Hi friend! Dropping by to ask about HC for my fighter Tav!
She’s a human born to a guild family, and ran away from them because they wanted to marry her off.
As a fighter she’s strong and muscular, but feels rather unattractive and masculine.
She also does crafts (guild artisan background) but doesn’t really tell anyone because it doesn’t really fit her fighter persona.
Ok, behold! Hope you won't be dissapointed!
Astarion x f!Fighter!Tav
Your family doesn't come from the Swords Coast.
You come from the Border Kingdoms, a country with much stricter rules.
According to local customs, a woman is a woman. Obedient, submissive, stupid.
Just a commodity to be sold and bought.
Your father, a wealthy merchant, dreams of marrying you off to a noble.
Instead of learning to fight, you learn to dance. Instead of magic, you are taught manners.
And you are punished for not being feminine enough.
But you see the different life in Baldur's Gate.
You see women who are warriors, fighters, sorceresses, pirates.
Everything you dream to be!
Noticing your interest, your mother locks you in the house, forbidding you to go out alone.
And you decide to run away.
You plan it carefully. The Swords Coast is big, you just need to leave Baldur's Gate and disappear among the adventurers.
You find a way to learn how to fight, disguising it as another dance lesson, and how to shoot arrows by lying to your parents that noble women in the Border Kingdoms love casual archery.
You are ready to escape, but on the very day you plan to leave, your father receives news. The royal family has agreed to marry off their youngest son to you.
Your family will also become nobles and be given their own lands.
But your mothers sees your preparations - a travel suit and a sword. She punishes you severely, forcing a wizard to paralyze you till they day you and your family sail back home.
You realize that your life is over. You will be locked in a castle, and you will never be able to walk the roads freely.
Because running away from a rich family is one thing. Running away from a prince is quite another. He will find you.
Worse, he'll get you pregnant, and your life will be over.
You decide it's better to end it al.
You jump into the sea and let the waters take you.
But your will to live proves to be much stronger than you expected, and you manage to stay afloat.
But once you reach the coast, the mindflayers kidnap you.
The tadpole in your brain is creepy and weird, but after meeting the first mercenary who seeks you out, you begin to appreciate this unexpected ally.
You feel strong and free - you can stand for yourself.
You and Astarion have similar fears. And desires.
As soon as you get to Baldur's Gate, your family knows of your arrival.
And so does your "husband."
Powerful mages come after you and, taking advantage of your weakness after removing the tadpole, kidnap you.
Astarion won't let them take you.
Even if he has to start a war against the kingdom to do so.
He goes to the Undedark, begging spawns to help him.
A whole year passes, but he is finally there, ready to enter the castle.
That's where the battle takes place - between the vampires and the knights.
Astarion finds you, tired, beaten, and drugged. He carries you to the dungeons to the darkness and freedom.
But...
The prince, realizing he can't have you, kills you.
Astarion kills him on the spot, but by the time he carries you to safety, it's too late.
You've lost too much blood. You're dying.
Nothing can help you.
Astarion begs and cries, but there is nothing he can do.
You ask him to drain you. You want to die in his hands.
Astarion agrees.
A masterless spawn, what can he do?
He holds you for a day in his hands before letting you rest in your grave.
But there's something Astarion doesn't know about himself, or vampires in general.
When the master dies, vampires cease to be spawns.
They become true vampires. Very capable of creating their own spawns.
You wake up in your grave, mad with pain and hunger.
You crawl out with a dead heart in your chest, a permament bite mark, a hunger you've never known, and a pair of fangs.
An invisible thread pulls you away, forcing you to face your master.
To obey his commands.
Several days pass as you reach him - you cannot hunt because your master has not allowed it, you cannot rest before you face him.
Astarion wakes up and sees you - confused, tired, and hungry.
A slave to his will.
And he realizes that he has unleashed 7,000 full-fledged vampires with the same ability to turn mortals into the undead.
He immediately gives you his blood, freeing you.
You belong to him. Forever. And he belongs to you.
It takes you a while to get used to that. You miss the sun, you can't hunt, and the empty mirrors drive you crazy.
Hunger and cold torment you, and sometimes you curse Astarion for not letting you die (as if it were his fault).
You even try to walk into the sunlight to die, but Astarion manages to drag you back.
You finally make peace with yourself and your condition.
Immortal! Able to crawl on the ceiling! Strong! Eerily beautiful! Immune to necrotic damage!
And through you, Astarion makes peace with himself.
Why bother looking for the cure if you can create a vampire guild and force a "protection racket" on the people of Faerun?
You, a terrible vampire woman, strike fear in some distant village!
Him, a dangerous undead, bothering a rich merchant!
Someone needs to rescue these people. It shouldn't bother them a vampire saves them from another vampire.
Sometimes Astarion "hunts" you, sometimes you "hunt" him.
You have the immortality to share with each other, and you are looking forward into the future.
--
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