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#but from what i've seen i don't think it's on the level of monster like i've seen others claim
lakemichigans · 1 year
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okay season 12 actually rocks idk why i hated it so much the first time i saw it
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dnd-smash-pass-vs · 1 month
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Inevitable been thinking about how that one anon viewed Laios as a monsterfucker, and I think it made me realize the source of that confusion:
I think many monsterfuckers, and also many (dare I say most) monster devourers like Laios, both derive their desire from the same source: a latent wish for apoteratosis, the wish to become a monster.
Linguistic side note: apotheosis, becoming a god, breaks down to apo- (towards the end point), theo (god), -osis (turn noun into verb), so I swapped in the root for monster, hence apo- terato -osis. Side note over.
Monster devourers are a rather rare archetype in (mainstream) fiction, but they do exist. Those who seek to mimic or emulate the monster's power, those who find them endlessly fascinating and study them well past the point of obsession, those who wish to show their dominance over the monster by proving that they can kill and eat it... and I think Laios is the first I've seen who takes the title quite so literally, where his obsession goes straight to monsters-as-food.
Monsterfuckers, meanwhile wish to become close to the monster in a non destructive way (or at least a typically less destructive one, usually the only casualties are furniture and few bandages are needed, but I'll acknowledge that exceptions definitely exist). They wish to bond with it, to connect to it through lust or intimacy, to be able to stand at its side. They wish, on some level, to join it. Side note, I'm not saying this is true of all teratophiles, some are just kinky and driven by the thought of positive physical pleasure, or who find the personality of a given monster appealing, but I do think the apoteratotic desire is an underlying driver for many, I'd guess well more than half, it's just a subtle enough thing that I don't think most are consciously aware of it.
There's also a third point to the secret apoteratosis triangle that might surprise you: the monster slayer. Sure many, even most, slayers are driven by something like disgust or xenophobia or even rationality, but a significant minority land in the "if you can't join 'em, beat 'em" a.k.a. "I can't be you, so I'll destroy you" camp.
And these three reactions are, I notice, the three most common reactions that people have to one thing: the unattainable desire. The sentence begins "I cannot have it..." and these three camps end it different ways.
The teratophages say "so I shall dominate it." They seek what power they can grasp so they can have some modicum of control, so they can try to "have" it anyway. The kaiju corpse scavengers in Pacific Rim including refined and suave mob boss types just smacks of this attitude.
The teratophiles say "so I'll get as close as I can." There's a werewolf romance book where they're considering trying to turn the girlfriend, though they have no idea if she'll survive it (boyfriend was turned by accident then abandoned, so he's clueless, and they haven't found any others to teach them), and she says that she's fine remaining human, because she shares the power through him. "I have it, because you have it." The façade eventually breaks and in a vulnerable moment she confesses that she'd be willing to risk even a likely death to try to be turned. When they get in contact with an elder who can turn her safely she doesn't even wait a week.
The teratophobes write that whole sentence as "if I can't have it, then no one can." I'm sure everyone has seen enough examples of this behavior to understand that it's just a kind of love turned corrupt.
I'm not the first to notice the underlying apoteratotic urge: the aforementioned werewolf story, indeed many werewolf and vampire stories romanticize the transformation of a human into a monster. Back to Dungeon Meshi, author Ryōko Kui is fully aware of it with how Laios's underlying desire is eventually brought out of the subtext and explicitly named as his dysphoria with humanity, and his wishing that he could be a monster. For Laios that desire skipped right past the socially unacceptable monsterfucking, explicitly a form of bestiality in that world, to the socially acceptable devouring, though tempered by his respect and admiration of monsters into a desire for symbiosis with them. He cannot become one in truth (or so he thought when younger) but he could become part of their food web. It's as close as he thought he could get. Of course, that's the Watsonian explanation; the Doylist explanation is that Ryōko Kui wanted to subvert expectations, and also wanted to explore this angle of it.
So, all taken together, I think people read Laios as monsterfucker coded simply because teratophiles, teratophages, and teratophobes all share the same root motivation: apoteratosis. Thus, all three branches are coded very similarly.
It's similar to something I've seen in Batman fandom: some fans project romantic love between various members of the Batfamily, which is both wildly against canon and thoroughly hated by some other branches of fandom. But it is understandable, since familial love and romantic love both come from the same root, love of another. If someone doesn't recognize the simultaneous similarities and distinctions, it's all to easy to conflate them. If you don't actually understand the distinction, then the signs of affection between siblings might look the same as the signs of affection between lovers. Likewise, if you don't understand the distinction, the urge of the monster devourers (or ecologists) might look the same as the urge of the monster fucker.
I've sat on this for near a month, partially because of my repeated absences, partially because I wanted to honor it with an equally in-depth response. But 24 days later I've still got nothing, while I can't speak for that particular person I think in general you hit the nail right on the head for the base roots. I got no notes. Even with Laios...like all I can add is how supplemental materials actually confirm he did want to be a monster researcher but found books too dry, the only one who seemed to really *get* monsters was shunned. and how wild he goes when talking with an actual werewolf, "The existence I thought unobtainable is now right in front of me".
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saccharineomens · 3 months
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i've been poking at this too long to care how visually appealing it is anymore. My headcanons for the main characters' sexualities, based on canon information! (has no bearing on ships.) Canon speculation below the cut.
marcille (bi): fascinated by romance and loves romance. we only see her show explicit interest in a male (fictional character (General Halleus from the book series she loves)), but i don't think she's fully straight.
falin (aro? ace? lesbian? genderqueer?): falin's only interest in relationships in canon is 'she considered accepting shuro's proposal because she was afraid nobody else would want her, but felt it'd be unfair to him because she had no feelings for him'. i consider whether she's aroace or a lesbian or maybe bi/pan, and she also seems like she might have some genderqueer feelings, based on some of her discomfort with her body and wearing certain types of femme clothing. (Also the fact that she‘s part male dragon.) Since she ends the story going on a journey for herself, it feels like she'll finally get the chance to figure out what she wants.
laios (pan, demi): he hasn't shown explicit interest in men, but similar to marcille, i don't feel he's fully straight. He’s aesthetically attracted to monsters, at the very least, so gender probably doesn’t factor in for him. romance/sex just don’t seem to be much of a high priority to him in general, but he did think his ex-fiance was cute and didn't seem uncomfortable with the idea of marriage (just seemed unhappy with being trapped in his hometown), so i feel like demisexuality fits him well.
About his succubus: He was very noticeably not stopped in his tracks by it like Chilchuck and Marcille, but that could possibly be because it just….looked exactly like Marcille, not an obvious fantasy. He started blushing and stammering heavily when it turned into a monster, which like….this boy is definitely a furry/monsterfucker, if anything, but that doesn’t speak on his attraction to actual humans.
I think it speaks for something that the succubi are able to literally read minds and craft the perfect fantasy for their specific target. And for Laios, it wasn’t just “his friend Marcille”. It was a version of his friend Marcille that wasn’t grossed out by monsters, didn’t think he was weird for wanting to be one, and was able to turn Laios into one. It was a Marcille who understood him at his deepest level that made him become a blushing, stammering mess to rival Chilchuck. Which is why I think he’s Demi, and needs a strong emotional connection with someone before he finds them attractive.
kabru (pan): his special interest is people, and he's bold enough with his sexuality to kiss rin despite not being in a relationship with her. so being pan/bi feels appropriate.
chilchuck (bi): he has a wife, and they were childhood friends, so he's definitely allo. but his comments and behavior towards senshi makes me suspect he might be bi, and just never considered the possibility due to being in a committed relationship.
senshi (gay, ace): this is 90% off of vibes. he keeps to himself in the dungeon and doesn't seem to have any need for social company, he's a complete hermit. Being ace makes sense to me, but so would him just having a low social drive. His succubus was 'a woman he hadn't seen since he was a child', but his journal implies it wasn't a romantic/sexual attraction.
namari (bi/lesbian): she is at the very least attracted to women, given her behavior with kiki, but she does make a point to say that kaka is also attractive to her, and her friends at the bar tease her about Kaka being her “new” boyfriend (implying previous boyfriends).
shuro: the token straight (in love with falin, asked her to marry him). i love you shuro <3 (but i can also see him being into men. there's no evidence to the contrary)
izutsumi: aroace. literally no question. her succubus is her mother.
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highlandwhackamole · 3 months
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A Grand(ish) Theory of What the Heck
I love the utterly unhinged, super detailed theories about what's going on in Good Omens, especially in season 2. I hope one or more of them turn out to be true, as some kind of glorious puzzle-box-hidden-code monstrosity. And also I think that there has to be a simpler explanation for things, for the people who are at least Somewhat Normal (tm) about this show. (... I assume such people do exist somewhere...) This is what I have been pondering recently.
The thing that started me thinking about this was this post, containing some promotional materials for season 2 that feature main characters with scenes in their heads. Like this:
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Seeing this created a very similar situation in my own head, but with a nice shiny lightbulb.
All the weirdness: the car, the sideburns, the clock, the behavior of the folks of Soho, the vanishing storefront signs. The absence of God. I think this is all because everything we see is in their heads.
I don't mean it's made up. At least not entirely. Memory is already a plot point. Why not explore it on a deeper level? I've read theories emphasizing the minisodes' stories being retold by Aziraphale and Crowley. I think the whole season is like that.
You know that sort of conventional-wisdom-fact-concept that you can only dream faces of people you've seen before (or variations therein), because your brain can't make new faces up? So it just fills in what it thinks is close enough? I think that idea, applied to remembering or recollecting things, could explain so many things that are wonky in this show.
Wonky Things
Crowley parking in an impossible London location? He definitely remembers it was in London, so his brain just stuck some obvious London landmarks in there.
Awkward clattering happening when Crowley throws the stacks of books he's inexplicably carrying around the bookshop? He wouldn't actually throw Aziraphale's books! But he'd like to think he's cool and nonchalant enough to do that, and if he did it would definitely make Some Kind of Noise.
Jim walking toward the bookshop from somewhere mysterious? Maggie and Nina saw him first, and he came from that direction, so he must've walked all that way. They don't know about the elevator in the Donkey.
Aziraphale remembers tartan hills and the Loch Ness monster because he was having a jolly time driving through Scotland, so obviously the scenery must've been whimsical Scottish things.
Nina put the Honolulu roast sign up, so she remembers its presence, but perhaps the occult/ethereal visitors to her shop do not.
Maggie really did text Aziraphale about the rent, but a note through the mail slot is a much more dignified way for a scholarly angel to imagine he received a message.
On the Fallibility of Recall
This season is loaded with unrealistic inclusions. The colors are turned up to 11. Some of the scenes are more caricature than believable interaction. Remembering things never copies or reproduces them with what one might call high fidelity.
Scenes recalled by separate memories will inherently vary. One person's hefty jigger might be another person's dash. Who knows for sure where the sun was that day? You and I might recall an event having different lighting or a different color palette, sort of like viewing something with different lens filters.
According to Neil, Crowley is an unreliable narrator of the story of his Fall. He labels the variations in clock times as a continuity error in a show where Everything Is Meant, but he doesn't say whose continuity error it is. He insists that the Bentley is the same through the whole season; maybe it was the same, but remembered differently. Maybe this is part of why there's more CGI but it's harder to spot.
So What?
Is this all there is to it? I sure hope not. I like my Good Omens with enough layers to put to shame an onion wrapped in a cake and covered in a parfait.
Is this possibly the fancy footwork that's distracting from the real magic trick? I wouldn't put it past Our Gaiman. There are a lot of things one could hide in the narrative of unreliable memory.
Is this going to stop me from rewatching and repondering and remaking theories for the next couple years? Not even at gunpoint.
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no-psi-nan · 3 months
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I've seen this attitude before, where people are like "Saiki is a gag manga, stop reading into the details" and it's like, sure, you would be right if it was 100% silly slapstick. Psychoanalyzing Tom and Jerry would be bizarre.
But Saiki actually does have many scenes that ARE meant to be serious and evoke sadness or despair.
For example, there's no heehee haha moment in the crow time loop episode where Saiki is forced to repeatedly try to prevent Nendo and a random kid from getting killed in front of him.
The cat tank arc and volcano arc have some jokes on them but are clearly serious threats with real stakes.
Kuniharu being a dysfunctional parent is a joke until he starts calling his son a monster and it becomes clear that he's a large part of why his son has textbook signs of depression and doesn't consider himself human.
Obviously in fandom you can do whatever you want! There's nothing stopping you from skipping over the serious parts and only engaging with the funny side.
Personally, I like digging into all the serious parts to better understand the characters and their dynamics, and then solving/healing them in fic without really getting into angst territory because I just don't enjoy angst.
But on the flipside, some people ignore the funny parts and just dig into the angst, and that's a valid way to be a fan as well.
The only wrong way to be a fan is to try to dictate what other fans are doing!
If you think too much angst is cringe, block the tags and people making that content and move on. If you prefer deeper analyses and don't like the surface level "inaccurate quote blog" version of the characters, then block those tags and people.
We're literally here to have fun, and not everyone has fun the same way. Curate your dash, say kind things to the people whose stuff you like, and keep scrolling if you see something you don't like.
It's really that easy!
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wlntrsldler · 2 months
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well now that you let the angst monster peek out… can we have a luke and five star argument that happens while she’s visiting that leaves everyone tense and forcing them to make up, or smth along those lines?? i need more of their angst it’s too good 😁🙏
song: i choose you by kiana lede
"what do you want me to do, five star?" luke asked, trailing behind you. you both just entered the concert venue for their second album's listening session. the event was starting in a few hours and it was a struggle to sneak in through the back without any of the fans noticing you.
"do not call me that right now," you hissed, marching over to the back exit.
"fuck, are you serious? can you just-- stop walking so fast!" luke picked up his pace and planted his feet in front of you. he looked at you in disbelief as you crossed your arms over your chest with your lips in a pout. you tried to look at anything but him. "what do you want me to do, huh? you don't want people to know about us, which is fine! i'm good with that, but i can't control what people say about me. i can't control that they're speculating things. you know they're not true!"
you were being stubborn. you knew this. it wasn't luke's fault that someone named him as their celebrity crush and that the poisoned mercury fans were shipping them now. it wasn't his fault that your tiktok page was just edits of your boyfriend and the gorgeous, beautiful, singer. she didn't know luke was in a relationship. she didn't even know you existed.
outside of yours and luke's immediate circles, nobody knew. the long-distance thing was a blessing in disguise while you two hid your relationship from the public. no paparazzi pictures. no fan sightings.
"i don't know, okay?" you groaned, rubbing your face with your hands. "i don't know what i want right now."
"it looks like you wanna leave," luke clenched his jaw, gesturing to the door you were racing towards. "is that what you wanna do?"
you looked at him, hard and cold, "maybe i do."
luke scoffed, poking the inside of his cheek with his tongue, trying to hide the hurt in his face. he shook his head, an empty smile appearing on his lips, "fine. go, then."
around the corner, the boys and clarisse watched in silence. they were startled by the sound of you and luke arguing. you weren't yelling at each other, but the tone of your voices were rough. they'd never heard you guys like this before.
you and luke always spoke in hushed whispers with each other. sickeningly loving voices that were reserved for each other. the boys often joked about throwing up every time you and luke shared a kiss in front of them, but they loved seeing the two of you in love. so seeing you guys argue was something they weren't prepared for.
sure, couples argue and they fight, they weren't stupid enough to think that you two didn't do that, but you two always seemed to work it out. neither of you have ever left each other like this.
connor turned to clarisse when you walked out of the venue, slamming the door behind you as you left the building, "well, shit."
"what do we do?" travis questioned, panic in his eyes. "we have a gig in a few and luke is supposed to be singing these love songs he wrote about the girl who just left."
"dude. that's the last thing that should be on your mind," chris smacked him on the arm, "they just got in a fight."
"come on, it's luke and y/n. they're not gonna break up," he replied nonchalantly, "they're meant to be. i'm not worried about them."
"i am," clarisse mumbled. the boys all turned to look at her. "i-i've never seen her like this."
the boys were close, of course, they were, but they didn't always talk about relationships like this. they only knew about the surface-level things about your relationship because luke wasn't one to gush about the details of it. but if clarisse, who knew more about your side of the story, says that they should be worried, then maybe they should be.
before any of them could reply, luke walked by the group, grumbling and visibly upset. he collapsed on the couch with a thud and glared at them, "what?"
"are we gonna ignore the fucking elephant in the room?" travis asked, quirking an eyebrow. he motioned to the area where luke was previously standing, "what the fuck was that?"
"i'm not in the mood, stoll."
"you need to be more empathetic, bro," connor sighed, placing a hand on the older stoll's back.
"hey, none of you keep me for my empathy," travis shrugged, sitting beside luke. he nudged him with his elbow, trying to get him to crack a smile, "you keep me for my innate ability to kill it on the drums and for my humor. oh! and my killer looks, how can i forget that?"
luke snorted, letting out a dry laugh. he shoved travis playfully, easing his shoulders, "you're terrible."
"you guys okay?" clarisse piped in, standing beside chris. she reached for his hand to anchor her. "that seemed intense."
"i don't know," luke chewed on his bottom lip, "she's mad that fans are shipping me with some actress that said i was her celebrity crush, but i don't know what to do about it."
"oh, i've seen those edits," she cringed, sending luke a sad smile. "they're everywhere right now."
"clar, i don't know what i'm supposed to do here," luke was out of ideas. he propped his elbows on his knees, leaning forward. "she doesn't want people to know about us, which is fair. i get it. i'm fine with keeping it under wraps for now because i also don't want the media in my personal business and i don't wanna subject her to that. but like-- what am i supposed to do? i can't control what people make up online."
"yeah that's fair," she mused. she paused for a second. "did she ever tell you about the guy who asked her out to his frat formal?"
"yeah," luke mumbled, "la rue, if your goal was to get me madder, it's working because i distinctly remember telling five star that i would fly to north carolina to punch that guy square in the jaw."
"calm down," she laughed, "but you know how you're feeling right now? that's how y/n feels, but like a hundred times more. imagine people telling you that your girlfriend would be perfect with some other guy, who probably would make more sense for her. he goes to her school, he's attractive-- their relationship would make sense."
"y/n has to deal with having to share you with the world, luke. and it's not your fault and she wouldn't trade what you guys have for anything, but having to see people talk about her boyfriend being perfect with someone else? i dunno," she shrugged, looking at chris. chris held her hand tighter. she turned to luke again, "i would probably react the same way as her."
"oh," luke conceded. "just curious, what was the guy's name?"
"y/n didn't even bother getting his name," clarisse said. "she just said no and walked away. then she called you because she missed you."
"get your ass up and get your girl, castellan," travis pushed luke off the couch.
luke didn't need to be told twice. he opened the door, craning his head left and right to look for you. he saw you leaning against the wall, a familiar device in your hand. you exhaled, smoke escaping your parted lips, walking over to him.
luke met you halfway, pulling you to his body when he got close enough. he placed a kiss on the crown of your head, "don't like it when we fight."
"i don't either," you mumbled, gripping him tightly, "i'm sorry. i shouldn't have taken it out on you."
"you know there's nobody else for me, yeah?"
"no, i know," you pulled away from him a tiny bit, but luke wasn't having it. he wrapped his arms around your waist to keep you from taking a step back. you looked up at him, feeling vulnerable, "it's just getting to me, i think. it's hard to be unphased when everyone wants your boyfriend."
"fuck everyone else," luke hummed, placing a soft kiss on your lips. your lips molded together perfectly. "want you. only you. next time you're feeling this way, tell me, okay? i can think of so many better ways than fighting to reassure you of how i feel."
you giggled, trailing kisses on his jawline, "i can think of a few ways right now."
he pulled out his phone, turning to face you with a mischievous glint in his eyes, "we got a three hours. how many ways do you think we can do?"
--
"so this song is not on the album," luke started, taking his mic off the stand. the crew rushed over to switch to the acoustic set. his eyes found yours in the small crowd. you furrowed your eyebrows in a questioning manner. "but we wanted to give you guys a surprise song at this listening session."
travis got situated on his acoustic drum set, sending luke a thumbs up. the rest of the boys sat on the stools in front of the crowd. cheers erupted from the group you and clarisse sat with, all buzzing with excitement that they were getting an unreleased song.
"i wrote this song a few weeks ago and we haven't gotten the chance to record it so it may be rough," luke laughed into the mic, eyes not leaving yours. "but i wrote this song about a girl that i met last summer. and... well, i'll let the song speak for itself. this is 'i choose you.' hope you like it."
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scoobydoodean · 6 months
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#okay wait do y'all think that she wasn't going to try and murder Dean?#Do you think he was going to get through to her?#convince her somehow to not try to stab him?#that she was telling the truth at all in that scene?#because she was totally going to try and kill Dean#like 100% that was going to happen#and if Sam hadn't shot her then Dean would have had to kill her and that would have been so much harder on Dean#like it was disturbing that Dean had a 3 day old monster child that wanted to kill him but who was then killed by her uncle Sam instead#and even more disturbing that they then never mention her again#but these are also the guys who left their half brother in Lucifer's cage and didn't lose any sleep over it so...#and I love Dean but killing Amy was an asshole move#and there's kinda a difference between killing an active imminent threat and killing someone in cold blood after the fact @jinkieswouldyoulookatthis
I didn't want to clutter someone else's post but this was partially directed at me? I've talked about the whole "Emma vs Amy" debate quite a few times, but I'll share a few thoughts.
Amy is a present, unrepentant, fully cognizant, adult, serial murderer. She is not actually sorry about what she did in any way. She believes that slaughtering humans like cattle to feed them to her son was the morally correct action even if it wasn't the ethical action because it kept her son alive. She is not correct.
Emma is a brainwashed child who's been psychologically conditioned for a few days. She has never killed anyone and only wants to kill Dean because some women who abused her told her to.
Hunters like Sam and Dean primarily deal in punitive justice, not preventative justice—and what I mean by that is that Sam and Dean try not to kill people (with powers or without powers) who have never killed anyone.
While I think you're right to point out that a preventative justice component is in play, that is not primarily how Dean makes the decision to go after Amy, and the reason we know that is because Amy's son swears to kill Dean and Dean does nothing about it because the boy has done absolutely nothing wrong.
Dean's application of his personal code is consistent here. He kills Amy, who is a murderer who killed four people, but he does not intend to kill Emma or Amy's son—both of whom wanted to kill him—because neither has actually killed anyone and both may choose not to.
You say that Emma was going to kill Dean 100%, but you don't actually know that because we never got to see that future. You assume Amy would never have killed again, but when you add up "murderer who regrets absolutely nothing" and "child vulnerable to catching illnesses" you get "Mom who absolutely would kill again as necessary and who would feel zero remorse doing so just like the last time".
I don't personally think SPN gives us any reason to suspect that three days of psychological conditioning from a cult is too much to overcome. We have seen other characters overcome much more serious levels of psychological conditioning intended to make them killers. For example, Cas and Alex. I'm not saying Emma wasn't trying to pull the wool over Sam and Dean's eyes in the scene where Sam shot her, but I am saying that doesn't actually mean in any way that she couldn't be convinced to actually choose a different path.
Under the same litmus test with which you suggest Emma's condemnation, we'd also condemn season 2 Sam for his potential "future" crimes. We are killing monsters before they actually become those monsters... because of the dark path someone else intends for them to go down. Amy—again—is an active present unrepentant serial killer.
I think sometimes people misremember the scene where Sam kills Emma—recalling the scene as a scene where Emma lunges at Dean with the knife and Sam steps in just in time to save his life, or where Dean is unarmed and Emma has him at knife point. But that is not what happened. Emma quite literally brought a knife to a gun fight. Dean had a gun pointed at her, and if she was thinking straight at all, she would have left to avoid being killed if given the chance—especially when Sam arrived. And had she not, Sam could have shot her at that point—but Sam didn't wait to see what she'd do. He wanted her dead, because even if she ran, he didn't think they were equipped to deal with surprise attacks from Dean's Amazon child. That is the decision Sam made after a brief moment to consider, and it makes sense to me given the headspace he was in at the time and his assessment of Dean's headspace as well, but it does not make his decision consistent with his previous or future behavior regarding people who have been psychologically conditioned to kill.
My own frustrations are more with fandom, for a thought process that really really does not make sense to me, where Emma deserves to die but Amy deserved to live. I do not agree with that premise. I do not understand why so much of fandom has the perspective that a child who hadn't shed a drop of blood and who was acting in response to a cult's torture, who brought a knife to a gun fight and had already been driven into a corner where she had no choice but to surrender or run—doesn't deserve a chance to choose something else before she's barely lived and before she's heard a loving word in her entire life, but an adult with full cognizance of their actions who went through with killing four people and doesn't regret it should go on with their life and is "just a good mom doing what she had to" and killing that person is the bad thing. I don't understand that. I don't think Dean killing Amy was wrong at all in the "hunters kill supernatural murderers" show. The only thing Dean did wrong was lie about it and not take enough care to keep her son from seeing it happen.
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roxannepolice · 3 days
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The thing about Ricky September rising to the top of the chart as the most controversial aspect of Dot and Bubble is interesting, because... welp, as many people have pointed out, he's the surface level white twinky manic pixie nuwho Doctor at their most op on steroids. I've seen people comparing him to s6 Eleven specifically, but the offhand remarks about how much he knows, the interest in history, and most importantly, the proper introduction as the handsome guy who leads our protagonist away from cheap looking monsters and then runs hand in hand with her... that's Rose, the episode. The reason people took a liking to him is because he literally echoes the main character of the show we're watching. He's the Doctor doll in this sci fi dollhouse. That's why it's so shocking when Lindy uses him as cannon fodder.
So the fact that he's no less racist than everyone else in Finetime fits into the general concept of this episode as unpacking the naturalised racism of Shakespeare's Tempest/Forbidden Planet sf conventions, that Doctor Who, and the Doctor themself has been guilty of (welp this is what you get for thinking it's a good idea to turn a brown guy over to WWII villains or not filtering for racism when you random generate a time and space you will hide in with a black companion - you watch aryan bubble folks go to their deaths you bent ass over tits to prevent; not for many people this would have been karma doing its job, but for the Doctor it is).
But I don't think... the show wants us to hate itself, or its main character. Like, there are reviewers clutching their pearls over another cult text getting written by people who hate it, but. criticism isn't hatred, it's often an expression of love, and perhaps one of the highest forms of self-love. Which is why it caught my attention Ncuti Gatwa looks extra-doctorish in the last scene. Yes, clothes are surface, but in a visual medium they're a message too. Fifteen has been the most clothes changing Doctor we've seen so far, and he spends most of the episode in a more everyday casual shirt, but he dons the extravagant yet stylish tartan knee length suit for the end. And he does a Speech(tm), too, and helpless shouting, and finally a stern face (which ironically enough reminded me of fury of a Time Lord Ten). And like, he's not ignorant of why Finetimers look at him this way. They always knew, just never were on the practical not abstract side of the deal.
So Ricky the Doctor Doll works not only as a meta textual self reflexive parody, but also a contrast. Not so much as a "but see, this show, or even this era is not like other girls" masturbation, but more as a reflection on what makes this protagonist who they are. Yes, maybe s6 Eleven was op-ed too much, but that's not what made any Doctor, including this one, who they are. From this perspective the concept that Ricky would not have helped anyone from outside the in-group is... ironic considering how much of a separate chaff from grain sentiment there comes about in response to the Doctor's radical - and often pragmatically wrong! - kindness. Yes, the rationales for when they "should" be less merciful are more solid than skin colour, but I think this element of "this guy is what you WANT the Doctor to be, and not just visually" is there. Can't help thinking of how the destruction of Gallifrey - both in s1 and s12 - gets hailed as "yes, that's what the show is telling us is the RIGHT thing to do, just in general, not to prevent a specific outcome!". Meanwhile Fifteen keeps calling it genocide and remains wistful.
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esamastation · 7 months
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Part thirty-five of Shizuroth, aka, the SOLDIER General's Self Saving Shizun.
Ao3 link.
Previous parts: one, two, three, four, five, six, seven, eight, nine, ten, eleven, twelve, thirteen, fourteen, fifteen, sixteen, seventeen, eighteen, nineteen, twenty, twenty-one, twenty-two, twenty-three, twenty-four, twenty-five, twenty-six, twenty-seven, twenty-eight, twenty-nine, thirty, thirty-one, thirty-two, thirty-three, thirty-four
-
Well, Sephiroth seems to be in a better mood than yesterday. Maybe he was just coming down from his… whatever it was that happened in the training room. Angeal still isn't entirely sure. Though the Turks had debriefed him and even showed him a video, it didn't make that much sense. Especially with the blood vomiting. Which Angeal still isn't entirely over, either.
But Sephiroth seems, while still not quite himself, at least cheered up. He'd relaxed in increments during their walk into the woods, and the change of environment - or most likely, leaving the camp and its staring occupants behind - made him a little less closed off.
"This place is so alive," Sephiroth comments, peering up at the leaf canopy above then. "The air is so fresh."
"Mmhmm," Angeal smiles. "A welcome change from Midgar, huh?"
From the way he's looking around them, carefully taking in everything, Sephiroth can't remember much of anything about Wutai either - it's all new to him. Seeing his fascination kind of makes Angeal want to see his take on Mideel. Or, hell, Gongaga. Sephiroth would be very entertained by the local wildlife there, going by his reactions now.
"What is this thing?" Sephiroth asks, holding up what looks like a fistful of long grass. It wiggles in his hold, little legs kicking at the air.
"Razor Weed - I think the locals call it Leg-Cutting Grass," Angeal says, leaning in to watch the spiky beast wiggling in Sephiroth's grip. "They're pretty common and can deflate truck tires."
Sephiroth turns the little monster this way and that while it makes angry noises at him. "I bet. It's it a plant or an animal?"
"Uh. I don't actually know?" Angeal offers and gives him a look. "Someone back at the camp might. All I know is that they're annoying to fight."
Sephiroth hums, considering the weed, testing the blades sticking out of its head. He seems to struggle with something before sighing. "I can't kill it, it's too cute." He sounds almost disappointed. 
"... It's just a monster?" Angeal says, giving him a weird look. "I've seen men almost lose their legs, stepping into these things."
"Sounds like their own fault," Sephiroth says and crouches down to let the angry weed go. "Off you go, little buddy."
The Razor Weed answers by trying to attack him with its grass blades, all but lunging at him. Sephiroth just snorts and flicks it into the forest with his finger. "Cute," he concludes.
Angeal scratches at the back of his head. Though low-level mobs aren't really that big of a deal, still… "We're supposed to be, ah, weeding the monster population here, you know. That includes Razor Weeds."
"It's just a little grass thing," Sephiroth says. "It barely reaches your knee!"
"They're a menace and can cast spells," Angeal points out. "Your usual Infantry troopers can barely -"
"They cast spells?" Sephiroth asks, fascinated, and stands up, looking around interestedly. "I want to see that! Let's go find another."
Oh, boy. Running a hand through his hair, Angeal hurries after him. Well, it's… a novel experience, seeing Sephiroth of all people so excited about something. And of course it would be monsters. Usually Sephiroth is more interested in fighting monsters rather than just observing them, though, but it's still a definite improvement to his mood from yesterday. Even if it's because of weeds.
That changes when they get surrounded by about half a dozen of the little monsters.
"Still cute?" Angeal asks, fending two of them off with the flat of the Buster Sword's blade.
Apparently, yes, going by the glow in Sephiroth's eyes. "Don't kill them yet, I want to see some spells!" The man - the maniac - says, using still sheathed Masamune to push the monsters back.
"You know, as much as I appreciate your scientific curiosity, these things can actually do some damage in bigger groups, you know!" Angeal calls to him.
"Yeah, yeah," Sephiroth answers, flippantly. "So what do we need to do to make them cast spells?"
One of the Razor Weeds answers for him - by casting a Magic Hammer on Sephiroth. Which, Angeal is pretty sure, Sephiroth just lets it happen! Thankfully it's not a physical attack - Magic Hammer hits you in the MP - though, looking at Sephiroth's reaction…
"Oh, you little Qi-stealing bastard," Sephiroth says, and that's that for the Razor Weeds.
"... Uh," Angeal says, while the Razor Weeds fall over, mowed down like so much grass, and Sephiroth stands over them looking very hurt and disappointed. Angeal clears his throat, trying to bite back a smile. "So. What did we learn?"
Sephiroth rubs at his stomach, and gives him a flat look. "Yeah, haha, rub it in," he mutters and then, "Oh, hey, they left the remains behind!"
"... Most things do when you kill them, yes," Angeal agrees and looks at him interestedly. "So, you remember Mako monsters?"
Sephiroth is crouching again, examining the dead Razor Weeds. "Mm?" 
"Monsters that converge around Mako concentrations," Angeal explains, hoisting Buster Sword back to his back. "You… don't remember?"
"Uh. I remember that some things just sort of… disperse instead of leaving anything physical?" Sephiroth asks, sounding rather hopeful. "Is that a thing, or…?"
"It's a thing - Mako monsters. They're attracted to Mako, they are common around reactors and natural Mako pools - so people call them Mako monsters," Angeal explains. "The slums under Midgar are full of them. They're kind of like more physical ghosts, I think."
"... Huh," Sephiroth hums, and pokes at the dead Razor Weeds. "So monsters around here…?"
"Mostly physical," Angeal agrees. "I think there are some natural Mako springs around here, so there might be Mako monsters too… but I haven't seen any personally."
"Hmmm," Sephiroth hums and stands up. "That is fascinating."
"It sure is," Angeal laughs, because it really isn't, not to him, but Sephiroth has always been a bit weird. "Shall we continue? There's many more monsters to see."
"Yes, let's."
"... And get hit by," Angeal adds and looks at Sephiroth. "Actually, are you going to let all of them get a hit in? Because if you are, I'd like to know ahead of time, just in case I need to have a Remedy in hand."
"I'm not going to let myself get hit again," Sephiroth says, primly. "I wouldn't have, if I realised what it was going to do."
"... Okay. Good." Angeal nods. "There are better ways to figure out your opponents' skillsets, anyway. Or you can just let them do their thing but get out of the way before it hits."
"Right, of course, that's something you can do," Sephiroth says, sheepish, and clears his throat. "I knew that."
Angeal gets a Remedy out, just in case.
-
SY, thinking FF7: ... Oh right, turn based combat isn't actually a thing.
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imagine-shenanigans · 6 months
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I've got severe brain worms from @391780 's fic Into Your Veins, and now I'm thinking of all the different scenarios where the 141 are also monsters in the apocalypse. like. obsessively. Also fat/chubby reader because mmmmmm yaes <3
Also this is basically just rambles and ranting over ideas for like, however long this got i didnt actually check teehee
We already have vampire simon so I won't touch on that because that is Specifically Their Brain Worms but I can't stop laughing every single time over the sunflower seeds incident (and every other similar one).
//
Soap as a werewolf is soooooo funny to me. Like he's constantly in this battle of "Don't swallow don't swallow don't swallow" whenever he rips a zombie in half with his teeth in wolf form and then confusion as to why people would think he's possibly infected. "Wdym I'm infected I'm just a little guy. I'm so cute. I wouldn't ever do anything. Smiles." He can't cover distance like Ghost or Gaz can, and sure he doesn't have the same authority that Price does, but he's a damn good soldier, and he's got some of the most sheer brute force on the team. So when Price tells him to start scouting in an area for survivors, he does! He's very thorough, combs over the area with a precision that would make most soldiers weep with jealousy.
He ends up scenting reader before he sees them, watches their little house from a distance. He's not patient like Simon, but he does watch reader for awhile, watches them surviving, all on their own in this little plot of land. Ends up watching your plush hips sway as you set out the laundry to dry. He's mesmerized, as he watches the sweat drip down your skin while you reinforce a few of your traps, go over the house with a fine toothed comb. You can't see him in the shadows, but by god is he seeing you. (And your ass - god he can't stop staring.)
He's not nearly patient enough to wait, so he waltzes right up, thinking his charming smile and accent is enough to win him some brownie points. He's halfway through a pickup line, maybe, when you level a shotgun at his face, completely unamused.
He's in love.
You refuse to go with him, but Price gave him orders and there's no WAY he's letting you go, not after he's seen your thighs and imagined himself using them as earmuffs. Not after he's thinking of a cute domestic life, providing for you like a good mate, and look at how precious you are, threatening him and -
and you shoot him.
Right in the chest, and thank god for the fact that it takes more than a few bullets to kill him because he's tearing through his skin in an instant, bones cracking and sinew melding as he quickly drops into his wolf form (which, jesus christ he's fucking HUGE) to help ease some of the pain and kickstart his healing process. He snarls right in your face and snaps your damn gun in half with his teeth before he tells you he'll be back in a week. (later, he feels bad, certainly, but only for frightening you)
You freak out, because JESUS CHRIST WEREWOLVES ARE REAL TOO????
Johnny's back in a week as promised, after spending a few days in bed and eating anything he could get his hands on all while gushing about the pretty little soft thing he's bringing back. He even goes out of his way to bring you a gift!!! He hunts down a deer on the way through the woods near your home, bringing dinner so he can butcher it and you can cook it because of course he's bringing you back for practical reasons but if he's going to court you no you don't need to know that.
You're gone when he comes to the home, every last item packed away and shoved into the back of the car he'd seen you drive. He's furious that his hard work will go to waste, so he helps himself to the rest of what you've got in the house and decides to store everything away for when he's on his way back to base. Fights his urge to track you down only for long enough to be practical, and then he's on the hunt.
It doesn't take him long to find you - he can run faster than your car can go cautiously while trying not to attract attention from a horde of zombies, and even though he's living he doesn't attract the same attention from the freaks that you do in a car with a gun. He tracks you down in no time flat, smiling as he taps on your window where you're parked inconspicuously to catch a few minutes of sleep.
When you scream, he laughs and waves, threatens with one clawed hand to slash the tires if you don't come out. Practicality wins in this case, and he has a long talk with you about coming back with him. He's sure he's just about convinced you when you slap him, throwing something at him that has him howling in white-hot pain. He can hear your apologies through sobs as you push him and he tangles with whatever you've thrown at him, trying to get it off in a blind panic, and you've driven off before he can stop you.
When he finally has a moment to breathe, the damn thing off of him, he realizes you'd tied together a small net of necklace chains - silver. necklace chains.
He's as angry as he as endeared, really. It's a game now, of fetch, of tag, he's not sure - he just ends up changing pace, gently herds you back in the direction of the base like a cattle dog. You're furious when he finally pops your tires when you're a good two days away from the base, just hefts you up on a shoulder and pats your ass while he walks with you. He's so smug about it too, and by all accounts, he's won your hand in marriage by finding you, whether or not you agree yet.
//
Now, I'm not as familiar with Gaz as I'd like to be (because I got introduced with Ghoap stuff for my entry into the fandom) so please pardon if my characterization is off but I do love him dearly and eat up all content I end up seeing of him.
I'm slightly biased with Gaz being a harpy because I just love the idea of him being a bird of prey like a peregrine falcon (and i think its bluegiragi who has the monster au of him as a harpy?) or a shifter of some sort like a panther or a cheetah (i'm biased towards cheetah actually, because I love the pictures/videos of cheetahs getting emotional support golden retrievers).
Since my idea for this isn't EITHER of those options, please consider reader putting spike traps on the roof for a bird Gaz like stores put up on their signs. He gets real angry about it for a couple days and then figures out exactly how/where to land so he can perch on your roof anyway, scaring the shit out of you when he's just sitting there, chin in his hands, with a shit eating grin when you go to make sure everything's alright on the roof.
Anyway, for this I'm actually thinking fae Gaz - he's been living amongst humans for as long as he can really remember. He's not a changeling, but his mum was fae and she loved his dad. He's visited the fae realm once or twice (and, as convincing as his mum is when he visits her, he nearly forgets about the time dissonance every single visit - none are as bad as the first time, when he had no clue about it, and ended up being gone for fifty years.)
He's sent to greet you when Ghost majestically fails, and Cap'n doesn't quite want to set Soap loose on the poor reader (yet). Ends up falling in love with how clever you are, soft hands slipping into gloves as you pile leaves over the thin nets over the punji pits and bear traps. He's military trained across multiple decades, he's seen all kinds of war (even though he's still relatively young in comparison - he stopped physically aging somewhere in his twenties, but he's barely been alive for like, fifty years) and he's seen all kinds of tricks.
He watches you pour over old books that you've either scavenged or already had, learning how to make simple, but effective traps. The older types of traps are such a clever idea when combined with new ones. The type doesn't matter much to zombies, but the combination of different types will keep humans (and others) on their guard.
He really really really intends to talk to you, instead of lingering in the shadows like a creep.
You end up seeing him, and through sheer luck (or wit, Gaz isn't honestly sure) when he asks that you give him your name, you say; "Give me your name first."
He's stuck at that one, because Gaz has spent years talking around subjects but this pretty little human just points a shotgun at him and demands his attention. He can't even think to talk around the reason he's there when he changes the subject awkwardly, and you insist on his name.
He can't give you his name, his power, not even his nickname, so it ends with him awkwardly leaving.
He's the absolute butt of the joke when he gets back to base after slipping into the trees (so embarrassed that he doesn't take the time to make sure you can't see him do it) and goes straight back to base utilizing a mushroom circle and the sheer willpower to not get distracted as he slips between realms. Makes a week long trek into an hour's worth of walking.
When he returns, he knocks politely, eyeing the newly replaced doorknob.
When he touches it, out of curiosity, he's gobsmacked to find out you've either found a new knob, or cast the old one in cold iron. He touches it three full times in complete disbelief, watches the skin on his hands grow irritated and blister.
You smirk when you open the door, make some shitty joke that he's pretty sure is a twilight reference that would make Ghost furious, and then you tell him you figured it out pretty quickly.
In comparison to Ghost and Soap, his romance is altogether extremely easy - he just keeps visiting every single day, calls you a nickname when you won't give him an actual answer.
He admires your caution, and falls just a little more in love when you call him something stupid like mushroom man.
In the end, what ends up convincing reader, I think, is that he fully gives them his name. It's akin to a proposal, and Gaz isn't quite sure how he feels when you don't realize it as you roll his name - Kyle Garrick on your tongue, testing it. You ask if you can keep calling him Mushie Man and some other stupid nickname and he laughs, presses a kiss to your temple for it. Says it's only fitting, and whispers your full name like a prayer.
He lets you stay in your home a little longer, as long as you need really, laces a misdirection hex into the branches that'll really only work on humans. He comes by every day, no matter what.
When you finally agree, he grabs your face and kisses you like you've given him the sun and stars and hung the moon just to illuminate his way.
//
For Price, I'm going to say dragon price because mmmm hot. Anyway I like to think it's a little bit of everything.
Ghost is the first - you find out really quickly that he fucking hates the counting trick you pull, so you're sure to carry a pocket full of something small just to piss him off if he gets too close. When you don't make eye contact (whether intentional or because you hate it) he's absolutely bewildered that this Soft Little Thing in the woods has so effectively blocked him from getting his job done initially that when he complains to Price, he puts his foot down. Says if Price thinks is so funny, he should send Johnny or Gaz out, see if they can do better.
And Price, sides hurting from laughing so much, agrees to make it Soap's problem next.
Soap returns, a net-like burn across his forearm from where you'd thrown tied together necklace chains at him. He's pissed, whines and moans for hours about how bad it hurts, and Price just snorts and tells him Shouldn't have tried to drag them out, then.
When intimidation and brute force don't work, Price lets Gaz have a go at it.
The man is practically radiating smugness as he goes to win, and Price is crying with laughter when Gaz comes back, his hands blistered and pride bruised. He clears his throat and says I think ah, I think they've just gone ahead and put every guard on the house they can think of. He does not tell anyone that the human ended up catching him in a net for half an hour afterwards, chiding him for the full thirty minutes about trying to open someone's door without asking.
(But Price knows.)
He ends up saying he's going to go deal with it himself to "Show them how it's done."
Really though, he's absolutely smitten with the idea of you. He knows that, given the time and will, his boys would absolutely bring you back - but he doesn't want that anymore. He has to see for himself the cute soft little human in the woods that's managed to catch all three of his best soldiers off guard because all three of them underestimated you.
He can't very well let anyone on base know (especially the civilians) what he is, so he waits until the dead of night to start flying - only does so when he's well past the point of being seen, even if it means he has to fly in his hybrid form, which is a little awkward when he doesn't do it as often.
He's a perfect gentleman when he walks up to your home at daybreak, letting his form go back to human.
He avoids every trap, tripwire, and camera that Simon and Johnny and Kyle had all warned him about so you don't have to spend your precious time and energy fixing them. He knocks on the door and waits until you open it, introduces himself as Captain John Price, love.
Apologies for the heavy handed attempts of his men as he stands on your doorstep. When you slam the door in his face he simply sighs and knocks again. And again, and again, until you finally relent and open the door back up.
He smiles, and asks if he can come in - you say no, and he smiles.
Love, if I wanted to I could push past you, I'm asking to be polite.
You freeze at that, trying to think, trying to evaluate. You're clever, he thinks with a pleased hum, half lidded eyes staring down at you. You sigh, and relent, finally - knowing that whatever battle that you'd be fighting uphill could at least be done over the breakfast you were starting to cook, and you didn't want to waste it.
Something twinges in John's chest as he sits at the table, and decides, like the rotten, greedy bastard he knows he is, that you're his. And not his like the rest of the people he's got, but his. You'll be his, no matter how long it takes him.
He lets you cook in silence, enjoying the mundane domesticity of it all, tucks into the plate of food gratefully, and feels like he's home.
After breakfast, John takes the time to ask you questions. About your past, about your hobbies outside of survival, how many things you've got that'll be coming with. When you remind him you haven't agreed, he chuckles and smooths a hand over your hair and reminds you that he hasn't asked.
You finally ask him what he is, and he blows a mote of smoke at you, watches the realization hit you before you go blank. A fucking dragon? You ask.
A fucking dragon, he responds.
John is extremely amused when you tell him to wait on the doorstep, and you go upstairs for something. When you come back down, you hand him a box full of jewelry (he almost laughs when he notices the amount of silver chains missing.)
He hands you the box back and curls a finger beneath your chin, calls you a silly girl/boy/pet and tells you that not all the stories are true. In this case, they are, of course- but he doesn't need to tell you that he hoards people, not things. That his hoard is every single person on base - doesn't tell you that his most treasured parts of his hoard are the three strong men who work directly with him, that he intends to keep them for as long as he lives, which will still be a damn long time coming, even if he's been around since before the middle ages.
You'll be his favorite of all though, he thinks.
He gives you a week, but tells you that his boys will keep an eye on you, make sure you're still there every day until he personally comes to escort you home. When you remind him, stubbornly, you are home, he laughs, and presses a kiss to your forehead while you stand there, bewildered.
In between that moment, and when you get back to base with him, I can't decide if its better if he ends up singlehandedly destroying a small horde of zombies with fire breath as the pits you've got full of traps fill up, or if it's better if he shows up with a box truck and a few men and they all end up moving you out of the house without asking. Maybe it's a mix of both - you decide!
But regardless, it ends exactly as he wants - you, tucked up into his lap as he reads reports and issues orders. He skips the dating and goes straight into being your husband - makes some sort of quip about being far too old (fashioned) to entertain the thought and goes straight to being married like "it used to be." Even though for a dragon he's still kinda young, hasn't even hit his comparative forties yet, actually. Even though it doesn't really matter, because as far as he's aware dragons don't die of old age so much as they die of other factors beyond their control. It's why he's so carefully cultivated his life towards survival thus far.
John lets you do whatever you want to keep you busy, the only real stipulation is that you come home to him at the end of the day. He's even quite respectful, really. He never touches you without your consent, aside from placing soft kisses on your temple or forehead, or cuddling up to you in your shared bed. (Which you say you only entertain because he's warm, and there's no heating in his room. But really, you love it when he holds you, and lets you hold him with no questions asked, all under the pretense of being half-asleep.)
He acts like he has all the time in the world for you to come around - and he does.
You'll be awfully sore later when you realize he's bound your life to his, even angrier when your teeth adjust and you can start seeing better. He'll pretend not to notice the changes at first to see what you think, and then he'll help you through all of them, cooing and sighing and rubbing into sore muscles as you learn how to control changing into your half-dragon form. Maybe in a couple hundred years you'll figure out how to fully transform into a dragon - maybe not.
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lassieposting · 6 months
Text
So in the wake of my post on Astarion and cptsd, have another concept I've been thinking about lately:
Tav/Durge (or an origin character, but I'm gonna use Tav because there are so many potential ships) using magic on him - with his permission, of course, they're not a complete monster - to help him cope with the symptoms.
I feel like there's a lot of potential here? But I haven't really seen anyone using it in fics, so. Here are some ideas I've been turning over.
Spells Tav Can Use On Astarion:
Calm Emotions: magically subdue intense emotions.
So.
I have a fond headcanon that while Astarion is still in survival mode during the game - the worst symptoms of his cptsd are on lockdown and he's mostly able to keep it together well enough to be functional and clear-headed - there is an incident where Tav sees him have a panic attack.
Like. Maybe they're attempting to sneak around patrolling guards in enemy territory, or edging around hostile wildlife in the Underdark. They're alone, the party split into two pairs with different tasks, and some threat is headed their way. They don't want to raise any alarms, so Tav drags Astarion back into a narrow crevice in the rock, or a chest loaded onto a supply wagon, or something, to hide until the threat has passed by.
And. Astarion has never mentioned that he's claustrophobic. He doesn't show weakness unless he's forced to, and at this point, he hasn't told Tav about being sealed in a tomb for a whole year. So the first they know of it is when they're crushed up against him in a cramped hiding spot and they realise he's shaking. They try to calm him, but his eyes have gone unfocused and glassy and he's starting to hyperventilate, a wounded animal noise brewing in his chest.
And Tav has to make a split second decision, because he's going to get them noticed. So they try to comfort him and instinctively cast Calm Emotions - and it works. It cuts the panic attack off, and once the threat is audibly moving away from them, they're able to emerge and carry on undetected.
He's angry, on and off for a while, that Tav used magic on him without his consent, even once he understands what they did and why. But the thing is, it did work. It helped him get his fear under control. So down the line, as they get closer, and he begins to really trust Tav, he agrees to them using that one on him when he really needs it, when he's crippled with the panic of 200 years' worth of obediently withstood torture sessions, when he feels like dying is the only way to escape the fear. They're both aware though that Calm Emotions is a deferral, not a cure - it won't help him work through the panic attacks, and it won't stop him having them.
Heroism: instill the caster or an ally with courage
I like to think Tav uses this one on him a few times as the group approaches the city, when he's fretting about being back within Cazador's reach. They're not ✨sleeping together✨, but they are sleeping together - he has an open invitation to share Tav's tent at night, just to cuddle and rest a little easier with someone he trusts close by to watch over him. They know he's scared, and they know he doubts the group's ability to protect him if Cazador tries to take him back. Heroism here is essentially a stand-in for anti-anxiety medication - it stops him ruminating on what-if scenarios the group is determined not to ever let happen.
Enthrall: capture the attention of a creature, making it look at you
Another one that could be useful in a panic attack situation, though it's far too similar to Cazador's control to ever use on him spontaneously - it would need to be something suggested, discussed and agreed upon while he was clearheaded, to see if it was useful for him. Making him focus on Tav stops him focusing on whatever is causing him to nosedive. It's the, "Astarion, hey, look at me, just focus on me, breathe with me," spiel taken to a level that actually yanks him out of his fear spiral when just their voice won't do it.
Dancing Lights: creates magical orbs of light that brighten an area
Sometimes, Astarion struggles to switch off and unwind at bedtime. The "trying to get to sleep" gap can be a fucking horror show when you have a condition like cptsd - everything goes quiet in preparation for sleep, so it's the perfect time for all your intrusive thoughts and ruminations and spiralling to dogpile you, the way it struggles to do when you're compulsively keeping busy in the daytime.
A Tav who can create Dancing Lights is essentially giving him Candy Crush. A mindless, no-complex-thought-required distraction that shuts up all those bad thoughts long enough for his eyes to start closing.
Light: makes an object shed light in a small area
He's not afraid of the dark. The dark is a vampire's natural habitat, after all. But he is, in the early days, sometimes afraid of what might be in the dark - he has nightmares of Cazador lurking around the outskirts of the camp, waiting to snatch him up. Shifting shadows against tent fabric can warp and twist into horrors to a groggy, fresh-from-a-nightmare mind. He would rather die again than ever ask Tav to magic him a nightlight. But if an object bespelled to cast a soft, grounding glow inside his tent happened to be left beside his bedroll, well, finders keepers and all that. Of course he uses the damn thing, darling, if he leaves it off for one night Gale will probably eat it.
Detect Thoughts: telepathically link to unprotected minds and hear the thoughts of targeted creatures while talking to them.
I like to think this mostly happens when he's struggling to express something and getting frustrated.
Sometimes, it's a vocabulary issue. Faerûn is a medieval-esque setting - Astarion doesn't have terms like "trigger" or "dissociation" or "flashback" to express what's going on in his head. He has to cobble together not-quite-right-but-close-enough explanations out of the words he does have, and that shit is hard.
Other times, it's because he's trying to recount a memory that gets stuck in his throat or between his teeth. Because he can't bear to voice the humiliation, or the dehumanization, or the violence that goes with it. Putting it to words makes it real in a way that he can't deal with anymore. He wants Tav to know what's distressing him, but he just...can't say it. He can't.
And once upon a time, he would've just shown them through the tadpole, but that's no longer an option, so Detect Thoughts it is. Tav can either hear him, or he can visualise the memory and show it to them - or flashes of it, anyway. And it can be a quiet understanding between them - no stumbling over his words, no tears, no shaking voice.
Hold Person: hold a target humanoid in place.
Paralyzing Ray: paralyzes the target.
Otiluke's Resilient Sphere: enclose a target in a sphere of shimmering force...blocking all incoming and outgoing damage
These wouldn't really come into play until months or even years postgame, once Astarion is safe and settled and finally processing all the horrors he's been through - if he has an era where the flashbacks are so vivid, he might not recognise Tav, or might even mistake them for Cazador or Godey. The era where, sometimes, through no fault of his own, he might be a danger to himself and others, Tav included. What's a fantasy protagonist to do with him, when he's beyond reason? Pop him in the rage cage - where he can't hurt himself or anyone else - until he comes back to himself.
Spells Tav Has Tried And Failed To Use On Astarion:
Cure Wounds: heal wounds through touch
Probably the first spell they ever try on him, and one he could've sorely benefited from. The extra impetus to start associating touch with pain relief instead of pain itself would've done him a lot of good. But, according to the wiki, undead are immune to virtually all healing spells, which is a deeply angsty bummer.
Sleep: make a conscious creature fall into a deep slumber
As a high elf, he's immune to sleep magic, but he gets the elven equivalent of night terrors, and days on end of broken rest will leave anyone drained and exhausted. Tav has absolutely offered to try and put him to "proper" sleep, a deep sleep, so he won't dream. I've never actually played dnd, so I don't know how much leeway there is here for creative interpretation of immunity, there are certainly ways you could be creative with it - maybe his fey ancestry protects him from being put to sleep specifically in an attack context, or from being put to sleep unexpectedly, or by unfamiliar and potentially hostile magic. Maybe, if he knows it's happening and his innate magic recognises the magic of the caster, he's able to lean into it. Like the difference between being shot from behind with a tranquilizer gun and popping an ambien before bedtime.
Also! These could even be scrolls! It amuses me to think of Tav popping over to the pharmacist Gale's tower in Waterdeep to get Astarion's monthly anxiety prescription scrolls of Calm Emotions
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lynxgriffin · 2 months
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"You are a genuinely good person, Lynx. You refuse to do the geno runs."
Quick question out of curiosity: why does it seem like people correlate the goodness of someone with "you don't murder fictional characters"? Specifically in Undertale since the vast majority of RPGs have murder be default (outside of lv1 challenge runs).
I'm not saying you aren't a good person. It's just a thing that always confuses me when it comes to the reactions I've seen of people even attempting a Geno run. I never saw people make similar remarks with morality meters like CRPGs (ex: KOTOR, Fallout series, ect) or other games (Bioshock, Iji, Fable).
I mean, as I said before, no one's actually good or bad for doing the no mercy runs or not. It is ultimately just a game, and it'd be extremely silly to equate peoples' real world morality with game choices!
But what I think is going on with people saying as such for Undertale (and possibly Deltarune) specifically, is that they are simply taking the games' themes and premise sincerely. Most RPGs obviously don't present any moral quandry with you killing monsters...the point and fun part IS to level up by fighting, and that's fine. However, Undertale's narrative makes a point of asking "but what would it actually be LIKE to be a character in this game, and to suddenly have some outside force barge in and start killing you and all your friends? Wouldn't that be terrifying and awful?" It's the sort of nuance that you don't usually see in games, even games with morality mechanics, and certainly hardly ever to this extent. Even compared to games like Bioshock, Fallout, Fable, etc., Undertale is VERY sensitive and responsive to player actions.
So, regardless of it actually being true or not, I think what people are responding to with Undertale is that question of "what is this actually like from the other side of the screen?" and then giving it a serious answer. Which I think speaks to the real strength of Undertale's writing and thematic coherence, that people are willing to engage with it to that level of sincerity, even if sometimes that goes too far!
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christiansorrell · 8 months
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RPG Read-through: .dungeon//remastered
For a while on Twitter, I've been doing read-through threads where I post my thoughts as I'm reading through a game for the first time. I recently did the same with Snow's .dungeon//remastered, a TTRPG where you are players logging in to a dead/dying MMO and exploring the digital fantasy world. I'm adapting those thoughts here for a proper Tumblr post! Enjoy!
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First up, credits! Good folks who do good work in my experience. Also, we get the first of what seems to be a common through-line here that I enjoy: an online fandom bent to this all being a sort of GameFAQ style guide for an in-universe game.
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My initial impression from most of the interior spreads I've seen just flipping through it is that I really love the style and layout. I think black and white layouts are underrated generally, but it really pops here with the pixelated text/symbols and the old school GUIs.
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It's interesting to have these kind of "no bigotry" rules you see in many games couched within an in-universe framing. I think this more personal angle actually makes them land better for me than they typically do in games.
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Of course, the author is still powerless to stop the players (just like with any instance of these rules, and all game rules in general tbh) BUT this is worldbuilding too, and it gives me a greater sense for the kind of in-universe fandom that's risen up around .dungeon.
Similarly, here's the game's unique version of safety tools - an in-game help menu that reworks things like lines/veils, x-card and more into the game world itself. I really like this.
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Once again, the art in this is just great. I love the Fez-like runes/symbols. My ARG brain wants to know if there's a hidden message here.
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I was surprised it was jumping right into the starter adventure, Tutorial Town, but I quickly found out that this is character creation AND a starting area/adventure all wrapped into one, video game-style, and that's so cool.
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Each room of the starting area introduces a step of character creation. It's interesting that stats are based on real-world (not you the player at the table real-world but your PC at the "real-world" computer playing the game) ability. Your game knowledge, response time, etc.
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As a long time Dota player, I also just really enjoy that the saving throw-like stat here is TILT. I have tilted many times and known many of my teammates to tilt regularly. Just fun to see that phrasing in a TTRPG.
There's more of the in-universe real-world player here than I expected coming in. Definitely has some really intriguing potential. I do wonder though if the intent is to be playing a "real-world" level character or if you are "playing" as yourself at that layer. Both would work.
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Monster statblocks. Easy to parse and straightforward to run as the GM (tho at time the layout does have one two many things laid on top of one another that can make them hard to read at first glance - like where "GOBLIN" is here):
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Health here is SYNC, and it's shared across the whole party - I'm interested to see how that full mechanic plays out and how it may affect play.
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Reaction rolls. I'm surprised to see them given the video game setting, cus mobs in MMOs just always attack you. I've gone back and forth on it with my video game-inspired TTRPG. Don't think it's a bad choice, just one that means the game world is more than a usual video game.
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So you have your real-world level Job (based on your characters' out of game job) and your in-game "Role" which follow the classic "holy trinity" of MMO design:
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PCs and monsters can team up to attack and can forego damage for stunts - potentially fun/interesting moments happening from that. Monsters deal dmg to SYNC but only per type is interesting, means a crowd of one-enemy is more a long trickle of damage than an overwhelming burst.
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Not knowing the ramifications of SYNC damage yet, I'm not sure what the Risk v Reward looks like for Respawns but it's intriguing. Letting your avatar die to keep the party in a stronger position overall (but being able to re-join after a fight) is definitely unique.
This is another fun room (and I like that other than saying late 90s/early 2000s it leaves appearance options open). I am not sure where to find the starting origins tho (they aren't on this spread and there's no page reference). Sadly, the PDF isn't bookmarked either, it seems.
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This feels like a smart roadblock to place in player's paths early on. It's unlikely they'll have a lockpick at this point so really, it's about getting players into that creative mindset. What is in the room for you to exploit? What gear do you have you can use in a new way?
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Might seem basic, especially to the OSR-experienced out there, but you'd be surprised how many players don't have experience with thinking more freeformly about the game in this way. No fault to them, most trad games condition you to use your PC's abilities/skills as a menu.
Another cool interaction between the layers of the game here (tho I do wish they all played more off of something more than just the tarot card being in the real-world layer). Still wondering if most folks play as themselves or as a real-world level PC.
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This is interesting. I wonder if there is going to be a real-world layer to play or if this is meant to be the amount your party can heal between sessions of play (like when the actual real you stops playing in actual real life - this meta layer stuff is tricky to communicate).
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I like this - a very short and sweet travel system.
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I continue to love this art. Also, this tease here around dual-wielding requiring the discovery of new Roles out in the game world somewhere first is really enticing (I added the highlighter there btw).
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This is fun - there are both in-game NPCs and PUGs which are other real-world players' in-game avatars. That extra layer to those types of NPCs is really fun and them running the gamut of fully out-of-character chatting to being hardcore RPers is fun to consider.
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Whenever it leans into the digital world aspects, I'm super into it. Very much my kinda thing. I do wonder though how often players can swap their Roles. I don't believe I've seen that said yet - my inclination would be once on the fly (like Final Fantasy's Job systems).
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And if these various layers weren't enough, .dungeon also features in-game collectible cards that are sort of enchantments and buffs. I wonder if my real-world level character can spend real money to buy Bytes to buy more packs from a merchant in town? lol
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I won't spoil/detail too many more of these but these kind of fun (and common to video games but rarely seen when thinking of the world of a game or the intended way to play) moments are really appealing. Also, this game has Goons in it. Oh no.
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Now I'm thinking the intention is the "real-world" level of play should be the real actual you, the person playing .dungeon the TTRPG (as opposed to a real-world level character still within the fiction of the game) since stuff like this would be tricky to track. Cool item!
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Tutorial Island is cool, a good blend of char creation, intro to what the game is, and just a fun adventure with a session or more of play to it. I'd have to run/play this to really see but I find the Sync being tied to essentially your real-world session length interesting.
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This stuff is cool and leans into that meta/fan-level play that only comes out of these big community-driven games, both MMOs but also things like Dark Souls.
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A lot of these kind of possible secrets come as comments in the text, possibly just to inspire the GM and to get players interested in ways that the table can build out on their own over time. So far, I don't see some of the more esoteric secrets to be laid out (which I like).
The rest of the book, as far as I've seen, is lots of resources, gear tables, monsters, etc. to build out the game after player's leave Tutorial Island. The game world here has that anything goes Final Fantasy bent to it. There's swords & wagons, but laser guns & skateboards too.
The setting here is also explicitly queer (mostly seen so far in the "real-world" PUGs) and includes things like sex workers and other elements that it maybe could not have had but that would certainly lessen the richness of its world, the fandom presented throughout, etc.
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The spellcasting uses the in-game money as mana points essentially. That's a cool way to limit spellcasting and motivate player's, especially spellcasters, to get out there and make some $$$.
Okay, here's the real-world explanation I was waiting for (after the in-game gear lists and such). This is cool - it's fun to have a real-life layer to this and to have the game's world support that sort of dropping in and out, doing things outside of a full party session, etc.
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I know a lot of folks do this with ongoing campaigns anyway, but this is one of those fun things to include here to build that in as an expectation in play. You have your raid nights with friends and you have your little solo sessions after work where you sell your loot.
Now, the rest is a nice collection of random dungeon, NPC, settlement, hexfill tables and more. Everything you'd expect from an OSR-like ruleset but occasionally with some fun added meta-layers.
Players getting a quest from an in-game Moderator and then being able to become a Mod themselves is a really fun idea and something I could envision becoming a long-term goal for one or more players at a table. The threat of encountering an Admin is scary as well!
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To finish it up, we've got a cool AASCII-style character sheet, complete with MingLiU-ExtB font (my beloved)!
And that's .dungeon//remastered! I really enjoyed reading this, and I think it has a strong core that's really enhanced by its real-world interaction layer. Gonna put this on "Play Soon" list. There are some smart rules in particular I'll likely steal for a future project.
.dungeon//remastered is available digitally NOW with, I believe, physical copies coming soon. I backed the Kickstarter to get this digital version. CHECK IT OUT HERE!
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chuthulhu-reads · 1 year
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[ID: A page from Trigun Maximum. In the top panel, Vash has his arms outstretched to hold his gun. His right arm, sleeve and all, is distorting and cracking as part of it twists and extends up into a branch that has curled around and caught a bullet in mid-air. Little feathers, like the beginnings of wings, are extending from some of the cracks. Vash is wide-eyed, frantic-looking. The bottom panel shows a closer up image of Vash's face and upper arm, showing that the branch has caught the bullet just inches from his right eye. The bullet is still turning and giving off smoke as it expends its momentum, the thin branch evidently extremely strong to hold it. End ID.]
Not that I don't love a good wingfic/wingart but I think we've got some REAL wasted potential in leaving out how much Vash's extensions are both feathered and resembling leaves, bark and branches. And evidently capable of not just warping his body but the fabric of anything he's wearing. The first time I read this I thought this might have been as much of a surprise to him as it is to the reader--that he's so off his game today that he has a closer call than he has before and reacts with an instinct he didn't know he had. My current read, based on a panel below, is that he did know he could do this, but usually does his damndest not to. He is off his game, not fully in control of his reactions, so he slips and does something he normally avoids at all costs, possibly because he knows what the reaction will be...
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[ID: three panels from Trigun Maximum. In the first, Meryl is collapsing, clutching her head in both hands, her mouth open and eyes wide in terror. Milly is throwing her arms around Meryl with a frantic expression, yelling "Ma'am! What's wrong, Meryl?! Hang on!" The second panel is a flashback to Vash's partial angel transformation, focused on the inhuman scream on his face and his right arm transforming into the Angel Arm weapon. The whole panel is overlaid with a staticky filter that makes this dark and chaotic. The third panel is a close-up of Meryl's terrified expression, in a photo-negative style so that her skin is dark and her hair is light. End ID.]
PTSD is a BITCH. Meryl seems to be holding it together after Ryutsu Citadel--she often comes off as the kind of woman who prides herself on being level-headed and keeping her shit together in chaotic situations--but this unanticipated transformation triggers a whole-ass flashback and that throws her into a level of terror we've never seen her experience before, not even when she was actually kidnapped, because that's how PTSD be. All that terror that she would have felt at the time had she not been full of adrenaline and anger and panic, unloading out of nowhere when there's nothing else to interrupt it. I'm glad Milly is there, she seems like she gives good hugs, but GOD this hurts to see--especially since it generates more grief and guilt for Meryl because of how her reaction drives Vash away. She's vibing with Wolfwood on the "this guy is terrifying but he's also the best person I've ever met and I can't help being in love with him" but she's had WAY less time to process knowing what Vash is...
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[ID: Four panels from Trigun Maximum. In the first, Vash looks angry and frustrated, his teeth gritted as he looks down, panting, "Sh-shit!" The second panel shows some random generic townspeople looking on with wide-eyed, startled expressions. The third panel has reduced those same townspeople into pitch-black silhouettes, with only their eyes and mouths visible as blank white lines as they say, "Did you see that?", "He's a monster", and "He really does have the power of the devil." The fourth panel shows Meryl, her arms cradling her head and mostly covering her expression, but one eye is visible, wide and crying. She's visibly trembling. End ID.]
With so much Christianity about it's not surprising that some people jump to "he's a witch!" but still, OUCH. Vash's frustrated expression here is what makes me think that maybe he did know he could do this--he has, after all, seen Knives create his blades from his arm--but he really, really, REALLY does not want to and usually avoids it at all costs. He's just that far off-kilter to begin with and accidentally doing this does not help. I have to wonder if he's ever done this before and gotten the "burn the witch!" reaction before... that REALLY wouldn't help his fear/lack of knowledge about his own body as an independent plant if he never actually explored what he can do because he wants so badly to be perceived as human/pass socially among humans. And if showing his non-humanity so deeply terrifies not just strangers but even someone he was getting quite close to like Meryl, why wouldn't he hate and fear himself?
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itzrafee · 5 months
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A thing on Uran and Helena in Pluto
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Okay a short little thing on Pluto. Uran and Helena are my absolute favourite characters in Pluto. Urasawa has always had amazing side characters, from Mr. Rosso in Monster to Lee Harvey Oswald and Jackie in Billy Bat to God in 20th Century Boys, but very few have tied off the emotional ends of the story like Uran and Helena.
Maybe I'm projecting here but much like myself I feel like Urasawa is absolutely obsessed with Frankenstein. And he recognizes the influence Frankenstein has on Dr. Umataro Tenma. Or at the very least, the similarities between the two. And so when he made the protagonist of one of his most popular works Monster, Dr Kenzo Tenma, he solidified that connection. Kenzo Tenma calls back to Victor Frankenstein needing to end his creation while also calling back to Japan's other famous Tenma, thus making the connection explicit. Another throughline between the three of them is that all three are father figures to their creations and have obligations to their children, though all three have varying levels of success with them.
I've only read what I like to call Urasawa's "Core Four", conspiracy minded thrillers that are essentially road trips featuring usually two main protagonists that we see the world through, Monster, 20th Century Boys, Pluto and Billy Bat. Though I still haven't caught up to Asadora and that could still possibly fit this mold, Urasawa's Core Four share a lot of themes and ideas. One of the most important being the responsibility for one's creations, whether it was Kenji Endo and the Book of Prophecy or Kevin Yamagata and Billy Bat or Dr. Kenzo Tenma and Johan, all of his protagonists could arguably be seen as someone with the need to take up the responsibility of their creations. So where do the protagonists of Pluto fit in there? That's where Uran and Helena come in.
But first, we should take a look at Pluto's themes. While I could be wrong, at a cursory glance, I feel like the general consensus towards it's themes is that it's about hatred. I don't really think that's what it is as I feel like Urasawa is more trying to show us what it is to be human and what it is to be alive. And in that, he has a hidden protagonist in Pluto. Someone who's influence snakes through the plot and isn't seen much, but without who the story's themes would remain incomplete. Pluto tackles what it is to be alive through many things, such as memory, sadness, grief, hatred, love and parenthood. But none of that works without the realization by Tenma of his own mistakes. And Uran and Helena bookend these revelations and are absolutley key to understanding that.
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In my favourite chapter of the series, Chapter 37, Uran goes from person to person as she finds a way to deal with her grief and eventually comes across Tobio's grave, Tenma having left recently. It's an absolutely beautiful chapter that shows Uran's humanity and Urasawa's love for sharing these kind and soft moments. But it also sheds a light on Tenma as Uran realizes someone who was grieving has just left. Without saying much at all we realize that Tenma has finally realized his mistakes. In the process of grieving one son, he lost the other. While remembering Tobio, he let Atom go. His grief towards Tobio is clear in the following chapter, Chapter 38. All of the things he wanted Atom to be; Tobio come back to life, Tobio's ghost punishing him, Atom rejected. And Tenma could only see that rejection, and not what he had, another son.
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Uran shows us very clearly what Pluto, the story, is. It's a chapter in their lives. And we've come into a story nearing the end for Tenma. And it's through the humanity of two absolutely amazing characters in their own right, Uran and Helena, that we are able to so fully understand Tenma. Despite being robots, these two characters are the most alive of everyone. They love fully and freely and are catalysts of change. Uran's vibrant and full of life in a way that really sticks out. And Helena has such depth that it's evident in every scene she's in. She's not pointed out to be made by any famous scientist so all the life she has is her own. These two represent the life of robot's more than any other characters in the series.
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So it's that much more poignant when Helena finally breaks down after putting on such a strong front of everybody. Grief intersects and she brings out Tenma's sadness as well. They've both been putting up such strong fronts that it's heartbreaking to see them collapse. It completes Tenma's growth and strikes a heartbreaking contrast between the two. Tenma became the way he is through the loss of his son whereas Helena doesn't even get to remember her own loss. It makes you wonder if the grief for her and Geischt's child compounds her sorrow too.
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Without these two and their grief, a large part of Pluto becomes inaccessible. Pluto is largely about death so when two characters come in who've never had a hand in the grim work of taking life, you see the world through a lens that's absolutely crucial in order to fully connect with all of the character's and their situations. Death and Grief has scarred the characters in Pluto. Time and time again they've chosen the worst path. They've chosen revenge and hatred. But Uran and Helena are different. Without them, the story is incomplete. They provide an alternative. They provide the path towards healing.
im sorry for this one:
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jennamoran · 3 months
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The Far Roofs
cover art by Isip Xin
Hi!
Today I'm going to talk a little bit more about my forthcoming RPG, the Far Roofs. I've previously talked about
general principles,
the rats,
and the campaign.
Today, I want to talk about the Mysteries.
Up on the distant roofs, you see, the rats hunt, and are hunted, by these ... things. These vast, impossible god-monsters.
The Mysteries.
These things that are as much experiences as beings.
I like to anchor them to real-world myths. That's mostly an authorial choice, rather than something intrinsic to their character---
I think if I named them all in some made-up language of my own, called them all things like, I dunno, Alolitha or Eidumir, then they'd come across as cooler ... but also harder to get a handle on.
You'd have to be immersed in the setting to really get what they're about.
So I give most of them a byname that's more accessible. Something like Harpy, Hoop Snake, Lennan-Shee---whatever---so that you can tap into your memories or impressions of real-world mythology and the work of fantasists and cultural tropes and monster manuals from other games and the stories of your childhood and all of that.
Even still, they are vast things.
You might be forgiven, if I just named them without that prelude, in thinking that they seem vast to the rats because the rats are small. Thinking, perhaps, that you could fight off a Mystery like Jackalope, say, or Hippocampus ... if you were lucky, or had a gun ... whereas a rat might have a harder time.
The thing is, to walk in the realm of myth is to lose your grounding in the world. On the Far Roofs you can't rely on your ability to frame a story or a conflict through a rationalistic lens. The Mysteries are not physical creatures of a certain size, but rather the animating spirits of dramatic, life-changing experiences. Like the starring monster of a horror movie, or divinity that visits you in dreams, it's loosely possible to pay them off, or punch them out, or argue with them about Naruto, or whatever, but you can't really extrapolate out from that to resolve whatever underlying problem they can be.
Jackalope isn't a thing you shoot, or whatever:
It's a thing you encounter on dark nights, sometimes, and can't ever really prove you've seen. Maybe you don't even encounter it, just ... find its tracks.
It's not a conflict you can easily rewrite.
As for something like Harpy ... she is dead, the rats have killed her ... and even dead and disembodied your fate is very likely in her hands.
.
This kind of thing is why the rats are valid protagonists in this world:
In the face of the Mysteries, there's not much difference between the standings of a human and a rat. We are all such small, imperiled things.
.
Each of the Mysteries is tied to some internal state. Some mood or emotion or whatever. It's not clear how much that's true, and how much that's a game convention, and how much that's how the rats, who you're going to be getting most of your basic information from, understand them.
... but it's at least a little bit "all three."
This is, fundamentally, an authorial choice. The Far Roofs is an expressionist game. It's a game about emotion bleeding out into reality, about moods and experiences taking on physical or quasi-physical form in the world or narrative around us. So that's part of why I made the Mysteries like this.
The other part is, if you want to make up your own Mysteries, it helps a lot that you can start with an internal state.
Deciding to make up "Centaur" as a Mystery is kind of boring. I think.
Deciding to make a Mystery named Centaur that is on some level "about" mind-body duality or immersion in the body, or wisdom, or the post-exercise endorphin mood, or having ADHD ("I'm stuck on a horse that's going where it wants"), or whatever ... that's a bit more interesting.
Starting with a mood you want to talk about, I think, like ... Sorrow ... and figuring out what mythical entity best matches that (I'd go with Banshee), and then figuring out how its stories work from there:
I think that's the most interesting option of them all.
.
I do give some of them fancy made-up names, to be clear. I'm not opposed to having an Alolitha or Eidumir or whatever around! But that's not the default or primary approach.
.
In theory, the game expects you to make up most of the Mysteries you encounter.
In practice, there's a built-in campaign that features a bunch of them, so there are enough worked examples in the book that you might never have to come up with one from scratch:
there's solid summaries of about three dozen, plus
in-depth writeups of Goblin, Harpy, Hoop Snake, Unicorn, and four other Mysteries that map a bit less precisely to established myths.
.
There's a lot in those in-depth writeups, but my favorite parts are the pages that are just questions the GM can ask the players when that Mystery is at hand.
(Questions, sometimes statements, sometimes actions or power uses, but ... it's the questions that I love.)
I have spent the better part of a decade working on power sets for spiritual, mystical, and divine entities, and you can find some cool rules toys for the more purely mechanically minded here. I like how their game-mechanical writeups all turned out.
... but in both practice and theory, none of that is as cool to me as the list of asides and questions the GM can crib from when the Mystery is involved. Simple stuff like "the wind is rising" or "speak to me of solitude." More nuanced stuff like GM-as-Death playing a spade suit card and saying, "tell me of a nasty accident, and how you avoided or survived it." In every case, a bunch of options.
As a reader, I love the detailed mechanics more. As a reader, I don't really care that much about the actual how of how the Mysteries do things but I love that there is a how. It tickles an important part of my brain, deep down.
... but when I'm actually GMing, I love the lists of phenomena and questions so very much.
I am admittedly usually in a constant state of panic when GMing, so perhaps I get more value out of both the cue card function and the ability to hand off responsibility to the player than others would.
Perhaps.
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If you're curious about those examples:
The wind rises when you're dealing with Harpy because a lot of her story is the story about how being on the Far Roofs is like falling, like flying, like losing the stable influence of the ground. So naturally you feel the air. You feel the motion. It arises. Naturally you become isolated, or at least experience intermittent solitude, because the ground ultimately mediates almost every social connection and interaction.
Maybe not love or skydiving teams, I guess.
When Death's presence is weighty in your life ... well, it's in your life, so you're probably not dead yet, but stuff happens! You nearly died!
I like that you don't have to think through that theory when playing with this stuff, but it's still all right there, implicit, presented in a couple of different forms.
That's what I have to say tonight!
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From the Cutting Room Floor for this Post:
... there is still a part of my brain that loves it when you write up the power that lets the Christian God be three species of hypostasis and a single ousia, or whatever, and loves it even more when you can use the same power to combine three mechs.
I have not written up that specific power, though, to be clear, as I rarely put either Christianity or mecha in my games (albeit, see Invisible Mecha) ...
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