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#because like. resident evil is just not a horror game in my mind... its just cool zombie game...
skyburger · 2 months
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"fnaf is the scariest game ever" "no its silent hill" "well i think its resident evil" everyone shut up!!!!!! youre all wrong. its actually zack & wiki quest for barbaros' treasure (on the nintendo wii) but only the level "keeper of the ice". that level scared me so bad as a kid and you can tell because its the only individual level i remember the name of off the top of my head. like there is nothing scarier than a) being chased and b) being on a time limit. and you know what this level has? BOTH OF THOSE. this level is still scary to me im like AHHHHH!!!! and then i die
#i had to google horror games after i thought really hard for silent hill and fnaf#because like. resident evil is just not a horror game in my mind... its just cool zombie game...#to be fair though. the only one i actually played a portion of was re6 which is probably the least scary one in the whole series#anyway do the kids still find silent hill and fnaf scary. i dont know.#well the former id say yes given how prevalent ps1 horror has been in recent years#fnaf i have no idea. im a massive wuss so its scary when i play it for myself#but watching someone else play them especially when i know them well isnt scary#and ive watched fnaf videos for YEARS#so i dont know. (old man voice) these damn kids... back in my day we watched markiplier scream at freddy fazbear and we LIKED it!#anyway its objectively a horror game and thata literally fine thats all i needed for this post#MY POINT HERE. my point here#IS THAT HIT ZACK AND WIKI LEVEL KEEPER OF THE ICE. IS SOOOOO SCARY#its not that scary but i see tjat level and im like 3 years old making my mom play this level for me again#and for the record yes me and my sister really did make our mom help us with z&w#she remembers helping us with frost breath the most because we like did notttttt get that one at all#and she could never remember how to do the mirrors based on what combination of stands is there (because tjeres like a few variations)#so she always had to look up a guide 😭😭#my poor mother on fucking gamefaqs or something in like 2010... legends only#anyway if you have no idea what level im talking about (any of my oomfs reading this that isnt end) (hi end) PLEASE look up this level#and i need you to think of like a 5(?) year old making her mom play this game.#this aforementioned child is still a massive wuss as an adult btw. some things never change#anyway watch that level and think about how someone like me. whos already a scaredy cat!#imagine how someone like me felt at age 5 possibly younger playing this level#I WISH I COULD LIKE CONVEY EMOTIONS OVER TUMBLR. why cant i attach a .emotion file to this post#anyway ramble over <- hes said that like a million times today#scariest level in a game ever...!!!!! FUCK that keeper of the ice bitch im GLAD he died#muffin mumbles
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estrophore · 9 months
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Signalis Post (barely coherent thought vomit)
So I finished signalis on Monday and i think ive just about recovered enough for me to make a gush post about it on tumblr dot com, which i think i have to do cause i dont think any other game has really hit me as hard as this one. Spoilers obvs.
Being pre-transion, with that associated depression and closing off from oneself, ive always found it difficult to get out my feelings, even in private with just myself, and yet signalis has filled me throughout with its beautiful romantic melancholy and left me genuinely sobbing for the gay robot and her space girlfriend (almost worried that if id played this game on estrogen it might actually have just killed me on the spot). the only other times i can think of where i really cried were playing We Know The Devil near the beginning of the year, which really fkin hit the part of me that struggles to accept myself, and that time i rewatched the last episode of she-ra after reading the ‘Word War Etheria’ fanfic, which brings the characters so much more to life i fell for them all over again.
Signalis is a game that calls back to a lot of classic horror like resident evil and silent hill, which i havent got round to playing any of yet, but i think nostalgia works both ways sometimes and i’ll be playing them sooner now. sometimes horror gets stereotyped as all death and violence, some games fill themselves with skulls and corpses, and big ugly monsters and basically shout ‘DEATH!’ in your face repeatedly and it all just comes off as a bit garish and ridiculous and not actually very scary really. Signalis sits at the other end of that scale (with some of my other fav horror games like soma, cry of fear) where its environs are most usually just… quiet. Still. Muffled. Sad. just as often as theres tension or creeping fear because of this i find theres a strange kind of comfort too. Maybe its just that in most other genres of games theres so much of music, UI elements, pickups and interactibles with vibrant design. Here, theres room for your mind to just occupy the space. A soft fog. A dimly lit room. An empty train. Snow out a window. Liminal spaces that dont expect anything from you.
Signalis is a game thats just simply, unapologetically gay, and i dont think i would have been quite so invested in Elster and Ariane’s relationship if they were a straight couple. Its why representation is important, if art’s way for us to explore our emotions then its important to have media that we can relate to. Even Adler’s role isnt typically masculine. Our replika characters are manufactured, designed for certain roles in the base. Notes from the tough Stars and Storchs in the shooting range, the dollish Eules with the fairy lights and music player in the dorm. I couldnt help but think of groups of Eules sat around chatting, together, and im yearning for that feeling of togetherness, of understanding a friend that closely. I somehow missed the couple in the mineshaft (next playthough, ill find you v_v ). Despite the harshness of life in the Eusan nation (especially for the gestalts) the characters in it are defined by their feelings of belonging and hope. With the obvious parallels to east germany, i think of posters of cosmonauts and space travel from the time. Propaganda, sure but also made with the genuine belief in something greater. When the events of the game take this away, well, we find the last Kolibri, whod rather lose herself than lose her [ah. Im not sure theres a word here to properly describe the relationship they embody]. Its a game defined by loneliness.
We dont lie up at night scared by some corrupted android. We arent stuck with horror at the flesh everywhere, not on its own. We lie awake thinking about Elster and Ariane’s love for each other, the horror of their decline, the futility of trying to hold on forever. Its existential horror done perfectly. It shows an ending postponed and stretched far beyond its limits, and so squarely reminds you that you do, in fact, have to die one day. You’ll break down. One day you’ll say your last words to the people you love and you wont even know you have. Ariane’s final few diaries arrive with the full force of the narrative behind it, like a spear through my heart. For the record, I got the promise ending. Im still sad. It's a game about raging desperately against an unfair ending. I might think about this game for the rest of my life. I would sincerely say its an artistic masterpiece, by the sure definition of video games as art.
I like that the story leaves a lot open and abstract. I think it makes the emotional themes takes centre stage more. And i havent had nearly enough time to sift through it and come up with my own takes, we’ll need a few more playthroughs for that. And theres so much more to say that cant go in just these few paragraphs! Signalis is a game about two girls who had to run away from everything to find someone they belonged with. The universe may be cold and bleak, but you have to try, you might just find something beautiful, even if it doesnt last forever. I think if anything, we should all have the chance to find love and happiness like that, and we shouldnt have abandon a world that doesnt work for us to do it.
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Timothy Klitz Headcanons
Summary: My personal headcanons for Timothy Klitz.
Content warning: sexual themes.
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This mf would definitely end up landing the most attractive person EVER to walk the earth.
He DEFINITELY kept his hair long as he got older, but got rid of the bangs and actually started to style it, kinda like a rockstar hair cut, but less curly? ykwim? more wavy.
Listens to metal, nu metal, ICP, Gorillaz, Radiohead, and early rap like Eminem/Sir-Mix-A-Lot, and 110% listens to Weird Al Yankovic.
Literally his whole closet consists of slacks and button ups with the occasional t-shirt and jeans thrown in there. MAYBE two hoodies.
Got called pretty by a girl once for having long hair and that's why he keeps his hair long bc he heard that if a girl calls a guy pretty, they are serious.
I fully believe this, based on how he acts in the movie, porn makes him EXTREMELY uncomfortable. Like, he gets physical reactions and he gets upset because it makes him THAT uncomfortable.
He's very smart. Like, this dude has a calculator in his pants. Bro is Sheldon from Big Bang Theory. Bazinga.
Loves the Resident Evil games. Literally LOVES them.
He doesn't like reading unless its comic books. Illiterate piece of shit (i love him <3)
His favorite color is green. I'm not even saying that because Paul Dano played the Riddler. He just seems like he likes green.
Knows how to play the guitar, bass guitar, and electric guitar and is VERY good at it
He can do a MEAN impression of Dexter from Dexter's Laboratory
He likes horror movies a lot and also really loves the Austin Power's movies
unironically says "Shagadelic, baby!"
Has contacts but he's usually too lazy to put them in so he wears glasses mainly
He can handle his alcohol very well, it takes a lot for him to get drunk.
Bro is attracted to queer afab people. Like...I literally can't see him being attracted to ANYONE else. If he sees a AFAB person dressed like a hybrid of Jesse Pinkman/Paris Hilton, he's BARKING
he's a virgin, but he knows a lot about sex and knows how to do lots of sexual stuff (he just knows a lot about sex bc of Eli)
He also knows A LOT of kinks bc of Eli
He likes being dominant and on top a lot, maybe occasionally being a bottom it just depends. He likes choking and praising a lot, MAYBE degrading if the moment is hot enough. I feel like if he got called daddy he'd jizz his pants tbh...
He's a god at aftercare
loves Neapolitan ice-cream and always gets ice cream in a waffle cone
He loves being snuggled up to and called handsome a lot. He's got very low self-esteem so when he gets complimented it means a lot to him.
will listen to his lover talk about their interests for hours on end, even if he doesn't fully understand it
he pulls autistic bitches
bro might be autistic too...
burns in the sun, bro does not tan
gets lots of freckles tho
he loves the rain and how it smells afterwards
had a pet goldfish and it died like 2 days later, devastated him as a child and forced his parents to hold a funeral. grieved for months.
sings really good and if his lover is stressed out and cant sleep, he'll sing a Radiohead song to them (cries)
one time for the talent show in 5th grade he tried to sing a Korn song but all he did was yell gibberish into the mic with the occasional 'FUCK!' until a staff member came and took him off stage. there were lots of complaints from parents.
he's a really shy and nerdy guy but he can be pretty 'intimidating' and 'ballsy' when he needs/wants to.
LOVES teasing his lover in public, its like a fun game to him
ok thats all that comes to mind >:3
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On RE1 Concept Art
The following is a ramble/discussion/analysis of some RE1 concept art. 
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(Fandom Wiki)
The concept art holds a lot of details about the nuances of the STARS workplace dynamic and some traits of individual characters. Although at first I found myself disappointed that these dynamics and vibrancy of character didn’t come through in the RE1 remake, I quickly found myself reevaluating. Every member of STARS is completely in character throughout the entirety of the game, and these subtle character dynamics are actually present if you pay closer attention (which I had clearly not done on my first watch-through of the RE1R). However, the game doesn’t go out of its way to show these things off, which actually ends up aiding the storytelling. This is something that the original games and RE media do a lot better than the more recent productions, in my opinion. While the movies and some aspects of the 2019-2023 remakes have the subtlety of a gunshot, the writing in earlier Resident Evil media is pleasantly nuanced in a way that gives anyone thinking too hard about the games something to chew on and appreciate. 
Character Context of Chris and Jill:
In image 1/2, we find out that Chris doesn’t listen to orders, doesn’t work well in a team, doesn’t take a lot of things seriously, and is always getting into trouble. Especially if he’s hanging around with Joseph and Forest. It’s incredible to me how much he changes from this. Chris goes from the guy who doesn’t listen to orders to the one giving them. He goes from not working well in a team, to becoming a capable leader who always has his teammates’ backs. He loses almost all of his sense of humor. I think the only ‘jokes’ I can remember him cracking are, “Okay, but no sightseeing”, in regards to wanting Jill to hurry up about getting him out of the cell in her run of the RE1R, and re-referencing, “I never make plans that far ahead”, in Vendetta as an inside joke with Leon. (In contrast, Leon, who in concept art is supposed to be a very serious and somewhat unfriendly guy, turns to humor as a coping mechanism post Raccoon City. More on that later.) However, Chris keeps his impulsivity. He causes an explosion without warning Jill at all in Prelude to the Fall, and one of his most prevalent character traits is jumping headfirst into danger without a second thought to save his teammates. (But he’ll never be able to jump more headfirst than Jill. Literally. She tackled Wesker out a window.)
In image two, we find out that Jill, “tends to stay home on her day off and relax.” I almost wish we would have known this about her somehow going into RE1 (although, I can see how it would be difficult or irrelevant to incorporate it for the game’s story), because it adds even more impact to her state of mind post RE1, and the rest of her life. As we can see, especially in the RE3R, Jill loses all ability to relax following the mansion incident. She’s downright tortured by what she saw and experienced there, who wouldn’t be? This is a pattern that continues. After the Raccoon City incident, she dives headfirst into tackling bioterrorism alongside Chris, both working tirelessly against Umbrella (see Prelude to the Fall Manga, UC: Umbrella’s End, Jill and Chris founding the BSAA.) Post RE5, Jill doesn’t get back into the field until Death Island, 6 years later. In Death Island, we can see that the guilt and horror of what happened in RE5 drives her to overwork herself, to the point that Chris is concerned. It seems to me that Jill just doesn’t know how to rest or wait anymore, not when there are lives at stake and a war to fight. 
Aside from the more serious character implications, I love the fun things we get to learn too. Like how Rebecca loves basketball, how everyone hates Irons. Like how Chris either respects Jill enough/is scared of her enough when she’s angry to take shooting lessons seriously. 
It’s fun to find out that Jill is sort of the silent and mysterious type, and I think it gives greater depth to what she does in RE1. Her unexplained lockpicking skills give more context to Barry giving her the lockpick. (Side note, on the STARS fandom wiki page, Jill’s specialty is listed as B&E. I sat there for a while thinking, what on earth is that? Then I realized. Breaking and Entering.) Her being the silent type also gives more explanation for her seemingly blind trust toward Barry in RE1. I always wondered, “Why on earth hasn’t Jill noticed anything off or confronted Barry yet?” It’s because that’s not her style. She’s the kind of person who observes and doesn’t tell, she waits till she knows more. Also, Jill is the kind of person who gives full faith to her teammates, even when she knows it may not be deserved. This is prevalent not only in her handling of Barry’s secrecy and treachery, but also in the way Enrico treats her. In Chris’ run, when he encounters Enrico, Enrico suspects him of being the traitor. In Jill’s run, Enrico trusts wholly that she can’t be the traitor. I think this is because Jill doesn’t naively place trust in people, but chooses to give full faith to her team members. She’s loyal to a fault, and her teammates recognize that and reciprocate.  I like to think that the reason Wesker sends Jill to investigate the noise right when the enter the mansion is because he knows Jill is silent, observant, and smarter than she lets on. He might’ve wanted to get her out of the way so he could move around freely without her scrutiny.
On Rebecca Chambers:
I would also like to take a moment to recognize how absolutely cracked and insane and prodigious Rebecca Chambers is. She’s 18, graduated college, and working as a tactical paramedic on what is essentially a SWAT team. 
“The primary job of this type of paramedic is to provide medical care to SWAT members. Some form of military or law enforcement experience is required for this position. Medical training can come from the agency itself or from a traditional higher education but the arms training is necessary… Similar to positions within the military and SWAT, a tactical paramedic in most cases must also be a sworn officer… Though the military and law enforcement training is ideal and makes a candidate much more desirable to the hiring officer, it is not uncommon for the military and law enforcement to consider professionals that aren’t sworn in nor have military background. For those candidates choosing to take the private route, it is important to first receive paramedic training through a secondary education, becoming a certified paramedic and then focus the first five years on being a top paramedic.” (https://www.paramedictrainingspot.com/how-to-become-a-tactical-paramedic/) 
Here’s a short version of Rebecca’s required skills, with an in-depth version below the cut.
Highschool diploma
We know Rebecca graduated college at 18 years old as a chem major. We also know she has her doctorate in Virology by 2005/age 24 (See Biohazard the Stage). Girl’s crazy smart.
Certified paramedic
Despite the fact that someone would normally need prior work experience to be a tactical paramedic, it seems this isn’t the case for Rebecca. Perhaps she was prodigious enough that they decided she didn’t need that prior experience, which I think comes back to bite her in RE1. Rebecca is green, she hasn’t had any prior paramedic experience to prepare her for the trauma of, well, trauma response. Hence why she breaks down in front of Chris in his run of the RE1R.
21 years of age
Once again, Rebecca must have just been prodigious enough that this requirement wasn’t an issue. The 21 years age requirement also seems to be in place for a lot of law enforcement jobs in general. 
Concealed carry permit
80 hour basic SWAT school completion
Must be able to engage in vigorous physical activity and lift and/or carry a minimum of 140 lbs.
In essence, Rebecca is crazy smart and has the wildest sleeper build of all time. This little 5’3” 90-something-pound girl can lift. She could pick up Jill and carry her around. She has to be able to, as a paramedic who may have to get injured or incapacitated persons to safety. 
More detailed version of Rebecca’s required skills.
These are taken from the Pinellas County (FL) PD tactical paramed requirements: (https://www.pcsoweb.com/Data/Sites/1/media/jobdescription/Tactical%20Paramedic_092021.pdf) 
These requirements are post-1998, but can still help to give an idea of what skills Rebecca would need.
High school graduation or equivalent diploma
Minimum of 3 years as a state certified paramedic
Potential education requirements: (taken from here: https://one.nhtsa.gov/people/injury/ems/EMT-P/disk_1%5B1%5D/index.htm) 
“There are two prerequisites for the Paramedic curriculum: EMT-Basic and Anatomy and Physiology.” (1998 Emergency Medical Technician Paramedic: National Standard Curriculum Introduction)
More on EMT basic here https://www.emstraininginc.com/emtbcoursedesc.html 
Various Certifications
Current Prehospital Trauma Life Support (PHTLS) certification
Current Advanced Cardiac Life Support (ACLS) certification
Current Cardiopulmonary Resuscitation (CPR) course certification
Current Emergency Pediatric Care (EPC) certification
Current Advanced Practice Paramedic (APP) certification
Completion of an approved forty (40) hour Tactical Combat Casualty Care (TCCC) /Tactical Emergency Medical Service (TEMS) course
Requires that the member be at least 21 years of age
Concealed carry license for weapon or firearm
Concealed carry courses assume a prerequisite basic handgun handling course has been taken.
The course typically teaches and assesses: license protocols, use of force laws, firearm safety, and marksmanship.
Completed an approved 80 hour Basic SWAT School, within one year of employment
Prerequisites may include: A moderate proficiency level and working knowledge with the carbine and pistol. Must be free of any physical ailment that would limit their participation in events that require running, climbing and carrying 45lbs for extended periods.
Material covered may include: Nutrition and Hydration, Deadly Force Considerations, team formation and dress drills, shooting positions and movements.
Valid driver’s license
Physical abilities
Visual acuity of 20/30 vision standard in each eye
Hearing acuity
Weapons handling
Ability to operate authorized semi-automatic handguns designated by the agency from a standing, crouching, kneeling, or prone position with either hand with accuracy,
essentials for this requirement shall consist of, but not limited to the following: grip, stance, sighting under various lighting conditions, trigger control, body positioning, drawing techniques, and loading / unloading.
Strength
Must be able to conduct regular vigorous physical activity while wearing a full-face air purifying respirator, tactical vest, ballistic helmet, boots, and carrying a backpack with up to 20 pounds of equipment
Includes climbing ladders, running up stairs, etc.
Stand or walk while wearing and carrying tactical medical equipment / gear up to 12 hours per day
Lift and / or carry a minimum of 140 pounds up to 200 pounds
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(Persona 5) Ann, Makoto, Haru, Futaba, and Sumire and their S/O playing a scary game
No one requested this, I just watched playthroughs of Dead Space: Extraction and Dead Space: Severed, and I am sad now. I miss that series.
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Ann doesn't mind horror games, but she can get unnerved pretty quickly if the game is particularly scary.
She gets jumped very easily but quickly laughs it off.
(Ann) "AGH SON OF A-! Hah, come on that was such a cheap scare!"
It's not her cup of tea, but if its with her S/O or friends, then it'll be fun.
She brings snacks for the game night.
Ann will laugh at S/O for being scared, but the moment she takes control, she's just as scared as them.
(Ann) "Oooh no, I can't play! I gotta eat this food, you do it!"
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- NOPE.
Makoto doesn't play games in general, with the sole exception of the Like A Dragon series, thanks to Futaba and S/O.
But she is so easy to frighten, especially if her and S/O are playing the game in the dark.
Makoto jumps at the slightest sound and has an iron grip on S/O as they play.
So of course she screams when a jumpscare happens.
(Makoto) "C-Can we at least turn on the lights? WAIT! I SAW SOMETHING!"
Don't give her the controller, she might crush it in her hands with how tense she is. That, and she'll refuse.
(Makoto) "Next time if we play...c-can we not do a scary game?"
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Haru enjoys horror movies greatly, but being able to play one?
Now THIS is where it's at!
She watches her S/O play with great enthusiasm as she takes in the atmosphere of the game.
Haru is completely immune to jumpscares and just laughs at their feeble attempts to scare her.
(Haru) "Hm, the scares in this game are a bit lazy. I prefer when they're more subtle!"
Even though she's not great with technology, Haru absolutely will play when S/O gives her the controller. It takes a moment for her to adjust, but she'll be playing like a pro.
Funnily enough, it's only horror games where she plays well.
(Haru) "Oooh, maybe there should be a game where we play as the monster! Do you have anything like that?"
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Futaba turns off the lights as she and S/O huddle on the couch.
She can get scared but laughs it off like Ann. Futaba quickly recovers from cheap scares and finds them more annoying than anything.
90% of the time, Futaba is the one who picks the games. She does pick modern choices for horror games, but she has taste, going for the classic games like Silent Hill or Resident Evil.
Stuffing her face with chips with one hand and staring at the screen, she is fully immersed for a spooky play session.
(Futaba) "Oh man, there's no way I'd have played this alone. So have fun with the controls!"
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Sumire doesn't really play games or watch movies, so she's a bit new to this.
But she's willing to give it a go for her S/O.
She didn't realize how tense she would be watching the TV as she holds onto her S/O.
(Sumire) "People play games like these willingly...?"
Sumire is honestly a bit more bewildered than anything but it doesn't take much to scare her.
Overall she likes the experience solely because S/O is there and it's a way for them to bond. But she probably wouldn't play of her own volition.
At least games that don't make her heart leap to her throat.
(Sumire) "OH MY GOODNESS!"
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willgrahamscock · 8 months
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howdy cock i just saw your horror movie post :)) i’m curious how you feel about nope since you have both get out and us on your list? i’ve only seen nope and i liked it so much i’ve been meaning to watch his other stuff for ages. also i watched a movie the other night called grave encounters and it was surprisingly good?? it very much gave me blair witch style vibes so i feel like i should mention it since that’s also on your list. it’s funny i was literally just recommending and talking about horror movies with my friend earlier. do you have a particular category or sub genre that you generally prefer? because it seems like your taste is pretty varied.
hey piss shark <3 I haven't seen nope yet BUT it is on my list for Halloween. I do have a varied list I suppose, i'm a big horror fan since I was little. I love all kinds, except for campy horror. If it's supposed to be funny I'm not really a fan. BUT if it SUCKS and its supposed to be good? I love that. Making fun of shit horror movies is my favorite thing ever with friends.
But If I really had to pick a genre, It'll be psychological. Even non-horror I really love some mind games. I have so much I didn't add to that list. Like Haunting of Hill House, to me the uncanny valley stuff really freaks me out. The first episode fucked me up I was hooked. I'm also horrified of mannequins. When I played Fallout 4 I was indeed shitting myself, same with Resident Evil Biohazard, Layers of Fear 2.
OH!! I have thalassophobia AND submechanophobia... guess my favorite game ever? Yeah it's a horror underwater game called Subnautica.
All my fears are some of my favorite genres apparently.
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jjunberry · 5 months
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ATTENTION! — Part 3 ✎
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Y/n quickly put her phone away as Beomgyu walked into the store. His eyes found her and he smiled. She smiled back. “Hi Y/nie.” She waved. “Hi Gyu.” Her voice was small. His words sitting in the back of her mind. Of course he apologized and of course she forgave him. Yeonjun was not happy about it. However she didn’t care because her Beomgyu was back. Her sweet, kind and loving Beomgyu.
“Not that I don’t mind but why are you here today?” She asked picking at her nail polish. His hands swatted her fingers. “Stop that, and I’m here because I feel bad still, I can’t have my best friend upset with me.” Her heart swelled in her chest at his act. He did care about her. “I’m not upset with you Gyu.” He smiled. “I know you aren’t you loveeeee me to much to be.”
If only he knew how true his words actually were. Beomgyu joined her behind the counter. “Where’s Hana?” She couldn’t help but ask. Beomgyu looked over towards her. “I don’t know, don’t really care either I’m so over her.” Y/n’s eyes widened. “What happened?” Beomgyu sighed hugging Y/n and swaying her side to side. Her arms wrapped around him. “That doesn’t matter Y/nie, but if you need to know she had a boyfriend the whole time.”
For the rest of the day Y/n didn’t ask Beomgyu anymore questions. The day went on as normal. Beomgyu’s random hugs. Asking her to do things for him while he sat on his phone. Y/n should have been mad but she just couldn’t bring herself to be. Beomgyu was being nice again and Hana was gone. She was going to enjoy her sweet bestfriend while he was around.
Around 12pm the little bell above the door rang. Without looking Y/n greeted the costumer. “Hi welcome to games, games, games.” She looked up when the person spoke back. “You don’t seem happy today.” Taehyun stood in front of the counter. Y/n smiled. “Hi Taehyun, what brings you in today?”
He returned her smile. “I’m looking for another game to stream. Resident Evil was a lot of fun and my viewers are liking the horror games.” “Any suggestions?” Y/n was buzzing with joy she loved suggesting games especially horror games.
“I have so many oh my, where do I begin.” Y/n began to ramble which caught Beomgyu’s attention. He sat back and listened he didn’t like how Taehyun was looking at her.
“I really like Silent Hill, however they are older so not the best graphics.” Taehyun nodded. “Do you have any of them?” Y/n nodded grabbing Taehyun’s arm she dragged him towards the horror section. Her eyes grazed over the display cases. Taehyun watched her in aw.
“Y/nie can you stock this last box of switch games? My arms are soooo tired.” Beomgyu interrupted the two. “I’m helping someone give me a second.” Y/n answered not even looking at Beomgyu. He didn’t like that. Not one bit. He stomped his foot.
“Y/nie I need you to unpack this box.” His voice was stern. Taehyun stared at the two as they locked eyes with each other. He felt unwelcomed. “Beomgyu let me help this costumer first.” Y/n tried again.
“No Y/n, Its unprofessional to flirt with customers, especially when I am here! How do you think that makes me feel? I need your help Y/nie and you treat me this way.” His words sunk into her stomach. She hated when Beomgyu was upset because of her.
“I’ll just go. Thanks for the help Y/n.” Taehyun’s voice interrupted. Y/n looked at him sadly. “I see you’re spoken for.” Y/n’s heart was in her stomach. Taehyun dropped the copy of Silent Hill and left quickly.
Y/n picked up the game and stared at it with tears in her waterline. “Y/nie you know I hate when you cry, unpack the box and I’ll forgive you.” Y/n nodded.
She silently unpacked and stocked the games. For the rest of the day Beomgyu was extra nice to her and appreciated her acts of service. The only thing on her mind was Taehyun’s look of betrayal.
She was angry, sad and most importantly she was on cloud nine because Beomgyu walked her home and kissed her cheek goodbye.
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masterlist
tag list! @jjunieworld @304files @run2seob @gyutarling @hhoneylix
author’s note! thank you for all the love this au is getting it means alot <333
love, Echo🖤
© jjunberry
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robobee · 1 year
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good morning i'm going to nerd out about my location choices in my silly henrydeclan fic because I know a lot of you aren't into games BUT i think the references are fun. note that none of these pictures are mine cause i dont have my game on me atm.
heclan land in a snowed-in backyard. that's a reference to the jacksonville, wyoming sections of the last of us (part 2). there's a snowstorm, too, so the environment is very dreary and foreboding. the interiors are about as decomposed as you'd expect.
(declan's mobile phone battery is at 7%, and goes to 6 as he uses it. that's a giggle to the FNAF style of "survive a week" gameplay)
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once they come out on the other side, the weather is markedly different. it's still a/the same suburban area, but now things are looking a lot like the Hillcrest section in TLOU 2, overgrown and humid.
henry mentions that they keep looping back to the other side when they try to take a route that isnt directly down the street. that's because there IS nowhere to go: it's the classic video game thing of inaccessible areas being blocked by a stack of boxes that really SHOULD be jumpable. good old disguised invisible walls.
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there's also a mess of cars blocking the path up the street, up to where henry has to specifically aim for inFecTeD breaking through the barriers of cars at the end of the chapter ^
now for the Ominous Looming Structure. henry misidentifies it at first, before amending himself as they get closer. the 'wall', so to speak, "pops in". that's a term referring to when assets just appear/load in out of nowhere as you're looking at them. a well-optimised game will try to avoid this, since it shows a lack of polish + breaks the immersion. if there's a lot of pop-in, it shows either the device running the game or the game itself is flawed severely.
the structure itself takes from silent hill (2 i think, but mostly the vibe of all the games). it's gross brick that's distinctly fleshy and grimy.
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the "creepy hallway" is such a cemented trope in horror media that i could say anything from resident evil, to P.T., to the shining and still get the point across. specifically, though, i was referencing the evil within 2 (the right image is from a dark pictures game, you get what i mean when i say its a distinct trope)
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they reach what seems to be a regular wall, before declan presses the pattern in a specific way that causes it to swing into another hall. henry does not notice this because he's trying not to have a panic attack. however this puzzle situation is a nod to the OG resident evil, which also has similar décor.
i didn't have a specific reference in mind for the locked door, but i was definitely thinking of some outlast vibes, like so
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carrying on from that we are just fully in silent hill territory. just, bona fide nasty. places which look like they'll give you 4 never before seen strains of tetanus.
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and we've about caught up to what's written out now! i didn't go too deep into the monsters/lore here, but a specific i want clear is that the whole place is a leyline-induced amalgamation of horror games, with a distinct fondness for the medium. things don't work cohesively, but that's kind of the point: it's a bunch of different properties stitched together.
of the two, henry canonically "watches video game walkthroughs," and declan is declan; so only one of them really has the background to even be able to recognise the patterns in what's going on. also, henry watches these games but he doesn't PLAY these games. he doesn't have that adrenaline/fear frame of reference either.
below i mention some thoughts about the arms used too. thank you for coming on this fun little journey with me! xx
obligatory mention that i barely know anything about g*ns ive never seen a pistol up close unless while getting mugged. BUT since we're going with a shooter game feel, i'll mention my choices for both of them.
i wanted henry to be a stealth/range build to declan's melee/close-range build.
henry uses a revolver with a long barrel and a very shiny finish. Declan uses a double action pistol, smaller for better concealed carry, and matte. probably a glock because i think GLOCK is the funniest word to say since it reminds me of chickens. his is a 9mm i THINK (i did the research but i forgot it so i WANT to say smth with 35, but i dont think that's right), so he's able to acquire ammo easier.
if i was held at gunpoint (lol) to pick a gun for henry, i'd go with a Korth because he would love to spend an obscene amount of money on things. accuracy over speed is the contrast between them: given declan's greywaren insanity i do NOT believe that man is a careful shooter.
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if i DIDN'T have to be bound to like, relative realism, I would say Henry has a Mauser c96. it's a very funky looking ww2 era pistol that was very popular in China for a while and the base for Leon Kennedy's Red9 from the resident evil game. EYE think henry is exactly the type of person to have played re4 age 7 and decide to base his personality off of leon. side by sides of both below:
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celestialulu · 1 year
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Here is a compiled list of games I think Natsu and Lucy would play/love because I love to combine my interests :D
bare in mind these are games that I've either played, watched or i know to a certain to extent to put them on the list so if there is a game not on here that might fit I most likely haven’t seen it or know enough about it to add it !
there are probably many games that could be on this list but these are mostly games that i really enjoy playing or I know a lot abt or I just think its funny to think of them playing it lol
My reasoning for their games; 
Natsu - doesn’t mind story games as long as there is some sort of action or fast-paced events happening otherwise he will not pay attention because he’s not a very avid reader. I think he would enjoy some depending on the content and if it interests him enough to pay attention. I do think he would enjoy a lot of fantasy action games the most (honestly it just fits due to fairy tail’s fantasy setting). I think he wouldn’t mind playing some slower-paced more chill/cozy games if he’s playing with Lucy because they would just talk and play and that's enough for him and he can also just mess around with her in-game to keep him entertained.
Lucy - I believe she would heavily LOVE cozy/atmospheric games and I think that honestly something most people would likely agree on. I think she would really love story games because she loves stories in general and I think she would get very easily attached to characters (meaning she would definitely cry to them) and the plot. She would be dragged into playing horror games by Natsu because he thinks its funny when she gets scared but she LOVESSS the puzzle solving parts of them and she low-key loves the atmosphere of horror games so she will end up agreeing not only for that but because they end up having fun no matter what they play. 
Long list below be warned lol
Natsu: 
-Most definitely a fortnite kid who just messes with his teammates or whoever he's playing with
-Probably would play most FPS games
- a lot of random horror games (and rope anyone into playing them but mostly lucy)
-Resident evil 
-Final fantasy 
-The last of us
-ARK: survival evolved
-God of War
-Dark souls
-Assassin's creed
-Halo
-Borderlands 
-Beat saber
-Stray
-Zelda 
-Terraria
-Silent hill
-Skyrim
Lucy:
-Stardew valley
-Sims
-Minecraft
-Animal crossing
-Life is strange
-Stray
-Little Nightmares
-The walking dead
-The last of us
-Undertale/Deltarune
-Slime Rancher
-Just Dance
-Night in the woods
-Honestly a lot of cozy visual novels and cozy games in general
-Terraria
-Hollow Knight 
-Maple story
-Zelda
-Tomodachi Life
Natsu+Lucy playing together:
-Terraria
-Phasmophobia
-Minecraft
-Left 4 Dead
-Dying light
-The Forest
-Wii/Switch sports
-Wii party/Mario party (Most likely with the rest of team natsu aswell) 
-Portal
-A lot of multiplayer games really lol
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ghastlybin · 1 year
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Reader has a strong passion for everything is creepy and dark and she likes to visit old castles and mansions. In one one her trips, she goes in a real beautiful gothic castle but she find the owner: Kim Bora (also SuA is a vampire and they fall in love)
Dude, vampire SuA can on GOD ruin me I am not kidding I don’t even really care for vampires as much as other mythical beings but this is an exception fr and I think I like vampires a little more now that Bora is one SHEESH 🥵 as always, thank you so much for requesting btw!! So sorry if this is late or bad💜💜🫶🫶🥹 ily though but goodnight lol
Pairing: Vampire! SuA x GN Reader
Word count: 1.8k
Genre/contents: Maybe a mixture of angst and fluff? Vampire AU
TW: talks of blood & blood sucking, missing people, implied m u r d e r, cannibal mention but no cannibals involved, I know veins are triggers for some people, these are all just mentions though I’m not detailed about these things but to be safe I will include them here anyway
Note: y’all already know I have to overexplain myself lmao I’m bad at fluff relating to falling in love so please excuse my attempt at it, I also love horror/creepy/dark things so… Yeah. I loved this request sm!! :,) Also also, I lowkey (like 5%) based Bora’s castle off of Castle Dimitrescu from Resident Evil Village because it was a pretty cool & beautiful fcking castle in the game if I gotta say :,) except the window entrance ofc I improvised that shit lol but I hope you enjoy it and that it’s up to your standards, otherwise please please let me know! I’m always open for constructive criticism. 🥹 Adios, until next time
Fck it we’re using this gif again.
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On the way out of town, you’ll feel bittersweet, and all the more refreshing, the feeling of leaving the city in your rearview.
Where the roads get narrowly winding and more flora is evident around you and the further the road takes you, you see why you left the city.
And why you may never return.
-
It was beautiful.
The way certain things unsettled most, how with just the right amount of shade you could turn something completely mundane and make it dark.
From the webs of spiders to coffins, to the macabre style contained in the form of artwork, stories, the horror, even.
The eerie allure of the darkness had to it.
The century-old castles, mansions, and even regular townhomes- All untouched and deprived of signs of life, and at the same time they looked lived in.
The haunting beauty of it all.
You were in the chokehold of all things creepy, all things dark, and a deep-set curiosity.
You didn’t mind the way it all made you feel. Some would say you’re just braver than the rest, others would say you’re weird or that you’ve simply just embraced the darkness.
Maybe you were brave.
Maybe they were weird for not seeing the way you saw things.
Maybe you have embraced the darkness.
You were never afraid of the dark.
You loved it. Growing up, you imagined yourself living in a dark castle or mansion that gave everyone in town eerie chills that would unnerve them to look at, and yet they were still very beautiful to look at.
The other kids back then would debate which urban legend they believed Castle Bora held more.
The one where a vampire was living there in that unexplored, untouched, and far from society-castle- where it was meant to be. That Bora was the name of the vampire living there.
Or the one where Bora was a cannibalistic witch that would lure young people into her Castle to feed on their blood to keep her youth.
You argued that that was still a vampire, not a witch at all, and there was a vastly large difference between vampires, cannibals, and witches.
No one ever listened to your explanations.
But you at least knew the difference between the three.
Castle Bora.
Its grand walls encompassed the area, the pointed arches, the vaulted ceilings that were located on the inside, and the grey tint to the exterior topped off the beauty of the castle altogether.
You knew since you were a kid that you would explore the castle.
You’ve explored Castle Handong, Castle Yoohyeon, and even Castle Yubin before it had closed off to the public for reasons unknown.
Castle Bora has been your goal exploration and the day had finally come.
You had enough money for the transportation, you knew the route thereafter that too had been kept hidden from the public after someone had gone missing when going that same route.
An explorer of old castles and mansions, they said.
That only made you anticipate the trip more. The fascination of what was out there with you and this beautiful castle.
You weren’t crazy, and you didn’t have a death wish.
But you were going to explore this castle.
If that meant sharing the same fate? Well, death was never one of your fears anyway.
The long, winding road stretched on as you drove, excitement building up inside of you as you were finally going to live out your childhood dream.
The paved roads turned into dirt, the trees became more close-knit, and civilization was far beyond you.
And there it was, Castle Bora. Home to the late Kim Bora.
You pulled over to a stop just before the road had been cut off before the gates.
The centuries-old castle looked to be well taken care of, to your surprise. You stopped your car and grabbed a camera and a notepad to transfer to your journal later on before heading for the front gates.
To further your surprise, the gates opened with ease, the loud creak it made was the only sound accompanying you in the isolated area.
The main door was locked, to your dismay, but you’ve never been one to give up. Not when you were this close to getting in.
One thing you learned from the other castles was; there is always at least one window unlocked.
Luckily, you found that one window and it let you into a room that exited into something reminiscent of a main hall located on the other side of the main entrance.
You marveled at the sight.
The beautiful exterior, the chandelier that hung in the middle of the main hall with stairs spiraling upwards, and the wallpaper that had been maintained for centuries.
You took as many photos as you could as well as notes to help keep the memory fresh in your mind for later.
You began to ascend the stairs but were immediately greeted by a rough shove back down the stairs.
Luckily you were only two steps up and didn’t fall as hard as it felt.
Your camera was still intact, but it had slid across the slippery linoleum tiles of the main hall along with your notepad.
“Breaking into my castle, taking photos, notes… Who are you and why shouldn’t I kill you right here?”
You were in a trance seeing the woman descending the stairs and hovering over you. Her beauty was mesmerizing in ways you couldn’t begin to describe,
“I didn’t know someone lived here.”
The woman pulled you up to your feet, harshly by the collar of your shirt.
“No one warned you about me?” She bore a hole into your eyes and for a minute, you felt her peering into your soul.
“Bora?” The corners of your mouth curled upwards. “It’s so cool to meet you.”
Bora blinked, taken aback as she let go of your shirt. “Why aren’t you screaming?”
“That would be rude, wouldn’t it?” You fixed your shirt and retrieved your camera and notepad.
“Everyone screams when they see me.”
You checked your camera to see if it was still functioning. “Why?”
You met her eyes right as she snarled, showing you her fangs and running her tongue under the sharp tip.
“You should fear me.”
And you smiled, even more captivated by her.
“I should,” you took a step closer to her. “But I don’t. You are my role model.”
Bora glared at you, but only for a second and out of disbelief.
You were the first human that hadn’t screamed or tried running away from her. The first human she didn’t immediately lunge at and suck the blood right out of your veins.
The first time she had ever been called a role model.
“If you aren’t going to kick me out, might I request a tour of this beautiful castle?” You mentally prepared yourself for the rejection, seeing as you did break in thinking no one lived here.
But Bora accepted.
She showed you around the entire castle and even let you take more photos and notes. She watched the excited gleam in your eyes the further in she took you.
Everything about her castle she thought was average, you treated it as gold. She appreciated that you were careful as to not make any messes and asked her before you took any other pictures.
It was when you had tilted your head to view a sculpture she had on display for centuries, that she saw the crook of your beck exposed and the veins lying under the layers of skin that could be easily broken by her fangs.
And for the first time in centuries, she fought the urge. The craving or need to taste your blood.
The hunger she felt within.
She wanted you.
But she fought it. She fought it because she was your role model.
She fought it because of how appreciative you were during the tour of her castle.
She fought it because you were the first person in centuries that didn’t treat her as a monster.
Bora wasn’t a witch or a cannibal.
But she was a vampire and vampires have needs too.
“Are your fangs real?” You asked.
Bora snapped out of her craving for sinking her teeth into your neck with a nod.
“So you’re a vampire?” Saying that out loud, you felt silly. Who would ask something like that in someone else’s home?
“Yes.” Bora uttered. You smiled, fascinated.
“Cool.”
“It’s cool until you have to watch every mortal you love die before you.”
Your smile faded a little, and a hint of guilt surfaced.
“Do you want to turn me?”
“Absolutely not.” Bora immediately shook her head. She would never wish her condition on anyone else.
The pain and isolation she’s faced.
Even now, meeting you, she wouldn’t consider it. She was beginning to like your company too.
But she would never simply turn anyone.
“Shame. I wouldn’t mind living here forever.” You spoke, closing your notepad as the tour ended.
“Guess it’s time for me to go?” You looked at her expectantly, hoping she would lead you back to the main entrance.
Hearing you say that, Bora felt the isolation over the centuries kicking in again.
You were invested in her castle, you even broke in to see it. That kind of dedication was admirable to her. And now you were talking about leaving.
Possibly never seeing her again.
“Would you like to stay for dinner?” Bora blurted, immediately trying to remain cool.
“I promise, it’s not human meat or blood.”
“I would love to.” You smiled, accepting her offer without a moment's hesitation.
She wondered if you’d still have said yes if it were human meat and blood she’d be serving.
You were someone Bora liked having around, despite you breaking in and her almost pouncing on you first thing.
You were someone Bora yearned for in her period of isolation.
Maybe not you specifically, but someone who didn’t run away screaming in terror. Someone who didn’t seem to care that she was a monster.
It scared her to have met you.
Seeing your face, hearing your voice, the faint scent of your blood as you stood beside her, walking beside her, and how she might lunge at you at any given moment if the urge got too strong.
No.
Bora wasn’t afraid because you were a human vessel full of fresh blood.
She was afraid for the first time in centuries, she felt a beat in her chest where her heart should be.
She was afraid of how alive you made her feel by meeting you.
She was afraid you, too, would leave.
“Right this way.”
Bora hoped you would visit her again.
And with a smile, you would vow to.
-
Back in the city, you’ll smell the pollution of car exhaust and hear cars honking, people chattering, and school or church bells ringing.
And you’ll wish you had never returned.
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redbud-tree · 3 months
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Some personal musings on horror and fear. tws in the tags.
I wasn't always a fan of horror. In fact, growing up, I was a dyed-in-the-wool coward. I'd flinch from from scary noises, cover my eyes during commercials for scary movies, leave the room during the tense parts of evening television, and outright refuse to touch anything that had horror marked as one of its genres. I remember there was this Rugrats game for the PlayStation--a Rugrats game! that had a mini-golf level with a pyramid inside it, and inside the pyramid was that robot clown from one of the more frightening episodes of the cartoon. It would chase you down like a monster from a resident evil game. I was terrified of this thing.
Mind you, I was born in the end of the 80s, and by the time I got this game the PlayStation was already nearing the end of its life, so I was probably about eleven or twelve? Eleven or twelve years old and scared to death of a monster in a Rugrats game.
Yeah, a bold and confident child I was not.
Now, though, I love horror. Not gory horror, mind you--that sort of thing doesn't frighten me so much as turns my stomach, and I'm here for a fright, not to be disgusted. If it's a part of the story, certainly, I don't mind it, but I'd rather it not be the main focus--I'm a fan of the cerebral type, or the slow, creeping dread, or the way horror and tragedy intertwined toward one's inevitable fate, of eldritch monstrosities beyond mankind's comprehension that simply don't care about humans and their tiny little problems. Slighted ghosts and horrors brought about by unjust treatment are also delightful, or things that should not be who have their attention drawn by someone's unwise actions... all of those give me a great deal of pleasure when I read them.
And yet, let me tell you a secret:
They don't scare me one bit.
Horror, as much as I love it these days, simply doesn't frighten me any longer. In truth, maybe it never really did.
You see, when I was a child and even into my early adulthood, I was so easily frightened because I was always on alert: always looking, listening, waiting for the monsters that I knew were out there, the danger I could sense lurking just out of my sight that kept me frightened from the moment I woke up in the morning to the moment I went to bed at night.
I thought those monsters were in the media that scared me so thoroughly, or in the news stories I couldn't comprehend, or the vast world outside my home that was surely full of terrors I was better off not exploring.
I looked everywhere, except where the monsters really were.
The monsters were my family. They were my mother's domination. My father's passivity. My older brother's disdain and rivalry in the same breath. My grandfather's temper. My grandmother's remoteness. My mother's neglect, her refusal of responsibility, her casual cruelty and objectification.
My mother.
My mother.
My mother.
After that realization, the monsters of fiction stopped looking so frightening. Now I even look at them as... not friends, one could never consider an unknowable evil a friend, but there's something comforting in the certainty that something is an unknowable evil because that's what it's meant to be.
There is nothing that I personally find more terrifying than realizing that someone that was supposed to love you never did--never could, not in the way that you needed them to.
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fridge-reviews · 7 months
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Dread X Collection
Developer: DreadXP Publisher: DreadXP Rrp: £5.19 (Steam) £5.58 (Itch.io) £5.99 (Epic) Released: 26th May 2020 Available on: Itch.io, Steam and Epic
The Dread X Collection is a compilation of ten horror themed games that were created in seven days. The games were all created with the prompt of PT (the game PT as well the technical term, Playable Teaser). Many of the contributors to the collection are names you may recognise such as David Szymanski (the creator of Dusk). In later Dread X Collections (because it has now become a series) some of these games have become more developed and brought out as independent titles that you may recognise. It should be noted that there are a few things that should be kept in mind with these games; 1 - They're all very short experiences. 2 - Due to the speed they were created in they are going to be rough around the edges and even have a few glitches etc. 3 - Again, due to the speed of development they aren't going to be the prettiest games.
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The Pay is Nice
Developer: Odd Breeze
This was the first game I played in the collection and for me this game didn't really strike me like some of the others would do later. The thing is I can see the germ of a great game inside it, there was an air of mystery going on and it left me wanting answers. Sadly those are answers I doubt I'll ever get.
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The game uses an old Resident Evil style, fixed camera angle which helps heighten the tension and sense of paranoia the game clearly wants to give the player. Sadly, as I said at the beginning of this review, the game didn't grab me and part of that was a because of the way it ended, it just felt very unsatisfying.
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Don't Go Out
Developer: Secret Cow Level
Yet again another game with a nugget of something great, a turn based game where you use resources in the form of cards to achieve the only goal that matters, surviving the night. You may succeed in doing this through clever positioning or perhaps you sacrifice a friend to give the rest of the party a chance. It doesn't matter how you do it as long as you survive to see another day.
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You get as many actions in a turn as you have characters out, you start with only one but eventually the cards you get in your hand will reveal other characters to put out on to the field. Thankfully, playing a card doesn't cost an action so you can run and then play a card (or visa versa). At the end of each of your turns the enemies will take their turn and the countdown ticks on. You just need to have at least one party member alive by the time the countdown gets to zero.
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Hand of Doom
Developer: Torple Dook
This is one of those games that I mentioned that has (or will do) go on to be its own release. Based on what I played here I'll definitely be picking it up. This is an old school dungeon delver (such as the Wizardry series) where the [A] and [D] keys are used to slowly turn rather than strafe. One of the things that makes this game so interesting to me is the spell casting. You do this by using four buttons on the right side of the screen, each button representing a portion of an incantation.
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This is yet another one of those games where I didn't ever feel actually scared by this game, but I can see that there is definite potential for it to be very scary, as it stands in this form though its more just creepy. Honestly the full release of this looks like it'll be a ton of fun. It's now officially on my wishlist.
Edit: In the time between of writing this review and posting it, I have now purchased the full game.
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Carthanc
Developer: Scythe Dev Team
Indiana Jones in space if it were a FPS without any weapons. That sentence pretty much covers this game for a descriptor. I'm going to be a bit charitable here and just say that this game was... frustrating. At no point did I find myself scared not even jump scared, what I mostly felt was annoyance mostly because of the enemies in this. They scream, constantly and its not scary it just causes my ears to hurt. It's also frustrating because there are several puzzles that require some fairly precise first person platforming, all the while this screaming thing is following relentlessly.
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I truly hope they never make a full game of this, because I'd envitably end up picking it up and having to suffer through it all over again.
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Shatter
Developer: Lovely Hellplace
I loved this game! It's not the prettiest thing to look at but that adds to the charm and its clear the developers were intending on a Playstation one look to the game. A style that I think they achieved with flying colours. Its a nice mix of cyberpunk and horror, kinda reminded me of Silent Hill in some ways.
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This game was haunting and the story had me wanting more... sadly I'm not sure that'll ever happen but I live in hope.
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Rotgut
Developer: Showrunner Productions
Quality was always going to be a questionable affair when it came to this collection, that was expected. But this game was POINTLESS. You just walk down an overly long tunnel hit a wall and then have to turn around and go back, that's it. Nothing happens.
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I hated this, it was a waste of my time.
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Summer Night
Developer: Airdorf
At the start this game gives the advise that its best experienced in the dark and with headphones on and I totally agree. Sound is a huge part of this game. Sadly I can't tell you much about it because its quite a short one and only has room for a single twist and I'd hate to ruin that. What I will say is that there is more than meets the eye here.
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Playing this game has convinced me that I need to play Airdorfs game Faith, I've been umming and arring about it for a while but now I'm convinced. As for this game, I love it, it terrified me!
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Mr Bucket Told Me To
Developer: Strange Scaffold This one is quite interesting because unlike the rest it has multiple endings, they aren't all that different from each other but still way more than I expected. The basic jist of this game is to stay alive four nights and you die if any meter reaches zero and you go to sleep.
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Personally I didn't find this particularly scary, but I can see the core horror 'concept' that they were trying to achieve. Not bad honestly.
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Outsiders
Developer: Mahelyk
Timeloops games have become popular of late, but this one was made before it became the mechanic du jour. Though I'd argue this game is more cyclical than an actual timeloop. This is the game that is closest to being like PT, but even then that's only in the most surface level of ways.
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This game really had me on edge many times and really had me getting a bit paranoid. I definitely will be checking out Mahelyk's other work.
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The Pony Factory
Developer: David Szymanski
The Pony Factory is a horror themed first person shooter by David Szymanski (the creator of the game Dusk). I must admit I love the B movie style of this game which captures the essence of horror while not actually being scary.
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For the most part the game is in black and white which adds to the overall atmosphere. On the whole its a great little game, I kinda wish he'd do more with it but that's doubtful.
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moonrisecoeur · 5 months
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GIRLIEEE please dont remind me how out of my age range leon is 😭✋
also idk most of those artists songs ngl i be living under a rock but idk ! he might!! he seems like an open to different music types of person to me (i am one hehdhdh) so i could see him having a pretty large listening range. imo his fav genre is grunge/rock but ngl. i could see him liking the early 2000s white girl music HSJSDHSNNDKAKSNSB, and theres a few linkin park songs that come to mind...idk about more recent music tho LMAO my brain is too tired to think of any. tbh ppl should include more older music too when talking abt him, actually i just want to encourage ppl to have a larger music palette bc its 👌
also GRRR RRRRGHHHR im so envious of you. literally none of my friends are into resident evil and none of them wanna hear me horny talk about leon 😭😭😭 im dying here. im literally screaming into the void abt how badly i wanna top him.
ngl i got into resi because uh. leon was literally the only resident evil character ive known about (i watched a lot of like lore/glitch videos when i was a teen) and resi 4 was super popular still. i always thought he was cute but never got into the series bc. horror games scary (they still are but i tough it out for my pookie wookie 😤). but like one of my friends plays dead by daylight a lot and i wanted to look into it bc i like spending time w ppl and. i saw leon was a playable character and i bought it immediately. AINT EVEN KNOW THE MAN MUCH AND I WAS ALREADY DOWN HORRENDOUS !? HAD ME BY THE THROAT FROM THE START !! anyways his whimpers in dbd-
-🐕
my guy i’m sorryyy if it makes u feel any better leon is also more than half my age BUT it’s ok tho!! he’s fictional so in my head he’s actually still 21 like in re2 hehehe
NO BC UR SO RIGHT HE GETS DOWN TO 2000s WHITE GIRL MUSIC !! AND SAY IT LOUDER FOR THE PEOPLE IN THE BACK !! 💥💥💥
he’s (my friend not leon) literally my best friend in the whole world i love him so much he got me into resident evil and i got him into mortal kombat so it works out !! but it’s okay… do u know why it’s ok??? bc i’m ur friend now :)
i mostly got into re because i thought leon and carlos were hot let’s be so for real but i bought resident evil 2 when it was on sale for 10 bucks and played it and fell in love!! i like the action and horrorness of the games, i killing zombies and mr x scaring the shit out of me it’s so fun!! but i totally get why people don’t really like it and are just into re for the lore and the characters
leon dbd whimpers help me sleep at night they were IN MY SPOTIFY WRAPPED Y’ALL IM SO SANE
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slasherbvnnie · 1 year
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Whatttt the parlor gives you the jewelry for free ?!? All the places I’ve been to make you pay for the jewelry and it’s all like- insanely priced ! But I hope you’re able to get your piercings done sometime soon, thats so exciting ! A Little ghostface wrist tattoo would be so cute though, lil guy can just be there for emotional support.
I love puzzle games so much, and I also grew up on Left for Dead and Resident Evil because of my older brother !! As well as other games like Fallout, COD and Halo. I also fucking lovedddd Animal Jam, I have no clue if you know that game, but I loved scamming people. Anyway- yeah college is a pain, at least this specific class I’m in right now is, which is…English. And see I usually enjoy English but this teacher has been dragging out this one assignment for over 3 weeks now and I’m losing my mind ! But it’s okay cause here in maybe 5 months or so I’m going to actually be taking classes I find interesting. I’m getting an Associates in IT, concentrating on Game Development. :D
My sincere apologies for talking so much, I’m a very lonely person so any opportunity I get I will gush about anything and everything 😭
-📫
yeah!!! piercings are 25 and jewelry is included (its super ugly tho but its good for the healing months ig)
older brothers attempting to traumatize us but ending up just making us like horror games 🤝 mine introduced me to saints row, gta, and sims. my main online games tho were fantage and build a bearville, i got scammed on build a bear 🧍🏻‍♀️buttt me and a friend made a small series on fantage and its still up! we arent friends anymore but i still watch sometimes to remember her, i hope shes doing well out there :)
also thats so cool?!??? im stuck between deciding to be a paralegal in an entertainment firm (mr loomis era?) or a highschool teacher for literature. idk what i want to do with my life so 🤷🏻‍♀️
also also no worries!!!! you could send a dm if you ever want but if youd like to stay anon thats fine!! i enjoy chatting to anyone so its fine. my friends are tired of hearing me simp for skeet or about the latest horror movie i watched 😭
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8bitsupervillain · 4 months
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End of the Year 2023! The Games I thought were kind of bleh.
The Mehs of 2023
I decided to start things off with a relatively inoffensive idea. Once again for your personal enjoyment and perusal I offer you the Top Ten Meh Games I played in 2023.
10:BlazBlue: Entropy Effect
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It's a side-scrolling hack n' slash roguelite affair. It's pretty decent, and I check it every couple months to see what changes they make, and it's been pretty good with the most recent updates. Admittedly I played this for very shallow reasons. It's got Blazblue characters in the game, and that was enough for me to give it a shot. If it didn't have them I probably wouldn't have given it the time of day, but it's got Ragna, Noel, and Hakumen in it, so I was interested. Sure, I apparently am not "a real Blazblue fan," (my favorite Blazblue game is Crosstag, and the only other one I played was Continuum Shift way back on the Xbox360, I think I played one on the 3DS as well?) but I enjoy this game pretty decently.
09: The Callisto Protocol
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I played this one at the very end of 2022, and I actually had some small consideration to putting this on my top ten. In the end I decided against it, because I played it a little bit more at the start of 2023 and I felt myself getting more and more fed up with the game as I played it. It's fine. There are some rather amusing combos you can execute over the course of the game, but overall I just recall feeling basically nothing as Callisto went through its story. I don't know if there's any real intention to make a franchise of The Callisto Protocol, but if they do I feel pretty confident in saying there's nowhere to go for the series but up. The game has a very solid foundation it can build off of, and I would be interested in seeing where a potential sequel would go from the first game. Not every horror needs to be a psychological horror thing, sometimes it can be just as effective to have gross goopy monsters try to violently and bloodily murder you.
08: Diablo IV
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I admit that I went into this one expecting it to not be particularly great. I haven't been a particularly big fan of the Diablo games for the past decade and a bit if I'm being perfectly honest. Around the time of Diablo IV's release I distinctly remember being particularly let-down by Diablo III, and being absolutely flummoxed by Diablo Immortal. So morale wasn't particularly high for IV upon its release. Despite knowing full well I probably wasn't going to have a wonderful time with it I bought Diablo IV regardless. My problem with the gameplay of Diablo IV is it's just kind of dull. In the thirteen years since the release of Diablo III there has been a lot of improvements that other Action RPGs have made to the genre. Diablo IV plays its own game it seems and largely just plays a lot like D3 while ignoring advancements that other games in the genre have implemented. I admit that maybe my issues largely stem from the fact Diablo IV decided to go entirely open-world and try to lean on an MMO style of gameplay. Although there was one thing the game did that I found genuinely neat. If you have an RGB keyboard the game actually takes advantage of that to dim and illuminate keys when your abilities are either on cooldown of available for use. This is another one of those "I'll probably go back and finish it next year," games.
07: Atomic Heart
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More like Atomic Fart! I then proceeded to spend the next eleven hours patting myself on the back for this masterful display of wit that has never before been seen on the internet. Really though I tried playing this game for over two hours, and every time I played it I was just overcome with an intense desire to be doing literally anything else. What didn't help was that every time I played the game the thought of "man, I wish I was playing a game that didn't have bullshit gun leveling in it" also entered my mind. Yet every time I wound up playing Resident Evil 4 instead, shrug. Who the hell knows, maybe I'm doing myself and the game a disservice by stopping at two hours and fourteen minutes, and the game will be an absolute masterclass of wonder and design. But given how every single thing I've ever heard about the game is simply the horny fridge I don't think I'm losing anything by cutting our time short.
06: Hololive Error
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Perhaps it's because I'm getting older but I don't really have a lot of patience for the walking sim variety of horror that crops a lot these days. At least it's not a jumpscare marathon where every time you get caught by the ghost vtuber the game screams at you. I just don't jive with these types of horror games I think, I just don't find them particularly scary. They lack that certain energy that really lends a game a sense of dread. There's also the fact the game glitched out and broke a few times across my playthrough that I think affected the spooky ambience it was trying for.
05: Fairune
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It's fine. Kind of boring if I'm being perfectly honest and I absolutely hated the final boss because it changes to a completely different type of game than it had been up until that point. I bought it as part of a collection with the other Fairune games, but if I'm honest I probably won't play those. It's a retro style RPG sort of in the visual style of one of the oldest Zelda games. Instead of having to actually press a button to do combat, or getting into a battle system you simply instead run into your enemies. If you can't hurt them, you bounce off, if you can hurt them, but you're underleveled you take some damage, and if you're stronger than them you just plow through them with nary a pause in your stride. Since it styles itself like a retro game the game is cryptic and vague about what to do, and where to go. Even with this lack of handholding however you can and probably will finish the game in less than five hours. The problem is I just found it pretty dull, and felt it wore out its welcome by the final boss. I briefly entertained this for the bad games list, but honestly it's not really, I just wouldn't recommend it for anything above a sales price of five dollars.
04: Starfield
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I kind of feel like this one is cheating because I admit I really didn't put too much time into it. Perhaps the game really picks itself up after the opening five hours, I don't know, and I really have no intention of finding out. After the first time you find yourself in a space dogfight I was hit with a sudden and intense feeling of dear god I would rather be playing literally anything else. Because I know that the game is not going to be just this, it's going to be the usual boring Bethesda first person shooter combat they've been putting out for their last three games. I don't want boring ground combat I want thrilling space combat, and I know I won't get that here either. So after another couple of hours of trying to find the fun in this game I decided simply to move on. I wonder if my feelings would've been stronger in either direction if I'd been anticipating the game at all. Nothing about any of what they had shown prior to release made me excited, it just made me give it a dismissive "okay," before moving on to something else. Usually the next announcement or teaser trailer for whatever game was coming up next, because I never searched out Starfield information I only ever saw anything during the various video game presentations.
03: Ghostwire: Tokyo
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I feel bad relegating this to the list of the mehs. For the first few hours I was having a grand old time with it. The combat was smooth, the graphics were nice, the atmosphere was lovely. Problem is that eventually I just hit a point where I decided I was done with it. Some of the monster designs are neat, but really that's all that stands out as particularly good here. The gameplay is fine, I remember the movement feeling really nice as you make your way around Tokyo. But it's a bit thin, and I don't think it was very fun.
02: Superhot
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A controversial statement to be sure. Superhot, in the meh games list?! Why with its unique gameplay how could I dare? Because I didn't like the story constantly interrupting the gameplay that's why. If there were less story and more shooting I think I would have liked it a lot more.
01: Tron: Identity
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It really breaks my heart that the game is simply… fine. It truly does. It has so much going for it! A wonderful art style, a good premise, a nice ambient electronic soundtrack, but unfortunately it doesn't save this game. The story is a moderately interesting one, but the game really doesn't use it to any great effect. It just sort of meanders around until you stumble your way into one of several very unsatisfactory endings. I don't know what it was specifically that hampered down the story, because the writer for the game, Mike Bithell, has written some amazing video game plots in the past. Perhaps the game would have been better if the puzzle mini games were more interesting and varied, I can't say. As it stands this is just a crushing disappointment. The seeds of something great are there, it just didn't do anything to actually make it good, and that's incredibly disappointing.
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demonsandco · 3 years
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This is more of a Levi and MC hc. For a MC who loves anime and video games as much as Levi, I bet they would get along. The part I’m not remembering well is if Levi had easy access to anime’s and games from the human world. He ordered a lot of games from akuzon and some were quite awful to the whole family.
I’m sure he has some from the human world, but there has to be some he never got access to cause maybe it’s hard to get or something. For those he can’t, MC gets it for him and keeps note if there’s any he’s heard of and does not have, but wants to play that specific game or watch a certain anime. With the help of Solomon that is. Next time MC is back home they buy the games and anime’s they can to give to Levi (and I say buy not borrow. MC could let Levi borrow it, but since he’s basically in hell and MC will have no clue when they will get it back? They may just stick to buying a copy for Levi instead, cause it’s not like Levi is MC’s next door neighbor)
(For example, if Levi had no Legend of Zelda games or consoles to go with each game. I’d go out and buy the Zelda games and each Nintendo console it comes with for him. Even though Levi seems to have a love for simulators, he still likes games and Zelda is known for puzzles too.)
I think he’d appreciate the thought of MC getting him games and anime’s he is unable to get himself. Whatever keeps him up at night and happy. I feel like he’d also like MC getting him a radio with different K-pop bands/or/ finding a way to download them on his D.D.D (and if that doesn’t work, MC will just get him an iPhone to download it on or something)
This is such a fun ask because I've always had the idea that after making a pact with Levi, my mc would just... hand him a hard drive full of pirated music and game ROMs, and maybe also his Netflix password if streaming services work in the Devildom.
Levi would find it way easier to get close to MC if they share some of his interests! I don't think human realm media is easily accessible in the Devildom. Some really popular things may eventually show up many years after their original release, but most of the time demons end up producing their own version of something (ei. Devil Crossing instead of Animal Crossing). So Levi may have a 2DS with Ocarina of Time and a couple other old Nintendo games, but not much else. Ironically, I like to think that he's also got a copy of Doom that he got to see what the hype was about, only to immediately realise that he hates FPS games.
While Levi does enjoy simulators, his favorite games are RPGs, specifically fantasy themed ones. Its just so easy to get sucked into the world and universe. He wouldn't be apposed to trying sci-fi games, but so much of it would be lost on him. Considering he thought Crowe was an actual person, he'd be so overwhelmed by something like Mass Effect or Cyberpunk. Fantasy feels much safer and more familiar to him. Zelda would very much be a good choice for him, and I think he'd also enjoy games like Fable and Witcher, where choices have impacts. He's also pretty fond of just really chill games, like Stardew Valley, especially if MC plays with him. He honestly wouldn't enjoy human horror games, though. They just don't scare him the way demonic horror games can. He'd totally enjoy Resident Evil, though, just because of how amusing the story is.
If MC were to bring him something from the human realm, he'd be ecstatic! He might actually cry the first few time. Not only did they go out of their way to get him a gift, but they also put thought and care into picking something he'd enjoy? Mind-blowing. He doesn't mind what it is really, be it games, animes or music, he'll treasure it all the same. Even if he ends up not really enjoying something once he tries it out, he's still so so grateful that MC thought of him. He'd be even more grateful if they were willing to talk to him about the stuff they bring! After all, it's not like he'll be able to talk to other demons about human world things, and having MC around would make it even more special.
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