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#background inspired by Disco Elysium
burningarchitecture · 2 years
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Day 3: void
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(Promptlist by @stingou )
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ampleappleamble · 2 months
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haven't seen this on here yet so:
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in case you don't want to slog through the shitscape that is the bird/letter website, take a peek beneath the cut (shamelessly copied from the something awful forums dungeon meshi thread)
- Her first memory of video games was watching her father playing Wizardry on Famicom, also Dragon Quest, Ultima, and Fire Emblem among others.
- She was a difficult child so her parents didn't let her play. Wizardry is a boring game to watch, but the monster illustrations on the walkthrough evoked her imagination and made her keep watching.
- She only started becoming a serious gamer after the serialization of Dungeon Meshi was locked, for research purposes. Before that, she read fantasy novels such as The Neverending Story (Michael Ende) and The Lord of the Rings (JRR Tolkien).
- The international title for Dungeon Meshi: Delicious in Dungeons was decided by her editor.
- D&D popped up a lot when she researched the history of video games, so she read the rule books, replay novels, and games inspired by D&D.
- One of the first games she studied was the Legend of Grimrock (game's 80% off on Steam atm). Originally, she wanted Dungeon Master (FTL Games) which was famous for "RPG with meals" but hunting down the game and machine was too much.
- She didn't like games other than turn-based RPGs at first, but she decided to stop being picky and play anything that piqued her interest.
- She played Zelda: BotW and TotK on a borrowed Switch from her editor due to the console's scarcity at the time.
- She enjoyed Red Dead Redemption 2 and God of War for their stories. RDR2's incredible attention to detail had Kui engrossed so much that she asked her editor and other mangaka to play it so she could discuss it with them.
- Kui praised The Witcher 3 localization as something only possible with full support from the developer. Cyberpunk 2077 is one of her all-time favorites.
- Papers, Please was her first taste of indie games.
- Disco Elysium is the perfect game for her due to the lack of fighting, intriguing story, charming character interaction, and top-down perspective. She tried playing it in English at first due to an unlikely chance for JP loc, but it was out of her ability. Thus she is forever grateful to Spike Chunsoft for localizing it.
- Kui played Baldur's Gate 3 from the time it was in Early Access. Again, she's grateful for Spike Chunsoft's JP loc. She hoped BG3's success would bring the possibility of JP loc for other titles too, such as Pathfinder: wotr
- She likes games with top-down perspective because they have narration text for monologues and scenery description. Even if the graphic is lacking, the texts show the atmosphere and each character's behavior and psyche. Also, characters that react to your choices.
- She praised Unpacking and House Flipper for being able to tell what kind of person lives there only through their belongings, and that there's no right or wrong for the placements; she would make the best arrangement and then enjoy her hard work while sipping tea.
- The biggest inspiration for Dungeon Meshi was the Cosmic Forge pen from Wizardry VI. With improved graphics from its predecessor, now it could show broken farming tools in the background and many more details that made exploration so much fun.
- At the time of the interview (Dec '23) she still hadn't watched DunMeshi anime, but she attended the recording sessions. She's embarrassed that the dialog she wrote now acted passionately by professionals. Marcille's screaming was wonderful but also made her want to flee.
- Kui was anxious about the CP2077 anime adaptation, but she was relieved it was the Night City she knows and loves.
- Other than minor adjustments, she left it to TRIGGER as to how to adapt
- She's happy that Mitsuda Yasunori was chosen as the anime composer, as she used to play Chrono Cross and rewatched the opening many times.
- Her anticipated games in 2024 are Cloudpunk, Nivalis, and Avowed.
- DunMeshi would be hard to adapt into a game because in the first place, what Kui depicted in the manga are parts that are omitted in games for the sake of brevity.
- If DunMeshi game was Wizardry-like, it'd be told through Laios' perspective and eating was essential not to die
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weepylucifer · 6 months
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Disco Elysium if it was a Hollywood Blockbuster
(inspired by the trailer by @brainrotdotorg)
Harry has to have a glowup arc where he regains his faith in his job and ability to be a good cop. The police isn't criticized here apart from maybe some handwaves at "a few bad apples" rhetoric. In the climactic moment, the phasmid appears and tells him it is his duty and his destiny... to reform the RCM
Because we don't have time for a nuanced take on addiction in this 90-minute movie, the narrative just turns on a dime halfway through to portraying Harry's alcoholism as rugged and badass instead of pathetic, or he suddenly stops drinking when he gets his groove back, with no withdrawal effects shown. The whole thing about speed helping him be better at his job doesn't factor in; Harry drinks and does drugs because he's sad about Dora and there's nothing more to it. All he needed was to buck up and focus on being the best cop in all of Revachol
Klaasje is portrayed as a one-dimensional scheming femme fatale. Her backstory doesn't really come up. She's dumbed down so that Harry can triumph over her, and is also genuinely attracted to him for some reason, "I am Sherlocked" style
Ruby is either cut entirely, or she's genuinely a predatory lesbian and that's it. If the latter, she shoots herself in the head in front of Harry and Kim and they make a MCU-style "Well that happened" quip about it
No political quests! We don't have time for that. Actually, both communism and fascism are only mentioned once in a backstory dump as stuff that happened in a bygone era. If anything, the film ends up really riding for moralism by complete accident
The film makers don't really know what to do with Kim, so he gets reduced to a guy that stands around and delivers snarky one-liners
The Hardie Boys are in one short interrogation scene, not quite enough to make casual moviegoers care when half of them are gunned down
Fan-favorite characters such as Cindy, Cuno or the Speedfreaks can be seen once in the background of a group scene, but have no lines (you KNOW hollywood couldn't handle the Cuno). It's announced on the director's insta as "a little easter egg for eagle-eyed fans"
Joyce has a way more active role, but also her character turns into an utterly flat "milf girlboss" type who gives Harry and Kim direct instructions on what to do, Madame Director style. The movie writers pat themselves on the backs for being more progressive and feminist than the source material. Also she has nothing to do with the mercs, they just sort of... appeared. Don't think about it too hard! It's stressed repeatedly that they're "rogue agents" and it's really nobody's fault that they're there
Evrart is a corrupt mob boss and that's it. He will be played by a skinny actor in a fatsuit. He also doesn't help find Harry's gun, Joyce has someone retrieve it offscreen so she can gravely and meaningfully hand it to him just in time for the mercenary tribunal
The Deserter just kinda being a shitty sad old man would be too anticlimactic for our summer blockbuster, so he is rewritten to be some kind of evil mastermind. Maybe he even directly communicates with Klaasje and tells her what to do, again "I am Sherlocked" style
The tribunal absolutely does end with RCM backup triumphantly arriving to save the day, led by Jean who underwent a mini-arc offscreen about putting his differences with Harry aside because at the end of the day, they're both cops, and goddamn it, cops help each other. He dramatically takes the wig off and chucks it on the ground to signal his character growth, and everything
No homo-sexual underground thought. The Smoker on the Balcony is allowed to show up in one scene, where he flirtily waves at Kim and Harry. Kim nods at him. Disney's first gay character--
There's a moment where Kim talks to Jean, expressing doubt about Harry. Cut to Harry doing something goofy across the room from them. Jean briefly glances at it, shakes his head, turns back to Kim and says gruffly: "He's a loose cannon... but he gets the job done." This is supposed to be a good thing
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yellow-py · 3 months
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hello! you've probably been asked these before, but i'm here to ask how long it typically takes for you to make animatics, if you have any tips, preferred methods, and what you use? i saw your funger animatic and it looks absolutely gorgeous! i love all the detail that's jam-packed into the art and story telling, so i'm curious about your animatic process.
sorry if this is a lot! no need to answer if you don't want to. i love your stuff and i wish you well!
Hi! I don't mind answering some questions!
First things first, I'm not a professional storyboards artist. I've done a few things for some youtube channels. I wouldn't call myself an expert. This is to say that my method of doing things might not the best for people who actually work in the industry. 
Most of the time I work in Storyboard pro 7. But honestly, any editing software works as long as it can handle pictures and audio. For the disco elysium animatic I only used  clip studio paint and some random editing program called Camtasia. It worked alright but it takes a bit longer to finish stuff since storyboard pro is more streamlined. My go-to method right not is to draw the backgrounds in clip studio and the characters and editing in storyboard pro. That way, I get the best of both worlds. 
The funger animatic took about 2 and a half weeks to make. It usually takes longer, but the song wasn't that long so that saved me a lot of time. But as another example, my disco elysium animatic took +3 months. So it really depends. I did work longer on each frame for that one tho, so idk. On average, it takes me about 2 months. But that number keeps going up since my expectations of myself keep rising. 
Anyhow! I'll be bringing up my fear and hunger animatic as an example of my process. 
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My animatics usually start out having the ugliest thumbnails known to man. It does let me experiment with framing and timing, which is absolutely crucial. I do not recommend that people start refining frames without having planned out things beforehand.
After that, I just save every thumbnail and import it to storyboard pro. I just scale it up to the current canvas size. Then I just line up every frame with the audio. It is a little bit tedious but you gotta do what you gotta do. 
After that, I begin to draw the backgrounds in clip studio. I do the same thing as in storyboard pro and just size the thumbnail up. And then I just sketch over that! Technically, I could have drawn the backgrounds in storyboard pro. But their brushes are pretty uggo so I prefer to not do that :)
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As dumb as it might sound, it kind of stresses me out when my storyboards aren't "pretty". Which is pretty stupid since storyboards are literally made only to be a guide for what an animation should be. so in actuality, it's alright if they're kinda crusty. But since I never intend to animate my animatics I find it nice to spend more time on each frame. Which is sorta stupid because I'm shooting myself in the foot by working so long on every frame...
Either way, after that, I import the new backgrounds into storyboard pro and begin to draw the characters. Technically I could draw them in clip studio as well. But its faster to draw them in story board pro and it also allows me to do some semi-animated things and work faster. So, after a lot of experimenting, clip studio backgrounds and storyboard pro characters is the way to go for me! 
And just to note. This animatic might have only taken about 2 and a half weeks. Which sounds pretty good. But when it comes to animatics I can become a real workaholic if im inspired enough. So every day after school I would sit non stop working on this from the second I got home to when it was time to sleep. As well as every second of the weekend after I was done with my chores. So that is to say I work pretty fast and persistently, which i know is not healthy or realistic. So take my timing with a grain of salt. 
But that's kinda my process. I just draw backgrounds and draw characters until the thing is done. 
If I had to give any advice, I would say it's important to have fun when making animatics as a hobby. When I make an animatic, it's because I personally want to see that animatic, and if other people like it, that is a plus! If you're excited about an idea, it'll be a lot easier to add fun details and soul into it. 
But yeah that's it. I can't really come up with anything else to say. I hope I gave some good insight!
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sygneth · 1 year
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Echoes of Elysium | Disco Elysium AU ...something?
Warnings
General warnings for my blog's content applies. Check here.
This AU is (rather) not very alternative. I am just trying to develop further events and some background for the characters, but even though I'm making research and I try to stay canon-compliant, only to fill in the gaps, I cannot guarantee it will never happen. Especially in this fandom, where many interpretations and paths are equally canon, we may not agree on some things, I hope you'll enjoy my point of view nevertheless. Some episodical OCs will appear too.
INDEX
EOE on ComicFury!
EOE on Tumblr:
Chapter 1: New Beggings -> START
EOE on AO3:
Main plot (uhh still in the process of uploading!)
Ficlet series (additional content)
LORE:
Precinct 41 plans and explanation
Plot outline
After Martinaise things are slowly getting back to normal, but the general atmosphere in the city gets thickens every day, La Retour is hanging in the air. Despite this, Harry is trying to stay sober and make amends. It's hard to say if Kim's appearance on the 41st is making things easier or harder between Harry and his old friends.
The Return happens. In the after-revolutionary mess, everybody tries to move on, but things are changing in almost every aspect of life. And on top of this, a particularly hard case drops and somebody has to take care of it.
The start of the project is directly after Martinaise, so forgive me this vague description, but I would hate to spoil the plot haha.
Okay, from now on additional info, still important but not crushial.
I want to focus on the relationship between the people of Precinct 41 and their internal experiences. Impactful events and thicker action will happen too, but mostly in the later chapters of this.
There are also some important premises of this AU I would like to highlight:
Kim was raised in an orphanage, presumably held by some Dolorian organisation (order?). Some of his old-fashioned manners and vocabulary are remainings after growing up in a religious environment (even if he's not very religious himself).
Eyes died around 9 months before the events from the game. Since then, Kim has been willingly working alone. His superiors were not very fond of that but somehow he managed not to get partnered with anyone.
Harry has no known family members left. At least as far as he and his friends know.
Jean and Harry's partnership started four, maybe five years ago. According to the game, it was "two years minimum" but personally I think those losers were stuck with each other for much longer.
Jean's years-long, unexplained depression has roots in some sort of personality disorder. Also, he is codependent on Harry, probably co-addicted too. He had problem with speed himself, however it's not nearly as serious as Harry's. I see him as more of a weekend/party drug user, as for now.
I assume that since the communist revolution gay relationships were technically legal in Revachol. Technically, because there are still no rights for same-sex couples and the social recognition is poor and rather negative (I got inspired by my own country in that matter)
That's all I can think of now. I will probably just add new information in the description of he pages.
Okay, cool, one last thing. What do you mean by "...something?"? Is this a comic? A fanfiction series? What am I looking at?
The answer is: I don't yet know. I am planning this to be mostly a comic, but I cannot say there won't be some written as fanfics parts or some kind of in-between media. I don't really want to limit myself to one medium only, but at this point, I have no idea what this will evolve into. I honestly just want to have fun lol
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tulliusmaximus · 11 months
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Some scattered thoughts on the People Make Games Disco Elysium video:
-I have a massive amount of respect for the amount of work that went into this investigation; there are so many threads to keep straight and I imagine those interviews got very awkward at times. 
-There are really two big threads in the investigation: was the IP stolen from Kurvitz and co.? And were the claims of misbehavior by Kurvitz valid and worthy of leading to his firing? 
-Kompus really does give politician-like answers that definitely make him seem sketchy. Are you really going to say that you’ve been a businessman for over a decade and you’re not going to document a discussion of buying stock in any concrete way?
-To me, it definitely feels like some gross, not above board things happened on the financial side of things and I do hope things get figured out in court.
-Argo Tuulik felt like the most relatable person interviewed; it really seems like he got caught in the middle of so many different forces and both had some significant issues show up in his relationship with Kurvitz and still has respect for his creative ability.
-I really do feel for the employees who are still at the studio, especially because so many of them did incredible work. It’s still going to be tough to trust anything ZA/UM-related going forward and I’m not sure how much this video does to negate that.
-It sounds like making the game was hellish for everyone and there were definitely some differing perspectives (once it was finished and people were really confronting their burnout) between “ah, the game is done and now we can rest” and “the Final Cut needs to happen right now!” and it led to some massive problems, especially with COVID lurking in the background.
-It feels like management dropped the ball in a million ways by not having deadlines shared accurately, no one really running the show in any meaningful way, and people being totally unable to communicate about issues, and it sucks that people like Kender have basically disappeared and are probably never going to be held accountable for any of this stuff.
-I have known and worked with people who remind me of Kurvitz and found them both inspiring and super frustrating. It can be dangerous to be both a person who is incredibly talented but not always well-loved, especially when things start to go awry, because you’re going to be the first one burned.
-There’s such an air of “we didn’t know what we were doing” coming from a variety of people involved that both lent itself to the game being as amazing as it is and also led to massive issues down the line (I was slightly shocked that at no point in selling the IP did Kurvitz talk to a lawyer). If it is all true, him trying to take the source code and a small team and start over again somewhere new makes sense on an “I need to create and this is the easiest way to start over” level and is also incredibly misguided if you’re concerned about abiding by agreements and respecting the feelings of the people who work with you.
-It feels like so much of this could’ve been avoided by him retaining the rights in some manner and being able to go off on his own and do something new while also letting the people remaining at ZA/UM get a clean break from him.
-I feel like it’s pretty rough to equate “this dude was mean to people and unpleasant to work with and in over his head” with “this dude deserves to lose the rights to the world he founded a significant portion of” and I hope people generally don’t feel that way about it all, but...
-Every act of creation, especially one involving a big team, is a kind of miracle, and I’m glad we were able to get Disco Elysium at all.
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soledadcatalina · 1 year
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[id: a digital illustration of klaasje amandou from disco elysium set against a painted blue/yellow/orange background. klaasje is a white woman with blonde, shoulder length hair and blunt bangs. she is wearing a black set of underwear and drapped in a shiny, satiny robe, reflecting blue, red, and yellow accents. she has one knee up on a rust coloured bedspread, one hand on her hip and the other holding up a lit cigarette, blowing a puff of smoke from her mouth. written to the right of her face is text reading: "Wish you were here xoxo"]
klaasje for the de pinup calendar organized by @bigneonrat and @thesem. main inspiration was part pulp novel cover part "mailed polaroid nudes"
and i do mean nude. i dont trust this website to not fuck me on artistic nudity, so you'll have to wait for the calendar to be finished for the full frontal BUSH CUT
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originalpear · 4 months
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Prue Portrait
Girl why you so Ears
[I.D.: Marker and colored pencil illustration of my bat-eared fox oc, Prue, in a Disco Elysium-inspired portrait. She is standing at a 3/4 angle to her left, her dark brown snout slightly down-turned, wearing her gold varsity jacket with black leather sleeves. Her black eyes are looking at you, the eyebrow not covered by her short dark brown hair is raised slightly. Her jacket, hair, and massive ears are lit from the back by an abstract blueish green color block, which twists from behind her shoulder to the top of the canvas. The rest of the background is a collection of dark blueish to black vertical streaks, except for the bottom right near the sleeve, which is a pale blue. End I.D.]
Posted using PostyBirb
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khashanakalashtar · 1 year
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Masterpost of AO3 Skins
Email
Nonspecific email window by La_Temperanza
Basic Gmail by sunsetcurbed
 Texting
You don’t need to code iOS, because 221b_ee made a generator for it
inspired by iOS by CodenameCarrot and La_Temperanza
Another version of iOS iMessage by Azdaema Codes
Retro iOS by Azdaema Codes
iOS, Android by gadaursan
iOS, Signal, and WhatsApp by lordvoldemortsskins
WhatsApp by ran_a_dom
kakaotalk by beherrscht
LINE chat by ran_a_dom
 Social Media
Facebook Messenger by ran_a_dom
Tumblr by phyripo
Tweaks to that by Aposeopesis
Instagram by gadaursan
Instagram DMs by xslytherclawx
More Instagram DMs, including light and dark modes, by monarch_v
Incredibly comprehensive Twitter by gadaursan
More Twitter by starskin
Twitter, Reddit, and LiveJournal by aerynevenstar
Examples
Twitter mockup inspired by aerynevenstar by TheBrookesNook
Reddit by spookedcroon
More Reddit by knave_of_swords
Yet more Reddit (2020 version) by timstokerlovebot
SnapChat by Azdaema Codes
More SnapChat by starskin
Twitch Chat by Ultraviollett
4Chan by anonymous (cw: slurs and discussion of pedophilia in the live example)
Amazing Discord by unpredictableArtist
Another Discord by Heterochromia_Mars
Tweaks by junietuesday25
Unspecified forum by fencesit
 Writing
Notebook Lined Paper by La_Temperanza
Post-It Notes by La_Temperanza
Letters and Stationery by La_Temperanza
With parchment backgrounds by allollipoppins (you can leave off the MDZS symbols)
Online newspaper article by ElectricAlice
Example
Simplified newspaper by Anubis_2701
Newspaper Article by lordvoldemortsskin
More documents by hangingfire
Online journal by enigmalea
Screenplay by astronought
Script or screenplay by Ninjabunny99
Screenplay on an actual piece of paper by junietuesday25
 AO3
AO3, including comment section by lordvoldemortsskin
AO3 header by ElectricAlice
Comment and Kudos buttons by La_Temperanza
 Fandom Specific
Disco Elysium by SarunoHadaki
Blaseball by facingthenorthwind
Fire Emblem by gadaursan
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Deadpool’s Thinking Boxes by La_Temperanza
Homestuck extended by unpredictableArtist
Star Trek PADD by duskyspirit
Example
Incredibly expansive Among Us by Umbry2000
Another Among Us by mystyrust
S-Class by unpredictableArtist
IDOLiSH7 Rabbit Chat by associate
A3! LIME by associate
Runescape by fennfics
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 Other
Wikipedia by styletests
Scoreboard by revanchist
Google search by gadaursan
Yelp reviews by kiwiana
Amazon reviews by kiwiana
Silent film intertitles by Kitsune_Scribe
Zoom chat by mystyrust
Replika AI chatbot by FaeriMagic
Most can be found in the collections (also check the bookmarks) A Guide to Coding and Fanworks, AO3 Useful Workskins, and/or AO3 Social Media Workskins. If you’ve written a skin, add it to these collections!
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herotome · 5 months
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i'd like to know more about what you mentioned in the tags then, about taking inspiration from outside media! i remember when i first played the demo it hit just right cause i'd just watched the boys and i was hungry for more hero cynicism lol
Aw hell yeah!!
Okay so actually - I take very little inspiration from modern hero media, if any. I did grow up watching Justice League (2001-2004), Static Shock, and Batman the Animated Series and take some tonal inspiration from my memories of them (in which heroes generally try their best and it isn't always enough, villains tend to have sympathetic motives, also Mr Freeze is there and he's my big favorite), but that's about it.
When I started taking an interest in game design, I took deep inspiration from games with stories and mechanics that really resonated with me:
Mystic Messenger: I took heavy inspiration from how the love interests talk to each other, and how they all participate in every route. And the banter!! This game genuinely made me feel a personal connection to all its characters, and a lot of the player's dialogue choices were pretty damn funny for an otome game. (I have since learned that many, many indie otome games are similarly charming and I wrote a whole big list of recommendations, but didn't know they existed back in 2016-or-so.)
Undertale: Its sense of humor and meta commentary blew my mind. You could just do so much and have the game remember and react to your actions/choices, such as taking too much candy and making the whole bowl spill to the floor, or having the Mad Dummy rant about how you treated the dummy from the beginning of the game. Undertale is probably responsible for my deep interest in variable-tracking, and having characters respond to different things. (Dammit, Undertale, it's been so much work... but it's worth it I guess.....)
Disco Elysium: I played this a short while after MM and UT, and it just solidified my idea of what "my favorite game" would look like. Because I'm trying to make Herotome into my favorite game, that's my secret cap, etc etc. Anyway... Disco Elysium is fucking crazy. It's full of heart and camaraderie and also you can loudly beg for money and punch a literal child in the face and sing karaoke really badly and joking that if you find three racists you will be granted three wishes like??? It's unhinged. I haven't even mentioned the stellar atmosphere, plot, and how you have a bunch of voices in your head suggesting various courses of action and how you play as a recovering addict and you can go right back into your addiction with smoking alcohol and drugs... Describing it like this, it feels like an impossible game, that there's no way a game like this exists, but goddamn it do. And I take inspiration from a small.. SMALL aspect of it, because if I tried to fully emulate Disco Elysium I would probably die. It's just so much. And it's beautiful. Anyway DE inspired me to be more unhinged.
Dragon Age Origins: I'm listing this last because I actually played it well, well before I started game development, but it was such an impactful game for me that I'd never forgotten its scenes, characters, and how it made me feel. The CHARACTER BANTER... The sheer wealth of choices, and the emotions involved!!! There was such a general sense of world building and gravitas and then you find this mystical holy urn that's been important to a major religion and one of the characters quips "Nice vase. I should get one for my house." like??? Gah. I guess it inspired me not to take my own game too seriously, but the characters are also very,veryvery charming while also being quite diverse - everyone has a unique sense of humor and a unique background. The player can ALSO have a unique sense of humor and a unique background, which is super cool. I am absolutely not doing separate Origins for Herotome because that's way too much work-- but the diversity of the love interests did inspire me a great deal. Oh-- and the APPROVAL SYSTEM. I loved how you could get characters in the negative and have really, really interesting dialogue from antagonistic interactions, so DA:O really taught me early on that I didn't have to shy away from such things.
Perhaps most importantly: I like these games a whole lot, they are probably my favorite games. I want to like Herotome in the same way, or at least a very similar way.
A quote I try to think about a lot is "I'm surprised at the success of the show, I'm... I'm not surprised by people liking it that watch it, because... even though that makes me sound like a dick, like, that [sounds like] I knew people would like it, that's not quite what I mean-- I just mean, when you write something, you have to... if it's gonna be good, you have to be, like, its first fan, you have to be like... I don't care if I'm the only person who ever watches this, I love this. So when a second person says 'this is awesome!' You're like, stoked, but you're not shocked[...]"
... Okay I don't think about that entire stuttering quote (it's from Dan Harmon, regardless of how one might feel about him as a person he is an undeniably successful writer); but I do try to internalize "I don't care if I'm the only person who likes this" as often as I can.
I also make an effort to trust in the universe and that Herotome will reach "its people" and resonate with them in the same way my favorite games resonated with me...
... Anyway.
Outside of game design, I also try to pick out enjoyable aspects from everything I watch and read. If a book has a particularly well-written scene, I'll jot down some notes about why I liked it even if I didn't enjoy the book overall. Same with VNs and other games. While watching movies/shows I'll try to remember how they make me feel, and remember scenes that are particularly powerful and why they affected me. Yeah it's a lot of English homework, but it's how I work and indirectly feed Herotome and keep it alive in my day-to-day. I even have a playlist of random youtube videos I might reference while working on the game. Oh, and video essays -- I watch video essays religiously and make mental notes... let's plays, too, are a great way to experience how a game is designed and saving some time--
Uh, point being, you don't have to go hardcore categorizing and note-taking like I do. I just truly believe that every piece of media has something to share that can be molded and used to your own devices... even if it's "what not to do," in situations where I really, really don't like something. I'll just make a mental note to do the opposite thing. (eg, when Mystic Messenger let you choose your PFP and then randomly showed you the default MC kissing the love interest - so much whiplash, so awful, still one of my favorite games but whyyyyyy)
I actually did a meme about characters-who-inspired-my-characters a while back too, so there's that... same logic. Many many games and stories and characters inspired me, very few of them directly concern superheroes.
Thank you for the ask!!!
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glassgob · 2 years
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[ID: Digital illustration of Franziska Von Karma using various shape tools. The illustration is heavily inspired by Disco Elysium's art style, with a desaturated palette and abstract, blocky background. The sketch is still visible in some areas, although faint. She is in profile, hand touching her chin. End ID.]
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krisvsthew0rld · 1 year
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Undyne is finished!
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(dont mind the logos and text in the background for the time being lol)
reference and credit below
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Here's the reference image i used, the portrait of Jules from Disco Elysium.
Credit to Alexander Rostov
Also, credit to Nine Inch Nails for giving me inspiration at the end with the Year Zero arg.
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yj-98 · 10 months
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14 and 29 for the ask game?
hiii :] <3 ty olly!!
14. Any favorite motifs
ouh this was . like. genuinely hard bc i feel like. i like a lot of motifs in context of what the artist trying to say abt a subject. when it comes to MY work tho uhm.
i think i really like.. sun and moon motifs yk. or just like... things that halo a silhouette . give me a stark contrast in figure/form and something in the background. i return to that a lot.... i just like circles i think. something to them (here is some examples in my older work.... first one is like. something i did during my big art block and nothing was working right but it was a scene from a dream i had. other two are fanart of qi hun, a chinese drama adaptation of hikaru no go. so uh. sun ! circles . moon <3)
Tumblr media Tumblr media Tumblr media
29. Media you love, but doesn't inspire you artistically
honestly i struggle making fanart for a lot of things i like 😭 mainly video games or live action stuff... theres always exceptions to the rule but !!! sometimes its just hard taking smn thats 3d and trying to adapt it to my own style w/o it looking Weird to me. usually i succeed more with doing fanart for anything animated . or drawn <3 less pressure
(exceptions include literally the middle piece above, and my guardian + mdzs/tcgf phases... and i do fanart for dragon age + fallout sometimes)
long-winded way of saying uhm for example i really like red dead redemption and disco elysium but theres i struggle doing fanwork for them <3
writing is another story but im stopping now-
weirdly specific art asks
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luchsyy · 2 years
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2, 4, 19, 29?
2. Is it easier to draw someone facing left or right (or forward even)
for me personally it's way easier to draw someone facing right for some reason?? but drawing someone facing forward is actually the worst. they always end up asymmetrical and fucked up when i flip them and i hate it
4. Fav character/subject that's a bitch to draw
all the middle aged male characters :( i tried drawing the characters from disco elysium a few days ago and almost started crying. just masculine adults in general make me want to scream whenever i try to draw them. also plants i love plants but i can't fucking draw them
19. Favorite inanimate objects to draw (food, nature, etc.)
definitely rooms!! i love adding small details to my drawings with backgrounds :) and i also love drawing/creating new outfits for characters
29. Media you love, but doesn't inspire you artistically
most of the fandoms i'm in honestly :/ the only thing that inspires me nowadays is other artists' fanart and original art
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clitfisto · 2 years
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I still haven't played/watched enough of DE to really Sink Into It but the fact they're making a sequel when there was SO MUCH background and depth that only the original creators can truly understand (which isn't to say new ppl should never make sequels but in this case it's so fucking bad bc of everything else) is going to make me start eating people alive. What the fuck.
YEAH elysium is such a specific vision that kurvitz has been working on for at least 20 years!!!! martinaise (+revachol more broadly) is so intentionally inspired by living in a post-soviet state, the history and politics come from a marxist perspective, so many of the characters are reflections of the things theyve loved and faced over years of poverty and failure, and i just cant comprehend how an international corporation run by well-off capitalists and populated by western european devs like. they dont Get It! they cant make something like disco elysium again because the inspiration is gone now!
like without the background of being dead-broke communists who played dnd/ttrpgs as an escape i dont think the character of neha ever couldve been written, this little beacon of hope and warmth thriving in an abandoned chimney making dice as she watches companies decay around her, shes so! specific! and the game wouldnt be the same without her! like theres these hundreds of characters inspired by the specific experiences of the original za/um team and i just cant imagine how the studio plans to make anything of the same world without them its. yeah
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bastardbites · 1 year
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9, 14, 29, 30 >:3
9. What are your file name conventions
hmmm. I don't have anything as Specific as your file names, but my file names are usually one or two words, that indicate (only to me, and for a short period of time) what the thing is. So, for example, we have "car", "squid", "Beach", "Beach looks back", "good girl", "cuddle", "McDonald's", "druid", "sipsip", you get it. The ones where I'm fucking around without direction are the worst because I never share them and I never finish them and I end up trying to save three different files as "pose" and then change the name to something that doesn't mean anything to me.
14. Any favorite motifs
God. Ok, ok ok.
I don't do motifs, because - and don't fucking come @ me for this - I draw but I don't do it Artistic Style? I don't trust my colours and backgrounds enough for that and I get frustrated too easy to get better really, but anyways - I would love to do one of those things of. Art in the center and then in the back stark contrast between single colour background + one stylized thing coming out of the character?
But uh yeah. Motifs. I really like eyes (have had three ideas of things that involve eyes opening and closing, did none of them), I also really like blood (again did none of it) and also things like. Tree roots/tree branches/deer horns. Oh. And mushrooms.
29. Media you love, but doesn't inspire you artistically
god ok ok ok ok. So. In the sense I think "that's pretty" but don't particularly feel the thing of "oooh I should do that" 3d models, but the stylized ones like in Disco Elysium or Borderlands. I like when people have an artistic vision and they get them through 3d models. This is most likely because I spent a long time hating 3d model art because of the games I saw using them.
Also, hyper stylized comics style. Sometimes I like them, but I almost never have the thing of "oooh, I should Do that". I had a phase where I kind of wanted to, but now I'm just not really into it.
I want to take this moment to also shout out a specific thing where I am "Oh my God I wish I did that" and like. Do full on 🥺 eyes at, but Do Not try to Replicate because I would Die I know I would, which are the kind of backgrounds that have a lot of stuff and it just feels *lived in*? Urg god. So good. (@/anonbeadraws and @/littlestpersimmon are some of the two that pop in my head for things like this, this, this and all of this coming but especially the last bit of the first page)
30. What piece of yours do you think is underrated
I'm the master underrater of my pieces, I am not qualified to answer this 😂 if anyone is underrating them I am the first in line. There is this Hau piece I am really proud of, but I have this weird relationship with it where I fucking love it when it's zoomed in, but on the full my brain keeps going Something Is Off, but also. I made it in December 2021 and I was proud of it and I am proud of it and I'm not fiddling.
(doesn't post the image like the question probably intends you to)
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