i know not many people would want to read a 10,000 word article about the minecraft end poem and how the author, Julian Gough, was never fairly compensated for his work and has made it public domain.
But it's a very well-written and heartfelt read, and he makes it very clear that none of this is a cash-grab and despite the fact that he is essentially a starving artist in this capitalist society, he only mentions his financial struggles despite Minecraft's huge huge success at the bottom of this article and not in the tweets so as to not dilute his message.
Anyway, I just think it'd be cool if those who are able to could support him in some way whether it be subscribing to his substack or donating to his paypal (that's linked in the article, you can ctrl + F to find it easier), that's all.
14K notes
·
View notes
ed is absolutely panicking in 2x7 bc he’s seeing stede having the time of his life being a famous pirate and he’s genuinely happy for stede but also he wants out of this life and he’s afraid stede will choose piracy over him and so he’s leaving first before stede can leave him again, all of which is bc deep down ed still thinks he’s unlovable and he’s scared to get hurt by stede again and he’s handling everything very badly
all that being said
the fact that ed has already decided that he can’t choose piracy for stede’s sake is so important to me
piracy was slowly killing ed long before stede entered the picture. and now that ed’s decided that he wants warmth and food and orgasms and he wants to live he’s not going to force himself to do a job that makes him fucking miserable. he still might not think he’s worth love and not worth choosing, but he’s at least moved past thinking he deserves to die. he’s past making himself so miserable that he wants to die. ed still has a lot of work to do but he’s making good progress and i’m proud of him.
1K notes
·
View notes
invisible scars (referenced previous talk here)
[ID: A colourless, digital Trigun comic of Vash and Wolfwood talking about Wolfwood's scars. They're both laying in bed and topless. Vash lays on top of Wolfwood, playing with the rosary around his neck. Then, Vash kisses a spot on Wolfwood's chest. Wolfwood asks, "What are you doing?" Vash smiles sadly, "You got shot here. In the last town we visited. You didn't even bother moving."
Vash props himself up over Wolfwood, who frowns slightly. Wolfwood is quiet for a moment before he says, "You remember that, huh?" Vash grabs Wolfwood's left wrist and brings it to his face. "And here." He kisses another spot there. "When you helped free the hostages from that robber..." Wolfwood dismissively says, looking away, "Was a lucky shot." Vash huffs, “Don’t brag. Jeez.”
Half of Wolfwood's expression is shown, eyes returning to Vash who is now sitting up, continuing to say, "And..." Vash goes on and kiss Wolfwood's right palm. "You got cut here, even though that girl was aiming at me." A moment from the past flashes, of Wolfwood grabbing a knife aimed at Vash, his hand bleeding.
At present, Vash moves down and puts another kiss on Wolfwood's right shoulder. "And here, from watching my back." Another memory flashes of Wolfwood and Vash back to back. Vash looks back as Wolfwood grins while holding Punisher, bleeding from multiple gunshots in his shoulder.
"And," Vash combs up Wolfwood's hair to reveal his forehead, "Here." A final memory shows Wolfwood with a regeneration vial in his mouth while getting shot on his temple. The next panel is framed in blood with Vash at the center, eyes wide and stunned in horror. The next panel is a closed up shot of Wolfwood's eye, locked on Vash's face.
Back to present, Vash’s head is bowed down as Wolfwood raises a hand to his nape and says, “Spikey.”
Wolfwood looks serious and frowns as he says, "We talked about this. Those were my decisions. They're not there anymore. Forget about them." Vash looks very sad before he smiles ruefully and says, "I still see them. All the time." He leans down so they touch foreheads. Wolfwood’s sorrowful expression can be seen as Vash says, "You protect so much. I could never forget what you've done to me. And many others..."
In the last image, they're drawn more cartoonishly. Wolfwood sweats and asks, "You don't actually remember every wound, right?" Vash points at a spot on his chest. "Kuroneko left a scratch here 7 times." Wolfwood, startled, says, "Why the hell are you keeping count—" End ID]
Credits for ID here and here
4K notes
·
View notes
it's a pet peeve of mine when ppl frame Andrew as hating Aaron and being needlessly cruel to him... bc while yes, their relationship is fractured and strained, Andrew genuinely cares about his brother and wants the best for him, he just doesn't know how to show that in a normal way.
like he might not know how to express it in a healthy manner but Andrew LOVES Aaron, like he truly just wants Aaron to be healthy and safe. It's like, his whole Thing. Aaron is one of the most important people in his life. Andrew wants him around. He'd do anything to protect him.
I guarantee Andrew wants to be emotionally close to Aaron too, he just doesn't have the tools to do that and the thought of letting someone in terrifies him. He also has no concept of what a healthy sibling relationship looks like, so he has no frame of reference to work from.
510 notes
·
View notes
In honor of the @rw-ship-showdown I wanted to write about Artihunter as someone who jokingly slapped them together pre-downpour and still thinks they are actually very compelling. Just not in the super soft love wins kinda way (Although I get why people like that more)
And the only way I know how to do that is talking too much so heres a far too long slug essay-
Obviously the slugcats don't offer a ton of characterization but theres not nothing to work with. Their stories, whether by their roles in it or the overarching themes do provide a backbone to work with. Even gameplay itself can provide a bit. (for some more than others)
Hunter, to me, is ultimately a story about selflessness. The goal is to revive Moon, which is very much an act of kindness from both Hunter and NSH. But the weight of that action is much more significant for Hunter- Hunter is deeply sick. They're on the clock, and for all their skill in combat none of that will ultimately help them to survive longer than their body can hold out. Moon is a close friend of NSH but that means little Hunter- Hunter really gets next to nothing out of helping them, and ultimately pays quiet a bit spending their limited time alive fighting to deliver that neuron so that someone else can live.
To spend ones limited days on helping another, in a game that very much stresses the unwavering cruelty of the world and nature- is pretty notable. (And you could even say that Hunter being the Hardmode of Rain World adds another layer to this)
And then we have Artificer. A storyline that very much stands out to people as more… villainous (so to speak) than the other slugcats. Artificer's story covers a lot of things. Trauma, violence, revenge, etc. Revenge is a bit of a selfish desire- That need to see someone hurt as they have hurt you. A punishment that ultimately does not fix whatever harm was done- but feels good to see because you were hurt and now those responsible share that pain.
Artificer's actions are founded in that need for revenge, their pups killed for overstepping boundaries they didn't know existed. Is it not fair for them to be angry at that, to punish the scavengers for their violence with their own? Why should the scavengers ever be forgiven when they and their pups were not? And that's how you get that loop- Harm for harm over and over.
The original action has been lost in a spiral of violence for violence. And here stands Artificer- their very spirit scarred. Not just because they sought revenge, but because they never ceased trying to scratch that itch for violence as an answer. Artificer only has two paths for their story- killing the scavenger king (Someone who, really, has little to do with the original 'crime' of the scavengers, but represents an important individual to them- as did the slugpups to Artificer), locking themselves as karma one for good and spending the rest of their life chasing creatures that no longer even fight back in a warped sense of closure- or to dissolve themselves in the acids of the void sea because they're too far gone to find any real peace.
They can't meaningfully recover from that state, not alone, twisting in on themselves. Even if they halt their actions, they've been using violence as a feeble defense against their own pain- violence that no longer has any real direction or basis. Artificer gets no real closure from killing the scavenger king. All they can do is continue the cycle, or try to scrub it away. No real peace in a prison of their own making.
So you have a creature, who even with a strict timer on their life- a body that will crumble to disease, spends its last bit of time on saving another. And another who was so caught up in the pain of loss that were eaten alive by their own anger, poisoned their own soul on such a deep level even self-proclaimed gods have no solution for them.
What peace can they offer each other? For Hunter, its only a fleeting moment of happiness- of selfish love, before their own body fails them. A bit of indulgence in something for themself. For Artificer, its a single, comforting thread to ground them again, something tangible to protect and care about again.
But thats a thread that will ultimately be snapped under the cruel indifference of the world. Hunters timer will tick down regardless of if it takes another with it. Its a tragedy- its doomed to end badly. Whatever good it offers to either of them to find each other will only provide the fleeting comfort of a band-aid that will be ripped away too early.
But all that can be worth indulging in anyway, if only for the moment. It doesn't change the ending, but the ending was never going to be happy.
Its can so yuri
656 notes
·
View notes
they have now revealed another character for ride kamens, hayate, and it looks like he's a kr jin homage? glad they confirmed that it's not only titular riders getting representation, but still, a pretty off the cuff surprise for me
yeah, Jin is a welcome pull, but a pretty weird one! I saw the post when it dropped (don't ask why I was looking at twitter at 3 AM) and the replies were. very confused. :') nice to see some Jin rep though! and if this opens the door to characters based on more deepcut riders, all the better!
of course, if they really want to stay true to the spirit of Jin, we know what he'll be like
188 notes
·
View notes