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#another one of my players' characters! i will be drawing all of them <3
solarespeon · 1 month
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this is rook he likes ravens a normal amount
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mariana-oconnor · 1 year
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Types of AO3 Summary
Option 1 - The Excerpt:
The quickest, the easiest! Find a section of your fic that contains the main premise of said fic and also showcases your writing. Copy paste that into the summary box. BOOM! Done.
Best used for any fic, unless it's so short the excerpt would be the whole fic.
Option 2 - The No Frills:
Just a description of the fic. No need for drama. No need to complicate matters. Keep it simple, keep it safe.
Example: "A short character exploration of Blorbo's thoughts after Daisy leaves."
Best used for short fics, poems and fics where the style/format is more important than the plot. Or fics that tie directly into a scene/episode from canon or another fanfic.
Option 3 - The Hook:
Draw the reader's interest by giving them a set up with no conclusion. Introduce the main character(s), introduce the status quo, describe an inciting incident, leave a question in the reader's mind.
Example: "Blorbo is a barista at a coffee shop, struggling to pay their bills, but after handsome rockstar Obrolb walks into their coffee shop they find that they have to decide whether a chance at love is worth the cost of fame."
Best used for mid to long fic where there's a strong premise and follow through. Especially good for AUs. Can be expanded for more complex plots or used multiple times in one summary for multiple characters or subplots.
Option 4 - The Sitcom One-Liner:
"The one in which [over simplified description of one of the main plotlines]" This is essentially 'boil your plot down to the very simplest statement you can, oversimplify if possible. The more bizarre or unhelpful the better.
Example: "The one in which Blorbo learns to like cake".
Best used for fics with at least a little humour in them.
Option 5 - The Rule of Three:
Three is a magic number. Find three key moments in your fic and just list them. That's it. Often ends with 'not necessarily in that order' if used for comic effect. If it's an AU, establish that quickly (i.e. 'Star NHL player Blorbo…').
Example: "Blorbo makes a friend, falls in love, and almost burns to death, not necessarily in that order."
Best used for anything, really. Three is a magic number. The human brain loves things that come in threes.
Option 6 - The Trope Lure:
Why bother describing the plot? We all know AO3 readers are here for the tropes. Similar to The Sitcom One-Liner just using tropes instead of plot. Often followed by the phrase 'that nobody asked for'.
Example: "The Space western / A/B/O / Mail Order Bride fic that nobody asked for."
Often tacked on to the end of The Hook or The Excerpt as a tl;dr.
Best used for fic that plays its tropes straight with no shame or second guessing.
Option 7 - The Pre-emptive Strike:
(Not recommended) You just wrote this fic, the self doubt is consuming you. You feel the need to apologise profusely for your existence for no apparently reason. You feel cringe, you think the fic is cringe, you want everyone to know that you think the fic is cringe in case they don't like it and judge you for it.
Example: "So I fell in love with this pairing and had to write this. It's weird and terrible. Lol! I suck at summaries! Sorry!"
Best used for no fics ever. I cannot stress this enough.
(Seriously, I am begging you, don't do this. If you're planning to use this option, rethink it and do one of the others. I guarantee you more people will want to read your fic.)
Sometimes added on to any other summary as a strange disclaimer. (srsly. don't.)
Option 8 - The Unapology:
Embrace the mayhem, embrace the deep dark depths of your soul. The opposite of The Pre-emptive Strike. A combination of The No Frills and The Trope Lure that truly gives no fucks.
You have committed crimes and you are proud of them. You know what your USP is and you're going to make sure your target market finds you. Look upon my works, ye readers, and despair!
Example: "There aren't enough tentacle fics in this pairing, so I had to write one myself!"
Best used for fics with controversial/polarising tropes with all relevant details already clearly stated in the tags.
Option 9 - The Interrogation:
What if you wrote a summary entirely in questions? What if your readers had to read the fic to discover the answers? Who knows what will happen if you do this?
Example: "What happens when Blorbo McBlorbo gets his wish and Daisy doesn't make it to the plane on time? What happens when Obrolb finds out? How will this change Daisy and Blorbo's friendship?"
Best used for... I honestly don't know. This style of summary does not vibe with me. Mystery fic maybe? Sorry guys.
Option 10 - The Multipack:
Got a bunch of shorter fics in one work? No way of summarising them all without a wall of text larger than the Great Wall of China? This one is similar to The No Frills in that you're not describing the plots themselves and similar to The Trope Lure in that often broader genres and tropes are mentioned. What links those fics? Are they all in the same fandom? The same pairing? The same challenge? Just slap that right in the summary. A chapter list with 1-2 word trope/pairing summaries can be included or not.
Example: "A collection of Blorbo/Daisy/Obrolb fics based on Tumblr prompts. Chapter 1: Regency AU Chapter 2: Werewolves vs vampires Chapter 3: Ghost!Daisy Chapter 4: Space pirates!"
Best used for (obviously) works that are compilations of fic.
Option ? - The Void:
I said The Excerpt was the quickest and easiest summary to do. I lied, well... I didn't exactly lie. What is quicker and easier than not having a summary at all? After all, that's what the tags are for.
Example:
Best used for... nothing? Write a summary, guys. Please?
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sukinapan · 6 months
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honestly would be pretty interested in hearing about all of them, if thats alright
it's no problem o( ❛ᴗ❛ )o i like talking about this
for context, apart from making personal art i'm also an artist and character designer at Smarto Club, so I don't know if these count as OCs but i have posted art of them here: Haco from >Bubblegum Galaxy and Teacup from >Teacup.
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you can check the steam pages on those games for more info if u like. i love all my characters but i don't usually make personal art of these two since i already do it as my job.
my newest Smarto Club character is a bit different since she's more in the style of what i'm doing personally so i want to make more art of her soon. her name is Abigail:
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she's a kid who likes reading about bugs and catching them but she never hurts them : ) this is a short game in early development but it's about catching creatures called angels. it's got horrorish vibes but i don't think the end result will be full-out horror, since it's also kinda silly...
then there's Peklo, it's a game for which i created the whole concept and story but the plan is to develop it as a studio at Smarto Club. i wrote more context for it on this post, but for the characters, they're my favorites to make art about at the moment. the main ones are Kiku (the cat) and Mi (the bunny):
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i recently created these human forms of them for fun but i'm not sure whether i'll establish them as canon or not... they're trapped in limbo/hell so there's space for them to have a past human form. they don't remember their lives but Kiku feels a deep sense of regret about things unkown to her and wants to break out of Peklo. Mi feels trapped in an eternal sadness, she longs to see the ocean, she can always hear it but has never been able to reach it.
the antagonist in Peklo is a frog entity called Guppy but i haven't really shown him outside of his froggy logo
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i also have OCs from my smaller games. there's Hlina that i created specifically for >this game that was commissioned to me for a zine. i don't have any plans to use her again for now but i might make more art of her in the future for fun. she's part of a strange dream realm and is hostile to the player:
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there's iro from the >game with the same name who's my oldest game OC. i created that bitsy game for her story but she existed previously in my art degree final project, it was a version of the same story but just a section of it. it's a dream of mine to create a full-fledged 3D game for her some day.
she's a bit of a defective space exploration robot, sent to explore planetoid Iridium-3 in search of human contact. it's set in a future where humanity has dispersed among the whole galaxy so lots of groups have lost contact with each other.
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my latest game OC is Michtat, a wizard cat that i created just for this silly zine.
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lasty, there’s the characters from my comic that I’m working on, called The most distant planet. the main characters are Victor and Mitya, two 9 year olds whose families end up living together.
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i'd say these are the dearest characters to me of all. i don't post as much of them because they're mostly in the shape of comic pages and it doesn't spark as much interest as my games. i love drawing them though.
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they’re both little weirdos who isolate themselves and don’t fit in much with other children, so the friendship they develop is very special to them. they have almost opposite personalities where Victor (darker hair) is very shy and dorky but also very sweet to everyone, while Mitya mostly gives 0 fucks about what anyone thinks or says, he blurts out whatever he’s thinking and just wants to run around wild.
the story is mostly slice of life-ish but there’s also a science fiction element ^-^ Victor is obsessed with things like ghosts, aliens, etc but Mitya thinks it’s all just dumb tales.
another important character is Alyosha, Mitya’s 17-18yo brother. he doesn’t know how to talk or relate to his little brother and is kinda weirded out by him. they where very close when they were younger, but when Mitya was 2 he had an accident that Alyosha feels guilty about, and has been somehow different ever since.
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he still worries about his little brother and how isolated he is, though. at the beginning of the story the two of them live alone with their grandma who does love them but has kind of a cold and distant personality. 
Alyosha was the type of kid to be considered “gifted” but now feels completely burnt out and had to repeat a grade at school. he felt so humiliated by this he eventually stopped going entirely, so he now works part time and just studies at home. he cut contact with his old classmates but he still has 2 best friends from the last few months he spent at school in the grade below, Manon and Min Na. they’re the kind of friends who just show up unannounced at his house and job, and are very involved with his family’s life.
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i’ve also included Min Jie in some art, she’s Min Na’s younger cousin and comes into the story later:
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i should have like character sheets and stuff for all of these OCs but i’m the kind to just jump head first into drawing/modeling lol, that's why i included all these finished illustrations.
i really wanna publish this comic, i’ve been working on it for a long time and i’m currently waiting for the results of a public funding application here in my country to decide what i'll do next.
hope this could be of interest (^人^) thanks for the ask!
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fitzs-space · 1 year
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I want to talk about all the details I put into the Ties comic cause I worked on that thing for like a week and my brain likes to think about many things
Anyway, pspspsps I'm info dumping about my own designs gather round.
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Notes for the character designs themselves
-The colours show if they are Red/Yellow/Green are different per character. Tango with bright colours, Skizz's are cool and dark, Impulses are more yellow, and Ethos are more desaturated. -Not all characters in the Life Games will get colour indicators in their eyes, the fact 3/4 of the designs here have it is unimportant shut -Impulse has a heart knot in his tie!! Look at it!! -Impulse cannot tie a tie. Tango does it for him. -Tango having his tie undone is his own choice -The choice of them having/not having pupils is intentional. -Etho only has the one on one side, maybe its cause the red eyes a little fucky in the vision, who knows though -Impulse has i's in the eyes -Skizz just straight up doesn't have em, but I normally don't draw pupils with that iris shape anyway. something something normally only draw that iris style with certain magical characters -I just stopped drawing with Tango with iris' at some point, idk -Skizz is designed as a fallen angel. that's why the halo's are all separated/broken, and why you can see darker feathers growing -maybe Impulse used to help him dye them white cause of some insecurity, maybe not -the lower his lives go, the less dark feathers are seen in his wings. like a cruel joke the watchers get a kick out of
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-mullet Skizz MULLET SKIZZ!!!!!
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-Etho is a sentimental mf /pos. they will keep and make a lot of patches for memory's and stuff. notable patches are, The NHO patch, a creeper cause of general Spazz, Canada flag cause Canadian /j, I normally add rainbow ones for the button saga of s7 but forgot to this time. -the rings are from all their divorces /J -the colours on the rings correlate to their owners (Bdubs, Cleo, Joel) lives. ie will be red if one of them is red kinda thing.
think that's the most of the design thoughts, now the Details in the comic itself,,,
-Skizz is the kinda mf who would fiddle//stim with random things in his hands. Many times its other peoples hands -dude will just hold peoples hands randomly when talking to them, team Ties just got used to it -That's why Etho took so long to notice the bracelet!
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-their ass isn't phased by this kinda stuff anymore /hj -Skizz just enjoys contact man let me be -Throughout most of the comic Skizz has some sort of contact with Etho
-Tango and impulse also end up giving Etho bracelets as well -All the bracelets Etho gets share their colour indicator + the colour form the person who made it!
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-you can see the colours slowly shift when Skizz ties on the bracelet, something something the magic of the world does some shit sometimes man.
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-Skizz taught Impulse how to make the bracelets, so they have similar styles, Skizz's is more of a simple braid style though. -Tango went for something that took longer to do. it is a little scuffed /pos
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-Ethos been getting their ass handed to them the episode before this, had to rightfully reflect that. you know? /j -the Slashes across their chest where form when Gem/Cleo killed them twice in that one episode. -The bite was originally supposed to be cause of Scars dogs. But someone in a reply made a joke about it, and frankly I think it'd be funnier if it was cause of Joel or some shit like they said.
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-Had the axe as more of a battle-axe style. It was something Impulse made for Skizz (I forget who actually made it//Didn't want to go back to check) -I like showing characters having specific styles/ways they make armor and tools. -It's fun to show characters with tools and armor that can be distinctly seen as being made by another player
-That being an axe Impulse made adds more weight to the narrative of this moment and I want people to cry -something something for Etho its a moment of taking a weapon that Impulse made to protect Skizz, and using that as the tool that finally kills him -For Skizz this is a moment of his trust and care for his teammates. Being surrounded by people that he cares about and tokens that show their love for each other.
-Suffer, I could have been angstyier, and I will be actualy.
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-Skizz is the one putting the axe to his own neck in this moment. Etho is putting as little force into it as they can. -Red king parallels who- -Etho also gets cut by the axe, something about sacrifice and how no life/time can truly be free in these life games -The blood wasn't actually intended to be golden ichor, I was just lazy and didn't want to draw red blood// wanted to have the cool lighting effect -Etho has the same colour in their blood too so, take it as you will
-I've had this comic planed since EPICODE ONE. had full intentions for it to go angsty in the end, and dam if the narrative didn't play right into my grubby little hands.
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-I also just love how well I could parallel the moments in this comic. the comparison of the pages where both their faces are visible? the Joy in ethos face turning to complete anguish? the fact Skizz never stopped smiling? the way both moments start with an outstretched hand, and end with Skizz still holding onto Etho in a moment of trust? beautiful
-all the pages in the second part of the comic were framed specifically so I could avoid drawing Skizz ass.
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princepotatosack · 3 months
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What If Choices' Race-customizable LIs Had Surnames Reflective Of Their Ethnicity?: An Experiment Just For FUn (Part 1/3)
As we're probably all aware, Choices has been going ham on their formula of "one LI whose appearance is choosable" for the past few years (ever since they started drawing criticism for narratively favoring white male LIs, i.e., when the Ramsey bubble finally burst; draw your own conclusions), and these LIs almost always have canon names or default names associated with white Anglo Americans. This is one of several reasons these LIs are described by players as "white-coded", or written as if they are white men with any changes reduced to a one-line afterthought, which kind of nullifies the point of romancing an LI of color.
Getaway Girls impressed me with branching that gave two of the six Jordan appearance options (the ones described in the asset files as "Indian") the surname Paudwal, as opposed to the other options that had the surname Parker. And then they NEVER DID IT AGAIN (ingnoring Kiss of Death cause it was a weird case I don't know how to categorize)!!
So here's me assigning surnames to race-custom LIs of other books because it's fun for me:
DISCLAIMER: The Choices single LI formula has for the most part consisted of a white LI, a Black LI, and one or occasionally two other option(s) of varying races. Framing it as white, Black, and "wildcard" raises a lot of questions about racial dynamics and percieved binaries in the United States which are NOT the point of this post but I didn't want to not address it. Also have to address that I will not be assigning new surnames to the Black LI options since most of them are American and a lot of Black Americans have Anglo surnames due to the community's history with enslavement and enslavers, and Choices has simply not given us enough lore to determine if each of the custom race LI Black options are African (or another background) and which languages are a part of their heritages. Would really appreciate if they started writing more African LIs though. Also, similar reasoning applies to face options described as "Native American" in the files re: American colonization.
ALPHA
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Channing Luna
These face options are described in the files as "Hispanic". Luna was a Spanish-language surname sound match for Lowe, and plus it also means "moon"!! Yippee werewolf theme!!!!!
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Channing Liu
These face options are described in the files as "Asian". The Chinese surname Liu was just the closest sound match to "Lowe" tbh.
BABY BUMP
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Clint Kao
This face option is described in the asset files as "Asian". He reminds me a little of the Taiwanese actor Godfrey Gao (rip) so in my head he's Taiwanese like meeee!!! Which sucks cause I didn't like this LI that much lmao. Anyway Kao is the Taiwanese spelling of the surname that is Anglicized as Gao in Chinese Pinyin so I gave it to him cause he reminds me of Godfrey Gao (rip). Not a spelling match but then again there aren't any Chinese surnames that start with the same letter and sound as Covington (e.g., Chang and Cai both start with the letter C but start with the sounds "ch" and "ts" respectively.).
DIRTY LITTLE SECRETS
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Charles Quiñones / Charlotte Quiñones
These face options are described in the asset files as "Hispanic". Went with sound matches since there aren't many (any?) Spanish-language surnames that start with K like King.
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Charles Kim / Charlotte Kim
These face options are described in the asset files as "Asian". I thought Kim was a pretty good sound and spelling match for King. But it did make me realize that although Kim is the most common surname in Korea by a lot, a Choices Wiki search revealed to me that there's only one character in the entire Choicesverse with that surname and it's the FBI guy from Veil of Secrets?
DISTANT SHORES
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Edward Mao
This face option is described in the asset files as "Asian". I originally chose the Japanese surname Morishima because it was an initial spelling match, multisyllabic, and had the ending "ma/mer" sound, but I wanted to honor the great Ming Dynasty Chinese tradition of piracy and its far-reaching legacy. So I went with the Chinese Mao.
Also I know he's canonically from like England which would explain why he's an 18th-century Asian man with an English first name but just for fun if he was from China I think he would be called Mao Aiwei. Or Morishima Eiji if he was from Japan.
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Edward Montoya
This face option is described in the asset files as "Hispanic". Montoya was a relatively close Spanish-language sound match.
And if he had a Spanish first name too he would be Eduardo Montoya ovb.
THE DUCHESS AFFAIR
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Nathaniel Pandit / Natalie Pandit
These face options are described in the asset files as "Indian". Not a lot of sound matches for Pippin but the Sanskrit surname Pandit has the intial "P" and the ending "i" sound, plus it means "scholar" and fun fact, this word is also the origin of the English term "pundit".
Also since in my research I learned that the vast majority of Indian immigrants to England in this time period adopted English language aliases for use in English society, I came up with some potential real names for these face options: Nathuram for Nathaniel and Nalini for Natalie.
FIRST COMES LOVE
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Blake Mai
These face options are described in the asset files as "Asian". I decided on Mai since it could be Vietnamese or broadly Sinophone.
FOREIGN AFFAIRS
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Blaine Juárez
These face options are described in the asset files as "Hispanic". Not any Spanish-language surnames that start with the letters "Ha" as far as I know so I went with a sound match.
GUARDED
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Ash Harada
These face options are described in the asset files as "Asian". The Japanese surname Harada is a sound and spelling match and also one of the most common surnames in Japan! EASAYY!!! Though headcanoning them as Japanese brings the total number of Choicesverse Japanese-Americans Named Ash to three. Laugh out loud.......
Part 2
Part 3
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fushitism · 26 days
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the chemistry in my brain is altered in unspeakable ways whenever i think about Sans.
JUST WHO EXACTLY IS THIS GUY
its so easy, almost too easy, not to take him seriously and its exactly why his character can often be, well, i wouldn't say overlooked, this guy's pretty popular, but his traits tend to be.... diluted?? simplified??? for lack of better words..?
like yeah, he likes ketchup. yeah, he's laid-back n "lazy". yeah, he's a punny guy. yeah, he goes above n beyond for his brother's happiness... but what else?
do we even know much about papyrus? that guy's whole deal deserves a whole separate post!
CAN WE PLEEAAASE RECALL HOW THIS PIECE OF LORE WAS CASUALLY (in true toby fox fashion) SENT TO OUR EMAILS ?? NEVER TO BE ELABORATED UPON EVER AGAIN
why'd sans have to pull a sock incident on us at a time like this </3
PAPYRUS DID NOT MEAN IT SO LITERALLY AND YOU KNOW THAT, SANS, YOU JUST WANTED TO BE A LITTLE SHIT!!!!!!
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their life before snowdin.. oh what i'd give to hear all about it...
this got me thinking, though.
we know sans likely has an affinity for quantum physics, temporal complexities and astronomy (though the latter is irrelevant to the point i'll be making)
he can teleport for God's sake why are we so unfazed by that
aaaanywho,
so like his Workshop. the one with the broken machine, yeah. look at what toby's once said abt it
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why would they (who i assume r alphys + sans ?) try so hard to fix it? it's not like its the CORE (the machine said to be the source of all power 4 the undergound)
what's so important about this rusty, clanky pile of scrap metal?
....
haha lol, remember this?
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remember this (x2)?
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there's an abstract them here, and its clear he's not talking abt papyrus, frisk or even the player if we were to try n reach so hard.
could it be he is refereing to those in the picture with him?
if so, they must really mean a lot to him
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so let's get this straight:
- we know the skelebros were NEW additions to snowdin
- we know they had an OLD life, the picture at the workshop further proving sans also had a social circle, one beyond frisk's recognition which totally strikes me as odd, given this child has been ambushed by almost all monsters at that point
- sans knows about timelines. sans messes with time and space. it's heavily hinted sans has worked in quantum physics (the book[s] found at his place) and he apparently also has some abandoned, broken machine in his workshop (one of which he's presumably tinkered with)
- as a lost soul (but also in geno), sans demonstrates his intense defeatism and resignation saying this like,
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.... is sans trying to go back somewhere? do the skelebros come from a different world? a grassy place? r the residents of said place related to the picture in any way? does sans miss them? were they family? friends? lovers?! whoooooooo!1!!1 when!!! where!!!!! what is going on, toby!!!! PLEASEHWHWUE
[inhale]
but you know what, this is fine. pssssh, we don't need any of these answered, haha! no waaay! because while the UT fandom's in up in flames about such matters, toby's probably out there drawing yet another sans x reigen art piece to dish out when we least expect it (please let it be on my biryhday please let it be on my birthd)
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theresattrpgforthat · 5 months
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Games for one? Most of my experience is with dnd 5e but getting groups together is always a pain.
THEME: Solo Games
Hello friend! I see you've given me plenty of license to go wild with the recommendations, so I hope you like a nice little selection of different genres!!!!
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Space Jellyfish Overhead, by Spring Villager.
This is an ancient place, known only as Land. The people of Land seek to live in harmony with the sea and the sky. Once a generation, a bloom of giant jellyfish fills the skies above. The Visitors descend, stay a few days, and then leave for many years. Nobody knows why they come or where they go, but the Elders teach that they are messengers from the stars.
A select few possess an innate ability to communicate with the jellyfish. Known as Jelly Watchers, these individuals journey through wild places in search of signs heralding the Visitors’ impending arrival. They listen to the jellyfish songs, learn their secrets, and share their wisdom with the people of Land.
Players journey through wild areas, seeking signs of the Visitors' arrival. The game blends introspective journaling with deep time. Players uncover lost truths, assess threats and chart a path forward for their community—all influenced by the strange space jellyfish above.
I love the premise of this game. It’s 2 pages long: rthe first page gives you play instructions and some basic setup, while the second page is an oracle that you can use by drawing cards from a playing card deck. The game occurs over four acts: Searching, Arrival, Jelly Days and Departure. You roll dice until your character finds Jellysign; then you determine what the Jellyfish looks like. Jelly Days uses the oracles on the second page to determine truths, threats and tasks conveyed through messages; you then take time to decide how your visions convey these messages. The final stage details your departure from the meeting withe the Jellyfish, as you decide how your messages are received.
Overall, if you love eerie settings and deciphering prompts in the process of creation, you’ll like this game.
Gunslinger, by KLN Games.
You’ve arrived on a strange swamp planet. A powerful curse threatens the land, and you are the only hope to stop it. 
Gunslinger is a scifi-fantasy journaling TTRPG with Flintlock pistol combat. Can be finished in 2 to 3 hours. You play as a Gunslinger, a sort of freelance hunter who has been recruited to help bring an end to the decaying state of the world.
This is another game that feels more akin to a dungeon delve than an interpretive experience. You will build a character with stats and attacks, and you are given a swamp map to explore with various locations and NPCs that may help you or give you quests. The brochure itself has a very definitive style that I really like: it’s simple, but communicates the feeling of the setting.
Escape from Charybdis Station, by Kaid Brenen Sacander.
You are a Myrmidon, an elite servant of the queen of the Attala Star Empire. You stole the secret weakness of the enemy’s star-eating superweapon, and must return it home for any chance to save your people.
While fleeing your pursuers, you were caught in the FTL-disabling zone of Charybdis Station, a massive, ancient Precursor relic that has ensnared generations of careless star travelers in its net.
If there is any hope to save your home, your people, your queen, you must traverse the myriad depths of the station, battle or avoid the perilous Custodians, locate and disable the FTL dampeners, and Escape from Charybdis Station!
This is a solo game using the Firelights SRD, which is a system inspired by metroidvania video games. The game itself fits on a double-sided brochure, but it fits a lot on there. You have three approaches and a fatigue meter. As you move throughout the world, you pull from a deck of cards to determine where you are, and use them to build a map that your character will be able to explore. You also have a task that you need to fulfill: in this case, Disabling the FTL Dampeners. You will roll for events, but also to determine whether your character succeeds or fails at certain tasks. If you like a game that is less procedural and more suited for dungeon delving, this is the game for you.
The Familiar’s Rebellion, by ToriBee.
In The Familiar's Rebellion, you play the role of a magical creature bound in service to a formidable witch. Aided by a deck of tarot cards and a Jenga tower, your destiny is literally in your hands. The Major Arcana cards shape your tasks, handed down by your master, while the Minor Arcana cards weave intricate tales of your everyday life and relationships with other magical beings.
The suits of the Minor Arcana - Wands, Cups, Swords, and Pentacles - guide your actions and choices. Navigate the demands of your servitude (Wands), manage the ebb and flow of your emotions (Cups), carefully plot your rebellion (Swords), and handle the inevitable consequences of your actions (Pentacles). Each decision you make influences the game world and determines your path towards freedom.
But the stakes are high. Pull a block from the Jenga tower each time you face a consequence and should the tower fall, your rebellion has been discovered. It's a delicate dance between obedience and defiance, comfort and risk, servitude and freedom. As a Moth, a Raven, or another mystical creature, will you gather your strength, outwit your captor, and finally taste the sweet air of liberation? Dive into this solo RPG and create your own tale of magic, cunning, and freedom.
This game might require you to acquire a tarot deck (and a Jenga tower) if you don’t currently own one, but I appreciate the way the Jenga tower can keep you in suspense. The game also looks really pretty.
In Service of the Fey, by Christina Evans.
You are in the service of the Fey. You have survived until now. You have four seasons left in their service before you will be released.
This is your story of your last year in Faerie.
In Service of the Fey is a deck and dice based storytelling game for solo play. Using a standard deck of cards and single six-sided dice, you tell the story of your year in service to the Fey and the Fey who change you for better or worse.
A short journaling game, this is a great setting for fans of high fantasy. Your character will navigate four seasons in the service of the Fae, after which they will return home. This is a pretty short game, so it’s great for folks who just want a chance to experience something interpretive to see how they feel about it.
The Hands of Gods, by KMST.
Mechs are a common sight in many stories, but where do they come from? This solo journaling game has you chronicle the lives and work of those who are responsible for making the massively complex mechs that we take for granted. To play, all you will need is a regular deck of 52 playing cards, and a way to chronicle your story.
The game consists of three phases. In Setup, you decide on the background, context, and theme of the mech and your character, as well as your playstyle. In Construction, you draw from the deck to determine what events happen as you make progress on the mech, and in Journey, you take a wider view and see how your mech fares as it goes off to battle, and what becomes of it.
Created for the MechJam of 2023, this is pretty substantial for a solo game - 18 pages long! I especially appreciate the worldbuilding tool that helps you set up exactly what kind of setting this mech game takes place in. It doesn’t assume that you want a space game - you can play fantasy, post-apocalypse, whatever your heart desires. This game is more guided than other interpretive games, asking you plenty of questions about your character’s beliefs and workplace before giving you various oracles to fuel your journal entries.
Previous Solo Game Recommendations
Free First-Time Solo Games
Crafting and Exploration Solo Games
Short, Daily Solo Games
Character-Focused, Lighthearted Solo Games
First Time Solo Games
Lighthearted Solo Games
Wizard Solo Games
Solo, But Not Alone
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k-chips · 1 year
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Abebbandjowbos so i love your dadvell au (get arven some good fucken parents 2k22) but i see this and raise you; Clavell also becoming a dad to player character
1: Arven, in Japanese, refers to the himself as an older brother to player character iirc
2: canonically has absent dad like all other player characters
3: he and PC grew close over the whole Operation Starfall thing
4: Found family with whole Area Zero game means they’re all siblings now, Your Honor
Thank you for coming to my TEDTalk
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HE’S EVERYONE’S DAD, YES.
I plan to draw or write something about Clavell and my character (who I’m gonna keep call Juliana cause I still don’t have a name for her) because I want Juliana to see him as a parental figure and all this. (Daddy issues strike again). She doesn’t have the best father, she doesn’t even see him much since he’s in another region. So, during the Operation Starfall she was like “Oh my gosh, I can’t believe this dorky old man is the perfect dad ever????” And went on with it ahah
Penny as well. Maybe not as deeply as Juliana but she also started to see Clavell as someone she can count on, you know? He helped her and her friends like no one else ever did, he tried to understand them instead of judging them.
Nemona, being the president of the academy student council, is very close to Clavell on a daily basis, they’re basically besties and she knows she can counts on him for everything, even when her parents aren’t exactly the best and most present people ever, you know? They often buy each other coffee (I did that with one of my fav teacher at school lol) or tea and chat about everything and battle, ecc.
((Also, thank you🥹))
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avelera · 6 months
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Authority and the Urge: Morality and Redemption in Baldur's Gate 3
Theme 1: Domination vs. Freedom as an Alternative Moral Axis to Evil vs. Good
One thing that makes Baldur's Gate such a pleasure to play is that the writing team had such a clear understanding of their themes. Good and evil are not the clean-cut alignments of the D&D world. Rather, they reimagined good vs. evil along more subtle lines of domination and control vs. personal freedom and healing. For the most part, they are remarkably consistent without being preachy, which is no mean feat. Nor do they say you can't dabble in the morally ambiguous, indeed, all the Companions have dabbled in the morally gray and you are invited to draw your own line as to what behavior you find acceptable for them. Even Wyll and Karlach, the most morally upstanding, have made deals with devils for the greater good, and been press-ganged against their will into fighting for an evil tyrant. You are given the choice to say there is no redemption for even these unwilling moments of moral impurity, if you so choose. You can reject Gale for not telling you about the Orb immediately. You can kill Astarion for being a vampire, which isn't his fault. You can criticize and reject Shadowheart for her Shar worship and thus never learn the full extent of how much it was not her choice to join in the first place. You can also urge companions like Gale, Astarion, and Shadowheart to give in to their worst instincts and become true monsters, which brings me to the next important theme.
Theme 2: What is the Worth of a Single Life?
When speaking of themes in BG3, another major one is the power of one person to sway the path of others in their lives towards good or evil. One hand extended in friendship can draw Astarion back from a painful and self-destructive existence, the pursuit of power to insulate him from pain and harm that ultimately would lead him to perpetuate the cycle of abuse he suffered under. There are clear implications of how much the Companions life is changed by their encounter with the player character, in a really touching dynamic about the importance of one life to another, which also works as a game mechanic, imbuing your interactions as a player character with the satisfying power fantasy of being able to have social impact on your Companions as friends, loved ones, or (in an evil run) victims of your sadism. You can make or break them.
Which brings me, finally, to the Dark Urge. It's clear to my eyes that the Dark Urge was originally planned as The Custom Character path. What I imagine happened next, however, is that they realized that there were hard story beats in the Dark Urge's narrative, certain deaths for example, which would be supremely limiting and unsatisfying for many players, who would chafe against the lack of choice.
The Dark Urge is a fantastic novel character, since characters in a novel don't have to do what the reader would do, but video games with their interactive nature usually require a bit more freedom of choice for players to be satisfying. Obviously there are exceptions to this rule, but in general it's very challenging and rarely attempted in video games to put the player-controlled character into a situation where the player loses agency, where the character dies without player freedom to prevent it, makes choices contrary to what the player character would do in a game that otherwise offers choice, or that simply kills the player character without the option to avoid that fate. It can be done but it's very very tough, some of the biggest complaints leveled at RPGs like BG3 or Dragon Age games is when the narrative takes choice away or makes the character make choices, unavoidably, that players would not make or would fight to avoid if they could. They are often the center of the greatest fandom ire. So that's why I think the OC Tav with the blank backstory was created, for those who chafed at the lovely but restrictive narrative arc of the Dark Urge.
Mirrors of Morality: The Dark Urge's Redemption
I mention that I think the Dark Urge is fundamental to the core design of the game because their narrative path so nicely mirrors the other Companions. A blank-slate Tav is wonderful to work with, and very freeing, but you are left with the slightly hollow feeling of not having nearly the level of trauma or issues to work through that the Companions do. Your character has no past and few opportunities to form a coherent narrative that precedes the events of the tadpoling the way the others do. From a gameplay perspective this is of course nearly impossible to do otherwise, they can't anticipate every RP headcanon a player might run, but they can offer one with the Dark Urge who has the same sort of deep dichotomy and divide in their backstory that the others have.
That said, I completed an Evil Dark Urge run before I completed a good one, despite rolling two attempts at a good Dark Urge before stumbling onto an Evil Dark Urge that worked for me (an older drow matriarch, for those curious).
The reason I struggled was because I couldn't imagine a Good Dark Urge with agency in their prior life. My evil Dark Urge was a willing partner of Gortash and Thorm. One reason I made her older was because I imagined her as mature, worldly, cruel, sadistic, and completely on board with the plot. The amnesia was only a brief interruption to her plans, a distraction. Once she recalled enough of her life and previous goals to piece together her part in the Dead Three plot, she went right back into enacting it and, in the end, won, becoming the unquestioning ruler of a world of thralls in Bhaal's name. If anything, the dialogue options that implied that Bhaal was the one controlling her, or that she had done anything but make her own choices were almost insulting. This woman knew what she was doing, beginning to end, with the amnesia as only a minor interruption.
But this interpretation of the Dark Urge was based on the letter we find in the Dark Urge's point of view, where again, they show no unwillingness to be an agent of the Dead Three plot. Gortash's warm welcome further cemented the view in my mind: the Dark Urge knew what they were doing and was a willing evil participant.
So how, I wondered, can anyone justify a Good Dark Urge? Not saying it can't be done, but how?
The implications I found troubling at first were that anyone who was evil would become good if they were simply removed from their environment. It had a ring of a sort of natural innocence, a sort of "noble savage" worldview that all of us would tilt towards good if our minds were wiped clean. Optimistic in some ways, very dangerous in its implications in others. Then I realized it wasn't a statement. It was a question.
Theme 3: Nature vs. Nurture
I then realized that nature vs. nurture is actually everywhere in BG3 side plots. Another reinforcement of the fact the Dark Urge storyline is baked into the DNA of the story. You have the Githyanki egg plot, Baelen's memory loss making him a good but absentminded person (which can be undone if you give him noblestalk, when he reverts back to the cruel man he was), heck, even the owlbear cub can be given a loving home where he thrives. You are shown, over and over again, stories where you can choose and contribute to and ponder whether or not evil is a product of nature or nurture, in a way that's incredibly relevant to pondering the Dark Urge's path forward under amnesia. Was this Bhaalspawn evil by nature or by choice? It's very juicy stuff.
Furthermore: all of the companions actually offer ways to rationalize the Dark Urge and choose a path forward for them to fall back into evil or move forward into good. This is because the writers of BG3 are actually superb at thematic mirroring. Each Companion can be a mirror for one way to understand the Dark Urge, how they were evil in the past, and how they could choose to change.
Shadowheart: Indoctrinated into the cult of a cruel god from childhood, you grew up in a world where the only moral compass you had was utterly controlled by those around you. You never knew a different world than the cult of Shar/Bhaal. Now with your memory wiped, you have the option to listen to the voice deep down that says the cruelty demanded of you by the little you can remember feels wrong or even follow the good examples of your newfound Companions to see a different way to live. Maybe you always had goodness in you deep down, but the society you knew channeled you towards evil that you're only now free of, albeit with a past full of holes you're trying to fill in again.
Karlach: Maybe you were never a truly willing participant in the Bhaal cult. Incredibly skilled at killing, yes. Perhaps a bit morally flexible to get involved with figures like Gortash. But ultimately, when you were whisked out of the bloody war and world that you were immersed in by circumstance, you saw your chance to get your old life back from before the Bhaal cult and you took it. Baldur's Gate is your home. People like Karlach are the ones hurt by the actions of the Dead Three Plot that you might never have put a face to if you'd never been taken from that world. Now that you see the harm caused, now that you're free, you can finaly become your own person again after being a foot soldier for evil forces.
Lae'zel: You were a true believer in Bhaal's cult. You grew up worshipping your evil god. It's the only life you knew and the only life that gave you meaning. You were a willing participant but before now, you'd never known any other life. However, through exposure to other people, other cultures, other ways of life, you're beginning to see that there are ways to live outside your narrow life of indoctrination in violence. The final blow comes to this worldview when you learn that your beloved god is completely fine with your destruction. They allowed Orin to take your place. Bhaal/Vlaakith would see you destroy and enslave the world for their own glory and be perfectly happy to destroy you at the end of all your hard, devoted work. You did not sin against Bhaal by rebelling against the full horror of his cruelty and negligence towards you, rather, Bhaal has sinned against you.
Gale: You were the beloved Chosen of Bhaal. Coddled, cradled, told you were special and perfect and wonderful. Of course you happily participated in the Dead Three plot, you lived a charmed life as the elevated darling of your deity. But then something went wrong. You were cast out. You've awoken lesser than you were, your body betrays you, you've lost knowledge that once made you walk among mortals as a near-godly figure. And it seems like Bhaal/Mystra doesn't care, as you wander the wilderness. You're hurt. Betrayed. Tadpoled. Orin has taken your place so easily, just as Gale was cast aside so easily. You don't know what you did wrong. You're angry. Resentful. How dare Mystra/Bhaal cast you aside so easily? They offer you a solution to get back into their good graces which require a complete denial, a complete destruction of yourself - becoming Bhaal's chosen once more or blowing yourself up for redemption. Ultimately, the way forward is in choosing yourself and relying on your own cleverness, rather than being seduced back into their circle of influence.
Astarion: Bhaal was a cruel master to you who controlled your every move. That doesn't mean you were a nice person though, or you didn't enjoy murder. But now you are finally free of Bhaal/Cazador's immediate reach. They cannot fulfill their evil plot without you. You can destroy them now, undermine them, or replace them - fulfill the Dead Three plot in your own name. Or you can take this chance once finally outside their grasp to rediscover who you really are, what you want, all the while your hungers drive you towards continuing to take the lives of others. But perhaps the help of new friends can help you deny these urges and steer you towards being a new person. What that new, better person is, what they even look like, is unclear to you, you've never really had positive influences. But maybe you can find it together.
Wyll: You lived your own life before you ended up in Bhaal's plot, as Bhaal's chosen. But that life was stolen. Now, through circumstances beyond your control, you have disappointed your father. Is there a way to escape the reach of Bhaal's control, Bhaal's pact? Will you sacrifice your soul to redeem yourself in the eyes of your father?
Honorable Mention - Minthara: Tadpoled and controlled by the Absolute, you are now set on throwing down all old gods that once thought to control you. Maybe you'll take over the Dead Three plot in your own name. Maybe you'll just take pleasure in tearing it down for your own reasons. Either way, your gods have sinned against you, the cult of the Absolute controlled you, and now you are unleashed to take vengeance.
With the Dark Urge, any one of these paths can provide a map for how to imagine your life under Bhaal's cult. Any one can provide a map for how to make use of your newfound freedom and to justify becoming a better person and saving the world. Or choosing not to.
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ebookporn · 8 months
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The Dungeons & Dragons Players of Death Row
For a group of men in a Texas prison, the fantasy game became a lifeline — to their imaginations, and to one another.
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When Ford first overheard the men on the old Huntsville death row playing D.&D., they were engaged in a fast, high-octane version. The gamers were members of the Mexican Mafia, an insular crew that let Ford into their circle after they realized he could draw. The gang’s leader, Spider, pulled some strings, Ford recalls, and got him moved to a neighboring cell to serve as his personal artist. Ford earned some money drawing intricate Aztec designs in ink. He also began to join their D.&D. sessions, eventually becoming a Dungeon Master and running games all over the row. Playing Dungeons & Dragons is more difficult in prison than almost anywhere else. Just as in the free world, each gaming session can last for hours and is part of a larger campaign that often stretches on for months or years. But in prison, players can’t just look up the game rules online. The hard-bound manuals that detail settings, characters and spells are expensive and can be difficult to get past mailroom censors. Some states ban books about the game altogether, while others prohibit anything with a hard cover. Books with maps are generally forbidden, and dice are often considered contraband, because they can be used for gambling. Prisoners frequently replace them with game spinners crafted out of paper and typewriter parts.
READ MORE
When I worked for TSR, Inc. back in the day, the letters from prisoners requesting D&D books and modules came to my desk. You would be surprised how many we got. Getting product to prisoners was difficult and each prison had different policies. The letters were always from prisoners, not prison staff or librarians. The prisoners had to piece together what their local policy or issue was and how to get around it. Most could not. Shipping products directly to a prisoner, even for free, was usually out of the question. Prisons looked at D&D not as a game but as a tool for planning escapes. (Terms like "dungeon crawl" on the product didn't help.) The majority of the time the only viable option was to get the local prison library to stock it. I would do my best to track down the local supplier for the prison in question and forward the information to our sales rep from Random House for that territory to reach out. It was more likely the Random House rep rather than our own Hobby Channel reps would have a relationship with the librarian or prison purchasing board for their other books. In the 10 years I was involved in the sales and marketing of Dungeons & Dragons I received 3 thank you letters for getting the game into a prison. ~ eP
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sevencolorsatlast · 1 year
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Playing Uno With Creator [Drabble + Tierlist]
Hello! I'm back again with another post! And, this time, kind of an experiment but my ask box is open if you have any thoughts to share!
I'm also drawing something related to this post, so stay tuned :3
Other Notes: Default SAGAU / GN!Reader / Drabbles + Tierlist / 200+ Words
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Your presence is usually pleasant for your beloved followers. They often don’t have a problem offering you their assistance or teaching what they are interested in. Some are busy, sure, but they free their schedule to assist you with something important. 
One day, you have an idea. You want to make the a deck of Uno, you asked Albedo for help with what you had in mind by showing rough drafts of the drawings you did (no matter how horrible they are, he is impressed by your idea). You can’t bring a deck from your world so you need to make the first one in Teyvat, right?
Since TCG is popular, you know Uno is going to be popular in Teyvat too. You can feel it. Albedo starts working on the designs during his breaks and shows them to you, seeking approval for what designs he has in mind. After skimming through his sketches, you picked the one that’s similar to the deck. He starts polishing the chosen sketches and starts asking how the rules work. You said you’re working on the manual, telling him the rules are pretty simple compared to TCG which has dice and other rules that the player has to keep in mind. 
While waiting for your deck to be completed, you also tell this to your followers who usually hang out with you and they all said they can’t wait to try out your card game. Their Creator’s casual/party card game.
Once your deck is created, you tested it out with your followers by inviting them (you decide if they are alone or in a group). You always explain the rules first and hand them the manual if they get confused.
The first time they play with you when you invited them [Tierlist]
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(I have an explanation on some characters but I will explain them if you send an ask! As previously mentioned, this is an experiment post of mine so feel free to share some thoughts. I'm interested hearing about the tierlist hehe)
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yaboyhoney · 1 year
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Okay just read Self aware swap!Submas x reader. I need a part 2! I wanna know what happens next!!
Yaay i'm so happy you liked part one! I had a lot of fun writing it <3
Self aware reader x submas part 2
You were quite puzzled when the twins appeared before you, each character identical to one another in almost every way with the exception that one wore a white shirt and the other wore a black shirt. It didn't seem to help much that their immediate reaction was to run around you in circles like a happy bunny; you weren't quite sure what to make of this. But you at least knew their names since they were the main characters and hesitantly you try to talk to them. "Emmet...and Ingo?" Your eyes widen when you hear the elated shrieks of both men and realize that the voices are coming from the farmer players.
The twins themselves are unaware of what happened to you and instead think they came across a cutscene with you. Which is unexpected, your cutscenes are limited to when you first meet the twins and when you give them train rides. For them to see you in the village square is very unusual since there wasn't even a festival happening at all, those are the only days you don't work. You stood there, still baffled at the situation, leaving the impression that the cutscene was lagging. You could hear the whining protests of Emmet, "Nooo, Ingo the game is freezing." Game? Was this a game? What kind of sick game is this? You turn to see the other villager npcs and note that they don't react to you at all but only the twins do. Why are things like this? You didn't even know what a video game was! You try to talk to them again, to see what happens. "Hello boys, this is...rather unexpected, isn't it." Though you're talking, you're trying to directly talk to the voices behind the screen. "Oh, the cutscene continues. Bravo!" This voice comes from the player character Ingo. By now you've heard both the twins talk, but you didn't quite understand what they meant by the word "cutscene." Was that important?
You didn't want to draw any suspicion just yet, fearing that if they thought the "game" was broken, they'd take your sentience away. Which was conflicting, knowing now that what you knew, your whole life was simply some fabrication. You were a piece of a game, meant to entertain others. What did it mean if you stopped being entertaining? You stop and glance at the mountain, where your train station is and back to the twins. You felt so fatigued from all of this. "You'll have to excuse me boys, I'm afraid I only came down here to look for something." "I wonder what it was?" Ingo ponders out loud, to which you answer back. "I'm afraid I can't tell you just yet, it's much too dangerous of a secret. I'm worried you two won't react very well to it. Maybe in due time, you'll know." You sigh, not entirely certain of what you could do next. Maybe your dark tome would have the answers as to what happened? Or was this another curse subjected to you? You simply didn't know. "Aww, boo. Secrets," Emmet whines. You couldn't help but to let out a small laugh at that, to which the twins finally saw your smile for the first time. "He's so cute!" Ingo elates as his brother agrees. "Yes, secrets are necessary at times. I hope you'll forgive me." You knew for certain that the twins were your only connection, to whatever real world was out there. You were going to need to keep interacting with them to understand what was going on. You dug into your pockets and pulled out two train tickets. "The station will be closed today, there are some things I must investigate. But here, For your troubles." You gave a ticket to each twin and stepped back. "I'll be taking my leave now. Goodbye." You then began to walk away, but the twins began to follow you, talking loudly to each other, speculating what you could be investigating. You wish desperately you could just tell them already but it seemed too ridiculous to be real, you needed their trust. You entered inside your train station and locked the door. The twins never entered inside your home before, since there were limitations to the actual game, but you could once again hear Emmet booing in protest, gently yelling, "Let me in! Let me in!" You let out a breathy laugh through your nose and sat back down on your desk, to try and find a possible answer to all of this in your book of evil. It lead to your sentience and maybe, in due time, it could lead to your freedom as well.
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baldursyourgate · 8 months
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Patch 2 Karlach got an entirely new ending huh 👀 Karlach ending vid & personal speculations for Minthara's extra content under the cut. Spoilers of course!
youtube
^Here's the video. The content of it is brand new, I literally couldn't find any of these lines in the datamine that was compiled at release (03/08/2023).
I wonder if they're going to do something similar for Minthara. There is an ending where we go back to Menzoberranzan👀
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Previously, Karlach fans asked for another Karlach ending where her heart is fixed. That wasn't exactly what they asked for, but it's an ending where she lives nonetheless. So, wish fulfilled-ish? Meanwhile...
The request for Minthara's content so far is much more vague, thus making it more difficult to predict what extra content will be added in (if they were to do that)... Most were asking for Larian to patch her bugged lines and improve the overall lack of content. We never got to experience her romanced lines after Act 1 other than some crumbs and the datamine, so there was not really "the one" storyline-specific thing being asked for.
I am purposely ignoring the pregnancy plotline, it seems that the IGN article hinted that it truly is cut content from an earlier iteration of her character.
What I want & I think would be nice as extra Minthara content: More content of her being vulnerable after opening up to Tav would be super duper nice. I think I could draw somewhat of a parallel with Astarion's romance (from the little I know of it). Started off strong and physical, but more emotionally involved as it progressed, and in the end, it's the emotional connection that is the most fulfilling.
Her character is very power & control, but in the end...
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even if the player didn't seize control of the elder brain, she forgives them because she's in love with them. I want to see more of that connection, more of it being built up. In the datamine right now, there's just that alurlssrin scene and that's it. Can we get a kiss from her 🥺 or a more romantic sex scene 🥺 pls Larian if you're reading this.
After all, it wasn't just the goblin afterparty altar scene that got most of us into Minthara, it was equal part that line where she promised she would take us as consort in Menzoberranzan too.
For non-romanced Minthara content, I'm actually not sure what could be added in other than an epilogue ending slide. Ending slides would benefit all companions and not just her, but yeah. I'm also curious on her lineage, but I'm not sure if that'd ever get elaborated upon.
Bottom line: I need her romance content in game & that elfsong tavern epilogue with her in game. For the extra content I hope we get new content that further her romantic connection with Tav 🥺and something more for the ending would be super nice too.
We're literally the most patient fans ever if I do say so myself lol. If Larian could pull this off not only would they please many of their longtime fans*, but it'd be incredible marketing/public relation move for them. Fixing Minthara's content might also encourage more players to replay and do an evil playthrough if they haven't done so.
*I feel like a lot of us who are fans of Minthara because we were here since Early Access and some solely played an evil playthrough for her. A few of my friends who played the game for the first time just straight up do good path, and Minthara was no more than another enemy to slaughter. Die hard, long time fans make for good evangelist marketer, word-of-mouth spreader and dedicated wiki editors. Larian's already got enough good rep, but the complaints has started to roll in, first on her & Karlach's content, then overall for Act 3, so I think a proper patching of Minthara and extra content would be golden tbh. Or maybe that's just the marketer/Minthara enjoyer in me talking. whopps.
And what do you think would make for nice additional content? Lmk!
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whalehouse1 · 5 months
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@thefaeriefeatherdark Sorry, I just haven't had either the time nor the energy to write up a response to your thoughts on the AU and I apologize because this is basically stream of consciousness and not edited, but a few things about my 3 Superboys AU, which thanks to Jon is technically 5 but another time.
Okay, the Superboy AU has actually gotten worse thanks to Leah Williamson (long story, but now we have two Jons). But to answer your questions as best I can given my limited Super family knowlege. Connor is a Cadmus creation, he is straight up the series origins. Made by Cadmus with Lex's funding with Lex's and Clark's DNA. The main difference is he is the first attempt at being cloned and Cadmus lies and tells Lex the clone had deteriorated once he was out of his clone tube. If you want to add Contessa to this, you could have her doing this to spite Lex. I know nothing about her besides what you said in your post, but I'm sure she has good reasons to be spiteful to Lex. And you know to try to keep and groom a Superboy on her own.
As for Lena Thorul, I know nothing about her, but since I am a fan of random characters from Kara's original series (I want that trade if it will ever exist), I don't see any issue with her being involved. My only issue with Kara in your idea, is I hc her around the ages of the original Teen Titans from the comics. At most a year younger, only because I think it's funny that Dick will call her an old hag even though he's physically older, but she's older than even Clark by a decent amount.
I mean all three are Clark and Lex clones, so they will look alike, but as Connor and Kon do have other's DNA mixed in with them (Maik is the only 100% just those two's DNA), they're can be variation. I think Connor looks distinct enough, it could have just been the cartoon style, but he seems more muscular and taller. He's more of a football player, while Kon is more Baseball player in terms of general build (it's a very bad description, but the best way I can explain it without drawing it, sorry). And Maik is 12, he's baby shaped. But he's basically built thicker than Jon, but not really by much since again, babies. Connor doesn't have the earring like the other two do, but I think Maik in terms of appearance does get mistook as Kon's younger brother since they look a lot alike. Maik has much better fashion sense though, cause is it Kon if he is dressed well? Maik has the gray eyes from the movie cause they're very striking compared to everyone else's bright blue ones. I also just like grey eyes and there's not a lot of of them in comics. So Kon and Maik will look alike and will argue about who stole whose look, but it comes down to just their age and clothing. I think Maik will end up looking a bit more different when he gets older, but I think those two will resemble each other the most with the eyes and fashion being their difference sadly. As for their outfits, don't they all need those super awesome jackets? Connor sadly gets his black shirt and pants, it's boring, but you know which Super it is when you see this. I did liker Kon's outfit in Kelly's run and YJ98, but Maik's would start out as the same as in the movie, but I think he would keep a more subdued coloration in his outfit. I also think as he gets older, he would make his costume more punk-rock than just spiked shoulders. I'm not sure how exactly, but I like him having a music industry plant type of idea behind his creation and so I want to incorporate music styles into his older costume if that makes sense.
Well, we have how many Flashes now? It should be fine, right (laughing in DC's inability to give codenames to established heroes for mantle passing)? They would get new codenames, but I haven't thought that far ahead yet. Also their names would have to use some of their personality and stories (Nightwing coming from Clark's story, Troia coming from Donna's stay on the Greek Moon planet thingy, Tempest coming from his water magic, etc.). So that would take a bit to get a good codename for them. But them and both Jons would evolve into having their own codename. Kara at last could go for Superwoman (since as far as I know there isn't one running around (watch me be wrong and there's like 5).
Oh, I completely forgot about Matrix. I want to say since the goal of this AU is to give Ma and Pa Kent the biggest amount of grandchildren, I want to at first instinct say yes, but from what I remember about that, it's still just Kara just merged with another. Also, I just didn't enjoy the bits I've seen of it. But since I haven't read the whole story, I'm not going to say definitively no, but that was just a weird bit of Supergirl's history to me, but not enough for me to just, "yay, no" it. If you want those, ask me about Nightwing XD.
As for the "it's gotten more complicated" it might actually be more fun for you, since you like the paternity bit more, but again I haven't had a chance to read Kon's solo yet (I've been reading from the beginning and I haven't made it to Superman comics yet and until the 90's, there's not really any writer who I'm just going to skip (I can't with Dixon anymore. He can write good plots, but he's such an awful garbage person and it bleeds through too much for me. And actually between him and Fitzmartin, I almost started to hate Tim, but one of his fans actually helped me with that), so I still have awhile and time is a dick. But to the actual point, Connor is the first actual clone, but he isn't "alive" to the world as Contessa is keeping him a secret from Lex and so Lex decides to cut his losses and tries again and that's how we get Kon, but Kon on top of Lex and Luthor's DNA also has Westfield's DNA in the mix. So he'sd the first clone the world gets to know. As for where Contessa and Cadmus is storing Connor, I'm not 100%, since I really, really hated the clone tube, so they probably have a facility underground that they "trained" him in so that he would be perfect for their nefarious schemes. He 100% will keep Wolf, I don't know if it would be from an Outsiders' mission or a one off mission with the Titans, but he's getting Wolf. And I'm fine with him on the farm, the Supers can come and go from there and since it's centrally located, it's not a bad place for him to join up with others. He doesn't have flight, but he's fast and can jump. Also he can get the stickers from Lex again and one of the heroes could probably figure out a way to replicate them without the addiction issue, there's enough scientist to figure it out. I know absolutely nothing about Indigo, but as long as she isn't going to take him to the Legion of Superheroes I'm fine with it (still bitter about that arc with Kara in the show, it just never sat right with me). But I do like your idea of him staying at the Outsiders HQ until Clark invites him to the farm. I think Connor has more of a relationship with the Kents than Clark, because Clark just doesn't know him and after Kon doesn't know how to deal with this new, but older clone. And he has to deal with raising Jon, so he can't just drop everything to help raise this kid he never knew existed. I think it makes him more understandable than what YJ did with him where he just came off as a prick. The powers are right, the heat vision and cold breath aren't as strong as Clark or Kara's, but that can be enhanced with the shields and that's ofc where the flight comes in as well. I do think he has the most strength out of the three in terms of raw physical power. Kon's TTK though obviously wins in terms of actual strength.
Now, because I just want to make things over complicated for no reason, I get you like cybernatics, but as I'm not a big sci-fi fan, when Maik was being cloned, in an attempt to see if they could remove the kryptonite weakness, they had some red kyrptonite in the room where they were cloning him. He still has the weakness, but instead it warped his Kryptonian abilities to an extent. So for example, he has heat breath and frost vision. His superstrength isn't as strong as the others, but (thanks to your boiling water Kara thing), I think he has the strongest durability out of the Supers. This wasn't meant to contradict you, I just think it's funny Kara doesn't want to get him hurt, but if he's not around kryptonite, the kid could get punched by every other Super at full strength and he'd barely feel it. He's still strong and could punch a hole through a solid steel building without a problem, but he's losing the arm wrestling contests. He is also the one Lex had the most see-over on though so he is the smartest since he was basically being taught by Lex approved tutors and that. He also since he actually is the one clone that "got to be a kid" and if the aging thing was retconned, I'm fine with it, he started out as an actual kid, so he and Jon actually are one year apart (Jon's a year older, kid Jon, not teen Jon, as I said it got complicated, but another day), and he would have absorbed some of Lex's "morals", so he could have a good character arc of growing out of that greed inspired mindset and learning to see humans as humans. I do think the Danvers would be a great set for this. The Kents would be too, and they 100% get to help with their grandson, but the Danvers had Kara, who was a teen when they adopted her, with (depending on the timeline) good or bad Kryptonian ideaolgies and previous connotations on Earth and its inhabitants. So they have more experience with that than the Kents. Also, since he and Jon are essentially the same age and Maik starting as an antagonist, that would be a good start for them since it would give a chance of kids figuring out things and influencing each other and given what Jon has been through, it's not like he's 100% rainbows, unicorns and sunshine. He's been through the ringer, possibly more than any other Super, 3 years under Ultraman torture will do that to a person. More so, being left for dead and having to watch that person living your life. But yes, as Kon would have YJ and Connor would be best (for me personally) for the Outsiders with helping out the Titans and YJ at times, Maik would fit in perfectly with the amount of child heroes that exist right now. He might feel redundant if he joined up with Damian and Jon and the people I have on their youth team I have, but what's the harm in having two supers? But even excluding that fact, there's a large amount to make a team out of. And heck, he could even start on my Damian team, butt heads with him (not hard to do) and take a few with him to make his own team and get some of the others Damian couldn't recruit. Even more fun if it splits up the West twins so Wally and Linda have to listen to who has the better team at dinner at least twice a week. And for villains, they would have to fit a theme for him to grow, so if I were to write stories for him, I would want to figure out a good balance for that. I would have to think of a few examples, but someone targeting him for being Lex's son, clone, "hero", "weapon" wouldn't be bad, someone who isn't able to control their actions for one reason or another, I think an evil Toyman would be good to as well, a villain who wants the spotlight (like Punchline, but not as annoying, sorry I just don't like her), he'd be very good for a social media type of villain or a eugenics villain. There's potential for others, but for villains, I think the moral theme for the story should come before their gimmick for a good story (can you tell I'm a batbrat?).
As for the DNA samples, I think it'd be a cute story that Maik and Jon are wanting to be the babies (the twins come in after this so it's all pointless), and also just worried that since Cadmus and Lex both have had access to controlling all three clones, with each one being a stronger control (Maik even having a microchip just in case that Kara made inert whether through Kandor or heat vision, doesn't matter, but one of those), teaming up and Jon using some lockpicking skills he get from Damian and Maik knowing the layout of the building, breaking and entering and destroying the DNA samples Lex has and scanning the building for anything he could possibly use for more DNA and eradicating it. It doesn't even have to be a stressful comic, just a fun little one of them having fun destroying untold and unsolvable property damage to Lex Corp. Everyone wins. And I'll give you this for the cybernetics and Lex being more involved with him, we can give him electric touch. So he could be a human taser or stronger. Lightning has been shown able to incapacitate the Supers, so it wouldn't be a bad thing for Lex to put into the one he has the most control over, until he defects. But now relooking at the timeline you gave me, I don't know if Contessa could have been around for all three cloning attempts. If so, Maik could be the one she doesn't lie about to Lex, but if she couldn't have been in charge for Connor, the pettiness isn't needed. But I do like them lying to Lex that Connor was a failure, so when he finds out he's still alive and functioning, he tries to be a "good" dad with the stickers and to give him resources that Connor knows better than to accept after the incident with the stickers.
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2af-afterdark · 6 months
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So, I wasn't sure how to write this in a coherent way. I'm not sure if I even am now, but I need to try (if only to vent). I’m just a person with feelings and an opinion and this is just for me to get this out there and out of my head.
I hate Solomon's Seals. I hate the idea of them. I hate them being paid content. I hate that they represent shady business practices and exploitation of fanbases. I hate it.
Before I explain, I am not faulting PB for trying to make a profit. Companies need to make money to stay in business and PB is a company. What I care about is the practices the company uses to try and make money. I care about how a company treats its players, both whales and f2p.
I am, by my own admission, a whale (maybe closer to a dolphin? Idk where we draw the line). I picked up the habit in my Eldarya days when I started throwing $10 at the game every few months. It was how I splurged on myself back when I was a broke college student. Before that though, I was a f2p player in everything I did. Even now, there are games where I am strictly f2p. So, please understand that I am seeing two sides to the issue as I write up this rant…
Solomon's Seal are exploitative and I hate them.
Paid currency, in general, is exploitative. Games can have paid content. That isn't what bothers me. Cosmetic changes being paid currency? Sure thing. Special stickers or emotes? Sounds fine by me. Making the gacha,, the entire backbone of the gacha game, paid player exclusive? That I have an issue with.
What bothers me is that WHB has introduced three different summoning items. Greater keys (GK), lesser keys (LK), and Solomon's Seals (SS). GK and LK are used for the general pool, with LK being used to narrow down summons to A+ rank or higher summons. Minhyeok's banner used GK, which was an interesting choice. They are easier to get by far. An actually alright move from PB, making it manageable to summon his unit (unit? card? what are we calling these guys even?) for all players.
However… then we saw the new banner and that it required SS. We were not told what SS were or how to possibly earn them. We found out after the update that SS are a paid currency. Specifically, they are a paid currency to draw on event banners for L-rank units. My heart sunk when I saw this. It sunk for a two main reasons:
It's unfair to the f2p player base, who doesn't even have a chance to earn a handful of SS for free to get even a few draws.
It makes me feel exploited as a whale when I see the prices on those SS.
My Eldarya days taught me something: whales motivate the company, for good and ill. Many companies want to try and get their whales to spend money on limited banners. If you played Obey Me (OM), you will recognize this as the reason Lucifer and Mammon always seemed to have the most limited cards. It was because they were the two most popular characters and the whales spent money on them. It was guaranteed that Solmare would keep making content for their cash cows. It's also why characters who ranked lower on that popularity poll started not getting as many cards.
(Side note: if you ever take these surveys and see the question "how much money do you spend on games a month", the company is explicitly assigning you a dollar amount to weigh your opinions)
Events (and their banners) are the lifeblood of gacha games. They make a ton of money during this time, so they tend to have a good deal of focus put on them. Personally, I prefer events to be more sparse so they are special and the team is not pulled between event stories, main story content, and the upkeep of the game.
OM had many shady practices as it went on. Constant events (often with only a day or two between the end of one and the start of another), being unable to complete an event reward sheet (3 pages) completely if you were f2p, Celestial Blessings (loot boxes within loot boxes), starting up Nightbringer (that's a whole other rant), not informing the fanbase for a year that OM would be all but discontinued, putting the announcement on a Reddit thread when it did finally come out so it had to be passed around via word of mouth rather than from Solmare itself, and more.
Solmare has always been an exploitative company and many of its choices are based in getting players to spend money as often as possible rather than ensure the actual game content is good (sorry, I am still traumatized by S4 and the year long wait). Many of their practices are based in fomo and gambling practice (reminder: gacha is gambling) meant to produce a Skinner effect and trick your brain to keep going, even against your own best interests.
You get an SSR guarantee when you draw because your brain sees the sparkling rainbows and thinks "I was so close to getting a UR! Maybe if I do one more pull". It prompts you to try again for that dopamine rush.
I bring up Solmare specifically to point out that, despite its shady practices, still didn’t have a paid exclusive currency. You could buy DP in that game, but DP was also able to be earned free. Same with DV. And the two currencies could be used to pull on any banner. Twst also allows you to use keys on any banner. Same with Nu:C and contracts. The Ikemen series too. One currency type for every banner, and that currency can be earned for free given enough time and effort. Honkai Star Rail and Genshin have two types of currency used on different banners, but both types can be earned completely free given enough time.
I personally think all currencies should be available to all players, paid and f2p, in some capacity. There should be a way to earn SS, even if only for a single ten draw. Doing anything less is unfair to the f2p player base and sends the message about caring about whales more. Games make their shit loads of money, even without having paid exclusive currency. 
I personally think they should use the more rare, already existing currency (LK) for L-rank banners. Every player can earn those and they can be bought in the shop for the paid players. F2p players have a chance to earn them for free and hoard them for the next banner drop, making them feel like they at least got a chance to pull rather than feeling left out.
HOWEVER, I am also going to acknowledge here the PB (unless they change their minds) has stated that the L-rank event units will be added to the general pool at the end of their two week banner run. Honestly? This is an amazing choice. It completely opens the potential to get the L-rank units up to the entire playerbase. The only drawback is that the rates to pull them will drop. This is the first time I’ve personally seen a game do this and I will not pretend it isn’t a very generous move. My issue isn’t with PB. It’s with the Seals as a concept.
As for why SS make me feel exploited as a paid player… it has to do with their cost. If you do the math, it costs about $500 to hit pity… Gacha have never been cheap (ask me how much I have spent in the past trying to get Kuya or Rei) but $500 is insane for a single pity… in which you can’t even choose what you get. Take into account that there are four items you potentially have to draw (the unit artifacts are necessary for the unholy board which is where extra stats and story are hidden) and that adds up very quickly. Now, you are likely to draw something before you hit pity, but that is not guaranteed and it certainly isn’t guaranteed you’ll get all four items. RNGesus is fickle, as many a veteran can attest. Seeing these prices puts a nasty taste in my mouth because it feels like going straight for the wallet. Remember, these are pixels. They cost time and effort to make and write for and the servers cost money to be maintained… but $500 for a single pity? That is a rather extreme cost for the unlucky.
Like I said, I don’t have an issue with PB needing to make money. We all do. They have employees to pay and servers to maintain. My issue is the way they do it. I find Solomon’s Seals to be gross. I find them to be a bad practice in their current state which is why I cannot, in good conscious, whale for this. How I spend my money encourages their practices. I do not support this one, so I will not put my money toward it.
Having said that, I openly acknowledge that PB is not defined by this one grievance. I like that they seem to be listening to the player base. They heard Solomon’s Tears were difficult to get and made it easier to obtain them. They are constantly trying to fix the game and stabilize the servers. They have given out a shit ton of keys and compensation for delays, maintenance, and more. I can find this one aspect egregious without bashing the entire company or their efforts >.> I can still enjoy the game and the characters. Critique is not criticism.
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juette · 1 year
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a comprehensive guide to custom villagers
when making my custom villager it was very difficult to find good tutorials as many of them would point to deleted pages or only cover things i already knew, so i have decided to make my own complete tutorial. please let me know if you need any aditional help! i will try my best to keep this tutorial up to date and clarify it if needed.
it's important to note that these villagers will NOT show up in online play and dream towns. since only your game is edited, other players will see whichever villager you've replaced instead of the one you've made unless they also mod their game.
first things first, you will need a hacked 3ds with luma3ds and an SD card for this. you can probably play in citra, but i dont really know how using mods in citra works so i will focus on luma3ds for this tutorial.
if you haven't hacked your 3ds yet, do not follow a video tutorial: they can become outdated very easily with no indication of it and following outdated guides makes it a lot more likely that you'll brick your console. follow the guide on 3ds.hacks.guide instead.
other software you will need:
hackingtoolkit9ds to decrypt and unpack the rom
kukkii to extract the textures and put them back in
a drawing software (can be anything, even mspaint) to edit the textures
blender or another 3d editing software to preview what you're doing
010 editor to edit the bin and .umsbt files
step 1: getting a rom
if you're simply downloading the rom online, you may skip this step.
for those who wish to dump the rom from their console, you must first turn it on while pressing the START button to enter godmode9's menu. click the HOME button to see more options, then select "Title manager", then select where you've installed the title (SD card or the console itself). a list of all your installed games will appear. scroll down to Animal Crossing New Leaf or Happy Home Designer depending on which game you want your villager to be injected into.
once you've chosen the game, select "Manage title..." and choose either "Build CIA (standard)" or "Dump CXI/NDS file". you may then shut down the console and insert the SD card into your computer. the rom will be in the folder \gm9\out on the root of your SD card
step 2: decrypting/unpacking the rom
drag and drop your rom to the "PackHack" folder that hackingtoolkit9ds is in. rename it so that it doesn't contain any spaces or special characters.
open up hackingtoolkit9ds and type either CE (for .cia roms) or CXI (for .cxi files) in the window that appears depending on the format of your rom. it will ask you to write the name of your file without the extension. type it and press enter and wait for it to do its thing.
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step 3: making your textures!
you'll find your extracted villager models in the folder \ExtractedRomFS\Npc\Normal\Model
the first three letters in each .bcres file name represent the species. open up one of the files of the species you want to make yoir villager be. it doesn't have to be the file of the specific villager you want to replace as we can rename it later, but do be careful that certain villagers have slightly different models than the rest of their species (tucker having tusks or étoile having hairpins, for example)
since i wanted to make an elephant with tusks, i've picked tucker as my base. he uses model elp09.bcres
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click the "Batch export PNG" button and choose the folder you want the textures to go in. you may then edit them as you wish. your textures do not need to be semi-transparent like the extracted textures are.
i like seeing the way things look as i work, so i get a copy of the model as a .dae file to open it in blender. you may get those from models-resource.com or you may extract them yourself using ohana 3ds rebirth, though ohana can be a bit unreliable at times. blender's "texture paint" tab also allows you to draw directly on the model, though i don't find it precise enough to my taste so i mostly use it to lay guidelines for me to draw over.
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once you're satisfied with your model, make sure to draw the different expressions as well.
eyes 0: neutral
eyes 1: half-blink
eyes 2: blink
eyes 3: angry
eyes 4: sad
eyes 5: happy closed (think ^_^)
eyes 6: surprised
eyes 7: >_< face
mouth 0: neutral/smile
mouth 1: half-open
mouth 2: fully open
mouth 3: frown
mouth 4: half-open frown
mouth 5: fully open frown
you do not have to follow those expressions exactly: for example, being a plush elephant, tusker's mouth moves up and down as he speaks instead of opening and closing.
once everything is done, open the .bcres file in kukkii again and import all of your textures in the right slot (i've found the mass import button does not work for me), then save the file.
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step 4: editing names and catchphrases
note: if the villager you are replacing is already in your town, editing the catchphrase in the game's files will NOT change it in-game. similarly, if you are putting the villager in your town with marc robledo's save editor, they will have the catchphrase of the villager you've replaced unless you change it in the save editor yourself.
editing a villager's name or default catchphrase is quite simple, but the new name/catchphrase cannot be longer than the old one. if it is, it will mess up the names and default catchphrases of all the following villagers in the game files.
since you can edit the villager's personality in the game files, simply pick a villager with a long enough name and the right gender. you may also look at the villagers' favourite colors and styles on nookipedia to find one that most closely resembles the villager you wish to make.
since i want tusker to have the sisterly personality, i looked at all the sisterly villagers and i found that pashmina's tastes were close enough, so this is who tusker will be replacing. since her id is goa08, tusker's model needs to be renamed to goa08.bcres
you will find villager names in \ExtractedRomFS\Script\Str\STR_NNpc_name.umsbt and \ExtractedRomFS\Script\Str\STR_NNpc_name_ASR.umsbt
scroll down until you find the name of the villager you wish to replace and change it. the dots between each letter are NOT periods! make sure not to delete them. if you do delete one, or if the villager you're replacing has too many letters in its name, you can copy a dot from another name and paste it between the letters or in place of the extra letters.
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catchphrases are found in \ExtractedRomFS\Script\Str\STR_NNpc_habit.umsbt
step 5: editing birthdays, species and personalities
you may skip this step if you only wanted to edit the villager's name.
first, download this template.
then, open up \ExtractedRomFS\Npc\Normal\ConstPack.bin in 010 editor and click View -> Line Width -> Custom Width... and enter a value of 34 to make all the villager IDs align.
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next, click Templates -> Run Template and select the template we've downloaded. a list will appear at the bottom of the window. scroll through it until you reach the villager you wish to edit, (it will be highlighted in the top half of the window) mine being goa08.
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clicking the arrow to the left of struct VillagerConst will reveal a list of all the data this line contains. i will show you how to change birthday, species and personality.
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the page we downloaded the template on shows a list of "cases" for each field . for example, for the species field, we want tusker to be an elephant, which is case 0x01 on the page. we will thus type 0x01 in the u8 Species field of 010 editor. the same thing goes for the u8 Personality field. sisterly is 7.
the birth month and day simply require the date. tusker's birthday is may 1st, so i typed 1 in the u8 BirthDay field and 5 in the u8 BirthMonth field. leave everything else alone.
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step 6: putting them in the game
luma3ds makes it really easy to put your villagers into the game as long as you pay attention to the folder structure of the original rom.
on the root of your sd card, there should be a folder named luma, and within it a folder named titles (if there isn't, you can create it.)
within that folder, create a folder named with the title ID of your animal crossing game. that title ID will depend on the region of your game.
you can then create a folder named romfs in which you will place your mod files while respecting the path of theoriginal files. for example, the path for the models will be \luma\titles\<game title ID>\romfs\Npc\Normal\Model
when all the files are in place, pop your sd card back into your 3ds and open the game. if the villager isn't in your town, use wisp and an amiibo card (or wumiibo) to see if they show up properly.
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and that's it! enjoy your new villagers <3 feel free to tag me in your custom villagers, i'd love to see what you make!
did you find this tutorial helpful? you can buy me a ko-fi as thanks!
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