⭐️✨🌟⭐️✨I want to hear about something you’ve been dying to talk about😊
🥺👉👈 I want to talk about chapter 2 of Prince's Consort, pls
I love this chapter so much, and I love this story so much. I have really been getting into the weeds of worldbuilding for this one as much if not more than when I started Changing Currents.
One of my favorite things to think about when designing a culture is what the fashion would look like and why people would be dressed like that, so in chapter two I really got to start showcasing that with their clothing and how it changes for festivals. In Ennonata, and specifically in Shigaraki's kingdom, fashion is modeled after armor and fighting, but it's not meant to be functional. In demonic society, the average person, and even the average warrior doesn't wear armor to protect themselves from being hurt because if they die, they will come back, so what's the point? And if non-fatal wounds can be healed in a matter of seconds with magic, why bother at all? It creates a sharp distinction between how demons consider the world and combat over mortals. I also had fun then showcasing that attitude in concert with the fact that the guards do wear real, functional armor, with the implication behind that being their conflicts could be more drawn out and they may not have access to healers during them, making it more important for them over everyone else, including their Prince, to be able to endure more.
And the fabric!!! Oh, I love the fabric so much. So in most hot environments, especially deserts, clothes are made to cover up the body to keep sun exposer lower, but the clothing is made with lighter materials and fibers that can wick away sweat and promote its evaporation to help keep people cool. But in Ennonata, because it is just ambiently warm from the temperature of the burning souls, there is no sun, and demons don't sweat nearly as much as mortals do, their clothing is designed to be decorative and flowy. It is open so that they can be cooler from any breeze, and it reflects a culture that has a very limited concept of modesty.
And the way that clothing and jewelry are used to denote occupation makes me fucking insane!!!! Pets get piercings on their genitals! Outside of just blatantly having them wearing cuffs or chains which could be mistaken as the marks of a slave, this makes it impossible for them to ever escape because they are as good as branded (slaves are the ones who actually get branded in this society), because anyone who ever sees them naked will know what they were supposed to be! The Prince barely bothers with jewelry, but all of the other higher up demons drape themselves in symbols of wealth and luxury to showcase how much power they have. This decadence from those kinds of demons is meant to parallel how "new money" people tend to go for flash while "old money" people go for more classic designs of an extremely high quality. But!! There's another layer of it for Shigaraki because he is on the "new money" side of this equation! He started off enslaved as a gladiator, and rose to the position of Prince! He should be, more than anyone, trying to showcase how powerful and wealthy he is now, but he doesn't!! What does that say about him as a character? I can't wait to get into it!!!
Uh, yeah, I have a lot of feelings about Prince's Consort, sorry for exploding about them
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One of my personal nitpicks for historical fantasy is a lack of servants, staff, subordinates, and... idk... subjects? Like, their absence is not... a total dealbreaker for me, depending on the situations the characters are in and whether or not I can just assume that other people are there in the background... but so many of the protagonists in historical fantasy stuff are higher-ranking (very often royalty), and/or have busy jobs, and/or have enormous houses that would necessitate having at least part-time staff.
Like, girl, you should have a maid! WHERE is your chaperone?! WHO is driving this carriage?! Where are your footmen? Are you trying to imply that a WEALTHY DUCHESS is taking a CAB?! You know that you probably have tenants, right? Where is your steward?! Where is your lawyer? Your accountant?! (Like, yeah, you're not going to have your lawyer living in your house, but you HAVE one, right???)
Or, man, you're supposed to be a military commander and you don't even have a single secretary?! Where is your SQUIRE?! (In the spirit of historical fiction, I am jumping wildly across time periods with every sentence here.) Man, I know you aren't looking after your own boots. Where are your GUARDS?! Who set up this tent for you?! Who is looking after your horse?! Who is making and carrying the incredibly valuable maps people are recklessly stabbing daggers into?!
SOMEONE has to be scrubbing these floors and delivering the mail and cooking the meals and doing laundry, and they're probably all DIFFERENT people! My dentist has at least three different receptionists and we can't even get ONE for our court wizard here? A sorcerer's apprentice to take notes? Someone like Sherlock Holmes could get away with just having a housekeeper and taking taxis, sure, but your character is supposed to be a KING?! Why is he answering his own front door? He's going to get assassinated. His SERVANTS should have SERVANTS.
Like, yes, I understand that a lot of servants in certain places at certain times were supposed to make their labor invisible, but there have always been servants who still had to interact directly with the masters of the house?! Yeah, there are potentially really messy ethics here, class divisions are bullshit, but I don't think that completely ignoring the reality that humans have ALWAYS been doing work for other humans is better than just including some well-paid and well-treated servants and employees? Because a complete absence of them, especially where logically for the worldbuilding there MUST be servants (and probably exploited servants, or worse, for some particular worldbuilds to work), often makes me think that your main characters just don't care enough to notice the "lower class" people or know their names.
Also, even Frodo Baggins had a gardener and Samwise Gamgee might be the best damn character in the story?! Sam saved the world?! Servants are PEOPLE. Servants are often the funniest and most interesting characters, tbh, with the most to say about a society and its workings (yes, Discworld is a very good book series, highly recommend), and also the joke of some romantic scene being carefully orchestrated by a stage crew of servants frantically diving into bushes to stay out of sight never gets old to me. Teamwork makes the dream work!
I don't want to gatekeep historical fiction, especially not historical fantasy, because the worlds don't necessarily have to conform to our own and may have magic and characters are often in very unique circumstances, but... sometimes I pick up a story and it's like... "Author, please tell me that you know there is a difference between a butler and a valet?!"
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Amy's fortune cards
The Sonic fandom has long been the kind of fandom that takes minor details very seriously, for better or worse. On the one hand, this means fans will really dig for the diamonds in the rough, latching onto fun character interactions, animations, bits of background worldbuilding, and more in pieces of Sonic media that many would write off as "the bad ones." But it also feels like every week another needlessly hostile debate over Sonic minutia erupts on Twitter, whether it's over individual lines of dialogue, fanart that makes Tails' shoes blue, or the ideal length and volume for Sonic's quills.
So it was probably inevitable that a fandom-wide debate would erupt upon seeing Amy's new gameplay style in the DLC for Sonic Frontiers, which takes the once-obscure fact that she enjoys reading tarot and shines a spotlight on it like never before.
I mean:
The thing is, while I basically always try to tune out Sonic fandom bickering... for once, I kind of sympathize with the detractors? Don't get me wrong, I like Amy's tarot stuff, and people on all sides of the discussion are being overly nasty about their opinions, as usual. (Sonic Twitter remains my personal hell.) But when I set aside the hyperbole and zoom out, I do think I understand why some fans are put off by the sudden shift in focus for the character, even if I think it's cool.
It's complicated. Let me attempt to present the cases for and against Amy's fortune cards
For years, I was always one of those fans who thought it could be fun if they played with Amy's tarot reading, or even leaned into some kind of magic with her. Part of that is my own biases showing, but there's just something that makes sense there, especially when you look at Sonic, Tails, and Amy as a trio. (I would argue that's the real "Team Sonic" these days, especially in the comics where Knuckles is more likely to be stuck on Angel Island or otherwise doing his own thing.)
You could argue that Tails is all about logic, relying on science and technology and deductive reasoning to solve problems. But Amy is all about emotion. She wears her heart on her sleeve, is extremely empathetic, and is very prone to magical thinking - both figuratively and sometimes literally. Her origin story has always been that her tarot cards told her it was her destiny to meet Sonic on Little Planet. She's claimed to be able to "sense" peoples' presences - particularly Sonic's. She's the type to believe that The Power of Love is a literal magical force. So, on some level, it makes sense to mirror Tails's science by having Sonic's other best friend believe in magic. And then Sonic is somewhere in the middle, primarily following his own gut instincts but taking advice from both of them as needed. This isn't totally accurate to how their dynamics actually function in canon stories, but I think it's a mode that could work for them.
Going off of that, it's fun to lean all the way into Amy being a magical girl, or even a witch, using her fortune telling as a foundation. Take, for example, this version of Amy from Diana Skelly's old Sonic cast redesigns from before she freelanced for Archie and IDW. This is one of MANY such redesigns for Amy.
Fast forward to the 2020s, and Amy's tarot cards are, in fact, finally getting brought up again in canon. Which is fun! I like seeing that. I like all of the individual stories involving Amy's fortune cards. This is a fun character trait for Amy, a fun nod to old lore, AND a fun storytelling device, all in one. It's really cool that the Sonic universe has its own thematically appropriate arcana, and that the cards are getting made as physical merch. And sure enough, the official card backs and borders were designed by none other than Diana Skelly, in yet another cool example of an ascendant fan leaving their mark on the series.
BUT... when you step back and look at the big picture, I get why some fans find this shift in focus jarring. At the moment, it's starting to feel like every new story about Amy involves her fortune cards to some degree.
The most recent mainline comic arc to feature Amy as the lead character, 2021's Trial by Fire arc, prominently features a sequence where she reads fortunes while camping with the girls. The Origins version of Sonic CD now bookends the game with scenes of Amy and her tarot cards. Sonic randomly mentioned it in a scene in Frontiers. And now, just this week, we got the (very cute, gorgeously illustrated) Amy's 30th Anniversary comic with a story revolving around Amy's tarot cards, followed the very next day by the Frontiers DLC in which she gets a brand new tarot-based moveset. Even her base melee attack now has her throwing tarot cards instead of swinging her hammer. Again, I like all of these individual things, but after years of it almost never coming up at all, it's VERY noticeable that Amy's tarot cards are suddenly everywhere.
To be fair, I'm looking at this from the perspective of a superfan who's actively following ALL Sonic media. Casual fans - especially kids - aren't necessarily going to be reading the comics every month, buying the thousandth rerelease of the Genesis games, or playing the ultra-hard new alternate ending DLC for a game that came out last year. Each of these stories is going to be someone's introduction to the idea that Amy can read tarot, and that's probably part of the idea behind this unified push.
But to play devil's advocate, for my fellow superfans, I understand why it feels like a very minor footnote of Amy's character is suddenly becoming the entire focus of her personality. While Amy has always been said to enjoy fortune telling, that wasn't really a character trait in and of itself, but rather an example of her being a typical girl who hopes she'll be able to find true love one day. It's less that Amy can literally predict the future and more like her using a cootie catcher or going "he loves me, he loves me not" while picking the petals off of a flower. So I get not vibing with this stuff, or feeling like it's being pushed very hard out of nowhere.
What I don't agree with are comparisons like "it's like if they made Knuckles' moveset revolve around him liking grapes." Like, I get it. Ian Flynn loves shoehorning in his little winking references for us nerds, and mentions of Amy's tarot cards were previously on the same level as other random bullet points from old Japanese manuals. But a multifaceted hobby like fortune telling that opens up so many narrative and aesthetic possibilities is obviously very different from having a favorite food. It's ALWAYS been a part of her story, not just a random fact, and there's no reason why the fortune telling can't be elevated to something more.
And, hell, even if it wasn't an established character trait, there's nothing inherently wrong with injecting new ideas into a character. One of the best Amy stories in recent years, the Free Comic Book Day special "Amy's New Hobby" written by Gale Galligan, came up with the idea that Amy's secretly been drawing little comics about her and her friends. Is this based on Lore? No. But it's cute, and helps tell the story of a younger Amy who's still coming out of her shell as both a hero and a friend.
Certain fans are also looking at Amy's Frontiers moveset and using it as evidence that once again the Vile American Contributors like Ian are CORRUPTING Sonic Team's perfect vision of Sonic with their misinterpretations. And like. Come on. Ian does not control the gameplay. He's a freelance writer. The tarot stuff is clearly something that Sonic Team likes if they made it the basis of Amy's new moveset - and, you know, if they keep approving comics and animations about Amy's fortune telling. None of this gets made without their blessing, and lord knows how much they can micromanage shit and shoot down ideas over the most minor of details.
Like, yeah, Amy's fortune telling was probably conceived less as a sign that she Knows Magic and more as a pretty mundane hobby for a lovesick young Japanese girl to have. But you're gonna sit there and tell me that using Amy's tarot cards for more than that could only be the result of a cultural misunderstanding? That nobody in Japan uses tarot card theming and aesthetics (or the general idea of magical cards) for the cool factor? Stardust Crusaders? Persona? The Astrologian class in FFXIV? Cardcaptor Sakura?? Hello??? Do you think Capcom put Gambit in Marvel vs. Capcom ironically because they thought using magic to throw cards at people was stupid? There's tons of precedent for this! It's nothing like Knuckles throwing grapes at people, be for real.
Giving Amy a very magical girl-esque moveset also just makes a lot of sense. For decades her hammer attacks have literally made sparkly heart shapes appear around her. Leaning into both that and her tarot cards in her new moveset makes a lot of sense to me.
But, admittedly... I do think it's very odd that her hammer is treated as a secondary element here, rather than having her primarily use her hammer and adding the cards for extra flair. If hitting the attack button made her swing her hammer instead of throwing cards, I'm not sure we'd even be having this discussion right now.
But the tarot-cycle and Amy riding her hammer like a witch's broom are fucking SICK and I will not concede on this point
The thing is, this whole fortune card discourse is but a small piece of a bigger problem. Amy's been a character who needed some work for ages, but there's basically nothing you can do with her without pissing SOMEONE off.
Years of stories where Amy's crush was her primary motivator and Sonic went "Ew, cooties!" have lead many casual fans to believe that being Sonic's obsessive fangirl is Amy's entire personality. At best people might call her Sonic's Minnie Mouse. This isn't just a matter of Amy having haters within the fandom - venture outside of that bubble and you'll realize that this is how MOST video game playing people seem to see her to this day. I don't feel like this is a fair assessment of the character, but this idea didn't come from nowhere. No matter how much good deeply entrenched Sonic fans may see in their old dynamic where Amy perpetually chases Sonic, this is a very real problem that Sonic Team has to contend with for their leading girl. Of course all those games where the way-past-cool protagonist thought Amy was annoyingly clingy and tried to get away from her made people think less of her.
If new stories were to go back to emphasizing Amy's crush on Sonic a little more, they'd probably be taken as confirmation that Amy's just the girl with a crush on Sonic and that this is her entire personality. Conversely, when the crush is played down, you piss off the hardcore SonAmy fans who don't seem to understand that they're Charlie Brown and Sega is Lucy holding the football. You can't win.
And so here we are. In the absence of what was once her defining trait, now reduced to an occasional blush or wink in Sonic's direction, new stories are trying to mine Amy's past for additional material to work with. Having been a thing fans wanted to see for years, right now we're getting a lot of tarot, but we're also getting reminders of her compassionate nature and her desire to go out of her way to help the little guy. This is an ongoing process. I continue to hope that her bubbly, exuberant demeanor can shine more in future stories. Now, I also hope that the tarot stuff gets balanced out a little better with other traits of hers. But I don't want it to go away. I think it's fun.
This course correcting is far from exclusive to Amy. Knuckles is getting stories that remind us that he's a competent fighter, an experienced treasure hunter, and even a self-taught archaeologist after years of him being perceived as either the dumb one or just the guy who stands in front of the Master Emerald all day. And Tails has been getting some stories reminding folks that he's a capable hero in his own right and not just Sonic's timid kid sidekick.
But no supporting character will ever compete with the sheer number of new ideas Sega has tried with Sonic himself. Like Amy, his Frontiers moveset has also given him half a dozen new superpowers that he never had before, from the Cyloop to air-slicing projectile attacks to his own take on Shadow Clone Jutsu and beyond. He's also been a hoverboarder, a swordsman, a time traveler, an Olympic athlete, a racecar driver, cursed with a Flame of Judgment, imbued with alien power, a fucking Werehog with stretchy powers, and on and on and on.
If Sonic can do all that, Amy can try out using a tarot-cycle.
Anyway TL;DR the REAL problem with Amy's current characterization... is where the FUCK is Amy's bestie, Honey the Cat???????
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