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#and i don't feel like it's worth to commit to the whole franchise
ambreiiigns · 1 year
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I'M WATCHING TERRIFIER IT'S ONLY ONE HOUR AND 24 MINUTES!!!!!! LET'S FUCKING GOOOO BABYYY THAT'S THE SHIIIIT
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inventors-fair · 5 months
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Rewind Commentary: To Years Ahead
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What a year, captain.
The Fair has been going for a lot longer than I ever though I'd be with it for, and yet, it's one of those moments where you don't think about how long something's been in your life until the rest of life starts moving faster. Like...a suitcase, a microwave, a particular book, the position of photographs on a wall. A set of draft sleeves. A pack you've never opened.
2024 is going to bring a lot more cards and lot more shakeup. The product lineup is as big as it's ever been and the cards we can make are as weird as they're ever going to get. Magic has a way of surprising us more than we can articulate until the cardboard hits the table. For the time being, though, we've got jobs to do, and that job right now is commentary.
When we go into the new year, there may be some upcoming changes to how commentary goes about. I've written a novel's worth of commentary this year alone, and we've reached a point where that's just not sustainable. We'll be talking more about this in January, but in the meantime, we do want to know: what alternate forms of commentary would be helpful for you all? The manpower that goes into writing is daunting, to say the least.
Let us know what you think. In the meantime, here's what I think about the cards this week:
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@bergdg — Lekti, Naktamun Survivor
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I don't know what to call this card past it being generally 'good.' It's a typally-relevant commander that fills a niche, and I do respect that. Jeskai pseudo-impulse is a good constructed archetype for sixty-card decks. Commander-wise? There's this inherent issue of every card having some kind of relevance or impact with no repeats. For variance, I get it, it can make for fun gameplay. Whether or not it feels good to lose one of two important cards makes it difficult to decide whether or not it's worth attacking.
But it's a fine blocker, too. There's a bit of a fun twist where you're rewarded for having both Bird/Phoenix cards AND having noncreature spells, so you can build off of the prowess or off of the fliers, your call. Which one would you pitch, though? I don't think that this is necessary the best benefit for either side centrally. Now if you want to have this as just a "good Jeskai card," then I can futz with it. As for whether or not is has a strictly strong identity in either direction, I'm not seeing that with this iteration.
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@dabudder — The Darkin War
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League of Legends, more like...reading the wiki was definitely helpful here. I have absolutely no history with this franchise or its lore. Deep, yes, absolutely, or at least expansive—impressively so. I think this is one instance where familiarity deepens the meaning far more significantly than it would be with just using guesswork or whatever, because that last chapter made no sense until I saw what the sealing process was for the, uh... I've been awake for 22 hours and forget a bunch of names, I'll admit.
What I like about the design is its clear commitment to commander-focused interaction. Two creatures fighting each other can be extremely powerful even at "sorcery speed," as it were. Even then, I'm not a huge fan of that transformation, not because it's not cool but because it's opening up a whole lot of weird doors. Counters, being permanent, can get messy when they remain on the swordified creatures. What about massive token/counter decks? Blinking? Tracking a board state can be easy on Arena, but definitely not on paper. Conditions that grant equipment cool abilities are nice, but I feel that the complexity you're asking for is more than needs to be handled.
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@deg99 — Draugki, Immersturm Tyrant
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I knew something was weird about this wording but I wasn't sure what. I think the problem is that you're trying to do a zillion things at once that grok but don't grok with wording. Rakshasa Vizier and Old Rutstein want to help. Each one kinda wants to be a separate trigger, and each one also kinda wants to be an "if this, then this" clause, and together... Eugh. "Whenever one or more cards are put into exile from a graveyard, if a creature card was put into..." No, because the "this way" or "that way" wouldn't necessarily work. I honestly don't know how to work with this one.
But, this second paragraph is being written several hours later, so I can say with confidence that I still don't know. Tired-me had something going on. "Whenever a spell or ability exiles one or more cards from graveyards" allows for "this way" to happen, which this card may or may not need to make all these abilities work. It's quite frustrating how well it groks versus the wording that would have to go into it. To be honest, having this be an end step trigger that looks at all the things that were exiled from a graveyard over the course of a turn might make it easier. If anything I truly want to convey how cool a card this is conceptually. I would have loved to have polished this in the workshop with you.
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@dimestoretajic — Jeskai, The Way to the Eye
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I had kinda forgotten that the clans were named after dragons. Were they? ... Okay, research into this reveals nothing so far, but that's how it is. Maybe the new ones were and the old ones kinda were, I have no idea. REGARDLESS. In terms of elder dragon lore, this is kind of a weird one. Even though I'm personally a fan of a big dragon teaching little humanoids martial arts in a teacherly manner, that doesn't feel exactly draconic to me, certainly not with the dragons of Tarkir. I'm not sold yet.
Mechanics are pretty great though. If there's a way to cheat spells, well, this card certainly does that. One free counterspell on each of your opponents' turns sounds amazing. Actually, that sounds awful to play against. Maybe "each of your turns" would be a little better. But the idea is solid! Let's talk about wording, though, and I wanna stress how much Oracle text helps to make these cards better for you. For the second line, you need "instant and sorcery SPELLS" instead of just "instants and sorceries." For the third, I believe it would be worded: "You may pay {0} rather than pay the mana cost for the first noncreature spell with mana value 4 or less you cast each turn." Wordier, but necessary.
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@hypexion — Prism Shifter
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Now this is a fun little evoke trick. Kind of. The thing is, like with Banishing Light and such effects, you'd have to know to stack the triggers in such a way so as to get the effect right and blink your target from the exhume trigger. That said, the "flashback for creature effects" feels like a sweet spot with unearth that you can do for cheaper, and this card in particular feels like a strong contender for versatility. (And, as was pointed out after I wrote this, a strong contender for making sure that you check your wording so this can't exile itself next time...)
The comparisons to unearth will be pretty stark, though—and the inability to attack would be a majorly divisive factor. But, this is still one card of however many, and I think that we're in a place that it's okay to have this kind of mechanic in a set as necessary and flavorful. I wonder where you imagined it and what kind of identity you see, because it's not really worded like Lorwyn's elementals usually are, and it implies color-crystal-y possibilities, and the mechanic itself is kinda macabre but not really... Actually that's another wonder. Why that name in particular for the mechanic? I suppose it makes the most sense. When it shares a name with another MTG card I can see where comparisons would be drawn but there really are only so many words that would fit. Maybe additional flavor exploration would yield a different result?
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@i-am-the-one-who-wololoes — Unexpected Voyage
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Oddly enough, this vibe feels a little unnaturally mean to me—for green, I mean. Green is the color of community, and this card specifically represents a group of...villagers (?) sneaking away from a village for an unknown reason, and maybe they're being chased, maybe they're vagrants and thieves, maybe they're just adventurers, but I don't know what the mood-to-card connection is. Perhaps "mean" isn't the right word that I'm looking for. It's simply off-putting; I don't have the full idea of what you're looking to convey.
What I do know is that the one thing this card could use would've been an off-color kicker. We have anti-search and searching-punishment effects, and those are primarily in black, adjacently in blue and white and kinda red, too. Green has nothing to do with one's ability to search a library by itself, and certainly not with an effect that also locks out things like Field of Ruin effects or whatever. Even if it was, why does the ability read for the next time and not that they just can't search this turn? I don't get this card flavorfully or mechanically; it's Rampant Growth with extra steps that's expecting me to meet it halfway and I don't know how.
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@izzet-always-r-versus-u — Locked Room
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So something tells me that you intended to do the whole Oblivion Ring trick here, oui? Sacrificing the room with the trigger on the stack and exiling something forever? Or perhaps that's unintentional... (For those of you not in the know, what you can do with this particular set of effects is something people used to do with Oblivion Ring, where you got rid of O-Ring with its exile trigger on the stack, and so it wasn't on the battlefield when the return trigger would've happened, leaving the Thing in perma-exile.) If that was intentional, then shame on you for the exploit—only because it doesn't grok well, though. The stack is, as I've found, a pain in the butt to explain to burgeoning players.
I suppose for the "return" contest it works fine; the "sacrifice" contest was supposed to be a wee bit weirder with it. I don't hate this card but it sure doesn't sit well with me for the exploit reason and that alone. Otherwise, hey, it's kinda awesome if you think about it from a twist on the Cinderella (Beauty and the Beast?) perspective. With a little nastier sending-away, perhaps. Limited is full of these effects and that's totally fine. The question is what could be done to avoid that exploit. Perhaps two different kinds of sacrifice triggers, one to leave permanently exiled, one to just draw? I'unno, there are lots of options.
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@just--a--penguin — Karrthus, Essence of Jund
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I'm gonna level with you, captain: if I'm sacrificing my dragons, I want a better effect than this at a cheaper cost. If I have to sacrifice three creatures each turn in order to get a big thing, then I want it worth my while. How many dragons do you think it would take for this to be not just a waste of dragons? Maybe underwhelming-ness aside, this card conceptually would be cool. Karrthus is an awesome character—for being a giant screaming flesh dragon, anyway. The fact that he's destroying other dragons is pretty rad for him.
Still, dragons are one of those things you want to keep around. Why would I sacrifice my other dragons if I could instead keep them around? What kind of deck does this card want to be run in? If you run it in a little-creature sacrifice deck that makes lots of sacrifices, you're going to want your dragons to support that, i.e. stick around. If you're running a deck with a lot of big dragons, you'd want them to be impactful beforehand and you probably aren't making that many sacrifices each turn. Y'feel me? This card is pulling in two directions and not quite meeting in the middle.
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@nine-effing-hells — The Brothers Wittebane (JUDGE PICK)
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Once more we step into the territory of thank-goodness-Abel-actually-knows-a-media-property. Y'all would be astounded by how much I don't know. Witches and Alex Hirsch, though? We're right on schedule. I think that this card as well makes perfect sense for the story that it's trying to tell, and I like the fact that, in line with some of the other sagas from Magic's past, it tells the story of a long-ago moment with real-time consequences. Yeah, I know that's what all sagas are supposed to do, but this one feels more apt considering how linearly the story goes and how directly it can be followed. I also just happen to know it better and it's based on a really straightforward section of a story.
It also follows that the simplicity has led to a card that's more or less fine, but not explosively spine-tingling. It's certainly useful and good for deadly-taxey kind of decks—remarkably so, in fact. Perhaps I'm underestimating this in the late-game stages, where you can boardwipe, play this, and your opponent's locked down for a turn while you're drawing removal spells and whatnot. Is this far better than I'm giving credit for? Perhaps! It's happened before. I've also faced down some really frustrating Doom Foretold decks, so, y'know, I've had my share of run-ins with this kind of build. But overall I like this card a lot and appreciate its existence! Kinda want to make double-sided human tokens now...
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@railway-covidae — Nab
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I had forgotten about this contest! I liked it a lot, from what I remember. I think. I know that I was the one running it because it's a weird one. Love what you've done with it, though, great use of an action piece. On terms of having a neat name, that's a success. If I recall, I wanted something that was a little different or out of color for the piece in question, but whatever, this card is still kinda cool.
I say "kinda" because the flavor implied is great and the card's execution could use a lot of work. You've got this part where you're stealing a small artifact (or artifact token!) but not giving it haste, which is still relevant in any format that has artifact tokens. It's so narrow that, at common, it would get passed around the draft pod without having any use beyond sideboarding—and even then I dunno what you'd really want it for. And there's no fun flavor text to boot! Still, the biggest question is: at common, what could this card do to make itself more playable or prominent? How can you keep the effect with the art but lose the baggage of that narrowness?
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@reaperfromtheabyss — Maroon on the Reefs (JUDGE PICK)
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I think this card is more blue than maroon, but whatever, that's just a theory—a color theory. Regardless, the only mechanical thing I would change is from "you don't control" to "your opponents control" in the vein of Bond of Discipline. The way this card can curve out allows for whatever blue 3-4 drops you got to swing on in, and if you're running a second color, you can have a little extra aggro for a turn to really close out games and/or find answers to the massive cards your opponents play. But maybe the Islands are key. Is this worth going primarily into the one color? I'd argue that the amount of stunning says yes for limited.
The Islands being a limiting factor is always going to hinder a card like this, but that's just what happens, really. These kinds of cards like the BRO uncommon cycle will always be a little iffy except in the late-late game. Flavorfully, I really think you could've condensed the flavor text to be more ominous. The "thankfully" there feels almost sardonic in an otherwise serious card, and I don't feel that it's necessary all things considered. The danger of the Hullscrape Labyrinth (which is a pretty awesome name) is what I want to focus on here. Pirates in danger, y'know? More a tale to scare the young sea-dogs.
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@sparkyyoungupstart — Countdown to Destruction
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Power Rangers, on the other hand, is something I haven't watched since I was probably five or six. Hoo boy. Thankfully, the wiki condensed this and the finale was available online. Your art direction being a little more abstract reminded my of the Doctor Who sagas, in a way, with the portrait of the episode being a bit more spread out. I do like how sagas look, which is fun for this card. I'm praising this part because there's a lot mechanically that I'm not quite meeting. As for whether or not this fits the show precisely, I'm not one to say; I think that you did the best you could with what was available, even if I don't get the menace part necessarily.
What we have here is an issue with the downsides. Giving all your opponents' creatures menace on turn five means that you'll be dead before you get to boardwipe unless your opponent is terribly far behind. The fact that you're also sacrificing one of your blockers on chapter II says a lot as well. If your opponent just wants to swing with what they have, hey, that works, and then they'll hold back until their stuff is more-or-less destroyed. The "survivors turn into humans" is fun flavorfully but really doesn't have meaning in any average game. The minimal amount of indestructibility makes this more confusing than intuitive. The long and short of it is that this card would be fun to think about but, in-game, it'll kill you right after the novelty wears off.
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@squeezyboi — Gavi's Contingency (JUDGE PICK)
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I really don't think this is as powerful as Fierce Guardianship. Thank goodness. I hate that card with a burning passion, except not really. This card's still ridiculously powerful if you have a hate-on-sight Voltron-y commander, but not so much that it's comparable to any other counterspell. Plus, it doesn't counter boardwipes and stuff. The fact that it's almost better than negate is still incredible, though, with the added Preordain for one generic more at instant speed. Should this cost 2UU for that? I honestly think it might, but that may be my Legacy brain kicking in.
I don't even think I need to talk about the flavor. It's so good! Ikoria is a complicated world and I wish we had stayed there for more than one set. So many of these worlds needed more than just one set. I'm eternally pissed at WotC for skipping around to these set-dressing one-and-done theme-of-the-week places, but I've said as much a zillion times before. Gavi is a pretty cool character from what I just read up on, and a mother's love is indeed conquering here. This is a moment where she gets to exert a little more power in a way that's heartwarming, to say the least. Commander cards don't get as much love in the story that much, but this one makes me feel a bit better about her, y'know? Good card, good direction, good feelings.
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@wildcardgamez — Armont and the Beasts (JUDGE PICK)
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Reading up on the lore behind Armont and the story involved, this is a really interesting card that passes for a lot more mechanically than it does story-wise, and yet the story doesn't entirely fall flat. Turning everything into monsters is one thing, but then they get more powerful, and then presumably Armont destroys the curse of the monster role. Right? But there's a zillion monster roles and only one destruction, so I guess that's THAT story... Heh. All semantics. Doesn't matter when you have something this strong.
I played an incredible amount of WOE. Trample was far more powerful than I thought it would be. The ability to have a Thrive-like effect, but perma-trample and also holy crap, Tanglespan Lookout—yeah, there's a lot going on. I think in the right shell this card can overwhelm your opponents easily. In many shells, it can overwhelm folks, because again, boost plus saga, pseudo-overrun, yadda yadda. I would've loved to have played with this card! Whether or not that kind of effect would be a bit much for the set is debatable. I'm glad that Auras were the theme above something like adventures for the archetype, though. Much more powerful.
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See y'all on the flip, kids. @abelzumi
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calico-heart · 6 months
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10 fandoms, 10 characters, 10 tags
Basic rules: choose 10 fandoms that you are part of/support, and choose a favorite character from each of those. Then, tag ten folks!
Thanks for the tag @briar-ffxiv :3 idk how i'm supposed to pick a single favorite out of all these tho cries. Obvious fandoms are up top, but some (maybe. a little.) less common ones show up further down!
FFXIV // Alisaie Leveilluer
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I think she's one of the most dynamic characters in the series, and I love love love seeing her come out of her shell as the expansions go on. Her personal arc focuses so heavily on surviving grief and learning to keep an open heart even when faced with loss over and over again, and I appreciate how well that ties into the main storyline, too.
Fallout 4 // Piper Wright
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My wife <333 Piper's reckless go-gettem attitude and propensity for ruffling feathers on her quest to out the baddies really endeared me to her. Finding her soft heart under all the bravado and banter is really rewarding, and I love how committed she is to standing for her ideals, even if it means standing alone. Fo4 has such a cool setting to get immersed in overall, and I really do enjoy all the 50s/60s US tropes thrown into the mix with it.
Reth // Palia
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The epitome of making objectively horrible choices for arguably noble reasons. I love this walking disaster. He made me soup. I like how most of the Palia characters have more to them than meets the eye at first meeting, and how many ways they can surprise you as you build relationships with them. But gaining the disgraced pariah Reth's trust? Becoming someone he's brave enough to ask for help from? I treasure it above all the others LOL
Gale Dekarios // Baldur's Gate 3
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I'm NOT going to essay I'm NOT going to essay I'm not -- But seriously I do adore this guy's arc. I like how messy it is, even if in more subtle ways than, say, Astarion (ilu too boo.) Gale has so many "gifted kid" trademarks and strikes me as someone who's entire self worth has been based on how useful or interesting he is to others. It's hard to fault him for his ambition, when his magical prowess was the only avenue he had to make meaningful bonds up until the whole tadpole nonsense. BG3 exceeded my wildest expectations out of an RPG and continues to do so every time I pick it up.
Anders // Dragon Age II
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I feel obligated to say I don't really consider myself part of the DA fandom because every time I've poked my head in I've found it to be a wretched hive of scum and villainy with the most inane batshit discourse I've ever seen in my life. But the game itself? Love the game. Love the characters. Anders broke my heart. I really enjoyed his internal turmoil and the very literal ideological battle between justice and vengeance he faced throughout the game. I'll eat that up.
Obi-Wan Kenobi // Star Wars
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He's baby.
I definitely pick and choose which installations of the behemoth that is the Star Wars franchise to consider canon, and like Dragon Age I try not to actually get involved in fandom spaces. Ever. But I love Obi-Wan's story in the prequels especially, and if you've followed me very long I'm sure you know how much I like my hurt/comfort and angst, which he has in spades.
Halo 1-3, ODST, & Reach // The Arbiter
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I grew up on Halo and even have a little poseable model of this guy decorating my bookshelf. Halo's a shooter game first, of course, and I spent a good chunk of my childhood rerunning levels, and playing ninjanaut with friends on splitscreen. But its lore also fell into that sort of early TES space for me, where you had enough of an idea of the world for it to capture your imagination and inspire you, without being overwhelming to keep track of. The angst. The mystique. The badass alien with a glowing sword. 10/10. My Spartan OC is called Artemis and my brother has one named Ares and yes we did slay in PvP as teenagers.
Firefly // Simon Tam
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Choosing Firefly is predictable af but thats ok. It still makes me ache wishing we got to know more about the world, the characters - and maybe that unfinished homesick feeling is part of the appeal. I loved watching Simon be so out of his depth in the frontier of space, but willing to giving up everything for someone he cared about and learning to make a new place for himself with Firefly's motley crew.
Mizu // Blue Eye Samurai
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I was not prepared for this show to WRECK me like it did. I thought it was going to be a run of the mill cheesy samurai anime and GOD. The thoughtful, clever storytelling and dynamic characters knocked me on my ass. I couldn't stop watching. The cast is incredible, the art style is gorgeous. Every single aspect of this show ties into this theme of being caught between two worlds, and Mizu's story is one I am not going to forget any time soon. If you haven't watched this, you're missing out.
Mal // The Dog Master
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I'm not sure there's even really a FANDOM for this book. I haven't ever met anyone else who'd even heard of it, let alone read it. But a fandom can just be me, occasionally pitching it desperately to friends, right? XD The story follows several tribes, but the "main" character is Mal, who was kicked out of his tribe and survives partly by befriending a wolf and raising it. It's pretty cleverly written, with several timelines converging at unexpected moments to offer up plot twists and tie-ins that really wouldn't have been possible if it was written another way. I'm a little geeky about it just for the structural approach. But there's honestly not enough good caveman books out there, and this one has a wide cast of unique and interesting characters who feel very human.
--
I will tag @ronqueesha @bogglebabbles-main @sayonaramidnight @traveleorzea @orime-stories @silentletterwords @ellastara @rinka-fortemps @eriyu @jameswrites
And anyone else who wants to! I'd love to see your lists! But no pressure ofc <3
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twotwinks · 1 year
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Adam, Even, and Eden
Adam
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OH HEY WE FINALLY GOT A BINGO
the adam half of this relationship is just ibara evil laughing and getting up to Shenanigans while nagisa is like "as long as you're happy dear" they've committed so many crimes as a result. also it's so funny when nagisa decides to remind ibara he's the leader for a reason and ibara briefly turns into a Wronged Woman in return. i don't have many coherent thoughts about them but i feel their entire relationship can be summed up with "maybe i can't fix him but i can definitely fuck him" and sometimes that's all you need.
the inventors of gay people, Even (yes i saw that)
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definitely one of the most canon couples in the entire franchise, it's hiyojun! they're idiots who love each other no matter how inconsiderate they act towards each other sometimes. in direct opposition to the adam half, these two are probably the only things stopping each other from being gay doing crimes...most of the time. they're so cute with their simple honest affection and casual need for the other's presence. also it was so iconic when they kissed on stage (all three times) man what a time to be alive.
Eden, the second poly unit i ever loved
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the fascinating thing about polyeden as a whole is that even though the individual halves enable and even sometimes encourage each other's worst behaviors (especially adam) together they are all actively working to better themselves and each other. nagisa is learning to act on his own and become his own person. ibara is unpacking his childhood trauma and unlearning the things he's been conditioned to do and to think about himself. hiyori is learning that sometimes it's worth it to do something warui hiyori for the sake of the people he loves. jun is learning not to think so little of himself and stand alongside the others as equals. and they all love each other so much, eden is so important to every single one of them that if you even so much as lift a finger against it or one of its members you're in for a world of hurt. they're family too and at this point they wouldn't know what do to without each other. again i really don't feel like i can articulate how i feel about them but just know that there's so much love there even if it looks way different from the usual.
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kob131 · 1 year
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All this talk about the fate series you’ve engaged in has piqued my interest. If I were to dive into the series with no knowledge about it whatsoever, where would you recommend I start? I’m a huge mythology fan, so I’m sure I’d just eat it up. Speaking of which, I learned a bit about the legend of Cu Chulainn that makes me especially interested in him. In the original Celtic folktale, he goes to Mag Mell (the Celtic afterlife), and meets a priestess named Scathach, who gives him an indestructible spear named Gae Bolg (it’s Gaelic for “belly dart”). The spear is so heavily barbed that when it’s shoved into a creature, he only way to remove it is to use a bladed weapon of some sort to literally carve it out of them. As if that wasn’t bad enough, it’s also poisoned. Celtic folklore is wild.
Oh boy...
Gonna tag @avalonblue12 since he helped me out with Fate a bit in the beginning.
So...I'm going to offer two quick suggestions and expand on why this question has haunted this fanbase for so long.
If you want to get into Fate the purest (and best in my opinion) way possible, try this guy's Let's Play of the first route of the visual novel (THE HOLY GRAIL WAR - Fate/stay night - 1 [Prologue] - YouTube) Or this one if you don't like commentary (Fate/Stay Night Visual Novel Fate Route Day 1 Part 1 (No Commentary)(English) - YouTube) Be warned, the visual novel does not have voiced narratin and is in Japanese.
If you don't care about spoilers or such, try Fate/Stay Night: Unlimited Blade Works by ufotable.
But in truth, you can start just about anywhere that isn't Hollow Atraxia, Fate/Extra: Last Encore or Fate/Extella because many entries assume you don't know the basics and these are direct sequels.
I suggested those above because they pertain to the original Fate/Stay Night, whose influence is felt throughout the whole franchise.
(More below)
So...why is this question such a hard one to answer for Fate fans?
Well, Fate is an infamously dense series that has a lot of interconnecting elements and ideas along with a deep magic system. Meaning that you can get the general idea easily...but things are so much better when you have knowledge of the series. For example, a certain character in Fate Apocrypha (a spin off) is rather compelling and engaging but with knowledge of one of the heroines in FSN, it adds another layer to her character.
So, I would recommend getting in through the Visual Novel somehow...but the visual novel is a huge time commitment and it might not be to your tastes. So you'd think there would be an anime or something to watch right?
Well, there is...with two problems.
1- Ufotable has only adapted Heaven's Feel and Unlimited Blade Works, the third and second routes. Fate, the first route which acts as the primer as well, only has an adaptation by Studio DEEN and it's kind of divisive.
and 2- The animes all have one issue- They don't have the inner monologue of Shirou, the protagonist. This is important because a lot of what is needed to understand Shirou is IN his monologues. Without them, it becomes very easy to misunderstand Shirou. To the point that the divide around him is basically between those who have and haven't read the original VN.
So while you can get in however you want and it is VERY MUCH worth the investment- getting the best introduction is hard.
"Well, how did you get into Fate?"
The doujins.
... No, really. I found some FGO doujins (ironically enough, based on Fate's Scathach) and I got interested in the series so I kind of just...flailed around until I ended up on the other end of the series. I still don't know how it happened.
If you're still reading this, even if I turned you off- I'd like to say what I think is Fate's greatest strength. And I believe that it's Nasu's writing. Or rather, the bittersweet way he writes. It really pulls on the heartstrings while making you feel satisfied by the journey.
I really do hope you try it out, as I can't recommend it enough.
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tibby · 2 years
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it's actually so wild saw to me is like this rare subterranean, conceptual, uber genre-specific horror franchise that i feel like any political meaning/relevance to it goes over my head but boy DO THEY KILL A LOT OF DAMN COPS IN THOSE MOVIES lol (which is also why i'm lenient on the cops being heroes in spiral)
the politics in saw are all over the place and i think with the exception of saw vi, it's hard to say that any of the films in the original 7 take a hard stance on any issue. i think it's interesting that people think saw 2004 is some like, post 9/11 america commentary, because james and leigh are australian and that's certainly not what they set out to do. does saw perhaps have underlying political themes/interpretations? sure, just like all art. but iirc that was never james and leigh's original intention.
i think saw ii in particular is VERY interesting because in my take, eric matthews is at no point the good guy. is he one of the protagonists? sure. but i don't think we're ever meant to root for him. we're introduced to him as a shitty father and over the course of the movie we find out that he's got a history of police brutality and framed multiple people over the course of his career. amanda's problems can be directly linked to eric framing her for a crime she didn't commit. i also think it's very...interesting and unfortunately realistic that most of the officers don't really care about eric's past/current behaviour. even kerry, the only one that's genuinely horrified to find out that he framed people and tries to stop him when he goes to attack john, was involved with him in the past.
one of the points of the franchise to me is that the mpd is never able to stop the varying jigsaws in part because most of them are crooked. it's even one of the things that john uses to manipulate hoffman into becoming an apprentice - the justice system fails those who actually need it.
(it's also perhaps worth nothing that the targets of the games become a lot more...deserving when hoffman takes over. john targeted people like addicts and the mentally ill and lawrence and adam. hoffman targets abusers and nazis. just...interesting that even when he's become a remorseless criminal, he's still doing more to take down those who deserve to be punished than the law has ever done in this universe).
even strahm, who is probably the greatest adversary within the hoffman tetralogy, isn't like. a good guy. and i don't think we're meant to see him as one, even if he's the ~hero~ of saw v. he threatens jill with a gun during an interrogation and given how like, relaxed perez was about him unloading it beforehand, suggests he'd done it before. he was also incredibly trigger happy when it came to jeff denlon, and perez remarks that he's always had a bit of a temper. strahm is able to recognise that the mpd is crooked, sure, but he's certainly not playing by the rules.
honestly i wouldn't even say the cops are painted as the heroes in spiral...william believes that zeke is a hero and we get that annoying "only the bad cops" line but like. the movie is also pretty firmly about the inherent issues within the system. zeke is ostracised and harassed by his colleagues for over a decade for turning in a dirty cop (which has added connotations given that zeke is a black man and the cop he turned in was white), william exclusively tests cops who got away with crimes unpunished, and it does bring up the issue of the "shoot first, ask questions later" mentality. obviously the movie still has a lot of issues wrt law enforcement (as does the whole franchise really), but with the exception of zeke, i wouldn't say it portrays cops in a good light at all, let alone as heroes.
anyway sorry didn't mean to go on a whole rant lmao. saw's politics aren't really like...coherent at any given point in time outside of "healthcare for all" so. who knows what their intentions were. all i know is that to me the heroes of the franchise are not, and have never been, the mpd.
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hylialeia · 2 years
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based a little bit on that last post, can i ask your thoughts on kylo ren. what were the sequels even trying to do with him, and what went wrong (or right, ig)?
This assumes the Sequels knew what they wanted to do with any of their characters Part of the issue here is that the writers tried to leave things too open instead of just committing to a single story, resulting in the nonsensical tug-of-war from movie to movie where no one got a consistent story arc. Another is that I don't think the original concept they crafted for Kylo was ever going to work for that open-road approach.
Consider: The Force Awakens wanted Kylo to be a reverse Anakin, ending up in the same position as Vader in the OT, but ultimately for the opposite reasons. Whereas Anakin struggled his whole life with the pull of the Dark Side, Kylo explicitly struggles against the pull of the Light; he doubles down on his commitment to evil for his own purposes. It's also worth noting that none of the films ever actually provide a motivation for Kylo in the way they do for Anakin, who we’re shown in the Prequels sought power because he became obsessively afraid of losing the people he loved (extremely in-line with his backstory as a slave on Tatooine). And no, I'm not counting books or additional materials as valid explanations; Kylo is a main character in the Sequel Trilogy, so this information should have been part of the actual story, not a DVD extra.
Furthermore, one of the things the Sequels actually do commit to is showing how Kylo's cruelty is a form of compensation; he's presented as childish, entitled, volatile, and insecure, evoking a completely different atmosphere than Darth Vader in the Original Trilogy. He destroys control panels with his lightsaber, wears a mask that he doesn't even need, and panics when Rey can tell he's only mimicking Vader's power. In the same way Anakin once tried to be the perfect Jedi Knight, Kylo is trying to be a perfect Sith Lord.
And I definitely think this is an interesting character route to go, using the clear parallels with Vader to showcase how different they actually are... but it begs the question, how do you carry out a story arc for a character who acts like this? And what do you do when the evil coalition you've aligned this character with is narratively the same as the fascist-coded tyrannical Empire from the OT? And what do you do when that character is also the only next-generation member of the main family these movies have all been following along with?
This is where I feel putting Kylo in Vader's position of the Empire-aligned antagonist AND secret family member really starts to backfire, because there’s no satisfying ending for him. Redemption? He’s a willing participant in a fascist regime (which blew up five planets, not that any of the movies ever feel like addressing this). No redemption? He’s the only next-gen Skywalker, the son of Leia Organa and Han Solo, the last member of the family this entire franchise has been building up for fifty years. Redemption through death (AKA, the option we actually ended up with)? Repetitive, literally a copy of what happened to Vader; plus, if you were against redemption, it feels half-assed, and if you were for it, he ends up dead. Everybody loses.
But then again, good writing can pull off virtually any of these options, can’t it? And therein lies the final issue: the Sequel Trilogy and its characters are poorly written. From their backstories to their current arcs and motivations, they’re inconsistent, designed to be appealing blank canvases for projection--for better or worse.
Let’s go back to the OT. Darth Vader is the villain, yes, but the way the OT handles his arc is with clear purpose and awareness; he's Luke's foil, Luke's potential future, Luke's father. Even his redemption is more about Luke's character than his own, focusing on Luke's insistence that there's good in him and that he can find a way to bring it out (thus his last words: "You were right, Luke. Tell your sister, you were right"). When you take into account the Prequel Trilogy, it's also clear that Anakin is meant to be sympathetic, his fall playing out as a tragedy orchestrated through circumstances largely beyond his control. He struggled against darkness and failed, suffered throughout his life, and in the end is pulled back into the light by his son before he dies, going out with one last act of defiance. His arc is structured. Planned. Fine-tuned, even, for his character.
I don’t think the Sequels ever knew what they wanted to do with Kylo, and certainly not to this extent. If they were going for a redemption, they shot themselves in the foot with their repetitive story concept more than anything else.
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ganymedesclock · 6 years
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I don't understand the permanent lion switch theory. Why do the characters need to grow into roles other teammates can already fullfill perfectly? and why are Pidge and Hunk excluded from such "important development"?
Honestly I’m not surprised Pidge and Hunk are left out?
Again, I feel like it’s less a support of the first switch formation and more this sort of… elevating Shiro’s importance to the team, but also not accepting that Shiro is also if anything ludicrously overqualified to be Black Paladin.
With regards to Keith: people want him to be black paladin because they want to view him as “the main hero”, and the idea is that Black is the “most special”
I feel like there’s some irony to the mentality because it basically frames Shiro and Black the same way- their actual qualities don’t matter. What matters is that Keith (or Lance) are good, have good qualities, and deserve recognition, and that recognition should be given to them no matter how Black or Shiro would feel about it, or even what Keith / Lance are shown in-universe to want.
With Lance, and Blue, there’s a particular angle to it that tangles in with Blue’s role as the Heart. Even within Voltron itself as a franchise, most continuities put Allura in the Blue Lion. And as much as I’ve heard many people complain that Lance “deserves better” than the Blue Lion, it’s comparatively almost unheard of for people to gripe about Allura being “shackled” to the Blue Lion even though they frame Lance deserving better as Blue being dead-end worthless drudgery.
Because the Heart- characters similar to VLD Lance- are often sorted into two categories. Both are looked down upon- emotional labor, empathy, and supporting the team are not seen as valuable heroic exertions, and they’re virtually always framed as coming at the cost of the person themselves- because obviously you’d never want to support other people if you could put your all-important self first, even when that self is being adequately tended to.
A female character in the role of the Heart is just seen as this is where she ought to be. It’s effectively considered a pink-collar job, and you can look at in the real world what’s considered “women’s work”. Of course she’s tirelessly going to tend to her team, of course she’s never going to pursue anything important for herself (when that sacrifice of self is not actually remotely necessary) of course she’s going to be the doe-eyed loving supportive figure, she’s a girl, that’s what girls do, live for all of the men around them, right?
Conversely a male character in the role of the Heart? Is seen as an absolute joke for the most part. Isn’t it funny he’s so weak-willed and sympathetic, isn’t it funny he’s not aggressive and macho, god he’s so pathetic. But don’t worry, though, since he’s supposed to want better than this lame old Heart job, he’ll inevitably “grow up” to be tough in a stereotypically macho way, even if this character development is completely at odds with everything else about who he is as a person.
At best, getting the character development that actually befits him as the Heart, you can count on him to be unaccepted until he proves he gained something from it in a sufficiently “manly” proactive manner.
The thing is, a lot of the tropes around the Heart aren’t remotely actually necessary to the role, and a well-written Heart character either deconstructs them or simply does entirely without them. There is no rule that emotional labor is the level that people stoop to when they aren’t man enough to chase their personal objectives. The role of the Heart is where we, as a society, dump our garbage- all of the hangups about this womanish kind of heroism- and the misogyny that says “well if WOMEN do it, it can’t be valuable!” and “real men don’t cry, what are you, a GIRL?”
It’s worth noting that the cry to take Lance away from the Blue Lion is probably the loudest and most passionate- Shiro, Pidge and Hunk are completely ignored for this (there’s basically no discussion where Shiro should go except “not in the Black Lion, because we need that for Lance!”) because their roles are very standard. 
Here’s the brainy one, here’s the brawny one, here’s the Leader, and there’s his Right Hand, we don’t complain about these things. Because we’ve already been conditioned through just about any five-man team show to consider those four the important ones, and Shiro the most important of all. When canon already can be viewed as “tempting” us with the possibility of Keith “surpassing” Shiro and stealing his important leader spotlight, it’s just understandable people salivate over that possibility- because we all know only the Leader will actually get the biggest slice of heroism at the end.
But the heart? There’s a reason TVTropes dismissively calls that role “The Chick”. Just look at that name for it- “oh, the designated girl, they threw her in there just because they had to have a girl so people wouldn’t complain about their sexism, so she can, y’know, stand out of the way and look pretty. Maybe we can give her a dainty little weapon and let her do some fighting but not that much. When the Leader is having his real, manly problems she’ll drop all of her petty girl issues to run over and support him.”
This is not what’s in VLD. But it’s in the cultural lens that we’ve been led to look to these kind of shows. It’s why, even in absence of canon support, people assume Shiro asserts so much more control and influence over the team- to the point of how many fanfics assume if Shiro disliked Lance, that Shiro could turn the whole team against Lance rather than the team would kick him to the curb, as we literally saw happen in motion with our secondary Voltron team, Sincline, and how Lotor vs. Narti ultimately ended. The generals gathered around the fallen Narti, and Lotor was simply cut from the team, without particular effort or fanfare. The hardest thing for the generals was feeling bad about it.
But Shiro and Lotor, they’re Leaders, so they have to be inherently stronger than their whole team, inherently in charge- except they aren’t.
People likewise assume that just pointing out Keith’s strength and intelligence mean that he should be the Leader- the idea is that he’s too competent to be a Right Hand, because every position besides the head is perceived as settling for less. (And Hunk- a fat black man, and Pidge- a young quite-possibly-written-as-trans girl with choppy hair, outside of occasional token “no, THEY should be the special one! I’m so revolutionary in praising them without thinking about them instead of insulting them without thinking about them!” largely are simply accepted that of course they’re settling, they’re lesser people)
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Here’s the thing about Lance in VLD. None of that applies to him.
Lance has never been characterized as a weak-willed doormat. Nor has he been characterized as settling for less, or less thought of than his peers.
In fact, the roles that are shown to diminish Lance and leave him unhappy… are the stereotypically “manly” roles people would logically propose as a “fix” for Lance being “stuck” as the Heart.
Lance’s attempted James Bond impression is what makes Allura frustrated at him- while in s3, when, with growing confidence, Lance is his sincere, sweet self- that’s when Allura starts responding positively, starts telling him that he has “greatness” within him. That’s when he unlocks the Altean sword (sword from a planet of diplomats, awakened in a flare of blue light)
Lance taking Keith’s position at the Garrison features him being reminded he’s only here because Keith couldn’t be, and him blowing off the importance of the job, him acting at his pettiest. In contrast, in the same episode with no time for character development, Blue is framed as, from the start, choosing him first, ignoring everyone else there to stare only at Lance when nobody else is “taken” much less knowing there’s a Lion fitting for them… and Lance immediately settles comfortably into place.
Lance’s response to being chosen for Red is to first refuse it, try to pass it off to someone else, and then, when he does go for it, he comes back to grieve his connection with Blue. And Black? We see Lance uncomfortable and stiff in Black’s cockpit, trying to tell himself to feel good, because isn’t this what he wanted? Isn’t it?
People who are fitting where they were always meant to be don’t respond to it by grieving their previous niche, usually. Especially not there’s no particular ‘sweetness’ of “but I have Red now” or “but I wanted Red.” Lance wanted to give up the Red Lion back to Keith with no guarantee Blue would even be waiting for him. That’s a hell of a contrast to Lance yelling at Keith in s2e4 because Keith even said something about the Blue Lion.
Yeah, the wrong-colored armors is a continuity joke, but I can’t believe it’s just a mythology joke. VLD made a genuine commitment to base the characters off of specific colors, meaning that Lance in Red looks awkward. Our inner kindergartener goes “ha ha, no VLD, blue guy doesn’t go in red cat! Blue guy goes in BLUE cat!”
And proponents of Lance in somewhere else are aware of this- they’re very quick to change that armor color. Except canon has in every conceivable way tried to show us that’s not the case. They keep setting up material to frame it, more and more and more, as Lance belongs to Blue. Allura doesn’t have much in common with Blaytz or Ezor… but both of them have an awful lot in common with Lance.
And what are Lance’s good qualities, the things he really excels in?
Lance understands the team, and several times he’s singlehandedly pulled them back from disaster by his ability to read people’s emotions. Kuron? Going to be solved by Lance, is the framing we’ve gotten here. Team needs to connect emotionally? Everybody follow Lance’s lead. Shiro as Black Paladin? Acknowledged first by Lance before they even knew Black existed. Team needs to act out roles that aren’t theirs? Gape in awe of Lance’s absolute mastery of emotions. His nature is putty in his hands.
Compared to other incarnations of Lance that genuinely did write this character as Red Paladin, VLD Lance is noticeably more sober-minded, clearheaded and perceptive. He’ll never actually sacrifice something important for the benefit of a petty grudge. If anything, this is what we see framed as an absolutely jawdropping tactical asset for Lance- VLD is the first one to actually make Lance a sniper, with the clarity and precision of intent that make that useful. He can sweep an entire battlefield, check on all his friends, pick off targets and bottleneck enemies as needed.
Even his success with the Red Lion frames his Blue Paladin cooperation and malleability. Because Lance in Red isn’t driven really by ironclad loyalty the way Keith, Acxa, and Sendak are- Lance hooks onto Keith with “Right now, I’m in your corner, and that means I’m gonna be what you need me. If you need loyal support, I’m there, but if what you actually need is someone loudly reminding you that you left Allura behind, I’m doing that too.”
On the one hand, I’m touched by how much VLD really adores Lance, and loves depicting him as the Heart, and loves emphasizing the Heart’s importance to the team. On the other? I am frankly beyond pissed that I have to aggressively defend Lance in the Blue Lion by emphasizing that he can still do violence onto things in a fight. Yeah, it’s important to let all your characters have a piece of the pie and if your series is an action series that’s gonna mean action scenes, but rather than examine some of our deeply flawed relationship with gender and how much that serves as background radiation to anything we see as “womanish” and why, exactly, do we see Lance’s job as less valuable if it “seems feminine”, it feels too much like we’re wasting time trying to prove Lance is enough of a real man he can rock this “girly” job.
I think the whole “Lion swap should stick / they should push it further and never go back to original formation” if anything sets itself up to be breathtakingly meta because I feel like it’s ultimately rooted in not thinking through any of the roles very much. Because if you just look at them shallowly, Blue and Yellow sound the least “Cool” the way our culture frames things (again, the whole devaluing of support / prioritizing individual victory- if you’re not actively selfishly taking for yourself, you must not be doing anything for yourself).
Green sounds a little better, and Red sounds cooler (“Right Hand!” plus the self-satisfying narrative of “well, when Zarkon went bad, Alfor was the one who Defied Him” ignoring that all four paladins did, and Alfor was merely the more visible thanks to his connection with Allura and with Voltron- ignoring that it was almost definitely one of the other three, and likely Blaytz, that gave Zarkon that scar), but Black Lion, oh, that’s the best one, right?
So just grab whatever character you like best and stuff them into the Black Lion. This is how you appreciate a character! You want best character to get best lion. Now nobody can question how much you love them, even if you would be hard-pressed to actively identify what are their good qualities and how they align with Black’s explicitly stated qualities.
I’m not saying nobody who supports Black Paladin Lance thinks about it that much, but that the premise feels so congratulatory when it’s actually quite patronizing (it basically hinges on the idea that the Blue Lion can’t have recognized and mirrored any of Lance’s good qualities and the Lion that chose him first was basically putting up with him because he wasn’t her best fit and if Lance really belonged to Blue that’d make him a total loser) can help explain why its appeal is so widespread.
Especially when it feels like every time Lance says something in an authoritative tone people go “oh my gosh, Black Paladin Lance!” like… I was not aware that being Black Paladin hinged on only one virtue and that was your ability to angrily yell things. Last time I checked fandom was quite cross with Shiro’s authoritative yelling.
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