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#amnesia:memories
otobabe · 8 months
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chubphoe-linkclick · 5 months
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I was originally going to be like "oooOOoOOooOOo what if hatman's power is to rewind all of time to when a photo was taken"
but after reading mimicha's summary-analysis on Emma as well as being reminded of the "time is broken (in season 2)" theory, I'm trying to figure out if Liu Xiao really does have a rewind power that works kinda like how time rewinds worked in Amnesia:Memories
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kofu-division · 3 months
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Diabolik Love Character Inspirations
Reiji:
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Eichi Tenshouin-Ensemble Stars
Kou Mukami-Diabolik Lovers
Tamaki Suoh-Ouran Host Club
Hikaru Kamiki-Oshi No Ko
Mahiru Shiina-MILGRAM
Toma-Amnesia:Memories
KEI
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Keito Hasumi-Ensemble Stars!
Yuzuru Fushimi-Ensemble Stars!
Adriana-Inmortal Souls:Black Survival
Ruki Mukami-Diabolik Lovers
Himeno-Chainsaw Man
Aurora-The sleeping beauty
Ayame:
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Ayase Mayoi-ensemble stars!
Beast-Black Butler
Mokuren-blackstar starless theater
Kanato Sakamaki-diabolik lovers
Penélope Eckhart-death is the only end for the villains
Primrose Azelhart-Octopath Traveler
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realkavehgf · 3 months
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I have been brainrotting about a genshin x amnesia:memories au so bad for the last couple of weeks I'm I'm going insane I will actually learn how to write just to make this AHAHAHAHA OH MT GOODDDDD BRAINWORMS 😭😭😭😭 I already have an idea who I'll choose for each character in a:m sosososososo uehehehe AHAHA
So far I've been thinking who fits who, but it might change !!!!!
I've also been thinking about a Genshin x Hakuoki au too!!! UUEUEUEUEEYE I ALREADY KNWO WHO TO PICK FOR WHO SCREECHES(cough cough cough childe as okita cough
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swampwitched · 1 year
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it was very cute and sweet and extremely on-brand of kent to give me a custom packet of math problems
super UNCUTE of amnesia:memories to actually expect me to solve them
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siennaditbot · 7 months
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Been in a very visual novel/otome game/dating sim mood lately.
Started with Tears of Themis, got worse with this one Xiao x Lumine one on Itch.io, got even worse by some non Genshin related ones on the same site (Project Blue and Blooming Panic, eugh, I'm feeling sappy), and now I've been replaying one I got in 2015 I think
Too bad it's Amnesia:Memories.
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I used to love the anime cuz, eugh, the character designs were so extra and I was like 16 and deep in the anime hole. Also Shin is so pretty and he's all black and red lol. I even made several Shin themes for my browser lol. These designs are so cursed btw. Thigh high boots, everything's ripped and the whole outfits probably take like hours to put on lol. Kinda cool but dumb.
I remember not being too happy with the game, though, and it took me until now to realize why.
Back then I only got 1 out of 5 good endings. Kent my beloved, no wonder I have fond memories of only him lol.
Going in again my main thoughts were "Shin's mean", "Toma's creepy and crazy", "Ikki's gross" and "don't care about Ukyo" buuuuuut
I still think Shin's mean, but now I kinda get it. He also softened in the good ending so I'll let it slide, but his constant boundary crossing makes him a bit iffy. And, unsurprisingly, I love his voice. Tetsuya Kakihara might always sound the same but eugh I love him anyway.
Toma freaks me out, can't trust him on any route. He literally puts MC in a dog cage cuz he's too overprotective. It's resolved in the good ending, but it's crazy enough for me to not be able to get over it. He's also a freak on Shin's route. Some might be into the yandere stuff but eh, not my thing.
I wanted to quickly get through Ikki's route before going for main man Kent, but turns out I actually really liked Ikki. Kinda worried that he might end up being my fav lol, I'm a sucker for the "playboy actually falls in love" stuff lol. Positively surprised.
Can't wait for Kent next time. I think he was a silly little math nerd who blushed a lot. Iirc he makes the player actually solve math problems lol. That's the way to my heart apparently xD Oh, I like his voice too, Akira Ishida. Not one of my favs but still.
Had to stop for tonight before starting Kent's route, and I finally unlocked Ukyo's, too. He seems like the meta guy (like Seven/707 in Mystic Messenger) and he pops in on every route talking about how "you probably don't remember me but be careful" and sometimes goes a bit crazy but I'm definitely interested to see how his good ending goes. Probably gonna end with me crying and wanting to hug him to make things better lol
Might even go for some of the bad and normal endings afterwards, who knows. Gonna ruin all the good vibes immediately xD
Anyway I don't think anyone's gonna read this but hey, it's there for those who might go through the game's tag soooo suffer!
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partywithghosts · 1 year
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kent thoooo
i'm playing amnesia:memories & the fandiscs after having dropped "memories" ages ago because of Toma. i didn't recall Kent being THIS precious??? honestly he's at the top of my favorite otome boys.
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luminescentkelpie · 4 months
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the problem with playing very traditional otome games is that I constantly want a yuri route with all the "rival" characters
Mine Amnesia:memories give me a chance
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transcendersmedia · 9 months
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Fictional relationships feel real
I’ve been writing a few posts now about the relationships in Knife Sisters and what we learned from making that game, as well as from the comments we received (here and here). This post is about one of the most important findings we’ve done when it comes to relation games.
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Players invest themselves when playing
Knife Sisters was the first game I made about relationships. I've written novels, but as you might know, there are big differences between games and novels… one of the most prominent being that people who play games and retell what happened, talk about themselves in first person. That’s something I’ve never experienced when it comes to novels. It seems like the player identifies more closely with the player character than what readers do with the main character in a novel. That isn’t to say that readers don’t engage deeply with the characters in novels, they definitely do - I just think they do it in another way.
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Players who played Knife Sisters tend to say things like “I dated Vicki”, or “I went to the forest to find a skull”… and by that, in a way, they’re stating that they are in fact the main character Leo – because they’re the ones making that character’s decisions. The one that brought this phenomenon to my attention was Christine Love in her fantastic talk Narrative Techniques in Ladykiller in a Bind at VNConf in 2017. And after hearing about it, I’ve paid attention to this habit in myself, and yes, I do it too!
From that viewpoint it also gets pretty easy to see something that I’m not sure I was fully aware of when I started working on Knife Sisters, and that I will elaborate on below.
Fictional relationships feel real and should be treated as such
Players invest themselves when playing, and the decisions they make, as well as what happens in the in-game relationships, needs to align somewhat with the player’s wishes for that outcome – otherwise it might feel very out of tune for them. The relationships in a game need to be handled with care, just like ‘real’ relationships.
The break-ups
From my own experiences of playing games, I have two examples, both from the same game, an otome game called Amnesia (the English release is called Amnesia:Memories) by Idea Factory & Otomate. (Note that there will be spoilers ahead so if you’re not up for that, you can stop reading here.)
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In Amnesia you play a girl with memory loss. There are four parallel worlds which you as a player can enter and explore, to try to find out what has really happened. In each world, one out of four guys is the protagonist’s boyfriend… or are they really? She can’t be entirely sure that the guy presenting as her boyfriend was actually that in her previous life, before she lost her memories.
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One of the boyfriends is Ikki, a very popular person who even has his own fan club. As the game progresses, the heroine feels quite unsure of her feelings and what she is to him. But me and Ikki (now I’m doing it) went on nice dates – and when I got to the first ending in that route, it was one where Ikki broke up with me. Even though I shared the heroine’s feelings of doubt about the sincerity of this person, I actually felt heartbroken. I still wanted the relationship to succeed – and I especially didn’t want him to break up with me!
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Another relationship I had in Amnesia was with Toma. ​​Toma is a very jealous and “protective” person, and his route takes quite a strange turn, when he locks the heroine up in a cage to keep track of her. I detested Toma, and when I reached the so-called good ending – where the heroine chooses to stay with him and forgive his actions, I couldn’t feel accomplished at all. I really wanted a way to tell him that what he had done wasn’t okay in any way – and for sure I wanted the chance to break up with him (and more too).
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I think those two examples from the same game are very different, even though both are about things that happened in the game that made me feel bad. I could accept that I had gotten a (mildly) bad ending with Ikki, and that I could replay his route and try to get the romance ending, where he wouldn’t break up with me. But I found it hard to stomach that I had to accept Toma’s actions toward myself, which I thought were repulsive, without getting the chance to object to it. In the first case, I think the game is fine in leaving me with my feelings of regret for being dumped, but in the second case, I absolutely think the devs should have added the possibility to say “thanks, but no thanks”. I think it would have been better to give the player the opportunity to set boundaries in this situation.
(I’ve written another lengthy post full of spoilers about this game and its anime adaptation, if anyone’s interested!)
If fictional relationships feel real, how does that affect game design?
Accepting that fictional relationships feel real, and that players might object to going against their own will, can definitely affect the way we design games. We need to be mindful of how we utilize characters and relationships in games and what options we give to players. But as game developers, and especially indie devs, we also have constraints. Every new character and every route with different options adds to the game’s size – and therefore to the budget and development time. So there needs to be a balance between the options given and the scope of the game. This can lead to tricky design challenges when deciding which characters are in the game and how the player can affect the relationships with them. I’ll continue the discussion about relationships and gameplay in my next post. 
Have you played any games in which you objected to relationship outcomes?
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otobabe · 5 months
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thedome-rp · 11 months
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Hello! I saw this in the otome tag and saw one of the mods would like to see otome muses. Can I ask which games would be most wanted?
An anon after my own heart~ Hi dear! As the otome game fanatic and always sad about the lack of otome game muses in RPs, I would say I'm happy to see any of them in the RP at all! But! Personally, I would love to see Tears of Themis, Amnesia:Memories, A3!, TaishoxAlice, Mystic Messenger, Norn9, Obey Me, Alice in the Country of Heart (Heart no Kuni no Alice), Touchstarved, etc. The world is your oyster. I hope this helps! MOD F.A.E
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curitura · 1 year
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Hello! Could I please request some Ukyo from amnesia:memories icons?
posted, thanks for the request!! (・∀・)ノ
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hikari-writes · 1 year
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Ukyo :) Do u like him?
Do u mean ukyo saionji from dr stone or ukyo from the otome game amnesia:memories cause i love both 🥺🥺🥺🥺🥺💗💞💕💞💗💞💕💓💕💓💕
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evaludate · 1 year
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[Originally posted to Twitter on 10/24/2018]
Evaludate Episode 08: "Satan isn't in the Anime (Your Spooky Questions!)"
Summary:
Beware of hearts going ba-bump in the night! For our Halloween Special we took your questions and gave them the airtime they deserve! What eerie forces draw two straight people together, how far back (or forward?) in time would you go for some ghost lovin'- and who let Satan into the faculty?? All these and more in today's Evaludate!
Spoiler Warnings:
Major Amnesia:Memories spoilers: 12:00 - 18:00 Major Uta no Prince-sama spoilers: 20:00 - 25:00
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ecl0wn · 3 years
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nagifry · 4 years
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Happy 9th anniversary for the Amnesia series~!
I tried making this look like an artwork you'd find on zerochan back in 2011, does it bring back the nostalgia when you don't have pixiv etc to browse fanarts? :")
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