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#also i can't let go of that quote
v4mptrait · 8 months
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my favorite big lipped, fashion nova fit bitch in question.
cas outtakes.
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forthesapphicsonly · 6 months
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Multiverse of madness
Peggy: *waking up* what?
You: oh, hey. Welcome back
Peggy: *looks around, sees the other members of the illuminati unconscious but intact. And alive. She puts her hands on her stomach, where she clearly felt the shield cutting her in half* How? who are you?
you: Wanda's girlfriend. Not that she knows yet *pouts*
Peggy just looks at you confused
you: I just go around undoing the things she does. She kills people, I bring people back. *you lean closer to her whispering in her ear* so she doesn't feel so guilty later. Not that she knows…yet.
Peggy: why not just stop her?
you: Stop? Wanda? Oh no, darling, it's impossible. Nobody stops Wanda, she needs to figure things out for herself. *you laugh* Stop her, funny. Anyway, nice to meet you. I really appreciate you more than Steve. I'm going now, they'll be fine *you wave to the other members as you leaves*
Carter just watches you walk away processing things. You understand. Coming back from the dead has this effect
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The woman's voice in earbuds: Battery Low Arthur: So you're just going to leave me. Just like everyone else
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coffeeandcalligraphy · 8 months
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Adorned by stars | Changing States
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When he hits the I-70, Jeremiah slots George Michael’s Faith into his ’98 Accord and drives with the windows down. His mother would chide him for two reasons: a) he’s wasting fuel and b) it’s begun to storm. But he likes the way the wind shears through his hair like a nail breaking drywall and he likes the way spats of rain settle on his skin like constellations because on the road, he isn’t just a hand for someone else to hold, a body to handle, a man who looks at another man and fears how much of himself he’s lost in his reflection. No. On the road he is the sky, adorned by stars of his own making, relentless in his abundance, blinking in the absence of any other light.
A little Changing States aesthetic & excerpt!
i'm so normal about him i'm so normal i'm so normal i'm so-
#i can't wait to explain more about this project when I actually get into it#like there's no plot rn but the vibes are impeccable#BUT I DO HAVE A LOGLINE: after a whirlwind romance devastatingly ends#jeremiah moves back to his hometown in maryland for support#only to receive word there’s been a death in the family the day he's set to arrive.#“WHIRLWIND ROMANCE DEVASTATINGLY ENDS” YEAHHH BYEEE#harrison fucked this man up i'm MADDDDDD#you know that scene in BB where harrison's pissed off at the congregation and turns and goes DO ANY OF YOU WANT PITCHFORKS???#the answer rn should be yes BECAUSE WE'RE HUNTING HIM FOR SPORT (quoting That Post) anyway let me be serious#CW: death/grief talk#like i said this is a little autofiction-y in the sense that last yr my family had a maryland trip planned and right before we left#there was a death in the family (I didn't know the person well but it affected my parents/grandparents/uncles a lot)#so what was a trip to just see family was a trip to go to a funeral#anyway I was thinking about those circumstances and what that's like (like packing funeral clothes when they weren't originally in the plan#and what that funeral was like/how interesting it is that times of grief are also times where family reuintes#as I saw people who wouldn't have ever met me or last met me when I was very little#it was also joyous in ways etc while also being incredibly sad to witness the grief anyway so I was drawn to write about that#because I think about that trip a LOT (I was getting back into SV at the time)#and that was the first time I'd been in MD in a long time (just like this is the first time Jeremiah's been in MD in a long time)#for me it was 4 years so maybe I'll make it a similar timeline for him!#anyway Jeremiah means so much to me ughhhh I’m so grateful I created him#changing states
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thasorns · 2 years
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—  Sue Zhao
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wundrousarts · 1 year
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brother-emperors · 10 months
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"when you marry off a son to the church, they're married to god's vicar on earth" lives rent free in my mind now, thank you very much! also, can't stop thinking of rodrigo borgia and giuliano della rovere as a bickering divorced couple, and it's too kinda your fault -_-
absolutely CACKLING at the idea of rodrigo and giuliano as a divorced couple because I've always envisioned them as two different types of monsters that despised each other and were intent on eating the other along with anyone else that got in their way, with giuliano coming out of that war winning. and it wasn't enough to get the throne (the papacy), he also kicked cesare to the curb after luring him back in. we love to see it! you can't buy that kind of hate off the shelves, you have to curate it and let it fester like an open wound! an absolute masterclass in driving in one final nail into the coffin of a family you despise. (there's a kind of dynastic rivalry subtext in regards to inheritance etc, between these two that makes them incompatible with the divorced framework to me. it's more of a eat or be eaten, destroy the pretender to the throne, etc etc in my mind)
ascanio sforza and giuliano della rovere on the other hand. they have an adjacent kind of divorced energy, to me. those two were rivals for so long (ascanio kneecapping della rovere by backing rodrigo in the papal elections, and it escalating from there), and only came together in the end (della rovere visiting ascanio every day on summer for conversation, hello??), and even then: that came with a hefty side of deeply unbalanced power dynamics of the julius caesar-clemency variety (fun fact! when giuliano della rovere became pope, he took on the name julius II in reference to julius caesar!)
wait--- you want to know who's literally divorced, though? ascanio and rodrigo. ascanio was one of the major players in setting up the lucrezia borgia-giovanni sforza marriage, and that annulment had implications, especially with how rodrigo kept trying to shut ascanio out of vatican politics. that didn't stop them from sharing the pastime of gambling together, though.
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shadow13dickpistons · 13 days
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Why Israel’s attack on Iranian consulate in Syria was a gamechanger | Israel | The Guardian
Good Lord, is Benjamin Netanyahu trying to get everyone killed?
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raayllum · 2 years
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listen if my baby boy wants to commit atrocities i am prepared to defend him
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lucy-ghoul · 2 years
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I just realized what's wrong with the Targaryen wigs in HotD: they don't look like Targaryen hair, they look like they were stolen from the Malfoys. They all share one (1) or at best two wigs in toto and it makes them look like freaking Lucius Malfoy clones
#jokes aside episode 1 was quite good (yes i finally caved in and started watching the fire lizards show)#there were many nice touches that made me go 'mmmmh good stuff.'#1. the juxtaposition of aemma's horrific death in childbirth/the knights killing each other at the tournament#clearly reminiscent of that quote from one of brienne's chapters... heh now i can't fully remember it in english#2. THEY NAME-DROPPED THE SONG OF ICE AND FIRE (which was never even remotely referred to in got)#the whole thing about aegon and the prophecy has been a particularly favorite fan theory of mine for years and i'm happy it's canon#fake lizard monarchs haters gonna hate :))#tho it's VERY bittersweet considering the got finale... like the prince that was promised was *spins roulette*#a stark all along? like randomly? (and no obviously i'm not talking about jon. he *is* half targaryen after all)#and let's not forget about the true heir being put down like a mad bitch because d&d liked jon better (since he's a man)#and were like 'revolutionary who wants to help people/actually abolished slavery in another continent bad. let's enforce the status quo :)))#(also the double standards. war crimes are okay only if other nobles do it - especially the starks. if you have a dragon and are a woman#and dare to be slightly mortally grey and/or ambitious... in 2 days you're gonna burn children alive!! because ofc.)#..... *cough cough* okay salty rant is over. let's go on with val's hotd first impressions#2. i didn't hate matt smith as daemon and he's particularly good at looking upset and/or sad but i still think he was miscast#3*#like he CAN act and it shows. but it's as if he were making an effort to appear more believable for this role#idk maybe he'll grow on me in the next eps. also his interactions with rhaenyra were a++ but that's nothing new#can't wait for this girl to fuck her uncle ig (...... what did i become skskksks)#4. i also liked rhaenyra&alicent's interactions. this is gonna be another tragic former besties to worsties for me to cry on :(((#5. i mostly liked the costumes. i liked how this is all about the patriarchy (at least so far). i liked the slight but still noticeable#references to the main show (the music. rhaenyra being an obvious dany lookalike.#lord stark pledging his fealty to her while viserys' voice over is speaking about the threat in the north.#viserys telling her 'promise me rhaenyra. promise me' in what i believe is an echo of lyanna's last words to ned... i think?#like it can't be accidental)#god i missed being excited over this stupid and gorgeous series#obv it helps that i actually never read fire&blood (should i?) and i'm only familiar with the events/characters from twoiaf#house of the dragon#val speaks#txt
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yeonban · 1 year
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Soma's bushido summed up:
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#muse: date soma.#That's one of Soma's canon quotes from 15 years ago btw... it's an embedded belief by present day#Naotora in his speech patterns: (flexible) want to. should [do x bc he feels it's a good idea].#Soma in his speech patterns: (rigid) have to. can't [do x bc it isn't smth that's allowed].#Not to say he doesn't /want/ to see a better world. He does. but the more idealistic version of him died over a decade ago#He wouldn't be pushed to keep going by just thinking that he 'wants' to do something or 'wants' to see something happen#what is 'want' in a society that represses individuality and calls for everyone to live for their nation/clan rather than themselves#'must' and 'have to' are firmer concepts that he can hold on to. it means there are /important/ things at stake if he doesn't follow thru#Ask Naotora what he wants and he's going to list off a hundred things as easily as he breathes#Ask Soma what he wants and he's going to stare at you like you've grown a second head bc wdym what he /wants/#Naotora is what he wants to be first and foremost. Soma is what he needs to be first and foremost.#It's why I'm so :') at his interactions w/ Seiroku bc he doesn't /have/ to be anything around him and that's a VERY novel feeling#Soma w/ his people: I'm their captain -> I must never show them weaknesses. I have to be an unshakeable stronghold#Soma w/ the grand generals: We're friends but also rivals -> I have to remain on my guard about their propositions & not show any weakness#Tsubasa's kind of an exception but EVEN W/ HER... Soma doesn't /fully/ let his guard down; altho it's mainly out of force of habit#He does trust her; and he does a lot of things she wants him to bc he has a soft spot for her & knows she doesn't mean him harm#but at the end of the day... ALL of the grand generals are competing against each other#there are only so many resources they can use (esp in this arc) and their duty; which comes first; is to ensure their own band's survival#so despite trusting Tsubasa; at the back of his mind he's prepared for the eventuality of her choosing the Tokugawa over their friendship#He cherishes his childhood friends but man is there a LOT of baggage and a very specific detachedness in his interactions w/ them#That for the better or for the worse aren't there (at least rn) in his interactions w/ Seiroku which allows Soma to Be Himself
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bluethedream · 1 year
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wanna crawl off to a dark corner and never leave
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thequeervampiric · 2 years
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sometimes I forget that my dad thinks trans people are just mentally ill (derogatory). I know that’s not an unpopular opinion among conservatives but it hurts when it’s my own dad. I’m not surprised bc he’s homophobic too, but still!
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Heylo my maggotsies... I'm sorry to do this but I have a thing that I really, really need to do (thank you Ash for helping me realise that) but I'm terrified to. so well. I'm going to make one of the posts (Neil reblogged me a couple of days ago so I feel pretty safe making one now since he only lurks by once in two weeks so this is as good a time as it gets to make a post and not expect many notes, yes I'm an overthinker and I'm actually scared of this getting notes).
Sigh. Here goes.
...I'm scared of even typing it.
Nope okay I can do this let's go.
If this post gets 1k notes, I'll look up jobs in design and film making that don't need a college degree.
2k notes, I'll sign up for an Alliance Francaise course so I can have another language on my CV, and I'll find a course that teaches me how to use design software.
5k, I'll look up distance learning alternatives, because just talking about physical college yesterday made me spend the whole morning and afternoon today in and out of nightmares screaming. Fuck.
10k, I'll tell my mum that I can't do the offline college. She's been talking to me about it, but I've been dodging because I'm not well-off and I really need to be earning and idk how to do that without college and I feel so guilty.
15k, I'll officially back out from the college (does that count as dropping out, if it hasn't begun? maybe half. i am a college and a half dropout, my 11th grade self would hate me and my 10th grade self would refuse to believe it).
I don't know what I'll do then. I don't know how to live as trans here in India, I don't know how to earn enough to be able to help my family, I don't know what I'm good at and I'm so fucking terrified. But. I spoke to @random-doctor-on-the-internet last night (I love you Ash you're such a fucking amazing human) and they made me realise that well maybe landing in a hospital with steroids to relieve an allergy attack because of exam stress isn't normal and so.
Well. Here I am. I know I can't do it, but I'm scared to risk everything, it's just not something people do here, dropping out. But also (TW s**cide statistics mentioned below the cut)... And so I've just. Got to do it, got to save myself and say no to college (cue say no to school, kids joke). Somehow be brave enough. And yeah.
To quote a financial express article: "In an alarming situation, a total of 7,62,648 suicides were reported in India between 2018 to 2022, Of this student suicides account for 7.6% at 59,239". Maybe if more people did say fuck you to the system here, that wouldn't be the case. That number could have been 59,240 (aside from everyone who wasn't counted and hushed up), that could have been me, and I don't want to put myself in that situation again. You know? Yeah.
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bandsndsuch · 10 months
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Pff, I'm missing you like shit today
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treasure-mimic · 8 months
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So, let me try and put everything together here, because I really do think it needs to be talked about.
Today, Unity announced that it intends to apply a fee to use its software. Then it got worse.
For those not in the know, Unity is the most popular free to use video game development tool, offering a basic version for individuals who want to learn how to create games or create independently alongside paid versions for corporations or people who want more features. It's decent enough at this job, has issues but for the price point I can't complain, and is the idea entry point into creating in this medium, it's a very important piece of software.
But speaking of tools, the CEO is a massive one. When he was the COO of EA, he advocated for using, what out and out sounds like emotional manipulation to coerce players into microtransactions.
"A consumer gets engaged in a property, they might spend 10, 20, 30, 50 hours on the game and then when they're deep into the game they're well invested in it. We're not gouging, but we're charging and at that point in time the commitment can be pretty high."
He also called game developers who don't discuss monetization early in the planning stages of development, quote, "fucking idiots".
So that sets the stage for what might be one of the most bald-faced greediest moves I've seen from a corporation in a minute. Most at least have the sense of self-preservation to hide it.
A few hours ago, Unity posted this announcement on the official blog.
Effective January 1, 2024, we will introduce a new Unity Runtime Fee that’s based on game installs. We will also add cloud-based asset storage, Unity DevOps tools, and AI at runtime at no extra cost to Unity subscription plans this November. We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user. We chose this because each time a game is downloaded, the Unity Runtime is also installed. Also we believe that an initial install-based fee allows creators to keep the ongoing financial gains from player engagement, unlike a revenue share.
Now there are a few red flags to note in this pitch immediately.
Unity is planning on charging a fee on all games which use its engine.
This is a flat fee per number of installs.
They are using an always online runtime function to determine whether a game is downloaded.
There is just so many things wrong with this that it's hard to know where to start, not helped by this FAQ which doubled down on a lot of the major issues people had.
I guess let's start with what people noticed first. Because it's using a system baked into the software itself, Unity would not be differentiating between a "purchase" and a "download". If someone uninstalls and reinstalls a game, that's two downloads. If someone gets a new computer or a new console and downloads a game already purchased from their account, that's two download. If someone pirates the game, the studio will be asked to pay for that download.
Q: How are you going to collect installs? A: We leverage our own proprietary data model. We believe it gives an accurate determination of the number of times the runtime is distributed for a given project. Q: Is software made in unity going to be calling home to unity whenever it's ran, even for enterprice licenses? A: We use a composite model for counting runtime installs that collects data from numerous sources. The Unity Runtime Fee will use data in compliance with GDPR and CCPA. The data being requested is aggregated and is being used for billing purposes. Q: If a user reinstalls/redownloads a game / changes their hardware, will that count as multiple installs? A: Yes. The creator will need to pay for all future installs. The reason is that Unity doesn’t receive end-player information, just aggregate data. Q: What's going to stop us being charged for pirated copies of our games? A: We do already have fraud detection practices in our Ads technology which is solving a similar problem, so we will leverage that know-how as a starting point. We recognize that users will have concerns about this and we will make available a process for them to submit their concerns to our fraud compliance team.
This is potentially related to a new system that will require Unity Personal developers to go online at least once every three days.
Starting in November, Unity Personal users will get a new sign-in and online user experience. Users will need to be signed into the Hub with their Unity ID and connect to the internet to use Unity. If the internet connection is lost, users can continue using Unity for up to 3 days while offline. More details to come, when this change takes effect.
It's unclear whether this requirement will be attached to any and all Unity games, though it would explain how they're theoretically able to track "the number of installs", and why the methodology for tracking these installs is so shit, as we'll discuss later.
Unity claims that it will only leverage this fee to games which surpass a certain threshold of downloads and yearly revenue.
Only games that meet the following thresholds qualify for the Unity Runtime Fee: Unity Personal and Unity Plus: Those that have made $200,000 USD or more in the last 12 months AND have at least 200,000 lifetime game installs. Unity Pro and Unity Enterprise: Those that have made $1,000,000 USD or more in the last 12 months AND have at least 1,000,000 lifetime game installs.
They don't say how they're going to collect information on a game's revenue, likely this is just to say that they're only interested in squeezing larger products (games like Genshin Impact and Honkai: Star Rail, Fate Grand Order, Among Us, and Fall Guys) and not every 2 dollar puzzle platformer that drops on Steam. But also, these larger products have the easiest time porting off of Unity and the most incentives to, meaning realistically those heaviest impacted are going to be the ones who just barely meet this threshold, most of them indie developers.
Aggro Crab Games, one of the first to properly break this story, points out that systems like the Xbox Game Pass, which is already pretty predatory towards smaller developers, will quickly inflate their "lifetime game installs" meaning even skimming the threshold of that 200k revenue, will be asked to pay a fee per install, not a percentage on said revenue.
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[IMAGE DESCRIPTION: Hey Gamers!
Today, Unity (the engine we use to make our games) announced that they'll soon be taking a fee from developers for every copy of the game installed over a certain threshold - regardless of how that copy was obtained.
Guess who has a somewhat highly anticipated game coming to Xbox Game Pass in 2024? That's right, it's us and a lot of other developers.
That means Another Crab's Treasure will be free to install for the 25 million Game Pass subscribers. If a fraction of those users download our game, Unity could take a fee that puts an enormous dent in our income and threatens the sustainability of our business.
And that's before we even think about sales on other platforms, or pirated installs of our game, or even multiple installs by the same user!!!
This decision puts us and countless other studios in a position where we might not be able to justify using Unity for our future titles. If these changes aren't rolled back, we'll be heavily considering abandoning our wealth of Unity expertise we've accumulated over the years and starting from scratch in a new engine. Which is really something we'd rather not do.
On behalf of the dev community, we're calling on Unity to reverse the latest in a string of shortsighted decisions that seem to prioritize shareholders over their product's actual users.
I fucking hate it here.
-Aggro Crab - END DESCRIPTION]
That fee, by the way, is a flat fee. Not a percentage, not a royalty. This means that any games made in Unity expecting any kind of success are heavily incentivized to cost as much as possible.
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[IMAGE DESCRIPTION: A table listing the various fees by number of Installs over the Install Threshold vs. version of Unity used, ranging from $0.01 to $0.20 per install. END DESCRIPTION]
Basic elementary school math tells us that if a game comes out for $1.99, they will be paying, at maximum, 10% of their revenue to Unity, whereas jacking the price up to $59.99 lowers that percentage to something closer to 0.3%. Obviously any company, especially any company in financial desperation, which a sudden anchor on all your revenue is going to create, is going to choose the latter.
Furthermore, and following the trend of "fuck anyone who doesn't ask for money", Unity helpfully defines what an install is on their main site.
While I'm looking at this page as it exists now, it currently says
The installation and initialization of a game or app on an end user’s device as well as distribution via streaming is considered an “install.” Games or apps with substantially similar content may be counted as one project, with installs then aggregated to calculate the Unity Runtime Fee.
However, I saw a screenshot saying something different, and utilizing the Wayback Machine we can see that this phrasing was changed at some point in the few hours since this announcement went up. Instead, it reads:
The installation and initialization of a game or app on an end user’s device as well as distribution via streaming or web browser is considered an “install.” Games or apps with substantially similar content may be counted as one project, with installs then aggregated to calculate the Unity Runtime Fee.
Screenshot for posterity:
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That would mean web browser games made in Unity would count towards this install threshold. You could legitimately drive the count up simply by continuously refreshing the page. The FAQ, again, doubles down.
Q: Does this affect WebGL and streamed games? A: Games on all platforms are eligible for the fee but will only incur costs if both the install and revenue thresholds are crossed. Installs - which involves initialization of the runtime on a client device - are counted on all platforms the same way (WebGL and streaming included).
And, what I personally consider to be the most suspect claim in this entire debacle, they claim that "lifetime installs" includes installs prior to this change going into effect.
Will this fee apply to games using Unity Runtime that are already on the market on January 1, 2024? Yes, the fee applies to eligible games currently in market that continue to distribute the runtime. We look at a game's lifetime installs to determine eligibility for the runtime fee. Then we bill the runtime fee based on all new installs that occur after January 1, 2024.
Again, again, doubled down in the FAQ.
Q: Are these fees going to apply to games which have been out for years already? If you met the threshold 2 years ago, you'll start owing for any installs monthly from January, no? (in theory). It says they'll use previous installs to determine threshold eligibility & then you'll start owing them for the new ones. A: Yes, assuming the game is eligible and distributing the Unity Runtime then runtime fees will apply. We look at a game's lifetime installs to determine eligibility for the runtime fee. Then we bill the runtime fee based on all new installs that occur after January 1, 2024.
That would involve billing companies for using their software before telling them of the existence of a bill. Holding their actions to a contract that they performed before the contract existed!
Okay. I think that's everything. So far.
There is one thing that I want to mention before ending this post, unfortunately it's a little conspiratorial, but it's so hard to believe that anyone genuinely thought this was a good idea that it's stuck in my brain as a significant possibility.
A few days ago it was reported that Unity's CEO sold 2,000 shares of his own company.
On September 6, 2023, John Riccitiello, President and CEO of Unity Software Inc (NYSE:U), sold 2,000 shares of the company. This move is part of a larger trend for the insider, who over the past year has sold a total of 50,610 shares and purchased none.
I would not be surprised if this decision gets reversed tomorrow, that it was literally only made for the CEO to short his own goddamn company, because I would sooner believe that this whole thing is some idiotic attempt at committing fraud than a real monetization strategy, even knowing how unfathomably greedy these people can be.
So, with all that said, what do we do now?
Well, in all likelihood you won't need to do anything. As I said, some of the biggest names in the industry would be directly affected by this change, and you can bet your bottom dollar that they're not just going to take it lying down. After all, the only way to stop a greedy CEO is with a greedier CEO, right?
(I fucking hate it here.)
And that's not mentioning the indie devs who are already talking about abandoning the engine.
[Links display tweets from the lead developer of Among Us saying it'd be less costly to hire people to move the game off of Unity and Cult of the Lamb's official twitter saying the game won't be available after January 1st in response to the news.]
That being said, I'm still shaken by all this. The fact that Unity is openly willing to go back and punish its developers for ever having used the engine in the past makes me question my relationship to it.
The news has given rise to the visibility of free, open source alternative Godot, which, if you're interested, is likely a better option than Unity at this point. Mostly, though, I just hope we can get out of this whole, fucking, environment where creatives are treated as an endless mill of free profits that's going to be continuously ratcheted up and up to drive unsustainable infinite corporate growth that our entire economy is based on for some fuckin reason.
Anyways, that's that, I find having these big posts that break everything down to be helpful.
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