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#all the other actors too
anotherfanaccount · 8 months
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Rocky aur Rani ki Prem kahani....is pure bollywood.
As Rani said swad wahi soch nayi.
This is a movie for this generation and actually every generation. KJo trumped himself with this one.
Because this is quintessential bollywood. Songs and dances and grand sets. And actors who act.
Ranveer Singh 🔥
No-one could have done Rocky better justice. He was perfect. The feminine masculine energy that he brings on the table, with beautiful dancing talent. He was perfect.
Everyone else was really good but special mention to Chandan Chatterjee. That was so graceful and so beautiful.
Dharmendra and Shabana. Their love story 😭.
Jaya Bachchan playing a better villain than Amitabh from k3g. This lady is way too talented for this industry.
Damn it. This movie made me cry so bad.
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turtleblogatlast · 2 months
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I think a lot about Leo’s tendency to push his way into the spotlight despite clearly being a natural in the shadows. Hell, you could argue that his worst moments are when he’s forcing himself onstage, and his best are when he does things no one notices until it’s already been done.
#rottmnt#rise of the teenage mutant ninja turtles#rottmnt leo#rottmnt headcanons#rise leo#His aptitude with subterfuge sleight of hand stealth and speed really push how being a ninja really comes naturally to him.#it’s arguable that his desperation for the spotlight and validation is an act of subterfuge against himself#note that when he’s offered a job as a mascot he’s fine being unknown#when he and splinter win the battle nexus Leo immediately says ‘they love YOU pops’#idk I think so much about how good a ninja Leo is#and how much his persona is more an actor#Leo as a tot is shown a natural skill at katana too so hear me out-#every Leo is a natural ninja but every Leo’s route in life is directly tied to their splinter so#since rise splinter is an actor Leo too aims for it#and he brings it into his whole life - masking always because a Leo makes what they do who they are#I think that Leo naturally falls more in line with that of a typical ninja#his eccentric performer self is his subterfuge skill just set to an 11 at all times#not that that’s NOT him - like I said it’s still undoubtedly a part of Leo#but? idk I think about little moments like Leo being the only one to choose stealth in bug busters#or Leo being the only one to almost get Gus’s dog tags in The Ninja Art of Hide and Seek (he was so close but luck was against him alas)#like- he’s clearly in his element there and he falls into those skills so easily#it’s like how everyone has skills in so many things but some exceed more in some than others do#like Raph? Raph’s the biggest Hero of the bunch of them let’s be perfectly real here. Raph is THE Hero#All the boys are smart in their own rights but Donnie is THE Genius.#and they all have mystic powers but Mikey is THE Mystic Warrior with immense untapped potential#likewise Leo I feel is THE Ninja#but yeah I love how much Leo goes for the spotlight anyway for better or for worse#he IS a performer again make no mistake! but again the way he does it still lines up with his natural ninja aptitude and I love it#Leo loving magic tricks and magicians so much works doubly well here because like#you’d think he’s focused solely on the performance flair - no it’s ALSO and ESPECIALLY the DECEPTION
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alfairy · 1 year
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You dropped this king 👑
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douwatahima · 9 months
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so uh...i was looking through the vanity fair pictures again on twitter and i noticed that this picture has this alt text:
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they really found lucius living in those walls huh
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emotinalsupportturtle · 4 months
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Who wants to get in a time machine and go tell him?
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from that 2005 R&J essay by David Tennant
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sysig · 7 months
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Ellen McLain’s commentary from my trivia playthrough
#She's so cute <3#WPP#Portal#Ellen McLain#If you haven't played through the audio commentary I would Absolutely recommend it it is So fun#I clicked out of curiosity - kind of just expecting like a movie's audio commentary y'know? Like a video that highlighted specific scenes#No it's just the whole game again but with trivia pop-ups! I love that!!#It reminded me so much of like trivia track or the pop up fun facts from special editions of movies I would watch as a kid#But you can play through them!! You have to click on them and they spin! I love that!!!#I always love hearing the design and development process - fascinating how the playtesters reacted to this new game!#We take it for granted now but yeah I imagine it would've been very confusing at the time#And I was like ''Well it was such a small team and Ms. McLain was such a large part of it - surely she'll have a few bubbles?''#She does lol - as soon as I got to her first one (it was a slow burn! They buried the lead with her lol I'm already invested!) I had to go#I saved-quit the game out of sheer excitement and giddiness lol I had to sleep on it before I was ready to come back#It is so cool to hear her natural voice ah <3 And the kinds of direction she was given! Other bubbles also talk about her vocal direction :)#Very cool! I wonder what TTS they used for reference :0#But to hear her real laugh without the audio processing over and and she still sounds like GLaDOS! I mean of course she does but just jfdksl#That's /her/ laugh! They share a laugh! It's a very similar laugh!!#Not to mention her talking about wanting to play and just fdskalfd they clearly did such a good job with her performance and ahhh#It's too cute it's all too cute sharing a room with GLaDOS while her voice actor talks about making a cake to share with her friends stopppp#I am so enamoured <3#I also took a bunch of screenshots of GLaDOS still shit-talking while she was being destroyed lol#Actually beat the ending in one try this time :P I ran out of time the last time pfft#But now I've beaten it twice in as many days :D Although I did start it the first time several days ago - but I beat it again quickly!#Has me all the more itching to replay 2 ♪#WPVG
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boydswan · 1 year
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三船敏郎 | 七人の侍 [1954, 黒沢 明]
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rambunctioustoons · 7 months
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thinking about pre-virus friendships..
dragging each other to parts&service after smacking around intruders a little too good
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handsomejack-ingoff · 3 months
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hey man. if youre complaining about the actors in the borderlands movie being "too old" for the roles. i wanna remind you that in the trailer alone, for a bl1 based movie, hyperion is branded yellow and white instead of red and black, tina is the same age shes supposed to be in 2, krieg has escaped hyperion when jack isnt even supposed to be ruling yet, and fuckin. mouthpiece from bl3 was there. just off the top of my head. i could find more lore inconsistencies if i tried
frankly i think the only issue with the casting is how many of them are zionists and the fact that theyre trying to make roland a comedic character played by kevin hart when hes supposed to be the straight man. like. come on. roland is the only even slightly normal one out of the first games vault hunters (i really dont care that much at the end of the day, thats just my main gripe besides the zionism)
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fras-redacted-shapes · 6 months
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Alan Wake (whose face and voice we find on Thomas Zane and Casper Darling, respectively) ends up in an antagonistic relationship with Alex Casey (whose face and voice we find on Sam Lake and Zachariah Trench, respectively).
Casper Darling and Zachariah Trench? By the end, their relationship was antagonistic.
The Casey-Trench voice was once a guide-friend for Wake-Darling.
And then, they were fighting.
One was suspicious of the other, thinking he was lying, hiding something.
While the other was unaware of the darkness that was growing and consuming the former's mind, his ignorance letting it fester. Feeding it, even.
The original faces, Thomas Zane and Sam Lake? In this latest iteration they've spoken with their own voices while in the Dark Place, only in the presence of a camera.
Alan Wake and Zachariah Trench? In the end, while in a nightmare dimension, both get shot by a woman who both of these men meddled in their lives, threatening the well being of their loved one.
At least one had a hand in his fate, willing it, accepting it. The other? He was fully gone, his will overtaken by the nightmare.
A version of Alex Casey did say it after all. He and writer, they were the same.
And finally, the real Sam Lake? By happenstance he offered his face for a collaborative project, and became a symbol. Even if he tried to fight it, tried to replace it, he had to concede. The story demanded it, as if writing it wasn't enough, the narrative claimed his visage.
There's no need to make overt mentions or put the image of the Ouroboros in posters. The serpent is interwoven in the fabric of the narrative itself.
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dropthedemiurge · 4 months
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I've seen things after SOTUS extreme actor harassment, I've been here through BMF "hate watching flashmob" and you know what, this year I will actually stop tolerating BL fans (at least on tumblr) who don't even have the decency to just ignore things they don't like and who think bullying someone is a good fandom sport, and start calling out. No matter if you believe clickbaits or you're a proud member of celebrity witchhunt or just don't believe people and situations can change, whatever, I really don't want to see KristSingto hate if - when - they will come back with another BL series.
Peraya fans have been waiting and hoping for KristSingto reunion for years, they wanted it themselves for so long as well, and we've unfortunately encountered way too many people who don't use their braincells and who encourage others to follow their footsteps when making derogatory comments about (mainly) Krist or Singto who they don't even know about, or their shows. For years. Some even go to talk shit and laugh right at his face. What the hell.
Maybe don't ruin someone else's parade and don't turn a nice community lake into a swamp. If you consider yourself a good person who can have an opinion "I just don't vibe with this person/show", watch it unbiased, be open minded and if you don't have a full picture, ask fans of the actual story or do research and read proper compilations about him instead of blindly stacking your opinions on repeated echoed insults from yt and tiktok. And if you aren't willing to be open minded and rational, well, let the fans celebrate and stick quietly to your swamp.
It's really no fun to gather around to discuss something and slip on poop piles thrown around for no reason. What happened to civil discussions?
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stackslip · 6 months
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people seeing the fallout of the hbomb/somerton situation and acting like academia is free of all of these issues and doesnt have its own content mill source of horror. lol. lmao
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rxttenfish · 5 days
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Asking because I’m extremely curious about this, how did MonProm’s writing get different over time? I remember you saying that the lore and characters feel different, and that it's missing sincere character interactions, too. I know almost nothing about the lore and I’ve only seen a few people mention the characters, so I’d be interested in a rundown of what aspects you think got worse in the series
I wouldn’t mind a very long response since I’m not that active in the fandom, I need to catch up on what happened
sorry for taking so long to answer this! i kinda waffled on it for a long bit, mainly because i started doubting myself again, and whether or not this was me simply overreacting or being tinted by nostalgia or simply being extremely picky and choosy in what i like (the last of which is true, i seldom get into fandoms at all for this reason and stay away from most popular media, but i wasn't sure if it applied here). i've posted about it already, but i'm in the middle of a psychotic episode where i can't feel a lot of pleasure to begin with + most things i do experience ending up solidly in the "very bad" category, so as you can imagine, i really didn't want to mislead and check that i was actually in objective reality.
as it is, this is also when a lot more screenshots started to be posted in the monster prom tag, and that helped me bridge the gap back into returning to the games themselves and feel like i was making a more accurate judgement. if you're one of those people who have been posting screenshots, i sincerely thank you, and i appreciated seeing you in the tag greatly.
for those not in the know — i've been in the monster prom fandom since it first released, prior to even the first additional ending to be added (the "Punch the sun" ending, and i recall the minor fandom drama that happened at that time due to it). my impression of monster prom is very much influenced by this, as what got me into the first game was the fact that the characters genuinely seemed to care for each other and were friends with each other (not merely tolerating each other's presences nor dressing it up, they sincerely thought of each other as friends and were open about that fact), on top of the wide variety of small details and statements that, if taken at face value, could create compounding complexity in the lives of each and every character and had wider implications for their lives.
no, they were not necessarily explored nor even necessarily "real", with so many conflicting events and statements, but i liked this too, because it meant a wider flexibility in what you could imagine, helping to create a more tailored experience for everyone who thought about these characters. this was what i liked about the early fandom too. what was baseline "canon" was so vague and minimal that you could have wildly different interpretations of the same characters' histories and relationships with each other. you would have radically different perspectives on what the world itself looked like, what it was like, that there wasn't really any wrong answers so long as their personalities remained the same. this is where you got the old headcanon of polly and liam being childhood friends who knew each other as humans, or that the world of monster prom was post-apocalypse where humanity itself had gone extinct or only existed in tiny pockets, or my personal headcanon that both monster and human society existed right next to each other and had minimal crossover for petty cultural reasons. this was also prior zoe-as-ro, and there were wildly different interpretations of zoe's personality, with most going for a far more disquieting creepy-cute than the deep nerd we got.
this is why you get stuff like the timeloop theory, where everyone is repeating the same weeks leading up to prom over and over, and are perhaps vaguely aware of it but broadly unconcerned. this is also why it felt like the joke that, the characters were still in high school but were all fully legal adults with most in their 20's, best landed, because it was absurd and strange and didn't quite make sense, but the world itself was inherently absurd and semi-malleable to begin with. realistically, i felt like everyone understood it was making fun of the trope of having adults play teenagers in american sitcoms and wildly casting outside the age range, but for more in-universe explanations it wasn't any different from the way that you would have a large, dramatic ending in which everything changed, but then you'd restart and everyone would be right back at the beginning with nothing different, or even having conflicting events in the same run. it was a dream-logic that fit with the tropes and, thus, diagetically made sense.
to be clear, i don't mind canon having a set, well, canon on which it refers back to itself. i don't mind expanding that or including more things which are set in stone. but there was a perceivable shift in how the games handled this over time, becoming a lot more... bitter, it felt, towards all of these different branching ideas and concepts that, yeah, the people making them knew wouldn't necessarily be "canon" because "canon" already liked to contradict itself so much. most people weren't even sold on any one idea, and there was a much greater sense of enjoying and appreciating all the varying ideas people would come up with even if you personally didn't share them. making the characters be out of character was the real crime, because then it didn't diagetically make sense in the same way, didn't wholly fit.
(again, this is not to say fanon didn't happen and characters weren't smoothed down into a simplified personality that fit these varying fan-interpretations instead of the game itself. certainly damien love/lust was just as bad as it had ever been, and everyone loved to mangle his character into a more stereotypical "bad boy with a heart of hold" all the time. but it certainly felt less set-in-stone about it than it does now, with any deviation from the norm being considered strange and odd and even broadly shunned from the wider fandom.)
all of this is setup for establishing what the writing, lore, and characters felt like in the earlier days. the characters were the strongest part, with their relationships to each other being equally as important. the lore played it fast and loose and was far less interested in setting anything in concrete because that wasn't the important part. the lore wasn't the important part, which was what made it all the more intoxicating to think about, all the more fun to play with.
montrip is easily the biggest offender when it comes to setting everything in all-or-nothing terms and demanding absolutism from the world. broadly i blame the hitchhiker conversations for the worst of it, but i think ultimately the way they handled the entire premise of the game is where this problem stems from. it's not really an exploration in the same sense that you might explore the first game, discovering different perspectives and different people with different relationships to each other. it's an exploration in the sense of a sequel that over-explains the monster, that takes the most boring option out of all those that were possible and floating around and settles on something that was blatant, obvious, typically rejected not because of how novel it is but how trite and par for the course it is in the rest of the genre.
yeah, okay. humans know nothing about monsters and there's a "monster dimension" that exists separately from the human dimension. there's no crossover between the two of them. of course there's a big grand-scale fight between the eldritch powers that zoe used to be a part of, from which not only are slayers the main organization against them, but also the merkingdom has some horse in this race too. it's an urge to make things so universal in explaining them, in revealing connecting threads which unite everything that's ever happened in here, that makes the worldbuilding and lore immediately much more boring than it ever was before.
and it didn't have to be this way! nothing in the first game contradicts any of this too explicitly (see the above, the first game loves to contradict itself), and i would even be happy if this was basically canon but never stated or confirmed to be the big overarching everything going on underneath it all. i believe you should probably know these things about any world that you create and have them in the back of your mind. the difference is that you can know these things and keep them in mind, even focusing on things where its very relevant, and still not reveal them. this is why you have lore bibles, after all. every horror writer knows exactly how their monster works and the full underlying reason for everything that happens, but that doesn't mean the audience will see it or possess this same information too, and leaving it intentionally obscure will make far better stories.
which, this is bad enough, but it wouldn't be the breaking point for me if this was all there was.
but the worst thing of all has to be the slow decay of the very same characters that sold me on this world, this lore, this game in the first place. monster prom is nothing without the characters in it. it's a dating sim, it has nothing but characters to get you to play, and liking these characters are the entire reason anyone would pick up monster prom in the first place.
and the first game pulls this off extremely well. it's all in the tagline: be your worst self. they are, indeed, all terrible people. yes, even that character that you just thought of right now. they all have points in the game where they commit atrocities, where they kill or hurt people, where they do inexcusable things that could not be ignored in a more serious setting.
but that's the point. i think there's something very powerful in creating a character who not only do you love and love their personality and the way they interact with the world, but who also are inapologetically terrible, and to have the humor and the charisma be so good that you don't get bogged down in the "this is awful". likewise, it never feels the urge to really go out of its way to justify what's going on. this is not to say theres no discussion of if someone "deserved it", but usually there's still the sense that the joke is on them, that this is still an extreme reaction specifically for comedy and not necessarily something that can be justified. you can have damien set leonard on fire and have it feel earned, without prompting the needed reaction of what it's actually like to watch someone burn to death.
this is what sets the prank masterz ending apart from the rest of the game, and really establishes it as the first real "bad ending". because nothing that you do or happens in the prank masterz ending is any different from anything else that happens in any other run. you summon evil beings from other dimensions as a throwaway gag on how visiting one location raises your stats. you kill other people and damn them to terrible fates. you watch as body horror happens. the only difference is that, in the prank masterz ending, the laugh track doesn't play.
the rest of the game and the writing echoes this philosophy, this careful interplay of tropes that keeps everything tongue in cheek and yet sincere enough to make sure emotional beats still land when they're needed. the characters feel true to themselves and their own emotions, even when the world is extreme and excessive, when everything else runs on comedy logic.
this is also what i noticed failing first as time went on.
like i said, fanon has always existed and there's always been very specific ideas as to what characters are like in the same way fanon always flattens down characters into the same tropes over and over. scott is stupid and innocent and doesn't know what sex is. damien is violent and hot and too cool for anyone else. miranda is the idiot girl character. repeat over and over and over until you get sick of it.
but it's been an issue as time has crept on that canon has started to approach fanon and began to merge with it. now, scott is so innocent that he can't even curse. polly starts being mean to her friends and saying things that would be very hurtful to hear. the merkingdom isn't really super evil and fucked up, it's just miranda that's like that. they become simpler, easier to digest, streamlined for social media posts and mass-sharing. they become less and less subversions of existing tropes and moreso just another example of them, something else to add to the collection, not their own individual stories.
even further from this, what more complex traits they had are now stated and not shown. polly is stated to be smart and clever in a way that her party girl persona doesn't imply and to be sincerely rather down to earth with the people she cares about, but we seldom ever see this anymore unless its the game specifically trying to make a point about it, in which case it won't let her do anything that implies cleverness and moreso will just outline it in the narration. vera is stated to care for people in a very genuine and heartfelt way, but seldom will get a chance to do so, and every opportunity for her to do so to their faces is missed while she will just outright state it later. it does not feel consistent, it does not feel like any of these are intended reads of their actions. it feels like the devs have something they want to do but no idea on how to actually do so. and forget it if you want these traits to manifest in small ways that show up in unrelated moments and scenes.
the dialogue becomes harder and harder to tell between each speaker, if you are just looking at what's said and not at the pictures attached to it. the characters' distinct voices have been eroded away, so that they speak more and more like each other, relaying the same terms and ideas in the same words. perspective becomes a suggestion, instead of a must.
this is something that started back in monster camp too, as all of the endings in that game felt ultimately the same as every other ending. it's very hard to place or define the full reason why, why there feels like there's no emotional stakes nor investment, why everything feels moreso like selecting different coats of paint and trying to find all the different ending pictures rather than being interested in exploring the characters as characters.
stranger yet, the series that started with the tagline of "be your worst self" has experienced a kind of... softening, for lack of a better word? what i mentioned about being able to handle the balance between terrible people who do terrible things and the light tone of the game starts to change, as abruptly the same characters who were down with violent murder in the first game start to lose their nerve, acting more and more on more typical morality. it's one of those things that feels like it's starting to damage the tone, as abruptly it's not as absurd as it used to be, demands less suspension of disbelief which could buffer and support the rest of the setting on it. there's even a part in one of the endings in montrip which involves current-polly and current-scott looking back on their monprom selves and reacting in horror at how violent and careless their pranks are, in a way that fundamentally felt like it was undercutting and disparaging all the things that felt fun and made monprom what it was.
which is odd, really, because more and more i feel like the characters in these games like each other less and less. the friendships and genuine enjoyment of each others company that brought me to this game in the first place has gone. now they don't mention each other as much, don't care for each other's feelings and reactions as much, aren't as willing to support each other. they are more and more found on their own, relied on their own, seem to seek out contact and interaction with their own friends less and less. it feels like they're all separating out into their own worlds, but also feels like they wouldn't willingly want to interact with each other if they weren't already forced together by some other outside contrivance.
if anything, i'd compare it to every other dating sim out there, where you, the player, are the most important person in these characters' lives, and they only feel ambivalent or antagonistic towards every other character. which, again, is not why i picked up monster prom or why i liked it so much in the first place.
and it's because of this that it feels like the current state of the series has to focus on its increasingly weak worldbuilding and lore, trying to form a more serious foundation without character relationships being so tightly bound together, without the characters themselves being more developed and rich, without an aspect of absurd humor to rely on.
more and more i've noticed monprom has to rely on referencing other series to make itself funny and create humor, which, again, it's always done. it was just easier to ignore back then, if you didn't know what was being referenced, because there was always more going on in the exact same scene to bolster it and give context clues as to the setup and punchline at play. it feels like the current games are much more dependent on you knowing pop culture references in order to have any fun with it, and i'm someone who, again, is very picky in what i like or what i'll seek out. i'm not interested in a stream of references about other things that i would much rather be doing than playing through a game that feels like it hates that i like it at all, when i could, again, just be engaging with the thing that takes itself seriously and knows what it wants.
#all the care guide says is 'biomass'#monster prom#asks#vanillabeenflower#this is. so long i am so sorry.#and its still not my entire thoughts because i have so many thoughts#this is an unedited ramble tbh and im very sorry for that#i have more complaints like#how fucking snide and condescending the narration is to its own characters#which it already had but gets even worse in the later games#which is why despite loving aaravi i dont want to play moncamp at all#where a character says they like something or feel something and the narration has to be so. sarcastic about it?#like how i mentioned about how it feels like how its looking down on them as people#instead of whats probably the intended read which is#more jokingly calling them dumb in an affectionate way like how you might do with friends#and ofc theres the whole miranda rant#i hate what theyve done with the merkingdom and i HATE adrien as a concept i wont lie#just. cool. this female character is too stupid to count as a lore character. we obviously need a MALE character to fill in instead#we cant just have miranda talk about this or center any of the other female characters#and how they feel about this and whats going on for them#no we need to make up a new man to talk to instead#im. im still really bitter about it i wont lie.#like i said i could go on and get way more specific about it#i just feel like any and all emotional weight to this has died and the characters are more and more obviously actors on a stage#for your own self gratification rather than their own people living their own lives#this is so bitter and i really shouldnt put this in the main tag#i am so sorry everyone who will see my rant. but my peace must be made.#dont worry im already asking myself if im just making all this shit up myself#what if some of us liked that the characters were so mean to the player and had no qualms about aggressively rejecting us#because it gave some illusion of them being able to make their own choices and decisions in what they wanted
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ingravinoveritas · 8 months
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(Putting this in a separate post because I sort of scattered my thoughts across two different posts last night.)
So by now we've all probably seen the Ask that Neil answered saying that the kissing scene in GO 2 required only one take. There were a couple of things that came to my mind when I read this, and perhaps the most immediate was that the OP asked how many times the scene had to be filmed, and that means the scene entire--the confession, the pleading, everything--not necessarily just the kiss itself. To that end, I wonder how Neil was answering--i.e., referring to the entire scene, or just the kiss. Because as it stands, the question (and answer) are a bit ambiguous/confusing, and lend themselves to greater discussion.
Assuming that this is all true, however, and that the kiss/scene was filmed in one take (though I'm not sure I believe this was actually the case, given the multitude of camera angles and other cinematographic necessities), I'd like to share a few thoughts. I keep seeing people say that Michael and David are actors, consummate professionals, and how could one underestimate their abilities so as to think they would need more than one take. The thing is, we do know that they are actors. Two of the finest this world has ever seen, even. But it is also abundantly clear that if the kiss was achieved in one take, it was not simply because they are actors, but because it was Michael and David. Together.
To stand across from someone and give/react to such an emotional performance involves so much intimacy and trust, in a way not many of us can understand. If we draw a comparison to OFMD, Rhys Darby and Taika Waititi talked about their kiss in season 1 being awkward, even though they have been friends for a long time. Michael and David, by contrast, have been close friends (if not more) for only a few years, yet there was not a moment's hesitation in that kiss. David, who was nearly blind in that scene from the combination of contact lenses and sunglasses, found his way to Michael's lips with a practiced ease, an approach borne of both skill and familiarity. And Michael trusted David so fully in that moment--trusted him enough to be vulnerable, to let himself be kissed and give up control to David.
The gasp when their mouths met. The hands coming to rest on David's back. The way Michael seemingly leans up partway through, leans into David while expertly conveying the myriad of emotions Aziraphale is experiencing. Could it all have been done in one take? Perhaps. But that still doesn't mean there wasn't more to it. The accumulation of so much that had built between Michael and David over the intervening years between season 1 and season 2, further adding to their already incredible on-screen chemistry. All there for us to see, to make us want more. To make us ache.
Whatever the case may be--whether the kiss truly was accomplished in one take, or was the result of countless rehearsals between Michael and David in the days/weeks/months beforehand (be it at the S2 table read, while working on scene blocking, or the two of them "rehearsing" on their own) we are beyond fortunate to have witnessed something so precious and rare. And hopefully we'll soon get to hear Michael and David themselves telling us all about what it was like...
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bonojour · 1 year
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"Tom was the very first movie star I ever became friends with. So I'd always wanted to work with him." "Russell's a very powerful actor. He's a brilliant actor. And to have him play this character... I was excited when he said he wanted to be a part of it." Tom Cruise and Russell Crowe on working with each other in The Mummy (2017)
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aq2003 · 1 month
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i enjoy how hard he's chosen to die on this hill he just like me fr
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