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#a section for show crit obviously
autism-alley · 3 months
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if any of y’all know of a pjo/pjo show crit friendly discord server hit me up or so help me i might make one myself
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lilydvoratrelundar · 4 months
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I think Church on Ruby Road has finally firmly cemented my opinion that Murray Gold should not have come back.
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Final Outcome:
Overall I’m super glad I committed to doing case binding, as I wanted to create a coffee table book which shows value in and interests someone and this is the topic I value.
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Cover sleeve + poster: In my final crit it was suggested to me to think about other additions that would appeal to gen z, and to maybe do a sleeve that the audience can take off to then reveal a poster which they can put up.
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Spreads: These are some of my most successful where I played more with the compositions or stripped-back content which I think worked really well for this outcome.
The mistakes:
Firstly, I knew doing this for the first time may have caused some faults in the outcome, but overall I’m still really pleased with it. Also, if I wanted to do something like this again I know what things to do and avoid for a more successful outcome.
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I chose to add fold-out pages to my book to create sections and navigation, which needed to be large format printing since the spread was too long for standard A3. And because the large format printer is an ink printer the colour came out completely different to what it should have been. Also, the printing was very complicated since I needed to paginate the pages, but now that I’ve done it and had help doing it, it should become more understandable the next time I do it.
Another thing was when I went to bind, I was told that I should’ve made the middle page in the fold-out spread shorter too, along with the actual fold-out page since when cutting it would be cut off the edge and the fold-out would no longer be a fold-out. So, to avoid that and instead of having to re-print, we decided to trim the fold-out page quite a bit and fold it right to the crease and ignore that the other side of the page was over the fold. I did end up just refolding it to the correct place once I’d done which didn’t look as bad as we thought it would.
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One annoying thing I realised was on one spread had forgotten to delete the start of the text which I’d copied and pasted to the small body of text. So it’s there twice which I the most annoying thing since I double-checked it multiple times, but I must have just missed it.
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The final mishap was when the glue had already finished drying on the spine, it stuck one of the fold-out pages to the image which we dried to pull apart but it was obviously ripping the red off and looked bad so I decided to leave it. The good side to the mishap is that it became a French fold and I remembered it was suggested as an idea in my final crit, so you could say it was totally done intentionally... The only thing is that the part of the image you can see is just the cabinets in the Farnsworth House which is annoying. 
Again, these things happen especially when it’s your first time doing it. And again overall I’m happy with it and the process was part of it which created a very satisfying feeling once I’d finished it.
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reel-em-in · 2 years
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[11/05/2022 - 12/05/2022] Finishing Sound Design - For Crimes Forgotten
After a short rest I got back into the edit suite to improve the sound design of the film, both based on things that I was already planning to change as well as on improvements suggested in the crit.
I began by adding prisoner sounds earlier in scene one so that it was more clear that all three characters are within the same location. The Prisoner is further away from the action at the beginning of the film and so in order to convey that within the sound design I set up a an aux track to run some effects through to show this distance. Specifically I processed these sounds with EQ, Volume Automation, a little reverb as a treat.
I also added a slower ticking to Glenshee sections. I chose to use a slower ticking here to show the difference in the way that time moves within this world, it does not behave as it would on earth, or at least it is more obviously subjective. I was inspired by the way that time appears to be quicker the older we are based on the way we understand the passage of time in relation to itself. The more time you have experienced, the quicker it seems to move (due to its relative proportion to your life). I then treated this tick with the same style of volume automation that I used for the ticking in the first scene.
After listening to the film again I noticed that there were still a few bird noises that had somehow slipped through. How were there still birds?! I felt like I was losing it a little but I am now certain that none have escaped my wrath.
I then began working back into the dialogue. Learning how to use the different  DeNoiser plug-ins that we have access to in screen academy. This was useful as different DeNoiser’s are better for different things. Petros gave me a quick rundown of how they work and I am now confident in using them on dialogue, which will definitely be useful in the future! These plugins also effect whole tracks so I had to do a bit of rearranging based on which microphones I had used for the different sections of dialogue so that i could adjust the settings to work for each slightly different unwanted noise.
Once I had everything in the timeline in the correct places and all at the correct volume in relation to each other, I began the final mix. I put everything through routing folders until my session was like spaghetti junction of routing folders, aux tracks, and internal busses. This caused me some problems but this was mainly in the form of accidentally routing things through the wrong internal busses, but eventually I got there.
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[See above for an accurate representation of me trying to work out where my routing had gone wrong]
I then went through and actually did the mixing of all the different sections so that the dialogue is clear, and everything complements each other rather than being a cacophony of different noises and instead one coherent piece of sound design. Bounced the file, tweaked the mix again, and sent it to be put back together with the rest of the film like a happy audio-visual family :)
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cjp-film · 2 years
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Critical Reflection
FN2 27/4/22
After completing this project, we have received some feedback in a crit session and are able to reflect on our work, both positively and constructively.
Film title - Patient Name: Nick Richards
My Role - Director of Photography
My contribution:
As Director of Photography, I was in charge of everything camera related. I was very keen for this role as it is my first time as DOP and had some creative ideas I wanted to try out on the shoot days. I visualised this by making a storyboard as seen below.
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The script is very dialogue heavy so I focused on conveying the emotions clearly through the use of simple mid shots and dramatic lighting. On the day of the shoot, this storyboard was used as reference, but obviously things got changed around a bit as new decisions were made.
My favourite part of being DOP was using the shoulder rig, as I felt I accomplished something new and scary, plus it showed great results. I also felt I could take responsibility for a lot of the creative choices, which sometimes takes a bit of confidence for me to speak up about. For example, the idea for the Dutch angle (see 1.16) worked really well and was praised in our feedback session. Our initial idea was to create a warped fish eye effect to distort the shot but when that didn’t work out too well we had to think of something else. As a result, the canted, handheld angle created a very intimate moment for the character and really juxtaposed the static shots it is surrounded by. I thought operating the camera was good fun, calling out the prompts such as “camera rolling” and “set” really gave a feeling of inclusiveness on the set.
Davide (director) and I worked together on a lot of parts of the production as a whole, such as coming up with the initial look of the film, putting together moodboards and eventually dressing the set. We put a lot of thought into this (see ‘Group update 2’ on my blog) referencing multiple films we used for inspiration. A few changes were made to the production design, for example we wanted Nick to be wearing yellow to contrast the room. Mitchell, the actor, unfortunately didn’t have anything yellow to wear so we made do with the flowers which gave the same effect. This simply shows our flexibility and ability to overcome obstacles - making things work.
In post, Davide was the editor. He kept the group updated on what he was doing and if he encountered any problems. One of these problems was an issue with the colour of our rushes - the shots from day 2 were significantly less saturated than day 1 . Having had a bit of experience in colour grading, I showed Davide what to do on Avid, messing about with the contrast, saturation and hues until we matched the clips from day 1.
Crit Feedback
After everyone watched our film, it was clear what the main cause of concern was. Unfortunately, we encountered an issue in post regarding the sound. As I mentioned in the ‘setting up’ section in my ‘Day 2 of shooting’ blog post, we used different sound recorders on the separate days. This meant that one picked up more of the room atmos causing loud background noise in every one of Nick’s mid shots. This was because Luyanda, our sound recordist, was situated in different parts of the room for optimum sound levels. He tried to fix this using ProTools, and luckily made a huge difference, but not enough for it to go unnoticed. It was overwhelming and really made it hard to focus on the narrative of the film. Another aspect which affected the narrative was the editing sequence. It cut in the wrong places, focusing on the wrong character at times. This meant we were unable to see reactions to the dialogue in certain shots, while also dismissing the actors performance, which was highly praised. The lack of variety in shots made it difficult for the audience to extract emotion from the characters - an over the shoulder shot was suggested to create inclusivity.
One thing that the audience picked up on was the separation between the characters, how neither are in the same frame for the majority of the film. This was our intention, as the relationship between the two is broken and unnatural. The second scene was filmed handheld, and admittedly was a bit distracting. Someone suggested if we kept the camera on Nick (not introducing Dr Pascal’s character) and just focus on his reaction it would have been more effective, because the entrance for the new doctor was unnecessary and the audience saw it coming. This would have also doubled as our offscreen presence, which we failed to adhere to. Initially, our offscreen presence was to be voices in Nick’s head, but due to the audio problems this would have been too distracting and confusing.
Honestly, I was a little disappointed with our feedback, but after much thought I have come to the conclusion its a learning curve and we will know not to make the same mistakes in the future. We were unlucky with our sound issues and did the best we could to overcome them. We could have been more attentive to the brief and maybe if we had thought ahead a bit more, we might have seen how the voices in the head trope may have been hard to execute. Practically, we did a good job, as everything on set worked fine. I received a good bit of advice regarding lighting - set up the master shots with the mid shots in mind, as it changed in our film, being harsher in the mid shots/ close ups in relation to the master.
I think our film’s strongest points include the script, the location and the performance. These aspects of the narrative all contribute to one another, making the story very natural and visually pleasing. I am very happy with the aesthetics of the film, particularly the yellow and purple colour palette. As mentioned earlier, I believe if we had used a wider variety of shot types it may have enhanced the emotions. As it is, the shot/reverse shot sequence can be boring especially when some of the dialogue is off screen - it feels slightly jarring and repetitive.
One thing I would change in the future is the dates and times we were to pick up/drop off the equipment. It was exhausting to carry it around especially with few people to help. This however is not a major problem - it didn’t affect the outcome of our film in any way, it was just a pain! Our group worked well as a team and communication was not an issue in any way, we got things done in good time and did well with what we had. I feel like we could have done better if we had more team members. As it was, we had a smaller group with only 4 members instead of 5, when we also lost our writer who left us in the early stages of production. The more people involved, the more ideas and creativity we would have for our film.
When being presented with your classmates films, it is easy to compare your work. However, having new people watch your film welcomes new ideas and suggestions which contributes to future films. I think it is very inspiring watching everyone else’s work, seeing the different ways in which people work and picking out who has what strength. It was evident that having good sound is extremely important. Overall, I have learnt so much from different films, in terms of camerawork, storylines and production. I am looking forward to projecting this when trying new things in the future.
THATS A WRAP!!!
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rynnaaurelius · 3 years
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So There's Solangelo Discourse On My Dash Again. . .
And I apparently have time to fight today, so let's talk about Solangelo and the critiques of the ship (And the critiques of that).
Disclaimer/Warnings: Extensive discussion of ableism, mentions of homophobia, discussion of forced outings.
This is a long post. I've done my best to turn my thoughts on Solangelo, the Riordanverse fandom in relation to it, and criticism of Solangelo into a coherent stream of thought, for both my reference and others', if they want.
I do my best to give credit where credit is due, and if you think I owe credit/should link to someone else, message me/leave me an ask.
NOTE: I am not saying it's immoral to ship Solangelo. I'm a Ship-And-Let-Ship person.
I am saying that this ship's canon/fanon portrayals have a lot of valid criticism surrounding it, and am breaking it down in this post. If someone hates a ship, let them hate it in peace.
I am not a Solangelo Anti. I don't like bashing. Everyone can and should leave each other alone if they've got nothing nice to say. Block who you need to for a nice time on this fair hellsite.
While I'm not about to beat up on a ship/characters themselves—because they're hardly writing themselves—I'm about to take their characterization and Rick Riordan to the cleaners.
If that's not what you want to see, blacklist the tags 'anti solangelo', 'rr crit', 'riordan critical', and get on with your day, please.
Fandom isn't activism, but it can be hella racist, sexist, ableist, and queerphobic. We need to fight that.
Now, on with the show—
I. Context
I'm queer, NB, and have been well-acquainted with Percy Jackson and the Olympians/Heroes of Olympus since I was a small child. I write a lot of PJO fanfiction.
(Yes, I'm writing this instead of an update. Don't look at me like that)
Solangelo is the canon ship of Will Solace/Nico di Angelo from the Riordanverse. As of today (08/09/2021) in the Percy Jackson and the Olympians - All Media Types fandom tag on Archive of Our Own, despite the time gap between Solangelo becoming canon—let alone Will and Nico officially sharing their first scene together—versus other ships being canonized/getting shipping material (Annabeth/Percy, Rachel/Percy, Nico/Percy, Jason/Piper, Jason/Leo, etc), it's the second most popular ship:
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(Note the drop-off after Nico di Angelo/Will Solace in fic numbers. That's important)
Frankly, with Trials of Apollo complete, smart money's on Will/Nico overtaking Annabeth Chase/Percy Jackson within the next twelve months.
So. Popular ship in a massive, active fandom (That's about to get a massive Disney TV show adaptation).
II. Meet The Shippers
(Disclaimer: A lot of this section is based on anecdotal data/accounts of other people in fandom. No scientific surveys have been done, and thus feel free to take this section with a grain of salt)
Maybe I should be more accurate: A massive, active, young fandom that's only known a very specific age of fannish activity. Obviously, there are outliers, but PJO/HoO/TOA is written specifically as children's lit, and unlike, say, Harry Potter, not only hasn't massively changed tone to grow up with its audience, has been written within the last decade or so, for the most part.
As such, the Riordanverse fandom skews almost unusually young, when you compared it to fandoms of similar magnitude of size (Think BBC Sherlock, Supernatural, ATLA, etc).
They've been lucky enough to only know an arguable golden age of fandom: AO3 has been and up running for over a decade now, the Anne Rices of the world are largely a thing of the past. With access to Twitter, Tumblr, and other socials, it's easier than ever to contact the writers/creators of your favorite media.
For better, but for a lot of the time, also for worse, as I think anyone who's spent any measurable amount of time on this hellsite has seen.
(If you don't know what I'm talking about, look up 'The Johnlock Conspiracy', November 5th/Supernatural—Anything Supernatural, really—or the racist backlash to The Last Jedi/resultant Rise of Skywalker, just to name a few.
Or don't. Really, don't. You're better off not knowing.)
Anyway. This also means Riordanverse shippers are also unusually young. "Awareness of what the world was like before gay marriage was legalized in the USA in 2015" is a much rarer phenomenon than other fandoms.
We don't really have active Fandom Moms, or grizzled vets who remember the heady days of Livejournal, pre-Strikethrough/Boldthrough.
We do have a young, extremely online, and often (Especially in terms of gender/sexuality) diverse fandom; something that Riordan, if anything, has actively courted since at least the publishing of The Lost Hero, where he began to debut a much more racially diverse cast than his previous series, Percy Jackson and the Olympians.
For many fans, Nico di Angelo was their first queer (Or, to be honest, character at least read as queer) character, and Solangelo was their first queer ship in media—canon or otherwise.
And, not to be mean, but it fits a lot of familiar surface-level stereotypes to people who've seen ship fixations come and go #OnHere.
III. A Quick Aside on the Riordanverse Fandom and Shipping
This doesn't contribute much other than a possible explanation for certain trends, but as for additional context, as someone's who been in and out of the Riordanverse fandom since at least 2015—we, as a fandom, have long had a very weird relationship with non-canon shipping.
I'm old enough to remember when Percy Jackson/Rachel Elizabeth Dare shippers were the bane of everyone's existence, because it wasn't canon. Nico di Angelo/Percy Jackson shippers, pre-House of Hades, got more of a pass, if only because they automatically were working from a non-canon framework and were therefore no "threat" to the Percy/Annabeth ship. But. . .still. Wasn't canon.
Then not only was Nico confirmed as gay, but he was saddled with a convenient boyfriend by Riordan by the end of Heroes of Olympus, with perfect traits to flanderize into a popular ship for a fandom full of preteens and teenagers.
Pretty much a perfect storm.
IV. Why Are People Shipping It?
Okay, so I'm obviously coming at this from a critical standpoint. I don't ship Solangelo, I'm here to break down why the canon portrayal of it sucks, etc.
In the interests of being fair, I trawled the Solangelo tag on Tumblr, read some of the most popular fic recs with it as the main ship, and looked into what made it tick for people, beyond my own pathetic attempts at psycho-analyzing part of a fandom.
Four most popular elements, by my judgment, regardless of how I personally feel about it: (Mind, I kept a rough tally chart on Excel for this bit)
A. It's a canon ship with two gay male protagonists, neither of whom die or are killed off for shock value (Thereby avoiding the Bury Your Gays Trope).
B. Nico di Angelo and Will Solace, as most popularly portrayed in canon and fanon, fall into the beloved "Angry Dark-haired Tortured Goth Who Is Soft For The Extroverted Smiling Sunshine Blond" trope.
C. The "Doctor and Death" imagery that surrounds the both of them in later canon portrayals/fanon, considering their parentage (Son of Apollo v. Son of Hades).
D. . . .they're a canon gay ship featuring one of the Riordanverse's most popular characters falling for a character with enough of a framework to be identifiable out of a lineup and enough left blank for easy projection.
I tried, y'all. I swear.
Anyway, there's Solangelo and the people who ship it. Onto the dreaded criticism.
V. Critiques of Solangelo: Ableism
(Major shout-out to the bloggers I link back to. Warnings in this section for extensive discussion of ableism, mentions of PTSD, and me seeing red for a bit)
Okay, we're going to back up real quick for this one to discuss Nico di Angelo in Heroes of Olympus. Here's a list of the things he canonically has to deal with in HoO/post-HoO:
-Post-Traumatic Distress Disorder (Though I think an argument can be made that Nico is specifically suffering from C-PTSD, and oh boy, do I have a rant in me about Nico di Angelo, the only canonically queer main character, being the one to canonically suffer from PTD and being considered mentally ill)
-Chronic pain and fatigue, post-Tartarus (This one is danced around a bit because Riordan's a coward/translated as magic problems with Nico struggling to use his powers without dying, but it's a safe claim to say this is canon and not just fanon)
Here's the profession of Nico di Angelo's canon boyfriend:
-A medic.
. . .look I'm not saying this ship is impossible in canon, I'm just saying that to pull it off without looking gross, it required significant legwork/characterization that Riordan—and fandom, 'cause don't think y'all are off the hook—simply refused to put in.
This article from the Read Riordan site is an excellent distillation of the problem. It and canon fetishize Will being a very unsettling mixture of doctor/romantic partner for Nico, of the "healing power of love and connection." (Quote taken directly from article to describe the two)
And in case this isn't already clear enough, I will be blunt:
Disabled people are not people for their partners to "heal" or "fix". To build an entire romantic dynamic explicitly on the idea of someone "healing" their partner of their disabilities is to build a dynamic that is disgusting and toxic.
This is all canon. As for fandom. . .
-Portraying Will Solace as a savior figure towards Nico di Angelo, infantilizing the latter—especially in regards to writing/imagining a scenario where Will does something "for Nico's own good", or writing Nico as incapable of looking after himself in any manner without Will—is so common it's depressing.
-Look, I have a lot of problems with characterization in HoO (That we'll get to), but for now: To victim-blame Nico or portray him as silly for "imagining" the isolation Camp Half-Blood imposed on him is gross.
I'm not going to link to any specific examples here because I'm not the people who wrote that and therefore can't explain their rationale behind it and the intent of this post is not to punish "bad writing".
I will say that portraying able-bodied, medical worker Will Solace as consistently "having to save/heal" disabled Nico di Angelo and portraying it as perfectly SoftTM and RomanticTM is ableist as hell and you should re-think that fic prompt before you hit "Post".
VI. Critiques of Solangelo: Characterization
This section is going to be shorter, since we're focusing on Solangelo and not, um, the rest of the characterization in Heroes of Olympus (I'm going to write that essay one day).
Basically, it boils down to the fact that in the eyes of the reader, Will Solace and Nico di Angelo are not equal characters. Nico was a major secondary character in the original series from The Titan's Curse onwards, and becomes a deuteragonist in his own right by the end of Blood of Olympus.
-We know Nico. We've been through a lot with him, regardless of opinions on the characterization course changes (I'm dying on this hill alone but I will die on it, damn it).
-Meanwhile, Will gets a glorified cameo in TLO when the Cabin Seven counselor bites it, gets maybe one or two namedrops from then on, and then shows up in Blood of Olympus to be Nico's fix-it love interest.
-This makes for easy projection, sure, but also. . .come on. You can't do better for Nico?
-See previous section. What little characterization Will Solace gets is that.
-Mind, I think part of this is due to Riordan's desperate urge to pair everyone off, no matter the cost (Who the fuck is Shel?). If I'd been as traumatically outed as Nico had been in House of Hades, finding myself a partner in the aftermath would've been the last thing on my mind.
-Nico is solidly shown to be Not Okay and in need of some serious empathy, support, and downtime by HoH and BoO. To immediately have his head turned by Will Solace instead, when he's fresh off trying to save the world and Octavian's death is just. . .no, man. Romance isn't the end-all be-all here.
-Obviously, one can argue that Trials of Apollo is a different ballgame, but I'd argue that whatever shipping there is should come second to Nico finding the platonic/familiar love and support he needs.
VI. Backlash to Criticism: Homophobia
Saying a ship isn't perfect and has some ableist overtones to it in canon and popular fandom portrayal is not homophobia. Next!
. . .but seriously, y'all, I promise you and Riordan will survive some mild criticism. This isn't a call for you to stop shipping, and it's a call for you to look critically at what you're writing and reading.
Trust me, the white gay ship will survive some angry people on Tumblr. You do not need to justify yourself to me or anyone else.
Also, other queer ships exist in the Riordanverse, if non-canon ones, because Riordan is a coward. I highly recommend going and shipping those, too.
VII. Backlash to Criticism: Characterization
I'm including this section to point out that a lot of claims that Nico and Will, just being themselves on equal ground, actually can have a fun dynamic.
This isn't completely incorrect, if rather subjective, of course. However, I would point out that this is still a pretty surface-level analysis, and absolutely no excuse for not looking deeper at your ship and its dynamics.
This isn't a "Sail the USS Healthy Ship only" post. I would point out that you should be aware of unhealthy/toxic/hateful elements of the ship in question, so that you can scrub, say, ableist elements from the ship you're writing in question.
VIII. Queer Representation in the Riordanverse
Quick rundown of confirmed, canonical queer characters in PJO/HoO/TOA. I haven't read much of Magnus Chase and the Gods of Asgard, so I can't speak for characters like Alex Fierro:
-Nico di Angelo
-Will Solace
-Piper McLean
Worth noting that neither Will nor Piper have made mention or had conversations about bisexuality, and Nico, as the only queer main character in HoO, was forcibly outed, and. . .look.
There is no one "good" queer representation. We're infinite diversity in infinite combinations, with "good" rep for some of us is "bad" rep for others (Excepting a few things, such as clear examples of Bury Your Gays in media, erasure, transphobia, biphobia, transmiogyny, racism and sexism, etc).
But to have your only queer character have his sexuality treated like a dark, horrible secret, and then have him be traumatically outed by Cupid is just. . .not great.
Speaking as someone for whom forcible outing was, at one point, a real threat in my life: That entire sequence left me feeling shitty.
We can do better than "One out of a dozen primary and second characters is gay and fixed up with a tertiary character, and another may/may not be a lesbian, bisexual, or pansexual now, and is dating a character without a surname."
To say nothing of Riordan's treatment of the Hunters of Artemis, or the entire mess with Reyna, where, among other things, he did an excellent job conflating aromanticism and asexuality, or the fact that his treatment of relationships is still very heteronormative in a cast that's still majority straight and cis.
(And, hell, he can't even get those relationships right)
(And "Tragically straight Percy", my ass)
(But this essay isn't about my personal headcanons of Percy Jackson's sexuality. Among other things)
No, any rep is not better than no rep. I understand that Nico might mean a lot to some people, but that rep aged. Quickly.
Rep doesn't have to be perfect or can only be written by queer people, but there should be an honest attempt made to push the boundaries of what's "acceptable", and we should do better than to shower the bare minimum of "one sad white gay cis boy from 2013" with accolades.
You had the social capital, Riordan. Use it.
IX. Disabled Representation in the Riordanverse
I will be honest in this section: I can't speak for it very well, beyond general terms. I have ADHD, sometimes-debilitating anxiety, and PTSD. I can speak for the Riordanverse's rep in terms of that—spoiler alert: most of it sucked—but not in terms of, say, the treatment of Nico's chronic pain and fatigue beyond what I've already talked about.
I can say this: Romantic partners aren't going to be fix your problems, and to portray them as such in media is gross. Riordan should be less afraid to make his characters "unattractively" scarred, considering the world they live in—and how a lot of the cast, particularly Jason, Percy, and Luke, fall into the Good Scars, Evil Scars Trope.
To say nothing of the fact that physically disabled demigods don't really, uh, exist in the canon Riordanverse. Which I find very difficult to believe.
The disabled representation in the Riordanverse is fairly minimal at best (There are demigods with ADHD, but no autistic demigods; one demigod is confirmed to have PTSD, but none of the others; and so on), and outright ableist and offensive at worst (Solangelo as portrayed in canon).
X. Conclusions
Like I said at the beginning, this is not a call to stop shipping Solangelo, or an indictment of the Riordanverse fandom as a whole. This is an explanation of a lot of very valid criticism. I hope.
I'm of the firm belief that just about any ship can work, given enough time, creativity, and effort. I don't think Solangelo is an exception of that, though I can definitely understand where the people who do are coming from.
To make ships work, healthy or otherwise, we need to have a self-awareness of the dynamics and context for the situation. The canon material is flawed. Riordan is a severely flawed author (Sayeth the penniless college student who writes fanfiction, but I don't give a shit).
I love the material anyway. I try my best to analyze it and write stories from it that I'm happy with.
This post is not a call to harass Solangelo shippers or an excuse to yell at me for internalized queerphobia or what-have-you. It's me getting some things off my chest and hopefully giving other people catharsis/some feelings into words.
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st-just · 2 years
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Today in D&D, the party invaded a wizard’s tower (in fairness, he’s a huge dick, and also there’s a gnoll/demon warband a day behind them who’d get to it if they didn’t)
-Find the kitchen. Let the ranger’s giant weasel eat the roast, throw two lamb carcasses waiting to be butchered and a cask of cider into their handy haversack. Find some cowering servants, realize that they’re enchanted to not be able to betray their master, and just kinda..leave them.
-Get extremely annoyed when the wizard animated the decorative swords and nice rugs in the dining room to attack them, since they wanted to sell those and had to destroy them. (the sorceror made a point of putting all the torn remains of the rugs into the haversack for future mending)
-Most of the party stood 15 feet away from the obviously warded door while the bard went up to inspect it. Explosive Runes hits a 20 foot radius.
-Realized very quickly the trap room array wasn’t triggered by flying over it, so spent ~40 minutes in game having the sorceror’s summoned dragon spirit ferry them one by one through each section. Then, when they realized that they needed tot rigger it in a certain order to disarm it, just sent the monk to take every hit in the face and hope evasion worked.
-(the could have used a 20lbs weight)
-while ransacking the wizard’s laboratory, found the scale model of the tower and surrounding countryside, with the inscribed runes warding it and making it difficult to find. For no particular reason, decided to trash them. Later, after finding the scrying window showing the demon/gnoll warband en route, broke some magic items for the power to fix it so they could take a long rest before things got hectic.
-When they finally fought the wizard, counterspelled his opening cone of cold, then debuffed him to guarantee he failed the save against hold person. Even with the shield guardian damage sharing, monk butchered him in a glorious round of auto-crits.
-And now they’re all taking a break before going into the basement to get the relic they’re here for and deal with the horrible mutated mad science experiment draco-hydra guarding it.
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ender-baggins · 3 years
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Just watched 14x13 Lebanon.
Will preface with the fact that this was a bit of my commentary on the previous episode, and that I do think John Winchester was a crap parent
Lebanon was a pretty good episode, actually. I know some people hate it, and I started off prepared to seethe every moment that John was on screen. but then I managed to get one foot out of the John-crit zone and put it in Sam and Dean’s shoes, and looking at it from both perspectives? The episode has a lot of nuance to it.
Spoilers for this 14x13 Lebanon (obviously)
Overall I think the most important thing to remember about this episode: the theme is that some things are too good to be true.
I knew which episode it was, but I was surprised because I thought it has been in season 15, and then John didn’t show up for a while, so I thought I was wrong until the Pearl came up.
I gotta hand it to Jensen. When John appeared, there were so many emotions packed into Dean’s face in that first short scene, I had to rewatch it several times to get them. Part of it was simple shock, but I could also see… something a little like panic in his face, along with Waay too many emotions for me to name.
The conversation between Sam and John was… I started off mad and then focused more on Sam’s perspective and realized that… yeah, Sam isn’t the same person he was last time he saw his dad. And he didn’t get closure. He never got a chance to get real closure on it, and then here, he did, at least in some form.
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Also, interesting thing I noticed- I could see the beginnings of how it could turn into another argument, and John said something that seemed a little accusatory, “you didn’t have a problem talking about it before you left,” and then Sam was like “nope, not gonna argue, not gonna do it, REDIRECTING-“ Which, after what Dean said in the scene before—
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—Sam doesn’t want to mess this up for Dean. No way is he gonna start a fight, not now, not when they just got their dad back.
I don’t like the last line of Sam and John’s conversation: “But you did your best, dad. You – you fought for us, and you loved us, and… that’s enough.” Because honestly- it wasn’t enough. It wasn’t. And… dammit he could have done better. But then again, that’s Sam’s dad, and he’s been dead for over a decade, and sometimes people tend to put rose-colored glasses on over the past. So I’ll still happily condemn John’s parenting but I won’t condemn Sam just because he’s unable to see things for what they are in this case.
Now- my absolute favorite part of this entire episode is the section of Sam and Dean going to get groceries and noticing things are changed, and realizing “oh shit, what else is different?”
One, gotta love Dean for implying that Sam being a kale nut is a worse thing than Dean being considered a serial killer by society (which, it’s not like society is wrong??). Like, ah yes, wonderful priorities there, Dean. You’re a wanted killer with your face up in the town, but clearly Sam giving a lecture about the wonders of kale is a much worse thing. (If you can’t tell, I’m being incredibly sarcastic here)
And then here. Castiel’s appearance. I was screeching watching this. Completely freaking out- so much adrenaline. I bet if I’d taken my pulse it would have been skyrocketing-
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This was followed by the scene of Castiel and Zachariah in the restaurant, which was Awesome, very clearly highlighting the difference that Dean and the Winchesters made in Cas’s life (later this will be relevant in the Confession - “You changed me, Dean”).
*cue me posting an unnecessary amount of screenshots*
Castiel unfurls his wings—
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(Note the messy hair from flying around everywhere. Not the same as his old haircut, but they did what they could with Misha’s hair at the time)
Notice that Dean’s got the angel blade point down, and when he attacks Castiel, he’s using the blunt end to hit him, not the sharp end
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(On the other hand, Sam uses the sharp end of the blade to swipe at Castiel. No judgement from me here, Sam sees this as “not our Cas” while Dean still sees this as “my Cas, I can talk him away from Heaven again.”)
Then, the most interesting thing here- when Cas pins Dean agains the wall, Dean’s not even trying to fight Cas here.
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See how his hand settles on Castiel’s chest? Not really pressing, just touching. His other hand is gripping Castiel’s wrist, I imagine to try to remove enough pressure from his neck that he can speak. Trying to use his connection to Cas to get Castiel to stop hurting him. And it doesn’t work. Castiel stares him the eyes, not even a flicker of doubt or questioning.
You’ll note that I referred to alternate Castiel in this episode as exclusively “Castiel” and not “Cas.” Because it’s not Cas. Cas is the angel that saved Dean from Hell, and the angel that’s been by Dean’s side for 11 years (at this point in time). And this Castiel has not done that. So he is not Cas.
I’m reminded of the scene wayy back in season 5 where Cas beats Dean up in the alley for trying to give up and give in to Michael. There, Dean actually encouraged Cas to kill him, at the end, and Cas softens. Can’t exactly parse out the parallels there because my brain isn’t working, but there you go.
Now, probably my favorite conversation with John is this one, with Dean.
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Right here. The way that Dean says “I have a family.”
It feels almost defiant. “I do have a family. I have Sam, Cas, Mom, Jack. My mother, my brother, my best friend… and I have a son, we all have a son. And beyond that, I’ve got Jody and Donna and Claire and the girls. I do have a family. Yeah, it doesn’t look like the apple pie life, the white picket fence, wife and kids, and yeah, our son is the child of Lucifer, and yeah, I’m in love with my best friend who’s an angel in a man’s body, and I wouldn’t trade him for any woman, and you’d hate that. But they’re my family. And I’m good with that.”
It’s proud, it’s a little defiant, it’s also a little bit of a reassurance, as we see from John’s smile afterward. I don’t think John caught the hint of a challenge in there.
I loved that moment. That might be my favorite line in the entire episode. “I have a family.”
I also like… Dean’s acceptance, “I’m good with who I am.” Part of that… I think it’s both a good thing and a sad thing and also a half lie at the same time. I think he’s good with who he is, in the sense that he’s accepted that he and Sam are the people that have to fill this role in the world, y’know, saving everyone. I think he loves the people he’s with, he loves his family and wouldn’t trade them for anything, not even having John back. No way would he ever trade Cas or Jack or Sam, or Mary, for anything else, ever.
It’s sad, though, because it’s like… he can’t imagine who he’d be if he had a different life. Yes, he’s had a few runs at an apple-pie life, but they weren’t happy, there was always something wrong nagging at him. He… I think he believes there’s no way for him to be happy, and that this is the best he could have.
I’m not even sure how to analyze the goodbye scene. I mean, the clearest thing here is just so much grief from everyone. They got a taste of their father back, and now he has to go back to being dead. There’s so many complicated feelings for both of the brothers, because of the complicated relationship with John, but in the end? They can’t help but love him, and they can’t help but feel grief at losing him. I won’t fault them for that.
In short, I wanna give Dean a gigantic hug and also give him therapy-
And then Cas coming back to the bunker when he did. I bet he sensed something and headed back to the bunker as fast as he could. Also, no clue what he experienced during the whole “Castiel and Zachariah are alive” thing. I imagine it’s possible there were two Cas’s running around for a bit? Because Mary didn’t get affected by the pearl. And Sam was there with his own memories, despite there being videos up of him doing things in the parallel universe. As for Cas, he’s part of Dean’s group of “people” so my guess is two Castiels running around for a little bit.
I like how Dean looks at Cas at the end. He’s relieved to have his angel back.
In summary-
The theme of this episode is “some things are too good to be true.” John came back, the four of them got their moment together, but John couldn’t stay. Things were good for that single afternoon, because everyone was just happy to see each other again, but it sent so much stuff into chaos that it couldn’t last, it had to be undone. And even then, if they’d tried to keep going with it, I know it would have degraded, the illusion of perfection would shatter, and they’d fall into old habits, old arguments and new ones.
And so it had to end.
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fleetingfigures · 3 years
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Mitigation made Manifest - A Scholar Analysis
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Hello everyone, and welcome to the first part of my analysis series! Today we're going to be taking a look at the titular Scholar job, as well as delve into how it works, what it excels at, what it comes short on, and how well it is designed!
In an effort to keep everything organized, I'll section off this post into 4 main portions. If you're on a computer, you can use ctrl+f (or command+f if you're on a mac) to search for the following headings:
[ Basics ] [ How Scholar Works ] [ Gameplay, Tips and Design ] [ Final Evaluation ]
With that out of the way, let us begin!
[ Basics ]
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Before we dive into Scholar, I believe I must go over a few things, the first being the issue of Scholar’s origin. Scholar, and by extension, its sibling, Summoner, have a unique system wherein they originate from the same base class, Arcanist, and also share each others’ levels (i.e if you level Summoner to 71, your Scholar will also be 71). As per most jobs, many of the base class’ actions translate to its advanced jobs, but the issue comes in its respective role - Arcanist is a magical dps. For Summoner, this is a fine transition as they share this role, but for Scholar, it is a tad awkward. At no point in your time as an arcanist are you ever really taught how healing in FFXIV functions, nor is it ever your ‘job’. The only real healer you can even start the game with is Conjurer, and beyond that, if you want to pick up a healer on the side without a level skip, only Astrologian and Conjurer are healers right out of the gate. As such, It’s hard to recommend Scholar as someone’s first healer as its levelling experience does not translate to how healers are played effectively.
Though, on this topic of effective healer play, I also feel the need to describe XIV’s healing design. At its core, a healer’s job is to obviously keep the party, and most importantly their tank, from dying. But, this is where some issues arise. In higher-end content, a healer is expected to also carry their weight in terms of DPS, and should have comparable RDPS (Damage taking into account buffs/debuffs applied) to that of a party’s tanks. This brings me to the focus of XIV’s healer philosophy: One is to balance the healing they must do with the damage they output. Spending all of your MP on healing is forsaking your duty to at least deal some damage, and only doing damage will obviously cause your party to die. Healing is essentially a game of ‘how low can I go?’, and as you gain more experience and comfort in the role, you can push that threshold lower and lower.
As for more general terms to be aware of, I shall make a small list!
DPS/ADPS/RDPS: Damage per second/Actual damage per second/Raid-contributing damage per second. These are terms used mostly by raiders to quantify how much damage is contributed. For classes that have buffs and debuffs, their DPS/ADPS do not accurately show their true damage, but their RDPS takes into account the bonus damage their buffs and debuffs have granted. Slidecasting: A term describing the leniency that cast times are given in this game because of server connection. For all spells, you do not have to be sitting through their entire cast bar, as they can instead be cut short so that one can still move while in the last bit of their cast. When one can slidecast a spell is dependent upon the cast time of the spell and the spell speed of the individual. HoT/DoT: Heal over time, Damage over time. GCD/OGCD: Global Cooldown/Off-Global Cooldown. Spells and weaponskills operate off of something called a ‘GCD’. A GCD is essentially a lockout until you can cast your next spell/weaponskill. For spells, as they have a cast time equivalent to their GCD, you can cast another right after you finish the first. By default, this GCD is 2.5 seconds for every class, and is reduced by abilities and skill/spell speed. But for weaponskills/spells that are classified as instant, that GCD lockout can instead be used to move or to use OGCD’s, namely abilities, that aren’t constricted by the GCD. The use of OGCD’s during a GCD lockout is called... Weaving: Using OGCD’s during a GCD lockout. Using just one in this timeframe is referred to as a single weave, and using two is referred to as a double weave. For SCH, you want most weaves to be double weaves. Ghosting: The bane of all arcanist-based classes. Unfortunately due to the AI of pets in this game, there is a delay between when you input an action and when your pet performs it, and a general delay in all pet actions if you are moving and they have to catch up. Sometimes when inputting abilities too quickly or using a demi-summon as actions are queued (like Summon Bahamut, Phoenix Trance and Summon Seraph), the queued action will either be delayed or never go off, but will still go on cooldown. Hence the term ‘ghosting’.
[ How Scholar Works ]
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Now with the basics made clear, we can get to the actual meat of this analysis! In FFXIV, there are two denominations of healers: Shielding and Pure. Scholar falls into the prior classification as most of its kit is themed around the prevention of damage. Adloquium and Succor, for example, heal less than White Mage’s Cure II and Medica II, but apply a shield equivalent to 125% of the health restored. As such, Scholar is less of a reactive healer, but more of a proactive one; they set up their resources in advance so that the fight flows with less chaos. Scholar’s base kit is as follows:
Ruin/Broil I, II, and III: Your standard damage spell for a healer. Cast this when you’re not healing. Bio/Bio II/Biolysis: Your standard DoT spell for a healer, ticks 10 times over 30 seconds. Make sure to always have this on the enemy, that is unless the enemy is about to go away, or will die in 15 seconds or less. if this spell sticks to a target for more than 15 seconds, then it technically has outdamaged 1 broil, thus making it a theoretical gain! Physick: The basic heal for a healer; heals for about 400 potency. Once you get to a higher level, you should realistically never touch this heal again. Adloquium (Lvl 30): Scholar’s ‘big single target heal’; heals for 300 potency while erecting a shield equivalent to 125% of the healing done (technically 675 potency in total). Shields generated by this are denoted by the ‘Galvanize’ buff. If this crits, bonus shields will be added as another buff called ‘Catalyze’. This shield does not stack with itself, Succor, Seraphic Veil, or Nocturnal AST’s shields. Succor (Lvl 35): Scholar’s AoE heal; heals for 180 potency and erects a shield equivalent to 125% of the healing done (technically 405 potency in total). Shields generated by this are denoted by the ‘Galvanize’ buff. Like Adlo, it does not stack with what was listed above. Ruin II (Lvl 38): An instant cast version of ruin. It’s potency upgrades as you level, capping at 200 at level 72. This spell is mostly used to weave OGCD’s, or to just generally move while not missing too many casts. Art of War (Lvl 46): Your standard AoE spell for a healer. Deals 160 potency to all enemies in 5 yalms and is instant. Unlike Holy, this spell is a DPS gain on 2 targets or more. Deployment Tactics (Lvl 56): As an OGCD, spreads the target’s Galvanize buff to all nearby allies within 10 yalms. Does not spread Catalyze. Emergency Tactics (Lvl 58): Transforms the shields from Adlo and Succor into a flat heal. Useful in a pinch, hence its name, and gives Scholar a chance at outputting fat heals. Chain Stratagem (Lvl 66): Where Scholar’s RDPS comes from. Applies a debuff to a target that increases the chance they receive critical hits from all allies hitting it by 10% for 15 seconds. Multiple of these cannot be applied to the same boss, and will overlap. Keep in mind its 120 second cooldown as it is crucial to getting better at Scholar! Recitation (Lvl 74): Your next Succor, Adloquium, Excogitation, or Indomitability will always crit. In the case of Succor and Adlo, they will also not cast mana. In the case of Excog and Indom, they will not require an aetherflow stack. Mostly used to cast excog/indom through a double weave, and is immensely useful to make healing easier. 90 second cooldown.
To build off of my last point of resources, it’s high time to introduce two of Scholar’s best friends: Eos and Selene! Eos and Selene, as per SCH’s Arcanist base, are the pets for this job. Unlike carbuncles and egis, they do not deal damage, but instead use their actions to heal, and are crucial to Scholar’s gameplay. Also like the other pets, their action potencies scale differently as opposed to the player’s. For example, Eos/Selene’s Whispering Dawn skill has a listed regen potency of 120, meanwhile WHM’s Medica II regen has a listed potency of 100. One would think that Whispering Dawn would tick for more than Medica II, but through my testing, it is only about 86.8% as effective (due to number variation in FFXIV, this percentage is subject to change). The factor in which pet scaling affects your fairy’s heal is about 64%. With that little disclaimer out of the way, the Faeries’ kits are as follows:
Embrace (Lvl 1): A 150 (96 with pet scaling) potency single-target heal. This is what your fairy will do with its free time. Whispering Dawn (Lvl 20): A 120 potency regen over 21 seconds (537 potency heal in total with pet-scaling). Due to FFXIV’s server ticks, HoT’s and DoT’s hit every 3 seconds, and as such, WD translates to about 840 potency (in terms of your pet’s scaling that is). This ability is activated by the player as an OGCD. Fey Illumination (Lvl 40): A buff that reduces magic damage taken by all allies in range by 5% and increases their healing received by 10%. Lasts 20 seconds. Dissipation (Lvl 60): Munch on your Fairy to gain 3 aetherflow charges and +20% healing magic. This does NOT AFFECT THE POTENCY OF YOUR OGCD HEALING. Your fairy will automatically respawn after the 30 second duration. Aetherpact & Fey Union (Lvl 70): Designate an ally as an OGCD to form a tether between them and your fairy. Your Fairy gauge will then deplete by 10 every 3 seconds to apply a 400 potency (256 potency with pet scaling) heal. This tether will break after the target is 15 yalms away, if you cancel it by using aetherpact again, or if you use another fairy skill. Fey Blessing (Lvl 76): As an OGCD, spend 10 Fairy Gauge to have your Fairy perform an aoe heal of 350 potency (224 potency with pet scaling). Summon Seraph (Lvl 80): As an OGCD, replace your fairy with Seraph. Embrace now becomes Seraphic Veil, a 200 potency (128 potency heal with pet scaling) heal + shield. Consolation (Lvl 80): Essentially Fey Blessing, but only available during Seraph. Heals for 300 potency (192 potency with pet scaling), and shields for the same amount. Has 2 charges per every Seraph summon, and the shield stacks with your own shields as well as a nocturnal Astro’s shields.
Now that those are out of the way, you must be thinking, “The fuck is fairy gauge and aetherflow?” Well, I’m glad you asked, as they’re both intrinsically tied to each other! Starting at level 70, every time you spend an aetherflow stack, you gain 10 fairy gauge, pretty simple, yea? As for aetherflow itself, every 60 seconds you can cast the skill named, well, Aetherflow, to gain 3 stacks of it and recover 1000 MP. These Aetherflow stacks can be used on the following OGCD abilities:
Lustrate (Lvl 45): A 600 potency heal. Very straightforward, and often not used because of the value of the other options. Energy Drain (Lvl 45): A 100 potency damaging OGCD. If you don’t need to heal, and you don’t think you need to heal for a bit, this is your go-to aetherflow dump. Also, if you’re attempting parses on Scholar, have fun using all your aetherflow on this. Sacred Soil (Lvl 50): Create a bubble that reduces damage taken by all allies inside by 10% for 15 seconds. At level 78 this upgrades to offer a 100 potency heal (500 potency heal in total). Only costing 1 aetherflow gauge, having a 30 second cooldown, and lasting 15 seconds, this skill is INCREDIBLY GOOD, especially after the level 78 upgrade. Indomitability (Lvl 52): A 400 potency AoE heal. Straightforward, but very effective because of its numbers. Excogitation (Lvl 62): An 800 potency heal that triggers when the target falls under 50% HP, or if its 45 second duration ends. While it feels awkward to use for beginners, its usefulness is immeasurable. It is technically a higher potency version of Lustrate, with a slight cooldown and delay, but fills a more ‘fire-forget’ niche. Very useful inside of all settings but remember, it will not proc if the target will outright die to the damage before it triggers (i.e if a tank takes a tankbuster at 51% health, and the hit does 60%, excog will not proc.)
[ Gameplay, Tips and Design ]
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Scholar, as I have stated, fills the role of a preemptive healer, especially with all of the mitigation present in its kit, as well as the existence of Excog. As such, this job sees a greater increase in effectiveness as you yourself learn a fight compared to a pure healer such as WHM/Diurnal AST. If you know when the party/raid-wide damage is coming, and you prepare accordingly with... Say, A sacred soil and a succor, that is a good chunk of damage you or your co-healer won’t have to heal, thus affording both of you more time to deal damage. Inside of higher end content, like savage raids, having said mitigation is both invaluable for progressing through fights, as well as streamlining and perfecting them. For a while, because of that fact, SCH was the unofficial ‘king’ of healers for a very long time, especially considering there used to be a lot more damage inside of SCH’s kit (rest in peace almost everything that made it unique lol). The start of Shadowbringers was when SCH was finally taken off of its throne, not by AST like many would think (also because it took quite the hit), but by WHM of all things. Thankfully through a series of buffs since 5.0, SCH would begin to see themselves slowly climb back and situate in a comfortable position, but while Scholar is in a good spot now, that does not mean it’s perfect.
Scholar’s ability to heal pure HP is a bit lacking, especially so when dealing with attacks that place the party or specific players at 1 hp. SCH’s find themselves having to use multiple resources in trying to recover that lost HP, often losing much more damage uptime in comparison to WHM or AST (Which is why the ideal healing composition involves 1 pure healer and 1 shield healer). This usage of multiple resources also makes SCH a fair bit more punishing to inexperienced healers than AST or WHM. With the HP recovery of fairies being nerfed in Shadowbringers, much more of the agency is placed back upon the player, who in turn must pay attention to everything that the class has to offer. Obviously not all content is going to necessitate OPTIMAL PLAY, but with all the moving parts present within its kit, Scholar demands a bit more attention to be paid towards it and its skills.
Outside of a learning curve and lack of pure healing, Scholars are punished heavily for dying. Not only must they spend a GCD in resummoning their fairy, all fairy gauge and aetherflow stacks are also lost on death, and if aetherflow was on cooldown at the time, A SCH is going to not have a majority of their kit for awhile on top of having reduced healing due to weakness/brink of death. This once again lends itself to Scholar being less beginner-friendly as opposed to the other healers, even with the existence of freebie heals from your fairy.
Hell, speaking about fairies, therein lies an issue itself - Scholar being a pet class. Conceptually it’s awesome, but with how FFXIV handles pets/demi-summons and their AI, it’s also quite the hassle. Like I mentioned above, ghosting is a problem when it comes to pet classes, and if you don’t properly adjust around it, some of your cooldowns can simply just go poof. Weaving both Whispering Dawn and Fey Illumination in the same double weave will cause the one that’s cast later to cast quite a bit later. On top of that, if you’re moving while you’re weaving them, there’s a chance you’ll have to wait for the fairy to catch up to you to finally cast them (which is why placing your fairy pre-battle is very useful). And as a general rule of thumb, never use summon seraph right after you use Whispering Dawn or Fey Illumination. Wait until after you see the buff apply on everyone as using Seraph will cancel the queued action.
With all that being said, however Scholar is still highly effective in what it does, it just requires a bit of experience. While I can’t offer tutorials on every fight, there are a few general tips I can give for aspiring scholars out there!
[ Tips ]
(General Advice + Combos)
Double weaving on Scholar is rather straightforward, but if you're using Ruin II to do so after your Broil, it will be a technical DPS loss if you do not use an energy drain within the weave window! Broil III has a potency of 290, Ruin II has a potency of 200, and Energy Drain has a potency of 100. In weaving without the use of energy drain, you will lose 90 potency in comparison to if you were to cast another Broil III. Using Energy Drain will add another 100 potency, thus gaining you 10 potency overall. Of course you shouldn't always dump an aetherflow on energy drain when you're weaving, but it is something to keep in mind when you are aiming to do more damage!
- Healing Combos -
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[Single Target] If you are AoE'ing, replace ruin II/Biolysis with Art of War!
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[AoE Mitigation] (Shield + 5% magic damage mitigation + 10% all damage mitigation)
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[Panic AoE Healing] (1029 potency AoE Healing) As a bonus little tip in regards to this, remember Scholar's AoE healing spell/ability priority! The above combo is when you cannot afford time for a regen, but if you can, follow this list. 1. Whispering Dawn (if you can afford time for the regen) 2. Fey Blessing 3. Sacred Soil (if you can afford time for the regen) 4. Indomitability 5. Succor + Emergency Tactics 6. Succor
Scholars luckily have a wonderful mobility tool in Ruin II which allows them to position easily, though at the cost of DPS. However, this loss is minimal compared to its cohorts, wherein WHM either has to clip their Dia or use a lily, and AST either has to use Lightspeed, or slowly shuffle over with Malefics. This makes Scholar a bit easier to navigate when learning fights! Don't be afraid to use Ruin II if you're looking to push for a clear or learn a mechanic better, as a dead scholar is worse than one that is losing dps.
A crucial part of Scholar's kit is actually Chain Stratagem. While it loses much of its usefulness in public groups, or those who do not exactly care for proper rotations, when you can coordinate buffs and opening combos, it provides a large boost in DPS for the whole party. Typically, the ideal time to use Chain Stratagem is upon your 4th GCD, and everytime it comes off cooldown after, but this can change depending on your group. Here is an example 4th GCD Chain opener.
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(Dungeons)
While AoE’ing mob packs, you can keep your focus target on the tank. It will make it much easier to heal them in a pinch.
Sacred Soil is essentially a free 15 second long cooldown for the tank, that ALSO heals at level 78 and above. It’s very, very useful.
Using Excog and adlo between pulls will allow you to spend more time AoE’ing mobs
Don’t forget about your fairy skills, especially fey union. Lazy mode is using fey union after whispering dawn, fey illumination and sacred soil and then proceeding to press art of war until the cows come home.
(Trials/Raid)
Recitation + Excog on your main tank pre-pull. Many use recitation+Adlo and then spread the shield with deployment tactics, but you don’t need to use recitation for that! Catalyze is the bonus shielding a crit adlo creates, and cannot be spread. Therefore save your recitation for a free excog and use a normal adlo+deployment tactics afterwards.
Please, please, PLEASE, if you are in a static or raid environment, make sure you allies stand in Sacred Soil when they can. It makes all of your lives easier.
Pre-placing your fairy in the center of the arena is a good habit to get in, but if you need your fairy AoE’s while you’re away from the center, make sure to press heel on your fairy hotbar to make it follow you again.
[Design]
Outside of all that, there is a collection of miscellaneous things that I do want to prattle off in relation to this category, mostly being some design choices and ideas I had for the class going forward. So, let’s begin!
Why does Fey Blessing not become Consolation when you have Seraph out? They are essentially the same thing, and you CAN’T EVEN USE FEY BLESSING WHEN YOU HAVE SERAPH OUT. WHY IS FEY BLESSING AND CONSOLATION SEPARATE BUTTONS. ANSWER ME SQUARE ENIX, TELL ME WHY.
There should be another way to dump Fairy gauge. It would make the system a bit more interactive (A lot like how lilies got an AoE version as well as Afflatus misery with SHB).
We should be able to cancel fey union in the middle of a cast. Breaking the tether does not have an animation nor any animation lockout, and in my eyes is technically not an OGCD. With this change, cancelling fey union can be done on the fly and not require a weave so as to not lose uptime.
The delay upon shield application is a tad annoying, especially so in the use of deployment tactics. Sometimes, if you cast too late, the boss’ Aoe will eat the heal, but not the shield. And in the case of the latter, if you use deployment tactics too quickly, you’ll spread nothing.
Bring back fairy uniqueness ;-;
[ Final Evaluation ]
Now comes time for my final grading.
Going forward with these Class Analyses, I will grade the class upon a set of categories unique to their role (DPS, Tank, Healer). As such, in my grading of Scholar, I will judge it based on the following categories, on a scale of F-S:
Damage (Personal) - The damage they bring to the table by themselves. Damage (Raid setting) - The damage they bring based upon their RDPS potential Accessibility - How easy is it to pick up and play? Mitigation - How well can they prevent damage? Healing - How well can they heal damage? Fun - Well, is it fun? Fantasy fulfillment - Does it fit the class aesthetics/lore?
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Damage (Personal) [7] - While not as powerful alone as White Mage, Scholar is not entirely dependent upon team mates for damage like Astrologian.
Damage (Raid Setting) [8] - The addition of chain stratagem to Scholar’s already decent damage takes that one extra step beyond.
Accessibility [4] - Starts as a DPS in Arcanist, has many unique functions and is punished heavily if they die in the middle of a battle.
Mitigation [10] - They’re the originator of shield healers, and definitely keep the crown. Sacred soil is always going to be ridiculous.
Healing [6.5] - Scholar’s pure healing is a bit lacking, but with Square’s fight design, any healer should be able to make it through a fight. Therefore, I cannot rate Scholar all too low in this category.
Fun [7.5, almost 8] - Keeps you engaged, but lacks the pizzazz of Astro and the oomph of White Mage. Still a fun class at the end of the day, though!
Fantasy Fulfillment [9] - As tactical geniuses in the lore, the feel of Scholar gameplay fits that ideal! Through your mitigation, pre-planned abilities, and setting up of fairy abilities, you definitely feel like a tactician controlling the flow of battle, though it does falter a bit with a lot of their old options being removed in SHB.
[ End ]
And with that, we are done with this analysis! As for my personal conjecture with Scholar, it’s one of my mains, and used to be my go to raid healer, that is until my static needed a bit more upfront healing for e12s prog awhile back. If you were to look at my FFlogs, you’d probably see an absolute deluge of WHM parses since it’s uhh... Kinda technically my new healer main, but I still love SCH I swear! Another thing that made me switch from SCH to WHM was the inclusion of a DRK in our static. The ability to instantly remove Walking Dead with one button is so much easier than blowing cooldowns on both healers. Though, technically, from a savage perspective, the highest damage team setup is SCH + AST (Mostly because boosting teammate damage will always do more than just being good yourself, especially this late in the tier).
Anywho... This is the REAL end of the analysis. Hope you enjoyed and if you have any suggestions, questions or things to address, just comment and let me know!
Yabi, out~
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filmsandlattes · 2 years
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overall reflection
For Group 4 I was the director as well as team leader. Tom was the producer/ sound designer, Alex was DoP and editor, Beth was production designer and writer.
The Nitty Gritty:
I have been told I am a ‘big personality’ and that I am quite..... a lot. As team leader and director I did a lot of insisting- having BOTH boom and lavs on set (everyone thought I was mad hahaha), creative choices, making sure we take the equipment out and TEST IT before we take it out to shoot. I have strong creative opinions but I never NEVER EVER want to rule other people’s ideas out etc but then I also have to serve the story and the film we’re making. I found it incredibly difficult to balance this film as a collaborative effort (everyone should be heard and pleased with the film) and then being the director who needs to be firm with the vision of the film. It’s hard when we all have different tastes and worries. It’s tricky when filmmaking is so subjective also. Which leads on to:
One bit of feedback we got was the drugs. And I had been adamant in the edit that it doesn’t really matter if she takes the drugs or not while Beth really enjoyed the ambiguity of it if she did. I wasn’t convinced of the performance anyways (I think Sam had gotten quite tired at this point on set). I was aware that the drugs were a character thing and were to move us into the next section of the story where she has a wee rant so didn’t find it important to have her actually use them while Beth did. I think the drug use was funny and showed a lot about her character but the ambiguity of wether the ghost is drugs or herself wasn’t a huge deal for me. I kind of ignored my gut feeling in favour of not wanting to upset people.
Like creative decisions in the edit as well.... Alex and I have very different sensibilities. Until the tutorial where I brought up how I was struggling on giving notes that would actually be taken on, I think Alex and I were kind of in a silent stand off with the edit. Alex is a quick edit man- lots of energy and pace- whereas Sceptic is meant to be edited simply as per the storyboard.
I really REALLY struggled with being opinionated and fair all at once. I’m not opinionated towards people; I’m just acting in the service of the story and film. And I know all directors are different... I’m definitely a sit in the edit, work with the crew members kind of director. I’m not trying to prove I’m the best artist or whatever rubbish- I just want to help make fun and effective films with people who obviously want to do the same.  
I think as a group we were all struggling with how to go about our roles. I do know that Tom struggled with his producer role, especially since he was locked out of moodle and his emails for weeks. Beth and I did a lot of the producing, scheduling, booking, stuff for a while.
Mostly, my mental health was really hanging by a fine thread hahaha. Communicating with my crew, working through my own heaping self criticism, then being injured and ill......
I really truly worry about being a good director and a good person at the same time. Funnily enough, they don’t seem to always go hand in hand!!! I’m looking at you, Kubrick. I’m just pedantic about EVERYTHING I touch and I guess the pressure on myself to do well and prove I can do this really influences how I approach the work. And I guess I worry it looks like I’m being a stereotypical and horrible director who’s difficult to work with. But I’m not a dictator or hard ass either.
The Good:
I’m really proud of the whip pans, the cinemascope idea etc. I had so much fun directing and interpreting this script. We got great feedback on these aspects in the crit. I’m so glad people giggled at the ‘Fuck’ at the end which I had suggested as a little add on to round out the film. It’s what I would’ve said if that happened to me hahahaha. I do worry people don’t think I’m funny!!! And if no one laughed during the film which is a COMEDY then I would’ve been worried. I think my confidence has gone up at least 2 notches!
I think as a whole, group 4 worked well together. We got along, there were no ego fights, and if there were creative differences, no one took it personally or became aggressive. Love that for us :) I will miss the dream team next term. Alex is an avid whiz, Tom has a keen sense of detail, and Beth is an organisational powerhouse. Plus we all make each other laugh :) There would be no Sceptic without Beth’s script, no edit without Alex, no sound without Tom, and no shots or performances to work with without me. I truly think directors are just people who harness the incredible talents of others. I mean, I never touched avid or pro tools. That was ALL Tom and Alex. There would be no beloved whip pans without Alex’s steady hand! Most of my work pre and post shoot was vocal.
The crit gave us gave great feedback that we can work with going forwards. Scpetic will get a round 2 in Pro Tools and maybe in Avid for the drug bit.
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weaselbeaselpants · 4 years
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I have a lot to say and not enough time to say it. It hurts, but ya’ll know what this is about so if you want my full fandom retrospective opinion thing guys, here.
I’ve been following Vivienne’s art and career since I found her on dA in 2009. I’ve basically grown up with her and have a wide range of opinions up and down her collective work. I must stress that I do not know her as a person and no matter how critical I get in my personal time if I somehow met her in real life or converse with her online again (like, back in the day we went back and forth. She was pretty nice to me), I’d be humble and congratulate her for her success.
Critique does not, EVER equate to attacking people.
But
the reason I don’t call myself a VivziePopVivzmind-fan is the exact same as to why I don’t like the proud use of ‘anti’. Let me try and explain -
The vast majority of Viv fans are just that: fans. Viv’s one of their favorite artists and they’re happy for her and obviously defensive when some mouth breather pops into their fan discussion calling her and all of them trash. Quite a lot of the Hazbin fans I know in my circle of friends are all pretty accepting and agree on the problematic notions and implications of her work.
HOWEVER, there’s a vocal minority in the VivziePop fandom that were and still are toxic. Their specific interest in Viv back in the day was toxic...and now that she’s moved on into a successful career I doubt they’ve gone away, considering the things I’ve heard. These people - they’d flood Viv’s comments sections and stuff with messages like they were talking to her when they weren’t and they’d unironically call her a god in a way that feels like gaslighting, ex: “I’ll NEVER be as good as you Viv! My art is just sooooo unpopular oh god you are incredible no one will ever like you as much as meeeee”. It made me uncomfortable. It made me not want to be around her because these people took Viv’s role in their lives so seriously and their demand for her attention...it struck a nerve.
These same fans have been around long enough to see actual shitlords - the likes of Kiwifarms and tapatalk wikis - come in and actually harass Viv. Viv’s been sent revenge porn by sick freaks who think they’re funny and believe she deserves it. No. In my non-name fan bystander opinion, Viv’s got some shit to work on, but no one deserves raperevenge porn. EVER. It was genuinely bad and yes Viv and her base have every reason to NOT TRUST these communities. Unfortunately, when these incidents happened, these particular fans took it upon themselves to gatekeep the fandom and act like Viv’s unofficial guard against any kind of decenting opinion of her, all without her say so.
((to the critics who will be all “but Viv or Faust said THIS to their fans-”, like I said, Viv’s far from perfect but regardless of how much she prolly wanted people to side with her I’m gonna guess that she didn’t want people sending transphobic death threats to DollCreep. Again, and this is coming from a bystander here, I have a feeling Viv knows about some of the toxicity but doesn’t know how/want to address it - which is a conversation all it’s own.))
This particular breed of VivziePop “fan” holds so much toxicity in her fandom(s). They aren’t the only cause, but they’re there. They feel entitled to her attention and her approval. They creep me out. Having spoken to other much-less critical admitted fans of Viv around me, these fans appear to creep everyone else out and put the rest of the fandom on edge. They’re gatekeepers. They’re creeps. Like the bronies and SU fans of yestertodayyears, they know harassment exists and that people have crossed the line - so they think any means is necessary to prevent that is automatically good. I could pile together all the incidents and folks who’ve had bad runs ins with this aftershock of Viv-obsession, but I do have a life of my own and this post is already stupid long so I’ll just list out the biggest examples and provide receipts when asked.
Critical blogs have gotten RAPE and death threats because they don’t like Viv’s art. HonestZoophobiaCriticisms, a blog I interracted with back in the day, def got one. Now Viv’s opinion of crit-blogs is that they’re “bad takes” but I can assure you she doesn’t want that shit being said on her behalf.
I’ve seen young artists get blacklisted from sites and forums cause they so much as post a redesign. Viv and co get told through the grapevine that someone’s making hatespeech and so preemptively block said person (prolly cause they’re in the middle of WORKING and can’t deal right now) only to find out after the fact that no, it was just a kid drawing their version of her characters. There’s serious miscommunication issues within the fandom about who’s ‘good’ or ‘bad’ and once you get the actual staff involved in this game of telephone you’re begging for trouble. The problem acknowledged, however, it’s souly from the “Viv never did anything wrong camp”. No word is said about how ugly the fandom is under the surface it’s all one type of person’s fault and not complicated’. Blah
I’ve only ever had ONE obsessive ‘fan’ who’d stalk me, mock me, and then redraw my art just to get attention from me. That shit fucked with my head. As a follower hundreds of miles away from Viv who’s agreed/disagreed with her through the years - I absolutely believe her when she says she hates ‘creeps’ and that she doesn’t want anyone in her fandom spreading hate on her behalf. It’s the one thing about her I’m POSITIVELY sure of. Whether she believes that said underlying harassment exists and/or is even a problem within her fandoms is anyone’s guess. That’s not what I’m here for. I’m here to write stupid blog entries like this, talk about fandoms and media and how they and the real world affect one another, and rb fan art I like. I’m cautiously optimistic fan with a side of salt.
Mixed opinions and critique within a fandom CAN and SHOULD exist. Hazbin Hotel has been greenlit by a studio! It has a product line of merchandise you buy. Helluva Boss is getting eight more episodes this coming year (yeeee:3yeeee). Two of Viv’s properties are now products. Nothing is immune from critique. And in critique you will find a lot of people who are not ‘nice’. Critique or analysis doesn’t have to be nice. There will be, in Viv’s words’ ‘bad takes’ on her writing. Maybe they will be actual CinemaSins-styled bad takes or maybe Viv is just mad that people don’t love and feel inspired by her characters the way she wants them to - it’s a fact she’s going to have to get used to.
((TBH, I’m pretty sure she’s already realized that criticism of all types need to exist. It’s just that, again, her and the SpindleHorse staff are kind of overwhelmed by all matter of takes and opinions coming their way they kinda can’t deal weeding out the fair ones from the assholes, so she lumps them all together.))
Shitposters, ironic fans, unironic fans, critical fans, just critics of Hazbin and Helluva CAN and WILL exist. They should exist and not feel threatened by the megafandom. There are people out there who are one step further and rightfully bothered by Hazbin/Helluva’s use of incorrect symbols, portrayal of certain topics, and the response by creators. These people have strong opinions and are actually disgusted by Viv. They deserve to exist too and should not be vilified because, like me, they’re commentary doesn’t consist of anything personal towards the people at Spindlehorse or the fans of her works. They can rant, they can be professional, they can be petty and they can be fair. But they will exist. You have to deal with it.
I am an ADD/OCD ridden autistic woman with serious anxiety issues who has no one to talk to half the time and so only HAS my fandom to communicate with. But that’s just it - it’s a fandom. A community. You have to learn to not think souly of yourself and of others in a community. A fandom doesn’t exist just for you or any one person. You have the right to be angry and defend or be offended. And it’s in the spirit of that that I ask, prrraaaaaay even, that I please
NOT BE CALLED AN “ANTI-ANTI” for not liking the moniker?!
I DON’T TO BE AN “ANTI”. Not ironically, not unironically. ‘Anti’ should be for politics and shit like pedophiles, necrophiles, nazis, serial killer stans, Trump, racists, antisemites, terfs, animal abusers, rapists, and antivaxxers. Anti should only come into critical media analysis when these ethical issues follow suit IN TO fandom discussion. ((EX: Anime and MLP proudly waving their cp and non-con into the public eye; Hazbin appropriating cultural symbols which are not satanic; Basically anything that concerns John K or Butch Hartman.))
If your DNI list unironically consists of the entirety of one fandom:  CONGLATURATIONS! You have done the exact same thing these particular creepy Viv fans have done: monopolize the conversation. And yes, people I’m referring to, IT’S STILL A PROBLEM EVEN IF YOU’RE FIGHTING RACISM/SEXISM/HOMOTRANSPHOBIA.
There are hundreds of Vivziefans who ARE more critical, accepting of faults, interested in discussion and especially rewrite and redesign stuff who would LOVE to engage with you and give you a follow. There’s hundreds of people who no doubt agree with you!
But the thing I’ve seen these very proud AntiHazbinVivzieHelluvaWhatever blogs do is lash out at fans for continuing to like Viv and consume Viv’s art in a healthy way. What the actual fuck is your problem?
I get it. Say a crazy Hazbin fan gets on your case for even SUGGESTING Viv could be homophobic ((”SHE’SBIANDWORKSWITHGAYPPLblahablahblah”)). They get in your face, make some callouts, try to rile up support against you, leave disgusting harassment throughout your social media? Absolutely ban worthy. After that it’s perfectly understandable why you don’t want to engage with anything HHHBZPVivzierelated because you’re so fucking tired of being labeled an abuser or “just jealous” for having an opinion on a show you don’t like. I’m with you!
But,
A fan agrees that something in the canon is bad or that Viv did something they don’t like?
A fan likes your silly shitpost meme?
A fan asks if they can like Hazbin and follow you at the same time? 
A fan does fan art of something you don’t like?
If your response to any of these ^^^ things is to get LOUD and accusatory, Vivsplain them about how they’re an absolutely awful person to ever question YOUR opinion, or just block them without a second thought? You’re a petty, vendictive shit and you also need to learn to let things go. I’m sorry but you do. As I already said, Viv’s work is a brand at this point, not just the work of a singular person. As such, there are gonna be mixed opinions and you can’t judge every single one of these people by what they like. You’re a shitty critic with a shitty attitude and yes that will demean the value of what you’re saying. This is bad because, if you’re trying to point out how Angel Dust’s abuse IS handled terribly; gay rep in Viv’s work is weak and terrible; the show appropriates closed practices; the fandom makes excuses for predatory artists and creepy behavior and individuals who have sketchy pasts - I’M WITH YOU. WE NEED TO BE TALKING ABOUT THIS SHIT. JUST BECAUSE THESE ARE ADULT CARTOONS SET IN HELL MEANS THERE SHOULD BE ANYTHING CLOSE TO 2013 PONY-TUMBLR. <<<---- this shit is as important to me as it is to you and I really don’t like being called an abuser or apologist for saying “hey maybe blowing up at ppl for the shows they like ISN’T the way to go about this”. 
But I have, just like the good old days of 2015 Zoophobia of yore, been blocked because I admit to being tired of ‘Anti’ being equated to ‘critical’. Same with hater.
Critical DOES NOT = Anti+Hater. I’m fucking tired of people saying it does and I’m tired of people taking up the term as some weird form of fandom reappropriation. It’s stupid.
Tl;dr: Once upon a time, I was in a budding fandom for something I liked made by an indie artist I watched on dA. I wanted to be a bigger fan than I was already, but was told by toxic people within said fandom that I couldn’t be part of it for reasons they’d made up in their head about my ‘motives’ against Viv. My admiration for Viv or what I liked about Zoophobia didn’t matter because I thought the story was really rushed and people weren’t being truthful with how they really felt about it - ergo, I HAD TO GO. 
Flash forward 8 years later- My opinion of Viv’s body of work has changed but I still find myself in love with her style and some of her characters. I want to be on a forum or service that gives a healthy look at the problems there are with this series and fandom...and I’m met repeatedly by petty bs where people are again at each other’s throats. And yes, I do think it’s causing more harm than good especially when you insist there’s a “x person shouldn’t be trusted” mentality when fighting actual fucking racist, xenophobic, predatory bullshit.
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tigerkirby215 · 3 years
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I’m a particular fan of wasting my time so I decided to rate all the Half-Feats for no real reason
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(Artwork from the Acquisitions Incorporated 5th Edition sourcebook, because I can’t just use artwork from Tasha’s Cauldron of Everything.)
If you have been around my blog for any lengthy period of time you will know two things about me.
I often fall into flights of fancy mostly under the guise of attempting to branch out with this blog, even though the real reason is that I wish to publicize any and all work I do for this hobby.
I really like half-feats.
And who could blame me (at least for the second point.) It’s always exciting when you can get a feat, and half-feats allow you to round out a stat of your choice while still allowing you to diversify your character with unique abilities to make them your own. Feats are always strong and even the most basic half-feat still provides you with unique traits to differentiate yourself from the standard adventurer. But it can be hard to choose when they are all so diverse which is why I’m making this list for myself and anyone who may find it useful.
I would also like to thank LudicSavant from the Giant in the Playground forums for their organized list of Half-Feats. It has made the creation of this list far easier and I frequently reference it when making builds.
WHAT IS A HALF-FEAT?
For the sake of understanding (because the last time I used the term “half-feat” on Reddit a lot of people got confused) I will define a half-feat here: A half-feat is any feat that gives half of an ability score improvement (+1 to a given stat) along with its regular features. They are obviously good choices for any player with an uneven stat, as they can make that stat even (for the increase in ability modifier) while also gaining an additional bonus.
HOW IS THIS LIST ORGANIZED
This post is split into 6 sections, one for each stat. (Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma.) The feats are organized in alphabetical order. Basically I’m lifting the formatting from LudicSavant.
Each feat will be shown as follows:
FEAT NAME
Description
Summary
Rating
Feats that can be applied to varied ability scores will be mentioned multiple times, however unless the feat changes based on the ability score chosen the entry will simply be shown as a redirect to where it was summarized earlier.
And I guess it also has to be said: This list is just my opinion and is in no way an objective ranking of the half-feats that currently exist in D&D 5th Edition. Feel free to make your own decisions when designing your character: this post is merely meant to share my opinion and provide a reference resource for people making characters.
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(Artwork still from the Acquisitions Incorporated 5th Edition sourcebook. Damn this book has some nice artwork.)
STRENGTH
Athlete
Grants you the ability to stand up from prone faster, climb more easily, and jump further.
You’d think with the amount of builds I’ve included this feat in I’d have more positive things to say about it. But no: this feat is trash. Climbing is rare and jumping is pretty much never used in D&D. Even if it was there are low level spells (Spider Climb / Jump) that allow you to do what this feat does.
The only really useful addition to this feat is the faster speed to get up from the prone position. Being prone sucks and it can heavily restrict your movement when it happens. Putting yourself prone is also helpful in a ranged build to give enemies disadvantage to hit you from range. (You can technically knock yourself prone after attacking to make it harder to hit you.) But this strategy loses effectiveness quickly and it isn’t worth taking a feat to combat the rare possibility of being knocked off your feet.
Ultimately if you genuinely see any of the features of the Athlete feat as being useful chances are that either your DM forces way too much jumping / climbing, really likes knocking people over, or you really like knocking yourself prone.
2/10
Crusher
Grants extra utility to bludgeoning weapons, allowing you to move foes into more favorable positions.
RIP in piss Monks am I right lads? To be fair there aren’t any Finesse Bludgeoning Weapons with the only exception being the Sling. But regardless: this feat has two features along with its Ability Score Improvement:
The pushing ability is situational at best. Displacement abilities in 5th edition rarely have a significant impact. You may push an enemy off a cliff on occasion but unless your DM makes a significant effort to present these opportunities to you it won’t come up often. There is some niche use for this feat to work as a poor man’s Mobile feat, as you can push a foe back 5 feet before running away without needing to disengage.
But perhaps the biggest problem with the displacement ability of Crusher is that Shield Master does everything it does almost objectively better, all while providing additional benefits to Dexterity saving throws. Shield Master isn’t a half-feat, granted. But one could get one of the better +1 feats to STR / CON along with Shield Master.
The effect on a crit is incredibly potent. Giving all allies advantage to hit a foe will lead to more damage being dealt and an even higher chance to crit. However relying on crits usually isn’t a smart idea, and crits are already deadly enough without a feat to boost them.
7/10
Dragon Fear
DRAGONBORN EXCLUSIVE FEAT
Allows you to roar with your Breath Weapon ability, frightening nearby enemies.
This feat singlehandedly makes Dragonborn viable. I’m not even joking: being able to replace your CON based, low damage Burning Hands-lite with essentially the Fear spell which comes back on a Short Rest and is based on Charisma is insanely useful for any Charisma character. The most obvious use is for the Charisma casters: Bards and Sorcerers can get an extreme amount of value from this feature. But other Charisma classes like Paladins, Swashbuckler Rogues, and any other class that requires Charisma can use it well. Warlocks get a little less use out of it than most since their abilities already come back on a Short Rest but it’s still nice to have in your pocket.
It’s less useful for non-Charisma classes but it can’t be flawless. But it removes the problem of choosing between a subpar AoE damage ability or just attacking with your weapons / spells, and instead gives you a utility ability to give yourself space. It doesn’t scale well late when most enemies resist fears, but neither did your breath weapon. Especially with the Dragonborn subraces from Explorer’s Guide to Wildemount this feat is extremely good.
I mean, you could just play a Leonin and get the fear without investing in a feat, especially since Tasha’s lets you move ability scores around. But Dragonborn have more fun roleplay and other abilities that the Leonin lack.
10/10
Dragon Hide
DRAGONBORN EXCLUSIVE FEAT
Your AC is equal to 13 + DEX and your unarmed strikes do a d4 + STR damage.
The Mage Armor feat / the worse Tavern Brawler feat. What confuses me about this feat is how at-odds it is with itself. On one hand your AC is still based on DEX but on the other hand your natural weapon is based on STR?
Let’s just ignore the Unarmed Strike damage because let’s be real here: you can just pick up a dagger instead of slashing people with your dragon claws. Is Mage Armor really worth losing half of a feat? If you have nothing better maybe, but this list alone shows that there are better options. There are some very specific niche scenarios where Unarmored Defense is more valuable than actual armor but those scenarios are usually campaign-specific or a choice done more for roleplay, and you could just as easily accomplish the roleplay by taking the Magic Initiate feat to get Mage Armor along with two useful cantrips.
Honestly this should’ve just been added as a base feature for the Dragonborn, and most DMs I know give this feat to Dragonborn at level 1. (Minus the half feat ASI.) Lizardfolk have innate AC, crafting skills, and a healing bite; Dragonborn should get innate AC, damage resistance, and a crappy breath weapon that can be upgraded by the Dragon Fear feat.
3/10
Heavily Armored
Gain proficiency with heavy armor.
The vast majority of classes that are expected to wear Heavy Armor have Heavy Armor Proficiency. In fact the only Martial class that doesn’t have Heavy Armor proficiency (minus Barbarians and Monks who can’t wear Heavy Armor) is the Ranger, so this feat is good if you want to play a Ranger like a Paladin. Huhn. Ironic that I am playing a Horizon Walker Ranger like a Paladin in one of the campaigns I’m in.
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(Artwork by Bo “chenbowow” Chen. Made for Riot Games.)
Like, you can grab this feat for Clerics and Druids I guess, but why would you? Medium Armor is on-par with Heavy Armor, and 14 DEX is far more useful than the 15 STR required to wear Platemail.
The only other two (well technically three) subclasses I can think of which could grab this feat are the Hexblade Warlock and the two Martial Bards. (College of Swords / College of Valor.) For Hexblade... why do you need Strength? You can swing your sword with Charisma. Bard however... I guess if you want to play a Strength Bard it’s an option?
But yeah: the only time I ever used this feat was to play a Ranger like a Paladin. And saying “I used this feat to play one of the worst classes in the game like a better class” isn’t exactly an accomplishment.
1/10
Heavy Armor Master
While wearing heavy armor, bludgeoning, piercing, and slashing damage that you take from nonmagical weapons is reduced by 3.
The word that kills this feat is “nonmagical.” I can tell you as a fact having had a Fighter use this feat in a level 1 - 5 campaign that it is TORTURE for any DM. “Oh boy I finally hit the 20 AC Fighter annnnd I did 5 total damage, even though I rolled max damage.”
But this feat literally becomes useless past level 8 or so when enemies start getting magical weapons. There are a few enemies that still technically do nonmagical damage at high levels, but even then this feat isn’t going to save you from foes that are normally doing upwards of 15 damage per swing. It adds up yes, but it’ll rarely add up in my personal experience.
Take this feat on a Variant Human at level 1 if you’re doing a level 3 one shot, just to be an asshole.
2/10
Lightly Armored
Gain proficiency with light armor.
?????
Mage Armor exists. The only classes in the game that don’t get proficiency with at least Light Armor are Sorcerer and Wizard. You can afford to lose a spell slot for Mage Armor. Seriously.
1/10
Moderately Armored
Gain proficiency with medium armor.
The best of the “armored” feats because (hot take time) Medium Armor is the best armor in the game. It requires the least investment which makes it the most easily accessible armor in the game. If you have a 13 in DEX I’d highly recommend grabbing this feat. If your DEX is at a 16 (+3) or higher I’d honestly maybe just recommend Light Armor / Mage Armor instead?
8/10
Orcish Fury
HALF-ORC EXCLUSIVE FEAT
Get the ability to choose to roll an additional damage die once per short rest. Additionally, you can use your Reaction to make a weapon attack after being knocked down to 1 HP via your racial trait once per short rest.
Anyone find it amusing that this feat is only available to Half-Orcs but not full Orcs? Anyways: having the ability to essentially crit on-demand is nice. Having the reactionary attack after being knocked to 1 HP is situational, but still alright. I think if I was playing a Half-Orc and I needed to round out either my Strength or my Constitution (more likely my CON since there are far better feats for STR) I wouldn’t be upset taking this. Is it worth playing a Half-Orc just for this feat? Not by a long shot lol.
6/10
Piercer
When you deal damage with a piercing weapon you can reroll one of the damage die on one attack per turn. When you crit you can roll an additional damage die.
Savage Attacker as a half feat, proving that Savage Attacker is a bad feat lol. I’m actually going to talk more about this feat when I go into the Dexterity section which makes this the first feat where I’ll actually rank it lower for a specific Ability Score.
3/10 (if using STR)
Resilient (STR)
Gain proficiency with Strength saving throws.
Strength saves are common and pretty bad, but not as bad as Wisdom or Dexterity. What’s more is that most classes that will be forced to make Strength saves have proficiency in Strength saving throws already. If you have an uneven Strength score this isn’t the worst way to round it out, but I’d sooner get a stronger feat for another ability.
3/10
Revenant Blade
Essentially Dual-Wielder for the Double-Bladed Scimitar.
A very specific feat to the Eberron setting, and even though I use Eberron content frequently in my builds I’ll be honest: I know very little about the setting. The DBS honestly just seems worse than uh... wielding two scimitars? 3d4 damage is about on-par with 2d6. This feat is something you take more for roleplay than actual practicality with your character, though I have played with people (outside of Eberron lol) using a double-bladed scimitar and it seems like a cool weapon. Dual Wielder is also a good feat and it seems you can use the DBS without grabbing the Dual Wielding Fighting Style.
5/10
Skill Expert
Learn a skill and gain expertise in a skill.
A very good skill to round out any build. Expertise can actually shape your character quite a lot, as it allows you to be good at things even if your Ability Scores are bad. A good go-to feat to round off any uneven Ability Score if you have nothing better imo.
7/10
Slasher
Slashing weapons lower the speed of the target hit by 10. On a crit the target has disadvantage on all attack rolls until the start of your next turn.
Easily the worst of the weapon damage type feats, which is a shame because I like slashing weapons. The slowdown effect is rarely useful: the only class which I really think can use the slowdown effect well is hit-and-run Rogues, but Slashing weapons are heavily restricted from Rogues for some reason. The crit effect is nice but you shouldn’t be banking on crits, even as a Champion Fighter. This feat at least has a niche if you plan to play a Whip Rogue but that’s about it.
3/10
Squat Nimbleness
Increase your movement speed by 5, gain proficiency with Athletics or Acrobatics, and gain Advantage to escape grapples.
It is actually goddamn hilarious how good this feat is. +5 movement is already nice (especially if you’re playing one of the later-added small races [or a Homebrew race] that has 30 feet of movement) but you also get a free skill proficiency in either of the two most commonly used skills in the game, and to top it off to my knowledge this feat is the only way to gain a bonus to escaping grapples. (Outside of like, the Freedom of Movement spell.)
Take this! Good lord take this! If you have an uneven ability score and are small don’t even hesitate!
10/10
Tavern Brawler
Gain a d4 unarmed strike and proficiency with improvised weapons. After striking a creature with an unarmed strike or improvised weapon on your turn you can grapple them as a bonus action.
This feat will either be the best or worst feat you take depending on your DM. If your DM lives up to the Dead Rising promise of “anything is a weapon” and lets you pick up a stick off the ground and use it as an improvised weapon: congratulations your Wizard now has an infinite supply of short swords!
The grapple after making an improvised or unarmed strike is... interesting. I’ve expressed my distaste for grappling in the past but on its own at lower levels its not the worst option. The main problem is really just that the Grappler feat is bad, but if you want to keep an enemy from running then grabbing them isn’t the worst option!
5/10
Weapon Master
Gain proficiency with 3 weapons.
Just take a single level in Fighter. Honestly upgrading your weapon’s damage die isn’t worth losing the ASI. Even in the most extreme example of upgrading a dagger (d4) to a rapier (d8) you’re only getting +4 damage potential max.
The only application I really think is worth it for this feat is Rogues, because for some stupid reason Rogues don’t get proficiency with either Scimitars or (more importantly) Whips. So if for whatever reason you want to play a Reach Weapon Whip Rogue but still get Stroke of Luck from the 20th level of Rogue then I guess Weapon Master has some use? But you could just as easily grab the Mobile feat to reap similar benefits without being forced to use a d4 weapon.
1/10
DEXTERITY
Athlete
See above.
Elven Accuracy
ELF / HALF-ELF EXCLUSIVE FEAT.
Roll 3 d20s instead of 2 when you have advantage and are attacking with DEX or a spell.
Otherwise known as “why Elf Samurai is secretly overpowered.” If you have a reliable way to get Advantage this feat is absolutely nutty. If not well... It’s still a nice way to round out an uneven Ability Score, and it works with spell attack rolls too which gives it plenty of versatility!
Basically if there’s any semi-consistent chance that you’re going to get advantage I’d take this feat. If not? There are better half feats out there. Really a shame this doesn’t work with STR attacks but I guess they didn’t want Elf Barbarians to be the most overpowered shit in the game.
8/10
Fade Away
GNOME EXCLUSIVE FEAT
Use your reaction to become invisible after taking damage. You remain invisible until the end of your next turn unless you perform an aggressive action.
Invisibility is never a bad thing. This feat gives you what is essentially a stronger version of the Shield spell once per Short Rest since (rules as written) enemies can’t target you if they can’t see you. Now of course a lot of this depends on your DM (how many enemies with Blindsense are around, and if enemies will swing where you just were because metagaming) but this feat is almost exclusively why you should play a Gnome as opposed to something else.
This feat plus Squat Nimbleness is honestly worth losing an ASI for. Fade Away, Squat Nimbleness, and Moderately Armored combined can be three very good feats for a Gnome spellcaster who already has a high casting stat.
9/10
Gunner
Crossbow Expert for guns.
Crossbow Expert for guns. The only part of this feat that affects non-firearms is the lack of disadvantage in melee range which I mean... if you’re not planning to use crossbows it might be useful? But I’d sooner take Piercer, Elven Accuracy, or another more useful feat.
GUN/10 3/10
Lightly Armored
See above.
Piercer
When you deal damage with a piercing weapon you can reroll one of the damage die on one attack per turn. When you crit you can roll an additional damage die.
The first and probably only feat where increasing one Ability Score is far more useful than the other! Let’s start with the obvious: Savage Attacker doesn’t work with ranged weapons, but since all ranged weapons (minus the Sling) do Piercing damage this feat affects them! For most ranged weapons this isn’t that big of a deal but if you’re using one of the ranged weapons with a bigger damage die (Longbow / Heavy Crossbow) it’s still nice to have, especially if you have multiple attacks and will henceforth have a higher chance of rolling low for damage.
The triple damage effect on a crit is also very nice for a ranged weapon, and lets you live out that sharpshooter fantasy. But again banking on crits is unreliable. Overall this feat is a very nice way to increase an uneven Dexterity score and get some benefits for your ranged weapons. It’s not something I’d go out of my way to get but it does feel very good to grab.
7/10 (if using DEX)
Moderately Armored
See above. Slightly better when increasing DEX because DEX is more universally useful than STR.
Resilient (DEX)
Gain proficiency with Dexterity saving throws.
Dexterity saving throws are some of the most common saving throws in 5e. Being able to halve the damage of a Fireball is always worth it.
9/10
Revenant Blade
See above.
Second Chance
HALFLING EXCLUSIVE FEAT
Force an enemy that’s attacking you to reroll their attack once per combat.
This feat interests me because (to my knowledge) it’s the only feat that replenishes when you “roll initiative at the start of combat.” But regardless: being able to force an enemy to reroll a hit on you is really nice, but mind you that there is the chance to turn a regular hit into a crit.
If your class already has reactions this really isn’t worth it. But if you’re playing something like a Fighter this can be a nice way to shrug off a hit or two over the course of the day. A good way to round out your stats and give yourself some safety, but not something I’d go out of the way to get.
7/10
Squat Nimbleness
See above.
Skill Expert
See above.
Slasher
See above.
Weapon Master
See above.
CONSTITUTION
Aberrant Dragonmark
Get one Sorcerer cantrip and one level 1 Sorcerer spell. Constitution is your spellcasting modifier for these spells. Additional effects when you cast your level 1 spell.
Veterans of this blog will know how much I love Aberrant Dragonmark. If you’re taking Magic Initiate to have a ranged attack then Aberrant Dragonmark is pretty much just universally better than Magic Initiate. The only real flaw with this feat is that you can only take from the Sorcerer list... oh and that it’s very Eberron specific. It’s unlikely that you’ll be allowed this feat, but I would recommend it for just about anyone who needs a ranged backup. Constitution becomes a lot more exciting when it’s used for more than just health.
8/10
Chef
Allies heal more during short rests. Prepare treats allies can use to gain Temporary hitpoints as a Bonus Action.
Song of Rest? Never heard of her! A fairly mediocre feat on its own, though admittedly fun for roleplay. The treats are actually not that bad to give allies a tiny bit of bulk. The definitely-not-Song of Rest feature is also good in its own right.
It’s a nice way to round out your Constitution or Wisdom if it’s uneven, and is very fun for roleplay. But it’s not the most impressive in terms of utility.
6/10
Crusher
See above.
Dragon Fear
See above.
Dragon Hide
See above.
Durable
Add double your Constitution modifier to rolled hit die while Short Resting.
I mean, it’s nice? But the only real use I see for this is for a Barbarian. It can definitely allow you save up on your hit die but unless you have a 13 in CON (14 with this feat) I wouldn’t recommend it. I’d much rather not take the damage in the first place: an ounce of prevention beats a cure!
5/10
Dwarven Fortitude
DWARF EXCLUSIVE FEAT
When you take the Dodge action you can heal with a hit die.
Otherwise known as “Dwarf Monks are super legit for no good reason.” It’s a very interesting feat that allows you to tank in interesting ways, and it’s particularly good if you know your DM doesn’t let you frequently short rest. It can be nice to heal in a pinch, but much like with Durable I’d rather negate the damage than heal with hit die.
And if your DM allows frequent short rests? This feat is objectively worse than Durable, since it doesn’t really matter when you heal with hit die.
5/10
Infernal Constitution
TIEFLING EXCLUSIVE FEAT
Resist Cold and Poison damage, and gain Advantage on saving throws against Poisons.
You already resist Fire damage, which is extremely common. This feat adds two more common damage types to that list, and also helps you against a common debuff. This is just a very good way to give your character more bulk! Of course if you aren’t fighting a lot of poisonous or cold enemies this feat won’t be too practical, but in a standard campaign with varied foes this will quickly carry its weight!
7/10
Orcish Fury
See above.
Resilient (CON)
Gain proficiency with Constitution saving throws.
Constitution saves are extremely common, most notably for Concentration checks. Other people have done the math that Resilient scales better than War Caster to help with Concentration checks. This feat is a must-have for spellcasters, and very good all-around.
10/10
Second Chance
See above.
Skill Expert
See above.
Tavern Brawler
See above.
INTELLIGENCE
Elven Accuracy
See above.
Fade Away
See above.
Fey Teleportation
HIGH ELF EXCLUSIVE FEAT
Learn Sylvan. Cast Misty Step once per Short Rest.
Otherwise known as LITERALLY THE ONLY REASON TO PLAY A HIGH ELF. Holy shit if you’re playing a High Elf take this feat! A free language is nice and all but Misty Step is one of the most useful utility spells in the game, and you have near-constant access to it!
10/10
Fey Touched
Learn Misty Step and one additional first level spell from the Enchantment or Divination schools. You can cast both of these spells once without using a spell slot.
Misty Step is one of the strongest spells in the game: if your class doesn’t normally get it I’d definitely recommend Fey Touched just to get Misty Step. Being able to grab strong first level Enchantment and Divination spells like Hex, Hunter’s Mark, Bless, Heroism, and Detect Magic are also very useful.
9/10
Flames of Phlegethos
Reroll 1s when dealing Fire damage. Surround yourself in Fire when casting a Fire damage spell.
Otherwise known as “Elemental Adept lite.” Only really useful if you’re planning to consistently be in close range, but very fun and flavorful if you are casting fire up close.
I honestly wish this feat wasn’t Tiefling exclusive because it’s cool as shit but so situational: I’d love to see a version of this feat that’s damage type exclusive and race exclusive. Hm maybe that’ll be a Homebrew project of mine.
7/10
Keen Mind
Know some information you should probably already know.
Otherwise known as “hey mister DM I forgot to buy a compass or a watch in town, and I’m too stupid to take notes.” This is the feat for bad players, and most DMs will ignore it even if you do take it.
1/10
Linguist
Learn 3 languages. Write cyphers.
The languages are honestly useless: Comprehend Languages is a first level spell, and Tongues is a third level spell. The cyphers are a lot more interesting, but they’re admittedly extremely situational outside of specific campaigns. It also really sucks that your feat can be undone with the Comprehend Languages spell, which can be cast as a ritual.
4/10
Observant
+5 to Passive Perception / Investigation. You can read creatures’ lips if you understand the language they’re speaking.
The ability to read creatures’ lips is honestly really interesting for espionage, but let’s be real: you picked up this feat for the increase to Passive Perception. Honestly if you don’t want to be ambushed just take the Alert feat.
7/10
Resilient (INT)
Gain proficiency with Intelligence saving throws.
Intelligence saves are rare. Devastating when they occur, yes. But I’d sooner take Observant, Linguist, or one of the Tasha’s feats over Resilient.
5/10
Shadow Touched
Learn the Invisibility spell and one additional first level spell from the Necromancy or Illusion schools. You can cast both of these spells once without using a spell slot.
Invisibility is less universally useful than Misty Step, and Necromancy / Illusion spells are weaker than Divination / Enchantment spells. (At least if we’re talking first level.) There are some nice ones like Disguise Self and Inflict Wounds but generally speaking mobility is more useful in my humble opinion.
7/10
Skill Expert
See above.
Telekinetic
Learn the Mage Hand cantrip. If you know it already, increase its range by 30 feet. You can make the Mage Hand invisible. Additionally, you may shove a creature 5 feet towards or away from you as a Bonus Action on your turn.
Mage Hand is one of the best cantrips in the game and being able to make it invisible was a subclass feature restricted to just Arcane Trickster Rogues previously. Having an invisible grabbing arm is insanely useful, and extending it to 60 feet is even better.
And that isn’t even the best part! Being able to shove people around isn’t necessarily the most overpowered thing but it still gives you a way to use your Bonus Action every turn! If you play on a tabletop you can use this feat to push enemies back into AoE damage abilities or pull allies away from danger! In Theater of the Mind however this feat isn’t as strong and I wouldn’t recommend using the shove too much as its liable to annoy your DM.
8/10
Telepathic
You can speak telepathically to a creature within 60 feet of you. They have to understand the language, and don’t gain the ability to respond telepathically. Additionally, you learn the Detect Thoughts spell, and can cast it once per Long Rest without using a spell slot.
Detect Thoughts isn’t that great of a spell, though granted this is just my personal experience. That being said having telepathy is extremely useful, and this is speaking from experience!
I will say right now: take this feat if you are a Druid. Unless your DM is a real stickler for the rules this will let you speak to people while Wildshaped! This opens up a whole world of possibilities for your Druid! I unironically consider this feat mandatory for a Druid, and fairly useful for any other character who wants to speak quietly and stealthily. And you know: doesn’t have access to Message.
8/10 - Mandatory for a Druid
WISDOM
Chef
See above.
Elven Accuracy
See above.
Fey Touched
See above.
Observant
See above.
Resilient (WIS)
Gain proficiency with Wisdom saving throws.
Wisdom saves are very common, but most Wisdom classes already get Wisdom saving throw proficiency. If you have an uneven Wisdom score it can be worth it to get the proficiency, but Wisdom saving throws are arguably the most common saving throw to be proficient with.
7/10
Shadow Touched
See above.
Skill Expert
See above.
Telekinetic
See above.
Telepathic
See above.
CHARISMA
Actor
Gain advantage when pretending to be someone else, and become capable of mimicking someone’s voice after listening to them.
A very good feat if you plan to do any infiltration or other political intrigue stuff. With the Disguise Self spell this feat can be used by just about anyone, but the real value comes for Changelings. Having Disguise Self as a racial trait means the “be better at fooling people” feat is insanely useful. Inversely this feat isn’t as useful for Kenku since you can already mimic voices more-or-less perfectly.
This feat is inherently situational but it’s beyond useful for the campaigns where it can be used. And again: it’s near-mandatory for a Changeling or a Warlock with the Mask of Many Faces invocation (or anyone who takes Eldritch Adept for Mask of Many Faces.)
7/10 - Mandatory for Changelings
Dragon Fear
See above.
Dragon Hide
See above. (How the hell this feat increases Charisma I have no idea.)
Elven Accuracy
See above.
Fey Teleportation
See above.
Fey Touched
See above.
Flames of Phlegethos
See above.
Resilient (CHA)
Gain proficiency in Charisma saving throws.
Charisma saving throws are extremely rare, and more often than not they’re more of the “don’t get to play the game” variety and less “die super bad and become a living vegetable” like Intelligence saving throws. Even if looking to round out uneven ability scores feats like Skill Expert and Telepathic are better.
3/10
Second Chance
See above.
Shadow Touched
See above.
Skill Expert
See above.
Telekinetic
See above.
Telepathic
See above.
HELPFUL CHART OR SOMETHING
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sworntoprotect · 4 years
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THE MEGA RP PLOTTING SHEET / MEME.
First and foremost, recall that no one is perfect, we all had witnessed some plotting once which did not went too well, be it because of us or our partner. So here have this, which may help for future plotting. It’s a lot! Yes, but perhaps give your partners some insight? Anyway BOLD what fully applies, italicize if only somewhat. Long post!
MUN NAME: Pie     AGE: +25       CONTACT: IM, Ask, Discord (mutuals only, by request)
CHARACTER(S): Cullen
CURRENT FANDOM(S): Dragon Age
FANDOM(S) YOU HAVE AN AU FOR:  I have a modern verse for everything not Dragon Age, but I might add some actual alt verses for other fandoms
MY LANGUAGE(S): English (native), Spanish (intermediate), Korean (baby lol beginner), bits and bobs of other languages (namely French and French Patois)
THEMES I’M INTERESTED IN FOR RP: FANTASY / SCIENCE FICTION / HORROR / WESTERN / ROMANCE / THRILLER / MYSTERY / DYSTOPIA / ADVENTURE / MODERN / EROTIC / CRIME / MYTHOLOGY / CLASSIC / HISTORY / RENAISSANCE / MEDIEVAL / ANCIENT / WAR / FAMILY / POLITICS / RELIGION / SCHOOL / ADULTHOOD / CHILDHOOD / APOCALYPTIC / GODS / SPORT / MUSIC / SCIENCE / FIGHTS / ANGST / SMUT / DRAMA / ETC. (I started this and realised I’d be bolding almost everything, so: EVERYTHING)
PREFERRED THREAD LENGTH: ONE-LINER / 1 PARA / 2 PARA / 3+ PARA / NOVELLA. / ALL
ASKS CAN BE SEND BY: MUTUALS / NON-MUTUALS / PERSONALS / ANONS.
CAN ASKS BE CONTINUED?: YES / NO / OCCASIONALLY   - only by Mutuals?:  YES / NO
PREFERRED THREAD TYPE: CRACK / CASUAL / SERIOUS / DEEP AS HECK. / ALL
IS REALISM / RESEARCH IMPORTANT FOR YOU IN CERTAIN THEMES?:   YES / NO.
ARE YOU ATM OPEN FOR NEW PLOTS?:  YES / NO / DEPENDS. (after my paper is submitted, yeah sure)
DO YOU HANDLE YOUR DRAFT / ASK - COUNT WELL?:  YES / NO / SOMEWHAT. (irl makes coping difficult sometimes)
HOW LONG DO YOU USUALLY TAKE TO REPLY?: 24H / 1 WEEK / 2 WEEKS / 3+ WEEKS / MONTHS / YEARS. / DEPENDS ON MOOD AND INSPIRATION, AND IF I’M BUSY 
I’M OKAY INTERACTING WITH: ORIGINAL CHARACTERS / A RELATIVE OF MY CHARACTER (AN OC) / DUPLICATES / CROSSOVERS / MULTI-MUSES / SELF-INSERTS / PEOPLE WITH NO AU VERSE FOR MY FANDOM / CANON-DIVERGENT PORTRAYALS / AU-VERSIONS.
DO YOU POST MORE IC OR OOC?: IC / OOC. (I strive for more IC over OOC, but my queue does a lot of work too)
ARE YOU SELECTIVE WITH FOLLOWING OTHERS?: YES / NO / DEPENDS.  
BEST WAYS TO APPROACH YOU FOR RP/PLOTTING:  Talk with me over IM, asks, or Disco. I’m down for almost anything as long as I see it’s feasible.
WHAT EXPECTATIONS DO YOU HOLD TOWARDS YOUR PLOTTING PARTNER:  Transparency. If you have an idea, let me know! If you’re stuck, let me know! If you want to start something new or scrap something or whatever...LET ME KNOW! I promise I don’t bite and I understand.
WHEN YOU NOTICE THE PLOTTING IS RATHER ONE-SIDED, WHAT DO YOU DO?:  I’m not very good with coming up with plots myself, so I’m typically the weak link when it comes to that. Sorry! But you bet I’ll pull up a plot generator and start throwing things down to see what sticks haha.
HOW DO YOU USUALLY PLOT WITH OTHERS, DO YOU GIVE INPUT OR LEAVE MOST WORK TOWARDS YOUR PARTNER?:  I’m all about equal opportunity, so I try not to leave the plotting work to my partner. Let’s negotiate and find something that makes both of us happy. That’s the point after all.
WHEN A PARTNER DROPS THE THREAD, DO YOU WISH TO KNOW?:   YES / NO / DEPENDS. - AND WHY?: If you want to drop a thread, I’m completely fine with it. I want to know so that I don’t end up replying to something you have no interest in anymore. Saves both of us the time.
WHAT COULD POSSIBLY LEAD YOU TO DROP A THREAD?:  If drafts eat it (as they are wont to do these days) or if I feel it has reached a natural conclusion. I rarely, if ever, drop a thread in the middle. I’ll just let you know I’m going to finish it on my side and allow you a chance to finish on yours if you’d like.
WILL YOU TELL YOUR PARTNER?:   YES / NO / DEPENDS.
IS COMMUNICATION IN THE RPC IMPORTANT TO YOU? YES / NO. - AND WHY?: You don’t need to chat with me every minute of every day, but I like knowing the people I’m writing with. Discerning your personality and your approach to your muse gives me a much stronger understanding of how to write with you, and what vibes between us. Plus, it’s easier to remember different people’s boundaries if I talk with them a lot, too.
ARE YOU OKAY WITH ABSOLUTE HONESTY, EVEN IF IT MAY MEANS HEARING SOMETHING NEGATIVE ABOUT YOU AND/OR PORTRAYAL?: I am all for constructive criticism. Even if you think it’s nitpicky, it’s going to be a great help. Good crit allows us grow as writers and as people in general. However, I am not for baseless accusations, childish name-calling, or outright insults under the name of “constructive crit”. Remember the “constructive” part: we need to build each other up. 
DO YOU THINK YOU CAN HANDLE SUCH SITUATION IN A MATURE WAY? YES / NO.
WHY DO YOU RP AGAIN, IS THERE A GOAL?: I love a good story. While I don’t agree with everything Cullen does (and no one should, for anyone real or imagined), his story is intriguing. He’s a deeply flawed, deeply broken man. I love to take on a character, toss them in every situation I can think of, and watch them evolve and grow.
WISHLIST, BE IT PLOTS OR SCENARIOS:  A real redemption arc, for one. A realistic struggle with substance abuse and recovery. A future of happiness.
THEMES I WON’T EVER RP / EXPLORE:   Rape or sexual assault, unless being spoken about as a past event (as I truly believe that Cullen was sexually assaulted at Kinloch along with the other psychological and physical torture he endured). In-game racism is baked in, unfortunately, but it’s not something I seek out to roleplay as a PoC myself. Finally, while I play Cullen as canon-straight, I will not play out homophobia and most definitely not transphobia. If he rejects your muse for hitting on him, it’s not because he’s being homophobic: he’s just not interested. That also doesn’t mean he’ll never be interested; people can and do change, and I ship chemistry overall. He doesn’t hate your muse for their gender, orientation, or sexual preferences. I feel like I really have to spell this out for people who don’t understand. If you feel personally insulted by this somehow, feel free to address me directly, off anon. It’s probably an issue of fuzzy wording that I’m 500% willing to fix and talk about.
WHAT TYPE OF STARTERS DO YOU PREFER / DISLIKE, CAN’T WORK WITH?: I love starters that set the scene and provide plenty to work with, be it in terms of interacting with the environment or with the other person. If your muse shows immediate disinterest in communicating (and I don’t mean argumentative, which is perfectly fine), I am not going to respond. I might politely ask for more if I feel like it’s a salvageable interaction.
WHAT TYPE OF CHARACTERS CATCH YOUR INTEREST THE MOST?:  Stoic soldier types, bubbly short girls, and semi-mad scientists.
WHAT TYPE OF CHARACTERS CATCH YOUR INTEREST THE LEAST?:  Characters that come across as Mary-Sue / Gary-Stu types. No flaws and barely any room to grow. 
WHAT ARE YOUR STRONG ASPECTS AS RP PARTNER?: I'm very easy-going and I have an unearthly level of tolerance for almost everything. I try to provide partners with as much to work with as possible IC, and will pretty much support your very existence OOC. I believe in open communication so you’ll know what’s going on with me and/or our threads. Also, I typically reply within a week or two. Currently I’m tethered to finishing a big paper so I’m not a good example of that right now.
WHAT ARE YOUR WEAK ASPECTS AS RP PARTNER?: I can get overwhelmed by too much which slows my pace down considerably. I’m also a bit distant and do shut down on occasion; that’s usually no fault of my partners, though. Just my brain being a dick.
DO YOU RP SMUT?:  YES / NO / DEPENDS. (the closer we are OOC, the easier getting here will be)
DO YOU PREFER TO GO INTO DETAIL?: YES / NO / DEPENDS. (it’s not going to be XXX but it will be descriptive)
ARE YOU OKAY WITH BLACK CURTAIN, FADE TO BLACK?: YES / NO.
WHEN DO YOU RP SMUT? MORE OUT OF FUN OR CHARACTER DEVELOPMENT?: I prefer to write smut for character development and to mark a progression in a relationship. Plus Cullen is not a “one and done” guy so getting to the smut stage will take a bit of build-up.
ANYTHING YOU WOULD NOT WANT TO RP THERE?:  Hmmm things that he personally wouldn’t go for I guess? Honestly I don’t know. And obviously, no rape/animal abuse/predator nonsense.
ARE SHIPS IMPORTANT TO YOU?:   YES / NO Ships are a great way to further explore a character and their motivations. People do not exist in pure isolation, so I don’t believe characters should, either.
WOULD YOU SAY YOUR BLOG IS SHIP-FOCUSED?: YES / NO. I bolded both because the focus of the blog isn’t ships, but this thirst trap guy is really easy to ship with other people I tell ya hwat. I am severely picky with romantic ships for Reasons, but I don’t eschew any other types of ships. I encourage them!
DO YOU USE READ MORE?:  YES / NO / SOMETIMES WHEN I WRITE LONG STUFF.
ARE YOU:  MULTI-SHIP / SINGLE-SHIP / DUAL-SHIP  —  MULTIVERSE / SINGLEVERSE.
WHAT DO YOU LOVE TO EXPLORE THE MOST IN YOUR SHIPS?: Characters who challenge Cullen into revising his point of view and force him to be a better person. Also, characters who understand his past and they are in no ways obligated to forgive it, but do recognise that he’s struggling very hard to mend whatever mistakes he can and is willing to pay the price for his decisions.
ARE YOU OKAY WITH PRE-ESTABLISHED RELATIONSHIPS?: YES / NO / DEPENDS.  - Be a good salesperson and I might buy it.
► SECTION ABOUT YOUR MUSE.
- WHAT COULD POSSIBLY MAKE YOUR MUSE INTERESTING TOWARDS OTHERS, WHY SHOULD THEY RP WITH THIS PARTICULAR CHARACTER OF YOURS NOW, WHAT POSSIBLE PLOTS DO THEY OFFER?: Cullen is a massive stick in the mud, which means it’s incredibly easy to taunt him and get him flustered all at the same time. He’s loyal, he’s intelligent, and he’s largely self-aware. He likes swords and using them. Anything your character hates about him, he most likely hates about himself 100 times more.
WITH WHAT TYPE OF MUSES DO YOU USUALLY STRUGGLE TO RP WITH?:  Those from the start that show absolutely no interest in speaking with/interacting with him. Mun and muse are going to struggle to stick around. I’m not going to fight for attention and neither is he.
WHAT DO THEY DESIRE, WHAT IS THEIR GOAL?:  Redemption. He wants to be a better person and make up for the past as much as he can.
WHAT CATCHES THEIR INTEREST FIRST WHEN MEETING SOMEONE NEW?:  He can sniff out a fellow Templar a mile away (or several miles, in the case of Samson). 
WHAT DO THEY VALUE IN A PERSON?:  Honesty, a strong will, devotion (not necessarily to the Maker or the Chantry, but to a just cause that focuses on protecting others).
WHAT THEMES DO THEY LIKE TALKING ABOUT?:  War stuff, chess, books, trebuchets, dogs.
WHICH THEMES BORE THEM?:  Lectures about anything. He did his time in Azkaban in the Circles. No more. Please no more.
DID THEY EVER WENT THROUGH SOMETHING TRAUMATIC?:  His parents died trying to escape the Blight, he was tortured for weeks/months on end by blood mages, almost all of his friends died because of it, he was manipulated and brainwashed by his superior, he was forced into a near-debilitating substance addiction by his workplace... yeah just a few things.
WHAT COULD LEAD TO AN INSTANT KILL?:  Darkspawn and abominations. 
IS THERE SOMEONE /-THING THEY HATE?:  Darkspawn and abominations. Blood mages on principle. Regular mages (but he’s working hard to remedy this extremely bad and prejudiced thinking). Himself.
IS YOUR MUSE EASY TO APPROACH?: YES / NO.    - BEST WAY TO APPROACH THEM?:  Just be polite and he won’t turn you away. He’s guarded, yes, but not impossible to talk to.
SOMETHING YOU MAY STILL WANT TO POINT OUT ABOUT YOUR MUSE?: You’ll find out by writing together! ;D
CONGRATS!!! You managed it, now tag your mutuals! ♥
tagged by: pirated tagging: anyone who actually read this
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dlamp-dictator · 5 years
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Allen Rambles About Three Houses
So last week I finished up my Black Eagles playthrough of Fire Emblem Three Houses. It was... okay. It wasn’t great. I had a few issues with the pacing how quick the plot move to the final battles and the lack of build-up for the big climaxes in the last few chapters, but I had a good time overall. Still, I was left unsatisfied. Between Fates, Echoes, and even Warriors, I think I enjoyed this game the most, but also had the most uncertainty with. 
Fates was a fun game with fun mechanics and fun customization options if you were willing to grind for it, but also had the worst stories and narratives. Echoes had the best story out of the three, but had some game mechanics I really wasn’t a fan of like dungeon stamina and enemy AI nonsense. And Warriors was just fun fanservice as a fan of Dynasty Warriors, but was overall boring and repetitive after completing the story mode. 
Three Houses honestly succeeds in every category so far. It has an engaging story, fun gameplay mechanics with a lot of customization options, and a lot of fun interactions and cute moments in it. But even so, I still can’t help but have issues with it. 
So... I want to talk about that for a bit. I want to cover what I like and what I dislike about this game so far. Just talk a little bit with the fanbase to see where my feelings and thoughts are compared to everyone else’s.
But first, as always, a synopsis for those unfamiliar with Three Housed. 
Fire Emblem Three Houses is a strategy game for the Nintendo Switch and the 16th game in the franchise. This game in particular focuses on three heirs to three different nations on the continent of Fodlan. The proud and commanding Edelgard of the Adrestian Empire who has great ambitions for her nation and its people despite how radical and blasphemous her manifesto seems. The kind well-mannered Dimitri of the Holy Kingdom of Faerghus who’s smile and inviting nature hides a dark and maleficent past that still haunts and eats away at him to this day. And the easy-going and playful Claude of the Leicester Alliance who always seems to be planning something more sinister and malicious than his devil may care attitude shows. These 3 heirs all go to the same military academy at the Garreg Mach Monastery, both a religious and military center where the church resides. Together they enjoy school life, interact with students and classmates, compete in friendly competition, and learn the ways of war together. However, as political events, social changes, and possible wars erupting, the three friends are tested and eventually break part, now pointing their blades at each other for their own beliefs and goals. And as violence is all but certain as the years tick by, all the three can do is wait until they’re forced to kill each other for their beliefs, their goals, and their countries.
You play as none of these characters.
Instead, you play as Byleth, a new professor at the academy and former mercenary. You choose one of the Three Houses to teach and become wrapped up in their machinations as the plot thickens. How you train your students and ready them for the real world for the trials to come is all in your hands.
So... with that all said and the plot laid out, I think I should start with my issues first in the say way I did my quick thoughts. Just so I can at least end this on a good note after all my nitpicks and issues. 
With that said, I’m going to start small and first cover...
Things That Only Annoy Allen
So last time I tried to write this I had to make my first “small” grievance into it’s own part. I’ll try and keep this short since I really want to keep this to the actual small stuff:
I don’t like Byleth’s female design. I’ll go into detail later but for now just know the lacy stockings are distracting for the wrong reasons.
There’s no female brawling class and it bugs me greatly due to Petra’s and Ingrid’s high speed growths. They could be some extremely high DPS infantry in the right hands with those things, but there’s no really class to take advantage of that aside from maybe Swordmaster.
More for story reasons than anything, I wish there was an in-game limit to how many students you could have join your class. About 3 students per House if I had to put a number on it for reasons I’ll explain later. This isn’t an issue, but it’s something I’d like.
Magic only being accessible for certain classes bugs me. I understand the in-game reason for this as a physical unit that could use some emergency (if very weak) magic after losing weapons or fighting armored units would honestly break the game even further than it can be now, but still.
Something I might mention later, but after watching a Blue Lions playthrough by one of my favorite Let’s Players I feel that the game should had limited which House we could join first, as my Black Eagles playthrough would had been more fulfilling learning of some things I’ve learned in that Blue Lions run.
Class mastery should be tied to levels instead of as a separate experience bar. I understand why that’s done, mostly keep people from really min-maxing classes and abilities, but it’s still annoying in terms of optimization.
Edelgard, the only female lord, is the only bisexual lord. Now I’m not in the LGBTQA+ community, but as a gamer and self-proclaimed degenerate I know that denying the yaoi fangirls a male gay option for a main character is... suspicious, given the lovable bisexual rouge of Niles in Fates, and it clear that Claude could had easily been a bisexual option as well given his personality. Again, not in the LGBTQA+ community or trying to play the social justice card, but it is making me raise eyebrows toward the games marketing and aimed demographics.
Byleth in general just... bugs me as a character, but I’ll get to that later.
...
...
...
And now it’s later, so let’s get to talking about the main thing that bugs me with Three Houses, and that’s...
Byleth
I don’t like Byleth. I don’t like Byleth at all. I namely don’t like how they were executed, but the fact that we have another avatar character after how well Echoes worked as a story without a self-insert character, I’m just... baffled. I’ll try and break this down a little.
Byleth’s Design
I really don’t Byleth’s design, namely the female design. The male version looks fine, if a little too black for my tastes, but the female version is trying way too hard to look sexy. This only makes me mad because both Awakening and Fates had female avatars that didn’t look overly sexy or obviously pandering to the male gaze. They were just the female version of the male version’s outfit. Maybe there was some more boobs and hips because female, but it was mostly forgivable. 
And look, I’m not prude, far from it. Senran Kagura is one of my favorite video game series (cautiously hyped about Yumi being in Cross Tag BTW). Rumble Roses is a guilty pleasure I play every so often. One of my favorite anime is freaking Koihime, aka ‘Ikkitousen but better EVERYONE is a girl.’ I’m not saying you can’t have a sexy character or a bunch of sexy characters in a game or piece of media. However, that character should at least have a sexy personality to go with it. And with Byleth, who has the personality of cardboard has been with her mercenary father all her life fighting for her life, it doesn’t feel like she would actively be trying to look sexy since she doesn’t have the personality for it, or a personality at all. She looks less like a mercenary or teacher and more like Manuela forced her into some lacy stockings to make her branch out...
Huh, that would be a good paralogue/support conversation, but I’m not about to rewrite the game just for my satisfaction... yet.
 If you want my quick armchair redesign ideas in terms of design I’d just stick her in Male Byleth’s armor, maybe have a more pronounced/noticeable skirt instead of a long shirt, and dear God get rid of those lacy stockings. Byleth is suppose to be a mercenary that’s only known battle with her father, the Ashen Demon that rarely shows their emotions, not a sexy fashion model. The Enlightened One model is it’s own mess, but this section ate up enough of my time already so I’m moving on.
Byleth’s Personality
Again, Byleth having the personality of a damn rock really kills my attachment to the character. They don’t speak or emote beyond generic level up phrases and crit quotes. 
Which is a shame because Byleth has some really good crit quotes. 
However, from what Jeralt and other students say about Byleth I can gather that their someone that’s often quiet and standoffish. They don’t speak unless prompted to or needs to interject. They tend to observe more than act, even more so after they gain the ability to rewind time, but have a razor-sharp and deadly focus when in combat. And despite their distant nature, they do care about their students, friends, and family quite a lot, willing to break the emotionless Ashen Demon persona to crack a smile even now and then, even completely showing deadpan shock when something surprising or appalling is said, as rare as it happens. 
This is literally Yu Narukami’s personality in Persona 4 the Animation.
And that anime not only gave Yu Narukami more agency and personality than the self-insert the game made him out as, it also gave him a lot of a good back-and-forth with his friends and cast at large. 
youtube
Seriously, this could had been Byleth if they bothered to let them speak and actively interact more independently, and it would had been great.
But that aside, I’m moving on to something a little more important, which is...
Byleth’s Importance
[Spoilers for the Black Eagles Route Ahead] 
Again, I’ve only played the Black Eagle’s route, so maybe this changes in the other Houses, but Byleth seems way too important for his own good when we have 3 other “main” characters. He’s the crux of a lot of events and it doesn’t feel deserved or built up to well enough. In the Black Eagle’s path, you’re the one that convinces the class to work with Edelgard instead of Edelgard just explaining herself before the class of her goals. You’re the one leading the Black Eagle Strike Force instead of Edelgard or Hubert taking command and leading after years of not having the professor around and having to survive the war on their own. You’re the one that Rhea has a personal vengeance for instead of the woman that torn the church apart with both words of steel and blades of iron. And you just randomly find out that your the progenitor god from Edelgard and Hubert toward the very end. It feels really anti-climactic, but I also get the feeling that we were suppose to play Edelgard’s route last, something I’ll save for later. 
Among other things, I just feel that the focus on Byleth stagnants Edelgard’s character a lot. I want to see Edelgard struggle with the fact that her ideals, while noble in concept, are dragging the world in the flames of war and that she’s seen more as a tyrant than a savior, but instead we focus on Byleth’s mysterious birth and power after being gone for five years. This game, at least on the Black Eagle route, was so damn close to telling a really good war drama, but backpedals due to Byleth’s existence and perceived importance.
Sothis
[Spoilers for Mid-Game Ahead]
I wish she was more active in the story. Nothing too big, but if I had to deal with emotionless rock that is Byleth, I’d like to have seen Sothis sprinkling her commentary on everything they did. Just imagine Sothis sassing Byleth about how their always eat lunch with their students. Her commenting on the fish they catch. Her giving additional small hints about who owns certain lost items after failing so many times to give the right item to someone. Her sassing every student in their support with Byleth on C-rank. Her telling you to go to sleep when you run out of activity points. It’d add a lot to her character and it’d make the moment later in the game when you no longer have her voice around feel more impactful. Imagine catching a big fish after fusing with her and... hearing nothing about it how big a catch it was. Imagine trying to give Ingrid a lost sword for the fifth time, hoping to hear a hint from Sothis and... you hear nothing.
Again, just an armchair idea, but at least that way when Byleth is being a plank of wood we’ll have Sothis to add some literal flavor text to everything they do.
Ah, but that’s enough about Byleth, let’s move on to something a little more important. Like... 
The Gameplay
Thankfully, my issue with the gameplay are more nitpicks if anything, and I can actually have this in list form too.
As I mentioned in my quick thoughts, I feel like late-game/master classes are more of a pain to gain than most others. A lot of them need to have some heavy grinding in a stat you didn’t likely need to worry about before. Mortal Savant requires you to heavily grind either a physical class in magic or a magical class in swords, something that you likely didn’t do. Speaking of magic, it’s annoying that for all the customization in this game only certain classes can use magic. It makes raising a Mortal Savant or a more physical Holy/Dark Knight a nightmare. Again, I understand why this was done, but it’s annoying all the same.
Gender-restrictions, as I also said in my Quick Thoughts, are just dumb. Fates had removed this and it was great to have the freedom to give my male units the ability to become Falcon Knights, or my Female units to be... Okay, I only played Fates and Echoes, but the fact still remains that not being able to make a female Grappler/War Master or a male Falcon Knight really sucks and limits me quite a bit. Especially the inability to make Lysithea a Dark Mage. It’s practically wrong. 
A lot of these maps have the same issue that Echoes had. They’re big and have a lot of enemies, but not much creativity to them. Okay, they have some thought put into them, more than Echoes anyway, but a lot of them still just feel like big fields that need at least three flying units to be manageable. Again, I’ve only played the Black Eagle route so there might be some more interesting maps in the other routes, but from what I’ve played there was no real strategy to these maps outside of baiting enemies and maneuvering around traps. I think there were probably only two maps that weren’t giant mazes or an empty field with a lot of enemies in them.
To the point above, this made slow moving armored classes almost completely useless. What point is there in having a slow tank on maps that span to what feels like 60X60 tile maps? Plus the maze-like design? Yeah, I don’t know how these maps were meant to be interesting.
And that’s it for gameplay issues. Moving on to...
The Story
Again, something that can be put into list form due to the story having more nitpicks than actual issues:
[Spoilers for Black Eagles Route Ahead]
The split decision to join Edelgard or not is dumb, as is the requirement to have the option available. I think it’s foolish to think we wouldn’t agree with her after listening to her manifesto for so long, especially if you played a Blue Lions route and seeing how Sylvain and Ingrid were screwed over due to their Crests, or just... Lysithea’s  background in general. I can’t argue with her beliefs, only her execution.
The Flame Emperor reveal was... really anti-climatic. As if, again, they assumed we’d do Black Eagles last. Playing this route first just leads to a lot of anti-climatic reveals, especially on Edelgard’s route.
I just really wish Edelgard came clean with her classmates and commanders at some point in the story, to just tell them all that she was experimented on as a child and had two Crests as a result. That she wants to eliminate the nobility and Crests as a symbol of statu because of the harm it does to people both on top and on the bottom of the social food chain. It’d give a lot more weight to her cause.
Again, most of my issues with the story come from Byleth having too much screen time and importance compared to Edelgard as a whole. Especially when I did the route where I chose to go with her.
Alright, I think that’s it for all of my nitpicks, all the major ones anyway. I think I finally move to...
The Good Things
Again, this will be in list form since a lot of the nicer parts about this game don’t need as much breakdown as the bad parts.
But anyway...
As much as I don’t find the late game reward in terms of class advancement, the mid and early game are great for experimentation. I've had a bunch of fun on my second playthrough with some creative builds. I might suffer a little in the late game due to not optimizing everything, but that’s managable.
As I also stated in my quick thoughts, dismounting is hilariously broken. The amazing amount of utility you get from being about to dismount once you reach a destination and then mount at the start of the new turn for free while also being safe from arrows and horse-effective weapons is hysterical. I honestly think this was a bug that just didn’t patch and that dismounting meant you were stuck with the lower movement for the rest of the turn, but God am I going to use it until they eventually patch it out.
I’ve got... issues with the Black Eagle route, at least the route I went through, but I’ve been watching a playthrough of the Blue Lions route and it’s everything I could have wanted in a Fire Emblem game and more. If you want to play a good story I recommend the Blue Lions as your first route.
But to cut the Black Eagles route some credit, a lot of Edelgard and Hubert’s A-Supports were probably some of the best I’ve seen in the series... though I’ve only played Fates and Echoes, so...
Speaking of supports all of them were done very well. Like I said, Edelgard and Hubert had great supports, but Lysithea, Petra, Caspar, and Dorothea had great supports as well.
A lot of the supports and voice acting are great. It’s a key reason as to why I like the supports so much. The Lords are especially great to hear and were directed well.
And... yeah, that’s all the good things. Don’t let the short length fool you, folks. Like I said before, my issues are more nitpicks. The game as a whole is just fine.
That said...
In the Future
As much as I want to, even as a fun little project, I think it’s a little arrogant of me to be making any rewrites or “improvement” to the current story of Three Houses. I have various reasons for this that I might go into depth to in a later Rambling, but the short version is as someone that’s struggle to write their own story I feel like a hypocrite for trying to “correct” another’s. However, I think it’s far game to make requests and bring forth ideas for a future title, especially since this one is selling so well. And so, before concluding I’d like to present a few things I hope to be in the next Fire Emblem game:
No Avatar Character
Like I said, I feel Byleth’s entire presence can ruin scenes due to his lack of personality and engagement. And as easy as it would be to give him one that would also mean the play losing their use self-insert character. To this I say it’s probably best to just not have an avatar/self-insert character to begin with. You can easily make a character that has the stats of an above-average all-rounder as your main character/lord while still having a personality. I think Echoes did this well enough with Alm and Celica, especially Celica if we’re talking stats and utility as a healer/magic/swordsman hybrid.
No Gender-Locked Classes
This is more of a personal desire than something that needs to happen, but if the next Fire Emblem game is going to give us this much customization then I’d really like to have complete control and not be restricted by gender, especially when we’re talking stats. A War Master Hilda would be wild. As would a Hero Petra, a Gremory Linhardt, a Dark Mage Lythesia, and so on. To restrict us is not only screwing people who want to make quirky builds, but also those that want to make optimal builds. Either remove the gender lock, or have these characters with more straight-forward classes like in Fates.
One/Limited Routes
Again, I haven’t played Blue Lions or Golden Deer yet, but the Black Eagles route had a branching path that I honestly think shouldn’t have existed. Maybe this was for reasons I can only guess at, but the story of the Black Eagles Route I was on felt very rushed, or at least it assumed I had played either the other Houses or the “canon” Black Eagles route first. That left the actual story, while I personally found engaging, very rushed and underwhelming at the end. In the future I’m hoping for either one path, or for alternate paths to be locked until you complete the other “main” ones that give a fuller story, because a lot of what I’m seeing in the Blue Lions playthrough I’m watching would had been nice to learn in the Black Eagles route to see Edelgards view of things.
Smaller Maps
Like I said, the maps in Three Houses are a little too large, especially with slower armored/magic units in the early game with only 4 movement. In the next game I’m hoping for either smaller maps or at least maps that accommodate for that slow movement of early game and saving the bigger maps for when you’d naturally have some cavalry and infantry units with 5 movement. I think Fates’ Conquest and Revelations maps did this perfectly.
Brawling Weapons
No real critique here. I just really like the gauntlets and I hope they come back in the next game.
Conclusion
Overall, I think Three Houses is a good game, despite all my nitpicks. I hope the next game will be even better and hopefully have some of the things I want to see. I recommend this for anyone with a Switch wanting to play a decent strategy game.
Anyway, I got a draft to make on that story I’m writing, as well as draft up another Rambling. See you all later!
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teaandgames · 5 years
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Dead Cells Review (2018)
Dead Cells really came alive for me when I found the rapier. Before that, none of the weapons had really clicked with me. The broadsword was too slow - and got my undead body sliced in twain - while the other weapons would crit too infrequently. Then I found my beloved rapier. It crits after you roll, you see, and I roll more often than a bakery window. That’s when Dead Cells came alive, so to speak, and I began to get my act together, pushing through all the different levels and bosses.
There’s a lot to push through here, even when the credits roll for the first time. Dead Cells is the kind of game where the credits are a quick pat on the back. You can stop here but you really shouldn’t, unless you want to lock off half the game’s content. It is worth going back into, though, because Dead Cells is magnificently put together. Creativity oozes from it, matched by the technical skill of the people who made it. As you can probably gather, I feel that Dead Cells is one of the best games I’ve played in quite some time.
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Dead Cells is a Roguelike, which means it’s very familiar with death. Given the bloodied headsman’s axe in the first level, perhaps a little too familiar. This love of death makes for a hard game, where a single mistake can cost you the edge. Once you’re out of the prison where you start, and got your hands on your rusty first weapon, you’re on your own. Enemies all have fairly set attack patterns, so the first few deaths become a lesson. Learn how they move or die. From there, the levels increase in difficulty as you progress through the island.
That’s the basics, of course, but I want to highlight just how smooth Dead Cells feels. Simply jumping around is handled well, with tight (and potentially deadly) obstacle courses being navigated with ease, to the point where getting a spiked ball in the chops feels like your own silly fault. Combat too is nice and slick, with no delay in attacking (unless the weapon demands it) or rolling. The predominant feeling I get every time I die in Dead Cells is that I could have avoided it if I dodged, or parried or attacked at the right time. That’s a sure sign that Dead Cells is doing something right (and I’m doing something wrong).
There are also Metroidvania elements here, as sections of the game are locked off from you until you acquire certain runes. These usually lead to new bosses or allow you to unlock new equipment and are frequently harder than the straight shot through to the final boss. The Ossuary, essentially a mass burning grave, was not kind to me, for example. These elements give the game a nice sense of exploration, while also providing incentive to keep pushing forwards. Each individual level isn’t too vast by itself, and you’ll run into the same pieces quite a lot, but they’re meaty enough that you’ll probably spend a good five minutes at least on each one. More if you’re an obsessive type who has to hit every wall to find the hidden chicken.
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Throughout all of these levels, from the Promenade of the Condemned to the Graveyard, are little tiny pieces of lore. It doesn’t give you a measured out story, instead you’re plonked on an island and left to figure out what’s happened. In fact, it’s weirder than that, as you’re essentially controlling a green blob of… slime? It’s attached itself to a headless corpse and now has a sassy personality. As protagonists go, it’s interesting and kind of gross. That covers most of the rest of the island, actually, given all the hanging bodies.
It’s clear that the island is suffering from some great sickness, often referred to as the ‘Malaise’. Now, ‘malaise’ means a sort of general discomfort; an unexplained feeling that you’re unwell, if you get what I mean. It generally doesn’t refer to mutations or rising from the dead. But that’s what we’re dealing with here, with enemies ranging from green, glowing zombies to giant skeletal guys with amazing sword moves. Honestly, the enemy designs are pretty good, and don’t just stick to classic undead archetypes. So the malaise has done one good thing. We can catch the malaise too, by the way, though I’m not certain I like that mechanic. It kills you very quickly when you get infected enough, especially on higher difficulties, but then it seems redundant. ‘Cause everything kills you quickly.
No matter, let’s focus back on what the malaise has done to everything else. Each level in Dead Cells feels distinctly different which is crucial. The Toxic Sewers feel different to the Ancient Sewers, even while both are very sewer-y. It uses my ever-favourite pixel art style and it’s done magnificiently. As a result, the colours in Dead Cells really stand out, particularly in levels like The Clock Tower. Just ignore all the dead people and mutated zombies and it would be a lovely place to visit. Before you’re beheaded, obviously.
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The King doesn’t come across too well in all this either, responding to the malaise by imprisoning and butchering anyone that showed signs of illness. Presumably, he didn’t bother doing the same to himself. No matter, his murdered-and-risen-again kingdom has a great atmosphere to it now, helped along by a great musical score. It’s just an interesting place to be, even if slotting in my first Boss Cell (which vastly ups the difficulty) has meant I don’t really get the chance to explore it much.
I’ve hit my skill wall but the beauty of Dead Cells means I’m content to continue chipping away it, becoming better each run. Honestly, I could sing its praises for days and probably will continue to do so. If someone made a game precisely for me, it would probably be Dead Cells. A Roguelike Metroidvania with a dark storyline and incredibly tight and precise combat? I must be dreaming. While the malaise isn’t worked as nicely into the gameplay as I would like, that is quite literally the only tiny problem I have with an otherwise fantastic game. Pros -Excellent and smooth combat -Good enemy variety -Nice graphics, that highlight the light and the dark -Good story, hidden behind a curtain -Great soundtrack Cons -The Malaise isn’t worked in as nicely as I’d hoped - I feel there was more potential there. (Negative mutations, for example) Dead Cells Developer: Motion Twin Release Date: August 7th 2018 Play it on: Windows, Mac, Linux, PlayStation 4, Xbox One, Nintendo Switch, iOS, Android Played on: Nintendo Switch
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counternorm · 2 years
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FYS pt1: Rebecca Edwards (arebyte Curator)
Okay Im going to do a lil series of posts now that have more to do with the conception and materialisation of my final show project. 
((FYS = Final Year Show))
So as a starter let’s go to what occurred last week:
Having made a PP presentation for the mini crit on thursday, I decided to give up my spot to another student and postpone my crit by a week (so that I better matched up with what was expected from the artists for these crits).
-- As i write this i realize that Id rather have Patrick Ward be part of the crit, so im going to email him asking to postpone for the next week (as he has a family funeral to attend this thursday.) -- ok, email sent, hahah --
So anyways, Patrick and I had a one to one after class, where I showed him the PP I had put together. In short: he was very confused and quite disappointed at my work. He thought it lacked depth, was a mere demonstration of the ability of the photo editing software and the lack of performance (which, in his paraphrased words, was a definite shortcoming for my practice) was a down right question mark. Thats not how he phrased it but I recall him saying something of the sorts. 
Okay so here’s my side of things:
basically I had failed myself in the route my practice was taking. It was the easy way out, a cop out really. I was so petrified of performing, or what I should perform that I decided to turn back to my photo-editing (which in retrospect was not the right or wrong thing to do, it just needed some context, some depth and definitely some bravado.)
So, the bravado. Ah, the bravado. Thank you, Rebecca Edwards!
As the curator at arebyte gallery, a space where digital art programs intersect with new tech and social sciences, they had a tremendous amount of insight and context to help me create a sort of census as a merger between my performance work, my editing process, my ideas and probably most importantly, my opinions and beliefs.  
It was not the Hypercolorized works that truly propelled our discussions and my further enlightenment but a series of yet to be named screenshots that demonstrate Siri’s dictation ability on my notes app. 
I feel like I have explained this too many times for it not to come out more concise (which is exactly why contextualising your practice is so damn important - i get it now..)
So, let me attempt this, concise or not. 
I took out my notes app and pressed the lil microphone icon. This was the second or third time I was testing this out, but the first time I took some form of documentation of the process - not the best form of documentation, as I missed crucial changes to the words Siri would type out simply because a screenshot is only so fast and effective - in other words, I really should have just screenrecorded the entire process, but its cool bc the idea and substance is still available and will be furthered as a side project to the main show).
Jasus right, back on track. 
I kept repeating “Je t’aime” which is french for ‘I love you” for Siri. Obviously, Siri did not pick up on the language which I guess is understandable (though this is debatable and definitely something to look into). But here were a few concerning things that kept occurring (and had occurred the other two times I tried this out):
- Shazam - yes it sort of sounds like Je t’aime, ill give you that. But “youTube” does not. which rendered the question: is this another marketing revenue/ form of advertising for business? Because basically this is what Siri is programmed to hear or tell us - the data set was/is of human computation - would it be so crazy to assume that sections of this dataset gets possibly auctioned off to investors/companies willing to pay a certain amount to get even more public reach - regardless of how FUCKING INTRUSIVE IT IS. Is this a ploy? Theres a lot more to unpack here But im going to make a more researched subpost on this because bro, THERES SOMETHING THERE THAT FEELS REALLY FUCKING FISHY TO ME. GAD DAMN BASTARDS. So keep an eye out out for that :)
- instances where Siri typed out violent terms, or subversively questionable phrases (gun, kill, bomb, end, and some others that I cant specifically recall but remember having a negative and concerned reaction to.
- There were a few instances that had an odd correlation to my inter dialogue too. At different points of my repeating “Je t’aime”, I thought “hmm, should I change what i am saying?”, or “That was bizzzare, why the fuck did it type that?”, “I wonder if it will change words now”... and at each point, something interestingly different would occur. One specifically frightening example was when Siri typed a highly controversial, negatively connotated word (cannot recall which) but she typed it slower than the rest of the words that had come prior. And as soon as i saw what she wrote and thought “WTF?..” she, in record speed deleted it and typed "the channel” - but she typed it so fast as compared to the rest that it was a bit frightening. Like she knew that she should not have written that so she quickly changed it so as to not get caught.. but did she know that? Or was it more that “the channel” was the term that the dataset/algorithm preferred her to use? And if thats the case, then that points to there being hierarchy in words and phrases within the data set (and that itself lends to the ease of commodifying these datasets and opening the doors for profiteering protocols and measures). 
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so okay, that was so that you, my fellow reader have an understanding of this project and the conversation that Rebecca and I shared. So now I will simply list some of the things/people/artists that arebyte’s curator shared with me (In following posts I shall discuss more at length some of these them and how they connect to my FYS):
- The Dazzle Club (art collective that uses makeup as a form of concealment before facial recognition cameras)
- Shinji Toya (artist)
- Tay (AI chatter bot - 2016 by Microsoft)
- Data set and Black box
- Jake Elwes
- Surveillance Capitalism (by Shoshana Zuboff)
- Ben Grosser (artist)
- The generational Triennial: Younger Than Jesus (Exhibition 2009)
- Rhetorical Gesture (concept)
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