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#Roll Credits
thewizardhole · 3 months
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i didn’t think he was gonna do it ;-;
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genericpuff · 3 months
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man i really loved the new FP episode
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lumism · 11 months
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if i was in stranger things i would simply kill the mindflayer with a giant rolled up newspaper. like this ➡️🕷️😐🗞️💥🪦.
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mathelaw · 1 month
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the ending of Return of the King but "Ocean Man" starts playing when frodo gets on the ship
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69-toojay · 2 months
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Bet L would have gotten Light to confess if he'd just ignored him long enough and pretended kira isn't real. Mass murderers nah it's just coincidence must be something in the water making the criminals die out. Lights acting sus? He's probably gay, or quirky, or both who cares. Nobody report anymore kira killings just leave it Lights like he's ignoring me on purpose but I can't take it anymore ADSGSHSJKSLLEUEBS KIRAS REAL HES REAL CANT YOU SEE?
L: Light what are you talking about? Kiras just a myth
Light : he's real!!!
L: don't be ridiculous how do you know he's real?
Light: I know because I'm him!!!
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blmpff · 4 months
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currentlyonstandbi · 11 months
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okay call me cynical but i'm at that point where i want five's story to end with him dying. i know a lot of people are probably going to disagree with me because it's going to feel like a slap in the face for him to die after everything he's gone through but i just feel like him having a bittersweet ending is way more satisfying to me than some wishy-washy 'everything worked out and they all lived happily ever after' no consequences kind of ending. i want a five who spent years trying to save his family from dying, always being the one to survive, always being the one left alone at the end of everything, to die saving his family. i want a five who realises it's him that's been causing their fates this entire time, that it's always been him, that five is the apocalypse because his messing with the timeline had made such a mess of things that the universe tried to take the hargreeves out of the equation entirely. give me a five who finally realises the only way to save them is to take himself out of the equation instead.
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beebundt · 1 year
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first animation ever..... or ENAmation u could say
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twinge-of-cosmicangst · 11 months
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Tom: Why didn’t you tell me? How did it happen?
Shiv: It’s not like it was planned… Jesse added it in last minute
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wingedcat13 · 2 years
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Synovus: Villains Never Retire (4)
[And the end of Villains Never Retire - this one took much longer to finish, and it's a bit longer than the other segments at 11,334 words. Warnings for death, and rather more descriptions of violence than have thus far been typical. As always, catch up on what's come before from my pincushion post, and find this chapter on Ao3 here!]
How do you keep a clairvoyant from knowing that you are coming for them?
The short answer: you don’t.
The long answer is that it is, technically, possible. However, masking your movements from a clairvoyant is dependent on what type of clairvoyant they are.
Do they read actions, or intentions? If actions, work through someone else or manipulate the environment. Do not decide on a course of action until one conveniently presents itself. A spur of the moment blitz. If intentions, hire multiple actors. One of them will slip through the myriad warnings eventually. (Personally you think this method is a waste of assassins)
Do they only read the short term, or can they predict further into the future as well? If the short term only, poisons over time work best. If long term, be sure to act both kind and hostile in equal measure, until the method of their death is confused.
Is their ability only clairvoyance of the future, or can they read the past as well? If they can, you can never speak of your intentions aloud. Hide your correspondence in code, and send an assassin.
Of course, this all assumes you have time and assassins. You, personally, have neither.
But you do have something else: connections.
—-
When you recognize Athena and Menace in the broadcast, you want nothing more than to tear out of your lair and into the night like the wrath of hell let loose.
But there are several flaws in that plan, including that it is currently daylight, and that doing so would certainly get more people killed than you intend. Specifically people you care about, so that’s out.
Instead, you make a few phone calls.
“Optix.” You were still staring at your phone as the broadcast continued, promising an hour of execution. “Are you the reason I’m seeing this?”
You still weren’t sure what, exactly, Optix was - but it went by ‘it’ and had given its name, and was inherently jacked into any electronic cloud you had ever encountered. You didn’t know if it was a person, a program, or a genuine Artificial Intelligence, but you did know it could be helpful when it chose to be.
A thumbs-up emoji appeared in your messages.
“I owe you.”
A ‘no’ emoji, the red circle with its diagonal line.
“Do you have a location?”
Another ‘no’ emoji.
“Noted.”
The broadcast ended, you swept your phone back into your pocket.
“Boss,” that was Doll, looking very pale. “This is-“
“A trap? A problem? A truly blindingly idiotic move by a pack of misguided muppets I’m about to return to the scrap pile? Yes. Yes it is.”
The shadows are still writing around you, but they are drawing closer to your skin. You managed not to vaporize anything this time.
“Your eyes are glowing.” Doll notes uncertainly.
Glowing? Hm. That’s a bad sign. Normally it’s the shadows that appear there first.
Of course, the shadows come to hand when you are furious, when the anger is hot and choking. They rise when you are defensive, murky and obscuring. But this emotion - you are not certain you can call it anger, anymore, that somehow feels too weak - is cold at its core. Not the freezing, biting cold of fear, but the frost wind that steals warmth and cuts like knives.
And that emotion, whatever it is, is what calls the light.
“I am in control.” You inform Doll flatly. “Gather the others, make travel preparations. I have calls to make.”
Doll nods, bolting out of the room. You know it isn’t to get away from you so much as it is to get to work doing something, to feel as though he can help.
You replay the broadcast, short as it is.
By the time you’ve finished watching it a second time, you have a plethora of messages - other villains, sending you the clip. You don’t bother responding.
Instead, you flip to the number pad. Four digits into the number you intend to dial, it rings, from the same source.
You answer. A frustrated voice spits out a coordinate string and disconnects.
How do you keep a clairvoyant from knowing how you are going to kill them?
You use another clairvoyant, of course.
—-
When you drop from the underbelly of your plane, you do so alone.
Your minions are there, of course - Heather's piloting, with the rest on support positions or with other tasks when they actually land. But you will not take them with you into a brawl when you can help it.
You cannot fly, but you can use a different trick you learned through some very difficult trial and error - summoning sections of shadow and solidifying them, to 'run' across the sky. It's a peculiar feeling that combines vertigo with certain mental acrobatics to circumvent the laws of physics. If you fuck up, you'll fall.
So you don't fuck up.
You also don't try and stay airborne long. Instead, you let yourself drop in increments, cushioned by your shadows, until you reach the scrubland below.
You are, perhaps, a mile out from the outskirts of the town that you've been given the coordinates of. There's no question of whether it's the right one - there's a giant, gleaming metal spire in its center that doesn't belong amidst the southwestern architecture.
(The question of who endorsed these idiots is a problem you will handle later.)
There is no sign of movement in the town itself. The residents are either already casualties, imprisoned, or fled. You don't actually care which, you just want to know if you'll be stepping over more corpses than the ones you make.
There's only one way to find out - so you start walking.
---
Earlier, when you were first starting to train Alexandria, she had asked you why you never carried weapons.
"I don't really need them." You'd answered, even as you went through a practice pattern with a padded staff. "My shadows are amorphous, I can craft them however I need to. Harder mentally than fixing them into shape, but more difficult to physically counter."
Alexandria had been taking a break, perched on top of the giant tire you'd been having her lift. "You sure it's not just an image thing?" She'd asked skeptically.
You'd grinned, "Oh, it definitely adds to the image. I am unarmed, because I am always armed."
"Mom says you should do the opposite." She'd remarked. "Carry a weapon so that people think you're reliant on it, and then when they disarm you, they're surprised."
"That trick only works on someone once - though your mother does put it to good use. Also, her abilities are a little easier to disarm than mine. Shadows are everywhere - water? Not quite so easy to come by in certain circles. And the spear adds to her reach for better maneuverability. Your father too, I suppose, though he's more likely to bash someone with that shield."
Alexandria had studied you. "You really know a lot about how they fight."
In answer, you'd twirled the staff in your hands, and mimicked some of the spear patterns you'd seen both Athena and Legionnaire use.
"'Therefore I say: 'Know the enemy and know yourself; in a hundred battles you will never be in peril.'" You quote.
"Sun Tzu?" Alexandria sighs, "Please don't make me memorize the Art of War. I've already got paragraphs of the Iliad I'll never be able to get rid of."
"Memorization's pretty useless." You toss the staff instead, spinning it for fun instead of a combat pattern. "I just want you to understand what it means, not how much gold you need to allocate per li traveled."
Alexandria had eyed you suspiciously, "How many times have you read the Art of War?"
"No more questions." You'd declared. "How's the flight coming?"
---
Thunder booms by the time you've made it to the spire itself.
The sky has been steadily darkening, as you've picked your way through the empty streets. There are pock marks in the asphalt, holes in the buildings. Some of them are burned to the ground or melted - Cobalt's work, most likely.
You briefly wonder if they have a recovery factor, if you'll have to put them down again today. It doesn't change much, either way.
No bodies. Bloodstains, crumpled cars. Someone's had the wherewithal to clean, at least. Or someone who could raise the dead showed up already - hard to tell from context clues.
If you weren't wearing your helmet, you could've taken a deep breath and smelled only the heat, melting into the softer gentleness of rain. You could've felt the wind on your face, in a steady breeze.
But you were wearing your helmet, so you only noted those things distantly, and that made it all the more contrasting when you stepped into the trap that had been laid for you.
---
There are sirens wailing, somewhere. The few who have not been cut off already, cut silent as the screams of the living have been, one by one and in waves. The hush that should follow is denied by the high pitched whining of machinery and the sound of burning things. There are sparks, and pops. Something like words worn smooth in the background, run over so many times that they're part of these floorboards that are now cracking and failing, released again at the moment of unmaking.
You focus on the sounds, because you cannot see the devastation. You focus on the sounds, because you cannot smell the burning. You focus on the sounds, because if something does not force you to confront it, you do not know how fast or far away you would be running.
You shut your eyes and fight for air. Your hands close into fists, and you feel the world roll around you. An earthquake? You should be running -
Breathe. Weigh the situation, then move.
The sirens are too loud. The flames - you would've noticed them earlier, seen the smoke. The pieces of this scenario do not match.
You flip the settings on your helmet. The sounds do not change.
A mental effect, then. An illusion?
On a hunch, you blanket the area around you in shadow. From a building to your left, you hear a squeak of terror.
Slowly, not trusting your sense of direction, you turn towards it and take a single step.
"I know that you are there." You say calmly. "Your illusions are good, but they are not perfect. Come out, or my shadows will drag you out."
There's a pause, and the illusions intensify - you can feel the heat of fire on one side of your body, smell harshly chemical smoke - then the thunder cracks again, and you are abruptly returned to the near silence of reality.
A shuffling of footsteps. Then a small head pokes around a doorframe.
You run your shadows over them anyway, to make sure this is not an adult pretending to be a child. If they are, they're either much better at illusions than they're letting on, or they can also shapeshift.
You'd say the figure that steps into view is no more than eight years old.
"What is your name?" You ask, still calm, still gentle.
"Ciaran." The answer is in a near whisper.
"They did not give you a code-name?"
The child pales. "Ch-Cheshire. Like the cat."
You nod. "Very well, Cheshire. I am Synovus."
You look up and down the street, and compare the feelings of your vision to the area that surrounds you now. A few things make sense.
"I know." The child says, swallowing. "Please don't kill me."
"I will only kill you if you try to kill me." You answer, matter-of-fact. It's no use protesting that you don't kill children, no one ever believes you. "Your abilities - that wasn't an illusion, was it? It was a memory. A memory you pushed into my mind."
Cheshire nods, hesitant. "Ez - Jester said I should make you scared."
"And so you chose something that had scared you." You complete, "I felt your fear. And why did Jester want me scared?"
"I'm not supposed to answer any questions."
"You already have."
"You're going to hurt me. Hurt them."
You fold your arms. Why do you keep winding up in moral arguments with children?
"That will not change based on what you tell me, little one."
"I wasn't supposed to be here." Cheshire blurts. "I was supposed to wait - to wait until you came inside, and then -"
They fall silent, and you nod. "And then Jester would teleport behind me, hm? And why are you out here then, alone?"
"Because I don't want you to hurt them. I thought I could make you run away before you fought."
"Others have come here before me. Have you scared them away too?"
The child scuffs a foot. "Some of them. No one's ever found me though."
You crouch. "You've done a very stupid thing, coming out here to face me. But I am not here for you, and I am in a hurry. Hide, and I will not hurt you."
Cheshire steps back, but hesitates. "And Jester?"
You sigh. "They must face the consequences of their actions."
Cheshire's bottom lip wobbles. "Don't kill him! He's - he's my brother, I don't - promise you won't kill him!"
Sometimes, you really do hate yourself. Past, present, and future.
"I promise." You grit out, "That I will not kill your brother, Jester, on the condition that you hide, and not use your powers again, until a woman named Rosie comes to get you. Do we have an agreement?"
A stubbornness enters Cheshire's expression. "Pinky promise."
Again, you feel like this is a trap. Also, you're mildly offended that you would need to make a further oath than the one you've already made, but this is a child. So you hold out one hand, as far as you can, and Cheshire does the same.
When Cheshire nods solemnly, you straighten, and turn back towards the spire. The sound of scuffling marks the child's scramble through the rubble, and you hope you haven't made a terrible mistake in letting them get away.
You allow yourself another heavy sigh, and call Rosie to tell her what to expect.
---
You don't actually know for sure whether or not you have siblings. But wanting to sacrifice yourself to save a family member? You can remember feeling that way.
You know who your parents are (sometimes you wish you didn't) and you're reasonably sure your mother didn't have another child after you. Your father could have a whole bevvy of children, a miniature army, and you would never have known. An elder full-blooded sibling could've been taken away prior to your conscious memory.
Your father was known as Sunhallow. He who is Hallowed by the Sun. A god-made-flesh, who seemed to bleed gold and healed in the sun, and could incinerate enemies in beams of light.
Your mother was simply your mother to you, and if she ever did anything with her minor telekinetic gifts beyond keep up with you, you never heard about it.
When you were young, an enemy came calling. Several, perhaps. You were packed from your private tutoring into a safe room, and you did not come out for several days. It was you, your tutor, and a few others, who you knew would die to protect you on pain of a worse death at Sunhallow's hands.
When you finally came out again, you were brought to see him. He told you that your mother had had to go away, but if you worked hard enough, you could be allowed to go see her again. When you would not be a burden to her work.
Desperate to please, you had thrown yourself into your education and training. Combat, economics, athletics. Trying to find a way to call the sun the way Sunhallow could, in vain.
Several months in, your shadows had finally manifested for the first time. You'd been delighted to show him, begged to be allowed to speak to your mother - a letter, a phone call.
Sunhallow had refused.
After that day, he called you his moon-child. You became his shadow, never speaking, never moving unless called upon to do so. Your training, somehow, increased.
And when you had done that for a month, you were brought into a room where a caped hero had been restrained on a table. You knew their name from the list you were to memorize, and their strengths and weaknesses accordingly. Their name was Willowsteel.
Sunhallow put a dagger in your hands, and pointed at Willowsteel.
"There is the man who took your mother." He told you, "Go and get her back."
You had torn into them as though somewhere inside them was a key, and you could use it to open a door, and on the other side would be your mother, happy to see you after so long apart. But there was no key: only blood, and eventually that ran out too.
When you were done, Sunhallow had led you to another room, and showed you your mother's corpse.
---
The rain began to fall just as you stepped over the threshold of the spire.
It caused an interesting audio phenomenon on the inside, as it rang off the metal in a discordant harmony with the hum of the air conditioning. Thunder rumbled again.
There was no one in the entry hall that you could see. Only an empty room, wide and spacious, with a large grand staircase leading up. It feels more like a warehouse than a lair.
“Optix.” You whisper inside your helmet. “Does this place have an intercom?”
A two note trill that you take as a yes.
“Would you be so kind as to patch me into it, for a moment?”
Another two note trill, then the sound that usually heralds you should leave a message in a voicemail.
“Perhaps I was not clear enough, the last time we spoke.” You drawl, and in your voice is cold fury and disdain. There are sounds of startled movement from the stairs. “Allow me to clarify.”
Metal really is a horrible building material - the boots of anyone who is coming ring with such finality as they run to meet their deaths. A line of those you take for goons, pale-faced and unsteady and armed with automatic weaponry you know is stolen.
Your voice doesn’t waver, doesn’t change. Each word is delivered with gravitas and perfect diction. “Thou hast fucked around.”
You take several steps forwards into the room, your cape billowing behind you. The empty black blank of your helmet offers no reprieve or indication of humanity - only their own reflections.
“Thou shalt find out.”
Thunder shakes the sky - and the goons open fire.
—-
How do you keep a shadowmancer from killing you?
Well, that depends on how you define a shadow.
Must it be pure, pitch darkness? In that case, arrange for sufficient lighting, and they will be powerless.
Must it be a living thing’s shadow? Lure them into a trap, provide sufficient lighting, no living shadow to work from.
But can it be a half-shadow? If so, sufficient lighting becomes a problem. One need only cup their hand to create a negative space within the light, and draw a shadow from there. A bundle of a cape edge. The hollow of one boot.
And speaking of hollows - if a shadow is simply where the light isn’t, what, then, of a body’s hollows? The spaces in the mouth, the lungs, the small pockets inside various cavities. The slim space between brain and skull. Are those shadows?
Because if they are, a shadowmancer does not need external shadows to kill you.
And how do you keep a shadowmancer like that from coming to kill you?
Short answer: you don’t.
—-
You don't bother to count your kills. The ticker on that particular statistic is long broken, and you will not linger here. You grant them the mercy you have to give, and make things quick.
It takes you less than thirty seconds to go from staring down a wall of automatic rifle barrels to stepping over corpses, and up the stairs.
About halfway up the first level, the air shifts.
You pause, and when no immediate strike is forthcoming, you turn. "You do not have so many opportunities available to you that you can afford to waste an opening like that." You chide.
Jester is flushed, their breathing heavy. They stand where you were seconds earlier, and stare at the room, and then up at you.
"What did you do to Dymania?" They ask, and you see the edge of desperation in their eyes.
You decide that this is a lesson that can only be truly taught once. "A better question." You say thoughtfully, "Would be what I did to Ciaran."
At the mention of their brother's name, you watch Jester's face go through a variety of emotional contortions. You wouldn't bother to name all of the shades, but 'terror' features predominantly among them.
To Jester's credit, they learn quickly. The next time they teleport, there is no more pretense of talking.
---
In the rooms above you, you cannot see it for yourself, but you will learn later that Dymania is paralyzed. They lie on the floor, in the room crafted for them to get the most from their gifts. Overloaded with a thousand potential futures, each only a maddeningly small difference from the next, they occasionally shout or spasm.
In the room above them, Minerva has finally found an opening. She is trailing more goons, there is a bullet in her shoulder, and her leg is still not completely healed, but she manages to reach the rainwater, and that is all that she needs.
On the same level, down the hall, Alexandria is no longer held in check by her mother's captivity. They far underestimated her strength, and she has broken the bonds on herself and several others. When someone tries to enter the room, she takes the door off of its hinges and literally sweeps a path clear for the other hostages to flee.
Outside, Rosie is sitting on a chunk of concrete rubble, talking to a little boy who has no idea there are four others hidden in the area around him, ready to strike anyone else who approaches.
And a single figure hurtles through the sky, with no way to know that he is already too late.
---
You probably could've ended the fight with Jester much sooner, but... okay, so you were maybe having some fun with it.
Not because he was so clearly distressed, mind, just because how often did you really get to brawl with someone? No super strength, no weapons, no summoned spouts of fire, just a good old fashioned punch-out.
Yeah, sure, the kid teleported, but that just made it more interesting to fight him.
(You weren't sure what would happen if he solidified in a space he happened to share with, say, your arm, and you were disinclined to find out, so you had to lead your movements just enough and - well, it was harder than it sounded.)
And yes, you are furious still, but that fury was largely alleviated by doing something, and with the pieces you have set into motion, you will have to trust in the others in the building to play their parts. Also, you did promise not to kill this one, specifically.
So when he tries to gain enough momentum to blindside you by teleporting up and coming down, and you sidestep on the blood-slicked staircase, there is not a spike of shadow waiting to impale him if he does not teleport again quickly enough. When you see an opportunity to force him to carry through a motion and crack his skull into the railing, you stay your hand.
Mostly, though, you move in circles that broaden to leaps of your own, until Jester decides to try and pick up one of the guns of the dead goons.
You fold your arms as he aims at you. "Nice try."
Jester furrows his brow, the mask contorting to match. He glances at the barrel, does a doubletake, and swears. Frantic scurrying only turns up more of the same.
"I don't - what - how?" He cries, jumping from body to body for a gun that works.
"Solidified the shadows in the barrels." You lean against the railing and cross one leg over the other. You're only mildly winded.
“You can do that?” Jester cries in horror.
You hum. You aren’t entirely unsympathetic. “I can do many things.”
Jester looks up at you, something like determination in his eyes - and disappears.
When he does not reappear, trying to punch you again, you sigh. “Damn it.”
You click your way through to Rosie again. “Yeah, I overdid it. No, I’m fine. I am not that old. The roof? Fine. There better be an elevator.”
Grumbling, you find the elevator at the heart of the spire. They haven’t locked it yet - so you’ll take however many floors you can get out of it before they do.
—-
When you were younger, your mother told you about the things that made someone Great.
You can’t quite say they were stories, because they were more like… half-anecdotes, strung together on a line. But they were always meant to entertain and teach, and you could listen while you did other things.
For a long time, you thought they were all about your mother and father. She was every brave woman who thought to heal instead of breaking, every woman who drove a weapon’s blade through solid stone, every woman who adventured and every woman who stayed home.
Your father was every man who proved the truer than his enemies, who rallied others to his cause, who truly believed and in that faith called others to follow. Inspired them, rather than commanded.
And you? You were both of them. You had your mother’s adventuring and wisdom, your father’s effortless grace and pure heart. You did not need your own stories, when you could frolic in the mix of theirs, leaping from one tale to the next, an ephemeral sidekick.
Your mother never corrected you. But you learned, eventually.
Your father was never the protagonist in those stories at all.
And where did that leave you?
—-
The elevator stops about two stories up, by your reckoning, and had you been standing by the door like a dunce, you would've been pummeled by a torrent of water.
And had there not been mirrors at the back of the elevator, you might've pummeled Minerva with a torrent of shadow.
But there were, so you could see it was her from your vantage of tucked-into-the-corner, and she could see it was you as the center mirror cracked and shattered.
(You weren't sure if you should commend these young idiots for thinking of the corner tricks, or condemn them for putting in wall to floor mirrors. Really, those things shatter no matter what kind of treatment you give them.)
"Synov-" Her incredulity is cut off, as you sweep around the corner - and sweep her into a hug.
She must be exhausted, because you get away with it. She stands rigid for a moment, bracing, likely thinking you're tackling her or some other nonsense. Once it becomes clear - oh, a second or two later - that you're only wrapping your arms around her in reassurance that she's alive, some self-preservation instinct drops.
For a moment, she rests her head on your shoulder, and gently presses one arm against your back.
When she pulls away, you do too.
"I should've known you'd come for Al- Menace." She says, and her throat is raw. Smoke? Screaming? (You're going to burn this town a second time) "Had to show me up one more time."
"One day, Minerva." You say quietly, "I'm going to prove to you that my affection for you is not a trap, or some kind of proxy for your child. But for now -"
You spread your hands, summoning shadows between them. You spin them like thread, that thickens to wire, that thickens to cord, pulled taut and bulging on one end. That end clarifies - sharp edges, a wide base that narrows to a point. A replica of Athena's spear.
Minerva - Athena? - takes it, weighing its balance. She opens her mouth to say something, but you are already holding out a disc in the shape of her shield.
"The weight's wrong." She says, taking the shield.
"Shadows." You say apologetically. "Not the heaviest things. Shall we?"
Minerva clears her throat, "Menace is searching for more cells. They had a lot of people here."
You nod, and follow when she walks away. "Anyone other than Jester and Dymania I should worry about?"
Athena adjusts her shield. "Not while I'm around."
---
When you were Sunhallow's shadow, he called you 'Eclipse.'
You were not his enforcer - he did that well enough on his own. You were the spy, the assassin, a card near the bottom of a very stacked deck. An observer, time and time again.
And, as proves inevitable when someone is taught to find loopholes and make observations, they will begin to find chinks in their predecessor's armor. They will learn to ply their skills for their own gain, rather than only on instruction. It is what makes them good at what they do.
You were very good at what you did.
In all of your searching and spying, you put together several pieces. You conducted your own investigations, slipped additional questions into interrogations, took the time to talk to your targets before you killed them.
Their words painted a very different picture than the one you'd been given. They showed that your mother had not been abducted, but had left willingly. May have even opened the door. They showed that Sunhallow was not the first to claim godhood, only the most recent to become so prominent. And that not everyone, as he had claimed, recognized his inherent superiority.
Your father told you that one day, you would become Holy, as he was. The Sun would hallow your bones, bless you, and raise you to take over where he left off. But you knew what he looked like when he was lying, by then. You also knew he liked to tempt others by offering them the idea of his position, his glory. It was bait.
And the day the light finally responded to your call, you realized that you were going to have to take it.
---
When you and Athena find Menace, it's by finding the end of her trail of ducklings - nearly thirty people, milling about in varying levels of distress and shock.
Someone screamed when they caught sight of you, in your distinctive costume, and Athena with her spear and shield of shadows. You sighed, unsurprised, but didn't have time to even start trying to explain yourself before a head rose above the others. And kept rising.
Nearly flat to the ceiling, Menace shot over the heads of her flock, and hurtled into the pair of you to grab you both in a hug.
"Super-strength, super-strength, super-strength," you chant in warning, wanting to come out of this reunion with your trachea intact.
"You saw me ten minutes ago." Athena chides gently, but her heart isn't in it, and she hugs Menace back just as tightly.
“I’ve never been so happy to see a pile of garbage bags in my life.” Menace says, giving you a very careful squeeze. You have time to make an offended noise before she turns her attention back to her mother; “And you - you got shot? I specifically requested you not get shot.”
“The people.” Athena reminds her, nodding towards the shambling mass of mundanity.
“None of them got shot either.” Menace replies mulishly. When Athena sighs, she relents. “No major injuries so far, though some of them are pretty banged up - bruises, scrapes. I think I’ve gotten most of them out by now, unless there’s a basement to this place.”
Athena looks at you, and you shrug. “It would make sense that they did, but the elevator didn’t go down that far, and herding prisoners down stairs gets very annoying very quickly. If there is one, I’m betting it’s maintenance.”
The shambling mass of mundanity has been whispering since you arrived. You could wait for Menace or Athena to soothe them - but you’d rather not.
“Oh, shut up.” You tell them crossly. “If I were here to kill you all I would’ve blown up the place and been done with it. You all get to live and deal with the trauma for the rest of your sorry lives. Lucky you.”
There’s a collective gasp of shocked breath, and the nearest ones edge back from you a little more - but they do go silent.
Athena elbows you in the ribs. “Synovus does have a point about the stairs.” She says calmly. “And the elevator isn’t safe. Have we found an alternative exit?”
Menace sighs, “I could punch through an outer wall and carry people down?”
Athena considers the group size. “That would take some time. And we would be vulnerable during movement.”
“The ground level is secure.” You mention idly.
“Which doesn’t rule out snipers or the two remaining supervillains.” Menace points out.
“You.” Athena says suddenly. “You can make discs of shadow, and you can hold them. You can make one wide enough for them to all stand on, so they can be lowered down together.”
You could also make a slide that curves around the spire all the way down, but you don’t say that part out loud.
“I could.” You concede. “You would be putting their lives in my hands.”
“If you wanted them dead, you’d have killed them by now.” Athena counters. “So time to live up to not wanting them dead.”
You survey the crowd. You have an image to maintain - or, well , partially reconstruct.
“Fine.” You drawl, and stalk closer to the group. You shoo them all to one side, and rest your fingertips on one wall, feeling for the vibration of the rain. “This is the outer wall?”
Athena breaks off reassuring the people to call to you, “It is. Maybe four, five inches?”
You resist the urge to make inappropriate jokes. Someone in the crowd does not. Someone else smacks them on the back of the head. The first person mutters something about stress responses and apologizes.
Experimentally, you lodge a spear of shadow into the wall. It sticks until you dismiss it. You can see a faint gleam of pale light through it.
Well. Shit. Shadows are very adaptable things, but they don’t cut very well - they’re more brute force and occasionally piercing.
Which means you’re going to have to use the light.
Whatever. At least it’s not made of concrete.
You don’t bother to explain yourself to your companions, not with an audience present. Instead, you raise a wall of shadow between yourself and them, thick enough to block the glow of radiance when you summon light to your hands.
A beam would be easiest, here - but it would also be like setting off a beacon. The most subtle would be to use the light as a knife, as you normally do when you have to use it, but that would take forever. So… laser cutter?
You use three sharp, long lines to hack off either side and a new roof line, giving it a shove near the top with your shadows so it doesn’t try and fall inward. Another slash at the bottom cuts it loose. The chunk of metal falls away with a relatively soft screech (which is, still deafening) and drops with the rest of the rain, and your shadow wall.
You reveal yourself again, already turned to face the group, with the rain now drumming on the metal flooring (you may have erred on the side of excess for height) and the wind blowing your cape out dramatically. You gesture to the open air, shadows already weaving a basket to hold a large group of people.
They cannot see you smiling, but they can hear it. It is not a polite or joyful smile. “Your chariot awaits, dear friends.”
—-
No one thanks you for putting a raised edge on the platform.
Menace would’ve caught them, of course, but still. Did your efforts to save them from falling mean nothing?
Had circumstances been different, you might’ve complained about that to Athena, loudly and at length. Instead, you stayed quiet, and kept time in your head as you lowered a herd of sheeple to solid ground.
You stay up in the spire, though Athena rides with them to reassure them, and Menace drifts alongside. Once they’re down, she argues with her mother for a moment. Then she flies back up, carrying Athena.
“Refused to stay put for her injuries?” You remark, having found a chair to lounge in. That actually did take a significant amount of energy, though you’ve done everything you can to disguise that.
“Yes.” Menace grumbles.
“I told her I’d climb the spire by hand if I had to.” Athena says stubbornly. To Menace, she said firmly, “I let someone slow me from coming to you once. Never again.”
“You two are going to have the strangest rivalry.” You said admiringly, to break the tension. Both of them turn to you instead, and even if Menace’s head is covered, you’d bet their expressions are identical.
You raise your hands in mock-warding - and pause as the air shifts again.
There are two people in the hallway. One, the bruised-but-mobile Jester. The other, slumped against a wall and looking much worse for wear, is Dymania.
Menace and Athena both tense, drawing a step closer together in preparation for a fight. You cross one leg over the other at the knee.
"You know, you two are terrible hosts." You call, casually flicking a crease from your costume. "Leaving us alone for so long? Incredibly ru-"
"Shut UP Synovus!" Jester yells, near manic. You can see the whites of his eyes all the way around, even under the mask. "You weren't even supposed to be here! You're retired!"
"Someone doesn't check Twitter." You remark, amused.
"I - What?" Aw, you've genuinely thrown this one for a loop.
"Twitter." You repeat. "I tweeted 'nvm, comma, I'm back' an hour before I arrived." You enunciate each letter in 'nvm' instead of approximating a word.
Athena sighs, "Synovus."
"Yes, honored colleague?"
"Shut up."
You respond by rising, and giving an overexaggerated bow. Dymania yelps and throws themself to one side - because as you straighten, you throw lances of shadow at both of them.
---
The fight really didn't take long.
You're pretty sure the only reason they got Athena or Menace was by threatening the hostages they already had, and you could've wiped the floor with them on your own. You still didn't kill Jester, and even helped cushion a hit he took from Menace.
(The hit wouldn't have hurt him as much as the rebound against the floor. Menace would've been terribly upset to have accidentally killed him.)
(Though, if she or Athena killed him, you wouldn't be in violation of your promise.)
(But - no. You wouldn't do that to either of them. Not now.)
The end of things really came when Athena managed to pin Jester against the wall with her good arm, and you'd managed to herd Dymania away from his companion. He stumbled back again, and wound up crossing into the area where the rain was still falling.
(Lightening up, you noticed. Better finish things quickly then.)
The change was immediately noticeable. Dymania stiffened, clutching at their head with both hands, and tried to run forward out of the rain - only to find you there, walking them back to the edge.
"H- how did-" They cut themselves off, and you nodded.
"How did I know about the rain?" You asked politely, as much taking pity on them as taking the chance to grandstand. "The Silent Ones told me. You know how they feel about Clairvoyants who don't conform."
It isn't really possible for more color to drain from Dymania's face. Instead, they drop to their knees with a groan.
"What?" Menace asks, looking up from where she's trying to convince Athena to trade off with her.
You raise your voice a little, so she can hear you better. "The Silent Ones. An enclave of Clairvoyants, hidden from most of the world. When two clairvoyants cross each others paths, it's like putting two mirrors opposite each other. Endless reflections. They hate it."
You watch Dymania try to stagger back to their feet, and feel no pity. "That includes if one shows up in their own futures. It gives them headaches at best. Sometimes they wind up in comas, if they're particularly unprepared. So one of them eventually hit upon the idea - what if all of them lived together?"
You glance towards the sky, calculating how long you have left. "They live according to a very strict schedule, and interact as little as possible with each other. If everyone does exactly as ordered, there's no need to make predictions. No traps to fall into. They don't force others into it, but they certainly don't like it when someone has plans that conflict with their order either."
"You mean like, someone leaving?" Menace asks, having managed to take half-ownership of keeping Jester pinned. She sounds offended on their behalf.
"No, they can leave whenever they want. Its the ones who want to do something about their enclave - like find it, exploit it, or destroy it - that find themselves suddenly overwhelmed with bad luck. And the chaos of the rest of the world is often too much for them, once they've gotten used to the enclave."
"So its... more like a sanctuary?"
"Yes. And they know you, Dymania. They know that you cannot stand the rain."
"Make it stop." Dymania begs you. You aren't even sure they've been following the conversation - their eyes are unfocused, trying not to see or feel the falling water around them.
"Clairvoyants, as a whole, despise rain." You mention idly. You have not moved. "The randomness involved in where each drop falls - it ties them up into knots. Worse, if they predict how the droplets will feel on their skin. Some of them can filter it out, like white noise - Dymania is not one of them."
You tilt your head, and then turn back to the others. "Very well. Let's go."
Like you know they will, Dymania gives a cry of desperation. They push, once more, to try and make it to their feet. And at the point where their future diverges, they try to draw the handgun Jester had forced them to carry.
You pivot, and in one smooth motion, kick Dymania out of the spire.
"Dy!" Jester cries.
"Yes." You muse. "I suppose they will."
---
The fight goes out of Jester, after Dymania falls.
The three of you drag him up to the roof, at your direction. Once the skies clear, Heather will bring the plane back around, and all of you can reach it easily enough from the highest point. Plus, at this point, it's less stairs to go up than it would be to go back down, and you really don't want to do the disc trick again.
It turns out the roof is less a flat roof, and more of a ring near the top. You notice Menace shudder as you reach it, and tilt your head at her in question.
"They threw hostages over the railing here." She says quietly.
You nod. This explains why neither Menace or Athena protested much, at what you'd done. But you don't protest or labor the point either - instead, you clasp her arm in sympathy, and look up at where the sky is clearing.
"How did you time that so well?" Athena murmurs when you come up alongside her.
"Weatherwitch owed me a favor." You reply casually.
"Weather witch. The Silent Ones. Your council. What else is there, some kind of... Villain union?"
"Well..." You admit, "there is... something of a minion union, though I stay out of their business, mostly."
Athena sighs.
You almost take your helmet off to grin at her. You probably would've, but then you hear Menace, and the sudden tension in her voice as she says, "Mom?"
You both turn immediately - and see Legionnaire, hovering at the railing, and staring at you.
---
You didn't forget Legionnaire existed.
No, really, you didn't - but you did try really hard not to let yourself think about it for too long.
When you had named him (and Athena) as your rivals, you had made your choice based on what you thought was a genuine good in them. They did not hesitate until the cameras arrived. They did not extort or demand. They took some care for collateral when lives were involved, if not property, and they regularly showed up to help with rescue or relief efforts when they could.
And there was the fact that they had a kid.
You'd fought them enough times to know that they didn't mess around to grandstand or showboat. They maintained secret identities fairly well. They weren't like Dazzler, who would try and seduce villains in the hopes of fucking them back to civility. They weren't like White Shadow, who was always high enough when you fought them that you weren't sure they knew what was happening.
The closest, you thought, to real heroes.
So when you'd seen those bruises on Alexandria's arm, that first day, you'd been... surprised. You didn't exactly have the highest opinion of humanity in general, and you'd learned too many early lessons about pedestals and how much they hurt when they fell over on top of someone. But you had expected better of them.
From your observations, conversations with Minerva and Alexandria, and the things they didn't say, you'd pieced together a lot over the last year. That Minerva did have her flaws, but was trying to be better. That her healing factor meant that any bruises or sprains would've healed long before anyone else saw them. That Alex, though wary of Minerva sometimes, had still talked about her when she wasn't around. She almost never mentioned her father, and when she did, it was only questions about how you knew him, or in conjunction with her mother.
You had been worried, at first, that you were conflating him with Sunhallow. A man claiming holiness (the Sun made him Hallow, the Son of Mars) with strength and a following (A cult, a fanbase) and who coerced their child into working for them (Eclipse, Mercury) and who harmed them-
So you hadn't let yourself go out to find him and have it out. On better days, you admitted it wasn't your fight to have - it was Minerva and Alexandria's, if they wanted it. On worse days, you weighed the benefits and consequences of hiring someone versus doing it yourself.
And you had kept a degree of surveillance on him, just in case. Nothing in depth - you didn't know what brand of frozen pizza he bought or his Netflix account, you didn't care if he still had a job or had lost it - but just. General locations. Whether he went out in costume. You had Legionnaire watched, and not Albion.
But sometimes those lines blurred - so you knew that he had started drinking more heavily when Alexandria left. More again, after Minerva. The last two months, he'd seemed to be getting better, but he had stopped going out in costume.
And now he was here, and you had no idea what to do.
---
For what feels like an eternity, you all stand in silence. Athena had been startled into dropping Jester, automatically readying her shield and then stilling herself before she could aggravate her bullet wound any more.
(She still held the shadow set you'd given her, you hadn't found her usual weapons in the spire, though you had personally looked.)
You grabbed Jester, who was glancing back and forth with confused interest.
"Say a word, or try and teleport away." You tell him quietly, head next to theirs. "And I will make Dymania's death seem like a kindness."
Judging by the way he nods, slowly, he also remembers that you technically have Ciaran.
And Menace - oh, Menace - has lifted from the ground, hovering, with her hands curled into fists.
It's Legionnaire who breaks the silence first; "You inherited my powers."
He sounds... proud. Tired. His voice is rough. He's looking at Alexandria as though she is a prized pupil who has shown an aptitude in his favorite subject.
(He doesn't deserve that pride.)
"I have my own powers." Menace corrects him, her voice clipped and short.
Legionnaire moves his hands gently in a faint 'settle down' motion. "Of course." He says quietly. "All yours, Alex."
"Why are you here, Albion." Minerva demands. She's pulled off the Athena mask, and glares him down as he looks her over. Notes the shadow-weapons, the injury.
"I saw the broadcast." He explains, gesturing to the spire. "I thought - you needed help."
"We're fine." Minerva says flatly.
It's hard to shift uncomfortably when you're flying, but Legionnaire manages it - as his gaze slides to you.
"Oh, come off it." Minerva follows his gaze, and now sounds heated.
"Can you really blame me, Athena?" He says, and sounds beseeching. "This all started with him, when he took Alex -"
"They." Menace interrupts, nearly strangling the word. "Synovus is 'they,' not 'he.'"
Legionnaire bites his lip, flicks his eyes away, then back again. "Fine." He says, though his calm is less even now. "They took you, Alex. And then they took your mother, too."
"I left of my own free will." Alexandria has risen now, a little further up. Not quite even with her father. "And my name. Is Alexandria."
There's a certain exasperation in Legionnaire's expression that he can't hide fast enough. Changing tactics, he looks to Minerva again instead, "Athena, think about it. Synovus changed you! You know they used to say he - she, they - had manipulative powers. They've kept you isolated, and now let you get captured just so they can sweep in to save you-"
"Synovus." Minerva grits her teeth, "Did not make me move several hundred miles inland, away from my family and the source of my powers. Synovus did not discourage me from getting involved in the community, in case I accidentally gave our identities away. Synovus-" She has taken a step forward, with each line, and the tip of her spear is slowly lowering to point towards him. "-did not hurt my daughter."
Legionnaire exhales, "So did you." He points out. "It happens, it's not anything unusual - its how kids learn! I-"
"I am ashamed of that!" Minerva shouts. Alexandria has sunk an inch. "We were supposed to be better, Albion! We talked about trying to save cities, to save the world, and we couldn't even save our own daughter from ourselves!"
"No one is perfect." Legionnaire deflects.
Minerva points her spear at you. You do not flinch. "I have lived with them for over a month." She says, with a steely calm. "I have seen those who live with them. I have seen how they are with Alexandria." There's a subtle emphasis on the last half of the name, a pointed correction. "They provided me medical care without blinking, and though I have yelled and raged and attacked them, they have never raised a hand against me while I was in their house."
Legionnaire scoffs, "So Synovus learned to play nice for a while, that's not -"
"It's more than you ever managed." Minerva says with venom.
There is a silence then, deep enough that the entire spire could fall into it and further, swallowed by a negative space that never ends.
Finally, you speak again, but only when you are certain your voice is under your control. "The plane is here." You say calmly. "Someone should make sure this one-" You jostle Jester, "-is received properly."
There is a two-fold offer in the statement, and one you know both Minerva and Alexandria hear.
Tell me to leave, and I will.
Because you will, if they want. You are party to this story, but it is not yours. It will hurt you, and you will worry, but you know about closure and what it can take to find it.
Tell me to take care of him, and I will.
One more death will not be a burden on your conscious. Not when you feel responsible that he was allowed to continue - that you have protected this man for years. Logically, you know that's ridiculous. It isn't necessarily Logic that wants to kill him.
This pause is shorter, lighter. Minerva whirls on you, searching. You wait for the protest - that she can fight her own battles, and you should fuck off before she comes to her senses and fights you again, a villain at the scene of a crime.
Instead, she glances at Alexandria, who is still hovering, still staring at Legionnaire.
"Alexandria." Minerva says softly. "Our priority is still the people."
"Yes." She responds automatically. It takes her another moment to move, to shake herself out of her paralysis. "I can carry you both."
You know that does not include you.
"Athena, don't -" Legionnaire starts.
You ignore him, and look at Alexandria. "Menace." You address her by the title, helping knock her out of it a little more.
(Yes, remember - you want to tell her, - you are more than his daughter. You have stood in a room full of powerful people and held your own, and more.)
"Lady Synovus." Menace returns. You know it's specifically to spite Legionnaire's earlier assumption that you were male.
"As Legionnaire is your rival -" You ignore Legionnaire again when he starts to interrupt, raising your voice to talk over him, "- it is your jurisdiction as to what measures I can take."
The formality is a shield. You hate to ask this of her, to force her to say - but even if you weren't bound by the rules you'd created, you need to know. If she asks you not to hurt him... well, you'll try.
Alexandria pauses, watching Minerva. Minerva looks back at her, meeting her gaze through the helmet.
"It's your decision," She tells her daughter, "But I will stand by you, no matter what you decide."
"What's this about 'rivals'?" Legionnaire tries to interject.
Alexandria stiffens, as though she might yell at him, and you brace yourself to have to intervene - but instead, she just reaches up and removes her helmet.
Alexandria looks her father square in the face as she says, "Lady Synovus, I give you leave to do as you feel appropriate. No restrictions."
"You are certain?" You ask, because you want her to be sure.
"I am." Her voice doesn't waver.
Minerva takes Jester from you, frowning to remember that he's here, and he's overheard all of this. Alexandria drifts backwards, to gently gather both her mother and the defeated villain into her arms, before going up.
Legionnaire tries to follow - but can't, as you've already got a shadow wrapped around his ankles.
You slam him back down with relish.
"No." You say, your voice chilly, "You are not invited into their lives anymore, Legionnaire."
"And you get to decide that?" Legionnaire demands, trying to slice through your shadow. You tighten its grip in answer. "You get to decide I can't talk to my wife, my son-"
You are glad Alexandria is out of earshot.
"You have never had a son." You say harshly. "And Minerva is not yours in any capacity. You have had months to figure this out, Albion. Time's up."
He seizes on your word choice. "Figure it out - so you did do something! You took my family from me!"
The words, similar to the ones Minerva had yelled at you only a day earlier, make a sheltered part of you ache. But, you remind yourself, she did defend you. She trusts you.
Granted, looking at Legionnaire, still trying to find a way out of your shadows, you admit the bar is pretty fucking low.
"You did that yourself, you idiot." You hiss. "You drove Minerva away. You refused to accept your child. I am not the reason your life is terrible, Albion. You are."
He straightens, and you recognize the arrogance that returns to his posture. He still thinks you're trying to fool him. That he is correct. And he will not be swayed.
"Say whatever you want, Synovus!" He yells, "You won't keep me from the ones I -"
This time, it's a shadow that shuts him up - drawn out of his throat and coiled to serve as a gag. His eyes bulge. He did not know you could do this.
With a flick of your wrists, the shadows holding him down are gone - and replaced with chains of brilliant light. They drag him down, relentless, scorching the skin they touch, until he is pinned to the floor.
"I believe." You say, as you pick your way over to him. "That the missing word there is 'love.' But I am going to choose to believe you were going to say something else - because everything you have said today, Albion? It is not love."
You stare down at him. "You came here. You knew where they were. The lives in peril were of no consequence until it was Minerva and Alexandria. You did not come to save them. You came to try and make them listen to you again."
He may not be listening, but it doesn't matter. You do love a good monologue, and this particular serpent has been coiled in your chest for a long time.
"That isn't love, Albion." You tell him softly. "It's obsession. Possession. You don't respect them enough to consider that they have opinions and wants different than your own. And they deserve so much better."
You pick up the spear that he'd been forced to drop, and twirl it idly. He redoubles his attempts to struggle, to escape - he's always been so strong, but you have always been stronger.
You are very tempted to cast your powers aside here. You want the satisfaction of feeling his bones break beneath your hands, the visceral feeling of grabbing and tearing away. You want to make him suffer.
You want to look for a key that will give Alexandria and Minerva their happiness back.
But you know that those keys don't exist, by now. And you do not need to make yourself more of a monster to kill this one.
"They did love you, at one point." You muse. "And in another world - who knows? Maybe that would have been enough."
You plant one foot on his chest, and lean in. The tip of the spear rests on his throat, and finally, Legionnaire goes still.
"But redemption's never been my style." You hiss.
You slide the spear home.
---
A week after you return to business, you lead Alexandria and Minerva to a secluded part of the island.
The beach is shallow here, particularly at low tide. You and Minerva slosh through water up to your shins. Alexandria drifts over instead, occasionally splashing her feet in the water.
"Not much further." You assure them, though neither has shown signs of complaining. You are nervous. This place is not sacred to you, but it still has power over you.
There is a sea cave of black rock, out of the way. It does not tunnel into the rest of the island very far - a few hundred yards, that's all. A lava tunnel once, long since collapsed, and the inside filled by now with sand.
You pause at the entrance, staring at the void of perfect shadow. You love the shadows - they have always protected you, and you know this one does too - but you do not want to dive into its embrace. You want to run from it.
You clear your throat, "In here."
Carefully, you summon a small globe of light. The three of you (okay, the two of you) pick your way carefully through the cave's unsteady footing, until eventually the ground rises, becoming smooth stone instead of rocky black sand.
There isn't much ornamentation, here. Just a marker, in the form of a rock, carved with the sigil of the sun.
Minerva stiffens. "That's -"
"Sunhallow's sigil." You croak, and clear your throat again. "Yes. This is - this is his grave."
You stand in silence for a few moments - or at least, if Minerva or Alexandria speak, you don't hear them. You're staring sightlessly at the small obelisk you'd carved, so that you would always know if someone tampered with the body.
You still hate him, decades later.
You still sometimes wonder if you were wrong.
A touch at your shoulder startles you back to the present. Its Alexandria, who is looking at you, and not the grave. "You said that this was your father's grave."
"It is." You make yourself respond, then gesture to the front of the cave. "We should - the water gets higher, later, and I know we don't necessarily have to worry about that, but -"
"But you don't want to be here anymore." Minerva finishes. "That's okay, Synovus. We don't have to stay."
You are silent, until you are back out in the sunlight. It should be the opposite, you think - the sunlight was always his, the shadows were yours. Now he has a lair of shadows, and you seek refuge in the light? You'd accuse the universe of irony, if you hadn't brought this upon yourself.
You are not in costume, today. None of you are. It means that they can see the expressions you have lost control over, as you pace back and forth beneath a clump of palm trees, near the shoreline.
"Sunhallow was my father." You say finally, abruptly. Your shoulders drop. The tension - the weight - isn't gone, but... saying the words didn't hurt. Your throat didn't swell closed before you could force them out. You didn't deflect, equivocate, or dodge.
"Sunhallow was my father." You repeat.
"We gathered that." Minerva says, and you are grateful for her dryness.
"I-" You draw in a breath, and turn, shrugging out of the light wrap you wear. Beneath it is a backless shirt that Alexandria had insisted you buy, for one of your more feminine days. You hadn't had the heart to tell her you never exposed that much skin.
Because on your back, centered on your spine and between your shoulder blades, is a large tattoo of the same sigil. The ink is stark against your skin even before it begins to change. Touched by the sunlight, from the center out, the ink turns a glittering gold.
Hallowed, by the Sun.
You can tell from Alexandria's 'woah' that she thinks it's cool as hell. You can tell by Minerva's sharp inhalation that she knows what it means.
You pull the wrap back into place, and turn to face them.
"I killed him." You say, and you speak quickly, as though someone is going to cut you off and you will never get a chance to tell this story, the one you have never told anyone before. "I worked for him for years, as an informant and spy, but I was too good at what he taught me. I learned things he didn't want me to know - didn't want anyone to know - and I - I learned when he lied. I learned about, about the purges."
When Sunhallow was challenged, he had taken to targeting groups of people. Heroes, villains. Towns. It was purification by sunlight, in great quantities - Hallowing the place, with the Sun.
He did not leave survivors.
You swallow, "He was healed by sunlight." You explain, "So I smothered him with shadows."
You knew he would never let anyone into his rooms after nightfall, when he was most vulnerable. So you'd killed him at noon, when the sun was highest, and you'd have had to be stupid to attack him.
You did sometimes do very stupid things.
"I killed him, and then I packed his body into a trunk, and I brought it out here, and I buried it in the cave where the sun will never touch it again." You are surprised, a little, at the vitriol in your voice.
You hadn't taken any chances, moving him. You didn't know if he could come back from the dead, but you didn't want to find out.
Minerva is staring at you with something like wonder.
"It was you." She said softly. "You were the Eclipse."
You nod, exhaling. "The Heresiarch Heir." You echo glumly. "Patricide. Oathbreaker. Murderer. And coward, besides."
Minerva pushes off the tree she's been leaning on, and reaches for you. "Brave." She says firmly. "No one could stop Sunhallow - but you, you couldn't have been more than twenty when he died."
You laugh, short and hollow. "Sixteen."
Minerva blinks. "I couldn't have done such a thing." She admits. "How...?"
You blow out another breath. "He killed my mother." You say, staring into the middle distance again. "And made me kill Willowsteel."
You do not elaborate on how long it took, or how you knew it had been Sunhallow's hand that had killed your mother. Some things you were not ready to talk about, even now.
"Willowsteel...." Minerva muses, "They had a metallurgy ability, didn't they? Or was it magnetics?"
You still have perfect recall of that list. "Metallurgy, with a particular talent for shaping weaponry." You respond automatically.
And you had known that, even when they'd put a steel knife in your hands. And he had known it too, as you stood over him. But in his eyes, you had seen something like a horrified acceptance.
You had been a child. He could've easily overpowered you, or turned the blade aside. For a long time, you had told yourself that it was because he knew Sunhallow would kill him anyway, and he wanted it to be over.
The day you buried Sunhallow, sitting outside the cavern and watching the sun rise again, you'd forced yourself to admit it - that Willowsteel hadn't killed you, because he would rather have died than hurt you.
Truer than his enemies. A man with faith and belief, even if it wasn't in a god, or a man who pretended to be one.
You couldn't plant willow trees on the island - the climate didn't agree with them - but on one of the estates Sunhallow had once owned, there was a grove of them, in a perfect ring around a monument to all of those lost in the purges.
You spend the rest of the afternoon telling stories, when you could stomach it. They asked questions, sometimes. About your mother, about how you'd scraped yourself back together as a villain under your own power. How you'd drawn the others together, forced some degree of order from chaos in the cape-population explosion after the purges had ended.
You knew that both of them understood.
---
Days later, you are waiting in a room decorated in pure white.
The room is quiet, and you can hear the distant roar of an ocean that is not yours. You sit in the dark, one leg crossed over the other, pretending not to be bored.
When the light flips on, the woman in the doorway stiffens, but tries not to show any other signs of distress.
You lift your head, the black shine of your helmet giving her nothing to work with. Another dark-clad figure waits to one side, a third (though in blue rather than black) is keeping watch outside. She has not noticed them yet, you think. She will be furious about that.
"My dear Tallflawes." You drawl, leaning forward. "We need to discuss some of your more recent... investments."
[And so we come to the end (for now!) - thank you to everyone who's made it this far, whether you've been here since the beginning or are only recently catching up. My goal was to finish this during Pride Month, and I have succeeded! Sum total, VNR is just over 34k words, with Call Me Menace sitting at about 8.5k.]
[And a shoutout to 'daddythedragon' and Daphanae for correctly guessing the show Alexandria was watching last time, which was Murder, She Wrote! (Columbo and Magnum P.I. were good guesses too).]
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columboscreens · 9 months
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HAPPY BIRTHDAY LEE
In your honor, I'm going to eat curry & get in a drunken fist fight with a stranger 👊👊👊👍👍👍
AS LONG AS IT IS WITH THE POWER OF FRIENDSHIP AND TEAMWORK!!!! 💪💪💪💪
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belle--ofthebrawl · 2 months
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absolutely top tier tags belle
god i love the idea of dew so forcefully trying to beam You Want Me horny thought beams into aether's brain every chance he can get
and then bam. slutweed strikes again. take matters into his own hands (and mouth)
The storage closet was far from ideal but it couldn't have worked out any more perfectly for either of them. When they got out, they disappeared for three days straight.
Omega clocked it by the first day though. He was annoyed because Aether had a training to complete but he left a stash of water bottles by both of their rooms. He was NOT interested in knocking to see which they were actually in.
"Young love," Alpha sighs fondly when Omega tells him.
And Ifrit calmed down by the time Dew showed his face again. Even takes credit for "matchmaking" when he gets the update from Alpha.
These ghouls gossip so much for being ancient hellbeasts. You'd think they'd be above it but they're like bored grandmas in a knitting circle.
They all agree Dew and Aether are good for each other though. So...all's well that ends well?
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thisuglyangel · 2 months
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Loved the episode where Laios gets a parasite and fucking dies ™
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thestarstho · 1 year
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I need Teenagers by MCR in the Percy Jackson series I need it I need it
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jjaydazo · 1 year
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The mysteries of the hair. Perfectly balanced
hair isn't just mysterious. they are chaotic.
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