Tumgik
#I paid for these battlepasses
Text
WIP time, girlies
Tumblr media
First artpiece of 2024 and I'm already going insane
20 notes · View notes
xannerz · 10 months
Text
Tumblr media
80 notes · View notes
thingswhatareawesome · 8 months
Text
¨
2 notes · View notes
sugawarakoushi · 9 months
Text
the thing about like. Gaming Culture i genuinely do not understand is how it seems universally acknowledged that microtransactions are getting worse and worse (for the consumer + the amount of money they’re expected to shell out again and again, and for the actual quality of a game via withholding good items and features so they can be microtransactions later) and yet. they still make SO MUCH fucking money. how
1 note · View note
shuttershocky · 1 year
Note
this overwatch 2 shit has GOT to be illegal right? I mean, they sold the game on the promise of PvE and now they cancel it. This better earn them a false advertising charge
And the wildest part is that you can't even play Overwatch 1 anymore.
Anyone who's followed this blog long enough has probably seen me post a rant about how terrible video games are at media preservation, and how we should preserve games (even ones we don't like) to be playable in some manner long after the developers take the servers offline because games are art and deserve to be able to be experienced by the future long after they've been discarded by their makers as a product.
You can't do that anymore with Overwatch 1, a game that wasn't even free to play.
People paid 40$ in 2016, 60$ if they went for the deluxe edition, to play Overwatch. New heroes, maps, etc were promised to come as free updates, instantly accessible for anyone to play without grinding or microtransactions (though there were mtx for cosmetics) and that the game would be supported for many years.
This was one of the many reasons why Overwatch back then absorbed a large part of TF2's playerbase: TF2 had been chugging along since 2007, at the 8-9 year point its updates were winding down and people have accepted it was finally hitting the end of tis life, and were looking for a new cartoon team shooter that would last for years. OW was not TF2's successor and was never intended to be, but that promise of many years of free support was a major part of why people gave it a chance just the same.
And then just 3 years later in 2019 they announced Overwatch 2, a game that looked really, really similar to Overwatch 1, except it was going to have the actual story missions via PvE mode that Overwatch 1 didn't have. They said there would be enough new things to justify the '2', and that people who bought Overwatch 1 need not worry about their investment in the first game.
And then it turned out what they meant by that was that they were killing Overwatch 1 by closing its servers, forcing everyone to move over to Overwatch 2, a Free to Play game where you had to grind to unlock the new heroes (people who bought OW1 instantly had the new hero unlocked but come on), was chock full of the usual Free to Play engagement mechanics, and changed the 6v6 format to 5v5, if you had a full squad of friends before, you had to tell one guy to get fucked.
I think the worst part was that when people were understandably angry that Overwatch 2's actual changes from the original were almost all monetization based, games journalists that pressed Blizzard on why players now had to grind a battlepass for heroes, which Overwatch 1 had always given for free, were met with a "well, heroes are the strongest engagement point for our players" type of deflection where they didn't even try to hide their reasons behind something respectable.
Now they're announcing that OW2's PvE mode, the whole (public) reason they made OW2 a sequel instead of an update to OW1, isn't even happening anymore, and Overwatch 1's original 6v6 remains dead and inaccessible.
I didn't like Overwatch 1. I was really hyped for it when it came out, but found myself really disliking the gameplay (especially on its map design which I thought was terrible) which only worsened with its creative and balancing direction until I lost interest in only a few weeks.
Still, killing OW1 to force all players to move to OW2's free to play model was inexcusable. All art must be preserved in some manner, even ones we don't think are good enough to be worth preserving. Overwatch in particular was so massive in 2016-2018 that to kill it is to make inaccessible the source material of a kajillion other pieces of art from those years.
2K notes · View notes
newjenns · 2 years
Text
mommy viper
0 notes
jame7t · 16 hours
Note
question from someone who checked out from infinite a while ago; has 343 even added anything beyond cosmetics and forge assets in the past year? feels like anytime I see a new update it's just forge maps they're putting in the queue
as far as i know there's been like, little to nothing. Some "new" gamemodes but it's still just adding stuff from previous games. 3 years into its life cycle. The game is ostensibly on life support aside from the frequently (and loudly) updated cash shop. Like, when a game wants to be a live service, it should justify a cash shop via actual content drops. Helldivers 2 releases monthly mini battlepasses & still manages numerous free content drops each month. Plus, it's prices are not absolutely divorced from reality. Sure, Helldivers is also 40 dollars, but it was a complete game on release and Helldivers' cash shop respects the fact that i've paid 40 bucks already.
Like, here's a wonderful selection from Halo Infinite's cash shop during the flood event:
Tumblr media
These are 20-22 dollar armor sets. Also, Halo Infinite is "Free to play" but the campaign alone is still 60 bucks. "Okay, so the campaign being separate from multiplayer means those 60 bucks means a much larger campaign, right? No, because of course it doesn't. Halo infinite's campaign is technically larger in the sense that it has wider areas, but with less enemy variety, a complete lack of dynamic set pieces, literally three types of environment, & kind of a shit sandbox compared to previous games, it feels MUCH smaller. So, I paid 60 bucks for Halo, and because Halo says anyone can play for free now, all the people who bought campaign are now also stuck with the free to play prices, which is terrible. Also, to reiterate: Why are there 20 dollar armor sets in a game. why do you get to pay 22 dollars to havbe the flood shit on you. these items are priced like the game gets actual updates. Halo infinite has not received a (fun) new weapon since launch. (They added the bandit, which is a scope-less DMR from previous halo games, then added the bandit EVO, which is a variant so boring that i refused to google the difference at the time of writing this.) Anyway, Helldivers 2 cash shop costs like 2-3 bucks for armor sets, some show up cheaper. And the currency you buy them with? Incredibly easy to earn.
Tumblr media
sorry for doing my gaming rant. if you want we can call it an infodump & we can pretend i said all this on the lap of a cooing milf who is voluptious &cares deeply about how mad i am at video games
106 notes · View notes
c0rv · 1 year
Note
do u have anything to share with the people about playing genshin with me everything is normal to me idk what bothers everyone
you have like 12 recipes and ur food inventory is abysmal
ur exploration in most areas is 20% or less, and even in mond i think ur highest is 60%? for an area
you have not done any reputation things at all except for when i was on your account and desperate for mora so i did them for you
you have the red exclamation things on every icon bc theres things the game wants you to check so bad you refuse to
you dont usually do your daily commissions
you refuse to read the game tutorials
you have like 20 quests in ur journal and id be impressed its even that low if not for the fact u could go to any city in game and theres so many npcs wanting to start shit
you have yet to do any hangouts
ur only world level 4
you havent even unlocked the camera gadget so i had to watch u try and take pictures inside a domain but bc u couldnt open the menu without leaving u just ended up taking screenshots with the ui and everything
ur teapot is still empty and u wonder why kaeya is getting companion exp so slowly
you didnt know u could craft higher level mob drops at the alchemy stand, you dont know what condensed resin is
you thought there were 20 floors in the spiral abyss
you only recently attempted the spiral abyss after over 2 years playing bc u thought the first 9 floors scaled higher if u leveled up higher
you didnt know about the graphics settings in the menu
you didnt know what the motion blur was
when i watch u fight enemies u dont keep ur camera on the enemies and seem to be shocked when u get surprised by them
you only recently started using healing food after i asked u to
you have like 3 5 star artifacts total
you were leveling an artifact and it kept going to def and i told u to stop and u didnt anyways cuz u dont know what the def stat means
you thought that 4 stars r limited only to the limited banners they appear on
you also thought u could only get diluc from the standard banner
you dont know what the crown of insight is
when in the windblume event shop u were looking at the mailed flower refinement materials and i had to beg u to buy them cuz u thought they were useless
to add onto the previous thing u didnt even know you could refine weapons until like. last week
when u were screensharing windblume and starting the rhythm game thing i told u u could change note speed cuz i know u prefer faster notes but u didnt open the menu and didnt figure out u could do it until several days later
ur werent gonna do the photo aspect of windblume bc u had to do a quest where u talk to a guy one time
when bubbles and u and i were gonna fight azhdaha u instead walked to the geovishap
u will open the domains for talent level up materials and ask me what they r for
u will ask me what u even need the talent level up stuff for and when i have u open the characters talents theyre all level 1
u still havent maxed out any statues of the seven, not even in mond or liyue so u dont have max stamina
u unlocked fishing in an attempt to get the catch for raiden but u still havent even bought the recipes for anything but the default bait
u only have the default namecard and 1 other namecard u got through achievements
when i was screensharing u were asking me what the sigils in my inventory were (the ones u use for a ton of shit in enkanomiya)
didnt realize until yesterday that the 5 stars have orange backgrounds
u were playing yaoyao and kept doing her burst and immediately switching off so it did nothing
i was watching u count ur wish history and i explictly said ur at 80 pity so a ten pull away from a 5 star and a week later u seemingly forgot and wished and were surprised to get a 5 star
u usually dont get the wishes in paimons bargains that reset every month unless i remind u
u thought u didnt get anything from the battlepass unless u paid for it
theres the whole boat thing where u. didnt know boats were in the game. so u just didnt unlock any waverider waypoints. u were icebridging to all the islands in inazuma
tbh im shocked u even finished the tcg tutorial
u thought if u gave characters healing artifacts they would just be able to heal even if thats not in their skill sets
u started the spiral abyss on accident with 2 characters in ur party
thats just what i thought of at the top of my head im sure ill remember more later ^_^ ur welcome taye. i didnt even bring up how u beg me to switch to childe so u can look at his balls
38 notes · View notes
gyattbriel · 4 months
Text
Paid for the Gabriel battlepass. Making the hoe edge for 48 hours when I get him cuz he a slut 😹😹😹
17 notes · View notes
Text
yeah gonna be ranting about the newly introduced battlepass for a while
gonna be honest I gave the Solomon seals a pass because the cards get added to the pool after 2-3 weeks and can still be get for free (and the Red Keys are really easy to get with the Pancake shop)
Tumblr media
but that? were from my understanding you have to not only pay for the Battlepass to get everything nooo that would have been to easy if you want everything you have to pay TWICE, but hey let's look at the prices I mean it's a Christmas thing maybe it won't cost to much I mean they won't grossely overprice one fucking card now would they? ...right?
yeah well bad news for everybody that hoped to get Gabriel because if you want him you have to pay drumroll please!
Tumblr media
nearly 50 fucking Euros, 50 fucking euros, which might I just add could get you so many fucking things like you could easily get like ten games during a Steam sale insted of a fucking guy that when the game will eventuell go offline will just go poof
like I didn't have a problem with Prettybussy overpricing their things because like from what I heard they don't do that well financially (they only have one game and the Company was made in 2019) because it wasn't that hard to get some Guilty Gems for free and not being forced to pay for them or the Solomon's Seals because as said before they'll get added to the normal card pool but what they did now that is pretty shitty but tbh I wasn't that surprised, I just thought it would take a while longer until they went really hard on paid only content but I guess not
9 notes · View notes
comfychomps · 11 months
Text
Tumblr media
i don’t know if anyone else cares/was concerned about this, but the artist of the “this is fine” comic (the one the recent battlepass emote was based off of) has confirmed they were paid by fortnite for the reference! very glad to hear considering epic games reputation with emotes lol
18 notes · View notes
hammerfell · 1 month
Text
I hate that videogames are a huge investment now. You have to pay 70 dollars on launch plus 40 dollar dlc paywall for shit that SHOULD be in the base game. By the way you need a nasa super computer to run our game at minimum graphics because our game is shittily optimized and will eat 90% of your cpu. Or you pick a free to play game and spend an unspeakable amount of money per month on ingame purchases or battlepasses that actually make the game fun and playable. But also we’re going to unbalance the game with every single patch and make it unplayable from time to time sorry. Like can someone just release another fucking breath of the wild. Or another elden ring. Like it was expensive, but at least i got what i fucking paid for hello. Im tired of these stupid ass triple a games coming out for up to 90 dollars on release and being literal Jokes. i hate having to wait weeks after a games launch to see if its even worth the money. I havent purchased a game on release in so Fucking long because i dont have money to waste on a gamble
4 notes · View notes
f1nns1deblog · 8 months
Text
a very friendly psa 😁:
I will never post or reblog content from F1nn's battlepass (aka fans only), and I actually report accounts that make original posts of that content
I feel that it sets a bad precedent in regards to sharing paid content from any independent creator of any sort, plus it seems disrespectful to F1nn: he chose o.f. because it's age-gated in most countries, and he very specifically didn't want his typically younger minecraft audience to be exposed to his adult work without actively seeking it out
obviously, there are leaks all over the internet of everyone's paid content and you can easily see everything for free, but here on this blog I am choosing not to reblog or interact with those leaks
currently, the leaked posts I've seen on tumblr blatantly have the o.f. watermark on them, but even if it were cropped out I'd still recognize his paid content bc I'm subscribed to his battlepass, hence why I'm able to say when a public social media photo was also featured in a bp set
so, while I do love reblogging F1nn photos and vids without needing to post them myself, I won't respond if you tag me in a battlepass leak!
(ps: even though F1nn is currently on a relaxed posting schedule, his battlepass has just over ONE THOUSAND pics and vids already posted, so if you do want lewder content of him, go subscribe!)
6 notes · View notes
faulix · 5 months
Text
i hate ovw bc mercy can get one or even TWO skins a season, be it battlepass or paid, while with every other support you have to pray for it
2 notes · View notes
wack-ashimself · 2 years
Text
I figured out blizzard's scam with making overwatch 2 free....it's quite evil genius...
I couldn't get my head around it.
Why make a paid game free? I know it's been done before, but usually when they outright failed initially (COUGH DESTINY). And not that I didn't want people to play it (tho adding mass amounts of noobs wasn't on my happy list), it was more 'you are a 22 BILLION dollar company. YOU DO NOT DO THINGS IF THEY ARE NOT PROFITABLE!'
Took me 3 days, but I figure it out.
First off, like so many pay to play: multiple in game currencies.
The money I gave hours of my life to earn in overwatch 1 was 1/2 worthless in the new game. Sure, I could buy things...but things I already owned/had access to. Practically NOTHING new.
Second, the new meaningful currency was impossible to earn.
Battlepass (which had a LOCKED character you could not get thru ANY other means) had it so the currency was 1000 credits. If you did the challenges, at max, PER WEEK, you could get is 60. That's 16.6 weeks. Each battlepass is 60 days. So you couldn't earn enough ever to get it regularly. They made it impossible.
Which brings me onto #3. The worst thing to realize....
Battlepass, by their numbers, is 60 days long.
That 6 a year.
At $10 (plus tax) per time.
The original game cost $60.
In other words, every single year, if you go full battle pass, you're practically buying the game EVERY-SINGLE-YEAR.
Oh, I lied btw. Here's the dirtiest part.
Their challenges, for battlepass credits (yeah, you buy it, but have to still EARN it) AND the credits to buy battlepass are almost exclusively locked behind 'won games.' So in other words, you spend your hard earned money, but suck or have a shit team, it's near impossible to complete a battlepass in the time frame.
But don't worry; they got you.
Too sucky or stupid or no friends or shitty team mates?
You can buy tiers in the battlepass.
Costing even more than the original game.
Not to mention the whole phone # thing was to data mine. Not protect you. So they got you by the balls.
It's like no one ever thinks a tech company would do a false flag on themselves for money. Idiots. They were not prepared, it got them endless press and media coverage, they could lie about who did the attack, and come out looking like the good guys. Geez. EVIL BUSINESSES ARE WHAT MAKE UP ALMOST ALL BUSINESSES YOU DUMB FUCKS!!!!
16 notes · View notes
shuttershocky · 1 year
Text
Out of all the curses of modern gaming, it's season passes / battlepasses that saddens me the most, because what I am fairly sure is its origin is really close to my heart.
One of the most notable things about Dota 2 is that (even now) it's the only MOBA (games like League of Legends, Heroes of Newerth, etc) on the market where every single one of its playable characters was immediately free for the player, no money or grind required, unthinkable for a free to play game. That means a player completely new to the game was actually on even footing access-wise to players with thousands of hours: everyone had access to the same cast, there were no upgrades you could get to amplify your favorites before a match (unlike the rune system League had back then, though I hear that's gone now), nothing. You were theoretically on even footing with everyone at all times, your only difference being your experience.
In its early years, Dota 2 didn't even have lootboxes for its cosmetic microtransactions yet (even when its sister game Team Fortress 2 did, and it does now). You browsed through the online store and paid 2.5 dollars to give your favorite character a cowboy hat.
All in all, there was very little way the game was actually making any money. The only reason it was even designed that way is because the original DotA was a Warcraft 3 mod faithfully updated for years with the free labor of community modders. When the lead was hired by Valve to make Dota 2, they insisted complete parity between the two versions: they would have the same updates, no gameplay can be locked behind monetization, Dota 2 should be able to run on crappy computers, etc.
Now Dota 2 has an annual tournament called The International, famous for holding the single largest prizepool in the history of Esports (back then, 1 million dollars), with the money contributed by Valve. However, they knew pumping millions of dollars into the tournament every year on a game that was not monetizing its playerbase was a great way to go bankrupt eventually, even if at the time Dota 2 was acting as a gateway for many people in third world countries (where DotA remained supremely popular) to get into Steam.
So for the third International in 2013, Valve had an idea that would plague live service games for the rest of time.
They called it The International Compendium, a way for the community to support the pro scene. You paid 20 dollars (or was it 30? I no longer remember) to get a whole set of missions to unlock exclusive cosmetics, you could make predictions for how the tournament would go and if you were right your compendium levelled up even further, you could play Fantasy Dota the way people do Fantasy Football (I still have no idea how that works) and collect cards of your favorite players then watch as their performance in the tournament gave you points, and 25% of all sales went straight to The International 3's prizepool.
People loved it. Dota 2 didn't charge you for anything but hats that could also be gained by random drops from playing anyway, so the playerbase at the time saw it as a fair deal, and besides, 25% of it went back to "fostering the community".
They sold like gangbusters. The tournament's final prizepool was $2,874,380, with 1.6 million of that being contributed by Valve.This meant that the 25% sales added by the community totaled $1,274,380, so if you multiplied by 4 to get the money the TI3 Compendium made, you had almost 5.1 million dollars, for what was the earliest battlepass in PC gaming.
So of course, everyone else followed suit.
10 years later and everyone's doing a battlepass, even games that aren't free to play. It's format of a virtual passport that levels up as you complete its task with rewards for every level gained is one of the most psychologically effective player engagement systems, keeping players hooked on a game by constantly giving them a checklist to work on. World of Warcraft perfected the skinner box design for grinding to keep players hooked, but Valve introduced an idea that could be used by any game, in any genre, of any size.
And it fucking sucks dude. This was originally designed for a game that charged you nothing. No grind, no unlocks, no free rotation because everyone is free, no daily mission checklist to keep you hooked because it was supremely confident you were playing for the love of the gameplay (and even now 10 years later where Dota 2 has caught up with the rest of the world in providing dailies, I still ignore them because I only play for the love of the game), it felt fair.
It wasn't attempting to seize all my time, it wasn't disruptive to normal gameplay, it was on a game that charged nothing, you could ignore it completely if you didn't care for the pro scene, back then the idea felt reasonable.
And now for most online games that don't feature some kind of battlepass system, I see complaints that the game does not give them a reason to play. Players NEED this checklist now, because there are other games they can play that give in-game rewards by accomplishing their checklists. You cannot make a game whose ONLY engagement system is an enjoyable core loop anymore, you will simply be buried if you don't keep up.
I always knew something like gacha was coming and it was going to be a thing that affected the industry. When I was still studying around 2012 and attended all these talks from the local game industry, the ideas always centered around monetization, and designing games to hook whales into spending, discussion around designing a core loop was how to make a player spend money in order to stay inside that core loop they were engaged in rather than creating a core loop that would impress a game designer. Mobile games back then were beginning to truly emerge as the new goldmine that the AAA industry ignored until even Call of Duty was threatened by the sheer profits made from the casual space. Even if nobody mentioned gachapon/trading cards /whatever, it was obvious the future of game design was towards monetizing addiction.
Battlepasses though, that one hurts. I really didn't see it taking over live service games the way it did. I remember seeing it crop up in other games and going "Why are they making their own compendium, they don't have a tournament to base it around?"
oof
173 notes · View notes