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#I don't think it's the healer - I think it's the team
vaxxman · 3 months
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Do you actually use the vacc all the time? Stock is better for taking out sentries, or no? (genuinely asking)
Please don't learn from my wannabe strategies, they are really not good and very beginner-ish. Actually good medic mains would probably cry at some things that I do. In short, no. It's the same for any other medic weapon, really.
(Really) long answer, which is based on an unreliable "2 months of playing medic nearly every day" is below.
All mediguns are situational, but I follow some personal rule of thumb that goes:
If on attacking team: Stock Medigun If on defending team: Kritzkrieg
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(Depicted is the ideal situation shortly before your Kritzkrieg reaches 100%)
I'm not an asshole who denies a good team potential killstreaks with a Kritzkrieg. A good team deserves a good uber. But if that medigun set up doesn't seem to work out with my team (eg. my team is only Demoknights and Market Gardeners / the enemy team has a god-like sniper and is killing everyone at the same spawn door) and the flanking classes are more fit to actually do the objective, I will switch to a different set up.
If on attacking team: Vaccinator If on defending team: Quickfix
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(Depicted is what Vaxx encounters 70% of matches on payload maps)
My reason for this is that both of these mediguns focus more on survival, rather than making sudden pushes for ground; ground that the entire team might not be able to keep. I strongly follow the credo of "Don't pocket", so these two fast charging mediguns are perfect for switching around patients during building and uber pop to make sure many people as possible profit from them. They are also much more hectic to play, so most of the time I will switch from Crossbow to Overdose, and from ubersaw to solemn vow, because I am much more vulnerable to spies and flanks from hyper focusing on everyone's healthbars and jumping across the map, trying to keep the team together. Vaccing scouts is incredibly fun, you couldn't imagine until you tried ("Hello Doc, this is Jeremy, your Uber driver to pick you up").
On payload, when my team is pushing, I generally use Vacc and am part of the cart pushing team, unless I see that the team work and positioning is good enough. Upon death I'll respawn with stock to help the power classes who are pushing at the frontline instead, because the cart heals, too, and I trust my team to not die. Sometimes, all it takes for your team to successfully move out and gain ground is some popped bullet resistances on the first person who is leaving spawn to make sure the snipers don't delete them before you even get to the cart.
When I say "play more aggressive as medic" I really just mean being able to stand in the crossfire more often and actively encouraging your patients to go into situations, because they can trust that your 75% resistance will let them survive it (also you just pop the bubble and stress them into GOING IN BEFORE THE EFFECT WEARS OFF). If you run into a sniper sightline and manage to get him to snipe at you while a bullet resistance bubble is popped, the rest of your team can follow you until the sniper has reloaded, and that alone may already have caused enough pressure for the sniper to leave his position. I like to think of Vacc and Stock as the fight-or-flight-reflex triggering mediguns, with Vacc being the medigun that seemingly locks people into battle with you, as people attempt to take you down with focus fire, while Stock causes everyone to flee. Dying with Vacc isn't too bad for your uber charge, and no healing for some seconds is a risk I am willing to take sometimes, if it means I'm drawing the enemies' attention away from my other team mates and wasting their ammo for the last push.
So tldr: Since I'm playing casual mostly, eventually I will use Vaccinator a lot because my alternative is to gamble that one or two players are competent enough to perform extremely well during an 8 second long uber. Yes Stock uber is the best for taking out sentries, but sometimes your team might not be the best for the job.
Whatever people say about medic gameplay being boring, I don't see it, it's super engaging, and extremely strategy heavy to me.
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(Depicted are reasons why normal and sane medic mains use Stock vs why Vaxx uses Vaccinator)
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dearmahiru · 1 year
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cluttered thoughts rn but omg milgram fantasy au with rpg / dnd mechanics thrown in.
haruka and yuno who both come from a race blessed with incredibly long lifespans (think dragons or elves). in context of his race, haruka is a child and wants to be treated like one while yuno is 200+ and wants to be treated as an adult.
fuuta and mu who were at the center of their respective guilds but then had their reputations slandered and were promptly disowned. since no one else will take them, the two of them begrudgingly decide to work together until the other is no longer of use. fuuta goes wherever life takes him while mu is intent on tracking down her ex-guildmate rei.
oathbreaker paladin kazui who's taken grave cleric amane under his wing. amane refuses to learn healing magic because it goes against her church's wishes, but casts incredibly strong debuff magic that makes it easy for him to clear away enemies. both bound and tied together by their devotion.
do you see my vision
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rebdot · 8 months
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hey guys real quick is it obvious i'm playing favourites
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oh-meow-swirls · 2 days
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glad i never really cared about completing the medallium tbh. yo-kai watch got so fucking screwed over by online shutting down tbh, i think getting pandanoko and starry noko will still be possible due to netpass existing if you have cfw but that still leaves everyone with only one version's exclusives in 2 and 3 (unless they have another 3ds and physical copies) until pretendo 1) releases and 2) gets yo-kai watch compatibility. also it's impossible to 100% 2 and 3 now even beyond that because of online battling not being a thing anymore. i mean it was already impossible to 100% psychic specters cuz of the music app being broken but still-
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wingodex · 1 year
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the fact that basically all the main girls in naruto are medic nin and literally none of the boys are sucks, but it's so frustrating with ino because it actually makes no sense for her to be the one on her team with medical ninjustsu. like, first off, the nara clan literally make medicine. why would shikamaru not be the obvious choice from that alone? but even outside of that, tactically it makes no sense. ino's abilities often leave her temporarily incapacitated when it's super important for medic nin to be mobile. both her and shikamaru are mid-range fighters so it has nothing to do keeping the medic away from harm. on top of that, she literally already has a job within the team as a sensor nin, so she's already spreading her abilities thin by have 2 specialties that don't synthesize well!!! and arguably her ability to use sensing in battle is more useful, but she can't sense and heal at the same time. and shikamaru can strategize and heal at the same time so... maybe one of her teammates should do some work for once, i'm just saying! she's literally a medic nin because she's a girl and for no other reason, which is why by the end of the series, she's almost never uses those abilities because it never made sense for her to have them in the first place! ugh!
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gachaparadise · 8 months
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eheh ^w^ finally got my first beetle clear in the SimU :)!!! only level one but i'm sooo happy. with how bad it beat my ass when it released being able to take my really poorly considered team and beat it felt sooooo good.
Also!!! i did a couple of celebratory 10 rolls and i got Lynx! two of her even! (i also got 2 hooks but let's not talk about those)
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rubys-domain · 8 months
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maybe sumeru being the fucking massive nation that it is is a blessing in disguise. so i always have a place to do chill exploration when i get sick of my artifact luck
#⇢₊˚⊹ 🩷∥ruby∥yo,ide yo !!#i have almost 2 million mora just off exploration#all the better to fund my journey to triple crowned lyney#also i'm sitting at tree of dreams level 30 right now#since i'm not getting any dream solvent from weeklies#i figured i should just farm dendro sigils and get 1 dream solvent plus a bow billet for a guaranteed r1#also also#since i got sayu on main while trying to pull for freminet#(yeah risky move i know. but i have no self-control okay. plus i'm still at like 20-ish pity and i'm on a 50/50)#(anyways.)#i've been using her in my exploration team obviously. and i've been leveling her so she can be an actual healer at the same time#so once again i need maguu kenki drops. which i was dreading#but i took my lyney team to fight it#and oh boy#it was almost /easy/#i think it took less than a minute to beat. which is a first for me#and this is with 5/4/4 talents and 2pc 2pc berserker/glad and a level 80 ibis piercer#(granted his supports are actually fairly well-built which helps a ton but still)#(also jsyk im just using the ibis piercer while i grind to get midlander bow billets okay. i obviously know its not a great weapon for him)#(and i don't have to say anything about my marechaussee luck i hope)#tangent,but i tested out teams in the sumeru weapon mats domain because i honestly forgot what was in there#and turns out that just benny and kazu are enough to clear it. yeah. just the two of them. lyney didn't even have a chance to deal damage#on the one hand,that's great for friendship farming. on the other hand,bruh.
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khlur · 10 months
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see i wanna pull for blade bcs hot traumatized character w decent straightforward kit and spider lilies but i wanna pull for imbibitor lunae bcs i think his kit is very cool.
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astrxealis · 2 years
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tbh considering last night was. legitimately the 1st time someone has been added to my friends list aside from alts/irls/ppl from my former world/dc, i am incredibly happy (≧ω≦)  !!
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dravidious · 2 months
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You're more amazing than backflips
Made my 2nd Miitopia party! Jamie is now a Scientist and is joined by Natrin the Warrior, Fimishec the Imp, and Beacon the Chef
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gugu-plum · 4 months
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(genshin) there's something to be said about how hoyo paired both (post 1.0) geo artifacts with a healer set
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illycanary · 2 months
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Katara's Story Is A Tragedy and It's Not An Accident
I was a teenaged girl when Avatar: The Last Airbender aired on Nickelodeon—the group that the show’s creators unintentionally hit while they were aiming for the younger, maler demographic. Nevermind that we’re the reason the show’s popularity caught fire and has endured for two decades; we weren’t the audience Mike and Bryan wanted. And by golly, were they going to make sure we knew it. They’ve been making sure we know it with every snide comment and addendum they’ve made to the story for the last twenty years.
For many of us girls who were raised in the nineties and aughts, Katara was a breath of fresh air—a rare opportunity in a media market saturated with boys having grand adventures to see a young woman having her own adventure and expressing the same fears and frustrations we were often made to feel. 
We were told that we could be anything we wanted to be. That we were strong and smart and brimming with potential. That we were just as capable as the boys. That we were our brothers’ equals. But we were also told to wash dishes and fold laundry and tidy around the house while our brothers played outside. We were ignored when our male classmates picked teams for kickball and told to go play with the girls on the swings—the same girls we were taught to deride if we wanted to be taken seriously. We were lectured for the same immaturity that was expected of boys our age and older, and we were told to do better while also being told, “Boys will be boys.” Despite all the platitudes about equality and power, we saw our mothers straining under the weight of carrying both full-time careers and unequally divided family responsibilities. We sensed that we were being groomed for the same future. 
And we saw ourselves in Katara. 
Katara begins as a parentified teenaged girl: forced to take on responsibility for the daily care of people around her—including male figures who are capable of looking after themselves but are allowed to be immature enough to foist such labor onto her. She does thankless work for people who take her contributions for granted. She’s belittled by people who love her, but don’t understand her. She’s isolated from the world and denied opportunities to improve her talents. She's told what emotions she's allowed to feel and when to feel them. In essence, she was living our real-world fear: being trapped in someone else’s narrow, stultifying definition of femininity and motherhood. 
Then we watched Katara go through an incredible journey of self-determination and empowerment. Katara goes from being a powerless, fearful victim to being a protector, healer, advocate, and liberator to others who can’t do those things for themselves (a much truer and more fulfilling definition of nurturing and motherhood). It’s necessary in Katara’s growth cycle that she does this for others first because that is the realm she knows. She is given increasingly significant opportunities to speak up and fight on behalf of others, and that allows her to build those advocacy muscles gradually. But she still holds back her own emotional pain because everyone that she attempts to express such things to proves they either don't want to deal with it or they only want to manipulate her feelings for their own purposes. 
Katara continues to do much of the work we think of as traditionally maternal on behalf of her friends and family over the course of the story, but we do see that scale gradually shift. Sokka takes on more responsibility for managing the group’s supplies, and everyone helps around camp, but Katara continues to be the manager of everyone else’s emotions while simultaneously punching down her own. The scales finally seem to tip when Zuko joins the group. With Zuko, we see someone working alongside Katara doing the same tasks she is doing around camp for the first time. Zuko is also the only person who never expects anything of her and whose emotions she never has to manage because he’s actually more emotionally stable and mature than she is by that point. And then, Katara’s arc culminates in her finally getting the chance to fully seize her power, rewrite the story of the traumatic event that cast her into the role of parentified child, be her own protector, and freely express everything she’s kept locked away for the sake of letting everyone else feel comfortable around her. Then she fights alongside an equal partner she knows she can trust and depend on through the story's climax. And for the first time since her mother’s death, the girl who gives and gives and gives while getting nothing back watches someone sacrifice everything for her. But this time, she’s able to change the ending because her power is fully realized. The cycle was officially broken.
Katara’s character arc was catharsis at every step. If Katara could break the mold and recreate the ideas of womanhood and motherhood in her own image, so could we. We could be powerful. We could care for ourselves AND others when they need us—instead of caring for everyone all the time at our own expense. We could have balanced partnerships with give and take going both ways (“Tui and La, push and pull”), rather than the, “I give, they take,” model we were conditioned to expect. We could fight for and determine our own destiny—after all, wasn’t destiny a core theme of the story?
Yes. Destiny was the theme. But the lesson was that Katara didn’t get to determine hers. 
After Katara achieves her victory and completes her arc, the narrative steps in and smacks her back down to where she started. For reasons that are never explained or justified, Katara rewards the hero by giving into his romantic advances even though he has invalidated her emotions, violated her boundaries, lashed out at her for slights against him she never committed, idealized a false idol of her then browbeat her when she deviated from his narrative, and forced her to carry his emotions and put herself in danger when he willingly fails to control himself—even though he never apologizes, never learns his lesson, and never shows any inclination to do better. 
And do better he does not.
The more we dared to voice our own opinions on a character that was clearly meant to represent us, the more Mike and Bryan punished Katara for it.
Throughout the comics, Katara makes herself smaller and smaller and forfeits all rights to personal actualization and satisfaction in her relationship. She punches her feelings down when her partner neglects her and cries alone as he shows more affection and concern for literally every other girl’s feelings than hers. She becomes cowed by his outbursts and threats of violence. Instead of rising with the moon or resting in the warmth of the sun, she learns to stay in his shadow. She gives up her silly childish dreams of rebuilding her own dying culture’s traditions and advocating for other oppressed groups so that she can fulfill his wishes to rebuild his culture instead—by being his babymaker. Katara gave up everything she cared about and everything she fought to become for the whims of a man-child who never saw her as a person, only a possession.
Then, in her old age, we get to watch the fallout of his neglect—both toward her and her children who did not meet his expectations. By that point, the girl who would never turn her back on anyone who needed her was too far gone to even advocate for her own children in her own home. And even after he’s gone, Katara never dares to define herself again. She remains, for the next twenty-plus years of her life, nothing more than her husband's grieving widow. She was never recognized for her accomplishments, the battles she won, or the people she liberated. Even her own children and grandchildren have all but forgotten her. She ends her story exactly where it began: trapped in someone else’s narrow, stultifying definition of femininity and motherhood.
The story’s theme was destiny, remember? But this story’s target audience was little boys. Zuko gets to determine his own destiny as long as he works hard and earns it. Aang gets his destiny no matter what he does or doesn’t do to earn it. And Katara cannot change the destiny she was assigned by gender at birth, no matter how hard she fights for it or how many times over she earns it. 
Katara is Winston Smith, and the year is 1984. It doesn’t matter how hard you fight or what you accomplish, little girl. Big Brother is too big, too strong, and too powerful. You will never escape. You will never be free. Your victories are meaningless. So stay in your place, do what you’re told, and cry quietly so your tears don’t bother people who matter.
I will never get over it. Because I am Katara. And so are my friends, sisters, daughters, and nieces. But I am not content to live in Bryke's world.
I will never turn my back on people who need me. Including me.
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sharkylass · 4 months
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ALRIGHT IN STARS AND TIME FANDOM, I'M BOUT TO HIT YOU WITH MY TAKE ON THE BELOVED SISTER!!
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Those who don't want to get spoiled about little details about Bonnie's sister (or the game at all for that matter- There's spoilers for Act 3 and 4 in here so YOU'VE BEEN WARNED)
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SAY HELLO TO PETRONILLE!! Or how I am going to call her, Nil. I've seen a few people do their take on her, and I wanted to join in!
@insertdisc5 I am sorry in advance if you have a vision for her, especially if it is WILDLY different to mine-
KEEP IN MIND, I AM GOING TO BE RANTING A LOT, IVE HAD THIS IN THE MAKING FOR A WHILE, THERE'S MORE ART, SO SKIP AHEAD IF YOU'D LIKE
First thing's first! I tried to figure out what she would look like in the original style. I didn't want to overly detail her with my normal style, and I wanted her to somewhat fit in with the rest. Bonnie was clearly the strongest inspiration , she has their eyes, the black hair, white thing around their head to bring attention to her face- That's also why she has lip piercings! To bring more attention to her face (and due to Bonnie's earring type, I assumed piercings can exist in the world)
Her ear has 3 earrings, that was not intentional, I just thought it was cool. I like to think they perceive those as "regular" earrings, and even if a person wears bonding earrings, they can also wear more normal earrings.
I just had the image of her not really having a short range weapon, so maybe it's time for someone with a semi-long range weapon to join the team! In my head Nil seemed to be the type to like getting dirty with her hands, so a rope seemed fitting somehow.
Also- She is paper type! I liked the idea of her looking like such a rock type, but being paper. I considered making her dual type, but since those are rare, I didn't want to get ahead of myself. Admittedly, that does make the party a little overloaded with paper types, so if she was to be in a game with balancing, I'd probably change her to rock or something. BUT AS A CHARACTER THING- she remains paper.
(EDIT: I was just reminded of the huge hammer she broke a wall with, so that is ABSOLUTELY a valid replacement weapon for her. If she was rock type that would be her weapon for sure. Altho it IS funny to imagine she broke the wall and swore off heavy weapons for life. I like to think thats what happened with my take on Nil)
Mechanically I think she wouldn't be too dissimular to Isabeau, but instead of boosting the party, she debuffs the enemy. Particularly slowing them down, and lowing defense. Alternatively, I can see her being a second healer of sorts, but while Mira is good at healing everyone, Nil is good at healing a single person and giving them a boost (just things she learned to take care of Bon). I do see her attack not being that high tho, probably lower then Mira.
ALRIGHT, TIME FOR MORE ART
Her dynamics with everyone:
Bonnie:
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I like to think Bonnie got their spunky attitude from somewhere. So I like to think Nil is very playful with them, even if she is looking out for them. Bonnie clearly knows the difference between lighthearted serious, and SERIOUS serious. They also seem to revel in compliments, so I like to imagine they are used to receiving them from their sister!
Nil is the most serious around Bonnie tho. As their sole caretaker, she's trying her best to keep them out of trouble while teaching them and letting them grow at a normal pace.
However, when she's with the adults- I described it like- Around Bonnie she can be serious and a voice of reason. When she's with adults tho she herself becomes the Bonnie, so to speak. She's loud and a bit hot-headed.
Mirabelle:
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I swear I saw Insertdisc mention that Mira and Nil would have a bit of a rivalry going on AND I'M SO HERE FOR IT-
The two of them are those siblings that fight constantly, but the moment someone else gives either of them shit, the other will go for the jugular. They mainly try to compete for Bon's affection and who's the better sister, and they get a bit... blindsighted. Nil usually doesn't go out of her way to spoil Bonnie I don't think, I think she tries to be reasonable with them where she can. However with Mira in the picture it becomes- a little hard... Nil doesn't like the thought that she's being replaced
However, if either of them needs it, the other will be there. Nil provides Mira with a strong shoulder to lean on, and Mira provides an emotional yet reasonable approach to the situation bothering Nil.
Odile:
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I like to think at first Nil didn't really get along with Odile. Supposedly Nil has a bad relationship with her parents, so I imagine her seeing someone who's a parent aged adult who holds seemingly more authority- It would... Unnerve her for a little while.
Odile will probably give her something to do, and Nil would refuse, because who is Odile to be ordering her around?? You know. Like a child. But with time they get used to the dynamic, Nil grows to respect Odile at the very least, and Odile picks up on the fact Nil seems to respond positively to positive reinforcement from her.
Having someone close, to break that pre build idea in Nil's head with positivity, despite Odile being strict and struggling to show affection- It would do her a lot of good, and Nil will eventually thank her, and apologize for being so rough to her in the beginning.
Isabeau:
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Isa and Nil are actually very similar- I did not mean for it, but I hope they don't end up being TOO similar.
They are both loud, love to laugh and take care of those they love. Even their hobbies are a bit more similar then everyone else. Nil likes gardening, and taking care of things, and Isa likes to create clothes. Both of them are in a way creating something. Nil making sure what she's taking care of grows to be big and strong, and Isa is more literal-
Where they differ is in smarts partly. Isa is clearly very book smart. I think Nil would turn to him if she had a general question about something (and later on Odile once she gets used to her). She completely encourages him to show more of what he knows.
They also differ in their buffness slightly. While Isa is still the beefiest on the team, he did it with the intention, he trained. Meanwhile I think Nil just likes the field work so she's constantly outside doing heavy dirty work.
I like to think that after being unfrozen, Nil's clothes were roughed up and she didn't really think to or have the time to fix it. So I imagine Isa saw the roughed up state of her pants and gloves, and made her some himself, Which she treasures but GOD she is not used to receiving anything from anyone, LET ALONE gifts.
They also similarly hide their insecurities under bavado. Isa hides his smarts to be liked, and Nil hides her fears so she can be brave. I'll go more into detail when I get to Nil's own section. (I SWEAR I didn't mean for Isa's section to be so long I PROMISE-)
Siffrin:
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These two don't do a lot of talking I'd imagine. While Nil is used to being loud, I think she'd get used to the silence around Sif and simply enjoy the quiet.
A lot of the ideas I had with those two were very touch focused. I assume Nil struggles with touch because of potential childhood related traumas, and not being warned sends her into a fight or flight. While Sif is deeply unused to it but craves it.
I still imagine Nil isn't an inherently NOT touchy person- I mean. Bon's the touchiest little guy out there. So maybe she knows how to warn people of when she's about to touch them, AND she is more used to asking for hugs and affection. So after she learns that Sif struggles asking and being startled, she became the person that would encourage them and tell them how to do it. In every single drawing where they're touching just know that either she warned them or they asked for that touch.
Also Nil is a very grounding reminder for Sif that he's not in the loops anymore. So if they get a particular scare, like they were woken up wrong, they had a rough sleep, smelled a banana, remembered the king- anything involving going back- Nil serves as a reminder that they're here, with everyone, in the present. No going back. So that, combined with their touch therapy, it results in him being particularly physically clingy with her. She squeezes their hand ocassionally. It's a grounding reminder.
Nil is also UNBELIEVABLY THANKFUL for Sif, once she learns about how they lost their eye. The fact Sif went out of their way to protect HER little sibling- It means the world to her, and she wouldn't wish it on Sif one bit. She probably holds guilt that she couldn't take the hit for both of them, Bonnie is her responsibility! They probably end up having a conversation similar to Sif telling Mira "Do you think she was wrong? To save you?" She doesn't know about the end of act 3
AAAAAND NIL HERSELF!
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A lot of this is already information I mentioned. Her being a paper type, her liking bugs, being traumatized, startled by touch- But I drew these beforehand, so!
I imagine Nil ran away young, cause Bonnie doesn't remember her running from their parents. What happened in there, I do not know and I don't think I'm capable of imagining. It might not even be as dramatic as I illustrated it. But either way, she grew up being the sole caretaker of Bonnie. I'm sure Vaugardians were kind and that they didn't have to struggle too hard for food or a place, or to get Bonnie into a school- But Nil still wanted to learn how to be self sufficient, how to provide in case something happens. It might be why they live in Bambouche honestly, Nil learned how to grow plants and being close to the sea is good for catching a lot of fish! ...It was also at the edge of Vaugarde. Probably the edges where the King's curse reached slower.
She likes getting her hands dirty and working outside, so I imagine she's a bit sunburnt! If only on her shoulders and cheeks.
Growing up alone, self sufficient- She probably had to grow a bit fast (even if she indulges in childish things with Bonbon). She quickly started repressing all fears, all questions of her decision to run away. I imagine she's actually insecure in her abilities, how Bon deserves more capable people in their life, how she doesn't really know anything and how she literally got frozen and Bonnie had to fend for themselves- After Bon comes back, she's so filled with admiration and adoration for her little sibling. They really went to the ends of the earth and saved the world. What a brave little sibling she has.
The new family kind of... Feels like a threat to her title as sister at the start. All 5 of them saved a country. The people Bonnie met are strong, knowledgeable, been all over the world- She's glad they protect Bonnie. She just wishes she had something to offer. It takes her a little while to realize they are also there for her too.
I was ranting to a friend, and I am pretty sure we know Nil would like to travel after everything. Being able to explore her more child like fantasies, with the safety blanket that is the family- It means a lot to her. She gets to truly indulge in living and letting loose and depending on people for the first time in her life.
Afterwards tho... I like to imagine she would settle down. It takes a while, but she likes having a place to call her own. And so we talked about how she would probably have a ranch of some sort. I like to imagine she'd love having horses. A way for her to remain free spirited, while taking care of creatures and having the security of a place to rest at the end of the day. And if she chooses, she can go wherever she wants with those bad boys!
My friend mentioned they might have goats or sheep or chicken, and I'm all aboard for that too. I'm not settled on the idea of a farm life for her, but I like it.
Also if I dare pull a Dreaming One for a second- Bonnie and Sif are like little siblings to her, Mira is like a twin (or relatively same aged), Isa is like an older brother, and Odile the everlasting grandma.
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ALRIGHT THAT TOOK A WHILE-
Sorry, I started drawing her for fun and just started BRAINROTTING about her out of nowhere.
I still have little doodle ideas but this was already getting so lengthy so I am going to leave it here, and maybe return another day.
I just deeply wanted to establish Nil as her own character who can fit within the group's dynamic and belong in the family. While she very much IS Bonnie's sister and that's such a big part of her, I wanted to expand her a little further.
If you took the time to read, THANK YOU. I HOPE YOU LIKE HER, AND THAT YOU HAVE A WONDERFUL REST OF YOUR DAY
P.S. IF YOU DRAW OR WRITE WITH HER I BEG YOU TO TAG ME
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spacebarbarianweird · 5 months
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@ramlightly graciously let me write a fic based on this comic. Check it out, it's so cool!
"Dominate Person" is a nasty spell that can fully submit a humanoid to your power. It's unclear if the victim has self-consciousness in the moment but since it's possible to throw Wisdom saving rolls I think you can feel that you are controlled.
Thanks @bhaalbaaby for beta-reading!
Puppet Master
Synopsis: Astarion is enchanted by the "Dominate Person" spell and almost kills Tav.
Tags: angst, comfort
TW: A description of physical violence
Read on AO3
Masterlist
Headcanons
Astarion wants to move. To hide in the shadows and shoot the necromancer from there.
You are surrounded, but you keep doing your work.
But he can't.
His body is paralyzed, and he feels a wave of panic. 
No, not this. Not "Hold Person"!
He can't do this. He can't make it.
Paralysis is like being sealed in a tomb with too little space to move. Helpless, voiceless.
What if something happens to you when he is like this?
"Astarion, use your daggers!"
Is it you? Or one of the adventurers you've teamed up this morning to kick necromancers out of the town?
Astarion just has to wait. The spell wears off when the spellcaster is down. Or a healer manages to find a way to get rid of the invisible chains.
Or...
USE THE DAGGER
The voice is intimidating, too loud, and too powerful.
It's like the Cazador's voice in his head again. Suppressing. Ordering. Torturing.
No, no...
Astarion feels his hand move toward the dagger. The strings make him move.
It's not "Hold Person".
It's "Dominate Person".
Full control of the victim. The voice your body cannot resist. You become one of them, fighting for them.
Murdering your loved ones.
KILL
Astarion rushes forward to you. To the only person he loves and cares about. The only person in the entire world who has never hurt him.
"Astarion! Help me! Astarion, what's wrong?"
Astarion pushes you into the ground with all his newfound vampiric strength.
No, no, please, stop it!
MURDER THEM
The dagger stabs through your stomach, causing an internal rupture. The second dagger wounds your chest.
You stare at him in pain, in silent prayer. You watch your lover killing you.
Blood. So much blood. Your blood.
A strong hand pulls Astarion from you, but it's not enough.
Astarion has an order from his new master.
To kill you. To make sure you are dead.
It is the worst type of dissociation. He is just an observer.
His hands rip you apart as if you are a prey he's found in the woods. Your eyes are full of terror and pain.
VAMPIRE, DRINK THE BLOOD.
No, no, I won't do it. I don't take the blood without consent... NO!
His fangs pierce into your neck, taking the blood non-stop. To satiate him, to let him feel alive.
And to drain you.
He is less than a slave. A puppet. With his locked mind in agony.
CRUSH THE SKULL
Astarion grabs a handful of your hair to smash you against a stone. Your body is motionless. Broken. Almost dead.
And then...
The agony of death pierces the mind. It's an acid flare of horror - too familiar for the undead.
It happened to him once, many years ago. When he was killed by Cazador and revived as a vampire spawn.
That's how death feels.
But he isn't dying. More than this, his body is his again.
Astarion stands up, feeling the nightmare wearing off.
Your body lies on the ground in blood and gore.
Astarion falls to his knees, his hands shaking.
And yells.
**
You wake up, your body sore and in terrible pain.
Astarion.
Your mind reacts with a panic attack - a near-death experience causing mental anguish. Your body remembers how Astarion jumped on you with his daggers.
How he ripped your throat.
How he almost crushed your skull.
You try to collect yourself. "Dominate Person". One of the nastiest spells necromancers know. Create a humanoid puppet and make them kill their friends and loved ones. While they silently scream, locked in their minds.
Some people never recover from that. Offing themselves, not being capable of dealing with what they did.
Damn, and what did it do to Astarion? It's what happened to him during his enslavement. Orders impossible to resist.
You want to call for him, but your body refuses to act. It remembers.
His hands, his fangs.
And his eyes in such desperation you've never seen.
Before you manage to collect yourself again, you fall into oblivion.
**
Astarion is silent.
His nails pierce his scalp. His teeth are clenched. His eyes open wide as he stares at the wall.
The companions who murdered the necromancers ignore him, but he doesn't feel any hostility.
Just a spell. It happens.
"Astarion... Is this your name, right?" a young fighter approaches him. "You need to take a bath."
Astarion looks at himself. His clothes are covered in blood. Your blood.
"Tav will be fine. We have good healers here. Don't blame yourself."
As if enchanted again, Astarion walks away. In silence, he locks himself in the bathroom - a small wooden room with a tub full of hot water. But instead of putting off the dirty clothes, he submerges himself fully clothed.
The fabric clings to the body, and Astarion hugs his knees. The blood mixes with water.
His back hurts as if his scars are bleeding.
He doesn't know how long he spends there. An hour? A day? A week? The water is cold. but he can't care less still hearing your cries.
The door creaks, and he notices familiar soft steps.
"Astarion? Are you alright?"
He can't look at you. Can't make himself. Can't witness the damage he caused.
"I almost killed you, and you ask how I am doing?" his voice breaks.
"The necromancer almost killed me," you say firmly. "Not you. Hey, look at me!"
Your head is heavily bandaged. There are bruises all over your face, and he knows there is much more evidence of his violence below your shirt and trousers.
"It wasn’t you. It was them. You would never do this to me."
"I did."
"You didn't. Come on, take off your clothes. They’re all wet."
He wants to make you go, make you leave. He will be happy knowing you are somewhere safe and far from him.
You touch his neck, and he can't resist. Astarion allows you to pull off his shirt and then manages to take off the trousers as well. 
"I am sorry," he whispers.
"Don't." You start rubbing his back, and he flinches when your gentle fingers touch the edges of the scars.
"Tav... You need to rest..."
"Don't be selfish. I need this, too."
"What? Why?"
You take his chin and make him look up at you. "Because my body remembers you killing me. Because my subconscious tells me to run away. Because I remember these gentle hands of yours driving blades into my chest. I need to forget it before it's engraved forever. So please, don’t push me away. Not now..."
You keep rubbing his back, hands, and chest. You plant kisses on the clean skin. You wash his hair, stained blood, and gore, and make sure your touches are light and tender.
"If you want to talk about it, I am here. I know what exactly it reminded you of," you whisper in his ear.
And at that moment it's too much.
His body shudders as he starts crying, hiding his face from you in his palms. You drop the rags and wrap your hands around his neck.
You sit like that for an eternity, lulling each other until the healer starts banging into the door, demanding you to return to bed. You reluctantly let Astarion go.
You kiss him goodbye and leave, hoping the darkness won't hold his mind again, and he won't run away from you and his guilt.
**
The bed is comfortable as you lie motionless on a blanket. The healer did a great job patching you together. But you will need to fully recover. And gallons of healing potion.
Astarion enters the room. He wears fresh clothes, and if it wasn't for his facial expression, you could think nothing bad has happened.
"Come," you ask him. "I am sorry, but the night of passion isn't an offer today."
"Don't be ridiculous. How are you feeling?"
"Beaten. Wounded. Tired. And you?"
"Violated"
You both are silent. Finally, Astarion lies beside you and wraps his hands around you.
Your body stiffens against your will. Astarion feels it and tries to let you go.
"No. Hold me like that!"
He obliges and gently places your head on his chest. His cool skin feels nice.
Astarion loves me. He won't hurt me.
You repeat it like a prayer before finally being able to fully relax.
"I love you," he mutters. "I won't hurt you. You hear me?"
You nod.
"I love you, too," You smile, and your heart rejoices when he smiles back.
--
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clangenrising · 6 months
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Hey everyone.
Today, many of you are celebrating American Thanksgiving, but I wanted to take a moment to use this platform I've somehow stumbled into to do something different. Today is the National Day of Mourning, a day where we take time to remember and mourn the suffering and deaths of the indigenous American people who were brutally colonized by the founders of the country. It is also a day to remember that their descendants are still suffering, that their struggles are not over.
Now, I am very white and living on stolen land. I am not the expert here and I don't think it would be my place to explain the struggles the indigenous Americans are facing.
But I do run a fairly popular Warrior Cats blog and I do think it would be worthwhile to highlight the fact that Warrior Cats and its fandom are full of Anti-Indigenous bigotry. You may notice that I use the term "Healer" instead of "Medicine Cats" and that's because the original term is blatant and disrespectful cultural appropriation that I don't want to take part in. And that's just one example.
HERE is a link to a comprehensive article researched and written by an All-Native/Indigenous team of Warrior Cats fans that details the harmful stereotypes the Erins use and suggestions on what you can do to avoid contributing to them. Please, read this document and take some time to think about what it says.
I also encourage any Native/Indigenous people who find this post to add to it or link places where my fans can support you and your communities.
Thank you for your time.
-Rowan
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kalki-tarot · 7 months
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10 RANDOM FACTS ABOUT YOUR FUTURE SPOUSE ! 💌
Pick a pile, left to right ♡
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Disclaimer — The images I used to select a pile were sourced from Pinterest, I hope the reading will resonate with you. I'm not responsible for any decisions you make in your life from my readings. I'm just a beginner and these readings are just for fun. Take what resonates and leave the rest.
Tap Masterlist for more !
Pile 1
They like to take the lead, might be dominating.
Sets strict boundaries for people.
They're protective, stable and authoritative.
They move on easily.
They might've had a rough and financially poor background or past.
They are a fair person, they don't like injustice for other people.
They like drinking and may have a whole collection of different kind of drinks.
They like to party and socialize a lot.
They constantly move forward in their life, from one place to another. They're very determined and goal oriented.
They might've had a very bad heartbreak in the past in love which made them very emotionally hurt. They are moving forward from this though.
Pile 2
This person dreams of a lot of nightmares.
Very hardworking person, takes up many responsibilities.
They've worked very hard for becoming what they are right now. They still continue to work hard.
This person works in a team, they're most probably leading this team.
They are currently working hard to learn or master a new skill.
This person is detached from the world.
He's thinking and waiting for an offer right now, romantically or career wise.
Very rich financially. On a high position at work.
This person is afraid of failing.
This person has the ability to grow and develop.
Pile 3
Very mischievous and funny.
Very easy going, doesn't stress much about things in life.
Invests a lot for future gains, emotionally or financially.
They are a healer, they help people move forward in their life.
Very mysterious, may have some hidden talents or knowledge most people don't.
This person is a strategic thinker.
Very masculine, dominating and leading energy.
Wants to travel the whole world.
Likes work and personal life balance.
Ambitious.
Pile 4
Works very hard and takes up a lot of responsibility.
Currently moving on from a tough situation in life.
Very emotional and offering in love.
Eyes hold a lot of depth. Very deep and pure soul.
This person's intentions are very pure, they don't wish bad for anyone.
Very practical approach towards life.
This person is surely gonna be wealthy and rich in the future.
This person questions things like god and religion.
This person is going through a divine and spiritual awakening.
Traditional and conventional.
Pile 5
This person is very fast.
This person quickly jumps into romantic relationships.
Very romantic and passionate.
Hopeless romantic.
This might be contradicting but this person now waits and thinks before jumping into romantic relationships.
It's because he's had bad experiences due to being too quick and rushing.
This person is scared to fall in love again due to past heartbreak.
This person just waits now before making any decisions.
Very Masculine
Might be older than you.
Pile 6
Rich background
Fair and logical.
Indecisive sometimes.
Very intuitive and spiritual.
Likes balance in life.
Says the truth no matter what
Old soul, wise
Very prosperous and wealthy
Moving on from something chaotic.
Impulsive sometimes.
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