Visual Novel and Otome Recommendations for the Discerning Artem Enjoyer
So, recently, I've been playing a few other otome games. And you know what? I've had to sludge through a lot of crap! It literally took me months to be able to compile a list of four games I feel confident recommending.
Also, each of these games have an aspect that might appeal to Artem fans, especially a-spec ones. Of course, your mileage may vary, but here are my recommendations.
C14 Dating: You're a college student participating in an archeological internship. The game includes friendship routes as well as romance ones. It's very chill and laid back! I have played through all of the routes and enjoyed them greatly. Though, I am specifically recommending this game for one character - Hendrik, a young geologist who is a TA at the dig site. He is canonically asexual, and is the only character of his kind that I've encountered in a dating sim. The subject matter is also handled very well. This game was actually recommended to me by an anon, and I thank them so very much for it!
Trouble Comes Twice: Adrian. That's all. I'm kidding. Unless? But for real, he feels like if you took Artem Wing, but put him in the childhood friend role. It works so well. I am being entirely serious. Sexualities aren't usually outright stated as most of the characters are bisexual, but in Hazel's Adrian route, Adrian explicitly mentions never having had romantic or sexual feelings before. And Hazel is very chill about it. Which makes Adrian canonically a-spec to me! As for the protagonists, Jace and Hazel, they're an acquired taste, but they get much better as the plot goes on. The game is also a little short, but I enjoyed it very much!
Our Life: Beginnings & Always: Part of me regrets playing this game because now I will never get the chance to play it for the first time again. It is so fucking good. The amount of customization is unreal and unmatched. Cove is a wonderful love interest, and honestly? He might even beat Artem in the blushy boy department. He's also canonically demisexual and embodies the "me and the bad bitch I pulled by being autistic" meme. And on top of this, the game is free. DLC (which includes more memories and two additional love interests) is also extremely cheap, and the price of it all combined is still a lot cheaper than most games.
Lovebrush Chronicles: Definitely the closest to Tears of Themis in terms of it being an otome gacha that finally got its global release back in October. Artem fans tend to be drawn to Clarence and Alkaid, but will find reason to also like Ayn and Lars. For instance, I love all of them. Please send help. The game's localization is excellent and makes the love interests feel more human. The game also has no qualms about making fun of its own characters, and the MC will frequently have the chance to lovingly bully the boys. Speaking of the MC - she is incredible and I love her. She takes no shit and is the only otome MC that has made me think, "yeah, I would definitely say that too," and I love her for it.
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I feel like people tend to forget that the reason children are on websites they really shouldn't be on, like Twitter for example, is because there are no spaces on the internet anymore specifically designed for children, unless it's for babies or toddlers.
The death of Flash also meant the death of thousands of games and websites specifically designed for the 9-13 demographic. Now granted, several games died long before Flash did (like the Holy Disney MMO trio - Pixie Hollow, ToonTown and Club Penguin) but there were other websites designed around what kids would enjoy. Sites like Kongregate, Sploder, GirlsGoGames and others were designed with kids in mind.
These sites were special in the sense that it gave fun games for children to play without even really needing to interact with other people directly. They could play the games and have fun. If they wanted to make friends they could, and oftentimes these sites had moderation to prevent kids from having full control over what they could say so as to prevent bullying and potential cyberstalking.
But now Flash is dead, and there's barely any hangout spots for that demographic anymore. I think the last remaining game you can play that doesn't require Flash that was a major part of the 2010s game nostalgia was Wizard101, but that game comes with the flaw of membership programs, similar to all the other MMOs that existed at the time.
Needless to say, the next time we ask in annoyance why there's so many 12 year olds on Twitter and Tik Tok, remember that it's because there's literally no online spaces anymore solely for them and only them, that majority of adults wouldn't step foot into anymore.
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Tom's line about Shiv being selfish and "find[ing] it very hard to think about me" is actually so telling because while it's absolutely true that she rarely takes his position into consideration, Tom never once thinks about what he can do to help Shiv unless it also benefits him.
Every single time he makes a move or sacrifice that might help her, it's always something that he thinks will give him a leg up. He volunteers to take the fall for cruises, not for Shiv, who is in no way implicated, or even for Waystar, but because he thinks it'll ingratiate him to Logan, and the second it seems like he might have to actually follow through on that, he immediately tries to get out of it and even throws Shiv under the bus. Meanwhile, for all that Shiv disregards his interests, there are a number of things she does that only help him, and she's the one who actually sacrifices something and undermines her position with Logan to beg him not to let Tom go to jail.
It just makes it so clear that no matter how much he might love her (and I think he does, in his own compromised way), for him their relationship was always built on the underlying assumption that it's her job to prop him up, but it's not his job to help her.
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Alright I told someone I would give propaganda for these two so here we go. As a warning, I didn't play mobile or Re-Mind soooooooo. Yeah there's that. I know they're apparently involved in past stuff but shhh.
So first off, everyone's weapon is super useful! Except theirs. Which I always thought was really funny? Even in Re:CoM Zexion's book was more direct than these two. I really enjoyed them just as the most indirect fighters? And figured they'd be pretty chill and after playing KH2 as a kid I'm like. I think Luxord would be most tolerable to music while vibing. He could play Solitaire or something while Demyx played music and possibly chatted. Therefore, my younger self was like "it's perfect".
ALSO CONSIDERING THEIR NUMBERS! And the line in KH3 during the scene where Demyx is like "yup I got benched", they've probably got a history. However, the number they get originally is supposed to be the order they joined. So with Marluxia and Larxene obviously tied together in the past, all I can think of is these two just being absolute bums wandering around pre-Organization and just hitch hiking their way into a cult. Which is also REALLY funny to me because what if they joined at the same time but Demyx got to be IX and Luxord is X.
Demyx would hold his rank over his head for the dumbest stuff (in my head canons of the past).
Like there's so many things we specifically do not know about these two so basically, until I'm proven absolutely incorrect in game (which might have happened and I just don't know) ! I think they'd be a good match.
And I mean, it's also just (gestures) LOOK AT HOW CUTE THEY ARE. Great designs and I think that's good enough for me!
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geniunely not trying to put words in ur mouth im geniunely asking: what do you actually like about persona 5? from all ur rants im just wondering why you didnt drop the game bc it seems (again, im not trying to put words in ur mouth) that it simply not for you? i geniunely have not felt any of the issues you bring up outside of the writing ones and i cannot tell if i'm just easily pleased and not good at discerning what a good game is or we simply have dif things we enjoy in a video game. i hate getting tone across text but im asking out of geniune curiosity im not trying to attack your opinion (;-;)
Nah, i dont feel like ur attacking me, and I hope u dont feel the same when u see my complaints! Lmao. In my defense, I am replaying the game for the first time after completing my first file back in 2020, so alot of the faults i kinda shrugged off in my first playthrough are now glaringly in my face now that I no longer have the confusion and interest in learning the main story to keep me occupied. The game is clunky all the way through, and at some times, even frustratingly so.
But despite that, i do like this game. Alot! Its probably one of my top games ever if im being honest!
This ended up way longer than I intended, so im putting it under a readmore to keep the post short on dashboards
If i had to describe what I liked about the game in the simplest way imaginable…I think I would say, I like how the game makes me feel :) I like the music. I like the vibe. I like the immersion from city to city, and I like the premise! I like the characters and I like the connections you make with these characters! As im replaying this game, i am most excited to see Akira and his comments about the world :) i like hearing everyones voices, I like their little interactions in Mementos, and I like seeing them fight!
P5 is the first game I played in the series; its the game that introduced me to SMT in the first place! And it (smt) is a series that my longtime best friend LOVES and never thought hed be able to share with me! It is a game i keep very near to my heart; it has influenced me in ways i did not think would happen in the short couple of years since i first finished it. It genuinely keeps me awake some nights thinking about the world this game has created, and I think that is a testament to the impact its had, be it good or bad.
The joke about wishing theyd make a persona game that was Good is that despite all of its numerous flaws, the games manage to snatch your attention and pull you in anyway. Imagine if they made a game that had all of those things that i mentioned I loved, but done Right and executed Properly?? Where I got to have a story that made sense and didnt need to be spoonfed to me (in like an HOUR of dialogue and scenes; an HOUR!), and characters that talked and bonded beyond the tiny snippets of interaction theyre allowed to have in mementos? Combat that let me use PERSONAS i liked instead of BUILDS that stop me from getting instakilled throughout the entirety of the endgame, and a Persona building mechanic that didnt feel like I was shooting in the dark looking for possible fusions that end up not even being useful in the endgame.
Ive mentioned it before, but I complain so much bc I have seen what a good p5 game looks like, and its Strikers almost to a T. Combat is still your typical warriors-esque style combat, but it is at least different from the turn based strategy of the main game. Characters talk to each other freely, they hang out and comfort each other in a way that feels more connected that the base game. Strikers implements the ability to see ALL possible fusions with ALL registered personas, not just the ones in your Stock, so you can fuse easily without having yo consult a guide. The story feels like it makes SENSE with antagonists that feel morally grey and sympathetic. Genuinely, alot of the complaints for p5 I had were almost immediately rectified in this game.
But please also know that the praises I sing for this game is only bc of the groundwork laid by p5 and the world it created. Thats what I like about this game, that it had such a captivating premise and cast of characters, that a DIFFERENT company was able to hit the ground running with them. P5 had alot happening in that game, but i think what it had most was potential. The effort put into this game is astronomical, and the possible connections you can outright MISS if u arent paying attention was worth the money and time to implement; even if it meant that it could be considered a waste of resources to higher ups.
Books and games and part time jobs???!! Silly little cutscenes that add nothing to the game PLOTwise, but define and flesh out the personality of your protagonist. There was alot of love put into this game, and its evident by the fact that we have NOT seen a new persona game released; they bank on existing titles bc they are unwilling to make a game like this from scratch again. They dont want to ‘waste’ resources on good voice acting and a complex, overarching story; they dont want to waste money on scenes a player may never see, on routes a player may never get to experience. Making a game that gives u even the slightest bit of freedom means more money in programming and detailing that freedom. This has been an issue for a WHILE, and its a miracle that the gaming landscape had space for a colossal title like p5!
I complain bc I want better, and I do not think that is inherently at odds with my love of this game. In b4 im told to get good; ive played on hard and tested out merciless (its NOT fun, im making godbuilds again and its boring 😞). Its not the most accessible turnbased rpg; theres no colorblind modes, and the affinity system is convoluted and overwhelming. Combo moves are hard to keep track of and it can be incredibly frustrating to see your turns being skipped or seeing characters take extreme technical damage without understanding WHY it happened. The fact that they KNEW the game was desperate for qol improvements by the time royal came out, and instead of updating the base game to have those improvements too, they just pushed the royal edition out for people to play instead. It sucks! Customers and fans deserve better than being forced to shell out money for a game they already played !
As the gaming climate gets more and more hostile and unbearable, I think it is good to look at your games critically, and understand why products come out subpar. Persona 5 is a fun game that has a nice cast and an interesting premise, but it is ultimately tied down by its refusal to build on existing building blocks regarding its combat, and it insists on having insulting and downright out of character dialogue and scenes to appease the audience its designed to be targeted to. It is easy to forget sometimes that queer ppl are infact NOT the prime target of these games, its cishet gamer bros from aged 16 to 40 who will laugh at homophobic comments, who drool over a 16 yr old girl with a 16 yr old mindset and a grown womans body, who need to be placated with constant sexual comments to deal with a convoluted story that will inevitably make zero sense until its laid out for you before the literal end of the game.
Its bad. Its good. Its so shallow and its unbelievable that they thought having the plot twist make ZERO sense until they showed CUTSCENES of YOUR character discussing Goro and his connections to the metaverse for endgame SHOCK VALUE was more important than just having your team be smart and piece it together over time. Its shit. Its literally amazing. It let you FUCK your teacher ??????????????what the FUCK. They also let me shoot a god in the face w the best looking ult persona in the world so i can ignore that shit. And ultimately that is how i got through the game. Lol.
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