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#I GO INTO DETAIL ABOUT SPECIFIC PARTS OF THE LATER GAME
heritageposts · 2 months
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[...] More specifically, the cycle of violence in The Last of Us Part II appears to be largely modeled after the Israeli-Palestinian conflict. I suspect that some players, if they consciously clock the parallels at all, will think The Last of Us Part II is taking a balanced and fair perspective on that conflict, humanizing and exposing flaws in both sides of its in-game analogues. But as someone who grew up in Israel, I recognized a familiar, firmly Israeli way of seeing and explaining the conflict which tries to appear evenhanded and even enlightened, but in practice marginalizes Palestinian experience in a manner that perpetuates a horrific status quo. The game's co-director and co-writer Neil Druckmann, an Israeli who was born and raised in the [occupied] West Bank before his family moved to the U.S., told the Washington Post that the game's themes of revenge can be traced back to the 2000 killing of two Israeli soldiers by a mob in Ramallah. Some of the gruesome details of the incident were captured on video, which Druckmann viewed. In his interview, he recounted the anger and desire for vengeance he felt when he saw the video—and how he later reconsidered and regretted those impulses, saying they made him feel “gross and guilty.” But it gave him the kernel of a story. “I landed on this emotional idea of, can we, over the course of the game, make you feel this intense hate that is universal in the same way that unconditional love is universal?” Druckmann told the Post. “This hate that people feel has the same kind of universality. You hate someone so much that you want them to suffer in the way they’ve made someone you love suffer.” Druckmann drew parallels between The Last of Us and the Israeli-Palestinian conflict again on the official The Last of Us podcast. When discussing the first time Joel kills another man to protect his daughter and the extraordinary measures people will take to protect the ones they love, Druckmann said he follows "a lot of Israeli politics," and compared the incident to Israel's release of hundreds of Palestinians prisoners in exchange for the captured Israeli soldier Gilad Shalit in 2011. He said that his father thought that the exchange was overall bad for Israel, but that his father would release every prisoner in every prison to free his own son. "That's what this story is about, do the ends justify the means, and it's so much about perspective. If it was to save a strange kid maybe Joel would have made a very different decision, but when it was his tribe, his daughter, there was no question about what he was going to do," Druckmann said.
And continuing, on the security structures featured in the The Last of Us Part II:
Besides the familiar zombie fiction aesthetics of an overgrown and decomposing metropolis, The Last of Us Part II's main setting of Seattle is visually and functionally defined by a series of checkpoints, security walls, and barriers. There are many ways to build and depict structures that separate and keep people out. Just Google "U.S.-Mexico border wall" to see the variety of structures on the southern border of the United States alone. The Last of Us Part II's Seattle doesn't look like any of these. Instead, it looks almost exactly like the tall, precast concrete barriers and watch towers Israel started building through the West Bank in 2000.
Illustrations, from the article:
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The first barrier Ellie and Dina encounter when arriving in Seattle / West Bank barrier.
. . . article continues on Vice (July 15 2020)
Backup -> archive.today link /archive.org link
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cheeseanonioncrisps · 3 months
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I really want the show to go into more detail about Husk's backstory as an overlord, partly because I feel like it's something the fandom is kinda glossing over and partly because it's lowkey one of the biggest obstacles that a Husk/Angel relationship would have into overcome.
'Loser Baby' emphasises the similarities between Angel and Husk's situations, but it also (probably deliberately, since Husk is the one leading it) brushes aside one of the most major differences between them.
Namely that when Husk tells Angel that he's not the only one who sold his soul, he's not just singing about himself.
Husk sold his soul to Alastor, yeah (or lost it at least, which amounts to the same thing), but he also traded in souls. He was that “psychopathic freak”, and was operating fro long enough to achieve Overlord status.
And, honestly? Having your soul owned by Husker back in the day probably sucked.
The one benefit of soul contracts for the person selling their soul is that they seem to get a fair amount of say in how the contract is written.
Angel's contract, for example, apparently has a clause stating that he's only under Valentino's jurisdiction when he's in the studio. (Which, btw, puts a whole other spin on why Val is so pissed when he moves out of studio accommodation and into the Hotel.) And Val is apparently bound to that. Even though he's pissed off and actively wants to put Angel in his place, he can't make any moves against him in the club.
Equally, since most overlords seem to be associated with a specific location/industry, you can generally choose who your working for and therefore roughly what kind of stuff you're gonna be doing.
In practice there seems to be a lot of manipulation and coercion going on on the part of the Overlords making these contracts— they're not fair by any means— but the sinners signing them are theoretically at least guaranteed the right to a (somewhat) informed choice and some control over the deals they make.
Having an Overlord who uses human souls to pay his gambling debts, however, completely undermines all that.
Imagine going into work for your job running the roulette games at the casino only to be told that the boss played a bad hand in a game with Valentino, and so you're a sex worker now.
Or being traded to someone who has you fighting turf wars for them, and realising that your contract doesn't have any clauses to protect your personal safety because you only signed up to be a bartender.
Or selling your soul for a job near your home and family so you can guarantee their protection, only to be traded to someone whose territory is on the other side of the pentagram.
Husk is a victim of his own addiction, yeah, which is one of the reasons why Angel relates to him. But his backstory implies that there must be a significant number of people out there who were also victims of Husk's addiction, and may not be as sympathetic. Dude basically owned other people as property (… we have a word for that) and then literally played games with their lives.
And like, I'm not saying he hasn't changed. He seems more empathetic on the show than his backstory would imply, and apart from anything else, he's had a pretty clear object lesson about what it's like to be on the receiving end of that sort of thing. (Ngl, I'm pretty sure one of the reasons Alastor keeps him around is because he's the type to find the irony amusing.)
But like, he's in this place where he can relate to Angel Dust's situation, while at the same time probably also being able to relate to Valentino and Alastor's perspectives (although I doubt he was quite as bad as Val to work for).
And I'm curious as to what would happen, later in the series, if the gang met someone who had sold their soul to Husk at one point. Someone who would also be able to relate to Angel's situation, but with Husk as their version of Valentino.
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lunahearts · 3 months
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Okay I'm doing it. I'm chapter 96 posting.
This is not meant to be a big analysis post this is mostly just me sharing all the little moments that Marcille & Laios show their care for each other because they are SO beloved to me. Join me on the journey if you wish.
(but also the above statement may be a lie. I do have a point here, it turns out, and the point gets at some of my Big Feelings of what Dungeon Meshi has to say about the nature of friendship & living in the world)
So, first of all, the conversation about Laios being king at the start of the chapter. Just in general Laios insisting on presenting himself in his own way here is so good. Character development!!
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Before the events of the story he hadn't shared his inner world with anyone but Falin. Now he's like Actually I'm gonna dress up in the discarded remains of my monstersona and that's just how it is.
And even though there are a LOT of parts of the story and bits of character growth that go into this, I think it specifically highlights some interactions from a few chapters ago.
After all, his initial reaction to having been in that monster form & coming out of it was trying to hide from everyone.
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And I think everyone helping him put things in perspective here contributes to how he is able to present himself as king. They assure him that he is accepted, despite having just been seen by EVERYONE at his Peak "Weird Monster Guy" mode.
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Highlighting what Marcille says here especially:
Going out to "face them with a smile" is EXACTLY what he does. Not right away. He's still pretty stressed in the following scene in this chapter. But he is able to face the crowds with a smile, eventually...
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As king. Dressed in the memory of his most vulnerable moments, the most honest expression of his desire.
BUT I'M GETTING A LITTLE AHEAD OF MYSELF. Before the King Laios speech, there's a little moment with Marcille I want to highlight, because...
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Did y'all know that by the end of the manga, Marcille isn't like... grossed out by eating monsters any more? Or at least, she's definitely changed her reaction to it. It's Namari who makes the "yeah it smells good despite what it is" comment, not Marcille.
We even get shots later of Tansu, Shuro, and Kabru being kinda grossed out by - but still going ahead and eating - the different Falin foods. Chilchuck also throws out a line about it being surprised that it's good.
But there's no disparaging comment from Marcille, despite the Everything of the situation. I just think that's also a nice little detail. She may not be as far in the monster eating game as Laios, but she's more willing to roll with the weirdness.
So after this little moment, this is when Laios comes out in his new regal outfit. And first of all...
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This is such a good contrast to the moment when the group goes to save Marcille in chapter 84. The monsters had stopped attacking, and everyone's reactions to Laios and the others framed him as unsettling. Creepy. Maybe even traitors.
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They even use some of the same labels (lord of the monsters/lord of the dungeon, dark lord/demon king)., but the context is that they are disgusted. The parallels in this manga....
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Have a tendency to destroy me. What a difference in reception.
Anyway, after this moment, Laios stops to talk to the group... and I'd like to point out again: MARCILLE ISN'T FLIPPANT HERE EITHER!!
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Chilchuck is still Chilchuck, of course, and I want to be clear I love that, too. Chilchuck is who he is to his core. His little jabs are very affectionate in this chapter.
But Marcille... Marcille only points to the Winged Lion symbol as being weird, not the monster bits. And like, considering what she's just been through with the lion, being skeptical of that part is... fair.
(don't get me wrong, her "that's fine and all" isn't exactly excitement. BUT the point I'm trying to make is less about her completely changing her feelings & preferences. It's more about how she expresses them, and how she treats Laios and HIS feelings & preferences)
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And she continues to be so encouraging!! Wah!! Like, despite, all four of these people definitely caring about Laios, it's Marcille specifically who tells him to relax and just be honest. And you know what? I think that's what Falin would have said, too.
Please also note how cute everyone's little faces are in the crowd:
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(see, Chilchuck loves him too!! Look at that fond face, and the cheer. and Senshi! and Namari! They really are such a family)
Laios' short speech actually has a little bit I'd like to highlight as well, since I think it is a nice little reflection of his choice to keep the lion insignia on his new outfit:
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"Eat to your heart's content," he says. Not just "enjoy," or "let's eat."
Dunmeshi does such a wonderful job of framing so much about the Winged Lion with nuance, and this is a good example of that. Desire is not bad! Craving and consuming is beautiful. As Laios says when explaining the lion insignia...
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It's not just something to get rid of.
So then... on to the feast!
And not only does Marcille not express any grossed out feelings, as I mentioned before... she even helps to gross out Chilchuck!!
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Her weird girl powers are only just in their infancy. She will only grow more powerful in time...
As the feast goes on of course we get the group's realization about her hair, and I'd like to point out:
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I really feel like they have such similar reactions to finding out about how the other has been affected by the Winged Lion
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Just... the quiet concern. Not making a huge fuss, but... worried. Understanding. A little heartbroken for each other.
SPEAKING OF HEARTBROKEN REACTIONS THOUGH. WHAT COMES NEXT REALLY GETS ME.
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After Chilchuck braids Marcille's hair for her, the topic of her needing to leave everyone comes up and...
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God, these expressions. Every Time I see these panels I think about about what Laios saw in her nightmare. Her fears. The weight of inevitable loneliness, and the way it has marked her. As much as Marcille tries to keep things light when talking about it, he knows what this means to her. And it HURTS.
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So he doesn't accept it. But do you notice how he frames this. Do you see. Not "do you want me to fix this." Not "hey I have an idea."
"Would you be willing to stay."
He doesn't know whether she will accept. Whether she will hate the idea, actually, of staying here with him. He's putting himself out there fully prepared for rejection & dismissal, as he has faced many times before.
But his pitch, his proposal to her, it's not JUST an excuse to ask her to stay, either. He's put thought into this. Into what Marcille could mean and do here. Not just to and for him, but for the people of this area. The place he has taken responsibility for.
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He's also thinking about Falin. And about all the other little girls, the people of all sorts, just like her. He's thinking about the people who have been killed (burned at the stake???), hurt, shunned. About the people who have been abandoned. The people who are still alone.
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He's not just offering Marcille an out from her isolation, he's offering her a new purpose. A new way to continue her work, to do the things she cares about. He SEES her! he understands her.
BUT ALSO HE'S SO NERVOUS OUGH. FIDDLING WITH THE PLATE. UNSURE IF SHE WILL CARE. UNSURE IF HE HAS IT RIGHT.
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HE'S NOT GOOD WITH PEOPLE HE'S NOT GOOD AT THIS.
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BUT THEY UNDERSTAND EACH OTHER. AND SHE WANTS THIS LIFE HE'S OFFERING HER.
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Still... it's not that simple for her, even if for a moment she is swept up in how much she wants this.
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Again here, Marcille is working so hard to be chill about the whole 'going west with the elves' thing. She looks absolutely devastated in the first panel, but puts on a smile in the second.
Maybe she doesn't want to bring down the mood. Maybe she doesn't want to burden everyone with what seems like the only option she has. Maybe she had already accepted the cost that might come with bringing Falin back. Maybe after everything with the Winged Lion, she doesn't want to risk letting herself fight for her desires too hard.
But hey. Desires aren't always bad. They aren't something to just get rid of.
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A small bit of visual storytelling here... I love that Marcille is confined by the panel, but Laios is stepping outside of it. He's literally pulling her outside of the box she feels trapped in.
Also, I love that his first acts as king are:
1) welcome everyone to a big feast
2) stand by his friend and help her find happiness
It's great stuff and it's so Laios.
In addition to that, I love how this whole act actually plays out. I love that, while getting the elves to let Marcille go, he gets to be extremely cool and protective...
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but also like. Not THAT cool and protective.
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No really, I mean it! I think it's important! It's important that cool 'suave king guy Laios' is a front he puts up when he needs to deal with these strangers, and one that he completely drops once it's just him and Marcille.
He's not trying to impress her, or convince her he's cool and suave. Why would he? He trusts that she's okay with the messy, often unimpressive, sometimes kinda gross reality of who he is.
And isn't that what Dungeon Meshi is all about? Messy, unimpressive, gross reality. And how beautiful, how wonderful, how very precious it is
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Especially when you get to share it with your friends.
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merlinssassybeard · 11 months
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'Ex' husband Gojo - You and I
Part 1
Tags- Gojo x fem reader, angst, self depreciation/suicidal stuff, miscarriage centered chapter
Synopsis- a look at both of their POVs, the aftermath a month later.
Satoru is devastated but so are you but worse...
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22nd October, 2016...
22nd October of 2016 was when it happened. The Legal Separation between you and Satoru Gojo.
Fortunately or not but the whole fiasco never went outside the borders of The Gojo Estate, despite it involving a few 'third parties'.
Luckily, the servants of the house were on a week off or else by now you and Satoru would have become the new gossip of the town no doubt.
Mr Ijichi, an assistant director at the Jujutsu High and a very close and trusted accomplice of your husband... or ex husband, you can't decide.
He is probably the only person who knows about it, not in detail of course since Satoru is very specific on who he wants to be close with but yes, you suspect Mr Ijichi is a bit aware of what went down because he was the one driving the car on that day.
You also suspected at first that maybe Ms Shoko is also in light of the events because she is definitely someone who gets her information one way or the other and the fact Satoru might have... no! He has infact told Shoko about all of it.
When Satoru introduced you to the World of Jujutsu Society, Ms Shoko was the first he got you to meet with and since you have had good relationship with her.
Since your legal separation happened, Shoko and Ijichi have been a mediator, set up by Gojo, for communication since, you know it and so does everybody who knows Gojo Satoru, he's too prideful to go back wagging his tail where he's not needed. Or so he thinks.
Satoru thinks because of his work schedules, he is not able to spend time with you as your husband and not able give you the life you hoped for which definitely affected your mental health (as predicted by his six eyes) and thus you decided for a divorce.
But the new information that he got on that day from you made him realize maybe he was indeed wrong thinking that you are perhaps different from other women who only fell for the looks but mostly for the money and the status of the Gojo family in general.
He never had plans to marry in the Jujutsu Society or The human World (haha as if!) be it arranged or love. He did not care. He had plans to become the wise Sage or a Monk of wisdom, a teacher/mentor like in video games. But all of it changed when he met you, a simple average human.
You were the one who taught Satoru so much. You were the one made him realize that even the strongest sorcerer has a soft heart that has the capability of falling in love.
But what made him solidify his love, making him realize that yes he has fallen in love and he is glad it is you was when you (unknowing about his past with the incident with Riko and Toji) made him realize the fact that all humans are not same.
This was the last and final straw that made the fall for you really bad and sick. He wanted to marry you. But he never said it out loud because of the repercussions you would have to go through and that is why he protested as well when you brought up the topic of marriage.
But none of it matters
None of it
Not anymore
He is done
All humans are the same.
Greed
Lust
Money
Fame
Power
All humans are indeed the same...
Satoru has no interest in any sort of relationships anymore. Everything feels sour and bitter. All he knows now is his role. His role as the strongest sorcerer, a responsible mentor, as the Head of his Clan, Face of the Jujutsu Society altogether. These are his priorities.
Gojo would very much prefer a permanent sort of freedom from you now knowing your true face.
'Ugh awful, so disgusting. A whore? Really? Is that all you thought of yourself y/n when you voluntarily got physical with me before marriage?', he said to himself in his head.
The only reason Gojo sent Separation papers instead of divorce was because it would startle both of yours and his families. The society isn't kind to divorced women and that too the ex wife of the six eyes sorcerer. Oh what a wonderful way to make him vulnerable for the curses and curse users!
He can say whatever he want against you but somewhere, inside that beautiful big and kind heart of his, he wants to talk to you, talk things out, talk about your feelings and wants to listen. But his mind refuses to let down his walls, ever gain!
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Days following the 22nd October, you mostly stayed locked up in your room while Mr Ijichi packed all of your husband's clothing and accessories.
Mr Ijichi isn't stupid, he knew it must be really hard for you that is why he tried his best to enter, collect the things and exit as quietly as he could.
'A whore? Why did you even say that you bitch. You really don't deserve ANYTHING in this world!', your days began with endless self loathing.
5th December, 2016
A lot happened in the month following the incident.
Most of your days were spent in self loathing because after your miscarriage at just 3 months, the doctor had declared that you're (uterus) not strong enough to carry a child.
These words are something a woman is most scared to ever hear in her life. And you were one of the unfortunates.
You had stopped taking your post miscarriage medications. You're mental health got worse as well due to continuous thoughts on how you acted up on impulses and ruined the only good thing you had. Days followed you couldn't even get the strength to get up from the bed every morning. Fading appetite lead to refusing food which further resulted to visible sunken cheeks.
The house staff didn't knew anything that took place during their week off and they had noticed changes around the household. From your behavior to the absence of the Head of the house. They were also worried for your health and didn't knew what to do.
The head of staff, Mr Kawaguchi, decided to make a call to the Master of the house since it is normal for him to be absent from the house due to his work.
Kawaguchi- Good morning Satoru sama. This is Kawaguchi from the house.
Gojo (a little annoyed)- I'm busy, call me later.
Kawaguchi- Sir actually there's a grave problem at the house.
Gojo (mockingly)- what? Did someone die or something? This better be important-
Kawaguchi- sir its Y/n sama. Y/n sama is not in good health.
Gojo (worried)- w- what?! What're you stupids doing? What happened to y/n? Is she okay? What did the doctors say?
Kawaguchi- uh about that sir... y/n sama didn't let us into her room and actually we had to... (nervously looks back at the the other staff, everyone nods)
Gojo- huh?
Kawaguchi- sir, we had to break into y/n sama's room. We have called the doctors and they'll-
Gojo- break into the room!? What is hap- Nevermind, I'm sending someone. You lot stay there and look after y/n till the docs arrive!
Kawaguchi- y- yes sir!
Gojo was now left worried at what the hell did he just hear on the call. 'What are you upto now y/n'. Is this some trick to bring him back out of pity and pretend nothing happened? That you, a month ago, didn't just randomly demand for a Divorce.
He was really annoyed and even if he wanted to go to the house he couldn't due to being out abroad for missions. He has been busy with overseas missions mostly after the separation.
He decided to send Shoko for a look and to inform him 'EVERY SINGLE DETAIL', verbatim.
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Shoko was sitting at the morgue, smoking, when she received a call from Gojo.
'Ha? Gojo? At this hour?', she wondered.
"Yea?", Shoko said with her usual nonchalant voice.
"I need a favor"
Gojo explained her the situation to which she agreed without hesitant, knowing what has been going on between you two and now this.
When she arrived at the Gojo Estate, she was welcomed by the worried faces of the staff that guided her to your room.
She started observing every detail. She saw the entrance door, broken. The inside of the master bedroom, dim, even with long sliding doors facing the beautiful and bright gardens. There were half eaten bowls of food. A trolley with clothes overflowing.
Shoko turned to looked at you and felt her heart wrench a little at the sight of you. She was horrified and worried. She is usually a very calm and relaxed person but you, you really made her loose her calm.
She knows you and has seen you in your good days. In light yellow summer dress beside Gojo, all smiles to now? Like this. Dark circles umder eyes and slight sunken cheeks, chipped lips and several medications.... wait what medications?
There were already a doctor present in the room who declared that its just dehydration and that it'll be okay with a few medicines.
The servants thanked the doctor and ordered the medicines.
Meanwhile, Shoko was already in a shock. The medicines piled up beside you on the bed and the bedside table were... post miscarriage pills. She enquired the whole situation from the staff.
All while, the two women staff got you up in the bed and gave you water.
Eyes half open, you recognised what was happening. You passed out of dehydration and couldn't hear the knocks of the servants outside for breakfast. They were worried and tried the other doors, through the garden, but they were locked. So they broke the entrance and found still in the bed with pills surrounding you. They all got worried and one called the doctor and the head called Gojo.
Shoko noticed you were up and ordered the ladies to open the curtains and windows and leave her for a while. Afterall she's got some questioning to do in Gojo's behalf.
She extended her hand to hold your left hand. It seemed cold to touch. "Hello y/n. Remember me?"
You struggled to open your eyes and look.
"Don't worry i won't ask you how you're doing", she joked.
"But i will ask about the medications y/n. Do not lie. I'm a doctor too", Shoko knew now is not the time but she also knew that if you were pregnant then why didn't you tell Gojo because he obviously didn't know.
Your ears started ringing. And eyes welled up. You were reminded of it again. You wanted to just lay back down and bury yourself in the warmth of the blankets.
But the cat was out of the bag. Shoko is a doctor. She knows medicines. You cannot lie. You cannot hide. You have to be strong, you have to show her that everything is okay and Satoru needn't be worried, not like as if he is anyway.
"Please.", you mumbled, she had leaned in and caressed your knuckles. "Shoko, do not let anyone know of this, i beg of you."
"Shhh", she shushed you, "Don't say that. I won't. I promise"
She continued, "... but what about Satoru? You can't hide it from him. The child was his as much as it was yours-"
You cut her in, "Shoko i wanted to tell him! I wanted him and only HIM to be the first to get the news of the...", you struggled but continued, "...of the pregnancy. I got to know myself in the 2nd month and he was coming back home just next month, it was all perfectly going... until it wasn't".
Shoko was visibly upset. She didn't knew what to say. All she was aware of was the things Gojo told her...
He went home with gifts and souvenirs for you, you gave him divorce papers, he tried convince you not to, you weren't ready to listen, you said some hurtful things, he realised his place and agreed for separation over divorce.
Looking at you she can tell you would breakdown any moment.
And she was right.
You did.
You broke down in tears.
Hyperventilating you mumbled, "Shoko they said i can't have children! Can you believe that! I can't have kids! And I'm so stupid i brought out a f-fucking Divorce paper when Satoru came home."
"He was so angry with me i could feel it even if he wasn't! I'm stuck Shoko! I-i just - just want to go hide under a rock or maybe i should just kill mys-"
Shoko pulled you in for a hug. "Ah! Thats enough. That's enough. Shush now. Its okay."
"I won't tell Satoru, don't worry"
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Series masterlist
Tags:
@autumn-slaves @wondermilka @hh0pe @chayunwoo @Enaaneaen @sweet-almonds @sindela @dazai-gojo-kinnie @whats-humanity-lol @thewickedofrizz @phantasmia @ghostllyyz @yihona-san06 @aesonsgirl @direwolf-5 @fairyyxsp @puroganggang @altyx @dianagracesworld @hermitkerm @leonesimp @minnerra @whitelittlebunny @letharue
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stupidlyqueer · 1 year
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The Hunger Games 2023 Renaissance and Gen Z's "Bad Media Literacy"
So, not sure how it's going on other social media, but The Hunger Games – that will be referred to as THG in this little "essay" – is having a massive "renaissance" all over TikTok. And I've seen, more than once, unfortunately, people saying that Gen Z people have bad media literacy.
My issue with that is one specific argument. One about the people who have been genuinely surprised with nuances and details they didn't notice in the first they read it.
Which's such a stupid argument. Even more when, as I've seen, made by people who read the books as they came out and watched the movies as they came out. They tend to be in the younger side of the Millennials.
Do you know when Gen Zs were born? Here:
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So, let's say the specific years are from 1995 up to 2013.
Here's when the trilogy was originally published;
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As you see: a significant part of this generation couldn't read or wasn't even born when these books came out. That's how young this generation is.
But also, the oldest ones were between 13 and 16 as the books came out. It's unfair to expect that a 13-year-old will read THG and see the same subtext and nuances and have the same interpretation as people 18-and-above.
It's not bad media literacy that someone in their mid-to-late 20s is seeing things in a trilogy they've read ten or more years ago.
I, for example, read these books in 2013. They came out in 2010/1/2 in Brazil. I borrowed them from a classmate who had the money to buy them as they came out here. I was 15. Then got my hands on PDFs and read them in English later in the same year, I was 16. I never noticed a lot of subtext and nuances and shit when I read them ten years ago.
Both because of course I wouldn't, I was a teenager. And I read it as an escapism for some stuff. They were fun. I read the trilogy in a week – which's fast when you have school, schoolwork, almost all the home chores and the responsibility of taking care of an adult – and I wasn't looking for anything but a distraction. For a little bit of fun.
People roughly my age are seeing these videos and talks and are learning details and nuances they didn't before. It's fun, it's nice. I'm having a blast to re-read those books aware that they're more than what I thought they were back in the day.
Don't belittle people for not understand deeper and more mature topics when they didn't have the age and maturity to understand those topics.
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utilitycaster · 2 months
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Do you think part of the D20 journalistic bias comes from D20 being edited? It gives the appearance of much more effortless play and lets them control the pacing in a way unedited play like CR simply can't do. They get to (potentially) hide a lot of stuff people would jump on as flaws while CR has no choice but to let it all play out. I greatly prefer CR's approach, despite it biting them in the ass a bit through no fault of their own.
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Answering these both together to group cause and my opinions, and I do want to note this is specifically about journalism/press coverage, not their respective fandoms even though there's obviously some overlap.
I think there's a couple things, but I do want to note this was actually prompted by Daggerheart, not Critical Role. The response from several prominent voices in the Actual Play journalism community, whom I will not name here but whom I do not respect intellectually, really was, within hours of the open beta (which as far as I know they didn't have early access to - more on that later) "um it could be better, I don't like xyz and also it's sooooooo important to have criticism" and again, it is important to have criticism, but also you act like D20 has never had a mediocre moment and that Kollok is brilliant, so.
This...got away from me a bit. I'd say I'm sorry but actually I adore writing thousands of words about actual play and it will happen again but I'm putting the detailed answer below a cut. The short answer is I think a lot of Actual Play journalists actually sort of fell into their jobs through being vaguely involved in nerd spaces and aren't actually equipped to talk intelligently about TTRPGs and actual play as a medium that should, at its best, be a perfect fusion of narrative and mechanics. So instead they're distracted by flashy edits and bright lights and cool noises and some abstract concept of "novelty" and write only about that. Also Critical Role is the 700 lb gorilla in the AP space (though not, actually, the TTRPG space) and doesn't give them early access and that's meaaaaaan. Indeed, for all I think a lot of their coverage of D20 and Worlds Beyond Number is obsessively fawning, I also think it's extremely surface level, frequently factually wrong, and fails to get at what's truly excellent about those shows either.
I think, honestly, the biggest one is that I don't actually think a lot of Actual Play journalists watch series in full. I was looking for Polygon coverage of Fantasy High Junior Year and they have one glowing article but it's more about Fantasy High as setting and institution and D20 "changing the game" (also more on this later) to the point of outright contradicting the pull quotes they used from interviewing Brennan Lee Mulligan (also more on this later). So I started looking through their coverage and actually, quite a number of their write-ups are based on only one episode, or half a season. Clearly, they haven't read the full open beta (nor have I, but I think their complaints about the character build process belie a profound misunderstanding of what TTRPGs are, also more on this later). So editing is certainly part of it because it's really easy to see cool special effects and sound design within one episode and shit out a hacky article about it, whereas actually getting to the substance - character relationships, cohesive narrative, storytelling - requires work that I do not think they're doing. And on the one hand I do kind of get it, because yeah, if journalism is your livelihood then you perhaps do not have the time to watch 4 hours of D&D a week for 2-3 years if you're only going to get one article every six months out of it. But I don't think the answer is "focus intently on Microsoft Powerpoint-esque scene transition tricks while ignoring that nothing occurring at the table is actually fun to watch." For more on this, see this post.
The second, which is very relevant to Daggerheart but also is actually a big gap in D20 and WBN coverage in my opinion, and which I put in the tags, is that I actually don't think a lot of journalists have a solid understanding of TTRPGs nor of most genres. And I think Critical Role has a particularly good understanding of both these things, actually, if one skewed towards collaborative storytelling that is not rules-light. I think one really big example is that one person within the space is mad at the Daggerheart questions for the character archetypes because what if your character doesn't fit these. I think this is dumb as shit. I actually think that a common criticism of D&D - that you can't play ABSOLUTELY ANYTHING - is not valid, or rather, it's a valid opinion to hold but if you want to play a character who doesn't fit into the available archetypes perhaps you need to find another game. We all inherently understand that Blades in the Dark characters will be members of a criminal organization in a relatively low-magic setting, correct? That you can't show up to BitD and play a lawful good wizard prince because that's not the story being told? Or like, how in Honey Heist, you are a bear and you are trying to get honey, and you cannot play a human child investigating the old abandoned house at the edge of town, but there's a cool game called Kids on Bikes that will let you do that? Great! Why is this suddenly so hard to understand in the realm of heroic fantasy, that you will fit into specific archetypes? Why do people's brains, if they have them to begin with, vanish suddenly? I know I just did a big old rant that included this within it but genuinely I think a lot of people are deeply ignorant of heroic fantasy, or don't like it, and either is fine, but then they get mad at the heroic fantasy game for having heroic fantasy archetypes when the answer is "maybe this will never make you happy because it's not for you." (Frankly, I think this is also why they love D20, because it doesn't really do straight-up heroic fantasy, and that's fine, but they do keep acting like doing a Game of Thrones pastiche is equivalent to the invention of the wheel.) Like...I remember in the Midst Q&A that Xen said they tend to not like playing typical D&D classes, but their solution was to, you know, create Midst instead of sitting around going "actually, because D&D doesn't support cyberpunk narrative and the character archetypes within very well it is an utter failure." (I could go on forever about how actually TTRPGs are not a showcase for your already extant OCs to prance around but that's a totally separate post).
Mechanics and story are inherently intertwined, is what I'm trying to get at (sorry I'm really tired and have a lot to do but I'm passionate about this answer, it will be rambly, she says like 3 pages in) and I really don't think most actual play journalists get this. At all. And I do think that CR, and Daggerheart, and the people working for it, and especially Spenser Starke, Rowan Hall, Matt Mercer, and Travis Willingham, get this more than almost anyone else in the field. I also think Brennan Lee Mulligan and Aabria Iyengar get this, and the thing is, for all the praise showered upon them, much of which I think is deserved and most of what I think is undeserved is not because they are lacking but because the person writing about them is an idiot crediting them for things they (Brennan and Aabria) would never claim to have invented, their mechanical prowess is rarely if ever written about well. Fantasy High Junior Year's downtime mechanics actually fill in a famous gap in D&D, namely, downtime, and provide an excellent marriage of story and mechanics in my opinion, and I haven't really seen any discussion, because that would require watching the part of the TTRPG show where they play the TTRPG, and knowing the vague word on the street about D&D criticism that isn't just "*nods sagely* capitalism is the BBEG."
And finally: related a bit to the edit but Critical Role used to not be able to provide any early access to press, because it was literally a live show, and I suspect they never broke the habit, and I think that is for the best. As discussed a lot of D20 coverage actually feels like they watched the press screener and then never returned to the show. And I do not know the politics about them, but given that several of these publications (notably Polygon, but some others) have been shitting on Critical Role for several years, and just generally given the way CR's leadership vs. how D20's leadership respond to fandom pressure, I suspect Critical Role does not give these journalists a ton of early or increased, if any. Honestly, why should you, if you're getting interviewed in Variety? And I think the journalists are mad, because they think they're special and should get treated as such.
I do want to wrap something up, and I want to thank @captainofthetidesbreath for talking a little about this in game design/ttrpgs and giving me the idea, but in story, you should be challenging your audience, expanding their horizons, and being new and interesting. In the actual playing of TTRPGs, especially a new one, it is vital to be inclusive and easy to understand and patient and provide points of reference. I really feel like many Actual Play journalists and some TTRPG ones as well have this equation flipped and are looking for challenging concepts that most people will never be able to get a group to be willing to play, and bells and whistles in production, but leave story as an afterthought. Critical Role designs games to actually be played and to be used specifically to tell good stories, and puts story before production, and I think that undercuts those journalists' whole deal.
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TW: Drugs --- WIBTA if I continued getting high🍃 even though someone in the building doesn't like interacting with high people?
🍃🍲 for finding later:)
Specific ages don't matter, just know that everyone involved is over 21 and under 30, and we're in a place where recreational weed is legal. Names changed for privacy.
Context:
My husband (Luigi) and I (Bowser) lucked into qualifying for a relatively large apartment. We converted one of the bedrooms into a DnD / TTRPG room and we own a lot of RPGs, so we have people over basically every other night to play. Our apartment is like, a hub for queer/ally TTRPG nerds.
Husband's brother (Mario) DMs a game in my apartment on Mondays- the end of my work week. I used to play in that campaign with them, but my job is extremely demanding both physically and mentally so late last year I dropped the game so I could have more time to relax. It was mostly with people I don't know, and I openly would take a nibble of an edible before we would start to help calm my severe social anxiety. Mario has partaken in edibles with Luigi and me, and everyone else at the table was ok with it / took edibles too.
Summer of 2023 Mario got a girlfriend (Peach). She randomly swings by to watch us/them play, and has been there on some of the Monday night games. She comes over sporadically due to her own work schedule, so there's no way to know if she'll be there or not. Luigi and I have partaken in front of her before and there were no issues that we knew of.
Now here's where I may be the asshole.
A couple weeks ago, Mario mentioned offhand that he'll never bring Peach over when we're high, because she doesn't like being around high people. He said she had some kind of trauma associated with it and not to ask her about it because it could trigger her.
Mortified, I was like 'we've used edibles while she was here before, is that a problem??' Mario responded saying she never noticed so it wasn't anything to worry about.
Now that I'm not a part of the Monday game anymore I use my very limited free time while that game is going to sit in the bedroom, get high, and play video games. Everyone in the group knows not to disturb me while I'm resting, and I won't disturb them. Due to having pets (and asthma) Luigi and I don't even own any smokables- it's all edibles, so there's no smell. They're securely locked away from pets so there's no way to accidentally take one either.
WIBTA if I continued getting high in my bedroom, even though Peach could possibly show up? We don't interact during Monday nights anyways, but I genuinely don't want to hurt anyone so I don't know if my casual weed usage would still be an asshole move.
Other possibly relevant details: there's a bathroom connected to the bedroom, so if I stock up on snacks I genuinely don't have to leave while people are over. She could literally never know I was there.
I don't take weed medicinally, it's just casual usage.
Monday nights are my only me-time, so that's why I kinda don't want to give up the option of taking edibles on the off chance that Peach might show up- but I don't know if it's a dick move to continue partaking even though I know she could be there.
Thanks!
What are these acronyms?
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akajustmerry · 1 year
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"The cycle of violence in The Last of Us Part II appears to be largely modelled after the Israeli-Palestinian conflict. I suspect that some players, if they consciously clock the parallels at all, will think The Last of Us Part II is taking a balanced and fair perspective on that conflict, humanizing and exposing flaws in both sides of its in-game analogues. But as someone who grew up in Israel, I recognized a familiar, firmly Israeli way of seeing and explaining the conflict which tries to appear evenhanded and even enlightened, but in practice marginalizes the Palestinian experience in a manner that perpetuates a horrific status quo.
The game's co-director and co-writer Neil Druckmann, an Israeli who was born and raised in the West Bank before his family moved to the U.S., told the Washington Post that the game's themes of revenge can be traced back to the 2000 killing of two Israeli soldiers by a mob in Ramallah. Some of the gruesome details of the incident were captured on video, which Druckmann viewed. In his interview, he recounted the anger and desire for vengeance he felt when he saw the video—and how he later reconsidered and regretted those impulses, saying they made him feel “gross and guilty.” But it gave him the kernel of a story.
“I landed on this emotional idea of, can we, over the course of the game, make you feel this intense hate that is universal in the same way that unconditional love is universal?” Druckmann told the Post. “This hate that people feel has the same kind of universality. You hate someone so much that you want them to suffer in the way they’ve made someone you love suffer.”
"That's what this story is about, do the ends justify the means, and it's so much about perspective. If it was to save a strange kid maybe Joel would have made a very different decision, but when it was his tribe, his daughter, there was no question about what he was going to do," Druckmann said.
In the game, most of the Wolves regime's restrictions are directed at a post-apocalyptic religious sect called the Seraphites (the Wolves call them "Scars" after the ritualistic scarring of their faces). These Scars vexed FEDRA as well when it was in control. The dynamic in the city when the game begins is one of conflict, escalation, and a broken truce. The Wolves, like FEDRA, leverage more resources and raw power, while the Scars rely on surprise strikes against Wolf patrols, and a zealous willingness to die for the cause.
To run through just a few key ways in which the Scars uncomfortably reflect some Israeli stereotypes about Palestinians: Later in the game, Ellie finds a location called "Martyr Gate," where the Scars' spiritual leader apparently died, indicating a religious significance of a specific and disputed location, and emphasizing the notion of martyrdom as central to their culture. The Scars are able to get around Wolf patrols and various barriers around the city via an elaborate, secret system of bridges between skyscrapers. These function as a kind of flipped version of the underground tunnels Palestinians use to bypass Israeli blockades and other means of limiting free movement in order to get supplies and carry out attacks on Israel.
In The Last of Us Part II's Seattle, Scars and Wolves hurt each other terribly, and the same can be said about Israel and Palestine. The difference is that when flashes of violence abate and the smoke clears, one side continues to live freely and prosper, while the other goes back to a life of occupation and humiliation. One side continues to expand while the other continues to lose the land it needs to live. Imagining this process as some kind of symmetric cycle benefits one side more than the other, and allows it to continue.
Ellie's journey of revenge seems especially cruel, even idiotic, because we are never given a good reason for why she keeps recommitting to it. Acts of cruelty along the way, like Ellie's torturing another character to get information, are presented as inevitable. This seems to be The Last of Us Part II's thesis: humans experience a kind of "intense hate that is universal," as Druckmann told The Post, which keep us trapped in these cycles. This is not a universal feeling as much as it's a learned way of seeing the world. 
The Last of Us Part II is an incredible journey that provides not only one of the most mesmerizing spectacles that we've seen from big budget video games, but one that manages to ask difficult questions along the way. It's clearly coming from an emotionally authentic and self-examining place. The trouble with it, and the reason that Ellie's journey ultimately feels nonsensical, is that it begins from a place that accepts "intense hate that is universal" as a fact of life, rather than examining where and why this behaviour is learned."
The Not So Hidden Israeli Politics of 'The Last of Us Part II' by Emanuel Maiberg
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lets-try-some-writing · 5 months
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Since you have an au where Optimus used his holoform to become a teacher, I was curious if any of the other bots have messed around with their holoforms?
WELL-
I am just going to tie this in with Mr. Pax because goodness it fits too well. Enjoy!
Mr. Pax AU here!
━━━━━━ ⊙ ❖ ⊙ ━━━━━━━━━━━━ ⊙ ❖ ⊙
Optimus was by far the only bot in base who used his holoform so frequently. Being a teacher is taxing and he often goes out of his way to spent an almost equal amount of time in holoform as out. But he isn't the only bot who spends time parading as a human off and on.
Ratchet, despite almost never leaving base, has occasionally used his holoform during quiet days to travel to bigger cities in order to sit in on lectures. He fakes whatever he needs to in order to get into lectures on subjects he wants to know more about, usually relating to medicine and all things natural sciences. He has been known to show up for math lectures too. However, he is not exactly the most subtle. Coming in with bright orange and white hair, possessing scars to mimic his facial plating seams, and always dressing the same exact way while never seeming to breathe or blink tends to draw attention.
Much like Optimus, Ratchet has gained a bit of a reputation. His appearances are so random and so varied in location that there has been a forum dedicated to him specifically. He has turned up all over the globe to listen to lectures, and as such, folks have taken pictures and begun trying to connect the dots. Many a poor fool has lamented the absolute impossibility of Ratchet being in Tokyo for a debate over quantum physics only to then be in Istanbul two hours later to observe archeologists argue over Roman relics. Ratchet has no idea that he is regarded as the "Wandering Pharmacist", in large part due to his eternally present lab coat.
Arcee does not tend to use her holoform unless absolutely required. But after heading through a seedier part of one of the larger cities in America, she has taken to heading to the more crime ridden ones on weekends to do some vigilante work. Being a nonexistent person means that she is able to get away with quite a lot. Thus far, Arcee has busted quite a few drug rings, saved dozens of trafficking victims, and dropped anonymous details to the police regarding homicides. Is is a waste of time? She would argue "maybe". Does she go out anyway? Absolutely.
Always having her holoform in black and garbed in a biker helmet ensures Arcee is never caught. But there are rumors now in larger cities of a biker called "Lady Midnight". Arcee's habit of walking scared women home on dark nights has earned her a very favorable reputation, and more than one mural has been made by appreciative artists over the years. She knows she has a reputation, but she never changes her routine. Those who meet her regard her respectfully, even criminals. She too has a forum dedicated to her. No one has been able to successfully figure out who, or rather what she is.
Bumblebee has become a very well known gamer who turns up at the local arcade every now and then. His signature mask, yellow black marked hoodie, and dread locks leave him able to be picked out from a mile away. No one knows his parents or if he even has any. But when Bumblebee comes on into Jasper's arcade, the local children revere him as if he is some sort of god. His ability to beat the games is legendary, and never once does he utter a word. He has a small fanclub who do everything in their power to learn the way of "The Masked Boy"
Thus far, only one kid saw Bumblebee's holoform vanish and be reabsorbed. Not a soul believes the poor sod. If anything, it has only cemented Bumblebee's position as the Lord of video games. Rafael is the only one out of the trio who knows that its Bumblebee who goes the arcade. Jack and Miko assume that its just some rando who drops by every now and then. Oh how wrong they are.
Bulkhead has only uses his holoform for the express purpose of talking with the older folks at the bar. He took a liking to a group of construction workers shortly after arriving to Earth. They taught him a great deal about acting human while thinking he was a foreigner. The elderly crew treated him so kindly that Bulkhead has now made it a habit to go and get drinks with them once a week if he can manage. He loves hearing the stories of these elderly humans, and despite being ages older than them, he has a fantastic time learning under them.
Little does he know that the crew know that he's not human. But there is an old understanding amongst them. If someone it polite and kind, there is no need to pry. And so they don't. They treat Bulkhead as they would any other person and tell stories as if they can't see his holoform flickering off and on. What happens in the bar stays in the bar.
Wheeljack somehow managed to build himself a club by pure accident. He was meandering about and he saw a few kids being pushed around. And so on instinct, he slaps together a holofrom and gets out to beat the afts of those who were messing with the kids. From that point onward, whenever he was on Earth he offered greetings to the local kids, calling them by fun and unique nicknames. He even began instructing a few on how to throw a proper punch, if only for self defense. Is he around often? No. But do the kids respect the hell out of him? Absolutely. By giving them the watered down version of the Wrecker rules, the local children hold nothing but absolute adoration for him.
There is a whole club dedicated to following the rules he taught them. In his absence, the small gang of kids serve as Wheeljack's replacement and help protect the other kids from bullies and other such individuals. They even have gone so far as to get matching clothes and accessories so that when they are "on duty" they can look the part. Wheeljack has never been so proud.
Ultra Magnus has only used his holoform a few times, and all of which were to go meet Optimus at school. He has largely been the one to come bring Optimus things while the Prime is at work, or to otherwise look big and intimidating to cover for Optimus more subtle tactics. The students murmured about him possibility being Optimus's spouse, but those claims were dismissed with Ultra Magnus refusing to call Optimus anything other than "Commander". Now the class firmly believes that he has to be one of Optimus's kids or a fellow fae creature subserviently to Mr. Pax. The rumors are amazing.
Smokescreen can never keep his holoform straight. His is always changing appearances. And so whenever he goes out and promptly does something he really shouldn't be able to, he is often recorded and promptly lost to the ether. He is always the one breaking human biological limits through pushing his holoform more than it really should, often by accident too. All he wants is to go enjoy human culture and he almost always gets recorded doing something just strange enough to count as supernatural, but not odd enough to really warrant any attention.
Like Ratchet, there is a forum for him dubbed "The shapeshifer". He doesn't know about it, but the forum enjoyers are actually quite intelligent and have long connected Smokescreen's various holoforms together.
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billie-black · 7 months
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Thread of odd connections between Ikora, Elsie and Eris
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I was scrolling through concept art when I noticed that, despite not being so in-game, The Stranger's rifle is Branded as a Cassoid weapon. This wouldn't mean much, bungie tends to use decals at random, except-
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The curse of osiris variant, The Machina Dei 4, is also branded with a slightly altered version of the Cassoid logo, which I think proves that it has been upgraded with components from the foundry.
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But let's put a pin on that and talk about another Cassoid weapon, The Invective shotgun, Ikora's signature weapon. The Invective has an ornament called Iconoclast, a word which here means "Destroyer of images used in religious worship." This nomenclature is very similar to-
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The Vex Mythoclast, a weapon which, thanks to its sister weapon, The Worldline Zero (which coincidentally also has a prophecy variant), we know to be made by Elsie Bray. Canonically, we earn the Mythoclast as part of-
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the "Not forged in light" quest, which ends with Elsie gifting us the No time to explain. A weapon which eventually ends back up in her hands and she gifts to us again earlier in the timeline as-
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The stranger's rifle, which hangs around until it becomes the Machina Dei 4 (later Adhortative). And the prophecy attached to the Machina Dei 4 desribes Eris Morn and the events of Shadowkeep, when Eris discovers stasis and starts using the darkness.
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A charnel but effulgent orb.
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beacon in a loathsome dark.
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Fêted, fetid corpses rise.
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a too-long-absent gibbous spark.
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Now, it's generally accepted that No time to explain (and all it's variants by proxy) was created at some future point in a distant timeline, this is incorrect. Ghost specifically points out that "parts" of it shouldn't exist, because the rifle itself is a common suros frame.
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Going back to The Invective, you're probably more familiar with its legendary sister, The Comedian, and its D2 counterpart, Deadpan Delivery. The Comedian's flavor text reads "A. A ha. A ha ha ha. A ha ha ha ha ha ha ha" In D1 the joke wasn't really clear, but with the addition of a lore tab in D2, the joke has become the vanguard's falling victim to a hive god's deceit. Now, let's take a little trip to The dark future.
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In The dark future, Beyond light never happened, Eramis was allowed to grow her armies and master stasis, which led to a massive attack on the city by Cabal remnants, Savathûn, and the glorious House Salvation, all masterminded by Eris Morn, who up to that point was believed to be an ally, but had been corrupted by stasis and the darkness.
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Coming back to our timeline, let's look at differences between our case exotics and their variants. Elsie's rifle has undergone many more modifications than Invective. Matter of fact, Invective has barely undergone any changes from its default. It's painted red, AND It has tape wrapped the handle and the grip, just like No time to explain. (I know I'm talking about grip tape right now but please don't go, it gets better, I promise)
It's a weak link, many weapons have grip tape, but I think many of these small details add up and point to The Iconoclast being one of Elsie's gifts. Let's review the similarities between Iconoclast and other gifts from Elsie.
>It's sourced from one of the city foundries and later received Cassoid upgrades (Invective and it's variants are nadir products)
>It has grip tape where the original does not.
>Mythoclast and Iconoclast are very similar terms and could point to a connection.
>It has a perpetual ammo function, like No time to explain and The Mythoclast.
But we should also look at Iconoclast within it's own context. Invective being her weapon, what does it mean for Ikora? She's never been been known to combat or really oppose any sort of religion, at least that I can find. And let's make it clear, the gun is not the Iconoclast. Just like the Mythoclast is not The Mythoclast. The weapons, in this case, are named for the wielder. You kill Atheon and so you become the Mythoclast, the gun is more of symbol. So, what religious figure is Ikora supposed to kill in order to become the Iconoclast?
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Well, just this season, the hive have come out with a brand spanking new god, one very close to Ikora. Now I don't think Ikora is going to kill Eris. Eris would need to do something completely heinous for her to even consider that. Like, idk, bombarding the last city with House Salvation and the shadow legion... i. e., what happens in the dark timeline.
Look, I really don't believe Eris is going to turn evil all the sudden, that would be character assasination of the highest magnitude. But from Ikora's point of view? She has a supposed time traveller yelling at her that she's letting everything go sideways.
So my theory is that Elsie took Ikora's Invective from some other failed timeline (possibly the one where they smooch) and gave it to Ikora as the Iconoclast, along with the idea that alternate Ikora ruined everything because she failed to act and put Eris down when she could.
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And this is where Deadpan Delivery comes in. You see, Ikora doesn't use invective anymore, and she doesn't use the Comedian. She exclusively wields Deadpan Delivery. Now, I know this was probably just the animators being faithful to her character, seeing how she prefers shotguns-
But the retroactive additions to the Comedian's lore, outside my crazed theories, implies a statement from Ikora. The Comedian's joke is the vanguard falling victim to a hive god's deceit, and in the dark timeline that god, the Savathûn figure, is Eris morn. And so-
By maining Deadpan delivery Ikora is subtextually saying "It's not funny. I'm not laughing. I don't subscribe to the narrative put forward by the comedian or Elsie. I trust Eris". And by rejecting the Comedian she's additionally disavowing it's older sister, The Invective, which is a symbol of the gung ho attitude which defined her in her youth. And wether my Iconoclast theory is correct or not, we can definitively say: Ikora is against what it represents , she is a guardian, and she will make a new fate no matter what.
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kafus · 6 months
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how to transfer your old pokemon to pokemon home before it's too late!!!
the wi-fi services for the nintendo 3DS and WiiU are shutting down in early april 2024, and while it specifically lists pokemon bank and poke transporter as being available post-shutdown, there is no guarantee of how long that may be for. there will likely come a time when these services shut down, and it could be in the relatively near future.
it is also pretty much impossible now to transfer pokemon to the switch's Home service with alternative methods such as PKHeX (popular pokemon save editor for the uninformed) due to the implementation of server-side Home IDs tracking pokemon at all times - the details of that aren't super important for this post, but point is, whenever bank shuts down, unless nintendo makes an offline way to transfer to home, it will be impossible to move pokemon from the old gens to the new, even with alternative/hack-y methods.
i write this guide with the intention of making this process easier for people since transferring pokemon has changed so much over the past two decades that it's a bit of a mess, and in a timely manner to give people time to finish the process. i'll be organizing by generation so feel free to skip to any part of the guide you need. (keep in mind that transferring is permanent, your pokemon cannot go back afterwards!!)
(by the way it would mean a lot to me if you weren't overwhelmingly negative of pokemon in the tags/reblogs. i get that pokemon transferring being an online service sucks but reading that stuff in my notifications constantly is really tiring </3 make ur own post to talk about that)
to walk you through, i'll be transferring this random shiny spinda i hatched in emerald version all the way up to pokemon home. her name is Moss :]
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below the cut since this is long as fuck sorry LOL
GEN 1/2 -> 3 (aka RBY/GSC -> RSE/FRLG)
this is impossible! as for the Virtual Console releases of the gen 1/2 games on 3DS, more on that later in the gen 5 -> 6/7 section.
GEN 3 -> 4 (aka RSE/FRLG -> DPPT/HGSS)
what you need:
a copy of RSE or FRLG
a copy of DPPT or HGSS in the same language as the RSE/FRLG copy that has beaten the champion and has access to post-game areas, preferably HGSS because it lets you transfer unlimited times as opposed to DPPT's once-per-24-hours limit (unless you happen to have korean DPPT/HGSS, which is not language locked in terms of transferring)
either an original DS or a DS lite, the old ones with the GBA slot at the bottom
the steps:
#1. you can only transfer 6 pokemon at a time, so get whatever 6 pokemon you want to transfer up together in gen 3. if you're intending to transfer less than 6 pokemon, you'll need to catch some extras since you have to transfer the full 6 every time (i usually just catch a bunch of extra mons on the first route, which is what i've done here with the poochyenas/wurmples)
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#2. put the gen 3 game into the GBA slot of the DS, and the gen 4 game into the DS slot. both games should appear on the home menu after turning on the DS.
#3. load the DS game and spam A past the title screen. before loading your save, scroll down. you should see a "MIGRATE FROM (GAME NAME HERE)" option. if you don't, either the GBA game isn't reading properly, or you have not visited Pal Park in your gen 4 game of choice. in HGSS, the Pal Park is located in Fuchsia City, and in DPPT, the Pal Park is located at the end of Route 221 below Sandgem Town.
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#4. select the aforementioned migration option and pick the pokemon you want to transfer.
#5. navigate to the Pal Park and complete the Catching Show, where you re-catch your transferred pokemon in the wild. this does not overwrite what pokeballs they were originally caught in! you will need to bring a pokemon with Surf if you have any Pokemon that spawn in the water areas. you can check what location the pokemon you transferred will be in on bulbapedia.
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#6. say yes to storing the caught pokemon in your PC boxes and they'll be there!
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important things to note:
pokemon with HM moves will be blocked from transfer, so make sure to use the Move Deleter to remove HM moves from any pokemon you're transferring in gen 3 before trying to transfer. in RSE, the Move Deleter is in Lilycove City, and in FRLG they are in Fuchsia City.
gen 3 -> 4 is the only step in the transfer process where held items transfer up as well, meaning that if you attach a valuable item such as a rare candy, master ball, or TM to a transferred pokemon, you can take it off that pokemon and put it in your bag in the gen 4 game.
an aside about colosseum/XD gale of darkness on gamecube:
you can transfer pokemon from colo/XD as well! unfortunately you'll need to have beaten colo/XD, and then you will also need to beat the gen 3 game... in FRLG, you even have to complete the postgame ruby/sapphire quest on the sevii islands to unlock trading with the gamecube games. once you do all that though, you can navigate to the pokemon center basement in Phenac City to trade with your gen 3 GBA title. to do this, you'll need a gamecube or wii with gamecube compatibility, a GBA (or GBA SP), and a GCN -> GBA link cable to connect the two consoles.
GEN 4 -> 5 (aka DPPT/HGSS -> BW/BW2)
what you need:
a copy of DPPT/HGSS
a copy of BW or BW2 in the same language as DPPT/HGSS copy that has beaten the champion (or N in the original BW) and has access to post-game areas.
two DS consoles of any kind (3DS is also fine!)
the steps:
#1. get the pokemon you want to transfer together in your gen 4 game's PC boxes. you can only transfer 6 pokemon at a time. if you have less than 6, catch some extra pokemon, since you need to transfer the full 6 every time. save it and turn off the DS with the gen 4 game.
#2. turn on your gen 5 game and navigate to the Poke Transfer Lab. personally i just fly to Black City/White Forest and head west.
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#3. talk to the NPC in the lab to start the transfer process. you will be prompted to turn on your other DS again and open DS Download Play with your gen 4 game inserted. do that and download the Poke Transfer app that comes up.
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#4. select the 6 Pokemon you want to transfer when prompted.
#5. play the transfer minigame! just drag the... bow? (lol) on the bottom screen to aim your pokeballs. there's technically a time limit, but it's very generous, and your final score doesn't matter.
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#6. say yes to transferring the pokemon once you're done and they'll be placed in your PC boxes!
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important things to note:
pokemon with HM moves will be blocked from transfer, so make sure to use the Move Deleter to remove HM moves from any pokemon you're transferring in gen 4 before trying to transfer. in DPPT they're in Canalave City, and in HGSS they're in Blackthorn City.
the level the pokemon was obtained at and the date it was obtained is changed upon transfer to gen 5 - it will have the met date of your DS clock and the met level of the level it was at the time of transfer. if you'd like to preserve a pokemon's met date, make sure to change the DS clock to the proper date.
GEN 5 -> 6/7 (aka BW/BW2 -> 3DS TITLES/BANK)
what you need:
a copy of BW/BW2
a copy of any 3DS pokemon game (XY/ORAS/SUMO/USUM)
a 3DS (or 2DS, i'll just be referring to them all as 3DSes here) with the poke transporter and pokemon bank apps installed. these were free apps that were once downloadable from the 3DS eShop, but the 3DS eShop is no longer available, so if you don't already have them installed you will need to explore alternate methods, AKA hacking your 3DS and injecting them in. that's outside the scope of this guide but you can find more information here on 3ds.hacks.guide. (do not attempt to follow any 3DS hacking guide not on this website, they could be outdated and harm your 3DS!)
a nintendo network ID that your 3DS is logged into (also outside the scope of this guide but if you don't already have one, it will prompt you during the process to make one)
internet connection
the steps:
#1. poke transporter defaults to trying to transfer every pokemon located in Box 1 of your PC, so go into your gen 5 game and put every pokemon you want to transfer into Box 1, and take anything you don't want to transfer out. if you want to transfer more pokemon than you can fit in one box, you'll have to transfer multiple times.
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#2. open poke transporter with your gen 5 game inserted into the 3DS' cartridge slot. after pressing A through some menus and selecting the gen 5 game when prompted, it should ask if you want to transfer the pokemon in Box 1, with a preview of the pokemon inside. confirm and let it do its thing. after poke transporter is finished, the pokemon you transferred will be in the special Transport Box in bank.
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#3. make sure you either have a 3DS pokemon title downloaded onto your 3DS, or swap out your gen 5 cart for one, it doesn't matter which.
#4. close out of poke transporter and navigate to pokemon bank. at the time of writing this guide, bank is still online and is free for everyone without a subscription - the main menu has an infinite "free trial" period number.
#5. select "use pokemon bank" and pick a 3DS game to connect with when prompted. it doesn't matter which one, but if you're looking to see your pokemon in a gen 6/7 game right now, pick the one you want to move it into. viewing a pokemon in a gen 6/7 game isn't required to move to home later, though!
#6. the Transport Box is located one box to the left of Box 1 - navigate to it and drag your pokemon out into a normal bank box. now you can move them to any gen 6/7 pokemon game you want, or home later!
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important things to note:
even though bank connects with both gen 6 and gen 7 games, once you place a pokemon into a gen 7 game (SUMO/USUM), you cannot transfer that pokemon back to a gen 6 game (XY/ORAS), so be careful!
an aside about the VC releases of RBY/GSC:
poke transporter can also be used to transfer pokemon out of the VC releases of RBY/GSC. these pokemon are changed pretty heavily, converting all their old gen data into pokemon's modern data structure. you can find more information about all the changes/conversions made on bulbapedia. these pokemon are considered gen 7 pokemon afterwards, and cannot be moved into XY/ORAS. pokemon with held items also cannot be transferred from VC titles and will fail to transfer.
if you want to transfer pokemon from cartridge RBY/GSC and have a save dumping device, it is possible to inject the cartridge's save file into the VC versions with Checkpoint on a hacked 3DS and then transfer that way. for GSC specifically, you'll need to edit your save slightly to make it compatible with VC GSC's save format. i personally made a converter for that here that you're free to use in-browser.
GEN 6/7 -> GEN 8+ (aka BANK -> HOME)
what you need:
a 3DS (or 2DS, i'll just be referring to them all as 3DSes here) with the pokemon bank app installed. this was a free app that was once downloadable from the 3DS eShop, but the 3DS eShop is no longer available, so if you don't already have it installed you will need to explore alternate methods, AKA hacking your 3DS and injecting it in. that's outside the scope of this guide but you can find more information here on 3ds.hacks.guide. (do not attempt to follow any 3DS hacking guide not on this website, they could be outdated and harm your 3DS!)
a nintendo network ID that your 3DS is logged into (also outside the scope of this guide but if you don't already have one, it will prompt you during the process to make one)
a switch with Pokemon Home installed, which can be downloaded for free from the switch's eShop. a nintendo switch online subscription is not required.
unfortunately, you WILL need a subscription to home's premium plan to do bank -> home transfers.
internet connection
the steps:
#1. open pokemon bank and make sure all the pokemon you want to transfer are in their own boxes, and any you don't want to transfer are not in the same boxes as the to-be-transferred pokemon.
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#2. go back to the bank home menu and select the "move pokemon to pokemon home" option. when you get the notice about the transfer being one-way, you'll need to scroll down to hit "Begin".
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#3. you will be prompted to select what boxes of pokemon you'd like to transfer, so pick all the applicable ones.
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#4. you will then be prompted to put in the moving key from home, so turn on your switch, open pokemon home, and select the icon that looks like a 3DS on the main menu. when prompted, choose "Ready!" to get the moving key.
#5. input the moving key on the 3DS, submit it, and wait for both apps to do their thing. once bank goes back to its title screen, you can turn off the 3DS.
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#6. home will go back to its title screen as well, and depending on how many pokemon you moved, you may have to wait a few minutes to get back into the app. once it's done, the next time you open home, it'll prompt you to choose how to organize your transferred pokemon into home. pick whatever you see fit.
#7. congratulations, your pokemon are safe in home!!
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important things to note:
unlike all pokemon games before the switch, pokemon can actually go backwards in generation on switch, so don't worry about transferring a pokemon into scarlet/violet locking you out of moving it to sword/shield, for example. (the exception to this is LGPE - nothing can be moved into LGPE and once a pokemon is moved out of LGPE, it can't go back.)
pokemon home actually has decent hack checks, so be careful when transferring hacked/glitched/otherwise illegitimate pokemon around.
pokemon from a gen 3/4 game will have their met location set to "Poke Shifter" - this is an alternative translation of the japanese name for the Poke Transporter.
pokemon on switch can only transfer into games that contain that pokemon in its dex, so not everything transferred can go into scarlet/violet, for example.
and that's it!!
there's a lot of other quirks to the pokemon transferring process at pretty much all steps, so if you run into an unusual issue or have specific questions about how pokemon data is changed in minute ways across the franchise, i would encourage you to do your own research, all of this stuff is pretty heavily documented by the fanbase. this is just meant to be a guide for casual users, and a quick reference.
this guide of course does not cover options for transferring in alternative ways, but it's worth mentioning that if you have a hacked 3DS and the ability to back up save files at any point from gens 3 -> 5, you can use PKHeX to transfer pokemon into the 3DS titles, then move them to bank and transfer to home normally from there. that's outside the scope of this guide and i'd also encourage you to do your own research for that.
happy transferring!
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jellysxtarr · 6 days
Note
Can I request Reader x Zip, Oliver and Edward(Platonic or romantic, whatever you choose!) on a sleepover when it starts to rain, at first just a light rain until the rain intensifies, with thunders and rays, causing a blackout in the middle of the horror film, right when the killer is about to kill its victim.
Due to the blackout, one of them had to go get the flashlights in the basement (Don't ask me why they keep the flashlights in the basement lol)Just like a horror movie script lmao! It would be funny, the three toughest people in school being afraid of just a little blackout?
Have a nice day/night! And sorry for making the request soo long!
Dw about it being too long!! I love it when people make their request detailed!
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THRILLER ! | blackout with the bully trio
WARNINGS: slight mention of murder!
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ᜊ. It was Zip's idea to have a sleepover, seeing that it was the weekend with nothing to do, she took the chance and popped the question the moment it came to her mind, which you all agreed to.
ᜊ. The sleepover started off simple, playing video games while screaming at each other, silly games like truth or dare and afterwards settling down for a movie! Horror, to be more specific.
ᜊ. The weather was already bad, or as in Zip's words "it's more fitting for what we're gonna watch". The rain was already light, soon turning into heavy rain with thunder emerging from the dark clouds, if any of you even went outside, you'd definitely be met with the harsh wind.
ᜊ. The movie wasn't bad, it was actually pretty good for a horror movie! Of course, if you ignore Zip's constant talking during the movie, Oliver's comments on how boring it is and Edwards provoking words on you being the first to scream if something scary happens.
ᜊ. Once finally getting to the more "scary" parts, female actors screaming around while the killer was getting more closer to ending either of their lives. It was getting exciting! Until the TV suddenly goes off.
ᜊ. Nothing seemed to work all of the sudden, lights not turning on, the TV not turning on either no matter how many times you press the "on" button. Even your friends have surprisingly gotten uneasy by the blackout, the weather was not even helping at all.
ᜊ. Recommending to go and search for a flashlight (which all three of them reluctantly agreed to), all four of you went to the basement to retrieve the flashlight, with some bickering on the way on who should go get it.
"[Name], C'mon you get it! What do you mean I should get it?! You go!" Zip's voice spoke up, sounding less playful and more nervous on heading down to the basement, even pushing you towards the door to go first.
"Yeah [Name], don't be a wuss about it. Was your idea after all." Oliver was just the same, sounding less like him and more nervous, even Edwards little "exactly!" wasn't helping any of them out either.
ᜊ. The blackout didn't last long anyway, while getting lost in the bickering and shoving on who should go first to get the flashlight, the lights turn back on which stops the bickering from continuing.
ᜊ. Awkwardly, they laughed it off with Edward later on saying on saying that all of you should finish watching the movie and afterwards go to sleep, and you guys did just that.
ᜊ. Your friends behavior was odd to say the least, not once have they reacted so nervous and reluctant to something silly like a blackout, at least you got something to tease them about later on.
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lost-technology · 23 days
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SEEDS Security Codes and Why They Matter
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So, I've been thinking about one of the details in Trigun: Stampede that was not present in either '98 or the manga. In '98, Knives just hacking into the SEEDS codes was left as-is. He walked up to Captain Joey and shot him and apparently took his pilot's seat. Did the Captain have the navigation open at the time? Was it closed and Knives had to do some hacking? Anyway, there, he did it on his own. Now, in Trigun Maximum, which treats Vash and Knives' childhood differently (just Rem there raising them), there is a foreshadowing of what is to come. In Volume 6, Rem is depicted waking up to an emergency signal in the middle of her sleeping-hours. (Aw, she sleeps in her regular clothes, mom-jeans and all...). Panicked, she yells at Knives for him and Vash to lock themselves in their rooms and not to come out or speak up for ANY reason, even if they hear voices outside. She tries to handle the situation, but it goes from bad to worse and the automatic crew-wakening protocol goes into effect, which she is very concerned about (for reasons that we who have read the manga know about)!
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In the beginning of Volume 7 the crew wakes up, there's a situation-update. The ships are going off-course and will collide if things are not corrected. They're working through the issues and suddenly, there's an unknown factor that kicks in to correct the course. Rem then gets the crew all settled back in again for nappy-time... And proceeds immediately to Vash and Knives, where she scolds Knives with (Rem's angry mom-face, my beloved)! Knives was playing around with the ship codes and systems. He'd apparently hacked his way into the system and was curious about SEEDS' functions. (One would assume that Rem changed some of the codes after this, but I bet they were in some kind of hacking-war, with her trying to stay one step above curious Plant-twins). Knives did not mean to nearly cause a catastrophe, but this shows that he can and is a foreshadowing to when he DOES mean to cause one later. Now, in Trigun Stampede, it is stated by Nai / Knives that Vash gave him the ship-codes, also that he spent a lot of time and trouble changing the codes for every human ship. (The manga lists the ship they are born on as the Mothership, presumably guiding the entire fleet, in Stampede, it is just Ship 5, which implies multiple guides with multiple navigators). I am wondering where Studio Orange is going with this. Will it be a situation like the manga where the kids are just playing around? Little prank-war with Rem? Maybe Vash is sharing a ship code innocently, as part of their games? Or is it going to be darker, more sinister? I wonder if Vash was originally of the thought of "maybe we need to crash the ships and kill all humans (except Rem) because they're scary and dangerous because of what happened to Tesla" and then had a change of heart and backed out of it? - I can see that happening... him having his cathartic alone-time with Rem as in the manga and then talking things out with Nai and thinking that they weren't going to go through with it. And then Nai betrays him. I've been wondering about the guilt Vash carries over the Big Fall in Stampede. Is it an unnecessary, undue guilt like he seems to have about a lot of things? Or is there a guilt born from "I had originally planned disaster / we had originally planned disaster" and it came true even after he'd backed out? It's just that... in both '98 and Maximum, he does carry his cross (that is not Wolfwood's), but he seems to feel less specifically guilty over this (the Big Fall). He's really more like "Knives, how could you do this to everyone / Rem?!" He just seems more guilt-ridden in Stampede than in the other media and I am wondering if there is a dark secret behind it. I can see it going either way.
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bloodraynebeast · 1 month
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We’re back to talk about Yashiki / Mashita as a pairing once again. Quick note, I’ve heard the less than positive feedback on the translation from players who played the Japanese version and I’ve tried searching for any translations that can help add to the context. Unfortunately the only context we’re using in this analysis is the official English version and fan translation for one of the DLCs. Thank you all so much for the interest and support on the first part! I knew I wanted to make another as it serves to archive their moments as well as analyse each scene. I’ll be going chronologically through the chapters so it's easier to follow. This is a long one! As always MAJOR SPOILERS for Death Mark 2 (And DM1) below.
Link to Part 1 <-
Starting out with a small tangent, the theme of Death Mark 2 or Shibito Magire (死噛) with The Departed brings up a subject that seems to be a pattern within this series, no matter the universe.
Something that reoccurs in the games and extra content is Yashiki’s negative experiences with women and being forced into some form of marriage. I’m wondering if it's an address on the pressures Yashiki must have felt as Masamune or still feels being the heir and sole survivor of the Kujou bloodline. You notice in Death Mark that Yashiki wasn’t particularly on the best terms with women, namely Christie and Hiroo, but they both did warm up to him and seemed good friends during Death Mark 2.
In the Red Riding Hood DLC, Hiroo is a target and becomes possessed in an attempt to seduce Yashiki, where the bad choices are a result of not trying to pull her out of it. Death Mark 2 has The Departed declaring Yashiki as their future husband, displaying intense possessiveness and jealousy over his close relationships with the Mark Bearers, while also repeating that they will exchange vows and be bound.
In Chapter 3 with Kashima, Yashiki has to pretend to be the beloved teacher of a besotted student - again - and reciprocate their feelings with the flower sketches in order to save them. The two girls Douryou and Kinukawa, cursed and possessed by The Departed make him increasingly uncomfortable with their advances and forcefulness in the game, also trying to entice him. Yashiki has to constantly reassure everyone around him that there is nothing going on and harbours no feelings other than that of a teacher and an adult watching out for the safety of the young students. Because of that, the teacher and head of Academic affairs, Sakamoto, is begrudged to help him in the investigations and holds hostility towards him. Enough to withhold information that would help the case and save the student body. Yashiki also has to inhabit the role of the groom in the final fight against The Departed and apply the ink to complete the ceremony.
Even in the “Blue End” CD Drama, Yashiki becomes possessed by the entity known as the “Master Of The Mark”, who aims to make Mary and later Rose when she tries to intervene, as their consorts, exclaiming that they must exchange vows.
All this in mind, it’s no surprise why many question Yashiki’s preferences (he’s also just a morally good man) and gravitate towards Yashiki and Mashita’s relationship. Their bond is natural and grounded, it’s not aggressively forced upon Yashiki or us as the player. He tends to have more chemistry with the male characters in general, to what feels to us as his closest relationships, specifically Mashita and Daimon. Now onto the game itself.
Death Mark 2 begins with Chapter 1 and Chapter 2 revolving around Hanako Of The Toilet and the relationship between her and her best friend Horikoshi when she was still alive. Although they are ultimately killed off, the introduction of Akai and Horikoshi’s romantic love feels like an important detail. Namely, a love that grew between two best friends. Where one was more confident, rough and unapologetically blunt, the other was more gentle, kind and reserved. That sounds familiar. It also introduces how with Izumi blackmailing Horikoshi, that it likely wouldn't have been accepted at the school due to the prestigiousness and more likely because of the time period. Still, with the first appearance of a queer couple in the series, could this potentially be a stepping stone towards exploring Yashiki and Mashita’s relationship in a similar direction? Foreshadowing of another love forming between two best friends? The chance of this happening definitely seems more possible now.
However, Yashiki still wondering about the nature of their feelings between the two girls despite uncovering their diary entries and sensing it while singing the song lyrics, gives an impression that he would be oblivious to any developed feelings from Mashita if it happened. Also if a relationship did happen, it would likely be kept a secret, at least for as long as possible.
In Chapter 3 Yashiki reunites with Shou, who asks where Mashita is since this investigation involves spirits, practically calling them inseparable. Unlike other Mark Bearers, Mashita receives his own introductory CG. While this could just be something for the fans as Mashita is the most popular character and he was not present in the scene, it’s something to see Shou describing them as a package deal right before Mashita is singled out in the character introductions with his own dramatic CG, looking wistful in the rain. You’d be forgiven for thinking Yashiki is daydreaming about this man, here. Though I’m wondering if this is meant to be Yashiki’s perspective from a memory. Then Yashiki informs us that they were on a phone call the night before, but surprisingly we don’t get to see nor hear that conversation, besides that Mashita is currently indisposed and unable to join the others just yet.
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There’s also a tiny detail in the character file that you unlock as more characters join the investigations. The other Mark Bearers are described as becoming friends with the protagonist after he saved their life during the Mary incident, then you read Mashita’s to find he’s formed a “deep bond” with the protagonist due to the number of cases they’ve worked on together. In the previous game there were dropped hints of how their specific relationship stood out among the rest and it applies even more so in the sequel. Although, I’ve heard in the Japanese release they were referred to as “nakama=friends” in the file, which is curious how and why it was translated to “deep bond' in the English version. 
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Mashita makes his first appearance in Chapter 5, asked to aid Yashiki by Yasuoka like in Red Riding Hood and tries to treat it as just a job. Yashiki is surprised but relieved by his arrival, placing a lot of trust and confidence in his capabilities and methods that he’s quick to jump on his help. At this point Yashiki was isolating himself from the Mark Bearers over fear of losing them after what happened with Ai, Shou, Daimon and now potentially Hiroo, and while displaying the same worry, he knows he can’t afford to turn away Mashita. He does however plead with Mashita to not draw attention while investigating, where the detective responds with a mischievous grin and no promises. In their first interactions, Mashita is shown to be comfortable with teasing Yashiki, even proceeding to call him Mr.Yashiki or “Yashiki-sensei”, much to the man's displeasure. He is not enjoying his time as a temporary teacher. 
This can be taken with a grain of salt due to translation, but certain dialogues and dialogue options showed some influence from the other. For example, Yashiki’s dialogue options can sometimes grow very blunt and curt. The one for Suzu in the hospital made me laugh due to hearing Mashita’s voice so clearly. Another is at the conclusion of Kokkuri where if you partner up with Mashita and head to Fox Forest to return the laccata, Mashita comments on Yashiki empathising with the spirits again, but then addresses the late teacher as well, stating he’ll report everything to the police, make sure the investigation reopens and to wait until then. A similar reassurance that Yashiki is known for, hoping to give closure. Whereas if you bring Hiroo, Yashiki takes the role and reassures the spirit instead. It feels as though the purpose of that dialogue was to show Yashiki has rubbed off on him somewhat through working together. Mashita also reminds him there won’t always be someone around to save him when he gets too wrapped up in a spirit’s suffering, heavily implying Mashita’s referring to saving Yashiki’s life in the finale of Red Riding Hood.
Once again, Mashita half surprises us all by sneaking another gun to Yashiki, no longer his own, but instead pulls something behind the scenes to get his hands on another just so he has protection. The man is risking a lot of potential jail time again and being very hypocritical for someone still straight-edge with the law, only to keep tossing it out the window to ensure Yashiki’s safety. Particularly when in the same chapter, he chastises Hiroo for trying to obtain the petri dish for research purposes and plans to confiscate it from her. This seems to be the most effective method he thinks to protect Yashiki, only it’s more reckless this second time as the safety has been removed! Just another display of Mashita’s unhinged actions when focused on Yashiki. Also while this could be a simple gag and more on the type of person Mashita is, literature studies I’ve written in the past have made it difficult for me to not see the topic of guns in their scenes as euphemisms and symbolism.
For example, Mashita is always the one to supply the gun - Someone who feels more comfortable or enlightened to their sexuality, a popular fanon theory in the fandom. Meanwhile Yashiki always takes the gun with hesitance, then returns it - Someone still discovering that part of themselves after having everything about them essentially wiped. Additionally in Death Mark, Yashiki doesn’t use the gun but instead entrusts Mashita with it, whereas he uses a gun alongside Mashita in Death Mark 2 on three occasions. 
Further with the guns as symbolism is during the confrontation in The Departed’s Wedding. As the spirit focuses their attacks on Mashita, in order to survive the scene Yashiki must use the gun given by Mashita and shoot The Departed, framed in a way to show rejection as the spirit becomes upset and repeats the word “liar”. After wrapping up the story of Kokkuri, Mashita demands the gun back, although jokes that Yashiki can keep it if he so wishes. You’re given the option to be cheeky with him by attempting to keep it, but Mashita doesn’t allow it, saying you have seconds to hand it over.
In the opening of Chapter 6 while in the infirmary, you can access a voicemail left by Shou. He expresses frustration that Mashita was adamant in keeping him away for his own safety, unless the worst should happen to the two of them. However he believes he won’t have to get involved and views Yashiki and Mashita in such high regards that he practically calls them unstoppable as a team, something I’m sure Yashiki needed to hear. Shou’s comment brings up a point that really highlights itself in Death Mark 2.
Yashiki and Mashita cover each other’s flaws and weaknesses. Yashiki is not as objective and too trusting so there were signs he would miss, like the amount of coincidences surrounding Douryou and Kinukawa and how they misled him. He’s also not confrontational. Yashiki’s issue was that he was very tunnel visioned on the victim in each notice and the spirit tied to it, hardly given the time to investigate The Departed between everything that was happening. He is the compassionate and emotional half that focuses on uncovering the dead’s grudge, their regrets and desires in order to appease them, which in turn saves the lives of those affected, whereas Mashita is the more direct, tactical and logical half. Mashita from years in the profession is tenacious and prioritises getting information and results, allowing for less emotion to get in the way. Not just for a lack of spiritual power, but he would not be as attune to clearing a spirits resentment, nor possibly the patience. But he immediately noticed that Yashiki was being led around to get distracted, rather than focusing on the source and even figured out The Departed’s identity. This brings us back to what happened in Death Mark with the Mary reveal, but the stakes were higher as Yashiki was directly affected and on borrowed time.
The Departed case would have come to a close much sooner if Yashiki and Mashita had teamed up from the beginning, which is possibly why Mashita was absent for most of the story. While I don’t believe Yashiki lacks the skills and intelligence on his own, though he can sometimes be endearingly dense, he does get stuck in conflict with his head and his heart often. It makes me curious about all the various cases they’ve worked on together. In short, if it weren’t for Mashita arriving and voicing his suspicions of the two girls and directing Yashiki to investigate Kinukawa’s room to paint a clearer picture, Yashiki would still have been manipulated down the wrong path.
It seems Mashita’s role in Death Mark 2 is putting pieces together where Yashiki fell flat, steering him in the right direction and confirming what the player has already deduced. It takes Mashita’s appearance in the two chapters to get Yashiki to start suspecting the two students especially. Mashita's shown as protective over Yashiki and is a very reliable character at a crucial point in his state of mind, despite the latter’s perception that Douryou and Kinukawa are deemed trustworthy.
He states he could care less if Yashiki gets closer to the girls for the sake of gathering information, but tells him to watch his step from doing anything else, implicates Kinukawa as the culprit immediately after the man confesses to a very serious crime, then mildly threatens Douryou on her equally suspicious behaviour towards Yashiki. Volunteering himself instead of Yashiki to investigate inside the remains of a shrine on the verge of collapsing - with Yashiki immediately worrying when Mashita cries out when he merely smacked his hand. Mashita being the one to suggest the two separate while fleeing The Departed as he is the target, so Yashiki has a chance of escaping. He constantly reminds Yashiki to stay on track of his original goal, drags him back when he gets too deep in his thoughts, tells him to stop blaming himself for the incidents that were out of his control and even comforts him in his own way. At this stage, perceived as romantic or not, Mashita has made it very apparent that he is ride or die with Yashiki.
Also it’s not often we see Mashita address Yashiki by his full name -
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In Chapter 7, Mashita is the partner that is taken to the wedding grounds of where the wedding ceremony took place and where The Departed’s resentment began. Seeing the unfortunate fate of Sakamoto in the Good Ending, Yashiki  begins despairing, blaming himself for her death, to which Mashita steps in to shut down quickly. He then pauses to console him that he did save her at the end, as she regained a sense of self and shared one final clue for them. 
Learning about the origin of The Departed’s grudge, the spirit suddenly appears. Yashiki desperately tries to get answers but Mashita snaps his attention back before he can get sucked in. This is where Mashita sees The Departed for the first time in their grotesque, final transformation with the appearance of a spider - which we’ve seen previously in Death Mark’s DLC. An infamous symbol of sex and fertility. And he wastes no time hurling insults at it for trying to appear attractive to Yashiki. While The Departed has displayed a pattern of abducting the Mark Bearers to feast upon, still giving Yashiki an opportunity to save them and announcing so, there is instead murderous intent with Mashita immediately and begins attacking. Potentially due to the spirit gradually becoming more unstable through its transformation as the game progresses and the location, but to suddenly become enraged at Mashita standing beside Yashiki while they’ve had less issue with characters like Ai or Hiroo standing too close, it’s interesting. A literal or symbolic sense. Standing next to each other as partners? As equals? As lovers? The Departed is thought to observe and learn Yashiki’s closest connections, so it’s left a guess how their relationship might have been interpreted.
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When the two part with Mashita luring away The Departed, Yashiki assumes the worst and feels hopelessness and loss, lingering on Mashita while escaping Fox Forest. Returning to the infirmary, Yasuoka comforts him that Mashita always lived life to his own rules and recklessness and to not hold himself responsible. There’s even a moment where Yashiki steers himself and vows to do what he can to finish the case, for Mashita’s sake. It’s a touching, little moment.
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I think it’s also worth pointing out that Yashiki’s presumably closest relationships at this moment are “removed” all the way up to the final confrontation. Even if previous Mark Bearers have survived or died, it doesn’t change the outcome of Daimon collapsing into a coma from a curse and Mashita being attacked and chased down by The Departed themselves. There’s no mercy for these particular men. After escaping The Departed, the first person Mashita thinks to contact is Yashiki because he knows he’s in a fragile state. The self-sacrificial man’s resolve has been tested throughout the entire game and he must not give in at the final hurdle. 
In the Good Ending, breaking the news that he’s alive while passing a comment at Yashiki not sounding as relieved as he should be is laughable when Mashita didn’t even say a word and is currently using a public phone. He attempts to cheer him up, saying he should be proud of himself for saving The Departed, and assuring that no one thinks differently of him for what he must’ve had to do. Mashita may never approve of Yashiki’s methods but he understands the physical and mental toll it takes on him.
At the end of it all in the True Ending, Yashiki and Mashita are destined to go for drinks with Hiroo and Daimon, thanks to the latter giving an invitation, which is a fun disaster of a scene I’d very much like to see. Undoubtedly a lot more snark compared to the outing with Ai, Shou and Hiroo. Though I’m sure Mashita will not be pleased to hear Douryou and Kinukawa barged into the mansion and regained their memories, being not the best at dealing with “brats”.
In one of the games DLC “Mary’s Makeover / New Colour” only available in Japan, but fan-translated by Generic Weeb Content, Moe, Eita and Suzu aid Yashiki in searching the mansion for a number combination, where one of the rooms available is the investigation room. Yashiki comments that this is where the Mark Bearers usually meet for spiritual investigations, so a few of their belongings are scattered around. Only two of them are of note. One is the small shrine Moe brought for protection and the other is the large green coat belonging to Mashita hanging on a coat rack. That’s been there the entire game and now we know. According to Yashiki, Mashita had forgotten it one time and it’s remained ever since. He speculates he must keep multiple, similar coats.
This immediately raises questions and shows a lot without telling. One important implication being how frequently Mashita visits the mansion, which we get an idea of from a certain coffee making Voice Drama - and yet according to the game in those four months prior, Yashiki has never once set foot in Mashita’s office. I’m very sceptical that someone observant like Mashita can forget they’re not wearing an oversized coat weighing on their shoulders. Furthermore, it’s a very plausible theory that the coat belonged to Mashita’s late senior as it is oversized and hangs loosely on every art sprite. Then there’s the inclusion of it on a singular panel from the manga where Mashita talks about him. Given he still carries the old lighter, he is at least somewhat of a sentimental person, so it's entirely possible he would keep it also as a memento. In other words, something treasured that he wouldn’t misplace. And why is it still there? Yashiki must have contacted him about it, so perhaps Mashita shrugged it off and never bothered to collect it. If we want to dive deeper, it sounds vaguely like the behaviour of leaving more and more belongings behind one does with a partner until they’ve practically moved in, leaving his mark on the mansion so to speak. Or it’s because Mashita views the Kujou mansion as another place to call home. Either way, Mashita is very casual about it and Yashiki allows it.
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The DLC ends on a final scene with Yashiki and Mashita on the phone discussing Mary and the Death Parade. Parallel to the first game’s DLC, Mashita parts with some advice, warning him to be cautious around Mary and to watch out for himself. Yashiki reassures and thanks him, to which Mashita responds in the way one expects. After the call however, Yashiki addresses that while Mary is obsessed with him, he feels obsessed with her in return. In both instances in the DLCs, Mashita expresses open concern for Yashiki’s wellbeing and has the last word, setting up to be the voice of reason to pull Yashiki back from the brink. Knowing him too well that he needs to make him realise how dangerously empathetic he is and will be if Mary awakens or pulls some strings. Not to diminish the other friendships Yashiki has, as they are also important, but the devs specifically show in moments like these how much of an important piece Mashita is in Yashiki’s life. The balance that he needs. This ominous ending could be hinting at a build up to where Mashita saves Yashiki similar to Red Riding Hood or Yashiki’s mental state deteriorating, that everyone bands together to pull him out of that darkness.
Overall, I think this game perfectly demonstrates why they would work well as a couple. Canonical wise, it’s clear the two men have grown closer between the events of the games and keep in regular contact. They continue to have chemistry, address each other more casually, openly joke with one another, have wacky moments like hissing at a rock and shooting guns in the forest whilst on a mushroom trip, and are even called inseparable and unbeatable as a duo. Which leads into a moment in the Kokkuri case, where Mashita mentions again that Yashiki would make a good detective. Whether a praise or a jab, it’s another nod at his business proposal as partners from the previous game. They’ve already crossed the line of being partners in these cases, and even more so in NG, so that might end up being inevitable. Especially from Death Mark 2’s ending where Yashiki discovers what his role will be from now on and his motivations behind pursuing further spiritual cases.
It bears repeating that this isn’t meant to take away from their friendship, but the subtle (or less than subtle) implications of something romantic are all there in a lot of ways in Death Mark 2 - despite the overarching theme of thrusting Yashiki into a teacher-student romance scenario. There’s even more of an influx of art and fanfictions of the two men from old and new fans introduced to the series, as a result. And with the addition of LGBT+ characters - minus the doomed, buried trope - it could be seen as something positive for where their relationship could go. It certainly opens up the possibility.
If a sequel is in the works or if they are testing interest with the latest DLC, it’ll be interesting to see where they take these two in the next installment. One thing is for certain, if there was ever a decision to plan a Yashiki and Mashita spin off series or something that centered on them as protagonists, it is guaranteed a large audience. Next part we’ll be looking at CD Voice Dramas currently available and fan translated by amazing people in the fandom, including “Blue End” and more. If I’ve missed anything from the game, please do feel free to add! Thank you so much for reading!
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xochaithoughts · 7 months
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Pick a Pile: A Message from the Universe
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breathe in, breathe out and pick a picture that resonates with you. please take what resonates and leave what doesn’t. there is love in all of these messages. the tone here is gentle, like an older sibling, best friend, or parent scolding and motivating you at the same time. :)
pile 1 -> pile 2 -> pile 3
Did this resonate with you? If you’re reading this before Friday, October 13th: I’m doing a housewarming tarot game, to celebrate settling into my new blog space! I’ll be doing 3-cards spreads for five people! Want more details?
©️2023 cancersstellium. all rights reserved.
Pile 1
(crystals: black onyx and clear quartz | bottom of deck: six of cups. nostalgia isn’t just about longing or reminiscing about old times. it’s remembering too)
Maybe you feel like in your past there is a lack of a sense of justice. Maybe you didn’t get your due, that person didn’t get their punishment. But it’s coming. Karma cannot be dealt when your “peace” depends on it. The moment you stop worrying about their karma will be the moment that they receive it. Focus on your energy instead. There’s this beautiful, chaotic energy within you waiting, like a volcano waiting to erupt. There’s a reunion coming your way, later this month. Whether that’s with an another person, a part of your self, with the divine is left to be revealed. Whatever it may be: stay open to it, stay grateful, stay blessed. The major arcanum sun here is 6, The Lovers. There’s a duality here. One that requires love, faith, and sometimes a choice to leap blindly. It’s the roses with the thorns; it’s fire and water, a place for both exist; it’s want versus need versus true desire. Lean into this time. Breathe into this time. All of your relationships will be tested. All of your relationships will be challenged. All of your relationships will be upgraded. Trust the journey. Trust the process.
may resonate with: those born in december; cheetos, specifically the hot ones; animal lovers? something about cheetahs?
Pile 2
(crystal: pyrite | bottom of deck: temperance. peace and inner knowing)
Your’s reads more like a story and less like a message. There’s a wish here, a desire. And it seems like now is an auspicious time to get it. “So why haven’t I?” You ask. You planted the seed a while ago and you’re wondering why it hasn’t grown. You’re wondering if you just need to give it time, if you should pull it up and replant it, or just give up on it entirely. Perhaps you can’t see it, but there’s a sense of grief from the Universe in this, a “Why don’t you trust Me?” sense of exasperation. Rushing only results in poorer quality and things like this, can’t be rushed. Just know that all will be revealed in due time. But there’s a compassion here, for your struggle and an understanding that we use time as a measurement. I expect you’ll see some light shed on the situation very soon. The major arcanum sum here is 10, The Wheel of Fortune. There are higher forces at work here. Step aside. (Imagine a “road at work” sign here.) Be patient. Even. More. Patient.
may resonate with: leo suns + leo 1H placements, dolphin(s?) fans, hard workers, “just send me a sign”
Pile 3
(crystal: amethyst | bottom of deck: ace of wands reversed. you’re in your own way. lack of imagination. lack of creativity.)
“When the ‘why’ is strong, the ‘how’ is easy.” Meaning: when the reason behind something is clear, the how it comes about requires little effort on your part. Why are so obsessed with ‘how’ this will happen? Why are you so sure that because you cannot see a solution there must not be one? I ask this with love because I see all the major influences here. There’s a wholeness, there’s beauty, there’s great and beautiful change. The only obstacle in your path is you. And that’s okay! That’s something you can change. In order to get out of your own way, all you need to do is look inward. You already know what you want. Go back to what you knew just before it got complicated. Therein lies your answer. Maybe it felt scary but it’s not, just look one more time. Maybe it feels like the ground is shifting beneath your feet, but what is it that you’re standing on? Have you truly looked? Look again. You’ve come so far, you’ve changed so much. I see a reason to celebrate at the end of this. Feminine energy here. Being, creating, dancing, receiving. The major arcanum sum here is 4, The Emperor. Masculine energy. All it takes is a little organization, a little logic but not the “real world” kind.
may resonate with: “i just feel so alone”, aladdin, wedding tiktoks, jenga, uno (like the card game)
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cubitodragon-moved · 7 months
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Yesterday Mike added more fuel to my “Tubbo is bugged” theory and it’s making me extra worried about what’s going to happen this week LOL.
This post is rambly and long, so I’m sticking things behind a cut!
Mike’s memories of the last 3+ weeks are scrambled and foggy; an interrupted El Quackity treatment? Unclear. But between saying he doesn’t remember anything and then spouting off pro-Federation propaganda (something his anarchist ass would never willingly do!) and fiercely trying to pin blame to Fit as a traitor, a comment by him during one of the questioning sessions stood out to me.
When Fit asked who told him his janitor duties were fake/a front, that he couldn’t be trusted, he said Cucurucho.
We and FitMC know that the Feds are sus of Fit, but they’ve had no actual concrete evidence that he’s been misusing his position to obtain information. And yet now Cucurucho, supposedly, is informing Mike of this so called betrayal?
If we think back to the prison cleanup in August, there was a room that had a chess board map on the wall. Only two pieces were present: a queen and a pawn. And the pawn was positioned on a clear way to indicate it’s meant to represent Fit. A warning - possibly to Fit from the ghost entity in the Prison (or someone in a neighbouring pocket dimension, if recent ruminations and theories on the server have any legs) that aided Pac and Mike, OR the Federation itself, reminding him of who has the power and who is always watching.
But they have yet to take any action. And always praised his work when completed.
Enter: Tubbo. Who arrived on the Island as part of a group rescued from a mysterious location. One with lots of strange blocks, code-eggs, frozen floors and who himself was frozen away. Shortly after, Mike and Pac ventured back to that location to explore, and when he entered the tower, the floor vanished and Mike fell. Fell down into a pool of water at the bottom of a trap lined in black concrete, and then frozen.
During Mike’s absence, Tubbo has gotten to know the “morning crew”, has gotten up in everyone’s business. I’ve outlined some highlights in another post. But more recently, every time he talks to Fit about his cleaning job, he’s picked at it again and again. Freaks out over the badge and keycard - especially over the keycard. (This feels important, for more than just Tubbo’s excuses of it being bugged, but I can’t put my finger on why, yet.). Tubbo whines when Fit won’t give him direct insight, or tell him detailed specifics on what he’s found on the job. Fit has made it clear he will not jeopardise his position to satisfy Tubbo’s need to meta-game win over the system to know everything, resulting in accusations, and Tubbo commenting privately to his own chat that this makes Fit untrustworthy in his eyes. Tubbo has been careless with some of his questions. They’ve been asked topside, sideways comments uttered with side eye. He wants to KNOW what Fit is after.
And Fit did spill to Tubbo that he’s not just there for the obvious. Yes, He IS looking for something. Yeah, he IS trying to find things out about the Codes, the Eggs, and the Federation - he wants his beautiful baby boy (made in Heaven by God Himself) back home safe and sound.
But this has not been successful, never mind the long absence of any work in the last few weeks..and we the viewers know that things he has found have been incomplete, or need more time to cook before he goes to others with evidence. Fit is meticulous, his life on 2B2T trained this into him in order to survive. You don’t last 10 years in an anarchy wasteland without being prepared. Better and safer to leave things unsaid than having to walk them back later. And there’s no point in sharing what isn’t relevant to the matter at hand.
And now Mike - who Fit calls friend, who he bonded with, who he swore to help locate Walter Bob with - said Cucurucho told him that Fit was a traitor, and wasn’t looking for what he said he was, even point blank accused him of lying yesterday about what he’s looking for. And when pressed about what he’d found so far when on janitor duty, Fit had to admit that no, he hadn’t found anything related to the Eggs or the Code.
Mike seemed to take that as proof of his lying about what he’s doing. That what he was told was right. But admitting to a lack of success doesn’t make one a liar. And Fit telling him he found nothing is also a smart play - lose lips sink ships, and better to be thought incompetent. Especially if the Federation are now trying to flush you - and perhaps your ties to your employer, outside the island - out into the open.
The Federation did not know about Ramón’s furnaces until Tubbo did. And they didn’t know Fit was in it for more than the obvious until he spoke with Tubbo. They can’t get Tubbo to take on Fit, but they can use a different pawn they have on the board instead.
I may well be completely off base. And I’ll be delighted if I am. It’s been so much fun to theorise about the lore on QSMP! But mark my words, we need to pay much more attention over the next 48 hours. And who knows what everyone will come back to in a week’s time?
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