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#CITADEL ADVENTURE OF THE CRYSTAL KEEP
retrocgads · 1 year
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USA 1990
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themightywolftiger · 1 year
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Rift Malfunction AU
This AU is not a perfect swap. No hermit is swapped with a specific empires person. But, there are small elements. Also, the hermits that didn’t go through the portal (Beef, Mumbo, Wels, Zed, and Xb) are still hermits (they will be covered in a separate post) Empires members also covered in another post).
List of everyone below the cut (It’s a long post):
Grian: Archivist/Archeologist of the Floating Fortress. A strange, ancient kingdom carved into floating rocks. A strange magic that no one understands is holding up the rocks. Grian studies the fortress and the strange, old mechanism within: It’s offline for now.
Perhaps he, or someone else, can get it working again?
 Export: Random materials that he collects on his adventures. (In truth, he primarily exports amethyst and elytra) and enchanting books)
Memory: Grian’s memories are messed up. He almost fully believes that he’s just an archelogist. But, the way he looks at the giant machine in the back of the ruins. There’s a chilling sensation that bothers him greatly.
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Scar: King of Scarlandia/Elven Lands. A huge forest with a giant tree in the center. The houses and shops dangle from the branches and glow in the night.
 Export: Cookies, bows.
 Memory: The same Scar as ever. He’s bright, cheery, and just wants to have a good time. Having Jellie (a giant Jellie, mind you) by his side just makes him happier too.
 But, he’ll occasionally, he’ll look at his reflection in the mirror and stare. For a brief moment, he’ll see a man in a hard hat. Or, maybe, he’ll see a man in a bomber jacket and sunglasses wielding a bow (he had the exact same bow. Why is it in his hands?). 
Then, his reflection will return to normal, and he’ll push all that aside and say that he’s dreaming again.
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Tango: Lord of the Ice Fortress. A citadel that resides in the snowy wastes. But despite the snow, there is a warmth within the whole keep.
Export: Redstone and Ice
Memory: Tango doesn’t remember much of anything; He’s busy with arming his keep. He thinks that he’s building some sort of game, but he hasn’t figured out the name of it yet.
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Impulse: Guardsman/Chief of the Dwarven Keep. It shares the same look as Impulse’s S9 base; however, there are similarities to Fwhip’s kingdom too (multiple cave systems linked together, districts, etc).
Export: Emeralds and Gold
Memory: Impulse surprisingly has a decent amount of his memories. But there’s a problem, his memories are of blurred faces and muffled voices. On top of this, his head hurts when he tries to remember.
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Doc: Lord of Goat Mountain (and the Perimeter?). The kingdom of Goat Mountain is quite secretive. There’s an ancient door that blocks the way inside. Very few members of He-Empires have seen it.
Export: Contraptions, Golden Carrots, Deepslate
Memory: Doc doesn’t remember anything of Hermitcraft and the seasons prior. But, he does find remnants of the past and glitched out parts of his code; These glitches have made him a bit more feral.
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Pearl: Queen of the Sunlight Fields. A beautiful town with a grand looking town central.
Export: sunflowers, glass (stained and otherwise), organization (not technically an export but shhhh. It’s fine).
Memory: Pearl doesn’t remember much of anything. She just goes with the flow of things.
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False: Protector of {???}
Export: copper and weaponry (excludes bows)
Memory: False’s memories are incredibly messed up. She knows that she’s meant to be protecting her friends. However, there’s a bad feeling in her gut that something’s wrong.
 She just can’t figure out what. It doesn’t help that she can’t remember the name of her empire either.
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Cub: Head of Concave Labs. A laboratory in the mountains that has some strange, magical properties.
Export: potions (Skulk?)
Memory: Cub can’t remember much. The skulk and crystals in his lab are fogging his brain. He’ll get the odd dream every now and again. But, those are just dreams. Right?
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Jevin: Emperor of Slime. The kingdom is located deep within the swamplands.
Export: iron, mud (he doesn’t export slime. That’d be weird)
Memory: Jevin is, unfortunately for him, a giant slime creature at the time. While he is an emperor, he’s quite feral and will protect his people. Still, if you’re kind to him, you could be able to talk him free from this state of mind. 
 Once out of that state of mind, he’s quite unsure of the world around him. His slime is a deep green; however, he recalls it being blue at some point.
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Keralis: Woodland Wonderland. A giant forest of many different trees: Trees that usually don’t even go together.
Export: wood
Memory: Keralis remembers almost everything. However, he’s incredibly cryptic on what he knows versus what he doesn’t. But when he’s alone, he stands before a giant board with pictures of his friends. Said pictures being both of before and after.
 He’ll stare at the board for hours at a time. He misses his friends. 
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Joe: Bard of {???}. No one really knows where Joe’s at. Some say that he’s near Cleo, but no one is certain about this (except Cleo but she ain’t talking)
Export: paper
Memory: Joe’s memories are like an onion. His memories are quite surface level (name, who his friends are, being a bard). But, the more he thinks about everything, the less sense it makes. The more that the blurred faces appear.
It will take a long while to get him to talk though.
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Cleo: Empress of Stone. A giant collection of ruins wrapped tight in vines. Without Cleo, those who try and navigate the ruins are lost (some can navigate it fine though).
Export: stone and armor stands
Memory: Cleo doesn’t remember much of anything. But, she does look to Joe and sense something familiar about him. Well, besides him being a fellow Empires person; There’s something else to him though.
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X: King of Skelelands
Export: iron, bones
Memory: X doesn’t remember a thing. He barely even recalls his brother existing. So, he’s just a king upon his throne of bones. Don’t worry though, he’s still as nice as ever.
 He’s just more... skeptical.
(he also doesn’t remember that he’s admin)
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Ren: King of the Crastle/Doglands. It looks very much like the castle of S9. 
Export: wool, pies
Memory: Ren struggles to remember a lot of things. Thankfully, He’s been keeping his notes to help him remember who he is.
Edited lore bit: Ren is found by Pixl (who is still trying to put his memories together). Pixl helps to escort (note: carry) him to Gem’s place in order to help him remember things.
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Bdubs: King (God) of Moss. Bdubs lives with Ren.
Export: moss
Memory: Bdubs remembers most things. But the longer he is king (God), he begins to forget about Hermitcraft.... The more that he forgets Etho.
 He’s been keeping notes about everything. He and Ren have been helping each other to remember.
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Gem: Dawn
Export: honey
Memory: Gem remembers everything. The others think that she hasn’t been sleeping well and are concerned. But, Gem knows that there has to be some way to fix this mess.
 She just needs to find Grumbot and fix the multiverse. It can’t be that hard... Right?
Right?
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unofskylanderspages · 8 months
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Listed below are the hats in Spyro's Adventure, where they can be found (in both versions), and their stat bonuses:
Anvil Hat: Shattered Island (Console) / Ashburrow (3DS) (+5 Armor)
Beret: Crawling Catacombs (Console) / Cinderstream Pass (3DS) (+15 Critical Hit)
Birthday Hat: Perilous Pastures (Console) / Towersight Fields (3DS) (+2 Critical Hit, +1 Speed)
Bone Head: Cadaverous Crypt (Console) / Daystar Temple (3DS) (+3 Speed, +7 Elemental Power)
Chef Hat: Darklight Crypt (Console) / The Spectery (3DS) (+10 Critical Hit, +10 Elemental Power)
Combat Hat: Battlefield (Console) / Dreamgardens (3DS) (+15 Elemental Power)
Coonskin Cap: Falling Forest (Console) / Flooded Viaducts (3DS) (+10 Critical Hit)
Cossack Hat: Empire of Ice (Console) / Coldburn (3DS) (+10 Elemental Power)
Cowboy Hat: Perilous Pastures (Console) / Cinderstream Pass (3DS) (+2 Critical Hit, +2 Armor)
Crown of Light: Cadaverous Crypt (Console) / Luminous Quarry (3DS) (+15 Armor)
Eye Hat: Crystal Eye Castle (Console) / Snowblind Hills (3DS) (+5 Critical Hit, +5 Elemental Power)
Fancy Hat: Stormy Stronghold (Console) / Thundersquall (3DS) (+1 Speed, +2 Armor)
Fez: Stormy Stronghold (Console) / Lava Flow Grotto (3DS) (+5 Elemental Power)
General's Hat: Goo Factory (Console) / Galecrack Castle (3DS) (+7 Critical Hit, +7 Elemental Power)
Jester Hat: Sky Schooner Docks (Console) / Leaflook Village (3DS) (+1 Speed, +2 Elemental Power)
Lil Devil: Lava Lakes Railway (Console) / Frostsedge (3DS) (+9 Speed)
Miner Hat: Molekin Mine (Console) / Lava Flow Grotto (3DS) (+7 Armor, +7 Elemental Power)
Moose Hat: Treetop Terrace (Console) / Whipwind Mountains (3DS) (+2 Speed, +5 Armor)
Napoleon Hat: Leviathan Lagoon (Console) / Sunblight Wood (3DS) (+5 Armor, +5 Elemental Power)
Pan Hat: Shattered Island (Console) / Radiant Fountain (3DS) (+2 Armor, +2 Elemental Power)
Pirate Doo Rag: Pirate Seas (Console) / Pontoon Point (3DS) (+4 Speed)
Pirate Hat: Pirate Seas (Console) / Windjammer Bay (3DS) (+20 Critical Hit)
Plunger Head: Oilspill Island (Console) / Magma Bank Island (3DS) (+2 Critical Hit, +2 Elemental Power)
Propeller Cap: Sky Schooner Docks (Console) / Towersight Fields (3DS) (+3 Speed)
Pumpkin Hat: Darklight Crypt (Console) / Wighthaunt (3DS) (+10 Armor)
Rocker Hair: Creepy Citadel (Console) / Snowblind Hills (3DS) (+7 Critical Hit, +3 Elemental Power)
Rocket Hat: Troll Warehouse (Console) / Flooded Viaducts (3DS) (+6 Speed)
Royal Crown: Dragon's Peak (Console) / The Wingwarrens (3DS) (+10 Critical Hit)
Santa Hat: Empire of Ice (Console) / Winterwatch Keep (3DS) (+20 Armor)
Spiked Hat: Battlefield (Console) / Sunblight Wood (3DS) (+7 Critical Hit, +7 Armor)
Spy Gear: Troll Warehouse (Console) / Icelight (3DS) (+2 Speed, +5 Critical Hit)
Tiki Hat: Dark Water Cove (Console) / Waterwalk Way (3DS) (+10 Elemental Power)
Top Hat: Stonetown (Console) / Stormseye (3DS) (+5 Armor, +5 Critical Hit)
Trojan Helmet: Crystal Eye Castle (Console) / The Proving Grounds (3DS) (+10 Armor)
Tropical Turban: Dark Water Cove (Console) / Aurora Peak (3DS) (+2 Speed, +5 Elemental Power)
Unicorn Hat: Quicksilver Vault (Console) / Daystar Temple (3DS) (+12 Armor, +12 Critical Hit)
Viking Helmet: Shattered Island (Console) / Glacial Slopes (3DS) (+5 Critical Hit)
Wabbit Ears: Lair of Kaos (Console) / Leaflook Village (3DS) (+5 Speed, +12 Armor)
Winged Hat: Dragon's Peak (Console) / The Pit (3DS) (+12 Speed)
Wizard Hat: Arkeyan Armory (Console) / Treetop Circle (3DS) (+25 Elemental Power)
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top10legend · 1 month
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Exploring Your Ultimate Rajasthan Travel Guide
Discover Rajasthan: A Journey Through Time and Culture
Embark on a mesmerizing voyage through the enchanting land of Rajasthan, where every corner tells a tale of grandeur and heritage. From majestic palaces to vibrant bazaars, Rajasthan offers an unparalleled blend of history, culture, and adventure.
Exploring Rajasthan’s Rich Heritage
Begin your adventure by delving into Rajasthan’s rich heritage, where centuries-old forts and palaces stand as silent witnesses to the region’s glorious past. From the towering walls of Amber Fort to the intricately carved facades of Mehrangarh Fort, each architectural marvel tells a tale of valor and grandeur, offering a glimpse into the lives of Rajasthan’s royal rulers.
Witnessing the Spectacle of Festivals
No visit to Rajasthan is complete without experiencing its vibrant festivals, where the streets come alive with music, dance, and color. Join the throngs of revelers at the Pushkar Camel Fair, where thousands of camels converge for a week-long celebration, or immerse yourself in the kaleidoscopic festivities of Holi, the festival of colors, where joy knows no bounds.
Indulging in Culinary Delights
Savor the flavors of Rajasthan as you embark on a culinary journey through its bustling markets and hidden alleyways. From the spicy tang of Laal Maas to the sweet decadence of Ghewar, the region’s cuisine is a delightful blend of flavors and aromas that will tantalize your taste buds and leave you craving for more.
Embracing the Serenity of the Desert
Escape the hustle and bustle of city life and find solace in the tranquil beauty of Rajasthan’s Thar Desert. Set out on a camel safari across the rolling dunes, Rajasthan Travel Guide where the vast expanse of golden sands stretches as far as the eye can see, and the silence of the desert envelops you like a warm embrace.
Encountering Wildlife in the Wild
Venture into the wild heart of Rajasthan and discover its diverse array of flora and fauna in its many national parks and sanctuaries. Keep your eyes peeled for the majestic Bengal tiger as you embark on a safari through Ranthambore National Park, or marvel at the graceful movements of the elusive blackbuck in the grasslands of Tal Chhapar Sanctuary.
Experiencing Royalty: Rajasthan’s Iconic Palaces and Forts
Step into the regal world of Rajasthan as you explore its iconic palaces and forts. Marvel at the architectural brilliance of Amber Fort, wander through the opulent rooms of Udaipur’s City Palace, and immerse yourself in the royal legacy of Mehrangarh Fort in Jodhpur.
Marveling at Amber Fort: A Gateway to Rajput Magnificence
Step into a realm of splendor as you behold the majestic Amber Fort, nestled amidst the rugged hills overlooking Jaipur. Built with red sandstone and marble, this architectural masterpiece reflects the grandeur of Rajputana craftsmanship. Explore its labyrinthine passages, adorned with intricate carvings and exquisite mirror work, and ascend to the royal chambers to witness panoramic views of the surrounding landscape.
Wandering Through the Halls of City Palace, Udaipur: A Testament to Elegance
Enter the realm of royalty as you wander through the ornate halls of City Palace in Udaipur, a true epitome of Rajput and Mughal architectural styles. rajasthan travel guide Admire the intricate details of its courtyards, pavilions, and balconies adorned with colorful frescoes and mirrored walls. Visit the Crystal Gallery to marvel at its rare collection of crystal furniture and accessories, showcasing the opulence of the bygone era.
Immersing in History at Mehrangarh Fort, Jodhpur: The Citadel of the Sun
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Traversing the Ramparts of Junagarh Fort, Bikaner: A Testament to Rajput Valor
Journey to the desert city of Bikaner and discover the architectural marvel of Junagarh Fort, a formidable structure built by Raja Rai Singh. Explore its labyrinthine corridors, ornate palaces, and intricately carved balconies, each bearing testimony to the valor and grandeur of the Rajput rulers. Visit the Anup Mahal, adorned with gold leaf paintings and mirror work, and the Phool Mahal, resplendent with colorful frescoes and intricate stucco work.
Diving Into Culture: Rajasthan’s Colorful Festivals and Traditions
Delve into the rich tapestry of Rajasthan’s culture by witnessing its vibrant festivals and traditions. Experience the electrifying atmosphere of the Pushkar Camel Fair, dance to the rhythmic beats of traditional Rajasthani music, and savor the aromatic flavors of authentic Rajasthani cuisine.
Venturing Into the Desert: Exploring Rajasthan’s Thar Desert
Embark on an exhilarating desert safari through the vast expanse of Rajasthan’s Thar Desert. Traverse the golden dunes on camelback, witness breathtaking sunsets against the horizon, and camp under the starlit sky for an unforgettable experience of solitude and serenity.
Embracing the Serenity of the Dunes: Camel Safari Adventures
Experience the thrill of traversing the undulating dunes of the Thar Desert atop a majestic camel, fondly known as the ‘Ship of the Desert’. As you sway gently with the rhythm of your camel’s footsteps, take in the breathtaking vistas of endless sand dunes stretching as far as the eye can see. Watch in awe as the landscape transforms with the changing hues of the sky, painting a mesmerizing picture of tranquility and serenity.
Camping Under the Starlit Sky: Nights of Magic and Mystery
As the sun dips below the horizon, prepare for a night of enchantment as you camp under the starlit sky in the heart of the desert. Watch as the celestial canopy unfolds above you, revealing a tapestry of twinkling stars and constellations that seem to dance to the tune of the desert winds. Gather around a crackling bonfire and listen to tales of folklore and tradition, shared by local nomads who call this mystical landscape their home.
Exploring Desert Villages: Encounters with Local Culture
Venture off the beaten path and discover the hidden gems nestled amidst the sands – quaint desert villages that offer a glimpse into the lives of the desert dwellers. Immerse yourself in the vibrant culture and hospitality of the locals as you visit traditional mud houses adorned with intricate murals and vibrant textiles. Sample delicious Rajasthani cuisine prepared with age-old recipes passed down through generations, and witness traditional folk performances that celebrate the spirit of the desert.
Chasing Sunsets and Sunrises: Moments of Pure Magic
Witness nature’s breathtaking spectacle as you chase the elusive hues of sunrise and sunset in the Thar Desert. Watch in awe as the sky transforms into a canvas of fiery oranges, soft pinks, and deep purples, casting an ethereal glow over the desert landscape. Capture these fleeting moments on camera or simply bask in the beauty of the natural world unfolding before your eyes, leaving you with memories that will last a lifetime.
Navigating the Bustling Bazaars: Shopping Extravaganza in Rajasthan
Indulge in a shopping spree like no other as you explore the bustling bazaars of Rajasthan. From intricately embroidered textiles to exquisite handicrafts, the markets of Jaipur, Jodhpur, and Udaipur offer a treasure trove of souvenirs to take home.
Embracing Adventure: Thrilling Activities in Rajasthan
For the thrill-seekers, Rajasthan offers a plethora of adrenaline-pumping activities. Embark on a hot air balloon ride over the pink city of Jaipur, Rajasthan Travel Guide go zip-lining amidst the Aravalli Hills, or embark on a wildlife safari in Ranthambore National Park to witness majestic tigers in their natural habitat.
Conclusion: Embrace the Magic of Rajasthan
With its rich history, vibrant culture, and breathtaking landscapes, Rajasthan beckons travelers from across the globe to embark on an unforgettable journey. Whether you’re exploring ancient forts, immersing yourself in colorful festivals, or indulging in adrenaline-fueled adventures, Rajasthan promises an experience like no other. So pack your bags, and get ready to unlock the wonders of this enchanting land.
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theatherrealms · 1 year
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In the realm of a medieval magical world, a breathtaking sight awaits those who venture into the skies—a world of floating islands suspended amidst the clouds. These celestial landmasses drift gracefully, each holding its own unique ecosystem, resources, and mysteries. These floating islands, known as the Aetherrealms, are linked together by magnificent bridges of colossal proportions, forming a vast network that spans across the heavens.
The Aetherrealms, home to various races and creatures, are a testament to the enchantment that permeates this realm. The islands range in size, from small islets barely large enough for a single cottage, to expansive landmasses where towns and cities flourish. Lush green landscapes, cascading waterfalls, and magnificent mountaintops are a common sight across the Aetherrealms, their ethereal beauty enhanced by the magical energies that saturate the air.
The bridges connecting these floating islands are truly wonders to behold. Constructed with a blend of ancient craftsmanship and arcane sorcery, these structures are grand in scale and design. Made from a mixture of stone, metal, and enchanted materials, they stretch across vast expanses of sky, sometimes extending for miles before reaching the next island. Some bridges are adorned with intricate carvings, shimmering crystals, or statues depicting mythical creatures, while others are simple yet sturdy paths.
The construction of these bridges requires skilled engineers, master architects, and powerful mages working in unison. The enchantments woven into the bridges ensure their stability and resilience, with protective spells safeguarding them against the whims of the weather or other natural forces. These magical safeguards also keep the bridges from collapsing under their immense weight, allowing travelers to traverse them without fear.
The bridges serve as lifelines for the inhabitants of the Aetherrealms. They facilitate trade, commerce, and cultural exchange between the islands, fostering a sense of interconnectedness and unity among the various settlements. Travelers, be they adventurers seeking new quests or merchants carrying precious goods, traverse the bridges, enjoying the breathtaking views and the gentle breeze that accompanies their journey.
While the bridges are generally safe, they are not without their dangers. Some sections of the bridges may be damaged, either by natural phenomena or the machinations of malevolent forces. Fierce storms, elemental creatures, and the occasional dragon may pose threats to those who traverse these lofty pathways. Thus, skilled bridge wardens and magical defenders are stationed at regular intervals, ensuring the safety of the bridges and those who use them.
Within the enchanting realm of the Aetherrealms, nine distinct societies have emerged, each with its own customs, beliefs, and way of life. These societies, residing on the various floating islands connected by majestic bridges, contribute to the rich tapestry of this medieval magical world.
The Celestial Order: Located on one of the largest and most central islands, the Celestial Order is a society of devout scholars and mystics. They are dedicated to the study of celestial bodies, ancient prophecies, and the manipulation of celestial magic. The members of the Celestial Order are renowned for their wisdom and foresight, and they serve as advisers to rulers and leaders across the Aetherrealms.
The Elven Enclave: Nestled amidst verdant forests on a sprawling island, the Elven Enclave is home to a proud and ancient race. Elves value harmony with nature, and their society reflects their deep connection to the natural world. Skilled archers, master artisans, and knowledgeable herbalists, the elves embrace tranquility, artistry, and the pursuit of knowledge.
The Dwarven Citadel: Carved deep into the heart of a colossal floating mountain, the Dwarven Citadel stands as a testament to the industrious and resilient nature of its inhabitants. These skilled craftsmen, miners, and engineers are renowned for their craftsmanship, producing magnificent weapons, armor, and intricate machinery. The Dwarven Citadel is a hub of trade and innovation, drawing merchants and seekers of fine craftsmanship from all corners of the Aetherrealms.
The Merfolk Dominion: Located on an island encompassed by sparkling azure waters, the Merfolk Dominion is an underwater society inhabited by graceful and mystical merfolk. Gifted with the ability to breathe underwater and communicate with marine life, the merfolk excel in aquatic magic, navigation, and seafaring. They possess a profound connection to the ocean depths, preserving the delicate balance of their watery realm.
The Avian Enclave: Perched upon a series of smaller islands that form a floating archipelago, the Avian Enclave is home to the proud winged folk. These aerial beings possess the ability to soar through the skies with grace and agility. Skilled in aerial combat, they act as messengers, scouts, and guardians of the Aetherrealms. The Avian Enclave values honor, freedom, and the pursuit of personal growth.
The Fey Court: Hidden within an island cloaked in an eternal mist, the Fey Court is a realm of enchantment and whimsy. Populated by magical beings such as pixies, sprites, and other fey creatures, this society is governed by ancient and capricious fey nobles. They are known for their intricate illusions, mischievous nature, and their ability to bend reality with their magic.
The Elemental Conclave: Inhabiting a small but vibrant island where the elements converge, the Elemental Conclave is a society of mages who have mastered the manipulation of elemental magic. Divided into four distinct factions representing fire, water, earth, and air, the members of the Elemental Conclave harness the raw power of nature to reshape landscapes, conjure devastating storms, or forge mighty weapons of elemental energy.
The Gnomish Technocracy: Occupying a cluster of islands teeming
Title: The Shattered Prophecy
Campaign Overview:
In the floating realm of the Aetherrealms, a foreboding prophecy has been unearthed, revealing an imminent threat that could plunge the entire realm into darkness. The shattered fragments of this prophecy have been scattered across the nine societies, and it is up to a group of brave adventurers to recover the fragments, decipher their meaning, and save the realm from impending doom.
Act 1: Gathering the Heroes
The adventurers are brought together by a mysterious figure who possesses knowledge of the prophecy. They are tasked with locating the shattered fragments and uncovering their secrets. Their journey begins with encounters in the Celestial Order's ancient libraries, the Elven Enclave's sacred groves, and the Dwarven Citadel's secret workshops, where they face challenges, gather clues, and obtain their first fragment.
Act 2: Unveiling the Darkness
As the heroes progress, they discover that an ancient evil force, long imprisoned, seeks to exploit the prophecy for its own nefarious purposes. The adventurers must delve into the depths of the Merfolk Dominion's oceanic ruins, traverse the perilous skies of the Avian Enclave, and navigate the treacherous illusions of the Fey Court. Along the way, they encounter allies and enemies, all striving to gain control of the prophecy fragments.
Act 3: Confronting the Threat
With a few prophecy fragments in their possession, the adventurers begin to understand the true nature of the impending darkness. They must forge alliances with the Order of the Knight Templars, who hold vital knowledge of ancient battles against similar forces. The heroes then face the Elemental Conclave's elemental trials, where they must harness the power of the elements to gain the remaining fragments.
Act 4: The Final Stand
As the adventurers gather the last fragments, they learn that the Gnomish Technocracy has devised a plan to reassemble the prophecy and harness its dark energy. The heroes must infiltrate the Gnomish Technocracy's highly fortified islands, engage in daring heists and epic battles, and prevent the prophecy from falling into the wrong hands. The fate of the Aetherrealms hangs in the balance.
Act 5: A Realm Reborn
In a climactic confrontation, the adventurers face the true mastermind behind the prophecy's destruction. The final battle takes place amidst the floating islands and colossal bridges, where the heroes must harness their newfound powers, combat formidable foes, and ultimately decide the fate of the realm. The conclusion sees the prophecy's fragments restored and the Aetherrealms restored to balance and harmony.
Conclusion:
"The Shattered Prophecy" campaign takes the adventurers on an epic journey through the enchanting world of the Aetherrealms, as they unravel a dark mystery, forge alliances, confront ancient evils, and ultimately save the realm from impending doom. Along the way, they explore diverse societies, encounter mythical creatures, and witness the breathtaking beauty of floating islands and majestic bridges. It is a campaign of high stakes, magical encounters, and heroic triumphs that will leave a lasting mark on the adventurers and the realm they have fought to protect.
Magic System: The Aetherweave
In the realm of the Aetherrealms, magic is a pervasive and powerful force that flows through every living being and element of nature. The magic system in this realm is known as the Aetherweave, a complex interplay of arcane energies and elemental forces that can be harnessed by those skilled in the arts of magic.
Elemental Affinities:
The Aetherweave is deeply connected to the four fundamental elements: fire, water, earth, and air. Practitioners of magic, known as Aetherweavers, often have an affinity for one or more of these elements. Their affinities shape their magical abilities, preferences, and the spells they are naturally inclined to cast. Aetherweavers can specialize in their chosen element or become skilled in multiple disciplines.
Casting Spells:
To cast spells, Aetherweavers must tap into the ambient magical energies of the Aetherrealms and channel them through their bodies. This process requires concentration, knowledge, and a profound understanding of the desired effect. Spells can be cast through intricate gestures, incantations, or a combination of both. The power of a spell depends on the Aetherweaver's mastery, focus, and the potency of their elemental affinity.
Spell Schools:
The Aetherweave encompasses various schools of magic, each focusing on different aspects of the Aetherrealms' arcane forces. These schools include:
a. Elemental Manipulation: A school that emphasizes the control and manipulation of elemental forces. Aetherweavers can conjure flames, control water currents, shape earth formations, or summon gusts of wind.
b. Enchantment and Transmutation: A school focused on imbuing objects or creatures with magical properties, transforming matter, or altering the physical properties of an object. Aetherweavers can enchant weapons, create illusions, or transmute materials.
c. Divination and Seership: A school dedicated to unraveling the mysteries of the past, present, and future. Aetherweavers skilled in divination can scry into distant locations, perceive hidden truths, or glimpse into potential futures.
d. Healing and Restoration: A school centered around the mending and restoration of life and energy. Aetherweavers with healing abilities can accelerate healing processes, cure ailments, or revitalize energy.
e. Shadow and Illusion: A school focused on the manipulation of shadows and the creation of illusions. Aetherweavers can cloak themselves in darkness, create lifelike illusions, or manipulate the perceptions of others.
Magical Artifacts:
The Aetherrealms are brimming with magical artifacts, imbued with the energies of the Aetherweave. These artifacts can amplify an Aetherweaver's magical abilities, grant unique powers, or hold ancient knowledge. From enchanted weapons and mystical talismans to ancient tomes and crystal orbs, magical artifacts play a significant role in the realm's magic system.
Magic and the Floating Islands:
The Aetherweave interacts harmoniously with the unique nature of the floating islands in the Aetherrealms. The islands themselves possess residual magical energy, making them more receptive to the manipulation of magic. Aetherweavers can tap into this latent energy, utilizing it to enhance their spells, amplify their powers, or even temporarily stabilize or alter the floating islands' positions.
Limitations and Consequences:
While the Aetherweave grants tremendous power, it is not without limitations and consequences. The manipulation of magic requires focus, mental and physical stamina, and a deep understanding of the arcane forces at play. Overexertion can result in magical exhaustion, diminishing an Aetherweaver's ability to cast spells. Additionally, the A
Leaders
High Archon Valeria Sunwhisper (Celestial Order):
As the leader of the Celestial Order, High Archon Valeria Sunwhisper is a venerable elf with centuries of wisdom and knowledge. She possesses profound insight into celestial magic and ancient prophecies, serving as a trusted adviser to rulers across the Aetherrealms. Valeria is known for her serene presence, unwavering dedication to the pursuit of knowledge, and her deep connection with the celestial realms.
Lord Aerendil Swiftwing (Elven Enclave):
Lord Aerendil Swiftwing, a charismatic and noble elf, leads the Elven Enclave with grace and compassion. He values harmony with nature and seeks to preserve the ancient wisdom and traditions of the elven race. A master archer and skilled diplomat, Lord Aerendil uses his talents to protect the delicate balance between the Aetherrealms and the natural world.
High King Durin Stonehammer (Dwarven Citadel):
High King Durin Stonehammer is a stalwart and wise leader who governs the Dwarven Citadel. Known for his impressive stature and magnificent beard, he exemplifies the resilience and craftsmanship of his people. High King Durin is highly respected for his skill in engineering and his unwavering commitment to the prosperity and innovation of the dwarven society.
Queen Seraphina Coralheart (Merfolk Dominion):
Queen Seraphina Coralheart, a regal and mystical merfolk, reigns over the Merfolk Dominion with wisdom and grace. With her affinity for water magic and her deep connection to marine life, Queen Seraphina ensures the balance of the oceanic realm. She is revered for her diplomatic prowess, her commitment to preserving the ocean's wonders, and her unwavering dedication to her subjects.
High Oracle Talon Windrider (Avian Enclave):
As the leader of the Avian Enclave, High Oracle Talon Windrider is a majestic and wise winged being. With his profound connection to the skies and the avian creatures, High Oracle Talon serves as the spiritual and political leader of his people. Known for his ability to communicate with birds and his extraordinary aerial combat skills, he champions freedom, honor, and the pursuit of knowledge.
Queen Titania Everbloom (Fey Court):
Queen Titania Everbloom is an ethereal and enigmatic ruler who presides over the Fey Court. As the embodiment of the realm's enchantment and whimsy, Queen Titania governs with both grace and mischievousness. She holds court in the mist-shrouded island, weaving illusions and maintaining the delicate balance between the fey creatures and the mortal realm.
High Templar Roland Stormheart (Order of the Knight Templars):
High Templar Roland Stormheart is a formidable and just leader, commanding the Order of the Knight Templars. With his unwavering dedication to justice and his mastery of martial combat, High Templar Roland protects the innocent and upholds the realm's laws. Known for his strategic brilliance and unyielding sense of honor, he inspires his fellow knights to fight for righteousness.
Archmage Selene Firesong (Elemental Conclave):
Archmage Selene Firesong is a powerful and knowledgeable leader of the Elemental Conclave. As a master of elemental magic, she commands respect among her peers and embodies the balance between the elemental forces. Archmage Selene seeks to harness the power of the elements for the betterment of the Aetherrealms, ensuring harmony and protection against elemental imbalances.
Chancellor Bixby Coppergear (Gnomish Technocracy):
Chancellor Bixby Coppergear is an eccentric and inventive leader at the helm of the Gnomish Technocrancy.
#orginalstory #orginalcharacters #D&D
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lokiondisneyplus · 3 years
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Most Marvel post-credit scenes hint at the future. Loki opted for a blunter approach: the God of Mischief would return in season 2.
Based on the final turn of events, there was really no other choice: Loki (Tom Hiddleston), having journeyed to the furthest point in spacetime with his variant Sylvie (Sophia Di Martino) to meet the founder of the TVA, a scientist-turned-survivor-of-multiversal-war known as He Who Remains (Jonathan Majors), finds himself zapped into a new reality when his lady self slays the omnipresent being. The mind reels!
Creator Michael Waldron takes delight in the endless possibilities of Loki’s core premise. And as a veteran of Rick and Morty, he knows what anchors a mind-bending show, and what will keep Hiddleston’s character hurtling through his chaotic, rewritten future. Below, Polygon talks to Waldron about landing on the key choices of Loki season 1, what to expect from season 2, and a bit on his next project, the wrestling drama Heels, which is set to premiere on Aug. 15.
Did you know there’d be a second season of Loki from the beginning or was that choice made later in the process?
Michael Waldron: We always knew that it was a possibility. We always knew that we wanted to propel Loki and these characters out into the MCU after this, into further stories. But that didn’t really crystallize as a sure thing until we were in production and everything. And as we were really figuring out the finale.
So you were still cracking the ending as you shot the show?
There was a hiatus due to the pandemic. So things were constantly being retooled because of that. I think, by and large, everything with He Who Remains and the Sylvie-Loki conflict was always there. But that cliffhanger was the sort of thing that suddenly became a really appealing opportunity, a chance for that to lead into a second season.
What element of the series helped you crack the macro story of Loki, and made all the other pieces fall into place? Each episode almost feels like a standalone adventure, similar to Rick and Morty, but what helped it all click?
The first couple of weeks in the writers room was just laying out the individual episodes. It was very important to me that each episode stood on its own, and you could say “This is the Lamentis episode,” “This is the apocalypse moon episode,” “This is the Void episode.” I didn’t want it to just be cut up chapters and have one long continuous story. Obviously, we had to figure out the time travel for things to slot into place. I think a big idea for us was the way you get around the TVA by hiding in apocalypses. That felt like such a big, cool, exciting idea that it drove the action of episode 2, episode 3, and in a way it’s like Alioth is the ultimate apocalypse that He Who Remains is hiding behind. That sci-fi idea cracked a lot open for us. I know that after we had that I went home and I slept a little sounder.
Did adding the multiverse to the Marvel Cinematic Universe feel like blowing something up or expanding it, in terms of narrative possibilities?
In the same way that after the first couple Iron Man movies, and with the first Avengers, suddenly these movies were kind of going to space. Then we had Guardians. I think of the multiverse as another version of that. It’s new ground to cover, and particularly interesting because characters meeting other versions of themselves and other versions of people they know is... cool. That’s just a cool sci-fi concept! But I think with anything, as you expand outward, it only works if the humanity remains. It’s exciting to watch characters dealing with big crazy multiversal conflicts because we can see ourselves in them. I think you just have to hold on to the humanity that makes these stories work in the first place.
Did you go back to the Thor movies for Loki? Was there anything to find in the past of Marvel as you were paving the future?
Absolutely. I mean I watched them many times, contrary to what Twitter might think because I did some bits on there saying that I’ve never seen Avengers and I upset some people [laughs]. I have seen it many times. “Confirmed: Loki writer has seen Avengers and saw it before writing Loki show.”
In fact, I was watching all these movies on a loop in the writers’ room. I gleaned so much because you watch the evolution of the character. Avengers was particularly informative because our story picks up Loki right after that, but I also I found a lot of inspiration in Thor: The Dark World, a maybe sometimes maligned movie that I actually really enjoy. I just think there’s great stuff with Loki being tangentially responsible for the death of his mother, how he reacts to that. That is the start of his journey of that version of Loki’s redemption, so I was inspired by that.
What’s propelling the characters into season 2? Where are you headed in basic terms?
In season 1, you saw a lot of characters reckoning with and questioning their own glorious purpose, and that glorious purpose changing, [characters] realizing that that can change. Everybody except for Sylvie. I think she holds onto hers, which is vengeance, and to the detriment of us all, perhaps. And we’ve got a Loki who, at the top of our show, assessed himself as a villain and, I would argue, at the end of our show, has become a little bit of a hero. There’s nothing more heroic to me than fighting for the right thing and losing. You see that washing over him as he’s there back at the TVA, after Sylvie has knocked back there. And then he gets up because that is what heroes do — they keep going. So I think that you’re gonna see a Loki that looks at himself in a different way certainly that at the top of this.
Do you hope to explore more of Sylvie’s backstory in season 2?
I guess we’ll see. We certainly have our own rich backstory for her, stuff that didn’t get to make it into the show. Elissa Karasik, our episode 2 writer, wrote a lot of amazing backstory for Sylvia and everything. So those ideas exist out there.
And her version of Thor?
Tune in.
How did He Who Remains come about? Did you bring the character to Marvel or was that a character Marvel hoped to introduce?
I was pushing and our team was pushing early on in the writers’ room that it should be a version of Kang up in that Citadel, sort of fusing the mythology of He Who Remains with a little bit of the Immortus mythology. And that was a thing we were excited to do. And it became clear that it actually made sense for our story. The only way we were going to do it was if it made sense, but it was like, who had a better argument for creating the TVA to prevent other versions of themselves from existing then a guy as evil as Kang the Conqueror?
You wrote the upcoming Doctor Strange in the Multiverse of Madness — did Marvel hire you for that after Loki? Does the movie feel like a continuation of the show?
Yeah, that opportunity came as we were getting ready to start production on Loki. It was a pleasure. I got to work with Sam Raimi, a hero of mine. I was in London for five months making that movie at the top of this year. We had a blast. I think that it’s a continuation in as much as ever every Marvel movie is to some extent a chapter in an ongoing story, but these things are meant to stand alone and the most important thing about Doctor Strange too is making the most kick ass Doctor Strange movie we could.
Is Loki a two-part show now or are you invested in telling a longer story with future seasons beyond season 2?
Time will tell, but I do my hope is that season 1 stands on its own. We always wanted to tell a complete story there. And in whatever the next chapter may be will stand on its own as well.
Your next show, Heels, is already on the way. We got a big preview out of Comic-Con this year, but I’m curious about the scope of this story. You’re starting with two brothers running an independent wrestling franchise, but you’ve dropped the name “Vince McMahon” a few times — is this about the building of an empire? Would you liken it to The Godfather or Breaking Bad?
I always thought about it a little bit of a Scorsese-sort-of rise, and we’ll see if there’s a fall. Starting from humble beginnings and trying to build some crazy. Wrestling was certainly not always the empire that it is and that’s what’s interesting, to watch the evolution of a family-run wrestling business from something you do in your small towns and perhaps a national, even global empire. That would be a really compelling arc for a show over the course of several seasons. I’d be excited to explore that.
What’s the most dramatically fulfilling wrestling moment you’ve witnessed? What’s the bar for the wrestling drama of Heels?
It’s gotta be Hulk Hogan turning heel in the WCW. There was an invasion storyline, these guys from WWF, Kevin Nash and Scott Hall, came over and they were the bad guys. It was at a Pay-per-view and and they were beating up on the good guys that you love, and here comes Hulk Hogan in the yellow and red and he’s the hero. “The Hulk’s gonna get ‘em! The good guy’s here!” And then the Hulk just leg drops Randy Savage. That was the original Red Wedding. I just think about the boldness of turning him heel. To a little kid... I wasn’t even like a massive Hulk fan, but he was just such a mythological figure. What a chance that Hulk Hogan took as a performer, as a bankable kind of movie star at that point. That was bold, risky storytelling and it set off two years of amazing storytelling with Hogan just playing a craven, cowardly heel and just being so evil. I really respect the hell out of them for doing that. That was a great storyline.
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Eclair’s Guide to Snow on the Black Wall: Part V
(Now featuring Caramel Arrow Cookie 🏹)
📚 Well now, it looks like Caramel Arrow Cookie is going to be joining us in this thrilling, once-in-a-lifetime adventure back to the Black Citadel!
🏹 Yes. There are wrongs that I must make right, and I’m sure the old allies of the Dark Cacao Kingdom will aid in bringing peace back to these lands. Onward to the Black Citadel!
📚 Onward indeed! From here onwards, we’ll also record any and all cutscene conversations and the list of possible rewards you could get from winning. Not the crystals though, those come standard with every stage in the exact same 20-30-50 model. I’ve also been doing a bit of post formatting for future convenience whenever you review these posts! Now, onward to the gates!
Stage 13-11: Cloud Bridge
Stage Power: 421,937 (Increased by 18,326)
Choco Chip Mountain Scarabs: Akin to the two varietals of Mountain Ents we’ve seen, these Mountain Scarabs are adorned with chocolate chips! They look delicious as they’re presented atop the scarabs, but don’t get too close. Much like the Sprouted Mountain Ents, Choco Chip Mountain Scarabs will inflict a stackable corruption debuff that deals damage over time whenever one of their chocolate-swirled snowballs connects with a Cookie. Much like their chocolate-free counterparts, these Choco Chip Mountain Scarabs boast total knockback immunity and attack the closest Cookie in their range, ignoring any summoned minions in the way. Just outheal the damage and cleanse their poison attacks if you can and you should be okay… if they’re fighting alone. Ensure that you account for everyone else on their side of the field too.
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Pre-Fight Conversation: Revealed Truths
🏹 I am relieved to see that all of you are uninjured. Now that the danger has passed, I shall be on my way. Farewell, travelers!
🍦 W-wait! You said you’re one of the king’s servants, right?
🍪 What luck! We have a message that we need to deliver to Dark Cacao Cookie! Can you take us to the castle?
🏹 Ah… Well, the thing is… *Sigh* The truth is, I was banished from the castle. I have fallen victim to false slander and accusations. I… cannot go back.
🍦 Huh? That’s not nice at all! What kind of king would do such a thing?! Certainly not ME!
✨ Perhaps the rumors are true… Maybe King Dark Cacao Cookie really has changed… for the worst!
🏹 N-n-no, that is far from the truth. The king is, and always will be, an awe-inspiring leader. But that sniveling snake… whispering those poisonous rumors into the king’s ear…
✨ Sounds to me like things are going to be a LITTLE more complicated than we expected!
Wave 1: 3 Choco Chip Mountain Scarabs, one closer, two close behind
Wave 2: 3 Licorice Cake Hounds, one further ahead than the others, 2 Mountain Ents
Wave 3: Sprinkled Yeti, 2 Mountain Ents far back
Final Wave: Boss Licorice Cake Hound, 2 Licorice Cake Hounds, 2 Choco Chip Mountain Scarabs
📚 Now, there is mainly one way to tackle the issue regarding the Scarabs: quickly dispatch them while your vanguard holds them off along with everything else THEY brought to attack you from the front. Just don’t forget to heal them or they’ll be down and out before you have time to blink. As for the Ents, do what you’ve always been doing to protect your main damage dealer while keeping the Ents occupied any way you can. If you can safely lure the Yeti away and handle it alone without losing your frontline, that will make tackling the Ents much easier. The Hounds on the other hand purely serve as a distraction that can quickly turn into a problem if you keep them engaged with you for too long, due to the injuries they can inflict.
13-11 Rewards
⭐️ 410 Kingdom EXP
🪙 5,225 Coins
🍬 6 EXP Star Jellies (Level 4)
Small Searing Raspberries and Hearty Hazelnuts
Medium Bouncy Caramel and Solid Almond
2 Topping Pieces
⏫ 1 Support Skill Powder
Post-Completion Conversation: Reassurance
🏹 Pardon? The old allies of the Dark Cacao Kingdom are rising up once more?
🍪 We’ve seen the Vanilla and Hollyberry Kingdoms with our own eyes! And this letter must reach King Dark Cacao Cookie. It was written by none other than Pure Vanilla Cookie!
✨ Earthbread is in danger. Dark Cacao Cookie’s support will be of immense help.
🏹 Are you certain…? Hmm… Then there is hope after all!
🍦 That’s the spirit! Any king would be proud to have a loyal servant such as yourself!
🍪 Let’s go to the castle together and talk with Dark Cacao Cookie himself!
🏹 Then let us be off! I will lead you to the king!
🍪 YEAH! Let’s go! Time to meet Dark Cacao Cookie!
Editor’s Party: ⭐️⭐️⭐️
⚙️ Strawberry Crepe (Level 51 ⭐️⭐️⭐️⭐️⭐️, two Walnuts and three Almonds, all +12)
🌊 Sea Fairy (Level 50, all Raspberries +12)
🛡 Hollyberry (Level 48, two Raspberries and three Almonds, all +12)
🐑 Cotton (Level 51 ⭐️⭐️, all Chocolates, three +12)
🍨 Pure Vanilla (Level 47, all Raspberries +12)
🪶 Sugar Swan’s Shining Feather (Level 5)
🪄 Blind Healer’s Staff (Level 3)
📜 Old Pilgrim’s Scroll (Level 3)
Stage 13-12
Stage Power: 421,937 (No increase)
Wave 1: 2 Licorice Cake Hounds, 2 Choco Chip Mountain Scarabs
Wave 2: Sprinkled Yeti, 2 Mountain Ents
Wave 3: 3 Mountain Scarabs; 2 regular ones in front, 1 with chocolate chips close behind
Final Wave: Boss Sprinkled Yeti, 2 Mountain Ents separated from each other horizontally but the same distance away from your party
📚 This one requires you to shift gears with each wave between fortifying your frontline and protecting your main attacker, mainly from the Ents. Again. To minimize the risk of losing your team’s damage dealer to the Ents while engaging the Yetis in waves 2 and 4, lure them away from the Ents by letting the Yeti close in on you and force your party away from the Ents’ range. Once safely away, divide and conquer the Yeti while keeping its snowball attacks at bay with a well-timed stun. Once you defeat the Yeti, close in on the Ents and finish them with relative ease. Keep in mind that this trick works for both the regular Yetis AND boss Yetis if there are no Scarabs providing cover fire or Cake Hounds to join the skirmish.
13-12 Rewards
⭐️ 415 Kingdom EXP
🪙 5,540 Coins
🍬 6 EXP Star Jellies (Level 4)
Small Hard Walnuts and Swift Chocolates
Medium Searing Raspberries and Hearty Hazelnuts
2 Topping Pieces
🏹 1 Ranged Skill Powder
Editor’s Party: ⭐️⭐️⭐️
⚙️ Strawberry Crepe (Level 51 ⭐️⭐️⭐️⭐️⭐️, two Walnuts and three Almonds, all +12)
🌊 Sea Fairy (Level 50, all Raspberries +12)
🗻 Dark Cacao (Level 49 ⭐️, two Raspberries and three Almonds, all un-upgraded)
🐑 Cotton (Level 53 ⭐️⭐️, all Chocolates, three +12)
🛡 Hollyberry (Level 48, two Raspberries, three Almonds, all +12)
🪶 Sugar Swan’s Shining Feather (Level 5)
🕰 Squishy Jelly Watch (Level 12)
📜 Old Pilgrim’s Scroll (Level 3)
Stage 13-13
Stage Power: 421,937 (No increase)
Choco Chip Yeti: Adorned with significantly more chocolate chunks than the Sprinkled Yeti, this one lives for close-quarters brawling than a temporary knockout punch. These big bruisers do much more area damage per punch, but they don’t send you backwards or pelt you with snowballs and stun you, thus keeping your frontline (and anyone behind them that gets caught WAY too close) embroiled in a close-quarters brawl. This makes the strategy to feign a withdrawal to divide and conquer, taking on the Yeti alone, utterly useless. As their special ability, they get up close and personal with an overhead slam with both arms into the nearest targets it can get its mitts on, dealing heavy damage to anything caught in front of the Yeti. This special attack deals much more damage against summoned creatures, so those Licorice Servants you served up for it are going to be turned into Licorice Pancakes in approximately seven seconds.
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Wave 1: Choco Chip Yeti, 2 Sprouted Mountain Ents
Wave 2: 3 Licorice Cake Hounds at varying distances, 2 Mountain Ents
Wave 3: Sprinkled Yeti, 2 Sprouted Mountain Ents
Final Wave: Choco Chip Yeti, 2 Mountain Scarabs, Boss Mountain Scarab
📚 I can already tell the resistance is getting very stiff because the number 13 repeats itself in this cataloging- BY THE STARS IN THE SKY! DID THAT YETI JUST CRUSH POMPON IN ONE MOVE?! *ahem* Apparently, my dear viewers, my eyes aren’t deceiving me in this blizzard. After consulting Pumpkin Pie Cookie for options, she suggested that Pompon should handle them. And then the Choco Chip Yeti felled Pompon in one overhead slam. By that account, nothing summoned against it can stand against it. The Ents backing it in wave 1 just add to the pressure as they begin to divide and conquer, attacking your team from both approaches at once. Once you get through there, brace yourself for- wait for it- another backup Ent formation with Hounds this time. You know the drill by now for dispatching them if you can’t power through it with a full level 60 team. This concept repeats itself in the 3rd wave with another Yeti that you can lure away from the Ents before dealing with them. After reaching the final confrontation, all that stands between you and victory is one Choco Chip Yeti and three Mountain Scarabs providing focused cover fire. Unless your vanguard is nigh unbreakable, they’ll break through your defenses in seconds, one Cookie at a time.
13-13 Rewards
⭐️ 420 Kingdom EXP
🪙 5,556 Coins
🍬 6 EXP Star Jellies (Level 4)
Small Healthy Peanuts and Sweet Candies
Medium Hard Walnuts and Swift Chocolates
2 Topping Pieces
⚔️ 1 Charge Skill Powder
Editor’s Party: ⭐️⭐️⭐️
⚙️ Strawberry Crepe (Level 52 ⭐️⭐️⭐���⭐️⭐️, two Walnuts and three Almonds, all +12)
🌊 Sea Fairy (Level 50, all Raspberries +12)
🗻 Dark Cacao (Level 49 ⭐️, two Raspberries and three Almonds, all un-upgraded)
🐑 Cotton (Level 53 ⭐️⭐️, all Chocolates, three +12)
🛡 Hollyberry (Level 48, all Almonds +12)
🪶 Sugar Swan’s Shining Feather (Level 5)
🕰 Squishy Jelly Watch (Level 12)
📜 Old Pilgrim’s Scroll (Level 3)
📚 Rest assured, completing 13-13 grants another hefty checkpoint bonus of 3.8 million Kingdom EXP ⭐️, 50 thousand Coins 🪙, and 50 Pristine Ambush Skill Powders 🗡.
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Stage 13-14
Stage Power: 425,344 (Increased 3,307)
Wave 1: 2 Mountain Scarabs, 2 Mountain Ents
Wave 2: 3 Sprouted Mountain Ents bunched together
Wave 3: Sprinkled Yeti, 2 Mountain Ents; one sprouted and one unsprouted
Final Wave: 2 Mountain Scarabs, Mountain Ent, Boss Sprouted Mountain Ent
📚 Looks like we caught a bit of a break here in this closing stretch of the bridge, since next to all of their Scarab and Ent-reliant formations are completely static and easily approachable with a heavy-hitting siege group, save for one Yeti that can be lured away and dealt with separately. Even if the Ents halt your damage dealer, they’ll have to deal with everyone else too. You’ll still have to heal your main attacker unless you steamroll their encampment in five seconds flat. It’s only in the final wave where you have to pay more attention to both your frontline and your centerpiece, but even then you can lock down the front and focus your attention to protecting your main attacker once you dispatch the last two Scarabs protecting the Ents.
13-14 Rewards
⭐️ 426 Kingdom EXP
🪙 5,571 Coins
🍬 6 EXP Star Jellies (Level 4)
Small Juicy Apple Jellies and Fresh Kiwis
Medium Healthy Peanuts and Sweet Candies
2 Topping Pieces
🛡 1 Defense Powder
Editor’s Party: ⭐️⭐️⭐️
⚙️ Strawberry Crepe (Level 52 ⭐️⭐️⭐️⭐️⭐️, two Walnuts and three Almonds, all +12)
🌊 Sea Fairy (Level 50, all Raspberries +12)
📚 Eclair (Level 50 ⭐️⭐️⭐️, all un-upgraded Raspberries)
🍨 Pure Vanilla (Level 49, all Raspberries +12)
🐑 Cotton (Level 53 ⭐️⭐️, all Chocolates, three +12)
🪶 Sugar Swan’s Shining Feather (Level 5)
🕰 Squishy Jelly Watch (Level 12)
🪄 Blind Healer’s Staff (Level 3)
Stage 13-15: Closed-Off Gates
Stage Power: 425,344 (No Increase)
Pre-Fight Conversation: Encountering the Altar of the Fallen
🍪 Whoah, a giant chocolate slab! What is this for?
🏹 This is a monument to honor Watchers who have fallen in the line of duty… These are… were… the names of my comrades in arms. Having your name inscribed here is the greatest honor for Cookies of the Dark Cacao Kingdom. Though I truly miss them… I am honored to have served together! Not a speck of dust or grime… It is good to see that this place is still held in high regard, despite this kingdom’s situation… If you would permit, may I light an incense stick to honor the fallen while we are here?
My friends, my family… Ever keeping watch upon the Great Wall and mountains… It is I, Caramel Arrow Cookie. Please, aid me in my effort to greet our king once more.
Wave 1: 2 Choco Chip Mountain Scarabs, 3 Licorice Cake Hounds
Wave 2: 2 Choco Chip Yetis
Wave 3: 3 Sprouted Mountain Ents
Final Wave: Sprinkled Yeti, Boss Choco Chip Yeti, Mountain Scarab
📚 Just when you thought you were out of the ENT-CHANTED forest and by the safety of the Altar of the Fallen, that’s when it really hits you like a train. In this case, not one, but TWO Choco Chip Yetis coming at you at the same time, plowing through your party with the force of a freight train, capable of shattering your entire party in approximately fifteen seconds. …What, am I not punny enough for this crowd? Anyway… ensure your frontline is bolstered enough with enough HP and a reliable healer until you get through the first pair of Yetis safely, take a short break with the much-less menacing Ents before tackling the big boss Yeti, its subordinate Yeti, and a random Scarab. Keeping them stunned at the right time when they’re about to strike will keep your frontline intact, but do mind them reaching into the second lines. The action does sometimes make it into my row sometimes…
13-15 Rewards
⭐️ 432 Kingdom EXP
🪙 5,587 Coins
🍬 6 EXP Star Jellies (Level 4)
Small Bouncy Caramels and Solid Almonds
Medium Juicy Apple Jellies and Fresh Kiwis
2 Topping Pieces
🪄 1 Magic Skill Powder
Editor’s Party: ⭐️⭐️⭐️
⚙️ Strawberry Crepe (Level 52 ⭐️⭐️⭐️⭐️⭐️, two Walnuts and three Almonds, all +12)
🌊 Sea Fairy (Level 51, all Raspberries +12)
📚 Eclair (Level 51 ⭐️⭐️⭐️, all un-upgraded Raspberries)
🍨 Pure Vanilla (Level 49, all Raspberries +12)
🐑 Cotton (Level 57 ⭐️⭐️, all Chocolates +12, level 56 ability)
🪶 Sugar Swan’s Shining Feather (Level 5)
🕰 Squishy Jelly Watch (Level 12)
🪄 Blind Healer’s Staff (Level 3)
📚 Completing 13-15 the first time also has a special halfway reward:
⭐️ 4 million Kingdom EXP
🪙 50,000 Coins
🍬 50 EXP Star Jellies (Level 7)
300 Crystals (Dark Cacao Kingdom Adventures highlight in “Events”)
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Post-Completion Conversation: Confrontation at the Gates
(Feat. Affogato Cookie 🪔 and Gatekeeper Cookie 🚪)
🏹 The gates have been barred shut? But that means nobody is able to go in or out! Hear me! Is anyone on duty? Open the gates!
🚪 Turn back now… Huh? Caramel Arrow Cookie! Why did you come? My friend, you should not be here!
🏹 Though I may be in exile, I go where I wish. These travelers are on a quest of great importance. They must meet the king!
🚪 Honorable Caramel Arrow Cookie, though I simply wish to help you, I simply- Crumbs!
[Affogato comes to the gates]
🪔 What is the meaning of this commotion? Who dares spark trouble at our gates?
🏹 YOU! Lazing about more than usual, I see?! Just how many sweets and delicacies have you engorged yourself on?
🪔 Caramel Arrow Cookie? I do not recall any retractions regarding your banishment… Your presence here is in direct defiance of our king!
🏹 You treacherous…! I would never defy our king! It is your deceitful whispers that have caused me this shame!
🪔 Oh, I quite agree… shameful indeed. Look at you… Though shamed, you still have a sense of loyalty. But tell me… why has the king never summoned you?
🏹 Dishonorable worm! It is all because of these poisonous falsities you spew about! Stand aside! I will personally ask the king about my so-called crimes!
🍪 She’s right! We have to meet King Dark Cacao Cookie! We need to deliver an important letter for him, and for his eyes only!
🪔 *Scoff* Bringing vagrants to our citadel as well… Our king is preoccupied with a matter of great importance. He cannot be disturbed, nor will I allow such a disturbance. Begone!
[Affogato walks away from the gates]
🍦 What just happened?! That Cookie just treated you with so much disrespect!
🏹 My apologies. I have brought shame upon us all.
🍪 Huh? I’m sure it’s not your fault!
🏹 But I have yet to give up! I know of many hidden passages that can take us into the citadel! Follow me. Hold position at that entrance. I shall open the door for you from the inside!
🍪 Sounds like a plan. Thanks, Caramel Arrow Cookie!
📚 Well… that was quite a turn. Looks like we’re making a detour around the wall to get inside! Oh, these records are going to hold SO much damning evidence if that Affogato fellow ends up in another kingdom’s court of law…!
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bagog · 3 years
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An ask for #trilogyappreciationweek! (If you're up for it, no pressure!) Of the Mass Effect fics that you've written, what are some of your favorites? What about them are you proud of? Are there any "behind the scenes" things you'd like to share about them?
Oh god thank you so much! Okay, so I flipped through a bunch of my old stuff to see if I still liked the stuff I remembered liking. I’m just gonna be indulgent and talk about them a little. ++ The Difference between the Sea and the Sky Loooooooooong Okay so this is the biggie, this is the 300k one. I’m still really proud of this and know lots of things I’d tweak around at this point in time, but I still feel pretty good about a lot of my writing in that one. I wrote the first... 40 chapters before I knew there was a Mass Effect fandom to show it to. The story was written so that each of the earlier chapters covers the between-mission development of Shepard and Kaidan’s relationship, and the tools are there to essentially play Mass Effect 3 after Kaidan/Shepard’s Apollo’s conversation along with this story. *shrug* I poured a lot of myself into this fic, and every year that passes, I realize I put more of myself in it than I even knew at the time. Heh. N7 Month 2015, Day 5: Alternate Universe Where Kaidan Makes it to the Citadel with Shepard Angst I originally saw a post about the idea of Kaidan and Shepard both reaching the transport beam to the Citadel at the end of ME3, and I immediately had this very angsty idea. I don’t have much to say about it, I guess. Sleeper Pods Fluff, short Wrote these as a series, but the link here is all of them compiled in order. I really like telling stories in tiny chunks: usually, I have like one or two crystal clear ideas and writing all the other stuff around those is tough. So in this case, I just wrote out all the bright bits in my head and wrote... nothing else. Heh. I’ve also got a thing for stories/series you can join into or leave at almost any point, and I sorta tried that here. N7 Month 2016, Day 1: Destroy Ending from Catalyst POV Angst? I’ve written different permutations of the ending of Mass Effect many many times (I already put one on this list :/). This one was part of a broader series where each of the endings was viewed from a Reaper perspective and their conclusions about big, sapient emotions like ‘Fear’ and ‘Love’. It’s convoluted, I know, but I’m always bad at elevator-pitching my conceptual stuff. I was writing during a period of great tragedy in my life, so to write about a tragedy from the perspective of a being who cannot feel pain like I do, and who has the power to DO something about the tragedy--that was kind of nice. Vigil Every N7 month, for ‘Day 7′ (the free-space day) I write about Vigil, the Prothean hologram from ME1. The stories are connected, each year, but each one takes place progressively further in the future, so I’m not exactly sure ho wI could continue it anymore. It still makes me very emotional to read these, the Mass Effect games really mean a lot to me, and this is sorta my yearly distillation of that. His Voice 60k words
Yeah, so I like Vigil a lot. This was written for a Big Bang, and is the story of the Protheans on Illos who programmed Vigil and built the mini-Mass Relay. It’s intercut with a kind of ruminating character piece about Shepard recovering from the Trauma of the war. Funnily enough, the Prothean part of the story is based off a shorter treatment I wrote as a choose-your-own-adventure type thing, as an application to write for Bioware. There’s a significant Leviathan encounter in my real long fic, The Difference between the Sea and the Sky, was the same thing, originally. It’s the closest thing to a stand-alone, long-form work with original characters that I’ve written for Mass Effect. While originally writing, I used the names of the Apostles to denote each of the Protheans so I could keep them straight. Then, before publishing, I did a find/replace using Prothean names some of my friends and followers on here had recommended. N7 Month, 2015 - Day 6: Shepard’s First Name Fluff My Shepard, Ben Shepard, is my template for Shepard in... maybe three shorts I’ve written where he’s only ever called ‘Shepard’, but other than The Difference between the Sea and the Sky, this is the only other story I’ve written where its blatantly Ben. Furthermore, DbtSS is entirely written in the most stand-offish third person, whereas this short is written in first person in Ben’s voice, so it was a weird experience after writing 300k words about him through binoculars.
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The Babylon Rogues are Dimension Hoppers and I can prove it
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[ID: The Babylon Garden flying through space, as seen at the end of Sonic Riders: Zero Gravity. End ID.]
I have several points to make in this theory, so I’ll make this intro brief. Here is what I will be attempting to prove in this fun little essay:
The Babylonians are not native to Mobius 
They are, in fact, native to Blaze’s dimension 
They used to be dimension hoppers, but after the fall of the Babylon Garden they had to cease activity 
The dimension-hopping can be proven by looking at Blaze’s world, Sonic Boom, possibly Black Knight, and finally and most damningly, the Arabian Nights of Sonic and the Secret Rings.
Let’s continue. 
Babylonians are (canonically?) not native to Mobius
Very quickly, let’s go over some important lore for this theory. This might seem a bit “boring” for the moment, but please give it a read for context. 
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[ID: Ancient ruins showing the legendary Divine Wings, as seen in Sonic Riders: Zero Gravity. The Divine Wings looks similar to a spaceship, with two orbs atop and four “wings.” End ID.]
A bit of detail is given in Sonic Riders as to the Ancient Babylonians, such as that they are believed to have been genies. (Remember that specifically for later.) Their incredibly advanced technology marked them as separate from the other ancient cultures. 
As revealed in Sonic Riders: Zero Gravity, the Ancient Babylonians believed in a legendary bird known as the Divine Wings. From what we can gather from what Tails is aware of and Knuckles reads from ancient inscriptions, the legends say that the Divine Wings rode the gods through the heavens, but lost their plumes to the dark and fell to the ground. The plumes became “stars,” returning to the land- these “plumes” (the Arks of the Cosmos) being the power sources that were sought after throughout the game. 
Tails eventually concludes that the Divine Wings was a spaceship, and that this “lightless black” that attacked the Divine Wings turns out to have been an actual Black Hole; while Tails believes it may have been programmed into the Arks as a warning “for people to step away from power beyond control,” what actually seems to have happened, though, may have been less of an intentional precautionary measure and more of a malfunction. It’s just as likely that the Arks went out of control either by themselves (as technology is want to do) or due to something in the planet’s atmosphere, threatening to turn their ship’s engine into the black hole. 
Unable to control the Black Hole, the Babylonians then lost their ability for space travel; they disconnected the Arks from their ship, sending them into the planet’s orbit. Their ship, the Babylon Garden, crashed onto the planet; while it still floated, they were unable to leave the atmosphere, and thus wished for every “falling star” to be their Arks to help them return home. They only managed to recover two over time, both of which were sealed away separately until it was safe to relaunch their ship. 
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[ID: The Arks scattering throughout space, from Sonic Riders: Zero Gravity. End ID.]
The Babylon Garden remained floating and the Babylonians resided there, eventually becoming notorious thieves, though they are also famous for their technology, including their magic carpet (again, note for later) and “angel wings” they gave a boy that gave him a bit too much power. 
This “too much power” seems to have “incurred the wrath of the gods;” the Babylon Garden was buried beneath the Sand Ruins, while the Babylonians scattered, though the Key to the Garden was passed along. Their history, though, turned into legend. 
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[ID: Art showing an angel-like creature striking lightning down onto the Babylon Garden. End ID.] 
So, here is the “proposed” timeline:
Babylonians are aliens 
Crash land on Mobius 
Become thieves 
Gods get pissed and “tower of babel” them
sidenote, but considering the known gods of the Sonicverse are Chaos, Illumina, Light/Dark Gaia and Solaris... I’m literally losing my mind imagining this unlikely group banding together and saying “yeah. yeah these birds need to go” 
But here’s a question... what if it wasn’t a spaceship at all? 
What if the ship could hop not across different planets, but through different worlds?
The Babylonians were not aliens from another planet, but from another dimension.
And the first of my evidence is that Babylon has actually been seen in another canonical dimension. 
Babylon Exists (but is abandoned) in Blaze’s World
Who here remembers Sonic Rush Adventure? 
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[ID: A stage logo from Sonic Rush Adventure. It reads “Sky Babylon” and features a purple jewel among leaves. End ID.]
Very clearly, a certain “Babylon” does appear in Blaze’s dimension (which we’ll call the Sol Dimension for clarity’s sake). And this isn’t just speculation; the pirates and Blaze refer to the ruins as “Sky Babylon” within the game. 
From what Blaze says, Sky Babylon was inhabited by an ancient civilization, and was a continent in the sky. However, one day “it fell from the sky and crashed into the ocean.” Quite similar to the Babylon Garden, huh? After the continent fell, the people had to live among the land-dwellers, but longed one day to return to the sky, leaving keys to point the way. 
Sidenote: Blaze later finds ancient writings discussing the ruins- eerily similar to how Tails and Knuckles found out about the Divine Wings in Zero Gravity. And the writing says “To reach our homeland, head north along the shallows.” 
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[ID: Screenshot from Sonic Rush Adventure, of the Sky Babylon stage. Sonic is swinging on a rope beside pillars. End ID.]
So, let’s review similarities between Blaze’s Babylon and Sonic’s Babylon:
Ancient Civilizations living in floating cities 
The continent later fell from the sky and crashed, becoming lost overtime
The people had to live on the planet but longed to return to the sky 
Keys were left; the word “key” refers in Blaze’s world to the signs explaining how to reach Sky Babylon, while in Sonic’s world the key is the ability to open the Babylon Garden, left to Jet. 
Ancient Writings were left explaining the lore. 
Now I’m sure you’re all thinking, “Gee, Connie, it’s probably just the other dimension’s versions of the Babylonians, just as Blaze is another dimension counterpart to Sonic and Marine is the counterpart to Tails.” 
But something interesting- almost nothing in Blaze’s world shares the same name as Sonic’s world. Even ones with similar names have notable differences- Eggman is Eggman Nega, the Chaos Emeralds are the Sol Emeralds, etc. And that’s literally the only two things with similar names, unless you count the South Island/Southern Island thing. (Which are. very common names.) Babylon is exactly the same in both dimensions. 
“But it’s Sky Babylon and the Babylon Garden, that’s different-” No, actually. The Babylon Garden were the spaceship, and only became a homeland after crashing. Sky Babylon is referred to exclusively as the Babylon Homeland. So what if Sky Babylon was their home base, and the Garden was their ship? 
This also isn’t the only dimension with hints of Babylonians. 
Babylonian Hints in Other Dimensions
Now these two may be reaches, but they’re just setup to when we hit the big guns, so strap in. 
In a canonically different dimension to the main games, the Sonic Boom games have several floating cities with very little backstory. 
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[ID: The Sky Citadel in Sonic Boom: Rise of Lyric. Though abandoned, it is in good condition, and features several stone pillars and hanging plants. The citadel is among the sky and vaguely foggy, as it stands above the clouds. End ID.]
In Sonic Boom: Rise of Lyric, Team Sonic finds their final chaos crystal in the Sky Citadel, an enormous city located within the clouds; however, it has been long since abandoned, with only ruins remaining. In Sonic Boom: Shattered Crystal, Lyric imprisons Amy in Cloud Sanctuary, which are several floating islands joined by roads and hidden by the clouds. Once again, in the sanctuary are ancient ruins; there are no remaining people, only remnants of a lost civilization, with zero explanation as to what this city is or was. 
It is assumed that both of those worlds are remnants from the Ancients like Lyric the Snake; however, unless I’m mistaken, there is no confirmation of this, only the news that the Ancients hid the Sky Crystal in the Sky Citadel in order to keep it from Lyric; there’s no word that they lived there. In fact, wouldn’t hiding a chaos crystal from Lyric in a place that he lived be a really bad idea? Not a great hiding spot, guys. 
Another sidenote, but speculation: should, as I’m sure you’re inferring I’m implying, these lands have belonged to the Babylonians of the Boom!Universe, who is to say that they didn’t find the hidden Sky Crystal and steal it? They’re notorious thieves after all. 
The Sonic Boomniverse also has ancients with insanely powerful tech... hmm. 
Secondly, let’s bring in Sonic and the Black Knight. You see, on the modern Babylonians’ ship, a painting of a pirate hawk is hanging above Jet’s desk. It has been speculated to be Jet’s father, or at least an ancestor. In this portrait, this captain holds a sword. 
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Now, let’s, um. Compare that sword to Caliburn, one of the sacred swords of Camelot. 
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I’m gonna be honest; at least to my untrained eye, I believe that the Babylon Sword pictured here is very similar in color and shape to Caliburn. The connector to the blade may be a bit more rounded like Laevatin, however that may just be the blurriness of the portrait. Now how would a Babylonian locked in Sonic’s dimension get access to Caliburn? 
Well, you say, Sonic was transported to another dimension in Black Knight, wasn’t he? So they could have been summoned at some point, that’s not evidence they purposefully hopped dimensions. 
But let’s go back to that. Sonic was transported to another dimension in Black Knight... and also in that other Sonic Storybook. 
Which one was that again? 
The Big Guns: Sonic and the Secret Rings
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[ID: Concept art from Sonic and the Secret Rings. End ID.]
Let’s talk about the source of the name Babylon for a moment. 
Babylon was also a city on Earth; it was in ancient Mesopotamia, which is now Iraq. The name at the time derived from the Akkadian bav-il or bav-ilim, meaning “Gate of the Gods.” The city was featured in several stories within Abrahamic culture- the Tower of Babel (which I referenced earlier!), the enslavement of Jerusalem resulting in the famous stories of Daniel, Shadrach, Meshach and Abednego. In at least Jewish and Christian tradition, Babylon symbolizes oppressors and worldliness. The city is even personified in the Christian book of Revolutation as the Whore of Babylon. 
But outside of this reputation, the city is known as an archeological marvel; very impressive architecture, an interesting code of law, and one of the seven wonders of the world, the Hanging Gardens of Babylon, a tiered garden. 
Sources: Mark, Joshua J. J. “Babylon.” Ancient History Encyclopedia, Ancient History Encyclopedia, 23 Oct. 2020, www.ancient.eu/babylon/, also the fact I am and was raised Christian so I Know This Christian Stuff™ just trust me 
There’s more I could get into, but I’m sure you’re already bored- yeah, yeah, Sonic Team named their cool ancient civilization after another cool ancient civilization, who cares? Here’s why I mentioned this, though: Babylon was in what is now Iraq. Iraq, as anyone with a georgraphy education would know, is in the Middle East of the planet. Know what else is in the middle east? 
The Arabian Nights. 
Know what the Arabian Nights influenced heavily, almost exclusively? 
The first Sonic Storybook, Sonic and the Secret Rings. 
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[ID: A screenshot from Sonic and the Secret Rings, showing Shahra the Genie and Sonic having a discussion. End ID.] 
Remember all the way back in the beginning when I mentioned genies and magic carpets being a staple of SonicWorld Babylon? Well, genies are definitely canon to the Arabian Nights World, with Shahra and Erazor Djinn, and the idea of a magic carpet, while not appearing in Secret Rings, is very much a middle eastern staple, which most modern people connect to Aladdin, which Shahra references first and constantly throughout the game. 
Now, two very interesting dimensional instances are featured within Secret Rings. First off- the titular seven rings. 
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[ID: Three screenshots of a scene from Sonic and the Secret Rings; Sonic and Shahra are attempting to grab a blue water ring. Sonic says, “Looks like I’m the only one that can touch [the rings]. I betcha it’s because I’m not from this world. Does that mean these rings aren’t from this world, either?” End ID.]
The rings, though insanely powerful, cannot be touched by anyone but Sonic. While it’s never confirmed, Sonic theorizes that the reason for this is that the rings are also from another dimension, possibly even his own. Now how would rings from another dimension end up in the Arabian Nights? 
The second dimensional fun thing is one of the bosses in this game- the Ifrit. 
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[ID: Screenshot from Sonic and the Secret Rings. The Ifrit Golem rises from a fire pit. Sonic is shocked, and Shahra exclaims, “It’s a djinn that controls fire... it’s called an Ifrit!” End ID.]
Now, I could go a lot into certain theories about the Ifrit, but my sister covered that topic pretty well with her kickass Infinite/Solaris theory. So instead let’s just cover the basics. 
Ifrit’s name also has sources in Abrahamic mythology, though this one is specifically from Islam. It is a powerful demon, usually identified with spirits of the dead. The whole “death” thing isn’t really brought into this but, you know. Interesting. 
In Secret Rings, the Ifrit Golem is summoned by Erazor Djinn in order to burn pages of the Arabian Nights. It seems to be vaguely robotic, but considering it was summoned and seems to be alive I assume it’s just possessing some kind of robotic form, but most importantly it is mostly brown and red and is able to control fire. When Erazor summons it, he claims it is condemned by Iblis (a powerful djinn in Islamic mythology, former angel cast out of heaven, but also literally half of a god in Sonic 06, which was in production around the same time as Secret Rings) and also says he summoned it from Jahannam, basically hell. 
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[ID: A loading screen from Sonic Rivals 2, showing the Ifrit there, breathing fire. End ID.]
Ifrit also appears, however, in another game released the same year; Sonic Rivals 2. And it is mentioned to, again, be from another dimension. It is summoned by Eggman Nega to destroy the world, but is defeated by the Sonic Squads™ and eventually left trapped in its own dimension. It is, once again, incredibly fire-based, colored red and brown, and actually has mind control powers now, so that’s cool for it I guess. 
So in two games, released the same year, Ifrit is connected to different dimensions; Arabian Nights, Jahannam, its own hell-dimension (possibly Jahannam?), and also a bit of Mobius, as Gerald Robotnik was noted to have studied the Ifrit’s legendary power. 
So Secret Rings has rings from another dimension, and a fire demon from another dimension. Also a blue hedgehog shows up and does some stuff there idk. Which means that Secret Rings is no stranger to other dimensions popping in and out. 
What this whole tangent is leading to- Arabian Nights is clearly connected to dimension-hopping. And Babylon is connected to the Arabian Nights by several things- specifically, the name and history, the magic carpet, and the genies.
(Does that make Jet and Shahra distant cousins?)
Also another interesting thing: the Levitated Ruins. 
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[ID: A screenshot from Sonic and the Secret Rings. Sonic is running through the sky, and we see several manta-ray like creatures, called the rukh, with cities built upon their backs. End ID.]
The towns there are built on the back of flying rukh flying through the atmosphere. 
Flying ruins again? Interesting. 
Very fucking interesting. 
Conclusion
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[ID: Screenshot from Sonic Riders: Zero Gravity. The Babylon Rogues look up at the sky, where the Babylon Garden is flying into orbit. End ID.]
So, let’s get down the facts: 
Despite almost everything in Sol having a different name than in Mobius, the Babylonians have the same name. 
Sky Babylon in Sol was considered the Babylon Homeland, but abandoned after it fell into the sea. 
The Babylon Garden was some kind of ship, but it crashed on Earth. 
The Babylonians in both dimensions longed to return to the sky and left keys for their descendants to make that possible. 
The Babylonians are connected by visual cues to Sonic Boom abandoned cities (with no word on who lived there or where they went), and possibly even Black Knight. 
Due to their name, similar technology, and the legends of genies, the Babylonians are also connected to the Arabian Nights. 
Arabian Nights itself has a lot of dimensional shenanigans going on. 
The Babylonians are connected to Sol, Mobius, Sonic Boom, Black Knight and/or Arabian Nights.
So. What conclusions did I draw from this?
Some thousand or so years ago, the Babylonians, originating in Sol, had the technology to hop between dimensions. 
Considering they later became notorious Mobian thieves, we can assume that thievery was also in the picture during these ancient times. How easy would it be to be a thief with dimensional powers? You steal something, hop dimensions, and then hop back when the cops are gone. 
Either the first dimension they went to or their main hangout was the Arabian Nights; they picked up a lot of the culture/tech, such as magic carpets and genie myths. Possibly due to this, the Arabian Nights has an open connection to other worlds.
Perhaps the Seven Rings actually came from Babylon, stashing these cool new gems into their inbetween world and forgetting to pick them up. 
They set up some cities on flying manta rays, nbd. 
They also hopped into the Sonic Boom dimension, where they made some sky cities to rest in inbetween dimension hops. Upon their ship’s failure, the sky cities were left abandoned. 
They also may have visited the Black Knight dimension. 
During one of their dimension hops, their ship, the Babylon Garden, goes to the Mobius dimension; however, something in their tech fucks up within this dimension’s boundaries/atmosphere.
This one’s just a wild speculation, but if they came from Sol, Sol and Mobius have different emeralds, so I think they may have different power sources. 
In order to prevent a Black Hole from destroying them and this other dimension, the Babylonian travelers split their power and fall into Mobius. There, they live on their Garden until it falls. 
Back in Sol, Sky Babylon also ends up falling; perhaps whatever caused the Garden to fall hit Sky Babylon, or perhaps some other disaster occurred before Babylon Prime could figure out what happened to their Garden. 
The Sol Babylonians settle among the land. 
Eventually they all either forget the dimension hopping or it becomes secret as fuck. 
So what’s the full conclusion? 
It’d be really funny if the Babylonians learned the Arabian Nights prophecy about a blue hedgehog saving their world and passed that story along forever but it just went completely over Jet’s head because the second he saw Sonic his gay kill bill sirens went off and he was like “I have to race him” and it takes him years to remember. 
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withthingsunreal · 3 years
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hey guys
did y’all know there’s a limit to how many links you can have in a post
adventure time masterpost part one
♥=my favourites Ω=significant plot (though sometimes this is not immediately obvious) ♪=a song happens ♫=a personal fave song happens ¿=just don’t try to think about it too hard okay
SEASON SIX
Ω 6x01/6x02 - Wake Up/Escape from the Citadel [WATCH] - Finn and Jake need to get to the Citadel, and Prismo agrees to help. But the Lich beats them to it, and it seems he's got some plans of his own.
♥ 6x03- James II [WATCH] - An excess of James.
6x04- The Tower [WATCH] [alt]- Finn's missing his arm, so he decides to build a tower into space so he can punch his dad and steal HIS arm instead. Solid plan, right?
¿ 6x05 - Sad Face [WATCH] - A circus, and a clown.
♪ 6x06 - Breezy [WATCH] - Finn's flower isn't doing so well, and Finn himself isn't feeling anything, but his new bee friend Breezy wants to help. Stay tuned for spook (me, that's me) starting a petition to retitle this show 'what the hell did I just watch.'
¿ 6x07 - Food Chain [WATCH] - Finn and Jake learn about the food chain by, um, living it.
6x08- Furniture & Meat [WATCH] - Mo' treasure, mo' problems.
6x09 - The Prince Who Wanted Everything [WATCH] - LSPrincess has a story to share with the Ice King, and LSPrince has a lesson to learn from Fionna the Human.
6x10 - Something Big [WATCH] - Something something Maja something Ancient Psychic Tandem War Elephant something something feelings?? Listen I don't know what I'm watching anymore ok
♪ 6x11 - Little Brother [WATCH] - Shelby has an accident, ends up with a little brother, and turns to Jake for brotherly advice. Well, giving Finn a sword worked out pretty well...
6x12 - Ocarina [WATCH] - Kim Kil Whan buys the treehouse and tries to teach Jake a lesson about responsibility. It goes suuuper well.
6x13 - Thanks for the Crabapples, Giuseppe [WATCH] - Ice King and his fellow offbeats go on a wizard road trip to form their own secret society.
6x14- Princess Day [WATCH] - Breakfast Princess gets rude with LSP. Mistake! Time for her and Marceline to mess up the Breakfast Kingdom way bad.
6x15 - Nemesis [WATCH] - There's a great evil in the Candy Kingdom which must be stopped.
6x16 - Joshua and Margaret Investigations [WATCH] - Finn and Jake's parents fought monsters, too! Even when their mom was way super about-to-pop pregnant, apparently.
6x17 - Ghost Fly [WATCH] - Jake kills a fly, because flies are disgusting. But ghost flies seem to be worse. Oops?
6x18 - Everything's Jake [WATCH] - Bender searches inside himself and finds that Fry has been with him all along Jake goes on an inner journey, but like, literally. not really spiritually so much.
♥ 6x19 - Is That You? [WATCH] - Jake and Finn mourn Prismo, and then things get super bananas up in their dreamspace.
6x20 - Jake the Brick [WATCH] - Jake observes nature as he spends some time as just another brick in the wall.
6x21 - Dentist [WATCH] - Finn's tooth is in real bad shape, and he has to face facts: it is time for him to Go Dentist.
6x22 - The Cooler [WATCH] - There's a crisis in the Flame Kingdom, and FP makes the (objectively terrible??) decision to turn to PB for help.
6x23 - Pajama Wars [WATCH] - Sleepover in the Candy Kingdom! Nothing terrible is happening.
Ω 6x24 - Evergreen [WATCH] - Master Evergreen and his lizardy minion Gunther attempt to save the world.
¿Ω 6x25 - Astral Plane [WATCH] - Finn goes on an astral adventure, and sees some junk that may be relevant soon.
6x26 - Gold Stars [WATCH] - Sweet P starts school, and makes some new (terrible) friends.
6x27 - The Visitor [WATCH] - Finn follows his dream from Astral Plane and finds his least favourite massive disappointment at the end of the trail.
6x28 - The Mountain [WATCH] - It’s a Lemongrab episode. I don’t know anymore.
6x29 - Dark Purple [WATCH] - Susan Strong and some brave hyoomans on a rescue mission.
6x30 - The Diary [WATCH] - Fandom can be a consuming thing. TV finds an old diary and gets a little too into it.
6x31 - Walnuts & Rain [WATCH] - Finn and Jake get separated and go on different (weird) journeys.
6x32 - Friends Forever [WATCH] - Ice King tries to make himself some new friends. It goes terribly.
6x33 - Jermaine [WATCH] - After Jake has a shared dream with Jermaine, the boys go to visit their brother, who’s still living in their childhood home.
6x34 - Chips and Ice Cream [WATCH] - Chips, chips chips chips. Ice cream ice cream. (A travelling performer passes his curse on to Jake. It doesn’t go well.)
6x35 - Graybles 1000+ [WATCH] - Graybles, again, some more. Apparently the Candy Kingdom is still around however much further in the future, and someone’s still putting up string lights at Marceline’s. So there’s that.
6x36 - Hoots [WATCH] - The Cosmic Owl gets distracted by a mystery lady’s pretty set of tailfeathers.
6x37 - Water Park Prank [WATCH] - Finn and Jake (and the Ice King) spend the day at the water park.
6x38 - You Forgot Your Floaties [WATCH] - Magic Man, up to his usual biz, but this time he’s getting a helping hand from Betty. No way this will go horribly wrong??
6x39 - Be Sweet [WATCH] - For some inexplicable reason, Tree Trunks thinks LSP is a good choice for a babysitter. Yikes.
6x40 - Orgalorg [WATCH] - Gunther and the Gunts throw a houseparty.
6x41 - On the Lam [WATCH] - Martin finds another group of adorable creatures to try to exploit. yay.
6x42/6x43 - Hot Diggity Doom/The Comet [WATCH] - An election in the Candy Kingdom, and an impending catastrophe.
SEASON SEVEN
7x01 - Bonnie & Neddy [WATCH] - The King of Ooo continues his efforts to be the worst. PB has to help someone important to her get back to where he belongs.
7x02 - Varmints [WATCH] - Bubblegum tries to protect her pumpkin patch; Marceline lends a hand.
7x03 - Cherry Cream Soda [WATCH] - A candy citizen comes back from the dead, causing some complications for those he’d left behind.
7x04 - Mama Said [WATCH] - While out on a mission for the King of Ooo, Finn and Jake run into Billy’s ex-gf Canyon and decide to help her out instead.
7x05 - Football [WATCH] - BMO tries to do something nice for a friend. It does not go well.
7x06/7x07 - Stakes: Marceline the Vampire Queen/Everything Stays [WATCH] - Marceline has a favour to ask of PB, which results in her reflecting on the last thousand years of her life.
7x08 - Stakes: Vamps About [WATCH] - Marceline’s old nemeses are back, and she’s absolutely down to take ‘em all on again.
7x09 - Stakes: The Empress Eyes [WATCH] - Targeting the Ice King? Possibly not the greatest plan a vampire could have.
7x10 - Stakes: May I Come In [WATCH] - Jake finds his courage.
7x11 - Stakes: Take Her Back [WATCH] - Marceline’s out of commission, so it’s up to Finn and Jake to take on The Moon.
7x12 - Stakes: Checkmate [WATCH] - Four down, one to go.
♫ 7x13 - Stakes: The Dark Cloud [WATCH] - Marceline has to decide what she’s fighting for.
7x14/7x15 - The More You Moe/The Moe You Know [WATCH (watermarked)] - It's BMO's birthday, and a special guest is coming with a special mission for our lil robot buddy. yay?
7x16 - Summer Showers [WATCH] - Viola helps LSP put on a play, and Jake is super proud.
7x17 - Angel Eyes [WATCH] - BMO bribes Finn and Jake into playing cowboys and bandits.
7x18 - President Porpoise Is Missing! [WATCH] - An undersea authority figure appears to have vanished.
7x19 - Blank-Eyed Girl [WATCH] - Urban legends may or may not be baloney, and may or may not be out to get you.
7x20 - Bad Jubies [WATCH] - One heck of a storm brewing up some real nasty vibes.
7x21 - King's Ransom [WATCH] - Ice King isn't going to let anything stop him from rescuing his best bud, and Finn and Jake have got his back.
7x22 - Scamps [WATCH] - Finn rehabilitates some bad seeds.
7x23 - Crossover [WATCH] - Prismo needs Finn and Jake’s help with a junked-up timeline.
7x24 - The Hall of Egress [WATCH] - A dungeon keeps hitting the reset button every time Finn tries to exit.
7x25 - Flute Spell [WATCH] - Does Finn have a new girl in his life, or is he working on a different sort of magic?
7x26 - The Thin Yellow Line [WATCH] - It Is Okay To Be You, ft. The Banana Guards
7x27 - Broke His Crown [WATCH] - Bonnie and Marcie try to have a dinner date with the IK, but his crown is up to some weird biz.
7x28 - Don’t Look [WATCH] - Finn fails to follow the literal only instruction given.
7x29 - Beyond the Grotto [WATCH] - Sea lard rescue 911
7x30 - Lady Rainicorn of the Crystal Dimension [WATCH] - TV finds a weird box.
7x31 - I Am A Sword [WATCH] - FinnSword gets straight up hijacked.
7x32 - Bun Bun [WATCH] - Remember how Cinnamon Bun used to be... just, like, generally bad? at doing things? okay that but smaller.
7x33 - Normal Man [WATCH] - Normal Man needs some hero help to return Glob to Mars.
7x34 - Elemental [WATCH] - An... ice... princess? kinda??
7x35 - Five Short Tables [WATCH] - Fionna and Cake try to make some artsy-ass flapjacks.
7x36 - The Music Hole [WATCH] - Music happens, some of it on a stage.
7x37 - Daddy-Daughter Card Wars [WATCH] - Charlie helps her Papa work through some card-related stuff.
Ω 7x38/7x39 - Preboot/Reboot [WATCH] - Finn, Jake, and Susan visit a very scientific establishment.
SEASON EIGHT
8x01 - Two Swords [WATCH] - So when a FinnSword and a Grass Sword meet... sometimes some stuff can go the hell down.
8x02 - Do No Harm [WATCH] - Finn and Grass Finn try stuff out.
8x03 - Wheels [WATCH] - Jake tries to connect with his granddaughter by proving he’s cool.
8x04 - High Strangeness [WATCH] - Tree Trunks loves... revolution (。•`_´•。)
8x05 - Horse and Ball [WATCH] - James Baxter rides again.
8x06 - Jelly Beans Have Power [WATCH] - PB tries to get a handle on the elemental powers thing.
Ω 8x07 - Islands: The Invitation [WATCH] - Susan sent out a distress signal, and a response has arrived.
8x08 - Islands: Whipple the Happy Dragon [WATCH] - Hazardous seas, or Here There Be Dragons.
Ω 8x09 - Islands: Mysterious Island [WATCH] - Finn gets separated from his friends, but makes a new one.
Ω 8x10 - Islands: Imaginary Resources [WATCH] - BMO helps Finn and Jake get acquainted with the triumphs and defeats, the epic highs and lows of virtual reality gaming.
Ω♪ 8x11 - Islands: Hide and Seek [WATCH] - Memories of island life.
Ω 8x12 - Islands: Min & Marty [WATCH] - Minerva Campbell and Martin Mertens get to know each other.
Ω 8x13 - Islands: Helpers [WATCH] - Finn meets his mom.
Ω 8x14 - Islands: The Light Cloud [WATCH] - The conflicting desires to protect your child while also allowing them to grow and thrive.
SEASON NINE
9x01 - Orb [WATCH] - Some very normal dreamscapes on the return journey to Ooo.
9x02 - Elements: Skyhooks [WATCH] - The boys make it home but things are looking... different.
9x03 - Elements: Bespoken For [WATCH] - The Ice King has a story to tell about a hot date he had, and also tangentially the current state of things.
9x04 - Elements: Winter Light [WATCH] - A visit to the Ice Kingdom.
9x05 - Elements: Cloudy [WATCH] - Finn needs to calm down, and Jake needs to potty.
9x06 - Elements: Slime Central [WATCH] - It's Slime Time baybee
9x07 - Elements: Happy Warrior [WATCH] - A normal one in the Flame Kingdom.
9x08 - Elements: Hero Heart [WATCH] - LSP tries to help Finn listen to his hero heart, while PB just wants everyone to be a little bit sweeter.
9x09 - Elements: Skyhooks II [WATCH] - Let's Get Lumpy.
9x10 - Abstract [WATCH] - Jake is wary of some changes in Jermaine.
9x11 - Ketchup [WATCH] - Marceline and BMO catch up on recent events.
9x12 - Fionna and Cake and Fionna [WATCH] - Ice King gets to hang with the REAL Fionna.
9x13 - Whispers [WATCH] - Finn and Fern help Sweet Pea with some nightmares.
9x14 - Three Buckets [WATCH] - Finn and Fern spend some uhhh quality time together
SEASON TEN
10x01 - The Wild Hunt [WATCH] - Huntress Wizard needs some assistance, and Finn has some junk to work through.
10x02 - Always BMO Closing [WATCH] - BMO and Ice King team up to become a door-to-door salesman.
10x03 - Son of Rap Bear [WATCH] - FP needs to work on her rap game.
10x04 - Bonnibel Bubblegum [WATCH] - Family junk is complicated.
10x05 - Seventeen [WATCH] - It’s Finn’s birthday! Let’s get Arthurian up in here.
10x06 - Ring of Fire [WATCH] - The marvelous misadventures of Tree Trunks.
10x07 - Marcy + Hunson [WATCH] - Marceline’s dad is in town and totally embarrassing her again.
10x08 - The First Investigation [WATCH] - Finn and Jake look into some haunted happenings at Joshua and Margaret Investigations
10x09 - Blenanas [WATCH] - Finn wants the highest possible authority to weigh in on whether or not he is funny.
10x10 - Jake the Starchild [WATCH] - Jake’s gotta save the world. No, a different one.
10x11 - Temple of Mars [WATCH] - Jermaine and Finn gotta rescue Jake, and in the process maybe help Betty work through some things.
10x12 - Gumbaldia [WATCH] - Peace talks.
♥Ω♫ 10x13 - Come Along With Me [WATCH] - Everything stays, but it still changes.
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secret-engima · 4 years
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I present, in the Little Nox Dissidia: Little Nox is understandably distressed at being in this place again, as a toddler. Noctis would like to register a complaint, as he carefully balanced a baby LC on his hip, this is not how he wanted to discover a long awaited baby brother. SWORD, big sword, why sword, HELP! Ardyn comes down like the wrath of the Astrals manifest to rescue his nephew(s), & Crystal-o-Vision is how the Citadel discovers they have a few LC extra wandering around.
hgfdhgfd YES. Let’s just- let’s just ignore the usual Little Nox age gap and say that Noctis is 17-ish when Nox is like- 5 for this particular Dissidia blurb. Just for the lols.
-Little Nox is ... AWARE that he knows this place. In a dreamlike sort of way, and he knows it is Not Good that he is here. Let’s pretend, for the sake of Drama™, that Nox shows up with like- Materia’s Champions rather than Spiritus’s this once, and Cloud is honestly a very quiet Die™ when he stumbles on this ACTUAL SMOL CHILD staring out at the desert with a wobbling lip and big eyes.
-Cloud awkwardly hauls the kiddo to Materia’s tower and nearly gets the life scared out of him halfway there when Nox starts throwing a mini-tantrum that involves Armiger (that’s a lot of swords that’s TOO MANY SWORDS-). Luckily for Cloud, Nox is not really a tantrum kind of child so it quickly trails off to miserable sniffling.
-Even so, with that display of magic in mind, when Cloud spots Noctis, who looks so similar to the child Cloud is awkwardly holding and also has the blue sparkle magic, Cloud is all too relieved to speed walk over there and plop Nox into a stunned Noctis’s arms with a gruff, “Found your baby brother outside,” and then speed walk off, leaving Noctis to stare in shock-horror-WHAT at the mini him in his arms who is already relaxing into his grip and tangling young magic with Noctis’s, making it utterly unmistakable that YES. This smol child is, in fact, related to Noctis.
-Someone help him.
-Noctis ends up propping Nox on his hip for a while and getting cooed over by the female champions while someone kindly rigs him a backpack/sling thing out of a cape (WoL is happy to donate his cape to the Baby Cause and all the Champions are an Outrage that there is a CHILD HERE. Not like Onion Knight, who knows a sword and is at least 12, but a FIVE YEAR OLD, Materia is apologetic and confused, because she could have sworn she only summoned old souls that knew combat).
-Ardyn, meanwhile, is a Rampage. He quickly scares the living daylights out of 80% of the crazies under Spiritus’s command and recruits a bemused Sephiroth to the Hunt For Darling Nephew (because Ardyn isn’t optimistic enough to believe Nox is still safe and sound in the hotel room they’d been in moments ago) and even Spiritus is wide-eyed at how Feral this new Champion is.
-Noctis does Not want to go out there and fight things with a newly discovered baby brother on his back, but he also wants to get home asap with said baby brother, so he tentatively leaves the tower with a hovering group of Champions trailing around him (which include Lightning, WoL, Cecil, Y’Shtola, and Cloud Nox-keeps-crying-when-I-leave-his-sight-someone-help-me Strife).
-Naturally, a group of Champions that large gather attention and they get attacked.
-Noctis is doing pretty good holding his own, especially since the other Champions are working hard to keep the enemy AWAY FROM THE SMOL CHILD, when one of the Big Guys (what’s his name- Golbez? Exdeath? WoL’s rival) breaks through the line and goes after Noctis as “the weak link”.
-Noctis can barely start to raise his sword when there’s a shockwave of magic so thick and murderous it sense everyone but him to their knees. There’s a flare of red magic and the snap-crack of a warp and suddenly there’s a Murder Hobo in their midst, tearing apart Spiritus’s champions with bared teeth and blood red magic running down his face in a parody of his old Scourge Face.
-Materia’s Champions can only watch as this new coming shreds the opposition like paper and sends them packing, then stands there breathing lightly with a red armiger spinning dangerously around him.
-The wary silence is broken by Nox leaning as far as he can past Noctis’s shoulder, reaching toward the Murder Hobo with a soft, relieved pulse of magic and a little cry of “Uncle!”
-UNCLE? Noctis thinks frantically as the man turns around and stares with that horrible red mask of magic. A blink and the mask is gone and the man is stalking forward, swords tucked away in armiger as he reaches for Nox with a relieved, “Nephew!”
-What.
-What is going on.
-“Ummmm,” says Noctis, shifting a bit to keep Nox out of the man’s grip. The man just blinks at him, then smiles, “Ah, you must be my OTHER nephew!” He doffs his hat and bows, “Ardyn Izunia, at your service. Now if you don’t mind,” He straightens up with a smile that means Death, “Give me back the nephew I’ve been raising since he was a toddler.”
-Not an idiot, Noctis hands Nox over. He can feel Ardyn’s magic swirling around them anyway, all but screaming protective and loving instincts. This man, for all he’s scary and very dangerous, is no threat to Noctis’s baby brother. He’s also Noctis’s uncle? Apparently? Has to be with that magic and his age.
-Noctis is Very Confused, but kinda relieved to have a Murder Hobo Uncle on his side during this insanity.
-Meanwhile, the Chocobros 1.0 who are watching via crystal-o-vision (XD) are all just- this does not compute. This DOES NOT COMPUTE. That is another SON when Regis is certain he did not HAVE another son (a son that looks just like Noctis at that age, eerily so) and now- now the CHANCELLOR OF NIFLHEIM stands before his sons with magic of his own swirling around them and calls little Nox his NEPHEW. That he’s been RAISING.
-It’s Cor who breaks the silence, Cor who remembers the little blond boy he rescued from a lab and puts the pieces together as best he knows how, leaping to the only conclusion that makes SENSE.
-“He’s a clone.”
-And Regis’s world crashes down around his ears.
-All this time ... all this time he’s had a brother, had FAMILY and now he finds that not only is Niflheim’s chancellor his brother but that Niflheim has taken his son’s blood and MADE A CHILD with it.
-Regis is so furious he can barely breathe.
-The Chocobros 1.0 (plus Titus who is an Internal Die™ when he sees what’s happening) watch the Dissidia adventure with bated breath, watch Ardyn fall into Noctis’s orbit as easily as breathing, DOTING on the enemy prince with a whimsy that spoke of menace but with eyes so soft and calm, with magic that makes Noctis’s shoulders ease without thinking, that all Regis can see is a man who loves his nephews more than anything in the world.
-And they listen, too, as Ardyn tells his story (his cover story, anyway) about running away from the Empire with the little clone boy he found, about how Ardyn himself had been tortured by “Regis’s predecessor” (this only spoken of after a nasty fire spell ruins his shirts and reveals his scars).
-By the time they are all sent back, Noctis showing up in the Citadel and Ardyn and Nox back in their hotel far away, Regis and Co are fully on the warpath and ready to bring the wayward LCs safe home.
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retrocgads · 1 year
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USA 1990
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An Intro to the Broken Lands Pt 1.
So, y’all wanna know a bit more info concerning the area of the Lost Omens setting that I’m setting this AU in. So here we go. 
That said, this is gonna be a bit long, so I’ve decided to break these up into multiple posts. We’re gonna be starting this off with some general info concerning the region and the Lost Omens setting at large, and then focus on the first of four “groups” of nations that I’ll be focusing on.
Spoiler warning for this post: This post contains some spoilers for the Tyrant’s Grasp Adventure Path, as well as for the Wrath of the Righteous Adventure Path and Computer RPG by Owlcat Games of the same name. As such, gonna keep things below the break.
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The Broken Lands is a region in Northeastern Avistan, composed of several nations that lie between Lake Encarthan and the Lake of Mists. These nations are primarily grouped together by a combination of geographical location as well as the fact that they have all seen some form of turmoil in the last century.
Some general info on the Lost Omens setting that will be important for understanding certain things that come up later. For the sake of this AU, the current year is 4725 AR. -Ten Thousand years ago, the Golarion got hit by a giant meteor that plunged the world into darkness for several centuries, in an event called Earthfall. Eventually, the world recovered, and slowly began to rebuild itself on the bones of the various ancient civilizations that collapsed when the world went dark. -100 years ago, in the year 4606 AR, the God of Humanity, Aroden, mysteriously died, plunging the world into chaos. This caused prophecy to become unreliable, which lead to the future becoming incredibly uncertain. -Aroden was responsible for many things, making many enemies, as well as raising the Starstone from the ocean. The Starstone is essentially a magic rock that sits in the Starstone Cathedral on the island of Kortos in the City of Absalom. Basically, anyone who passes the Test of the Starstone and touches the Starstone ascends to Godhood and becomes a Deity. -In the Year 4719 AR, one of Aroden’s greatest enemies, the Lich known as the Whispering Tyrant broke free from his prison beneath Gallowspire and destroyed the nation of Lastwall, intent on breaking open the Starstone Cathedral and stealing the Starstone in order to become a god himself. He was defeated through the sacrifice of several heroes, and now is slowly begin to rebuild his armies to take over the world again.
Now, let’s get into the Broken Lands proper, with some CRUSADES!!!!!
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Mendev and the Sarkoris Scar:
-Y’know how in Doom, demons break through a portal to Hell and invade the world? That’s essentially what happened in the nation of Sarkoris. -Areelu Vorlesh, a servant of the Demon Lord Deskari (Demon Lord of Locusts and ancient enemy of Aroden) tore upon a massive portal to the Abyss known as the Worldwound, which allowed the demon horde under Deskari’s command to invade the Material Plane and ravage the nation. -So what happens when the world gets invaded by demons? Well a bunch of countries all decided to collectively DEUS VULT and go a crusading. -In order to provide logistical support for this massive campaign, the nation of Mendev was founded along Sarkoris’ former eastern territory. -This went on for about a century, and there were a grand total of 5 crusades to battle the demonic hordes. -In Summary:
First one went pretty alright, the crusaders managed to push back the demonic hordes and establish a line of citadels to push the chaotic hordes back.
Second one didn’t go so hot. This time the demons were actually attacking as a unified front, they captured one of the citadels, but were finally stopped by the creation of the Wardstones, magical crystals that blocked the demons’ attempts at teleporting outside the Worldwound.
Third Crusade was pretty much over before it started. The crusaders started accepting less and less noble-intentioned soldiers, and the demons began using subterfuge to infiltrate the crusader’s ranks. This pretty much devolved into a massive series of witch hunts.
The Fourth Crusade was a long and grueling 15 years of fighting, and while the crusaders fought hard, the 4th Crusade eventually fizzled out due to lack of strong motivation.
The FIFTH CRUSADE began in 4713 AR, and was sparked by the destruction of the city of Kenabres. Despite the loss of the city in a literal matter of minutes to the demonic hordes, a group of mythic heroes (the Wrath of the Righteous PCs) led the forces of Mendev against the demon horde. Eventually, with some aid from the Demon Lord Nocticula, these heroes slew Deskari, and sealed the Worldwound once and for all.
-Needless to say, there’s still a crap ton of demons in Sarkoris, and folks are still working to help the Sarkorian people to reclaim their ancestral homeland. -As for Mendev, their leader, Queen Galfrey, stepped down from her position, and the nation is now beginning to transition over from a wartime-based economy.
And that’s it. Come back next time where I’ll cover what’s probably the craziest of the nations within the Broken Lands (and yes, it does get crazier than demon invasion), Numeria.
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wyrmdust · 4 years
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A New Spark
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Standing on the edge of the now-floating city, Dalaran, Ilrygon gazed out upon the new lands around him. Below was a sea of glowing, crystal trees with ancient elven ruins scattered between. In the distance, there were snow-covered mountains that seemed to stretch forever and beyond those, he could faintly see a large spire in the south. Wyrmrest Temple, his master had told him just the other day, an ancient meeting place for the five dragonflights. Turning around, he would come to face the ever-glowing beauty of the city of magi. But between the towers and beyond the Violet Citadel, one couldn’t help but be drawn to the ominous threat that loomed over them all. The dark spires of Icecrown Citadel stood far taller than the tops of the mountains, and seemed to look directly down upon Dalaran, despite their distance...
Ilrygon was slowly making his way back across Krasus’ Landing under the evening sun, in silent contemplation, when a squadron of dragonhawks came zooming just over his head, landing on the opposite side of the platform.
‘Sunreavers...’ he thought snidely to himself, watching the group of crimson-clad elves climb down from their mounts. As the group seemed to approach him, the young mage straightened his back in an attempt to appear maybe just as tall as them. But just like they didn’t notice him upon their landing, they hardly noticed him now, and they waltzed right on by keeping among themselves with chatter.
Ilrygon’s posture fell with a deep sigh. Perhaps he was relieved there was no confrontation, however, this wasn’t his first problem with the Sin’dorei of Dalaran. Nevertheless, he followed suit, leaving the landing with his peace.
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The streets of the city were crowded, as they usually seemed to be, though even more so now with adventurers from the Alliance and the Horde arriving daily. Maneuvering his way through the people like some sort of ever-changing, flesh maze, Ilrygon finally made it back to the safety of the Citadel. 
The large doors closed behind him, creating an echo throughout the near-empty chamber. A few studious magi looked up from their books to regard him briefly. Ilrygon silently made his way through the lobby and ascended the stairs to the teleportation nexus, which would take him to his tower and floor. 
Stepping onto the platform, he mutters a few words... Then-
Fwhoosh!
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He opens his eyes to the familiar violet hall before him and lets out a soft sigh before exiting the chamber. Passing door after door, he finally comes to stop at one. He places one hand on the center of the door, while his other hand grips the doorknob. As he turned the knob, his other hand had begun to twist in the opposite direction, and a web of blue lines began to grow in brightness upon the entirety of the door. Then as the doorknob clicks, the spell fades, and he quickly enters his room, slamming it closed behind him.
Meow.
Ilrygon glanced down to see Ratthief already there to greet him, rubbing upon his leg. He smiled down to the cat before giving him a quick scratch on the head. Standing up, he begins to move to his desk, throwing his satchel and wizard hat onto his bed along the way.
The desk was organized, though it was covered in paperwork, books, and reagents. Three small bowls sat at the center of the workspace. Two of them contained a different type of dust each, while the third held a pile of golden flower petals. As he sits down, Ratthief leaps up onto the desk, demanding attention.
“Not now.” he simply states as he picks up the cat and sets him on the ground beside him.
Ilrygon begins to look over his notes once more before taking a pinch of each reagent before him and combining them into one hand. He begins to quietly chant an incantation...
“Balamore shanal.”
His clenched fist begins to glow a bright lavender before the arcana appears to seep through his fingers. It failed. As he sits there briefly, in disappointment, Ratthief once again joins him upon the desk, rubbing himself against Ilrygon’s fist.
“C’mon now, Ratthief..” he grumbles before once more ushering the cat off the desk.
Again, he gathers the reagents into his hand. Clenching a fist, he begins the incantation once more, this time a little louder.
“Balamore shanal.”
His hand glows the familiar color before completely fading, and just above him at his desk, a faint orb of arcane began to form. His eyes brighten as the object begins to move slowly. Success! Or so he thought.. Suddenly, the familiar dissipates in the air.
“Damn it all!” he growls with a stomp of his foot.
Once again, he gathers his reagents. Feeling Ratthief rub against his leg, he gives him a light nudge out of the way with his foot. Ilrygon closes his eyes and slowly clenches his fist before reciting the incantation one more time.
“Balamore shanal!” he exclaims this time.
In a quick, purple flash, Ilrygon was once again face-to-face with the orb of arcane he managed to create. This time, it appeared stronger. The color was thicker and it was slightly larger this time. The familiar immediately begins to float around the room, as if it were inspecting things. 
Ratthief, who was now resting on his master’s bed, was quite intrigued by this ball of light. Naturally, he began to chase it around the room. The cat dashed about, leaping off of any surface he could in an attempt to catch the arcane familiar. Ilrygon watched in slight amusement, clearly Ratthief couldn’t reach the heights the orb could.
Perching himself atop a bookshelf, Ratthief patiently waited for the moment to strike as the familiar began to make its rounds again. Then, as the orb began to hover about the books, the cat dove upon it, wrestling it to the ground. As they hit, there’s a flash of a bright violet light, which causes all of the candles in the room to go out.
Ilrygon carefully felt his way around the darkened room, trying to find the cat and his familiar, as they made no sound. With a snap of his fingers, the candles lit up once again, though the two were nowhere to be seen. He crouched down and checked under his bed. Nothing. He pulled out every drawer in his room, just in case. Nothing.
Finally, he turns around to see Ratthief laying on his desk next to the candlelight. Ilrygon could sense the same magical aura pulsing within the cat, and as he simply looked at him in curiosity.. Ratthief looked back to his master, with a new spark in his eyes.
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top10legend · 1 month
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Exploring Your Ultimate Rajasthan Travel Guide
Discover Rajasthan: A Journey Through Time and Culture
Embark on a mesmerizing voyage through the enchanting land of Rajasthan, where every corner tells a tale of grandeur and heritage. From majestic palaces to vibrant bazaars, Rajasthan offers an unparalleled blend of history, culture, and adventure.
Exploring Rajasthan’s Rich Heritage
Begin your adventure by delving into Rajasthan’s rich heritage, where centuries-old forts and palaces stand as silent witnesses to the region’s glorious past. From the towering walls of Amber Fort to the intricately carved facades of Mehrangarh Fort, each architectural marvel tells a tale of valor and grandeur, offering a glimpse into the lives of Rajasthan’s royal rulers.
Witnessing the Spectacle of Festivals
No visit to Rajasthan is complete without experiencing its vibrant festivals, where the streets come alive with music, dance, and color. Join the throngs of revelers at the Pushkar Camel Fair, where thousands of camels converge for a week-long celebration, or immerse yourself in the kaleidoscopic festivities of Holi, the festival of colors, where joy knows no bounds.
Indulging in Culinary Delights
Savor the flavors of Rajasthan as you embark on a culinary journey through its bustling markets and hidden alleyways. From the spicy tang of Laal Maas to the sweet decadence of Ghewar, the region’s cuisine is a delightful blend of flavors and aromas that will tantalize your taste buds and leave you craving for more.
Embracing the Serenity of the Desert
Escape the hustle and bustle of city life and find solace in the tranquil beauty of Rajasthan’s Thar Desert. Set out on a camel safari across the rolling dunes, Rajasthan Travel Guide where the vast expanse of golden sands stretches as far as the eye can see, and the silence of the desert envelops you like a warm embrace.
Encountering Wildlife in the Wild
Venture into the wild heart of Rajasthan and discover its diverse array of flora and fauna in its many national parks and sanctuaries. Keep your eyes peeled for the majestic Bengal tiger as you embark on a safari through Ranthambore National Park, or marvel at the graceful movements of the elusive blackbuck in the grasslands of Tal Chhapar Sanctuary.
Experiencing Royalty: Rajasthan’s Iconic Palaces and Forts
Step into the regal world of Rajasthan as you explore its iconic palaces and forts. Marvel at the architectural brilliance of Amber Fort, wander through the opulent rooms of Udaipur’s City Palace, and immerse yourself in the royal legacy of Mehrangarh Fort in Jodhpur.
Marveling at Amber Fort: A Gateway to Rajput Magnificence
Step into a realm of splendor as you behold the majestic Amber Fort, nestled amidst the rugged hills overlooking Jaipur. Built with red sandstone and marble, this architectural masterpiece reflects the grandeur of Rajputana craftsmanship. Explore its labyrinthine passages, adorned with intricate carvings and exquisite mirror work, and ascend to the royal chambers to witness panoramic views of the surrounding landscape.
Wandering Through the Halls of City Palace, Udaipur: A Testament to Elegance
Enter the realm of royalty as you wander through the ornate halls of City Palace in Udaipur, a true epitome of Rajput and Mughal architectural styles. rajasthan travel guide Admire the intricate details of its courtyards, pavilions, and balconies adorned with colorful frescoes and mirrored walls. Visit the Crystal Gallery to marvel at its rare collection of crystal furniture and accessories, showcasing the opulence of the bygone era.
Immersing in History at Mehrangarh Fort, Jodhpur: The Citadel of the Sun
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Traversing the Ramparts of Junagarh Fort, Bikaner: A Testament to Rajput Valor
Journey to the desert city of Bikaner and discover the architectural marvel of Junagarh Fort, a formidable structure built by Raja Rai Singh. Explore its labyrinthine corridors, ornate palaces, and intricately carved balconies, each bearing testimony to the valor and grandeur of the Rajput rulers. Visit the Anup Mahal, adorned with gold leaf paintings and mirror work, and the Phool Mahal, resplendent with colorful frescoes and intricate stucco work.
Diving Into Culture: Rajasthan’s Colorful Festivals and Traditions
Delve into the rich tapestry of Rajasthan’s culture by witnessing its vibrant festivals and traditions. Experience the electrifying atmosphere of the Pushkar Camel Fair, dance to the rhythmic beats of traditional Rajasthani music, and savor the aromatic flavors of authentic Rajasthani cuisine.
Venturing Into the Desert: Exploring Rajasthan’s Thar Desert
Embark on an exhilarating desert safari through the vast expanse of Rajasthan’s Thar Desert. Traverse the golden dunes on camelback, witness breathtaking sunsets against the horizon, and camp under the starlit sky for an unforgettable experience of solitude and serenity.
Embracing the Serenity of the Dunes: Camel Safari Adventures
Experience the thrill of traversing the undulating dunes of the Thar Desert atop a majestic camel, fondly known as the ‘Ship of the Desert’. As you sway gently with the rhythm of your camel’s footsteps, take in the breathtaking vistas of endless sand dunes stretching as far as the eye can see. Watch in awe as the landscape transforms with the changing hues of the sky, painting a mesmerizing picture of tranquility and serenity.
Camping Under the Starlit Sky: Nights of Magic and Mystery
As the sun dips below the horizon, prepare for a night of enchantment as you camp under the starlit sky in the heart of the desert. Watch as the celestial canopy unfolds above you, revealing a tapestry of twinkling stars and constellations that seem to dance to the tune of the desert winds. Gather around a crackling bonfire and listen to tales of folklore and tradition, shared by local nomads who call this mystical landscape their home.
Exploring Desert Villages: Encounters with Local Culture
Venture off the beaten path and discover the hidden gems nestled amidst the sands – quaint desert villages that offer a glimpse into the lives of the desert dwellers. Immerse yourself in the vibrant culture and hospitality of the locals as you visit traditional mud houses adorned with intricate murals and vibrant textiles. Sample delicious Rajasthani cuisine prepared with age-old recipes passed down through generations, and witness traditional folk performances that celebrate the spirit of the desert.
Chasing Sunsets and Sunrises: Moments of Pure Magic
Witness nature’s breathtaking spectacle as you chase the elusive hues of sunrise and sunset in the Thar Desert. Watch in awe as the sky transforms into a canvas of fiery oranges, soft pinks, and deep purples, casting an ethereal glow over the desert landscape. Capture these fleeting moments on camera or simply bask in the beauty of the natural world unfolding before your eyes, leaving you with memories that will last a lifetime.
Navigating the Bustling Bazaars: Shopping Extravaganza in Rajasthan
Indulge in a shopping spree like no other as you explore the bustling bazaars of Rajasthan. From intricately embroidered textiles to exquisite handicrafts, the markets of Jaipur, Jodhpur, and Udaipur offer a treasure trove of souvenirs to take home.
Embracing Adventure: Thrilling Activities in Rajasthan
For the thrill-seekers, Rajasthan offers a plethora of adrenaline-pumping activities. Embark on a hot air balloon ride over the pink city of Jaipur, Rajasthan Travel Guide go zip-lining amidst the Aravalli Hills, or embark on a wildlife safari in Ranthambore National Park to witness majestic tigers in their natural habitat.
Conclusion: Embrace the Magic of Rajasthan
With its rich history, vibrant culture, and breathtaking landscapes, Rajasthan beckons travelers from across the globe to embark on an unforgettable journey. Whether you’re exploring ancient forts, immersing yourself in colorful festivals, or indulging in adrenaline-fueled adventures, Rajasthan promises an experience like no other. So pack your bags, and get ready to unlock the wonders of this enchanting land.
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jennifercrowart · 3 years
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D&D Diary - The Yawning Rodent, 12
Refresher: Our adventurers Lugs (grung barbarian), Lurk (grung rogue), Aelia (tiefling cleric), and Valas (drow sorcerer) with tagalong Deku (ratfolk cleric) and rescued noble Chadley continued exploring the Sunless Citadel, defeating a fire snake and finding a small offering shrine with a statue of the red dragon Ashardalon, once worshipped by the resident cult. They found a bugbear guard on patrol, but captured her, and took her and all of the other goblin interns and bandits they'd scared into submission in the laboratory as prisoners. There are lots of arboretums around here, growing plants for experiment ingredients. Lugs also found a second fire snake, and fed it pet treats and a goblin corpse to try and befriend it.
As most of the party members were hurt and exhausted, they decided to travel back to the Rat's Nest, lying to Yusdrayl when they ran into her on the way to say that they think her stolen dragon wyrmling must be with Belak - the person who runs the lab and has been controlling the Goblin Gang from the shadows.
Sunless Citadel spoilers!
The party leaves the Sunless Citadel, passing through it easily now that it's been cleared of the hostile giant spiders and the Goblin Gang. By now, the way back to the Rat's Nest through the Underdark tunnels is pretty easy, and night is starting to fall outside.
Suddenly, they're attacked by twig blights, who camouflage in with the thick tree roots lining the tunnel walls and tear themselves out to attack. The prisoners and Chadley all scurry back, avoiding the danger. Lugs goes to rage, but hesitates, and in Grung, tells Lurk to ask Valas - the one ally in range of him - if it's ok that he uses his Storm Herald abilities and hits him with the area effect as well. Lurk just tells Valas, "Valas: incoming!" and gives a thumbs up back to Lugs. Lugs grins and gives a thumbs up to Valas, who, confusedly, sputters, "wait, what?" before Lugs rages and a wave of swamp water erupts at his feet. Valas gets hit by the strong, thick torrent of muddy water, while the nearby twig blight digs in its roots and shrugs off the damage.
The rest of the twig blights are defeated easily, especially when Aelia uses a big Fireball spell to start incinerating them. Deku recalls that the twig blights tend to only come out and attack at nighttime.
As the party and the prisoners calm down and continue on, Chadley starts rubbing his eyes. "Is there a hole to the surface open around here? I can see much more than I could the first time I was here - like, even past the torches."
Valas cringes inwardly, knowing that humans don't usually possess darkvision, but thinking that Chadley must have developed it as part of the transformation experiments Belak conducted on him. "You've probably just grown accustomed to it, after being down here for so long."
Chadley believes him, thinking that sounds about right.
After another hour or so of travel through the cave tunnels, they reach the Rat's Nest. Unlike the previous time when they arrived at night, all of the lights in the shops, church, and library are off, closed at this hour. Peach's pop-up tent shop is also gone.
Lurk tells the others that he's going to get the new enchanted Ring of the Flock that he ordered from Boak, the blacksmith, as he's eager to try it out before resting tonight. Deku tells him that the shop is closed for the night, but Lurk is insistent, and Deku shrugs and guesses that, since he'd already paid for the ring, maybe it'd be ok if he goes in and takes it. Valas just turns around and wordlessly leaves for the elevator to the tavern. Lurk takes out his lockpicking tools and sets to work on the door, but just before he's about to set all the pins, a contraption that resembles crocodile jaws pops out from either side of the lock and clamps down on his lockpick, snapping it. Lurk is incredulous that it broke his equipment, when suddenly an alarm bell starts loudly ringing from inside the shop.
Deku flinches, knowing that the alarm system travels back to the cave where he and his brother live, and will surely wake Boak up. As Boak is an armourer artificer, this was probably what was going to happen. He tells the party that he'll be off to go sleep at home while they stay at the tavern tonight, and that he has to go and sheepishly explain to Boak what happened to his shop.
The party goes up the elevator to the Yawning Rodent tavern, where Valas is already waiting for them at the bar with a look on his face that's reminiscent of a disappointed parent. The tavern restaurant has passed rush hour for the night, but there's still a few full tables of travellers finishing off their drinks.
After another two elevator loads, the goblin prisoners - including Grimwarg the bugbear - come up to the tavern as well, starting to talk amongst themselves about how nice the Rat's Nest is. Beni, bartending tonight, cocks his eyebrow and looks back and forth between the adventurers and the large group of 11 goblinoids tied together with ropes. The party tells him that they're bandits of the Goblin Gang in the Sunless Citadel, and they've brought them here to release them on the surface as long as they promise to not go back to a life of crime. While Beni is, at first, hesitant about the situation, all of the goblins but Grimwarg are unhurt and would be fit to travel to the next city over for jobs if they wanted to. For now, they can all sleep in the basic rooms of the Yawning Rodent, especially since the party gave them each 5g to start them off. The goblins awkwardly and sheepishly thank Beni, and shuffle onto the elevator to go up to their rooms once they're untied. Grimwarg does the same, but stays silent and unreadable.
Meanwhile, Lurk approaches the bar and asks for a glass of water in the crystal goblet he took from Calcryx's trophy room. Lugs sits on one of the stools and, with a big and relieved sigh, un-tenses himself and just starts bleeding all over the furniture and the floor from all of the wounds he'd sustained from earlier today. Aelia sighs, annoyed by the troublesome grung brothers, and pays Beni for a single room. She just goes up the elevator to begin changing into sleep clothes and drop her swampy dress off at the tavern's laundry station.
Without even batting an eye at Lugs, Beni just takes out a rag and starts cleaning the bloody counter, before calling out to the rest of the restaurant, "hey, Meepo! We've got a clean-up over here!"
"Yes, Mr Beni!" Weaving out from in-between the tables with arms full of stacked up dirty mugs is the familiar kobold, a delighted grin spreading over his face when he spots the adventurers. "Oh, you're all back already!! Huh, Lurk, were your eyes always purple?"
Lurk looks him straight in the eye and tells him that Aelia was killed in the Sunless Citadel. Meepo immediately gets distressed, tears welling up in his eyes. Valas quickly cuts him off, telling Meepo that she didn't die, and that Lurk is just lying. Angry, Meepo tells Lurk that he's terrible, and starts grumpily mopping up the blood around Lugs' stool.
Lurk takes out 50g - covering him and Lugs at 25g each - for the 100g four bedroom. As Aelia's already booked her own single room for the night, though, there's only three of them sharing it this time. Valas rolls his eyes, not going to cover the remaining 50g by himself, and hands Beni 33g for his 1/3 share. Eventually, Lurk gives in and pays 67g for himself and Lugs.
In the morning, the party meets up again with Deku in the tavern for breakfast. Grimwarg and the goblins are still sleeping in. With Baba working the morning shift at the bar, Lugs buys more packs of cider to take with him back to the Sunless Citadel, and Valas buys a healing potion.
Meepo, waiting tables for the breakfast rush, runs over to Aelia and gives her a big hug, relieved that she's still alive after all. He tells her that he thought about what she and the others told him about finding a less hurtful path in life, and has been helping out Candice at the church while Lulu takes care of Calcryx, and working a shift at the Yawning Rodent since they left him the previous morning.
The party heads back down the elevator to the Rat's Nest. Lurk immediately heads over to the blacksmith, with Lugs in tow. As soon as they arrive, Boak puts down his work tools and puts his hands on his hips, angry at Lurk for trying to break into his shop last night. Deku had told Boak that it had been Lurk trying to break in, once Boak had woken up from the security alarm in a panic.
Trying to appease him, Lurk piles on all the basic weaponry he took from the Goblin Gang onto the counter as a gift, and offers to sell Boak the gemstones and the gold sapphire ring he found in the Sunless Citadel. Boak doesn't forgive him, but reluctantly accepts the deal. He then fetches the newly-enchanted Ring of the Flock and the 20 Alchemist's Arrows Lurk had had on order.
The party then head to church of the Rat King to have Chadley seen to. Inside is Candice, reading a book while she's had nothing to do. She greets the adventurers warmly. When they say that they need Lulu's help with healing, Candice goes to grab her, as she doesn't know any of that magic herself, and Lulu has been looking after Calcryx. Before she goes, she does ask Lurk, "hey, did your eyes change?"
Lurk throws up his hands, incredulous. "Why does everyone keep saying that?" He hasn't seen a reflection of himself since gaining his psychic powers, which turned his large frog eyes from black to purple.
When Lulu arrives, she's not sure what kind of ailment is afflicting the human-turned-plant Chadley. She has him lay down on the cushioned floor so she can do a basic examination, and he explains how he broke his arm after falling out of the well shaft in the Sunless Citadel. However, when Lulu removes the sling, she finds that the arm isn't broken at all, and Chadley is equally surprised that it doesn't hurt anymore and moves fine. Valas wonders if Chadley had been lying to them just so they'd give him special treatment on the way out of the citadel, but he appears genuinely shocked and confused.
She tries to cast Remove Curse on him when Chadley says he can afford her healing magic services with his family's money, but it doesn't do anything. Chadley's dismayed that he's not cured, but Aelia, Valas, and Deku reassure him that it's good he's not cursed.
Lulu takes some holy water and sprinkles some over his head, but he winces and complains as it starts burning his scalp. The party grimaces, as reacting badly to holy water is usually not a good sign. Valas thinks about it, and thinks the reaction Chadley showed is similar to that of undead creatures in particular.
Chadley says that he at least has his family's private medical team that he can go to, and asks if there's a messaging service in the Rat's Nest or Yawning Rodent. The party recalls that one of Peach's magic services was casting the spell Sending, but her tent is gone for now. Deku also knows that the Yawning Rodent does get the postal service, and has messenger pigeons in case of emergencies.
Chadley also mentions that they need to rescue Bradley as well as his sister, and that Belak - the person who experimented on him, took McKennedeigh and Bradley, and had been controlling the Goblin Gang from the shadows - is an 'old man' - a human. When Valas asks who Bradley is, Chadley says that he thought he'd mentioned it to them before - that he and McKennedeigh hired two mercenaries to help them explore the Sunless Citadel: Bradley and Reignbow. Aelia and Valas recognise the name Reignbow immediately, and Aelia bluntly says that she has Reignbow's ring, taken from her corpse that they found at the giant spider mother's nest. Chadley grimaces, recalling that they'd begun exploring the citadel, but Reignbow had been killed and dragged off by the spider mother shortly before he, McKennedeigh, and Bradley had been captured by the Goblin Gang and Belak.
The group leaves Chadley with Lulu for now, as they plan on returning to the Sunless Citadel to find his sister.
As with the previous day, the party of adventurers has no trouble getting back to the Sunless Citadel through the few hours of Underdark tunnel travel, and through the first floor and down the well shaft of the large building. Yusdrayl greets them as normal, her guards still spread out through the citadel's first floor.
On the lower level, they move through the laboratory, but Valas doubles back and frowns. He calls back, "someone's been through here!", after noticing that some of the lab equipment on the tables have been moved around, and the notes on Chadley that the goblins were working on before Lurk killed them yesterday are now missing.
Lugs checks in on the fire snake he left in their arboretum, and pulls out some more pet treats he bought from Clara's general store. As he enters, the fire snake slowly emerges from their nest, with a huge lumpy shape in their stomach from their goblin meal the previous day. Not recognising that they must be full, Lugs crushes the pet treats in his hand and eagerly offers it to the snake again, who just stares at him.
As his companions go to continue down the hallway according to Grimwarg's directions to find Belak, Lugs opens the door wider and motions for the fire snake to follow him. Understanding his intent and getting used to his scent after he left his scrap of fabric there the day before, the fire snake slowly begins to follow him, staying 20-30 feet behind him as he trails behind the rest of the group.
It now becomes apparent that, when Lugs had asked Lurk to tell the rest of the party, "don't come in here, I'm feeding my snake" the day before, Lurk hadn't done so. Deku notices the fire snake and runs away in fright towards the front of the group, panicking because he's so small that the snake might think him good prey. Taking a better look, however, he realises that the snake's eaten a large meal recently, and shouldn't be hungry again for at least another week.
Aelia turns to Lurk and just says, "what the fuck."
Lurk sighs and rolls his eyes before walking back down the corridor to his brother, wanting to have a proper look at the fire snake "if it's going to be a part of my life from now on." From what he can tell, the fire snake is an elemental, and probably at least understands Ignan - the fire elemental dialect of Primordial. No one in the party knows how to speak it, though.
Continuing on, they pass by another arboretum, this one with the door missing off its hinges for some reason. Aelia spots at least one skeleton gardener inside, tending to the shrubbery. They briefly discuss if they should go and kill the creatures in there and torch the plants again, but decide to move on for now.
The last arboretum is the northern room that Grimwarg told them to go through. This one is empty of workers, and just has different saplings growing in the garden beds. Through the next door - the only door out of this room - they find a short corridor leading to what looks like a larger version of the small offering room they'd found yesterday. The statue of Ashardalon, the red dragon, is much larger, and a red light illuminating the room in front of it glows out from the eye sockets while a deep shadow is cast behind it.
Like before, there's a circular tile in the floor with Draconic writing on it, meant to be the place where the person making the offering would pray. Deku translates it as, "let the sorcerous power illuminate my spirit." The group turns to look at Valas, the one sorcerer in the group. Deku teaches him the Draconic words, and he stands on the tile and recites them, just as Lugs had the previous day when he received the boon of advantage on constitution checks. Similarly, Valas is quickly enveloped in a torrent of a harmless blue flame illusion jetting out of the tile, and he's granted advantage on charisma checks for the next 24 hours.
Lurk inspects the next door, and, like the arboretum doors and the door to this room, it's not trapped or locked, and looks like it's passed through regularly. Stepping inside, Deku finds that it's a ruined library, with shelving that's falling apart and books and scrolls scattered all over the floor as though from an earthquake. With a start, he realises that he still hasn't found his library book that the Goblin Gang stole from him, so he calls out to the others that he's going to take a look in here for it. He starts rummaging through the piles of papers and finds a few enchanting recipes they can give to Boak later (the Epistemological Recipe, the Lunacy Recipe, and the Shadow Recipe), as well as a scroll of Acid Arrow, a scroll of Scorching Ray, and a book written in Draconic called Future of the Ancients. Unfortunately, he doesn't find his book Cults Around The World.
Meanwhile, the rest of the party has stayed in the offering room, watching Lugs lure in his fire snake through the previous door. Lurk, having a poke-around, jumps up onto the Ashardalon statue's back, jovially acting like he's riding it as a mount. Suddenly, the inky black shadow behind the statue shivers and pulsates before stretching upwards from behind the dragon, a physical manifestation of a dark void towering silently over Lurk. Everyone's shocked, and Valas recognises it to be a dangerous undead monster simply known as a 'shadow'...
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