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#.. anyway I romanced Akechi in said game.
cowardlybean · 1 year
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Dump of doodles
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arcplaysgames · 1 year
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Seen here: Me IRL jumping because I was so concerned about Morgana that I fucking didn't notice Akechi was here until the little card icon appeared. BEIGE ALERT.
Akechi bro this is like not a good time but also i'm worried about missing flags for the extra content so I guess we can hang. (Morgana, I know you are going through a crisis rn but pls forgive me okay.)
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man i haven't taken a bath in probably about 15 years, are they that good? my friend sent bath salts from japan, i should just try them. people are super into baths in this game.
oh because apparently they are some key to heart-to-hearts I guess???
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wow that is a Lot
I was joking to cardiganism that something about Akechi makes me want to study him under a microscope. They said probably because out of the whole cast, he's the most opaque. Which, yep, honestly.
If the seed of Akechi's justice is wanting revenge for the mistreatment of his mother by his absentee father, that's... potentially high-minded?
Honestly a later moment from Akechi is way more interesting so I'll hold until then.
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jfc are you my Vriska, what is this? what's the term? The pathologically competitive?
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Is that true?
You know what's weirdly rare in video games? Liars. I feel like when it comes to quests for truth and understanding in games, the usual force pushing back is unrevealed information, not someone giving you false information. And in the games where outright lies are used, they tend to be used sparingly, as a second act twist that sets up the rest of the plot.
I think it's less common to have to deal with a character that just lies to you continuously without any real indication that you are being told a lie. Akechi itches at me because he's not, like, the Citadel Council keeping big secrets from the galactic community. He's a guy who is lying and I don't have any context for what the truth is.
Anyway, I guess it's time for the class trip.
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... Mishima, I'm not going to nonconsensually change the heart of someone who cheats at video games.
WHY DOES NO ONE IN THIS GAME TAKE THE RESPONSIBILITY OF BEING A PHANTOM THIEF SERIOUSLY? This is why I have always hated the Phansite and I especially hate the "rankings."
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Also, I know this is shocking news, but I love Futaba. The realism of this is great.
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Also hey I'm up to 9 for Yoshida, and is that the big reveal for every Confidant? That they totally knew you were a Thief the whole time? That'd be super funny. Bc I think Yoshida knows too.
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DO NOT PULL A FUCKING NAOTO SHIROGANE, AKECHI, I SWEAR TO GOD. I WILL LEAVE YOUR ASS TO GET EATEN BY FOG.
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I wanna reach through the screen and shake Reverie. Morgana is seriously on the verge of a breakdown, isn't comfortable reaching out for help, and you're LEAVING HIM FOR A TRIP TO HAWAII.
WHICH: SPOILER. SUPER SUCKS EXCEPT FOR YUSUKE ONCE AGAIN, SHOCKER
/puts head on desk and yells
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they really did work to make joker the MOST pretty huh
god i thought the beach trip was boring but the hawaii trip actively sucks
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it's just Ryuji wanting to get laid so bad he does splash damage of suck to everyone around him...
(what the fuck ryuji, chill the fuck out, this shit made me fucking uncomfortable)
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Mishima literally refusing to talk about anything except the Phansite's Alexa Traffic ranking
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And Yusuke being the fucking load-bearing column of this entire game I swear to god. He is the only reason I did not just press fast-forward and skip this ENTIRE section. It was miserable.
Atlus. Atlus. Atlus. Stop fucking punishing me for not having a romance locked in these games. This whole segment was more excruciating than Yosuke Hanamura's Joker Mode. I'm dead serious. It was less homophobic but something felt more homophobic to me specifically. I think because my was of reacting were much more locked down. Whatever.
God, send me back to Japan so I can check on the people I care about. (Ann, Yusuke, not you, I'll never be mad at you, I love you both. If I got to spend this trip having mai-tais with you, it would have been a blast.)
OH SIDEBAR:
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motherfucker where have you been, I have been trying to talk to you since school started and you just blow me off! rude!
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I don't think Maruki is a good therapist but I think he's decent with people. He notices Futaba and Morgana talking and uses it as a springboard for conversation. Or, tries anyway. Futaba is still working on being observed by other humans. We know how that is.
Then, Futaba sees that Maruki..... has a book on cognitive psience. And Sojiro immediately tries to throw him out but Futaba is like "chillax" and actually talks to him.
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Maruki notices the past-tense and tells Futaba that her mother sounds cool and would be proud of her.
He's a nice guy.
However. He's working with Reverie to talk through basically the necessity of pain and trauma in people's lives, has mentioned wishing that pain was curable through more easily actionable means, and is toting a book on cognitive psience.
there is not enough side-eye in the world.
Hey Maruki, can I see your phone real quick, do you have a weird malware app on there?
Out of images, whup.
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ohcitron · 1 year
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Miko would see Ishigami play persona 5 royal (it's both their first time playing) and immediately love Akechi after his first appearance and check some x reader fanfic of him before being spoiled by said fanfic and complaining about it to Ishigami and they get into an argument due to her spoiling the game.
hai robyn this is so incredibly true. miko is definitely the type of person to get invested in the fanworks of a piece of media before engaging with the media itself. downloading and starting a game takes a lot more effort than putting in some filters on a fanfic site and she probably only has the effort to do that with her crazy ass study/sleep schedule (at least thats her excuse). i think if she actually played the game she would looooove miss makoto.
personally i think aketchi's hair looks so sad weird and wet and i think its quite funny that miko's type really seems to be just-got-dunked-in-water looking guy
miko pacing behind the couch while ishigami's playing games to get a glimpse of what hes playing but not being brave enough to just commit to looking over his shoulder is an idea thats been circulating in my brain since like 2020. and it would be sooo funny if ishigami just completely misinterpreted this as her trying to tell him to get back to fawking work and when he notices her behind him he finds a stopping point and just puts it away... only for her to sigh loudly and walk back to her desk and look at her phone... these freaks would benefit from some communication. and then one day out of nowhere (to ishigami) miko says some crazy plot point about aketchi and the logical patterns ishigami has in his brain just shatters like glass and hes like THATS WHAT YOU WERE DOING BEHIND ME??? ALSO WHAT THATS A SPOILER- and shes like WELL NATURALLY I JUST HAPPENED TO GET A GLIMPSE OF- showa era scuffle ensues.
anyways. ishigami would so be a futaba fan first and foremost. and then i think he would like protag. i think he would respect the shiho ann yuri and leave them alone. im not sure who he would romance. maybe futaba just to see more of her? lol maybe tae i also dont know much about sumire or other parts exclusive to royal bc i watched a playthrough of p5 back in like 2017
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rivalsforlife · 1 year
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persona 4 golden playthrough update:
- I have found the True Killer At Last. was like “I’m not going to use a guide for everything” but I sure did use a guide for this. and I’m glad I did because no way would I have gotten through that Questions Gauntlet without it
- I forgot literally everything namatame did sorry dude. also a little disappointed we didn’t get to see nanako’s shadow though I get why she didn’t have one. want this little girl to be a little bit more upset about things she should be upset about sometimes
- ANYWAYS I maxed out every party member’s social link except for rise (and of course teddie but that doesn’t count). I want to max out rise as soon as possible since she’s also probably got the best navigator skills, but I still want to do a friendship only game and I don’t want to make her sad :( I will have to romance someone eventually on ng+ to get some Achievements, might pick rise so I don’t have to make her sad twice?
- turns out I was missing out on a lot of social links I forgot you have to like. talk to people. and stuff. so I’m probably going to have to do a ng+ to figure out what those people are up to. plus I missed out on a lot just not taking jobs? I took on the hospital janitor job just to get courage up (to talk to naoto) and was NOT fond about how that particular social link started.
- so it’s funny the only other social link I maxed outside party members (and the dojimas and marie) was uhhh kou ichijo who I spent time with because he shares a last name with kay. so then when they had the “remember all your friends!” it was like one guy. which was kinda funny
- also managed to max all stats which is nice
- still was only at like rank 2 at adachi because he said something that made me go :/ and then he was so low on my priority list after that I completely missed out on the rest of his social link. so that’s also a thing I want to do in a ng+ since he’s uh. a significant character.
- looked up the bad endings and accomplice ending is FUN even though I still don’t give a shit about adachi yet. because like I forgot what his whole deal was except it had something to do with being a misogynist? I know people compare him to akechi who I really like but I’m not feeling anything for him yet. like I said I don’t remember a lot of the details of this part of the game so if there was something cool I forgot. well.
- as for characters I DO like: naoto my best friend naoto!! I’m not inherently against “woman feels the need to present as male because of some societal pressures but then grows to accept femininity” or whatever, like I’ve been there, but something about the way they go about this just leaves a sour taste in my mouth? like going “I wish I was born male :( well nothing I can do about it guess I’ll have to learn to accept being a woman” isn’t really. encouraging? kind of like with kanji’s “guys can have “feminine” traits without being gay” like. that’s true! but also! in the way you’ve presented this story I think he’s just gay! 
- think it would be extremely funny if naoto goes like “that’s it... I’ll have to accept being a woman. I’ll have to learn to work through my internalized misogyny and assert myself as a successful female detective” and does that and then five years later is like “wait. I might actually be trans.”
- while we’re on this depressing note, absolutely everything with the school festival beauty pageants was horrific to sit through. aside from the sheer relief I felt when naoto just refused to participate in the swimsuit part
- I did max out dojima and nanako social links just before nanako got kidnapped so it was hard to watch. dojima finally won me over and was a decent father and then all this happens. which I think is how we’re supposed to play the game anyway
- ??? idk what else. maybe I will be able to finish this game soon and maybe p5r will come in some day. what even IS in the winter months I don’t remember a single thing about marie
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casualotptrash · 3 years
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Fixes to the Persona Series
Oh boy I hope you all are ready to talk about this for the hundredth time!
My recent tirade about the FES vs Portable discussion started to make me think about what I think could be done in the next coming installments of the series to make it either feel a bit more fresh or just as an overall improvement. Now, I know many of the things I’m about to say have been said time and time again, but...this is my post so I’m going to give my opinion on this :)
Enjoy and feel free to vent with me about your biggest gripes with the series, because I’m always ready for a salt-fest.
(This post will pretty much have any spoilers about Persona 3, 4, and 5 (including Royal) so beware if you haven’t finished those)
To clarify right off the bat, anything I don’t mention in here as something I would fix I either don’t think it is a problem or I just happened to forget it.
1. Player Gender Options
(Royal Spoilers)
Starting off with a great one, I think that an improvement to the series would be to allow an option between a male and a female MC. I don’t think this choice would affect the story in Persona 3 or 4 very much (and we’ve seen that with Persona 3), but I have imagined and seen so many fanfics about how it would actually be a really interesting twist for Persona 5. For most of the story it probably wouldn’t matter too much, but it could impact the first palace so much. The first palace/story arc is already one of the best arcs in the game, so imagine if the player could relate to Ann and Shiho on an even deeper level? To be clear, I’m not saying the player has to be sexually assaulted or something, but I imagine Kamoshida would at least treat the player more like Ann rather than just a delinquent nuisance.
Also, and this just came to mind, but picture this: in the third semester Maruki actualizes things that he thinks will make others happy. Obviously, Joker and Akechi are against this. In the game itself there are a lot of clues to point that Joker does care about Akechi, and does want to see him again, but in the end they both agree that they need to fight for the real world that they worked for, not for a fake reality. If Joker was a female, they could still go the route of doing this (especially if romancing Akechi was an option? Or they just hint at them having feelings but Akechi doesn’t want to commit because he’s a self-loathing boi who needs to work on himself first).
Alternatively...what about a badass narrative of a girl, in a powerful position as the leader of the Phantom Thieves, fighting against a man who believes he knows what’s best for her and tries to appease her by just bringing back Akechi? Kinda like a “Yeah fuck what you did, you just need Akechi/a man and he’ll make you happy” type of thing. Obviously this would all be subtle, because I do think Maruki has good intentions, but he also blames himself for all of the hard things Rumi has gone through and may internalize that as women needing a “strong man” to protect them. Of course this might seem too preachy for people, but I thought it was an interesting idea to run with and that some people could relate to the whole “Woman trying to think and do things for themselves? Nah just sit in your little fake world and be happy, thanks.”
(Sidenote, Sae would be such a good role model...after her change of heart of course. You crush it girl.)
However, I do understand that this could be a lot of extra work, especially when the game is so long and tedious. That’s why I would also be fine with the strategy of “switching off” per say. By that I mean if Persona 5 has a male MC, then Persona 6 would have a female MC, and if a 7th game was made (in 2040 or whatever) then it could go back to a male. This would eliminate the issue of having to record all the voice lines twice or any other extra work that would come with having to make both genders an option. Honestly I know this option doesn’t matter too much to people, they just want an MC who is either a self-insert or actually a character (more on that later), but I do think it would be a very nice inclusion especially for the female fans of the game. It kind of sucks that three of the most popular games in the series all have male protags, and the female protag who was introduced often gets shafted for very dumb reasons. (Oh no, you have the option to romance a kid that most people don’t even choose or like, that means she’s a p*do! :I I know this comment is normally a joke but seriously it’s not funny).
2. Setting of the game (not transfer but also maybe involve the other games?)
(Spoilers for the Arena games and Persona 5/Royal)
So there are two main points to this suggestion: where the game takes place and how it relates to the other games.
As we all know, the three latest entries in the mainline Persona series have all followed a certain trend. They are all high schoolers, who transfer to a town, and know basically no one there. This formula has been repeated for the last three games, and while they are still great games, I think this trend needs to change. Any amount of switching this up would be better than nothing in my opinion. For example, the MC could be a new college student who goes to a new place for college (if they wanted the MC to move somewhere), and there meets the party members who are a mix of people who also don’t know the area (new to the college) and those who do know the area/some people there. This would appease people who have been really wanting an MC to not be a high schooler, while also giving the feel of meeting new people and seeing a new place.
On the other hand, the next game could take place in the MC’s home town, where plot stuff happens and they connect more to the people they already knew (aka party members) to solve the plot stuff. They could be in high school or college, either I think would work, but it would appease people who don’t just want to be a transfer student each time and also have some connection to the characters prior to the game. However, this would be difficult to do given the current “flow” that the games have, that is that the MC doesn’t know anything and has to ask a million questions. It would be very strange to go up to someone you have known most of your life and ask them a basic question, which is why that style of storytelling(?) would not fit well with this and other methods would need to be used.
Now, for the second point, I understand that they don’t make strong connections to the other games because they want each game to be able to be played as a stand-alone, and not to hold people back by forcing them to play the other games to understand this. Makes sense, but usually what happens is that people play one game in the series and then try another game, if they really like the one they started with. After playing through the ones they want to, and if they like them, then there is an appreciation for the series as a whole. Of course Atlus sneaks in little references here and there, like having the P4 gang go to Iwatodai or some TV news announcements on P5 that allude to Adachi and other characters, but those cant always cut it. One of the biggest letdowns I would come to know is the fact that the Shadow Operatives are not mentioned at all, outside of those small references, in P5.
Persona 5 literally has the PT’s broadcasting all of their heists, and includes major government officials like Shido. There are also the mental shutdowns/psychotic breakdowns, which also have people confused, along with how the PT’s steal hearts in the first place. I don’t know about you all, but this seems like the perfect opportunity to get the Shadow Operatives involved. This is like...literally what they were made for? Investigating persona/shadow activity and such, and we already know that the PT’s deeds reached at least Hawaii so it would be strange for the SO’s to have not heard anything. There are headcanons that they were blocked by Shido or something, which is pretty interesting to think about/develop, but it was only thought up to make an excuse for why they aren’t there. Persona 5 introduced a lot of people to the story, so yeah some people would probably be very confused about who the SO’s are and stuff, but it could payoff in the long run for long-time fans and those who play the other games after.
Depending on the story of P6, I don’t think it would be a bad idea to start including casts from the other games into newer ones...especially when each game introduces 8-9 new characters per game, and those games usually get made into spin-offs that include the characters made in the previous games! Counting only the characters introduced in the previous games (3-5), Persona Q2 has 33 characters (11 P3, 10 P5, 10 P4, and 2 P3P, this includes the velvet room assistants for each respective game). That’s a ton! Sure, having new characters each time is part of the fun, but I believe there is definitely a way to split them up. I don’t think it would be too much of an issue to have a smaller party member group (you can only have 4 fight at a time anyway), that way there is still the enjoyment of seeing new characters, while also filling up some of those spots with preexisting ones.
3. Characterization
This kind of piggybacks off of the second point, but personally I think they need to stop with the self-insert protags. First, like I mentioned earlier, it kind of messes up the “flow” of the game since they have to pretend that the character doesn’t know anything because the player doesn’t know anything (yet). For example, how many times did the option to say “Probation?” or “Expelled?” or something like that come up as a dialogue choice in P5? Too often, in my opinion. I assume anyone over the age of 15 would probably know what those things mean, but in case anyone doesn’t they have to make it an option to say.
Adding onto this, it also seems like people start to like the characters a whole lot more when spinoffs or movies/animations come out that really expand on the character, because in those games/mediums the player is taken out of the self-insert role. I would say out of the three games, the Persona 3 protags have the most characterization in game through their dialogue. I haven’t watched the movies, but I heard it fleshes the MC out a lot more. In Persona 4...well, I see what they’re going for but I also feel like Yu has the personality of a cardboard box. The animations definitely helped out this one, as did Arena, and I’ve seen other people agree that they liked Yu a lot more after playing/watching those things.
As for Persona 5, I think they tried to give Joker some characterization (and oddly enough “Joker” has a lot more to him than Akira/Ren, but he still fell more on the side of self-insert. P5 the animation is...of questionable quality, but I think Xander did a good job in the Dub (which is the one I watched) in trying to make him feel more like a human being. I haven’t played Strikers, but I assume it goes more on the route of P5 because you’re still controlling Joker. Oddly enough, I feel like the dancing game gave him the most characterization? Call me crazy, but his dance moves and voice lines just ooze of his suave, friendly, and supportive attitude. I wish that they took whatever those voice lines embodied and just put them into the game, because I would like Joker a lot more than I already do (which, to be clear, I do still like him a lot).
Although this doesn’t have much to do with the characterization, it would also be nice if Atlus could just put the “canon name” in the game while also still having the option to choose your own name. Again, this might add a little more work but maybe if someone chose the “canon” option then their name could be spoken in voice lines, but if they don’t then the names would be left out (except for text) like usual. Honestly this is mostly up to personal preference because I like some of the “not canon” names more so I would want to use those if I could, but I also don’t like having the characters just randomly cut off in the end of sentences when they’re saying your name. Just kind of breaks immersion, which is probably why I really like Joker because at least they say “Joker” quite a bit.
(Little rant, but why do the PT’s get like two group names? At first Morgana defaults to “The Phantom Thieves of Hearts” but then when you get to choose the name of your team, that name is what shows up instead. However, everyone still calls you the “Phantom Thieves” and the gang refers to themselves as that too! I get naming the group is kind of cool, but I would have preferred if they were just called The Phantom Thieves (of Hearts) and that way their name could be spoken in dialogue too.)
4. Choices matter...please? (romance and regular dialogue)
This might be easy or difficult to implement, I’m not so sure because I’m not a game developer, but I really wish choices mattered more in this game. I feel like most of these suggestions (especially later on down the list) are just little things that could be added to the game that would really amp it up, and this is one of them.
When I talk about choices mattering, I do not mean that dialogue should be so open that there are branching paths and that your choices affect the story. What I mean is that you could choose two different options and not get the same exact answer. I get that this isn’t always the case, but when it is it feels very strange. In this same vein of things, please stop with the illusion of choice because everyone sees right through it. I didn’t really see this as much in P3, and I still need to finish P4, but it was definitely apparent with P5. I felt that so many times in the game there were two options that were just “Option A” or “Synonym for Option A” as the choices.
Along the same lines, I think it would be great if romance choices were actually acknowledged. Again, there is a little of this in P3 and P4 where some party members comment on your relation to the other party members (Ex. Junpei saying to take care of Fuuka if you date, Yukari stating that Akihiko probably wouldn’t want FeMC going on a group date if they’re dating, and Yosuke coming to assumptions about who Yu spends the summer festival with), but they are very few and far between. I also saw no evidence of this at all in P5, which was pretty disappointing. In fact, in Persona 5 Royal if you are dating Ann and go on the Christmas Date with her, she makes some comment about not wanting the others to find out about them. Like...girl, considering someone can finish Ann’s social link as early as June or so on NG+ I’m pretty sure your friend group would notice if you’ve been dating for 6 months?? I know that romance is definitely not the focus of the game, but if you’re going to include it why is it shoved into the farthest corner and never touched?
Don’t get me wrong, it is cute to see the romances in the game play out and such, but on the same hand I can see how much better it could be. In reality it kind of sucks to romance someone in the Persona games because no one acknowledges it, and you only get like 3-4 small scenes in each game to spend with them (beach in P5, festival in all, Christmas in all, valentines except for 3, White Day in P5R). Just imagine if you could take a walk in Kyoto with whoever you romanced, or were able to take your partner to the Jazz Jin in P5R and they would get like special date dialogue or something? Very very small additions, but it would go a long way in making the romances feel a bit more connected.
5. LGBT Romances
I went into this in some detail in Part 3 of my FES vs Portable debate post, so I to save your eyes from reading more I’ll just quickly say that Atlus definitely needs to add in more LGBT romance options because it’s ridiculous at this point. The fact that you can’t romance any guy (because all of the MC’s are male, this is not including the FeMC stuff because that’s not typical in the Persona series) but can have a whole harem (despite what they may do to you) is just ridiculous. They’d rather let you date a fully-fledged adult than someone of the same gender.
Also they’re cowards for scrapping the Yosuke romance and that’s that :)
6. Fixing Social Links
Link to the stand-alone post about this section.
I literally was going to include this in this post, but this section alone (which I knew was going to be the biggest) was almost as large (a few hundred words off) than everything prior to this point put together. I’ll make a separate post with just this section soon, but this criticism of mine can basically be boiled down into the fact that the main growth of a character should happen outside of their social link in order to avoid tonal whiplash in the story, and that this will fix the problem of some characters feeling “one-note” if you do not do their social links/confidants. Essentially, go back to the P3 method.
However, something that needs to be fixed for all of the games is that you shouldn’t only get social link points for saying what the person wants to hear. I get the train of thought that if you say what they want to hear they will like you more, but that’s not how real friendships work? Obviously you shouldn’t be saying something that offends them and think it will raise your points, but sometimes people just need to hear things?
I can think of three standout examples: Nozomi in P3 (Gourmet King), Mishima in P5, and Shinya in P5. Nozomi’s link is a hot mess in of itself, but it was very frustrating to at one point just be like “Hey can you chill?” when he’s trying to induct you into a scam/cult or whatever, and it reverses the social link. Like ok buddy fuck you too, I was just trying to say no and that you need to stop scamming people?? For Mishima in P5 (I’ll go more in depth on him in a later post), it’s just kind of strange that you can clearly see him starting to obsess about the PT’s but you can’t really tell him he needs to stop until the social link demands it. Even then, the only way to get points is pretty much to go “Wow Mishima, you’re the best! You’re the reason we exist! We love you!!!” and it just feels kind of wrong. Shinya’s is very much along the same line as that, except you basically have to do something even worse and encourage him to keep being a bully? Thankfully P5 doesn’t reverse confidants, but I probably would have done so with Shinya because I kept telling him he shouldn’t bully others until I realized how to get points with him. It just feels wrong to encourage such behavior until the character suddenly realizes they’ve been acting wrong. No shit, I’ve been trying to say that.
I think social links need quite the fix to them, but this is definitely one of them. Strong, real relationships are not just built upon telling the other person what they want to hear.
7. Have Characters Hang Out
This is mostly a suggestion based off of P5′s downfall in this aspect. I think that P3 and P4 did a good job at showing the characters hang out in other aspects, or hang out separately outside of the MC. P4 had a lot of good group hangouts, but not many scenes without the MC. P3 had the opposite where members kind of hung out together a bit, but also showed or mentioned them hanging out without the MC. However, P5 didn’t have much for the group hangouts and also I can’t really recall a single scene of the party members hanging out outside of the MC.
Along with all of the problems I mentioned earlier with the cardboard cut-out personalities, I feel that this contributed to P5′s group feeling a bit less cohesive. Obviously when they all hung out they acted like a real group of friends, but it’s hard to see it as legitimate when 95% of their hangouts are just meetings for the Phantom Thief stuff. The only times they hang out outside of the PT stuff is the TV station, the fireworks festival, helping Futaba + the beach trip, and the culture festival. Like I said, I can’t recall them hanging out together outside of being with the MC/PT business, although I could have missed some stray text message if one was mentioned.
In this aspect, P5 feels like a small step down from P3 and a huge step down from P4. I think some of the events in P4 are a bit unnecessarily long, but at least they go through the effort of showing that the group is also a real friend group, not just people trying to solve the murder. Strikers may be a step up from P5, but I haven’t played it yet so I can’t judge that.
Also bring back school trips to prior locations of Persona games. Imagine P5 group going to Inaba and it turns out this is the small country town that Joker came from? And they sprinkle in references to P4? *chefs kiss*.
8. Remove/Change Certain Tropes
(Spoilers for the babe hunts, stupid ass hot springs scenes, and Ryuji abuse after certain palace)
By that spoiler tag, you can probably tell that this is the category I’m most passionate about. I can deal with social links feeling a bit disconnected. I can deal with the MC being a self-insert. What I cant deal with anymore? These. Dumb. Ass. Scenes.
Let me explain (insert Sojiro voice here)
Every game has three main tropes. One, the babe hunt scenes. Two, the hot springs scenes. Three, one character being dunked on by everyone else. I’ll go through each, scream about my feelings about them, and why they need to change.
First, the babe hunt scenes. I don’t have much of a problem with this trope to be honest, I just think it could be done better in some games. I actually think the one in P3 was quite funny, because the group treated it like an “operation” which added a bit to humor. Truth be told, I was just a bit disappointed in P3P FeMC route when you didn’t have your own version of the “babe hunt” thing. I know Yukari and Mitsuru aren’t the types to go hunt for boys, but perhaps the MC could have suggested it as a fun idea. In P4, this scene happens in Okina and largely remains the same as the P3 formula, but I think it lacks just a bit of the humor that the P3 one had. Lastly, in P5 this scene happens during the beach trip but compared to the others it’s pretty...lackluster?
It shows a montage of Joker, Ryuji, and Yusuke talking to girls but no actual dialogue goes on. After talking to three or so, Yusuke disappears and this is when Joker and Ryuji meet the two “flamboyant” men again. This time, the men either chase them down or call after them (?) depending on if you’re playing Vanilla or Royal. I don’t like how they use these men in the first place, but on top of that it kind of takes the “babe hunt” out of “babe hunt” if you don’t actually...hunt for babes? Like no actual dialogue is spoken when trying to convince the girls, which was most of the fun in the other scenes. You don’t even have free reign to walk around at the beach, and the scene is formatted in a more cutscene type of way.  It just makes P5′s babe hunt fall flat in many ways, and overall I finished the scene with a strong “meh.” The only good things about this was watching Makoto and Ann defend themselves and Yusuke with the lobsters.
Now for the hot springs scenes....hoo boy.
Simply put, in my opinion, these scenes suck ass in almost all of the games. P3 is the least egregious in my opinion, for a couple reasons. First is that it shows that Junpei and Ryoji were kind of trying to peep on the girls, and Akihiko and MC were just dragged into it. They have some funny dialogue, and in FES and Portable they even included the option to try and evade the girls. I found the little evade minigame to be really fun, even though every time I can’t help but fail because I want to say “It was a cat!” I find it interesting that there is the option for the men to get off scott-free, and that their dialogue after the trip is over changes slightly because of this.
On the FeMC side, I also find it fun that you have the reverse of the minigame and actually seek out the boys. My only letdown with this entire scene is if the boys are caught. I get it, it’s supposed to be funny with Mitsuru executing them and such, but as a reasonable person with a brain it seems really dumb to me that Mitsuru would just punish all of them when it’s just Ryoji and Junpei’s fault? This is nothing against Mitsuru, but her actions just seem so...exaggerated for some reason? Like Mitsuru is usually smart, and even if she is embarrassed I don’t get why she would punish innocent party members. A huge disappointment for me was that the FeMC isn’t able to stop Mitsuru from doing this either. Not even a choice to try and encourage Mitsuru or discourage her (so both options would be available). You just kinda sit there and watch, even after Akihiko say “It was a misunderstanding!” or something. For me it was especially strange because MC was dating Akihiko at that point, so why wouldn’t I try to hear him out? Just struck me as kind of dumb.
If I thought that was dumb, P4 and P5 were out to really make me roll my eyes and sigh in disappointment. Unlike P3, which has most of the scene being pretty good besides the very end where Mitsuru punishes the boys, the P4 and P5 scenes are all bad. This is not the first time anyone has said it, and won’t be the last, but they aren’t funny scenes in the slightest.
In P4, it’s actually the girl’s fault that they’re in the hot springs when the boys walk in. They stayed over their allotted time and into the time when boys are supposed to be in there. So what do they do? Get flustered, yell at them, and throw buckets at the group. Oh, and they don’t listen to the boy’s protests at all. Really.
Who thought this was a good idea?? The girls even realize after that they were in the wrong, say they should apologize, but I don’t think they ever show a scene of them apologizing after. This whole scene, like the hot springs ones in general, are just exaggerated (ie. throwing masses of buckets) to be funny, but they really fail in my opinion. It just serves to make the player kinda angry (since they’re usually on the receiving end) and make the girls look wildly unrealistic and dumb. I have never really thought that needless physical abuse is funny, so these scenes are just the bane of my existence apparently.
There actually isn’t a hot springs scene in P5, but they did add one in Strikers.
If they wanted to still do these scenes, maybe they could switch from making it “just beat up the boys” into something else. For example, the girls could try to peep, or walk in on the boys. Equality y’all, sometimes girls can do those things too (but still don’t beat them up. Just don’t beat anyone up). If none of that happens, or maybe that’s how the scene ends, the rest of the scene could just be a chill, relaxing scene between those involved. Essentially, how the scenes go before the whole “lets beat up the boys” thing comes in.
Lastly, on basically the same vein as why I don’t like the hot springs scenes, I’m starting to get real sick of the “let’s shit on this one character” trope. In Persona 3, I don’t think it’s that bad because they kind of do it with Junpei but they also give him a lot of character development, and eventually the sort of hostile shitting on him turns into just gentle teasing.
For P4 I still don’t think it is too bad, because Yosuke is kind of the one being shit on but he also does the same to the other people in the group? I suppose the only thing that really sticks out to me is how Teddie abuses Yosuke’s wallet (making him buy/pay for a lot of stuff with his hard earned cash), but I also don’t like Teddie at all in the first place so I may be biased about him. Oh well, he still shouldn’t do those things and I don’t really find it funny but to each their own.
However...this problem walks and rocks the fucking runway in Persona 5. Namely, this happens with Ryuji. The most obvious aggressor in this is Morgana, because him and Ryuji butt heads so often, but the other thieves kind of do it as well. Obviously they don’t do this all the time, but it’s extremely frustrating when they do. Morgana getting into arguments with Ryuji at the drop of a hat get old very quick, and the other thieves poking a bit of fun about how dumb Ryuji can be is also not that riveting. Despite all of that, the scene that highlights all of this is the scene after Shido’s palace collapse.
You all knew this was coming, but I couldn’t resist talking about it. The scene is so tone deaf in so many ways that it takes away all of the emotional impact that they were trying to build. Even the first time I watched this scene, in which I didn’t think they would kill off Ryuji, I could still sympathize with the group being concerned about him. Then when he shows up they...just beat him up and leave him unconscious next to a pole while they walk away? Wow.
On all subsequent playthroughs I just skip this scene, but I truly cannot understand why that was the angle they went for. Were they trying to insert some humor right after an emotional scene? That can be done in certain cases, but....why??? It’s so unbelievable it’s almost laughable. It’s not even like the bath scene where the the girls think the guys are trying to peep on them. It’s simply because he survived which I assume is what they wanted!
“Oh no you made us thought you were dead (even though he didn’t because he couldn’t control any of this), we’re going to beat you up!” Now you just make the characters look like irrational idiots.
Seriously Atlus, stop doing this. In most cases it just serves to make the player kind of frustrated, and in this case it it literally takes all of the emotional weight out of the scene and makes me think worse of the entire female cast. Please. Stop.
Well that’s the end of that. I don’t think I said anything too revolutionary, although my opinions about the social links and characterization might get me some flak. I just want the characters to be more than one personality trait... This was a really long post again, so kudos to whoever made it to this point!
Next time, on Dragon Ball Z Casual’s pointless posts: something Persona related :)
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tricksheart · 2 years
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Send me a “ 🔥 “ for an unpopular opinion.
[ Bonus points if you include a topic. ( IE. shipping, roleplaying, ect. ) ] [ accepting ]
@infinitexmuses​ said:  🔥🔥🔥 + Shipping
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I’ve never liked the ship choices for the Persona 4 Protagonist / Yu. Besides Naoto ( and Labrys because that’s a hidden otp of mine ) none of them felt a good enough romance or just social link in general. Rise was too clingy in my opinion. Chie and Yukiko was just THERE. And don’t get me started on Marie the ultimate Mary Sue. Naoto was the only one that made the most sense. Maybe because Naoto was in the same profession as Yu’s uncle? I can’t place it but seeing them interact was very cute with the protagonist being supportive and helping with the little case that they had.
I still don’t know why the most popular ship in P5 is the one where the protagonist is paired with an actual murderer. Sure you can say that Akechi is technically a teenager ( 15 when he met Shido and now 17-18 ) but there are so many times where it was up to him to pull the trigger and he could had walked away. And yes, I am sure he could had gotten away from Shido and his thugs because Goro is very smart, besides the pancakes thing. He was old enough to know right from wrong and did it anyways. There are better heathier ships like Joker/Ryuji ( which I am not 100 percent on board with but it’s still miles better than Akechi ), Joker/Yusuke, Joker/Mishima, etc. I know people like him with Akechi and you are okay to have that ship, I just don’t understand how many people can just gloss over the fact that having Joker in a relationship with him is not really going to work out in the long run. Also, ‘canon’ Goro would even hate to be in the same room as Joker so I don’t know where the romance can be found in that ship. It just baffles me and I will never quite understand the appeal.
I dislike the fact that you have to raise your stats in order to date anyone in the persona games. Hopefully they can get rid of that mechanic in 6 but I doubt it. Like it makes it superficially. Not everyone is going to be smart or proficient. Or charming and it makes everything seem like you have to be absolutely perfect to get people to like you or even go on a date which I find to be very disheartening. Yes I know it’s a video game but it sends a wrong message that you must discard everything about yourself to be loved or be in a relationship and I say that isn’t the case.
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saiki-in-jsl · 4 years
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No Powers Saiki AU (3k)
Where he also has anxiety and selective mutism. (But also, nobody has powers. And that volcano issue never happens because I SAID SO.)
Uhm uhhhh, in no way am I a doctor, so this may not be very accurate. Sorry!!
TW: Panic attack, I don’t think this one needs a skip so I’ll just leave it as that (but if you need one, tell me :eyes:)
Also on my ao3!
Also well shit, I do like myself some good Kusuo and Akechi friendship :,)
Also also, ugggghhhhhh, the italics stuff don’t go through when I copy and paste from my docs rip. This is why I prefer ao3 more (and because their tagging system is HEAVENLY) so if you wanna read with all them proper italics I suggest switching to my ao3
ALSO ALSO ALSO, RIGHT WHEN I FINISHED THIS, I DISCOVERED ASL AND JSL ARE COMPLETELY DIFFERENT SO D A R N H E C K I’M SORRY. I did a big oopsie,,,let’s,,,pretend that asl,,,is,,default,,?
Saiki Kusuo was not your typical boy.
Since he was young, it had been painfully obvious that he was a gifted child, surpassing his brother by intelligence and strength. This had drawn many curious scientists to him, and after several tests that went on for hours and hours, he finally broke. He stopped talking and he stopped wanting to be around people.
His mother, equally as tired of the scientists as her son was, decided to hide his identity away from the public, constantly moving from location to location to avoid the people who knew of her son’s abilities.
This barely helped with Kusuo’s social development as a child, so the more he moved, the more he decided that he would much rather live in an isolated world than a world filled with people with prying eyes and loud mouths.
He did make a friend once though, but it barely lasted due to unforeseen circumstances that involved a few beat up bullies, and it had surprisingly hurt when he had to move away again. Akechi was his first real friend, and realizing that he won’t be seeing him again felt weird.
As much as he loved being alone, a friend would’ve been nice.
So the night before they moved away, he had pushed open his parents’ door, gripping his pajama top tightly, and whispered really really softly to his mother, “Mama. Will I ever make a friend?”
It was the first time he had spoken in a very long time, in fact, his mother couldn’t remember the last time he had spoken to her without pointing and hand gestures. So predictably, she cried and hugged him tight, mumbling how sorry she was for ruining his chance at making a friend, too caught up with trying to avoid those nosey scientists.
Middle school went by like a blur, aside from the occasional school switch that still happened, yet not as often as elementary. He didn’t remember a single thing that happened during those school days, maybe a few anxiety attacks in the bathroom and a sad attempt at trying to socialize, but that was it. Maybe it really was easier to be alone, at least he wouldn’t have to worry about losing his breathing from the sheer amount of stress he got from the assembly hall.
Highschool came and Kusuo had a new plan: Accept that having friends are not necessary and speaking with your mouth is dumb. 
He quickly learnt how to use ASL, much preferring that language over vocally speaking, and made sure his grades were as average as possible. He had excelled through middle school and elementary school like it was nothing, but it had led him to be placed on stage many times because of this. So no more of that, because that was a recipe for disaster to him.
Kusuo made sure everything was in perfect place before heading to school. He made sure the school knew about his condition, and he also made sure to let them know he didn’t want to be publicly known as the school’s “mute kid”, so he’d definitely blend in without an issue.
Kusuo couldn’t believe what was happening. He hadn’t even fully registered his first year of highschool properly and his second year was already here. 
To start off, he had friends, something he did not expect to have. He could predict many things, the weather, what people were thinking, and if he tried hard enough, he could even predict who would walk by his classroom in the next second. But he did not see this one coming.
He didn’t even know how. Nendou was a dunce who went from copying his homework to hanging around and inviting him out for ramen and Kaidou was a chuunibyou who thought Kusuo’s hand gestures was some sort of secret language and ended up perceiving Kusuo as some ally to Jet Black Wings.
Yumehara, for no reason other than the fact that Kusuo looked cute, decided she was meant to be with him. A lot of effort was taken to avoid her, but just as she lost interest in him, the class- no, the world’s idol decided she’d have a crush on him too. Then there was the class representative, Hairo, who constantly screamed and moved and how does he not get tired? 
Then there was Kuboyasu, Toritsuka, Aiura, and so many people it made his head spin.
But they all had one thing in common when they communicated with him, and that was the fact that they all thought he was deaf. Granted, people who use ASL were commonly deaf, so he wasn’t blaming them for assuming so, and it did help him a little since this made them talk less around him and gave him a good excuse for ignoring them half the time.
Two years he spent in this highschool, and not once had he fired rapid ASL before. He never got the chance to, and he didn’t have much care for doing so. Mostly because most of the people around him didn’t even understand sign language.
But sometimes, listening to Toritsuka talk on and on about some cute girl could really put you on edge. Especially when he kept egging Kusuo on about the type of girls he liked.
The thing was, Kusuo didn’t like romance. He liked observing it and the idea of it, but he would never want to be a part of it. Frankly enough, he didn’t find any joy in it, he much preferred a life of solitude.
“C’mon, I know you can understand me, Saiki,” Toritsuka poked, grinning widely. “What kind of girls are you into? Or perhaps are into boys? Seriously, tell me, maybe we can go on a double date sometime. What about Teruhashi--“
Kusuo scowled, taking a step back and suddenly flying into fast ASL that roughly translated to several insults and long explanations as to why Kusuo wasn’t going to tell him. Toritsuka only blinked in surprise, because he swore he just saw the middle finger between those fast hand gestures, and he took a step back, raising his hands in defeat.
“Relax! Alright!” Toritsuka said, dropping the subject for good. “Next time fling me a note or something, that is seriously intimidating!”
Kusuo winced, feeling the third piece of paper Kaidou had just flung at him hit his head. This had been going on for the whole period, and Kusuo wondered why the teacher hadn’t noticed it yet. Most of the notes Kaidou sent weren’t serious anyways, and clearly not worth writing back to him.
He barely understood the references the boy was making anyways. 
“How about we hang out after school? Do you like cake?” The last note read.
Kusuo smiled softly. “Yes, I do like cake.” He wrote, and with ease, he strategically threw it back so it would land perfectly on Kaidou’s table.
Being around Teruhashi was not ideal at all, because wherever she went, many people would follow. Kusuo hated crowds more than anything, it made his throat close up and his face a little sweaty, though his facial expression would never express his discomfort.
It would always remain blank and devoid of emotions.
Which always peaked Teruhashi’s interest. She found it a challenge to make the “deaf” kid who barely spoke gasp at her beauty, it would be a mighty achievement, yet no matter how hard she tried, it just never worked, which only pushed her to try harder. It resulted in her falling in love with him, unfortunately.
“Saiki does have a cute face though,” Teruhashi mumbled under her breath right as she walked along with Kusuo. She assumed he couldn’t hear her, so she regularly said things like those quietly to herself whenever he wasn’t looking her way. He appreciated the compliment at times, but sometimes, they do get a little creepy.
Nendou probably didn’t understand the idea of deaf people, or perhaps he thought his idea was pretty smart. Either ways, Kusuo sometimes couldn’t understand why he had to shout at him to communicate.
Did Nendou think deaf people just had very very poor hearing? Probably. But it often got annoying when they were in public places, and Kusuo couldn’t even tell him to quiet down because he couldn’t tell when exactly he was actually shouting.
Both his shouting and talking volume were around the same range.
But, it was rather nice of him to go out of his way to learn a bit of sign language just so he wouldn’t have to shout at Kusuo anymore. It was actually pretty nice having an ASL buddy.
Note to self, do not use ASL around Kuboyasu too much. He will and can mistake them as gang signs and get either sappy or angry. Kusuo said in his head as he watched Kuboyasu stare off into the distance with his fists clenched, reminiscing about his gang days.
Several times Kusuo had mistaken Hairo’s sad attempt at ASL as actual words and once spent half an hour straight wondering why the boy had signed refrigerator geese to him during that dodgeball game.
Saiko had once walked up to him and declared that whatever “nonsense” Kusuo was going to sign, he’d know right away what they would mean. At first, Kusuo found it hard to believe that the rich boy had taken time to learn ASL within his one day of being in this school, but as it turned out, all Saiko did was hire a translator to follow him around to translate Kusuo’s words.
That was possibly the most amount of effort he’d ever seen from Saiko, and it was good enough.
Kusuo wondered if learning ASL had magically made him more attractive. Aiura would not leave him alone, with her blonde hair, tanned skin, overly accessorized things, and bubbly personality. She wasn’t like Teruhashi, who attracted more men than Kusuo could count on his fingers, so she wasn’t as annoying to be around with.
But then again, she was more forward than Teruhashi too, so it didn’t make her more appealing either.
Seeing Akechi again resurfaced too many feelings. He hadn’t really realized how much he missed his first friend, but then again, the same boy was probably very aware of Kusuo’s high intelligence and may accidentally reveal his secret with that blabbering mouth of his.
Though, Kusuo had to admit, Akechi hadn’t changed one bit since the last time he saw him. Besides the haircut of course, and some other details, like how good he was at deducting now.
Being around Akechi was always strangely comforting back then, there was just something about listening to him talk that made Kusuo feel comfortable. You could say his talking was like white noise to Kusuo.
“Why does everyone assume you’re deaf? You’re not deaf, you just don’t like talking a lot, right? Why don’t you tell them that? Is it because you find it easier to pretend to be deaf? I can understand that, you were always really quiet, which was nice because you were a great listener too. I never found out why you up and left our elementary school without saying goodbye, but you were crazy sma--” Okay, that was when Kusuo made him stop talking, and Akechi took this as a hint to keep it a secret. There was a pause before Kusuo finally signed something to him.
Sorry. 
“Nothing to apologize! I don’t think it was your fault anyways, but your plan worked like a charm honestly,” Akechi smiled. “I hope you missed me, because I know I missed you. We have a lot of catching up to do, I’ll start! So basically…”
Kusuo did. He really did miss him.
A play. Their class was doing a play.
After all that effort of trying to stay off the stage, he still couldn’t avoid it.
He’d feel bad if he didn’t show up to contribute, so he definitely couldn’t just ditch them. The most he could do was play a background role, but even then he’d still be painfully aware that he would be in front of the whole school, and he just couldn’t handle that.
But seeing everyone giving their all to make this play work, Kusuo couldn’t help but join along, regardless of his own condition.
Practice for the play went smoothly, and he found himself being able to cope with it. All he did was sway around like seaweed, since that was his role, and then walk off when his scene ends. Easy, nothing too complicated, he would be fine.
Until Saiko got his sensitive feelings hurt and decided to pull their budget on literally everything, including the costumes. Now, Kusuo couldn’t care less about that issue if it weren’t for the fact that; if the other cast didn’t have their costumes, they wouldn’t stand out as much, and there’d be a higher chance of the audience staring at him.
Yet there wasn’t much time to do last minute preparations for props and clothing, so everyone was encouraged to try their best in making their own costumes before the deadline. Kusuo predicted that no one would actually follow through, and for once, he wished he was wrong.
Apparently he didn’t wish hard enough, because that was exactly what had happened during the play. Everyone mostly came in their gym clothes, some with small props to make it look like they’ve tried, and some who just didn’t do anything at all.
When Kusuo’s scene finally came up, he and the rest of the people who played as seaweed scrambled onto stage, making waving motions with their arms to simulate seaweed underwater. Things went well for the most part, Kusuo did as practiced and waved around just like his other seaweed playing classmates, but the longer he stayed, the more aware he became.
Eyes, everywhere, in front of him, staring too hard, too long. Their mouths are moving, but he can’t hear what they’re saying, it was like they were on the other end of a glass wall. Were they talking about him among themselves? 
Had it always been this warm on stage? Was it normal for his hands to shake? Was he breathing? He didn’t remember exhaling, nor inhaling. His throat went dry, his whole body rigid from...fear?
Someone was pushing him, someone else was pulling him, but he can’t properly grasp what was happening. 
The world went a bit blurry before he completely went dark.
Kusuo woke up in the nurse’s office, body aching and throat dry. He wondered how long it took for him to wake up, but depending on the sun outside, it may have been an hour or so. He sat up slowly, groaning slightly from the pain, before suddenly being attacked by a hug from a familiar person.
“Pal! You’re okay,” Nendou cheered, finally pulling away from the hug to double check on his friend. He lifted his hands, proceeding to sign to him, You just suddenly fell over after they pulled you off stage.
My bad, Kusuo signed back tiredly. Sorry.
“What’d he say?” Kaidou nudged Nendou. Did he really have to ask? It was quite obvious.
“He says he’s fine.” Nendou answered, completely leaving out Kusuo’s apology, which he found strangely comforting yet offensive.
“He literally had a panic attack on stage, what do you mean he’s fine?” Kaidou argued, then he looked over at Kusuo with a deeper frown. “Why didn’t you tell us you were having an attack?”
“He wasn't being attacked,” Nendou said blankly.
“A panic attack, it’s different,” Kaidou huffed. “Saiki, not to be intrusive, but do you have anxiety?”
Did...he? He honestly never thought about it properly. Sure, he did have anxiety attacks every now and then when he was a kid, but this was the first one he had after a long time, so he never really considered he might’ve had anxiety.
Actually, it was starting to all make sense to him now that he thought about it.
“I’m going to take that as a yes but you didn’t know,” Kaidou said slowly, concern laced in his tone. It made sense that Kaidou would know, it did seem like he used to have the same issue.
“Oh for sure, can’t you tell from the way his eyes had widened just now by half a centimetre?” Akechi piped up from behind. 
Good freaking grief.
He knew his mother didn’t trust doctors, but Kusuo really needed to see one after literally fainting in school. Not only that, it wasn’t his first time having an attack either, this was just the first time it had gotten this bad.
Sitting in a psychiatrist's waiting room felt odd, because it seemed a lot more homey than a regular doctor’s waiting room, with paintings hung on the walls and carpeted floor. He wasn’t particularly nervous, but he knew his mother was, because the hand she was using to hold onto him was shaking.
It’ll be okay, he reassured, squeezing his mother’s hand tight.
And it was okay. The lady was really nice to him, gentle and understanding, she barely pried and most of the questions she asked were pretty normal. She was a little surprised to learn that Kusuo could speak, but not in a way that was obvious, only Kusuo could tell that she was.
Communication with her was sorta slow. He had to type onto his notes app on his phone for her to read to answer her questions instead of hand signing, which he didn’t really mind all that much.
His mother, who had been waiting outside for them to be done, immediately got up when Kusuo was finished and asked several questions, one being: Did he need to take medication now?
Fortunately enough, it seemed like his case wasn’t too severe yet, mostly because he could still handle being around people without an issue, so he didn’t need to take any meds for now. Although his selective mutism was pretty serious, it wasn’t too bad either in his case, due to the fact that Kusuo spoke through sign language rather than verbally, so he wasn’t completely mute per se.
He came back next week, and the next, and many more weeks after that. He really liked this therapy thing.
“So your friends think you’re deaf, so you’re using that as an excuse to ignore them sometimes?”
Oh, when she put it like that, it just made him sound like an asshole. But yeah, he pretty much was doing that.
“Is there a particular reason why?”
Kusuo drummed his fingers on his lap. There were many reasons why, but those reasons had long lost their meaning. At first, it was because he didn’t want any friends, but now that he did have friends, there wasn’t any reason for him to keep following them through. No matter how many times he told himself he didn’t like them, they were still his friends.
“And why do you not want any friends?”
“Making friends was hard, keeping friends was hard, and losing them was even harder.” Kusuo typed out. “I guess I stopped trying. But then they started coming to me, and it was weird because I had already accepted it.”
“So you got scared?”
She could say that.
She uncrossed her legs, only to cross them back moments later, and adjusted her glasses, leaning forward, “It’s okay to feel scared about losing your friends, but if you’re going to push everyone who wants to be with you away, then how are you going to know if they’ll truly leave you? There’s nothing wrong with wanting space, but people do need other people to survive.”
One of the many things he did like about his friends was the fact that they all knew he enjoyed sweets. It was pretty obvious that he did, with the way his face would smile softly and soften at the taste of coffee jelly.
Surprisingly, they never notice that he’d much rather be left alone. Either that, or they don’t care.
It was a small outing event, they were mainly just eating and talking, but also trying their best to include Kusuo as much as possible, even though he didn’t mind being left alone with his coffee jelly and cakes.
“Man, I feel bad not including Saiki in conversations sometimes,” Kaidou mumbled, assuming Kusuo didn’t know what he had just said because he wasn’t reading Kaidou’s lips. “Since it’s hard to talk to him sometimes.”
“I’m sure we’re trying our best,” Teruhashi beamed, making Kaidou flush red.
“We should probably just learn sign language like Nendou did.” Kaidou hummed, rolling a fork between his thumb and finger. “It’d be a lot easier.” Though possibly soul crushing for him, considering Kaidou had cram school and such already on his schedule.
“Sounds fun,” Kuboyasu commented. “I’d be down. Maybe we can surprise him.” Oh that was just too much, too nice, Kusuo didn’t even know what he did to earn this much love.
Nendou snorted, grinning widely as he pumped his fist on his chest, “I can teach you all!”
“That would save a lot of money.”
Kusuo stopped eating, a rare sight to see despite him being undisturbed, and he placed his spoon down. Everyone stopped talking, looking over at him in confusion before he finally opened his mouth, surprising them even more.
“I can hear you,” Kusuo managed out. “I always could.”
Teruhashi was the first to react, eyes widening and her face turning bright red. All those comments she muttered, he had heard them all.
Nendou blinked, smiling widely with his arms spread wide, “Congratulations on learning how to hear, pal!” Not quite there, but appreciated.
“Uh, uhm, OF COURSE! I knew the whole time,” Kaidou flashed a charming grin, which would’ve worked if it weren’t for the awkward pose he was doing.
Kuboyasu only stared, and drank his tea, “Oh. Well.”
“Sorry.” Then Kusuo paused, and raised his hands to sign. Felt more comfortable being like this, but you all are too nice to me. So the least I could do was tell you the truth. I don’t talk because I have selective mutism.
Nendou translated for them, and they all softened hearing this. Kusuo pressed his back against the booth seat and fiddled with his spoon before taking another bite. That felt easy, and weight lifting. Now that they know, he didn’t have to feel so bad about them going out of their way to do things for him just because they thought he was deaf.
“Of course I knew from the beginning,” Akechi boasted slightly, eyeing Aiura and Toritsuka with a smug grin. Aiura rolled her eyes at him, but pointed at Kusuo with a narrowed look.
“So you, like, could hear us the whole time,” she confirmed with him again. “I always thought you were just stupid smart, or something, at figuring things out despite not being able to hear, y’know?” Well, she wasn’t wrong about the smart part.
“That is so annoying!” Toritsuka blurted. “You’re annoying! Jeez! Would’ve been so much easier! Did you not tell us because you want an excuse to ignore us?” Kusuo recounted the number of times he avoided Toritsuka running towards him from behind, pretending he couldn’t hear him.
He proceeded to shake his head, very very slowly.
“He’s lying, by the way,” Akechi whispered. Kusuo clicked his tongue at that, earning himself a cheeky grin from Akechi.
Well that was that, now they all knew Kusuo wasn’t some deaf kid, even though that info might’ve spread throughout the school, which he really couldn’t care less about.
It was really nice, though, having friends he could trust.
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bearpillowmonster · 4 years
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Persona 5 Review (Confidants)
You can increase relationships with characters, increase your knowledge, guts, charm, proficiency and kindness in your free time for various uses in the future, it’s really intricate and interesting because you’re seeing so many storylines at once and uncovering other characters’ pasts, it’s really engaging. I guess it's possible to not have maxed social stats but I didn't really have a problem with it. I know that there are some things you can only do before or after a palace but I ‘usually’ try to get it done in one run as early as I can, it’s almost like the palaces are the break from taking breaks. Though if you do leave a palace, it restores hp and sp so that’s cool. Also, finishing a palace early opens up a lot of relationship opportunities because they aren’t nagging “You wanna go to the Palace today?”
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So, if you can spend time with only so many characters then which ones did I spend time with and which ones do I recommend spending the most time on? Well first off, you can dabble, like just start someone’s route and if you don’t like it then just ignore it and move on, I like how it gives you a chance to meet everyone before any major commitments. Also finishing one up sometimes gives you exclusive personas you can make. 
Let me start with Chihaya, I like the Chihayafuru anime so I went along with it but I really just wanted my money back, I’m not sure if the star actually did anything but the story was just average and that money wasn’t coming back. I didn't spend a whole lot of time with her though I kind of wish I had because I saw a rumor that she helps with something significantly, as long as you have the cash for it, which is very apparent around endgame or even if you had the part time jobs.
Ryuji’s story was average but I use him a lot in combat so I wanted to increase my bond. I’ve seen headcanons that these characters do really crazy stuff and go to prison for it but it’s not true, they’re just a band of misfits, the prison that you see in promos is a metaphorical one, a dream prison held inside their own mind, it’s in the very beginning of the game, just want to clarify that because it worried me going into this game. I finished his confidant.
Queen’s is rather decent, as I mentioned, she was...She acts way too attached to not like him, I mean look at the way she’s clinging to him during that house break in scene, she’s always the one to take initiative and be second in command. What I don’t understand is that if you go somewhere with her and see someone, she’ll immediately play it off “he’s just carrying my books”. She’s also the one that went straight to Alibaba when getting hurt, I like that motherly aspect. I ship my Joker with Queen for him but Kawakami for me (it would be kinda weird for him since she's older and his teacher). It’s the amount of growth we see her character go through, she seems the most genuine even if her side story focuses on her friend.
Panther’s is alright but she wants you to help her get mentally strong, O..k..? I’m not exactly one for Panther so I didn’t choose her romantic route because I think she has more chemistry with Fox. Though she seems to be the most connected to Ryuji for some reason, despite bagging on him all the time. DNF.
Fox, I will say that spending time with him made me appreciate him more and I like the rewards and art that goes with it. He’s actually hilarious, this game has a sense of humor and when it comes to him, it’s just gold, he’s so passionate and proper which makes for the best type of lines and delivery. DNF.
Kawakami, I obviously have a soft spot for but I see that her story is a real thing that bothers her, I’m not a big fan of what she reveals half way through, that seemed kinda pointless other than keeping that a secret but if you have a decent amount of money, I would up her confidant as well, it certainly wasn’t anything I expected. I finished it relatively early but by the end she enables you to go out at night even if you’re tired from mementos or a palace. Imagine my surprise when I instantly like her and then the way they introduce her route...I’ll leave it at that other than I finished her confidant.
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Speaking of, quick break in the section to mention this. You would think something as in depth as this game would include a meter or consequence of sorts if you start neglecting people or duties but it’s not as stressful as that, you don’t have a sleep meter so you can do stuff in the evening (though sometimes sleeping will enable certain things like dreams which give you points with characters you spend time with regularly)
Mishima is actually one of the more interesting ones to bond with because his story seems very casual but it’s interweaving with the main one until the end of it and I like where it heads, I usually tried staying nice to him for the most part but making sure he doesn’t go “too too far”. The big thing you get is being able to increase your “other” party members stats as if they were equipped in your main party which can be useful. He was one of the first I maxed.
Yoshizawa is the new girl in Royal, so I tried to get on her good side, I actually met her and thought she was kind of robotic because of how apologetic she was but as time went on and as I grew her her confidant, she became more appealing. She was the first I finished because she only has 5 ranks but it was alright, as I said, she’s new so her story is going to be in there anyway but ranking just gives a bit more context is all. Getting all 5 ranks doesn’t finish it. However, it never seems like it's actually "finished", of course I didn't do the romance route so it might've been longer that way but for the most part, from what I see, the romance routes are mostly copy and paste with different characters outside their confidants. Other than a few dialogue options with different context but they’re the same events. The field trip in particular is the main one that I’m talking about. (I know I just revealed I played Royal, I’ll explain why this review isn’t about Royal towards the end though)
If you want, you can help Caroline and Justine experience human stuff but it isn’t a confidant, it just gives you items.
Sojiro. I only did his about half way because he gifts kindness and sometimes enables you to get coffee which gives you hp or sp. Which is cool but I wasn't sure how the confidants worked just yet and was scared I would drag him into the story unnecessarily but that's not the case for any of them, the consequences are a lot different than you might first imagine. He takes calls from multiple people, some who we figure out, some we might not and then he dresses in that sketchy outfit and says "dress for the job you want." and the way he's dressed makes him look like a pimp so...that's concerning. DNF.
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Akechi is a bit questionable but every now and then I would spend time with him. He reminds me of a lion. There isn’t much of story though other than that one thing about his parents. Most of these are just spending time with the character and they start to build more substance about half way through. DNF.
Oracle actually has a really cool personality, I think of her more like a sister type to my character though. You have to have a good level of kindness in order to do a lot (which is the hardest to obtain) Once you do though, it seems to tie into a side quest and it’s really dumb because you change a gamers heart...for cheating. And that leads to...
Shinya. Why does this character even have a confidant? It easily could have been Iwai to help with that sort of thing. I didn't even rank him up, sorry, just wasn't really enough of a reason to.
Hifumi is cool, I like how she’s in a church and plays Shogi, it reminds me of Hunter X Hunter with Gungi. Her story is kind of sad too but not too much different from the “I’m on all the magazines but don’t really want to” she just wants to promote the board game. I waited until after I maxed out Queen to get past Rank 4 for her though because I was wary of giving some of the girls the wrong idea especially since that meeting between her and Queen. But once my character and Queen were official, then I decided to come back to Hifumi. DNF.
Takemi has an interesting take, I ranked her confidant up but wasn’t psyched about it, it provided a source for the guts attribute for a little while, it’s really sketchy in hindsight but the story is a little bit similar to Kawakami, with being shunned and all but Takemi seems to embrace it a lot more. I maxed her confidant, it allowed me to get discounted prices for health items.
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Noir. She’s actually what I expected Persona to be like, she’s the neutral in my eyes, kind of bubbly but cute about it instead of overly obnoxious. She takes certain events way better than I expected which is good for her but I think the story would’ve packed a punch during that arc if they went deeper with how she takes it. It’s poetic how she’s acting healthy while her father is not. Not to mention that it’s like she’s planting the seeds for her new self both metaphorically and literally. You can gain some pretty good items if you do it right, SP is always a welcome in my book. DNF.
Iwai. I’m not going to recommend which thing you should prioritize, that’s up to how you want to play the game, you should keep it balanced but this guy requires a pretty high guts level. He can mod your weapons for you which comes in handy, the story is kind of mysterious because you go undercover. You also get discounts. DNF.
I love the idea of Joker bringing around a talking cat the whole time, it’s a total aesthetic, sneaking him some of his food, keeping him in his backpack, he’s as big a part of the team as any, if not the biggest. You don’t really choose to rank him up though, he’s intertwined, you can still choose to be nice to him though. Even though he doesn’t act like him, Morgana kind of reminds me of Daxter with the dynamic, wherever Joker goes, Morgana goes. I let Morgana kind of take free rein and he ended up being the strongest on my team, you don’t know how many “1-More”s I’ve seen this cat do, he was probably the one that was most consistently in my party.
I didn’t mess with that political guy or the journalist.
Also make sure to have figured out what gifts go to which person because once you get the option, it may be hard to get it back if you refuse. Ranking up people outside of the Phantom Thieves affects who is there for the ending so maybe keep that in mind.
Now you may or may not have noticed I missed a specific character, I have been writing this review since I started the game, accumulating different opinions and such, as I mention some in the Palace section of my review. The final days of playing this have pissed me off. From here to the end, I’m going to rant so if you don’t want to hear it and just want to take what I’ve said and leave, now’s the time, I’ve written everything else without this burden on the game hampering my score. However, you need to know this if you want to buy Royal specifically.
Maruki is far and few between, not much substance but I don’t mind sitting down with him once in a while. I only got about half way through so if you want to increase his confidant, do it early because it’s not always available but he helps with SP like the temple in Kichijoji. That’s what I wrote, then I finished the game and I was like “Wait a minute...something isn’t right...” So I looked it up and apparently Maruki is a new character to Royal as well. Alright, fine, so what? Well you need to rank him to level 9, there is in fact a reason and I completely missed it because I played this game BLIND. Biggest mistake and the game doesn’t tell you otherwise. So with Persona Royal, you get an extra semester longer than the original game with new story and new content that deals with Yoshizawa and Maruki in particular. The regular additions to the vanilla game hinted at it but I never knew there was more to it. So, I could’ve played the regular version of Persona 5 and had the same experience. Oh, but to put the icing on the cake. You need to rank up Maruki by November 18th. I only ever had two save files and you know what the one I didn’t finish was at? NOVEMBER FLIPPING 19TH. But wait; How do you play the new content if you can’t go back to the save file? And to that I say “HA” You don’t. I screwed the pooch unless I want to play the entire game again on new game+, has to be the same ending I had too so no finishing early with one of the other endings. Even if I played on the easiest difficulty, have all the stuff from new game+, use all the strats that I figured out afterwards, it would still take forever. The shortest speedrun of this game is 16 hours, that’s enough for a whole other game, I beat Assassin’s Creed Brotherhood in less than that. Why isn’t there a function to skip to a certain section?! I’M PISSED so for now F- this game, if I ever manage to play through those sections at some point then I’ll update this review getting rid of this and making its own review. I’m not just going to look up the cutscenes either, I got Royal instead of vanilla for a reason.
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seasaltmemories · 4 years
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Persona 5 Royal Review/Analysis
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So I didn’t have a ps4 when the original persona 5 came out, so royal was my first experience with the game, as a result, I will be talking about spoilers for both the original content and Royal bc a lot of the additions seem mixed in aside from just the third semester stuff
let’s get the summary
Prepare for an all-new RPG experience in Persona 5 Royal based in the universe of the award-winning series, Persona! Don the mask of Joker and join the Phantom Thieves of Hearts. Break free from the chains of modern society and stage grand heists to infiltrate the minds of the corrupt and make them change their ways! Persona 5 Royal is packed with new characters, confidants, story depth, new locations to explore, and a new grappling hook mechanic for stealthy access to new areas. 
So one of the things that I picked up really early on into my playthrough was that Persona 5 feels like a very adolescent piece of media, like yeah it is about highschoolers, but more than just its cast and setting, it seemed really fixated on capturing and adolescent mindset, there is this fresh awareness to the injustices of the world and a burning desire to fix it without much understanding of how to even began to tackle those problems, and the fact it stuck so hard to to that worldview made me a lot more forgiving of its flaws then I might have otherwise been, not that there isn’t stuff to critique about the way it tackles controversial issues, but at the same time i just had this mindset of, “well of course they aren’t going to get everything right, what can you expect from teens?”
Anyone who knows me knows I am a pretentious blow-hard, but I think P5 is a perfect example of just how important style is to anything.  So much of the pure glee and joy I got when I booted up the game came from the fun presentation and commitment to the phantom thief aesthetic, I have a lot of thoughts on gameplay that seem to be contradictory to the general consensus but to keep things brief, all the “sneaking’ around a palace, grappling from places, ambushing enemies, and performing all out attacks just all gave this sense of being cool and stylish that was great, even if the writing stronger, without those fun flourishes I don’t think I would have enjoyed my experience as much
I also think the more than any other game, persona 5 does a great job of making me thinking “just one more thing” you got a lot of confidants to fill and stats to raise to fill them so there is always something to do, at most during the story sections things sometimes dragged, but i was eager to finish them to get back to finishing my goals, for as long as the game was, this made it feel so much more manageable
Unpacking an entire 110 hour playthrough is kinda an overwhelming task, so instead I’m going to talk about my four favorite characters and hopefully that will cover some good amount of material
1) Goro Akechi- one of the first things I knew about this game was what a controversial character this bastard was and it turns out I fell on the side that loves him bc I think I have a thing for traitor characters, I have to say though for most of the game I wasn’t sure how I felt about him, I knew his true role going in, so it was hard to get attached to Detective Prince Akechi as most of his interactions with Joker felt like an act, however his Rank 8 confidant link, when he not only pulls out a gun on you and challenges you to an one on one fight but also freaking throws a glove to challenge you in a duel I was like “oh so you’re a little bitch boy then!” and never turned back
To me part of what makes him so compelling is just how stubbornly he is set on his path straight to Hell, a lot of ppl were moved by his tragic backstory but honestly it does little for me, I think it is important to consider, but you have to remember he approached Shido about his powers first and basically volunteered to be his personal assassin, still it is hard to ignore that sense of lost potential, in a way I can see how getting to pretend to be a part of a safe and welcoming team environment almost made things worst because he just kept feeling like, “why wasn’t I allowed to have this earlier” and just too tied to his current path of self-destruction to waver from it, like even the fact the Phantom Thieves and he had the same goals regarding Shido in the end, he couldn’t side with bc that would mean acknowledging all the murder he did was for nothing, so they just continued to be another target on his list, made all the more dangerous bc of the affection he held for them
That said I don’t think I would have liked him so much without Royal’s updates, I mentioned Rank 8 being a key moment for me but aside from that, the fight with him in Shido palace had so much going on, it kinda dulled the weight of any one of the numerous revelations, 3rd semester kinda brought in the perfect amount and balance of the different sides of Akechi, the minute he appeared I swear me and my brother cheered in joy, obvious spoilers for the rest of it
I had seen 3rd semester Akechi called “feral” and while he is still as horny for murder as ever, i don’t really think that fits, there is still a sense of restraint to his actions, yet he doesn’t mask his true intentions and feelings so much, what I like is that his rudeness and outbursts come off as very deliberate and planned, as if he enjoys exposing the contrast between his “pleasant” reputation and his true bitterness, and with the reveal that oops he is supposed to be dead, you still have that determined “don’t be a fucking pussy, just pull the trigger,” attitude, I really like the dynamic that forms between a Joker that just wants the best for him and an Akechi that just emphatically refuses to be saved in anyway, he is an easy character to woobify but I love how canon just at every turn doesn’t let you ever see his true vulnerability even if we all know it exists down there, also just something about hearing him curse is always so much fun and delightful
TLDR: I have a lot of feelings about this edgy bastard and may or may not already have a playlist for him
2) Makoto Niijima- another character I had an interesting relationship with, while from the start she seemed like my type, the overwhelming love for her kinda made my hipster side apprehensive, however predictably I was won over and I did romance her in the end (what can I saw my Joker is into brunettes)
Part of what makes her stick out so much to me, is how the game felt much less afraid to show her unlikable in comparison to other characters, i usually don’t complain or really notice this but more than any other game series I’ve played, there is definitely a lot of self-insert fantasy elements involved, ppl rip the newer FE games apart for that, but I never really saw it as the terrible as the cast had dozens of life changing interactions with other characters, the fact most of the interaction we see are through Joker’s eyes, and the fact that he is the catalyst to changing several adults’ lives made this element a lot more noticeable
But not only does Makoto take an antagonistic role at first, but they let her be so smug and annoying that I probably hated her with the same passion as the characters themselves, yet even when she comes over to or sides, her flaws are still pretty open, like when trying to help out Futuba, she definitely had that air of, “neurotypical trying too hard to make you normal” that was understandable but still annoying, and I appreciate it bc it made the contrast between her good points all the sharper
I kinda wanted to roll my eyes at first at her archetype as an honors student, bc yeah i was a nerdy student who didn’t know how to connect with my peers and just kinda subconsciously sucked up to adults bc I didn’t know what else to do, but in comparison to the teeming tragic backstories involved, you can see a stark difference in scale, yet Makoto is just carrying all this familiar teenage girl anger that reminds me a lot of Serena from Arc V, and getting to see her embrace it is very cathartic, I also really enjoyed her confidant which was surprising after seeing everyone tear into it so much, I feel like a lot of ppl’s confidant’s centered around other ppl and it didn’t just start off with the Eiko stuff, you see her Makoto want to change from the sheltered snobbish life she has kinda trapped herself in and rediscover her dream of being a police commissioner, I also found it fitting for her to also kinda figure that out through her own little investigation and to see that exploration of justice explored through her acting with a third party
The fact she is related to Sae also gives her interesting relationships we get to see from a different POV, and a greater investment in arcs outside her own, it just naturally gives her the feeling of being more well-rounded to have it spread out, and while her romance stuff did have the same sort of fantasy elements (that I greatly self-indulged in) overall I never felt like Joker was “saving” her in some way but growing and exploring along sides her
Overall, a great character and while i think best girl debates are dumb, I will not stand for hearing her described as worst girl
3) Ann Takamaki- honestly before I got this game I expected her to be the “main girl” with a lot of popularity and focus so seeing how little love she gets was heartbreaking for me, bc she is part of what made the early phantom thieves so enjoyable
I’ve heard the discussions about the issues around her sexualization and I think things on that access come out to be a wash, the developers kinda brush near some interesting ideas about the struggles women face with sex and attraction but don’t really know what to do with that, and so I think trying to trace and overall arch one way or another about her and her body issues is kinda a lesson in futility
in the end though what made her click for me is just how much fun her personality is, like I feel like in other stories her cheerfulness might come off as generic, but the fact that she is introduced so depressed and sullen makes her attitude shift come off as refreshing, like we know she can be serious, but the fact she isn’t being repeatedly sexually harassed by her teacher gives her like plenty of reason to goof off and enjoy herself
Again despite all the criticism I really enjoyed her confidants, the Mika stuff was honestly barely a blip in the thing and most of it alternated between her shooting the breeze and just having fun and still dealing with that lingering guilt and issues surrounding Shiho and just not having been able to save a close friend when she really needed her, I think the contrast is very much needed, especially to keep things from feeling like wallowing, which i felt was a problem with some other confidants
In the end though the main reason i didn’t romance her was bc as much as I liked her as a character, I didn’t want her to be with Joker specifically, i wanted to support her and see her finally confess her feelings to Shiho and the two of them go ride off into the sunset lol, still there’s a reason I reached rank 10 with her first
4) Takuto Maruki- lol so in this section I’m going to basically go into all my 3rd semester thoughts, again the first leg of his confidant was kinda dull, but I was prioritizing him bc of the deadline, once we got into his personal past that is where I got interested
On one hand part of the charm was just getting to see a more adult story, while there are other adult confidants I found the grad school and like academic stuff relatable, plus like the little moment with the steamed glasses was very funny, he’s just a down to earth guy and his kindness is genuine
However when he stepped up as the antagonist in the third semester, that’s when he got interesting, I found the conflict itself of a dream world to be kinda simple, aside from the fact obviously we need to oppose this for a plot to happen, Persona 5 is all about this humanist approach to personal growth and change, most of what I found fascinating about Maruki was the kinda self-martyring narcissism to his approach, like aside from treat the phantom thieves with kid gloves at time and just doing his best to avoid being a bad guy, there is this simmering resentment he masks and tries to replace with his desire to basically save the world, rather than deal with his own drama and baggage he tries to invest his energy into solving other problems
And you can see some of the parallels between him and the phantom thieves that points out some of hypocrisy of themselves, calculating the exact risks and harms of altering ppl through the Metaverse is hard to do due to a variety of factors, personally I don’t even have other Persona games to look to, but in general while it is for the greater good, the phantom thieves basically impose their will onto ppl who didn’t consent to that change, and in the end they decide to oppose Maruki purely based on their desires to not live in it, the game doesn’t do much with it, but I found the contrast more interesting than the Holy Grail one, plus his boss battle was more fun bc you actually got to use the main mechanic of the game, exploiting weaknesses and baton passing
But yeah all this comes to a head at the latter half of the boss fight where he just is so desperate and refuses to lose, it is like abundantly clear that this dream world is much more for himself than it is for anyone else, it is a desire to turn all his trauma into something more meaningful than just pain, and nothing shows that more clearly than the fact he fistfights a high schooler even after he has basically lost and tries to let himself die rather than face the consequences of his lost.  All in all I think he was the my favorite antagonist and palace holder
Some last thoughts I couldn’t fit elsewhere: Casino was my favorite palace, while weak story-wise, Okumura was far from my least favorite palace gameplay-wise and his boss fight as frustrating as it was might be my favorite for engaging with the player, if anything my least favorite palace was Futaba’s, my favorite showtimes are probably Morgana/Ann, Makoto/Ryuji, and Joker/Kasumi, Caroline and Justine are a delight and I really miss them, Tycoon is addicting and distracted me from being able to beat the game for a while
I got more hot takes I might elaborate on in length in the future, but in conclusion this is another rec where I can see and understand ppl being disappointed in some of the writing and its quality but at the same time i think there is still value ppl are too quick to dismiss and definitely multiple reasons to still enjoy it, I think this is going to stick with me for longer than I first thought it wound
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twilightknight17 · 4 years
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I could rant on about the interrogation room for a million years, so I will do my best to refrain.
Needless to say, the Plan happened.
Futaba keeps them all in her phone as their codenames. It’s cute.
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I’m not even mad about the inconsistencies at this point. Most of them are unclear writing and not flaws in the actual plan. The ones that are flaws in the actual plan are major teenage stupidity, and everything else...
“I made sure they won’t check the morgue for his body.” That’s great, I dunno how you did that, but whatever. The thing I’m most upset about is always going to be how they treat Akira/the player during this section. It would be different if it felt like you were part of the plan, but from the glimpses of it that you get during the restored memories, it was Makoto and Futaba’s plan, and you were just the actor thrown to the wolves.
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This could have been phrased differently, and it would have come off better. “Don’t you remember? You’re the one who said this was the best way to trick the traitor.” Anything to make it feel like he was part of the decisions, and not told his role once the plan was made. It’s one thing to sacrifice himself; it’s another to give the impression that his teammates made the decision that that’s what he needed to do.
And once you get back to Leblanc...
“How are you feeling?” “Well, I died...” “You must be fine if you’re joking like that!”
Maybe it’s not a joke, Ann. And my least favorite piece of dialogue:
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He’s sitting right there. You could ask him. But sure, Yusuke. Beaten half to death, drugged up to his eyeballs, with his entire life riding on ridiculously narrow timing and hoping that Sae actually trusted him enough to stop Akechi and not walk right past him... The game might not show the damage, but it’s there. One of your dialogue options right after this line is “I’m just glad I didn’t die.” And no one responds. The conversation moves on with no reaction. :/
And they talk about the whole pancakes thing and Akechi hearing Morgana back in June, and Morgana says...
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You ignored it for five months. Holy shit you guys. That’s overlooking it. You could have done something about Goro before things got this bad and there were no chances left.
Futaba explains the rest of things if you go talk to her in the attic, and talks about how hard it was for all of them, spending 48 hours pretending they didn’t know what was going on. Tragic. It’s not like that’s what we’ve all been doing all along anyway. Oh, and the part where they forgot about Cognitive Akechi until the last second and had to send someone in to grab him in the span of a few minutes before the whole plan unraveled.
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Sis, I love you, but no. Keeping me alive and not blowing our cover was the bare minimum of what you should have been doing.
Anyway, I feel like there’s a lot more Shido in Shido’s ship. I don’t remember the statues in the lobby or the creepy posters wallpapering everything.
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At the point where I stopped, I have one letter of recommendation. It’s been the same so far. But we’re going to ignore Shido for a moment in favor of my other little sister...
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It’s been almost a week she’s probably been losing her shit and I feel so bad for her. She promised she was going to help me get away and then the Plan happened and she didn’t know anything. It probably wrecked her.
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I’ve always found it a little annoying that you can’t really be physical with anyone except at the end of a romance rank-up. Like, if I can hug Ann after confessing my love, could I not put my hand on Futaba’s shoulder when she’s on the verge of a panic attack? Or put my arm around Ryuji to return affection? Or hug my tiny gymnast sibling when she’s clearly emotional, instead of staring at her from two inches away?
(Caveat: He looks...stiff, there. Could we instead address that her getting so close freaked him out because of interrogation room bullshit? Anything?)
Also, I’m giggling. Life imitates art. Thank you for the slight validation, Royal.
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But yeah. I feel bad for scaring my confidants that already knew, but I feel the most bad for scaring Kasumi. She doesn’t need that kind of emotional blow.
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...I notice that a certain someone didn’t call to see if I was okay. I guess it’s fine, since he’s gotten all he needed to know, huh? Fucker.
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arkus-rhapsode · 4 years
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Who do you think is the best romance option in persona 5?
So when it comes to questions like this, I actually try to apply some real world standards and just how functional the relationship between Joker and the option would be.
Because when dealing with Waifu wars, I tend t see it come down to the character’s attractiveness coupled with a basic archetypal personality. However for me, all anime/video game characters meet and exceed to conventional beauty standard. So for me, its always about personality and functionality.
That’s why I married Mercedes in FE3H. She’s extremely attractive, yes, but she’s also the one I saw having a sable and loving long term relationship with. Which was something I didn’t get from Annette or Ingrid.
So with P5, I’m gonna limit myself to in game romantic options (Sorry Akechi and Ryuji fans). Now, I can immediately cut some options also just on preference. So nothing against Chihaya and Ohya, but both don’t really offer much in terms of a relationship. Ohya particularity seems like she’s more in it for a fling than anything else.
Now I love Ann (Even while I have some issue with the main body of her social link), but I rather have her get together with Ryuji. I seriously like the two so much, I rather they get together than Joker and Ann. I also love Takami and Kawakami, but Takami does go out of her way to point how there’s an age gap. So maybe once Joker graduates and is a legal adult, then I can totally see them working out together.
So that leaves: Futaba, Hifumi, Haru, and Makoto. Now Futaba is great, and I personally don’t see her as so much your little sister that I’m turned off from pursuing potential romantic relationships. That said, Futaba is admittedly not all that stable herself, and I think that a committed relationship is just not something she is ready for.
And honestly when it comes down to the last three, I just think its preference at that point. So me personally, its Haru. Yeah she’s not the most developed due to how late in the game she is, but honestly, she’s the most stable, the one who really has plans for the future, and I find meshes the best with Akira’s personality.
Anyway, that’s just my opinion.
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disneydreamlights · 5 years
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For the controversial ship meme - ALL symbols for Persona, Kingdom Hearts, and Hatoful Boyfriend.
You really out here wanting me to die tonight for my opinions.
Persona:
Ship that you have as an OTP: 🌹
SHUAKE FOR LIFE. God I love Shuake. Enemies to lovers in general just gives me life but the fact that Akechi and Akira were made to be foils to each other is just good shit.
Ship that you’re indifferent to: 😑
Honestly most Phantom Thief shipping I’m pretty ambivalent to, but if I had to pick the one I’m like...truly the embodiment of “meh” about I’d probably say Ann/Akira. I don’t love it or hate it, it just kinda exists.
Ship that makes you sad: 💔
God I’ve got two: Akiham and Fool Moon. You want depression? Great, take these ships and run with it. And if you thought the fact that Shinji dying made Fool Moon depressing, how about the fact that if you romance Aki you can’t save Shinji, so he’s lost his parents, his sister, his absolute best friend in the entire world, and now you too.
...Akihiko deserved better.
Ship that you find disgusting: 💩
KEN/MINAKO CAN GO DIE IN A HOLE BYE.
Ship that you find cute but don’t ship: ✌
I don’t really ship it but of the female confidants and Akira, ShuMako is definitely the cutest.
Ship that you secretly like: 💚
I will never own up to this again but Ann/Ryuji actually lowkey is kinda cute, and while I’m not super into it I’d definitely get behind it.
Ship that you used to have as an OTP: 💙
None really? For me to dump a ship at OTP status you gotta cataclysmically fail as bad as Lotura and have a fanbase worse than some KH ships.
Ship that you find most sexy:👅
I got held up on this for like ten minutes because I’ve never actually thought of this in regards to Persona...I guess probably Shuake? All my other ships I see as sexually incompetent to some degree. 
Ship that you can never see happening: 👎
Any of the kid/adult ships. Also Futaba/Akira, the two are practically like adoptive siblings and that’s just weird.
Ship that is canon but you don’t ship: 💤
n/a. The only canon ship in Persona is Junpei/Chidori and that’s...good.
Ship that is unpopular but you still like: 💘
...Honestly Ann/Ryuji I’m pretty sure is unpopular. Also anything P3 because the fandom is too quiet.
Ship that is taboo: 💦
Shuake? I can see this ship being classified as taboo given I had to leave a server over hate for it.
Ship that pisses you off: 💣
...Ken/Minako please fuck off.
Ship you’re curious about: 👀
I would love to see more of MakoHaru, it’s got a lot of potential but not a lot of attention and that’s a real shame.
Ship that needs more love: 💖
Every one of my P3 ships. Give Akiham more love, give Fool Moon more love, give Mitsuru/Yukari more love. Give Junpei/Chidori more love.
Ship that is most misunderstood: 💢
Shuake is misunderstood even by its fans because too many of its fans white knight Akechi and erase his wrong doings when half of the interesting things from the ship come from Akechi growing from everything he did wrong and that’s the tea.
Kingdom Hearts:
Ship that you have as an OTP: 🌹
I always crossfire my OTPs but I guess if I had to pick one to top all of them it would probably be RikuShi? Hard to say.
Ship that you’re indifferent to: 😑
Tequa. I want to like Tequa, I really do. I just can’t bring myself to care about it that much, and that saddens me.
Ship that makes you sad: 💔
Hey canon SoKai absolutely broke my heart, crushed my dreams, destroyed my soul, and I want to cry.
Ship that you find disgusting: 💩
I sat here for like an hour because I genuinely wanted to avoid naming the ship and in the end I decided I’m tied between Ak*R*ku and Ak*Shi. The age gap plus the fact that Axel feels more like their dad just makes me uncomfortable, that being said if the arts good I’m still gonna reblog.
Ship that you find cute but don’t ship: ✌
There are a lot of good high crack combinations out there like Sora/Ariel, Sora/Rapunzel. I also admire R*kuShi from a distance but the fanbase kinda turned me off pretty bad given the ship wars between them and RokuNami.
Ship that you secretly like: 💚
Terra/Cinderella is a ship I will never talk about shipping but it’s actually genuinely really cute and I blame Talia for making me ship it.
Ship that you used to have as an OTP: 💙
Once upon a time back in 2018 I was a huge S*RiK*i shipper. Then KH3 came out and well...
The behavior of some people has kinda turned me off big time from a specific third of the ship and if you don’t like all three parts then what’s the point of OT3ing.
Ship that you find most sexy:👅
Vanqua. Which I feel weird saying but you know what, that would one hundred percent be it. The rest of my ships completely lack sex appeal but Vanqua has Aqua in it and she’s literally the most attractive character in KH.
Ship that you can never see happening: 👎
Well of my own ships...Vanqua, but of the other ships...
You know what, for my own safety, I’d rather not say.
Ship that is canon but you don’t ship: 💤
Well I ship the canon and implicated canon ships so...
Ship that is unpopular but you still like: 💘
GULAVA HAS THREE SHIPPERS AND YOU KNOW WHAT I WILL PROUDLY BE ALL OF THEM.
Ship that is taboo: 💦
Vanqua. Big taboo here.
Ship that pisses you off: 💣
...
...
...
Look.
I don’t want to die Perla.
You already know my answer and why.
You know how much I hate that one theory and hate the fandom’s attitude and it’s made me legitimately angry over a ship.
I think you know the answer.
Ship you’re curious about: 👀
Aquarella looks real cute. So does NamiXi but not enough content.
Ship that needs more love: 💖
RokuNami needs more love, the ship’s fallen into quietness, but also my eternally rare pairs of GulAva and RikuShi and Vanqua and XehaEra need more content and deserve to be fed.
Ship that is most misunderstood: 💢
VANQUA
JESUS FUCKING CHRIST GUYS THERE IS NOTHING WRONG WITH AN AGE GAP BETWEEN A SIXTEEN AND EIGHTEEN YEAR OLD STOP PORTRAYING IT AS GROSS THERE ARE UNDERSTANDABLE REASONS TO CALL VANQUA BAD AND A REASON I WOULD NEVER WANT IT CANON BUT THE AGE GAP DIFFERENCE IS NOT IT.
Hatoful Boyfriend:
Ship that you have as an OTP: 🌹
My oc x Yuuya because Zoe and I rped that and it’s one of my top ships period. Sakuya/Ryouta is honestly a very good ship and 10/10 would ship again.
Ship that you’re indifferent to: 😑
Honestly most ships? There’s just not a lot of birdie combinations I’m super into in general.
Ship that makes you sad: 💔
Hiyoko/Ryouta is particularly tragic, even if I’m not a shipper of it, once you take into account BBL.
Ship that you find disgusting: 💩
Yuuya/Sakuya
Fuck off with that incest.
Ship that you find cute but don’t ship: ✌
I’m not super big into Anghel/Nageki but it’s real cute anyways, just not enough canon substantiating it.
Ship that you secretly like: 💚
N/A. Don’t really had any of my Hatoful ships.
Ship that you used to have as an OTP: 💙
None? Same deal as P5 there was no fuckery in the fanbase to turn me off. It’s a nice chill fanbase over here.
Ship that you find most sexy:👅
...They’re birds.
Ship that you can never see happening: 👎
Shuu/Yuuya. I know there are people who ship it and no.
Ship that is canon but you don’t ship: 💤
N/A. No canon ships.
Ship that is unpopular but you still like: 💘
...I’m not involved in the fandom enough for this tbh.
Ship that is taboo: 💦
None I’m interested in tbh.
Ship that pisses you off: 💣
PEOPLE WHO SHIP EITHER SETS OF BROTHERS. JUST NO.
Ship you’re curious about: 👀
Anghel/Nageki. Let them interact more in the next game.
Ship that needs more love: 💖
...All of them. This fandom is tiny give the game more love before its ships.
Ship that is most misunderstood: 💢
None that I can think of?
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doktorpeace · 5 years
Note
coffee emoji + Persona
I’m a big fan of Persona as an overall series, I actually just started Innocent Sin the other day so I can finally get P2 under my belt. As a whole the mainline franchise does a great job writing meaningful stories full of great character interactions which all serve to accent each entry’s core themes. Persona 3 has some of the strongest and most consistent writing of any RPG I've ever played with regards to quality and execution on its themes, which is a big part of why it's my favorite one. All of the members of SEES change meaningfully as characters by the end of just the base game, not to mention additional content like The Answer, or the Persona 4 Arena Duology (which, funnily, are way better through the lenses of the P3 cast than the P4 cast), and especially more niche but still canon content like the Drama CDs which do a great job of filling the listener in on what the other members do while Minato is away or sick or asleep. Spoilers: They're really gay and not in a queerbaiting way either. Did you ever think it's out of nowhere that Yukari and Mitsuru are dating at the end of Persona 4 Arena Ultimax? These explain how they started dating and also talk about Akihiko and Shinjiro's relationship in romantic terms, comparing it directly to Junpei and Chidori's. Basically, Junpei is canonically the Token Straight of SEES and I think that's wonderful.That said the franchise really botches it at times. Persona 4 especially fucks up by directly undermining its own core theme of ‘Be true to yourself’ with its treatment of almost every playable character. Like, seriously: Yukiko decides to abandon her dreams to do what she's told when that's what her whole social link is about not doing. Kanji is openly bisexual now but his sexuality still treated as a joke by Yosuke and Teddie. Rise decides to abandon her beliefs and just keep working in the idol industry because other people want her to. Yosuke was written as a closeted gay teenager but had all of his gay content locked away from access despite being finished and on the disc. And most especially Naoto, who they build up as a very good representation of a trans man with a strong personal narrative arc but the INSTANT he joins your party everyone's like "But you're really a girl, right?" and then in order to get him to date you you have to CONSTANTLY undermine his gender identity and what he's comfortable with. It's shitty content and really inexcusable regardless of what game it were to be in but ESPECIALLY because of this game's core themes.And that all is genuinely really sad and infuriating because 4′s plot and all of its NPC social links are REALLY good! There’s still a lot to enjoy there but like, damn if it isn’t disheartening how they got so scared to letting characters meaningfully change and/or be gay that they were actively willing to ruin the main theme of the game. The franchise after 3 really kind of has an issue with letting playable characters meaningfully grow and change and also with LGBT content in general, with some minor examples being good like Lala Escargot, but otherwise just removing it altogether unless it's for Jokes™ which aren't funny and are based on annoying stereotypes. Not even 3 is perfect about this but at least almost every adult member of SEES is canonically LGBT and good representation so I can kind of excuse how bad that one scene is. I've heard 2 is actually quite progressive even by today's standards and from what I know about it it is, so I'm excited to see how it handles this kind of content.Honestly, Atlus used to be really cutting edge and daring with the kinds of themes and content they were willing to put into Persona but ever since 4 hit it big and the franchise got mainstream attention they've been kind of cowardly about it. P5 is a big step up from P4 in terms of overall writing quality, the party members are more interesting and are allowed to change at least a little bit by the game's end but it still fucks up more than I'd like. Its representation of mental illness and people on the spectrum are quite nice in my opinion but it still won't let you be gay even though Yusuke has the most unique dates of any character in the game! Come on, AT LEAST let us date Yusuke who already reads VERY MUCH as more than friends. Also make Ryuji a romance option and don't make Akechi a romance option because I don't want that shit. I want good characters to be romanceable.The spinoffs are all kinda just there to me. Like, they're a decent enough distraction but they absolutely do not have the love and quality put into the writing for me to really have much fun with them. Characters who were already kind of flat like Chie become really annoying and characters who WERE really well developed and three dimensional like Akihiko still get reduced to just 'Musclehead Protein Man' which is fucking stupid. Only P4A and P4AU really do any of the characters justice in terms of writing quality but even then only really the P3 Cast and Naoto get good and interesting story content. Everyone else just get schlock. So whatever. P4A and P4AU are super fun to play though, mechanically they did an excellent job realizing each character in a way that feels authentic to their personality, if not their gameplay niche, in their home games. I can only hope P5A doesn't have some bullshit timeline thing to get the P4 characters out of aging and advancing as people. They NEED the treatment P4A gave SEES. Show me out of shape middle manager at Junes 24 year old Yosuke, Atlus you fucking cowards. There's so much room for advancement and growth with these characters but at the same time I know they either won't do it by introducing some dumb timeline bullshit OR they'll fuck it up and like, make Naoto a big tiddie ultra femme looking person to REALLY try and tell us "NO REALLY NAOTO IS CIS IGNORE HIS ENTIRE CHARACTER ARC AND ALL OF HIS WRITING IN PERSONA 4 AND ALSO HOW IN PERSONA 4 GOLDEN WE LEANED EVEN HARDER INTO THE TRANS NARRATIVE WITH HIS ADDITIONAL CONTENT"You can always count on the gameplay to advance and get better at least, so that's nice. I'm not really gonna discuss that though other than to say P3 not letting you directly control party members serves its themes and writing well and isn't even hard to play around if you just use the Command Wheel to issue orders to your party members, the AI is pretty smart. Not Xenoblade Chronicles 1 smart, but still pretty fuckin' smart.Anyway, basically, I like Persona a lot as a franchise. It's a flawed franchise that I want and expect better out of than what it delivers in some aspects but on the whole it's hard to deny the quality of the overall products. I just hope that Atlus listens to the kind of feedback they've been getting in the last few years and really start becoming more daring again with the kind of content they put into the games again. Go harder on those themes and really challenge people's mindsets, this franchise has so much potential for that and it just scratches the surface really.Oh, also, Persona fans on the whole are some of the absolute dumbest motherfuckers I've ever seen on the internet. They'll really ignore blatant shit that's extremely clear just because it wasn't said in such plain wording a child would understand it while jumping through 70 mental rings to try and explain how Kanji isn't REALLY gay or how Naoto is ACTUALLY cis or how Akechi is actually the deepest most amazing character in the franchise, or whatever. That and/or they're just straight men who use the term 'waifu' and just reduce all of the female characters to 'which one do I want to fuck most' while ignoring everything else about the games because all they value these for are as dating simulators to try and fill the sad, gaping hole that is their social life. Some of them will actually get mad at people for discussing the psychological or political aspects of the series as if that's not what this IP is founded on because they're too stupid to think of anything other than which fictional underaged girl they want to fuck. Persona fans are fucking stupid and really make it embarrassing to like this franchise at times.This basically turned into me yelling about LGBT content in Persona but honestly that’s like, the aspect that needs the most constructive criticism. The psychological, theological, and political themes are generally really well handled. Worth discussion for sure but not what I want to talk about right now.
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My Definitive Ranking Of All 21 Confidants in Persona 5 (yep it’s a list you just gotta deal)
Persona 5 has some of the best characters in any game I've ever played. Over the 100 hours spent in the game, a lot of these characters are significantly fleshed out and you feel a genuine bond with them. Some not so much. So, because the world needed it so much, here is my official 100% accurate ranking of all those characters. No debate needed. This is the only ranking you will ever need. Enjoy.
21 Yuuki Mishima
Mishima seems to think that just because he figured out that you were a Phantom Thief that he is entitled a spot in your friend group.No. GET YOUR OWN FRIENDS MISHIMA. There are plenty of characters less interesting than Mishima, but none that annoyed me more. It may be completely unjustified, but I just need him out of my life. More specifically, I need him out of my hotel room in Hawaii. Go home, Mishima. No one wants you here.
20 Toranosuke Yoshida
The main issue that afflicts the majority of the people at the bottom of the list is dullness and being underdeveloped. Yoshida happens to be the former. Maybe it's just because I'm young and ignorant, but when I'm trying to save the world from its inevitable ruin, I'm not really all that interested in a disgraced politician. Call me simple minded.
19 Chihaya Mifune
Now we come to the underdeveloped. Although it must be said that Chihaya could have had an amazing storyline that I just didn't see, as her character was so one note and uninteresting that I became equally uninterested in what was going on with her and I didn't pay a whole lot of attention. So I apologize if I've missed an amazing character, but she should have made a better impression sooner.
18 Shinya Oda
I have little feelings towards Shinya. He's a little higher on the list due to his storyline being a bit sympathetic but there isn't really much to his character other than the fact that he's a kid who's good at a video game. I was invested in making sure that he got fed, but that's about as far as it goes.
17 Munehisa Iwai
I am currently holding a bit of a grudge against Iwai at the minute, as he was the only confidant I didn't manage to max out on my new game plus run, basically meaning I wasted about an extra 70 hours BUT HEY. That's not his fault. He also suffers from side character dullness, but he gets bumped up the list a bit because we had a lot of weird dates together that I'll never forget. What other game allows you to go to the planetarium and an all you can eat buffet with a yakuza member? In Persona 5, even the boring characters have something to offer. Some more than others.
16 Igor
There isn't really much to say about Igor to be honest. Of all the people on this list, he’s the one you have the least opportunity to get to know, but there's just something about him. Maybe it's his nose? Or perhaps the eyebrows? Either way, I like his style and he managed to crawl up a few spaces.
15 Haru Okumura
We arrive at another character who took a little while to grow on me. Originally I thought she was just as boring as Makoto, but at least Haru has some semblance of a personality. She's awfully sweet and her storyline is very sympathetic. She struggles under the weight of her responsibility to run a company, and is conflicted by her arranged marriage to a man she has no interest in. I felt genuinely invested in making sure she was okay and safe, even if her metaverse outfit is a bit dumb. Nobody's perfect.
14 Ichiko Ohya
If you're not familiar with Ohya, just imagine a really incompetent Jessica Jones and you're pretty much there. Meaning, she's drunk all the time. She drinks away the guilt she harbours from losing her best friend on the job, but she still remains a fierce journalist who doesn't crack under pressure and is determined to find out the truth. She just happens to smell like gin while she's doing it.
13 Sae Niijima
Sae is cool in the most normal way that you'll find in Persona 5. She's a prosecutor, working against against all odds to become the top in her field. She may have been working slightly against us in the beginning, but she was a formidable foe; working with an open mind and a level head, she eventually began to believe our stories about our time with the Phantom Thieves. Sae is rad without needing a cool outfit (@Makoto) and we should all be more like her.
12 Makoto Niijima
I'm not even going to apologise. Makoto just barely made it above her much more impressive sister, and the only reason she did is because her whole deal in the metaverse is pretty badass. However, and let me say this loud for you Makoto, just because your persona is a motorcycle, DOES. NOT. MAKE. YOU. THE BOSS. Once she joins your team, every plan comes from her, even though I am the leader of the Phantom Thieves. I have tried really quite hard to understand why everybody loves Makoto so much. I even romanced her on my second playthrough so I could get a different perspective on her. It helped nothing. I really tried to give her the benefit of the doubt, but anywhere outside of the metaverse, she is dull and boring. Number 1 Waifu she is not, I'm afraid.
11 Hifumi Togo
Before Futaba came along, I was all set to romance Hifumi. To be fair I felt she was the best of a bad bunch, but let that not detract from her good qualities. She's a shogi master (or at least she thinks she is), and yet she still struggles with something that a lot of us can identify with: she is desperately trying to live up to her mother's unachievable high expectations. All Hifumi wants is to play shogi, and when she plays shogi, she plays shogi. She's a bit crazy but we love her anyway, and there's no one else I’d rather play shogi in a church with. Now just to figure out what shogi actually is…
10 Morgana
What would a JRPG be without a resident weird humanoid animal thing? Mediocre, that's what. Morgana is an integral part to the whole structure of the game, in more ways than one. Without him, our character would have no idea about how anything works in the Metaverse. Yes, he can be literally the most irritating presence on the planet whenever I'm trying to go out and Morgana is telling me to go to bed (YOU’RE NOT THE BOSS OF ME MORGANA), but deep down I know he's doing it out of love. Sometimes I wish Morgana loved me a little less but hey, you can't pick your family.
9 Goro Akechi
Okay, look. I know what you're thinking. Akechi is a little bit problematic. I know this. But he's just so adorable before all that! That's pretty much that only reason I have for having him so far up the list. His little face in his character profile is just so cute that you can't help but love him. Also the way he yells ‘PERSONAAAAAAGHHHH’ is badass and I can't hear it enough times. I forgive the Ace Detective of all crimes he has committed.
8 Futaba Sakura
A couple of months ago, Futaba would most likely have topped my list. She was the first girl I romanced in Persona 5. I had spent the whole game waiting for someone to come along and sweep me off my (digital) feet. It was beginning to look like I was going to have to settle with Hifumi- and then Futaba came along. She was a hacker and a gamer: my perfect waifu. Her romancing scenes are very sweet and I remained enamoured with her throughout my whole playthrough. After playing new game plus that changed. I went in with the intention of romancing someone different, and boy is Futaba different without those rose tinted glasses on. Her inability to do anything on her own is, while understandable, it's frustrating at best. She's still pretty high on the list though, as I'll never forget our time together, and also she's saved me countless times during combat that she will forever be elevated to God tier in the Metaverse. I owe her a debt I can never repay.
7 Tae Takemi
I won't lie to you. A lot of Takemi’s charm and appeal lies in her character design. The idea of a cool, punk rock doctor who supplies us with our own extreme healing products is great. Even better is that she's got the attitude to match. Confident in her skills but still dating enough to go rogue and have you be her guinea pig for new medicines she's developing, Takemi is a doctor you would want as a friend, but DEFINITELY not treating you. Unless you enjoy drinking mysterious liquids and passing out for hours on end. In which case be my guest.
6 Sadayo Kawakami
Ah, Kawakami. She sure does have it rough. Teacher by day, maid by night, she's a very sympathetic character, although she may not start out that way. At first glance she just seems like your typical extremely incompetent teacher- which she is. However the deeper into her storyline you go, the more you start to understand why she is the way she is. She ends up being quite a sweet person, not to mention her skills enable you to have more of the most important resource in Persona 5: time. Coincidentally, that's the one thing it takes for her to grow on you. Just give her a couple of days, and you'll learn to love her for who she is. A hot mess.
5 Sojiro Sakura
I don't think it’s an overstatement to say that the entire plot of the game would not have happened if not for Sojiro. For some unexplained reason, he agrees take in our main character who has just been put on parole, and it's that act that eventually brings our whole crew together. Even when he discovers that he has a phantom thief right under his roof, he sticks by you and even lets you hold meetings right there in his café. He goes from standoffish jerk to ‘dad we never had’ in a beautiful transformation that is one of the best progressions of a relationship in the game. If it wasn’t for his curious combination of coffee and curry for breakfast every morning, there's no way we could have completed our rehabilitation and saved the world from ruin. Sojiro literally saved the entire world (don't question it he totally did).
4 Ann Takamaki
Of all the characters on this list, Ann is the one that surprised me the most. She's pretty, blonde and a model. In video games, TV, movies; these things tend to be a placeholder for a personality, so really I expected nothing more from Ann: and boy did she prove me wrong. She is kind, loyal and is extremely strong willed. She suffered through sexual harassment at the hands of her teacher, her best friend's attempted suicide, and the her career as a model being sabotaged by a spiteful competitor. Through it all, however, she remains a positive force on the team and one of your characters closest friends from beginning to end. We all deserve someone like Ann in our lives.
3 Yusuke Kitagawa
Yusuke is another character that I love purely because every conversation with him is golden, particularly when leveling up your relationship with him. Throughout his journey to find himself as an artist, I joined him at an art exhibit, a romantic boat ride on a lake, and I posed as our Lord and Savior himself Jesus Christ on the crucifix as a way to inspire the creativity within Yusuke. Some may say that Yusuke’s best quality is his voice, but those people simply can't appreciate what he brings to the table and I simply have no time for them. He is a rare flower and I will defend him at every given opportunity.
2 Caroline and Justine (The Wardens)
Before starting my new game plus playthrough, these girls wouldn't have even been on this list, because I had no idea that they were even confidants until my second time around. The way you level up your confidant ranking with them is by fusing personas with a certain ability, per their request. The only thing I dislike about that is that you don't get to spend as much time with them as I'd like. They are both as entertaining as they are enigmatic, and though it may seem strange to have them so high up, everytime I brought them a new persona, they stole a little bit more of my heart. By force. They demanded I give it to them. But it still counts all the same.
1 Ryuji Sakamoto
I don't care what anyone says, this game would not be half as interesting or funny without Ryuji in it. There are a lot of people who would probably put Ryuji last on this list, due to his loud nature and penchant for yelling in public about how you and all your friends are the Phantom Thieves. But that's all part of his charm! Ryuji owes a lot of his likeability to his voice actor, Max Mittelman, as he somehow manages to be comically over the top while still remaining believable for his character. There are multiple times during the game where you'll have to pick who to hang out with at certain story moments, with the intention really being that you hang out with the girl you're romancing, but every single time I chose Ryuji. Every situation with him is comedy gold. Ryuji will forever be my number 1, and nobody will ever change my mind on that.
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icecreambat · 7 years
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Story time: Dating everyone in P5 turned Joker into a sociopath
The first time I ended up dating more than one girl in a Persona game, it was an honest accident. I’d already imprinted on Chie in Persona 4, and had no idea comforting Yukiko during her social link would turn me into a two-timing douche. A quick save-state reload rectified this mistake, but it taught me an important lesson: in Persona games, monogamy is not the limit of your teenage life.
As Persona 5 rolled around, I grew fond of Makoto on my first playthrough. With her on my side I experienced the Phantom Thief thrill ride, maxing my social links while gently turning other girls down. It wasn’t until the NewGame+ that I wondered: wouldn’t it be interesting to try the multi-dating thing? That way I could fast-forward all romance scenarios and not watch them on Youtube later like a loser, duh. If this game was intentionally giving me the opportunity to be Tokyo’s biggest Don Juan, then by Mona, I’d do it!
Little did I know, though, that as I embarked on a quest to bag all the single ladies* the whole atmosphere of the game changed. What had been a more or less generic adventure about truth and justice took on some… rather disturbing undertones, ones that went beyond the actual dating scenarios. In fact, the game turned out to be such an interesting social experiment that I wanted to write about it, so here I am. So, this is a recap of how dating multiple people in Persona 5 turned my Joker into a sociopath.
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* except for Makoto, because a) I already romanced her before and b)…. it didn’t feel right, her being my first and all. SO SUE ME I’M A LOSER AFTER ALL
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So. Here we are again, moving to Tokyo, whoop de doo. NewGame+ means not having to waste days on working out the ropes, so you can focus on the stuff that matters: getting as overpowered as you can in the least amount of time possible. For me, this meant maxing out Kawakami’s social link as fast as I could, because her bonuses are pretty swank – I really could have used the post-Mementos or post-palace massages during my first playthrough too, but kinda forgot about her right after Operation Maidwatch. Well, no more! I was bringing that teacher home left and right at every possible instance, so obviously I ended up maxing her link first. Ergo, we entered a relationship. 
I’m not gonna lie: the Kawakami romance is some weird (and arguably illegal) shit. Maybe that kinda set the tone of this adventure from the start, giving me an mc who was 100% ok with romancing his homeroom teacher slash part time maid. Uh… huh. Given that my suspension of disbelief went out of the window right about there, it was easy to pick the “omg i totally like, care about you and stuff” dialogue options that went with it; I mean, I was doing this for science and stuff, no big deal.
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That’s why it surprised me that when it was time to romance the next (un)lucky girl, I felt like shit about it. Not because of Kawakami, but because Ann wasn’t some ludicrous dating option pulled out of the “lol what if we let the players date everyone!!” shitpost book. Instead, Ann and the mc had already been through Some Shit together, best friend suicide attempts and sexually abusive PE teachers included, and she was a teenage girl looking for her place in the world. So when Ann confided in me about her feelings and told the mc she loved him, “returning” her feelings –while knowing I was already dating my…. uhh, homeroom teacher slash part time maid– genuinely made me feel like the absolute scum of the earth.
“I can’t do this,” I thought at this point, “Even if these are fictional characters in a fictional game, I feel like shit lying to these girls that I care about them, because obviously that’s not true if I’m so callously dating someone else behind their back. How can people do that in real life if I can’t even do it in a video game? Oh, naïve me! Because my lesson in the callousness of man had only just begun.
Anyway, so. Here I am, dating Kawakami and Ann. I think I figured that lying to my teammates didn’t Feel Very Good so headlining for randos seemed like the better choice to make next: Ohya the reporter ended up being the third girl I romanced, and it was relieving she seemed to understand the unlikely nature of our relationship. “I get that we probably won’t stay together forever,” she was telling me, almost like she knew she was only the third wheel in my extended trailer truck, headed to nowhere fast; the same kinda goes for Tae, the punk rock doctor, whose reservedness somehow made it easier to ignore the serial cheater vibes in the dynamic.
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Chihaya, on the other hand, was different. Seemingly a little younger than the other grown-ups, she was already a lot more straightforward about her interest in the mc, and harbored all sorts of weird fantasies about them staying together forever. Which is exactly what I told her would happen. Not! Funny that for a fortune teller she couldn’t see I was also spouting this same shit to four other girls, huh? Chihaya reminded me of Ann, in a way, which is why the Bad Feels actually started to resurface here – it’s one thing to lie boldly in the face of girls (women) who aren’t really that invested in you to begin with, but when it’s people who actually believe said lies… well.
Now, I know, I know. There’s no actual reason to feel guilty, because these choices don’t affect the gameplay in any way. Whether or not the mc is an asshole in some ways will still result in everyone loving the shit out of him, and being sad when he leaves. Sure, there’s the scene after Valentine’s Day where you get beat up for being a cheater and the girls kind of call him out on it, but that’s about it; this isn’t Mass Effect, you can’t go full renegade, etc. etc. But even if the game barely acknowledges the clear disparity in the mc’s words and actions, it’s really hard to overlook as the player, and as I said, it kinda changes the tone of the whole game.
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You see, during the course of the story the mc ends up establishing a whole bunch of social links: Ryuji, Yusuke, Mishima and even Sojiro are but few of the guys you end up making heartfelt bonds with too. Only problem is, once you go the Lie Route with the girls, the mc hardly comes across as any more honest with the guys – and this is what really puts a spin on his reliability. Everyone’s always going on about what a great guy he is, but none of them know what a quadruple-timing, lying asshole he is at the same time. And why would they? All he does is tell people what they want to hear!
Apparently the devs of Dream Daddy wanted to challenge the notion that this kind of behaviour automatically leads to “good endings” in visual novels, because it only makes the mc seem a little sociopathic. Sure enough, that’s exactly the word I would use to describe how my mc started to come across in all his social interactions in P5. Well, not all, actually; there was one character whose exchanges with the mc came across as genuine even when virtually nothing else did. Yeah, you guessed it: Akechi.
I’m taking a brief interlude here to talk about Akechi, because my social experiment with the mc’s romances actually ended up underlining how similar he and Akechi are as people. It’s what the game hints at continuously with the whole ~two sides of the same coin stuff anyway, but the point really gets hammered home when you repeatedly watch the mc fake his way through life just like Akechi puts on his own double persona (pun not intended). In that sense, it’s only natural that the two would recognize each other as equals, and that their interactions ring more sincere than any other discussion they have in the game.
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But back to serial dating, if you will. After Chihaya, I started dating Hifumi the shogi girl, but to be completely honest I sort of mentally fazed her out; with every new girl I tricked into dating me, the initial unease seemed to diminish until I couldn’t remember what had made me feel so disgusted in the first place. I mean, I was already lying to so many people, what did it matter if I lied to one more, right? It’s not like I actually hung out with anyone ever again after I “entered a relationship” with them, and it’s not like my actions carried over to pre-scripted cutscenes, so who cares, right? Nobody (well, apart from a physical game engine) was forcing these girls to believe my bullshit, so really, the fault was theirs for being so gullible, right!!11
…Well, I might have been able to go along with that type of douchebag logic if I’d only kept dating randos. Since I skipped Makoto, the next girl I got cozy with was Futaba… and this is where the skeezy-ville started to nag on my consciousness again, because like with Ann, you know that Futaba’s been through A Lot: she basically spent the past couple of years as a hikikomori, convinced that her mother committed suicide because of her. Trust is a really big thing for her, so throwing a cheating mc into that equation gets really ugly when you think about how he gains that trust just to betray it. When you add in Sojiro, you’re essentially screwing both of them over while pretending to be a happy little family. If you take these events at face value, it kinda makes you wonder: seriously dude, what on earth is your damage?!
If that wasn’t disturbing enough, we finish with Haru. She is also running from one abuser but, if dating a cheating mc, kind of ends up in the arms of another. Although she enters the story fairly late in the game, it’s no less shitty to listen to her be so grateful for your “support”, knowing you’ve sat through variations of this scene with half a dozen other girls already. I just kind of kept staring at the mc’s poker face (pun not intended, again) while wondering how much worse it seems that none of these choices affect anything tangible in the game, even when the whole theme is helping other people (and shitty authority figures, sure, but mainly helping people).
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And you know, it’s really that endless poker face that gives the whole thing such a weird ass vibe: this is a 17-year-old kid who’s moved to Tokyo for a year, and ends up constructing a meticulously crafted fake personality that has everyone treating him like the greatest guy on earth. If you perceive this as the intended story (as opposed to the mismatch of a fixed script and optional gameplay choices that it actually is), Persona 5 suddenly becomes a story much darker than its original premise. Who is the real mc, and why is he doing any of this? What is his actual sense of truth and justice, if he spins it so grotesquely to suit his given situation? How troubled does he have to be for this kind of behaviour to emerge, and what caused it?
I know getting busted on Valentine’s Day is played mainly for laughs, but when you put all this together it’s obvious just getting dumped doesn’t even begin to cover the actual consequences of the mc’s actions should have. For the 100% fake personality he’s clearly constructed up until this point, how anyone can still follow him into the depths of Mementos is beyond me. But hey, I know we’re not operating on earth logic here.
Still, as I mentioned, this levels the mc with Akechi a lot – suddenly it’s very hard to condemn Akechi, even in theory, for the route he ended up taking in life, because isn’t the mc basically doing the same thing? Taking advantage of as many people he can to advance his own ends, with the only difference that he ended up on the winning side? Not only that, but it makes it harder to root for the “good guys”, knowing that you’re not a good guy – you’re just some guy with a big enough charm stat to make people follow your fake ideals, whatever those might in reality be.
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Personally, I was also surprised at how easy it was to go from “this is horrible I hate this I can’t lie to these girls” to the “eh whatever, I’ve done this long enough that I’ve distanced myself from giving a shit”, then back to “oh shit oh shit this is so wrong” over the course of a single game. I know this sounds like a hyperbole, but in that sense I’m… actually not that surprised at how people find themselves ignoring those same patterns in real life. Which is why it’s so disheartening there’s only one scene dedicated to the consequences; it would be so interesting if there was something more tangible to remind the player that yeah, you’re entitled to picking these options, but it does turn the mc into someone pretty damn messed up.
I mean, damn – by December I’d maxed out all my social links, and suddenly had shit all to do, and because I couldn’t sit through a single fake date with one of my fake ass girlfriends again, I ended up making my mc train every day and night just so I had something to occupy my time between going out and murdering things in Mementos and/or a palace. Watching him do shirtless pull-ups in his room I sorta realized: Oh my god, I turned my mc into a high school version of Patrick Bateman. This game sure took a turn.
So I suppose the point of this story time is that while dating anyone in P5 (and most Persona games, I’d assume) is ultimately only a gameplay element meant for the player’s extra entertainment, sometimes those seemingly superfluous gameplay elements can turn into unintentional story elements – in this case, an experiment of how easily lying to one person turns into lying to everyone, and how sometimes it’s not that easy to tell at what point you stop being genuine at all. Wow, them video games, huh? Always a source of profound inspiration.... or something.
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talestoenrage · 7 years
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Persona 5
Last night, I finally finished Persona 5, and...it wasn’t as good as Persona 4. Now that I have all the available facts, I finally think I can fairly unpack my reasons why. Behind the cut, for anyone else who’s still working on it and doesn’t want spoilers.
The first thing to note is that I am a huge Persona 4 fan. It’s not a perfect game (but then, nothing is); it starts off very slowly, its once-lauded LGBT content is actually not good in the cold light of day when LGBT content is (however slowly) becoming more common in video games, and it has a long, LONG day that is just...awful. Misogynist and transphobic as hell. But overall, it’s a hell of a game that I recommend to almost anyone, even with those caveats. It’s also a game that’s almost 9 years old, so why do I think it’s better than the sequel that came out this year?
Certainly, Persona 5 has a lot of gameplay improvements. There’s more variety in combat, with new types of attacks and status effects you can inflict and have inflicted on you. Adding guns as another piece of equipment gives everyone in your party additional options. Most importantly, the social links the current Persona games rely on for their flavor have added gameplay benefits, as different ranks will grant you useful skills in and out of combat, at a pace that lets you naturally integrate the new options rather than being overwhelmed by them. And the negotiation system with the enemies (imported back from the base SMT series) means that what you fight can matter beyond “this is their weakness/XP gain/possible item drops.” In every measurable way, combat in 5 is better than 4. Even the dungeons are improved, because the set designs stand out better than 4′s randomized crawling. Plus if you do want random dungeon crawls, there’s a whole huge area that calls back to Persona 3′s Tartarus. The best of both worlds, right? The problem is that while combat in 5 is a great improvement, combat is not what I loved in Persona 4 anyway. It was the writing and the story.
If you haven’t played Persona 4, the main plot revolves around a series of murders in a rural Japanese town. After the first two, the main character and his recent friends discover another world, and that it’s connected to the murders so far. When a third person goes missing, they save them, and then decide to work on stopping any further murders and figure out who’s behind them. On its own, this is a workable plot that stands out among JRPGs for being decidedly small scale. You aren’t setting out to stop an evil empire or find your missing father, but it’s a worthy goal, and the fantastical elements explain why you can’t just go to the police about it.
What makes the game sing is the writing for the other members of your group, and for the social links you make to gain power. Your party is a bunch of teenagers, and sometimes they’re, well, shitty in the way teens so often are. They care for each other and stick their necks out, but they’ll also crack inappropriate jokes or be insensitive because they’re still learning how to act like adults. It occasionally goes too far (see Teddy), but mostly it felt believable, as did any of the romance scenes if you choose to date any of your classmates. On top of that, with the exception of the main character, you gain team members by saving them from their own Shadow, which stands for the parts of themselves they don’t want to admit are real. Sure, you beat them when they become the boss, but then the character in question has to accept the parts of themselves they don’t like to admit are there, something that all of us have.
Meanwhile, the social links do the heavy lifting of making the town feel like a real place. Sometimes you’re doing real work to improve someone’s life, sometimes you’re just there for them when they hit a snag and need to process it. But it’s a reminder that outside of the fantasy elements of going into the TV world and fighting weird creatures, you live in a town with “real” people that have real problems. That’s not quite what your team member’s social links are about, but instead it’s about someone who has admitted they have issues...and then you have to help them work through that. Admitting they have a problem is just the first step, not the solution.
If this sounds more like a review of Persona 4 than 5, I can understand that. But I needed to unpack what I love about 4 first, because if I’m going to say 5 isn’t as good, I think it’s only fair to explain what I love about 4 and why. And the main stumbling block for 5 is a combination of writing and, to a lesser degree, a mixed translation job.
The translation isn’t terrible-I don’t think it will spawn any memes online due to particular lines. But some subtlety is lost, and lines that should hit harder lose impact because the sentence structure doesn’t work as it should in English. It’s hard to say if it’s just a case of being too literal or being rushed for time, or some combination.
But even with better translation, the writing just falls flat. 5 raises a lot of questions with its central premise, where your group “steals” the hearts of bad people to make them change and be good, but it’s resolutely uninterested in answering half of them. It will tell you all about the mechanics of how you do it and what happens to the person, but it doesn’t want to deal with the ethics at all for half of the game, and then when it comes up, it’s a half hearted ‘were we doing the right thing?” when people start saying bad stuff about the Phantom Thieves. Are all the villains you take down engaging in truly reprehensible behavior? Yes. Are they largely insulated from official control? Yes, and for reasons beyond general “looking the other way,” since the final human villain is revealed to be covering for everyone you fought before. But there’s never a conversation where your group, the people actually altering people’s personalities, ever ask themselves if it’s okay to be making such radical changes, or asking if you are returning them to normal versus changing a “normal” person into a different version that didn’t exist before. And even the half hearted attempts to question it get shot down by your character’s mouth piece, the fame whore, whose very questionable motivations for wanting to continue are ALSO never questioned, except very briefly near the end. I didn’t need the game to tell me I was wrong for what I was doing, but I at least wanted a discussion, even if it ended with “this may be a bad thing, but we need to do it because no one else can touch them.”
Perhaps the social links would have saved it, but almost all of them outside of the main party ones end the same way. You get up to rank 7 or 8, find out there’s a road block of someone being bad, and then you get a request to change their hearts. Rinse and repeat. This throws the question of how ethical your behavior is into even sharper relief, and adds in the issue of making every resolution to the social links be “I did magic, and then they figured out I was a Phantom Thief, but it’s okay because they said they would keep my secret.” The first few times, I found it charming. The 10nth time, I felt like I might as well stop pretending and just tell anyone who asked “Yeah, I’m one of them. Want me to change some guy’s head? I got my magic gun I can use.”
Most of the party member social links don’t involve that, but most of them also fall flat. Ryuji’s is just there, Ann involves helping her realize other models can be mean and she’ll lose out if she doesn’t put more effort in, Yusuke is having art block, and Haru needs to learn how to manage a corporation she unexpectedly inherited. None of them are offensive, but they’re mostly boring. Only Futaba (trying to reacclimate to society after being a recluse for years) and Makoto (mostly forgettable but she slaps another girl and then challenges a would be pimp to a street fight, which was great) stand out, or seem like you actually do anything to help other than be there as they talk it out on their own.
Then there’s the framing device, where you’ve already been captured and are telling a prosecutor the story of how you came to be the Phantom Thieves. It intrudes every time you hit a certain point in the plot, and whenever you start a new social link. It didn’t take long at all for me to roll my eyes every time it intruded to remind me I wasn’t ACTUALLY in May, I was just RECOUNTING what I did in May. Plus its plot hook of “someone betrayed you to us” was blunted when the person who did it joined my group last and was literally blackmailing us to quit after pulling “one last job.” Gee, wonder who could have sold us out to the cops? The shitty teen detective who talks about people as vermin? I’M SHOCKED. 
Now, I will give 5 credit, it has two solid plot twists. The first is when the framing device resolves (assuming you don’t get the bad ending), and Akechi shoots you...only to be revealed that your team was actually paying attention, realized he was lying, and used what they knew about the Metaverse to trick him into shooting a dupe. It wasn’t worth the hassle, but it was nice to see the group not be idiots. The second, that Igor was actually a fake as well and behind all the trouble, was more genuinely surprising, but it did make the voice change that we’d assumed was a weird miscast into a clue that we’d missed. 
The final boss fight being about pulling out a giant spirit gun and shooting a god in the head was goofy as hell, but unintentionally so, which is unfortunate.
Would I recommend Persona 5? With reservations. Along with all the issues I’ve noted, the game feels too long for the plot it has; I was close to 150 hours when I finished, and even taking out the grinding I did at different points, I felt like I went through a lot of filler dialogue to get there. Plus the opening to 5 is, if anything, even LONGER than 4. You show up in town on the 9nth, and it’s not until the 18nth that you have full control over your actions, with multiple mandatory tutorial sections.
At least the music is still great.
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