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#(and i think these choices fit for the story more
norvtown · 2 days
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can you imagine criticising a game of dnd with ur friends like some people criticise dimension 20. why are people throwing fits about narrative choices and themes and npc arcs as if the show is anything more than a dnd game filmed for public consumption (albeit w crazy production value) like imagine going up to ur dm at the end of a 5 hour session and being like hey man I know you invented this world entirely on your own and painstakingly included our 6 characters into your story with incredible care and attention so that we all had something fun to do on a saturday night but not all of the plot threads got tied up by the end so the whole thing was narratively unsatisfying and pointless. I just can't believe people watch d20 and think anything other than 'oh wow I'm so glad I get to watch these 7 friends play a game together im so lucky!!' Why are people criticising it like its a scripted show!! It's a different thing!!!!
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seraphinitegames · 2 days
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The Wayhaven Chronicles—Update 24/May/2024 
Well, I should probably start the update by saying that the first demo section will be released tomorrow for the $5+ tiers on Patreon and publicly late next week! :D
It is a short section, only being Chapter One, but a lot of the work went into the behind the scenes and coding stuff, so hopefully it will be running super smooth! It’ll be a good thing to see if this new editing system is working, and also if all that intense work that went into the cleaning code, changing character creator, etc has paid off, hehe!
While I was waiting for the readers’ comments to come back in, I really went hard on Chapter Two this week. This new keyboard has made the world of difference, and I’ve been able to type pretty much back at the speed I was before. It feels soooo good!
I am getting tempted to go back to a bit I’ve already written and add in a Unit Bravo POV section though. It’s not a planned scene, but I think it would really fit in well. It’s just that it’s already quite a linear chapter (A LOT of setting up the story for what’s to come), so I’m not sure about adding in another section where the reader can’t pick a choice.
I’m definitely back and forwards on adding that in at the moment.
There’s something about Book Four that is feeling…different. Not the way it’s written or anything, just, well, I always put everything I am into all my works, but Book Four is drawing even more from me, and I’m pushing myself and digging deeper than ever before to really put my all into it. It’s feeling really special in many ways already!
Next week, I’ll be working on getting all the text and graphic assets Hosted Games needs for putting Book 4 on the Steam wishlist. Seems good timing with the first demo release!
I’ll also be pushing on with Chapter Two. I’m really hoping to get it finished next week. It’s a big one with a lot going on which will really make for an exciting next demo section… ;D
I can’t wait for you to try out the demo! It’s like Book Four is really coming to life now I’m finally getting to share it with you all, hehe! :D
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inkdemonapologist · 14 hours
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My BatDR Take That Used To Be Hot But I Left It Out On The Windowsill To Cool So You Should Be Able to Eat It Now Without Burning Your Tongue
its not actually that hot, is what im saying
Anyway my BatDR hot take is that BatDR's story is not fundamentally worse than BatIM with one exception; an exception that, for BatIM, covers a multitude of sins:
BatIM has a theme.
I can't presume the intentions of the creators, but if I had to write an essay on the themes in BatIM, it wouldn't be hard to pick one out: the cost of obsession, or even just, the ruin Joey brought on the studio. In the very first chapter, Henry asks "Joey, what were you doing?" and every single thing in the rest of the game revolves around that central question: what WAS Joey doing? Each audiolog is a snippet of the studio's path to this messed up state; each character you meet is someone ruined by Joey. The major antagonists echo Joey's flaws -- obsession with Bendy as more than a cartoon, obsession with perfection, obsession with fame and greatness and legacy -- but even without that, they're also each a picture of how the lives of people caught in the path of Joey's dream were ruined by it. Bertrum, for example, doesn't match the concept of rubberhose cartoons, but as yet another person screwed over by Joey, he fits the central question of the story, so he feels like he belongs here. Ultimately, in a narrative sense, the Ink Demon isn't the story's monster -- Joey is; the Ink Demon is just the consequence of his reckless ambition.
But what's the theme or central question of BatDR?
You can... try to pick out a theme. There's some promising options, because it feels like the story WANTED a theme, stating its emotional intentions more overtly -- "there's always a choice" to leave the darkness and chose hope; family and the struggle of living in a heavy legacy's shadow; or even just good old mewtwo-brand The Circumstance's Of One's Birth Are Irrelevant, It Is What You Do With The Gift Of Life That Determines Who You Are.
I think, even WITH the clumsy execution of Joey's "arc" and Audrey's lack of real choices, any of those could work about as well as BatIM. But unlike BatIM, the majority of the game doesn't tie in. Joey's tour can be considered relevant -- a picture of the family legacy and the "darkness" that Audrey doesn't yet know she's inheriting -- but like, the audiologs and hints and environment of BatDR are mostly teasing the question of What Is Gent Up To, and the takeover of Gent is detached from Audrey's choices, her family, her legacy, and Gent never really becomes a relevant threat to those things in this game. The Cult of Amok and the Ghost Train have nothing to do with any of these ideas. It might've been neat if Audrey had ever considered, "Did my father really drive all these people insane?", a hint of actually having to wonder about the darkness in her past. Even Wilson only barely brushes against these concepts; he doesn't like Joey and he also is trying to escape his family's heavy legacy, but it doesn't really reflect on his actions and we don't find that last part out until he's about to be dead.
There's also the question Wilson poses of "real" people versus ink creations, and what counts as valid "life." It would be an interesting theme with a lot to build off of in this setting, it ties into Wilson more as Wilson seems to represent the opinion that Inky Things Aren't Really Alive, which could've tied to Audrey (as an ink-person who has yet to accept that part of herself) and maybe given Wilson a reason to think it's fine to sacrifice her, it could've even tied to Gent (who don't even seem to value human life) -- but after Wilson asks the question, it doesn't tie into the direction things go. He smooshes a little Bendy, we see hints of his disregard for Betty, and then everyone continues with their plan to destroy the Ink Demon without any further moral quandaries about inky life.
The thing is, when you compare an element like, say, audiologs, there's a lot of differences you can point to -- but I don't actually think Lacie Benton's audiolog is notably better, taken on its own, than Grace Conway's or Kitty Thompson's, and yet tons of people were intrigued enough to flesh out Lacie. None of them are big plot points or compelling characters on their own; Lacie and Grace both give us a little note on what it's like working in the Studio, and Kitty shares a little bit on how Gent's expansion is affecting people. But when Lacie talks about Bertrum trying to make a creepy animatronic, that ties back into Joey's ill-fated schemes that are the point of the whole story. The question we're asking through the whole game is "what happened here?" so the fandom is interested in who Lacie is and what her life was like and extrapolates a whole person out of a couple sentences. But that's not the question in BatDR -- what has Wilson done to the Cycle and the Demon? Why? Who is Audrey really, and why is she here? Telling us new things about the Studio's fate seems strangely irrelevant to those questions, just an attempt to create a Mystery To Speculate On like the previous game did... but what question you're asking and how it fits into your story's main theme, like, matters. I absolutely believe that one clock animator guy would've been in EVERYONE'S crew if he'd been introduced in BatIM, but the context makes a difference; fleshing him out feels less relevant here.
The explanations of how and why Wilson did everything he did are baffling and handwavey, but in and of itself that's not a worse problem than anything else in the franchise -- I STILL don't understand why the Ink Machine needs pipes in the walls or even how it works, there's no good reason for Sammy to believe the Ink Demon will "set him free," most of Alice's motives don't make sense, etc etc etc. But the thing is that in BatDR, the wibbly bit is the closest thing to a central question we have! Wilson, what were you doing? The theme doesn't really explore or connect to that question, so the explanations that are finally tossed our way feel lacking in a way that BatIM's handwaved elements don't. There's a lot about Joey's motivation in BatIM that we can't know, but the heart of it resonates -- Joey wanted something, he was willing to exploit people to get it, and he became obsessed and prioritised that dream at any cost. We'll weather a thousand logistical inconsistencies if it's got heart.
But all of that said.... to be honest, I don't think Lacie overtly fits that theme anyway. Even, like, Sammy is iffy -- we don't really know what happened to him, only that he didn't used to be made of ink and worship Bendy, and now he does. We assume Joey's nonsense had something to do with what happened to him (though the books later assert his influence was indirect at best), because when there's a pattern, we can fill in the blank. So many fan creators found a place for Lacie, Grant, and Shawn in the cycle as butcher clones or lost ones, so many people imagined that Wally must be the Boris we meet, because that would've fit the pattern, the idea that the point of what we're seeing is the downfall of the studio. It's not actually that BatIM did a great job tying everything together -- it's that BatIM gave us a compelling idea and that was all it took to make everything else SEEM like it could find a place to fit. This is what I mean when I say BatIM's theme covers a multitude of sins. There's a LOT of characters in BatIM that don't make sense. There's a lot of inconsistencies and things that just sort of happen without any real reason. Characters don't really have "arcs" so much as different states they happen to be in at different times. But because there's a central question and the story doesn't wander away from it, our pattern-loving human brains will slot in all the pieces and do all the work to make the story feel at least somewhat coherent.
The things that happened in BatDR aren't a whole lot less coherent than BatIM imo, they just don't tie into a bigger theme or any of the questions the story's asking, making "how do they fit into all this" feel irrelevant, making it easier to forget entire sections and harder to get invested in audiolog characters. I think a lot of the other criticisms people have for BatDR's story are very valid, but I also suspect that if BatDR had a more successful theme/central question, then a lot of its flaws would be easier to overlook -- just like BatIM.
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phoebepheebsphibs · 2 days
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Double-Mutated Mikey
Chapter 27: Ecology
Continued from the short story written by @boots-with-the-fur-club
Prev || Next
Casey is helping Mikey to pack essentials.
"Paints?"
Mikey nods.
"Paper?"
Mikey nods.
"Any clothes?"
Mikey stops mid-nod.
Huh. He actually hadn't thought about that...
Mikey looks down at his bare self. Casey wears clothes, April wears clothes, Drrrrrrrrraxum (he forgot his name for a sec) wears clothes, even Splinter wears clothes! His brothers wear clothes, to some extent. Sometimes they wear sweaters or hoodies or shirts, but mostly they wear things like masks and belts and gloves or wrappings over their arms. Mikey doesn't wear anything at all.
"Mmm, yes, pack clothes. Wwwwwhat, uh... what should Mikey -- I, what should I pack?"
"Well, in case it gets cold, maybe a sweater or something," Casey offers. "Do you wanna look through some of your stuff?"
Mikey nods and creeps next to Casey as he opens up a dresser drawer. It's filled with sweatshirts and jackets and pullovers.
"Which one looks good to you?"
"Mmmmmm.... um, I-I don't know," Mikey mumbles, somewhat overwhelmed by the number of choices.
He didn't think there would be this many clothes to pick from...
Casey sees the slight agitation on Mikey's face.
"Well, we should probably pick one that will keep you warm, so a thicker one is best," he suggests. "And maybe something soft? Oh, and let's look for a bigger size to fit over your shell..."
Casey starts to rummage through the drawer. He pulls out a hoodie with a sun decal and examines it.
"How's this one?" he asks.
"Looks good," Mikey says, sniffing it. It smells kind of like him! A little different than he smells now, but still similar... "W-will it ffffit?"
"Let's try," Casey replies, spreading it open and helping to direct Mikey's head and arms into the corresponding holes.
It's a big size, and Mikey vanishes in the hood. His talons are hidden by the sleeves, he flaps them around with a giggle. It's a surprisingly big hoodie, and Mikey wonders why he ever got something so huge. He doesn't recall that it was a gift for Raph but he'd outgrown it quickly, and gave it to the sunniest brother in the group.
"I like this one," Mikey chirps gleefully. "Can I keep it on?"
"Sure," Casey smiles. "It's yours anyway. We should find a few more to pack, though..."
"Big one!" Mikey requests. "Like this big!"
"Uh, well, I think that might be the biggest hoodie you have... Raphael might have a few we can borrow. I'll find some extras of yours to pack, though... while I do that, why don't you go get your blankets and pillows ready?"
Mikey chirps and crawls over to his bed -- whoop!
Mikey trips on his sleeve and crashes.
"Mikey! You okay?"
"Mm-hmm!" He says quickly, regaining his balance. "All good!"
Mikey shakes himself out and goes again -- whoop!
Mikey tumbles slightly, but catches himself. He tries folding the sleeves up above his wrists, but they fall loose and drape over his knuckles and drag across the floor as he trots. Mikey grumbles softly as he tries to figure this out...
"What's wrong?" Casey asks.
"Mmmngh... can't move right," Mikey groans. "Sleeves too long..."
"Do you need me to cut them or --"
"No, just... hmm. I can't mmmmove. Won't fold up right... can C-C-C-Casey help?"
Casey looks over the situation carefully, coming up with possible solutions.
"Well, if I fold them, they'll probably just fall loose again," he says. "You won't be able to crawl around in that."
"Do I have to take it off?"
"No, but there is another solution."
"Eh?" Mikey perks up. "What to do?"
"Have you tried walking upright?"
Mikey pauses, mouth open. His hands fidget.
"Haven't tried yet.... a l-little nervous..."
"Do you wanna try now? I'll help!" Casey offers, standing up and offering a hand to him. "I'll catch you if you fall."
Mikey swallows nervously. He reaches out for Casey's hand and takes it, careful not to grip him too hard for fear of cutting his skin with his nails. Casey pulls him up, causing Mikey to stumble with a cry.
"I got you, I got you!" he reassures him. "You're okay... Okay, you've got your balance?"
"Mm-hmmmmmmm," Mikey says with a nervous twinge in his voice.
"Alright, so follow my lead, one foot out --"
Casey swings his right leg forwards, taking a small step. Mikey watches as if Casey just jumped fifty buildings in one leap. He shakily lifts his own leg, and follows. He wobbles as he moves, almost losing balance and tipping over, but Casey holds his hand with determination.
Casey then moves his left foot to match. Mikey follows slowly, weakly. His legs shake. It's mostly just the balance that's his issue. The new tail is throwing him off, trying to readjust to the new center of gravity. But Mikey is figuring it out. Casey holds his hand like he's a toddler, walking with him around the room and giving words of affirmation and praise as he starts to pick up the pace. Casey steps further and further away from Mikey the longer they walk, letting him gain confidence in himself and get used to walking alone. The two get distracted from the packing and start roaming the halls. Casey lets go of Mikey's hand --
.
.
.
"No wet go!" Mikey scolds.
He's only a year old, and can barely get his points across, but he's trying. Splinter holds his tiny, stubby hands and uses his own claws to keep him upright as the tiny tot tries walking for the fourth time today, sixteenth time this week, fortieth time this month.
"I won't," Splinter promises with a sigh.
It's only been a year since the mutations, and he's still getting used to walking himself. Every once in a while, his tail will smack him in the leg, he'll forget it's there and think a strange snake got into the lair and try to protect the boys from it before realizing in embarrassment what it actually is. He's getting better with it, though...
Though parenthood is a new challenge he can't say he ever expected. The worry that he may mess up irrevocably without realizing it, the fear that maybe there will be an issue in health that he doesn't know how to solve, and even small things, like the differences in each son and learning curves or gaps.
The rest of the boys are walking. But Mikey is the baby, he's having trouble. He seems to be the 'special' baby, the late bloomer. He can crawl like his brothers do, but not as fast. They all can walk, Raphael can even run by this point! And the others can swim like experts. But Mikey almost drowned in his very first bath. Splinter might be babying him a bit, taking extra caution with him in some aspects... he does it for each baby. He's terrified of Donatello getting hurt because of his soft shell, so he is extra gentle. He's sure that Raphael is never alone because he'll start crying, and he lets him sleep in bed with him at night rather than in the box with the others. Leonardo is an attention hog and cries when he doesn't have the spotlight, so Splinter has to praise him a lot to help him feel validated. And Michelangelo is smaller than the rest, and for whatever reason he can't seem to stay on his feet for very long.
Despite all this, Mikey is determined and optimistic. But he's still nervous, and holds his father's hand with all his might. He fits within Splinter's palm, and Splinter helps to balance the baby boxshell as best he can without knocking him over.
Mikey takes a deep breath and swings his leg out. His foot hits the floor with a loud 'plap', and he swings his other leg out as well.
Splinter holds his hand behind him gently, his youngest son clinging to his fingers. Eventually, he takes the hand behind him away. He slowly leads Mikey around the area, guiding him by moving his finger in certain directions.
"Mikey say no wet go!" the baby shouts again when his father's hand drifts away faster than Mikey can keep up.
"I'm not letting go," Splinter explains. "I'm just moving my hand a little."
"Dada go too fast," Mikey scolds. "Dada no wet go."
"I won't," he promises.
Splinter and Mikey travel all around the room, with the little baby toddling around as best he can. It seems like he might be getting the hang of it!
.
.
.
Mikey trips and tumbles, having been distracted by the memory.
Casey grabs his arm as he reaches out for him, pulling Mikey back up as best he can.
"Whoah! Mikey, you okay?"
"Uh-huh," Mikey mumbles quickly, regaining his footing and holding onto Casey as though his life depended on it. "I'mmmmmm okayyyyy... jus' tripped."
"Okay," Casey says with a smile. "But so far, are you okay? Walking all good?"
"Shaky," Mikey says. "T-r-r-r-ricky... but, okay."
"Great," Casey nods. "It'll be a little difficult at first, but you'll get it!"
"Casey doing good job helping," Mikey says with a chuckle as he takes another step forward. "Thank you..."
"It's no problem," Casey says with a soft chuckle in return. "It's nothing compared to helping Sensei with his physical therapy after he lost his arm..."
"Huh?" Mikey asks in confusion. He's mentioned 'Sensei' before... who is he?
"Oh, n-nothing. Just something that happened in the alternate future..."
"Casey wanna talk about it?" Mikey asks.
Casey looks at Mikey in surprise. Everyone has been avoiding the subject of the future as though hearing more about it will bring about a crazy time curse or something.
But... if Mikey wants to know... what can it hurt?
"Well... okay! See, in the future..."
Casey talks on and on, explaining how Leo had lost his arm and had difficulty getting used to the physical therapy, and Casey helped him to adjust. Casey talks about how Donatello created a prosthetic arm that was equipped with weapons and equipment, and when Casey (who eight years old at the time) wanted one, Donatello made him a special glove fitted with a grappling hook so he could match his Sensei. Casey talks about how Mikey was an inspiration and kept the positivity in the Resistance, using his mystic powers to create all kinds of beautiful magic for the people and immeasurable protections and attacks against the Krang.
Mikey listens to Casey intensely, despite the fact that none of it makes any sense whatsoever to him.
.
.
.
Leo walks out and places his stuff down by the exit. There's a pile growing already, with duffel bags and totes and a few boxes of things that the group will need to occupy themselves. Leo packed several comics for himself, as well as puzzles and games for Mikey so he can exercise his brain. Raph packed up a flurry of stuffed animals, and was also tasked with packing Mikey's memory goop. April finished packing snacks for them to munch on while at Draxum's, and she also took the lead for gathering up Mikey's art supplies, too. Donnie packed an army's worth of purple jackets and hoodies and all of his tech and information on Mikey's double-mutation. He still hasn't given up trying to find a cure, despite knowing that there won't be one. Splinter packed up a few robes, his Lou Jitsu film collection, and as many scrapbooks as he could fit.
Leo notices that -- despite the enormous pile -- there are still a few bags missing.
Specifically orange bags.
Casey was supposed to help Mikey get packed up, but he hasn't seen or heard from either of them for a while. What are they up to?
Leo searches the lair, finding the two walking along one of the halls together. Mikey is standing upright, rather than crouched down on the floor on all fours. He's walking! Actually walking? Leo had been wondering about that, whether or not Mikey could still stand up or not.
He's a little shaky, but he's got the spirit. Mikey looks happy, but not completely confident in himself; he's holding onto CJ like a lifeline, refusing to let go as they roam around the rec room together, arm in arm.
Casey keeps Mikey entertained as they walk, talking on and on about...
Leo stops and feels his head go numb as he hears what Casey Jones Jr. is talking about.
"...And then Sensei grabbed the Krang dog by the leg and threw it at --"
"Hey, guys," Leo says, waving at them. "What's going on in here?"
"Oh, hey Leo!" CJ says with a nervous smile. "I was just helping Mikey try walking again. And, uh, we just started talking, and..."
"Casey is confusing!" Mikey announces proudly, stating it like it's an award or title that Casey earned. "Learning a lot!"
"Learning?" Leo asks.
"Future," Mikey explains. "You have an arm -- uhh.... Casey, what is the word?"
"Prosthetic?"
"Yeah, that. Leo gets a cool arm! Like a gift! You lost your old one, so Donnie made you another! Why did you have multiple arms?"
Leo turns and stares at Casey, his eye twitching.
"...It's.... uh.... a long story," Leo manages. "But, um, maybe we can talk about it later."
Casey shrinks a bit, his head goes low and his shoulders slump. Mikey notices the shift in the room, and is about to ask why they're both acting weird when Leo changes the subject.
"So, are you all packed?"
"Oh, uh, n-no, not yet, we kinda got distracted..."
"Well, why don't I help you out real quick?"
Leo pulls the two back into Mikey's room. He has Mikey pick out several more sweatshirts and hoodies to wear while Leo and CJ go to bag up his blankets and pillows.
Mikey listens to them as they whisper; eventually they catch on and sign to each other instead. Mikey watches from his peripherals, trying to not let them realize he's eavesdropping on them. It's tough, they both turn away and he can only catch bits and pieces.
'...why would you tell him...'
'...didn't think... issue... he asked....'
'...he's confused...'
'What do you mean?'
'Memory... doesn't know... aliens...'
'...sorry... didn't know...'
'...don't want to make it more confusing for him...'
'Okay...'
'Besides... talked about this...promised to keep it secret...'
'...just wanted someone to talk to...'
'....why should they know... painful... don't want them to hurt...'
'What about my hurt?'
Casey and Leo turn away from Mikey fully. He can't see the rest of their conversation, but by their body language he can tell it's not going well. CJ gets up and storms away. Leo sighs and droops in the corner of the room. Mikey hops over to him and nuzzles his back.
"Leo okay?"
He turns around and fakes a smile at him.
"All good, mi hermano. Just... trying to figure some stuff out with Casey."
"Is Casey okay?"
Leo heaves a sigh.
"...Let's just get you packed up. Do you wanna bring your chucks?"
Leo holds out the sticks he tried to give Mikey a few days ago. Mikey still doesn't understand what they are.
"No," he says with a shrug. "I don't. Unless you want them..."
"No, I don't -- Mikey, they're your weapons!" Leo clarifies. "You use them for your ninpo, remember?"
"What's a ninpo?" Mikey asks as he starts digging through his shirts again.
Leo is silent for a while. Mikey gets nervous that he said something wrong and turns back to look at him. Leo's eyes are wide and his face is shaken. But he blinks and resets, his expression changes to a feeble smile.
"Uh, nevermind. I'll tell ya later..."
.
.
.
Once Mikey's supplies are all compiled, the group meets in the garage.
Leo pulls out his katanas and slashes the air, creating a portal.
"All right everyone, let's go!"
Leo directs the group as though he were directing traffic, each person jumping through with their stuff one at a time. Mikey and Leo are the last two left in the room.
"You ready?"
Mikey nods, slowly pushing himself up and standing with a wobble. Leo takes his hand, and the two step through the portal.
It disorients Mikey more than he expected, and he stumbles after the second step, almost falling over before Leo wraps his arms around him and steadies him again.
"Well well, it's nice to see you finally arrive," Draxum grumbles as he greets Donnie. "Although, I didn't expect you to bring so many guests... I thought you said it was just your family?"
"Yeah, that's me, Mikey, Raph, Leo, Splinter, April, and Casey Jr.," he explains without looking up from his phone. "Oh, and S.H.E.L.L.D.O.N.2.0."
Mikey notices CJ perk up with a smile when his name is mentioned in the list of family members.
But Draxum sighs as he pinches the bridge of his nose.
"I see. I didn't account for that... I'm afraid I don't have enough room for everyone."
"I won't be staying overnight," April offers.
"Still, the addition of the rat and the time traveler was unexpected."
"Well, it's a good thing you have a certified genius to help with construction, then," Donnie says, cracking his knuckles. "S.H.E.L.L.D.O.N., prepare the schematics!"
"On it, dude," the robot says with a laugh as he starts to scan the building.
"You don't honestly think that we can add two extra rooms from scratch by this evening?" Draxum challenges.
"You doubt my skills?"
"In addition to the rest of the renovations? Finishing by tomorrow night would be a miracle," he growls. "We'll have to find somewhere else to house you all until it's finished..."
"Like where?" Raph asks. "Not the Hotel Nexus..."
"Big Mama is not the only hotel proprietor in the Hidden City," Draxum huffs. "I know of a nice resort that could take us in..."
"Wait, resort? Not the one that only takes in people with hair, right?" Leo fidgets, his hands reaching to cover his bald head.
"I do have a membership there," Draxum says. "But there is another one --"
"Not the one across the street!" Leo begs, almost falling to his knees.
"No, of course not. There's more than one, don't worry. I'll call for a coach, and you can stay there until my home is repaired."
Draxum summons a flying cart with a pegasus, and the group fill the trunk with their belongings and climb in. The winged horse brays and jumps into the air, carrying the cart away.
"Not exactly a simurgh ride, but still pretty cool," Leo smirks. "Whaddya think, Mikey?"
Mikey leans over the side of the cart, the wind in his face and the underworld beneath him. It's so pretty, incredibly bright and colorful! For so long, all he knew was white coats and grey tiles and pitch black machines...
Mikey hoots as the cart flies. He loves this! Raph reaches over to keep him safely in the wagon when he thinks Mikey might fall out.
Mikey takes in the many smells... there's an entire world down here! And another world above! Mikey starts bouncing with excitement and anticipation...
The cart lands in front of a large Yokai resort, multicolored palm trees dotting the lawn and enormous shells decorating the entrance.
The group step out, oohing and awing at the underground beaches and beautiful views from behind the building.
"How do they have a sky and ocean?" Raph asks, pointing.
"It's a form of portal magic," Draxum states.. "There are many parts of the world still uninhabited by man, hundreds of undiscovered islands in the ocean. The Yokai use special spells to create bridges between those islands and their own cities, folds in space and reality, creating the illusion that the sandy shores are here, when in fact we are --"
"Less talking, more vacay!" Splinter shouts, running into the hotel. "Papa needs a suntan and a fruity drink with a tiny umbrella!!"
April cackles as Draxum rolls his eyes.
"And to think I chose him as the mightiest warrior for my experiments..."
Mikey turns to look at Draxum when he hears the word 'experiments'. But no one else seems to mind. Leo notices Mikey's nervous twitch and pats him on the back.
"It's okay," Leo whispers. "He means something else. He is a good guy. I promise you're safe."
Safe. Safe. Safe.
Mikey trusts Leo.
The duo follow after the rest into the lobby as Splinter rings the front bell several times over.
"Be right there!" a surprisingly cheery voice calls out.
A moment later, two small bat-like creatures fly out to greet the guests.
"Hi, and welcome to -- DRAXUM?!"
"BOSS!"
Draxum's eyes widen.
"Huginn? Muninn? You work here now??"
"Yeah!" Huginn cheers. "Can you believe it? We got such a cushy job here! I mean, well... it's okay. The pay stinks, the manager is the owner's son, we have to give rent for our own room, which is actually the supply closet..."
"But at least we have dental!" Muninn chimes in.
"...You're gargoyles. You don't have any teeth," Draxum states flatly.
"Yeah.... we didn't really think this through," Muninn sighs.
"Well, you're looking... um, good," Draxum says quickly. "I wasn't sure what happened to you two after the incident with the Dark Armor."
"We kinda... went off the grid after you disappeared and the arrest warrants went out," Huginn sighs. "It was tough finding work. But you're off the hook now! Congrats!"
"We've never been prouder!" Muninn smiles. "So, what's up with you? Looks like you finally got the turtles to team up with you!"
"It's a long story. But I've, uh..." Draxum swallows. "Been busy. Restoring my old home."
"Wow, really? Still?" Huginn asks. "Well, if, uh... you ever need someone to perch on your shoulders again, or y'know, do menial tasks like bridling ravenous ponies or filing taxes..."
Draxum smiles.
"I'll let you know. In the meantime, do you have any rooms available?"
"For you?" Muninn grins wide. "Private luxury suite!"
He tosses the key to the warring warrior scientist, who catches it with ease.
"We'll take your bags up for ya!" Muninn says, fluttering over to the pile. "You guys can go check out the pool, spa, bingo hall, buffet, and beachside!"
The teens immediately run out the back door to explore the beach as Draxum and his former goyles start to gather up the luggage.
Huginn notices Mikey scurrying past.
"Hey boss, isn't that...?"
"Like I said, it's a long story," Draxum says with a sigh.
.
.
.
The teens rush out and explore the beach. An aurora of rainbows wrap over the edge of the property, creating an archway that leads to a hidden tropical paradise. Mikey can feel the breeze and smell the water from where he is. Casey stares in shock at it all. He starts to tear up.
"You okay, CJ?" April asks.
"...I... huh? Oh, yeah," he says, coming back to reality, sniffing a bit as he wipes his eyes. "I just... I never knew that the world looked like this... it's so beautiful, and intact, and... big..."
April smiles, taking his hand and leading him to the beach.
"Come on, future kid. We're gonna introduce you to the magic of a beachside vacation."
Mikey chirps happily as he runs alongside them. Leo and Raph are already at the water's edge, splashing in the tide. Donnie watches from just beyond their reach, smiling softly, letting his feet sink in the sand as he basks in the sun.
It's so warm here, the sun is so bright and the water is so sparkling...
Mikey presses a hand into the wet sand. It squishes under his pressure. Casey mimics him, pressing his hand into the soft sand. He laughs. Mikey laughs with him, digging his claws deeper and deeper. His knuckles feel something hard with ridges. He pulls out a shell. Casey awes at it, staring in wonder. Mikey hands it over for him to examine.
Open. Space. Run. Free. Zoom.
Mikey starts bolting, running along the water's edge and kicking up sand as he races against the wind. He shrieks with laughter. He circles around and races back, zooming back and forth over and over again. He can hear Casey and April laughing at his speed, enjoying the fact that he's enjoying himself.
Mikey turns to the water. Leo and Raph are up to their knees in the waves. Leo beckons him out to join them.
Mikey, crouches, getting ready to pounce...
His animal intuitions take over. Rather than jump in the water... he runs. His legs speed under him, his back straightens and he runs on two feet instead of all fours. He bolts across the water, going past Leo and Raph in an instant and speeding away. He runs atop the water, the webbing in between his toes creating air pockets beneath that keep him afloat as he runs.
Mikey runs on water, never having felt more free in his life.
He can hear the others shouting for him and cheering him on. Mikey laughs loudly as he runs in an arc and returns quickly, coming towards Leo and Raph, who realize too late what Mikey's plans are.
Mikey leaps and jumps them. The two shout in fear as he pounces, knocking them into the water.
Donnie howls with laughter. April woops and Casey cheers. Leo and Raph are sputtering under Mikey but laughing all the same. Mikey cackles with joy as Raph splashes Mikey in retaliation and Leo flips him over, crashing him into an oncoming wave. Mikey swims around them like a snake before jumping out and pouncing on Raph again.
Splinter watches from the shore with a smile as his family lets themselves be kids for the first time in a very, very long time.
Prev || Next || Deleted Scene
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nerdierholler · 3 days
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It's done! Attempt number two at book making is complete! It's still just Ethan's Wayhaven Book 1 run. I did a big overhaul of the typeset compared to the first one, which I was trying to make small to minimize the page count. This came out about 130 pages longer and the text seems to breathe much better now. I also added a couple of basic graphics, a moon in the chapter headings and little moons as section headings. I used variegated red embroidery thread for sewing the signatures for just a pop of ominous color between the pages. It is a game about vampires after all.
Working with paper instead of cloth for the cover was a mixed bag. It looks gorgeous in a way I couldn't do with cloth but it was harder to get just right and I'm not sure it will hold up the best long term. But as a second attempt, that's ok. I tried new things and learned new things this one which was the goal and overall I think it's a more attractive finished product, or at least more visually interesting.
The breakdown on mistakes is under the cut. It's mostly for my benefit so I can remember later but please learn from my learning if you would like!
First off here's a comparison of my first and second attempts.
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The paper I used for the first wasn't exactly 8.5x11 as noted before and I think it was even narrower than I realized before I tried to trim the pages. It is a significantly shorter book! Also the typeset differences. I'm really happy with how the new one came out.
Mistakes and improvement for the future.
Paper, Paper, Paper - I didn't even attempt to use interesting paper for this, just regular printer paper. Not needing to worry about trimming was so nice. I bought 9x12 sketch paper thinking it would fit in my printer, it did not, and I wasn't going to trim every single page to size so I have that now in my crafting pile. Maybe I'll make some blank journals with it. I do like the slightly off white color and heavier weight of the paper I used the first time and if I put in a fancy paper order I'll take that into consideration.
Paper: Part 2 - I want the scrapbook paper I have to be heavier and the cardstock to be lighter. Once I put glue on the paper it was so hard to work with because it wanted to wrinkle but also felt like it might tear if I tried to smooth it too much or reposition it. I ended up backing the piece on the front cover with a piece of printer paper and that seemed to help.
Mull - I've been using cheesecloth. I didn't starch it last time so I tried that this time but also saw something about putting glue over the whole piece of mull first then attaching it instead of holding it over the spine and dabbing/brushing glue on top. Bad choice. The mull is a mess and it isn't flat on spine, it was weird and stiff and there's slight gaps in between signatures as a result. I couldn't rip it off though so it is what it is. Won't be doing that again in the future though. Minus the mull issue I was really happy with the textblock though.
Endpapers - Again fighting the thinner craft paper. I should have sewn these on but I didn't. However I couldn't add them later because of the mull issue once I realized that so they are fully glued to the first page for added strength instead of being tipped on. Making them then and sewing them on takes more time but might be the better route to go in the future.
Gluing - I feeling like have terrible gluing technique. Things feel too wet but then if I use less or add some water for easier brushing on it doesn't stick as well. I think this is just a practice thing but considering how much gluing there is, it is a little frustrating.
Labels - Tried that for the first time with paper. Not sure how I feel about it . I think it looks alright but mostly it was about the paper quality and durability. Story of this build.
The Casing In - It was not great.
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The back is alright but I really messed up the front cover. I think I pushed it too far back into the hinge so the cover doesn't quite close all of the way and is why there's such a large fore edge wrap space. I also think I made my spine piece slightly too narrow so that didn't help either. Ah well. Warping could also be from needing to glue the extra backing paper to the cover paper first and it's just too much glue pull in one area with nothing to balance it.
She's done though and once again I'm carrying over lots good knowledge for the next one. If I saw it sitting on someone else's shelf and they told me they made it I would be super impressed so I should give myself that credit as well.
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heavenlymorals · 1 day
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Since my Lyle Morgan post is doing better as I thought, I want to give more details as to why I think he'd be a pretty dope protagonist for RDR3 if they stick to the pre established formula and if it ever comes out.
- A lot of people want to play as Dutch and Hosea when they were younger but that generally makes no sense given the formula of the Red Dead Redemption games. These games are about redemption and neither of them are able to achieve it. Dutch becomes a maniac and loses any shot at redemption prior to his suicide and Hosea gets shot and killed whilst still enabling the bad things that happen in the gang beforehand.
- A lot of people also want to play as the Callender boys but again, given the formula of these games, this doesn't fit well, especially when it concerns the epilogue. When the main character dies in the main game, the epilogue opens up with a character that has some sort of familial relationship with the protagonist that changes them in some way. In RDR1, it was Jack avenging John as he was his son. In RRR2, it was John avenging Arthur as he was his brother. Arthur likes the Callender boys but what do they add to him? Arthur is a founder of the VDL gang, one of the older active members, and finds redemption through himself rather than through other people. What do the Callender boys add to Arthur's story that will make him a decent epilogue protagonist? And not only that, but the Callender boys die after Blackwater and RDR2 starts right after that- there literally won't be any room for an epilogue with Arthur if they will continue the epilogue trend of having the previous main character be the playable character.
- There is already an established connection between Lyle and Arthur but it's vague enough to where it leaves a lot of room for a game to be created. That connection could also have people stop with the "why was x not mentioned in z" like how people were asking why Arthur wasn't mentioned in RDR1.
- Arthur could possibly be an unreliable narrator regarding Lyle Morgan. There seems to be a general consensus in the fandom that Arthur's harsh words for the man means he was a shitty, abusive father who wasn't worth the light of day, but there is room to doubt this. Arthur was picked up by Dutch and Hosea when he was 14 and prior to that, he was living on the streets for years alone after Lyle got hung. He literally could've been in the single digits when Lyle died. Him calling Lyle a no good bastard could be from the trauma of being a child and having to live an outlaw life because of his father's choices. Any reconciliation that Lyle could make with Arthur by living a new life and being a normal father could've been nipped at the bud as soon as he got killed. Arthur's opinions on his father could very well be biased because he was only a child when it all happened and he's basing his opinions on the emotions he felt back then. Think of Jack- Jack would've hated John if he wasn't able to grow up with him and only knew him as an outlaw.
- The people can still see what they want, a young Dutch, Hosea, and Arthur through an epilogue where a younger Arthur is the protagonist. We can see the beginning of the VDL gang, amongst other things, which is what people seem to really want.
- Just makes the most sense if R* wants to continue with the pre established formula of the games whilst connecting the games. Either that, or they can surprise us all with a brand new protagonist we never heard of.
- yapyapyapyapyap
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cerealboxlore · 2 days
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For the WIP ask game!
There are so many intriguing choices! You're pretty good at coming up with fun and catchy titles!
I think I'll pick Killer Frequency
Hi, Wolf! Haha! I just can't help myself when it comes to new fic ideas, if only I had that kind of drive to actually finish them aa! Thanks, making the title for a fic is one of the best parts!
Alrighty, well, Killer Frequency is an idea of mine that came from a game I really enjoy, of the same name. The premise of that game is that a radio show host in a small town is the only source of help to call when a serial killer goes on the loose, and it's up to him to save the town and himself before it's too late. I went bouncing up and down the walls for that game, so I figured, I should combine this with my other hyper-fixation! Billy already is a radio show host and constantly has people trying to kill him, this is a perfect fit!
For my fic, the plot surrounds Billy Batson investigating a serial killer cold case with the help of the Fawcett News team (Sterling Morris, Helen Fidelity, Whitey Murphey, Joane Jameson, and Cissie Sommerly). Billy and Cissie aren't officially helping with the case, but whenever those two are brought into the office, they insist on helping in any way they can. Mr. Morris also couldn't find a babysitter in time.
They figured an old famous case like this would make for a good segment on their radio show, bringing in new and old fans of good journalism stories. They even joked on air that they would "solve the case once and for all" Never once did any of them anticipate one of the viewers calling into the show would be the killer themselves; promising to pay them a visit, real soon.
Danger would become eminent, as Fawcett City goes under a blackout/power outage. All emergency service calls are offline, with no internet, and no lines can get through. Whoever this killer is, or whatever they are, they seem to be rather keen on letting old dogs lie.
With it apparent that a serial killer is on the loose in Fawcett, heading straight to them, the Fawcett news team and Billy have to figure out the culprit and save the lives of the Fawcett people and theirs, before it's too late...
It's a bit of a mess, but it's a favorite of mine! I'm really excited to finish this one and ramble on more about it. Please, if you want to know more, let me know. I will not shut up about it!!
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Brandon Sanderson: Fantasy vs. Sci-Fi
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Almost all of BrandoSando's books straddle the line between the two genres, and after seeing @approximateknowledge's post here, I wondered how they would lay out on that chart. I was also inspired by this fascinating WOB about Skyward's genre. These are just my opinions, so let me know if you agree or what you think you'd change!
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3cosmicfrogs · 3 months
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im gonna be real with you chief, i may not like the natla, but i enjoy natla zhao even more than OG zhao. og zhao was a sleazebag but natla zhao is like your bitter workplace enemy Michael who works in middle management. entirely and utterly pathetic, serving officecore loser. giving a bit of a gay-but-votes-conservative vibe. which to me is very enjoyable, i liked having him on my screen.
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sonknuxadow · 2 months
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idk how to word my thoughts so sorry if this is incomprehensible but its really cool seeing sega portraying shadow as like. heroic and cool and highlighting his positive traits and making him the protagonist of an upcoming thing. after so long of just reducing him to asshole rival and even occasionally going as far as to label him (and the rest of team dark) as a villain or place him in the same category as characters like eggman. please for the love of god let sxs generations be some good shadow food
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catominor · 2 months
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oh also heres my little guys / story spotify playlist.. its kind of disjointed as in the songs represent different character perspectives / sometimes just general story vibes tbh
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grimark · 1 year
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i like bad special effects. meaning not just old and outdated (which in a lot of cases were actually groundbreaking for their time, but i digress) but also low-budget or rushed or just kinda corny and poorly executed. i think it adds charm where a lot of more polished productions are lacking.
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fragmentedblade · 3 months
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Torn between "they're woobifying Aventurine too much to appeal to people who can't stand the idea of liking villainous characters" and "they're heathclif.fying Aventurine and that's catnip to me"
#If they do keep heathclif.fying him this is going to suck for me because I would have two Heathclif.f adjacent characters#and one would lean more towards the orphic and Jack side#while the other perhaps more towards the Odysseu.s/all for keeping alive/that other side of Jack/plays with words side#I adore both sides#And I think it's exceedingly interesting what they're doing with those thought experiments/game theory eidolons#What it brings to his characterisation and even the concept of deals/gambling#This game made Divination in the Luofu mainly a thing of analysing patterns and is making gambles so much a thing of game theory#And it fits so much with Aventurine over and over saying he's trustworthy because if you do have trust in the other person in some of those#thoughts experiments‚ then the outcome is often overall more convenient for both parties. It's super super interesting#The fact that it's or can be so closely related to logic is such an interesting choice and yet so fitting#and goes so well with again Penacony and ironically so well with Aventurine's whole deal. I'm so down for it#Anyway... I'm loving him. I only hope they don't make him so much of a sob story he ends up being only a wet dog so to speak#That they don't forget he can also be ruthless and all that. Because I do love that side of him too#And as I said before‚ he can do whatever he wants at this point‚ set on fire the IPC‚ Penacony or the Express for convenience#Or revenge#He has gained the right haha#I talk too much#I should probably delete this later
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acaciapines · 8 months
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every so often i get a horrible little thought in my head that says but what if you DID adapt all of toh season one into your daemon au.
and every time i beat that god damned thought back with a stick. but do know there IS a section in my notes document that is me REALLY wanting to adapt a few s1 episodes dkjgdfg.
bc like. i made the right choice. the stuff i was/am still most excited to write is all s2 + s3 stuff--but like. agony of a witch? young blood old souls? the intruder?!
it would be me writing like 250k more words of entirely setup but that doesnt mean i dont think about it!
#chatter#theres actually a nonzero chance i write the intruder lol i think i wanted it to be a side story at one point#but as of now it obvi wouldnt fit anywhere into the plot. it might end up more as a flashback?#i just think of ALL the s1 episodes that one would change the most#since the route i took with the owl beast is uh. way different lol. for one shes seen king as her kid since the start <3#she and eda were just. very reluctant coparents at the start lol#actually back when this was just an idea and i hadnt started writing yet#i DID almost start off at agony of a witch instead of s2e1#again i think i made the right choice (showed the Big Important Moment from the s1 final episodes in my s2p1)#but STILL. i THINK ABOUT IT#woes of writing a fic series that will likely end at over 1 million words </3 why am i like this#also i guess technically i wrote a daemon au version of the library episode#but that was uhhh forever ago and before s2 came out (or at least before i watched it? idk when i wrote that one actually lol)#and ive made some MAJOR changes since then lol.#i guess technically my massive au is a reboot of that. but. different.#tho of course mari and alma return <3 its actually really funny theyre the only kids w unique daemons/palismen#since like flapjack clover ghost etc didnt exist yet but by the time i started writing Big Boy Au#they did! and i just poached them!#still think i got the vibes pretty close tho. especially stringbean i freaking NAILED luz's arc i absolutely called it <3
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emdotcom · 4 days
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*remembers what they did to Vanny* 500 FUCKING PIPEBOMB ATTACK.
#em.txt#WHY#how can you see the fucking absolute fire that is building up & go. 'yeah douse it. now bring back peepaw AGAIN'#BUILD HER UP 2 GAMES EARLY --- & THEN DO NOTHING!!!!!!!!? FUCK#WE CAN'T HAVE WOMEN DO THINGS IN FNAF I GUESS#the company's scop was too big & they developed the game seperately from the environment & made the environment above the game#cut playable vanessa sections. cut vanny appearances.#remove all the plot make vanessa a bitch throw in some invisible walls call it done. 30 dollars now please#security breach isn't just bad. it's not fucking done.#the thing normally with cut content is i can usually agree like 'okay this game cut this but that was a smart choice'#it can be better for time or budget & it can make for better writing.#for instance all the cut content in ahit is neat & as much as i like moonie it's smart to cut his character to build up other ones#& makes for a tighter story & less convoluted area that's more fun to play#when i look at the cut content for security breach their are obvious issues.#it's obvious the company's scope went too far. you built too big an environment. you built the environment before your game.#you prioritized a cool area to the point you expanded the mall from 1 story to 3. do you think that time could have been speant elsewhere#& the other problem is the insane fucking crunch that scott cawthon as a dev placed on himself & others to maintain relevancy#a single person locking themselves ina room for months to stay relevant is fucked. a game studio physically cannot do that.#you see shit in the prerelease like they wanted a bowling minigame a kart minigame a freeroam minigame etc#what about vanny? what did you want with this character? you clearly had something in mind#but we needed to cut it so we can fit in mazercise i fucking guess or chica's bakery or trash heap#here's what we have: less than 1 minute screentime. the 2 vanessa ending comic. that's it#oh wait i forgot. 'vanny. sounds like vanessa & bunny. this cabnot be a coincidence ' & THEN IT NEVER COMES UP AGAIN#princess quest used to be about that bitch in golden freddy you retconned it to be about vanessa SO DO SOMETHING WITH THAT#her whole shit is apparently in service to william afton. why isn't she in the afton fight at all#does she not know he's down there? is he unrelated? does she know she's working for the mimic? is she not working for him?#is she at all related to the fucking bunny from ruin or like what#what about the rainbow hair. what about her tech prowess. what about the cut missing kids only referenced in duffle bag messages now.#fuck you & fuck me as well why can't i be passionate about hvac systems#why's it gotta be this shittass gsme.
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Dick + 5 Sophie's choices ("What's it gonna be, kid?")
I tried not to copy-paste entire comics here but this is still kind of image-heavy??? Anyway Dick has a lot of trauma surrounding Sophie’s choices and it’s a recurring motif going back to the Dick and Tim Batman-and-Robin run and I’m a LITTLE BIT OBSESSED.
1. Robin: Year One 2 - Bruce vs. Judge Watkins/Meany
Two-Face is threatening both Bruce and a civilian
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Two-Face: The Batman and Judge "Let 'Em Go" Watkins. Their fates are sealed. Double death penalties. Of course, there are a few side bets open. Bruce: No... Don't play his game, Robin... Two-Face (hitting him): You've had your last words!
1a. Robin 0 - Bruce vs. Judge Watkins/Meany
Dick tells the Two-Face story to Tim; here the judge's name is Meany instead of Watkins, but it's the same story
(fun history note: this is the comic that introduced Dick's history with Two-Face - Robin Year One came out later and expanded on the story told here)
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Dick: I almost failed him. I couldn't save Meany and I nearly got Batman killed. Tim: It was a no-win situation, Nightwing. You both came out alive. That's what's important. Dick: I know you're right. But it doesn't help.
2. Detective Comics 680 - Prodigal 7 - Tim vs. civilian
Dick has to choose between saving Tim from Two-Face and saving a civilian
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Two-Face: “Well, the first Robin I ran into didn’t do so well. I put him in traction. Did my best to kill him. I could smell the fear on him. I got to him. I own him. Just like I’m gonna own Batman when he finds out I killed his new Robin. What do you think his reaction’s gonna be, kid? (Dick, as Batman, is hiding in the rafters watching. He has a flashback to childhood with Two-Face asking the same question: What’s it gonna be, kid?) Two-Face: “Here’s the game... I cut one of these lines and one of you gets crushed under a ton of paperwork.Two thousand pounds, to be exact.” (Dick shuts off the lights and attacks Two-Face directly.) Narration: No psychology. No reverse logic. He can't win by playing Dent's game. He has to make it his game. His rules.
3. Gotham Knights 11 - Tim vs. Bruce
Dick has to choose between saving Tim and saving amnesiac!Bruce
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Hugo Strange (to Dick): “It’s going to take a choice. You can take Mr. Wayne home, or you can save your little associate over here. Now, of course we all know that the Boy Wonder can take pretty good care of himself. But that's even more true of Batman over there, so as I understand it, Nightwing, your instructions are to help Robin first. [...] Dora and I will shoot on the count of three. Ready, Dora? One - two -” [...] Dick: “Robin -?” Tim: “Him.” [Tim throws off Hugo Strange while Dick saves Bruce.] Dick: "Good job, Robin." Tim: "I think we lost Hugo." Dick: "Yeah, but we didn't lose you. No thanks to me." Tim: "Oh, hey, you don't -" Dick: "Shh, take the compliment. You did everything right."
4. Nightwing 138 - Tim and Damian vs. assassins
Dick has to choose between saving Tim and Damian and saving some poisoned assassins
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Dick (internally): I have less than thirty seconds to save them. Can Damian and Tim hold out that long…? Damian (captured): So…I do embarrass myself. Tim (to Damian): Don't move - I'm almost there! Damian: And I am forced to at least thank you for trying… Dick (internally): Twenty seconds. What’s it gonna be, Dick? Save them…and sacrifice Tim and Damian? Tim: Nightwing! Dick (internally): I'm sorry, Tim...  (He runs to save the assassins.) Alfred (over the comms): Master Dick - they are leaving! Dick: Activate Tim’s tracer. Give me fifteen minutes. Alfred: Were you hurt? Dick: No. I was played.  (internally) I’m coming, Tim... I’m going to save you..
5. Red Robin 1 - Tim vs. Damian
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Tim: I don't call this "okay," Dick. Dick: He's my responsibility, now. You're not my protégé, Tim... You're my equal. My closest ally. You'll be okay. But him... Tim, you know better than anyone that left on his own, he's going to kill someone. Again. You have to understand - Tim: No. I don't. This is all I have now. [...] How can you let him wear that costume, Dick? What earth are we on that you choose him over me?
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