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doodlemcjazzhands · 6 days
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She's a little crunchy, but here's the full portrait with Sirius :)
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doodlemcjazzhands · 6 days
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doodlemcjazzhands · 9 days
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do you have any tips on drawing backgrounds. I struggle with them so much and can’t always make them cohesive with the drawing yk
Oh man, yeah. I do indeed know, all too well U_U Backgrounds are a STRUGGLE
Here are some things I’ve picked up, that have helped make them a little less difficult (feel free to take what you think might be helpful and then scrap the rest!):
1. Map out your Composition, Tones and Colors in a Rough Thumbnail
-I think the main thing that helps me, is planning. If you’re gonna do a background, don’t think of it as an after thought. I find it’s helpful to plan out the background at the same time you’re planning the character pose, rather that just slapping in a background, once the character is already finished. It’s like a little dance, making the environment work to accommodate the character while simultaneously making the character work to accommodate the BG.
-I usually do a small thumbnail and color key before I actually go into the drawing itself
-I like to think of the thumbnail like a little roadmap that I can always refer back to when I’m stuck. It's something that is easy to experiment with and will help me keep the big picture in mind, while working, rather than fussing over all of the small details.
-you can plan how you might want to use light and other elements of the bg to frame important things, or point and lead your eye to the focal point, or divide up the frame.
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When I’m working on the actual drawing, I’ll always keep my thumbnail visible off in the corner of my workspace, just as a reminder of where I want to go with the piece, and to keep it available to color pick from, when I want to.
2. Try Sticking to 1 or 2 Dominant Colors and try not to stray too far, unless it’s an intentional accent
I usually choose 1-2 main colors and then paint bucket fill the canvas with those colors as a base, before I even start on the "cleaned up" linework. Then when I start painting, for real, I choose my colors based off how warm or cold they are, compared to the main color(s).
So say, for example, I want the dominating color of the illustration to be red, if I’m coloring an apple (that is naturally red) I would keep it the same hue, but might change the tone or saturation. However, if I’m painting a carrot (that would naturally be orange) I might just shift the hue to be a warmer red, rather than a full blown orange. Conversely, if I wanted to paint a naturally blue sky, I would shift the hue from red to be a bit colder, maybe more of a purple, but not necessarily a true blue.
*sometimes the saturation can mess around with a perceived color as well, (like how a desaturated yellow, will often look green), so I find there’s a lot of trial and error and messing around to be done with color, which I guess is half of the fun :P
(obviously this isn’t the only way to approach color, but I find it helpful for reigning myself in and keeping things a little more cohesive)
3. Add Depth
-Think of your environment as a 3D space with overlapping elements. Consider what your foreground, midground and background elements might be, to give depth to the drawing.
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The further away something is, the less details the human eye can make out, and atmosphere will create a sort of hazy look to things that are set far away. So to mimic this effect for things that you want to recede into the distance, you can use less saturated colors, less contrast, do less detail, less line work (maybe even go lineless) and use slightly cooler colors. Maybe even add a little gaussian blur if it looks good. Conversely, for things you want push forward, just do the opposite (higher contrast, higher saturation, heavier line, more detail ect.)
4a. Study and Play with Lighting
I think lighting can be a big factor in helping make a character feel like they fit and belong in their environment. Study how light works and interacts with the world and think about how it might effect every element of your environment. How does it break apart when it’s going through something translucent? Is it going to cast harsh or soft shadows? Are there multiple light sources? Are they different colors? different intensities? Is the light source visible or not? Is it a controlled beam of light, like a laser, or more open, like the sun?
4b. Make use of Reflected Light and Color
So, when light hits an object, that is near another object, some of it’s color can be reflected onto the nearby object, if the angle is right. So for reflected light, I usually add a clipping mask layer to the affected object and add a gradient coming from the first object, using a color that has be color picked from the first object. Then I’ll turn down the opacity to my liking.
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^(Ok, this first example of reflected light is super subtle on Sirius’s jacket, but it’s a little clearer to see the reflected light from the tub reflecting onto Sirius’s face and Remus’s arms, in the second example)
5. Add a Little Bit of *Spice*
If by the end of my coloring, I still want to do some tweaking, these are my general go to’s:
-Edit with filters and/or gradients. If you’re working digitally, play around with blending modes. You can make a new layer, fill it with a color or a gradient, then see what different blending modes and levels of opacities will do to it.
-Color your lines so that the black isn’t so harsh against the other colors in the scene. Sometimes I like to go completely lineless in some areas, if it's an area blown out by light, or is maybe pulling your attention away from the focal point
-You could add a little bit of grain and noise (to do this in photoshop, make a new layer, fill it with a grey colour (or experiment with other colours) then go to filter>noise>add noise>ok and turndown the fill and maybe change the blending mode)
-Adjust the levels, if you’re still not fully satisfied with the contrast, you can adjust the levels (ctrl +L in photoshop)
-Adjust the Color balance if you're not fully satisfied with the saturation and colors (ctrl+ B in photoshop)  
Ok, gosh, there’s so much, but I think I’ve rambled on long enough… hope this helps and wasn't too obvious or convoluted!
Good luck!!
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doodlemcjazzhands · 10 days
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Your art looks like a movie scene.
Thanks! I've gotten into the habit recently of picturing and composing everything as if it were a shot in a film, because, why not? It's fun visualizing a drawing as if it's a little window into a bigger story/world :)
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doodlemcjazzhands · 25 days
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i am genuinely BEYOND obsessed with your drawing of reggie. i've never seen art that so perfectly incapsulates the way i imagine him. i can not stop coming back to just S T A R E at my most beloved boy <333
Thank you!! <3 Regulus holds a very special place in my heart, so this made me so happy to hear
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doodlemcjazzhands · 28 days
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Turns out spending 12 years in Azkaban and sleeping in a cave does not do wonders for your hair...
(based off of that one scene in Chapter 185 of ATYD)
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doodlemcjazzhands · 28 days
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Hi! I’m working on a project for an independent study before graduation that focuses on the Marauders era. I’m focusing on the queer community in the fandom and how we have built our own community that is maintained through fan channels. I was hoping you would fill out this survey- there are more details in the survey!! I would also appreciate if you could pass the survey along!! https://forms.gle/g6aeuiZAmFRCW11w9
Hi, of course! I love surveys and what a cool concept!
(If any followers are interested and want to help out, check it out) ^^
Good luck with the project!
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doodlemcjazzhands · 1 month
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Oh. My god. Your art is. SO PRETTY. You have no idea how long I have been obsessing… thank you for the gift you have bestowed upon this world
Oh! This is so sweet :,) I'm really glad you like it! Thank you for taking time out of your day, to make my day 💕
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doodlemcjazzhands · 1 month
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"I know I will be long dead before you read this..."
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doodlemcjazzhands · 1 month
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I need an outlet for my marauders brainrot, so here I am, crawling back to tumblr
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