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commartzu · 2 years
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my good lovely friend @lockstep-love drew this robot and i knew i had to model it then i ended up starting a rig and its been like 3 hours since i opened maya now help me the legs i really have no idea how to rig but thats what the drawing looks like so haha oops
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commartzu · 2 years
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messing around with some posing using the doc ock rig by AmazingAnimations
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commartzu · 3 years
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just a quick render of a mask inspired by the winter soldier that i modelled in maya and textured in substance painter might do a turntable at some point if my pc plays nicely
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commartzu · 3 years
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Just started a new project for fun, animating the pregnant meme from MPGIS season 2 episode 1. I've always loved this bit and hunting rigs that fit the girls was fun :) this is more ambitious than last time being about 3x as long, this is only a snippet of it
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commartzu · 3 years
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Blog 11:
Got 5 out of 7 renders done over Easter weekend, hopefully can get the last 2 out soon to add to the showreel. All that’s left is to get the bookwork done and get a showreel together. 
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commartzu · 3 years
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blog 10
Decided to come in over the long weekend to work on my renders, but for some reason my cache file wont carry over to other pcs and is only working on the pc i usually use. Spent the last 2 hours troubleshooting but i think ill head home for now and come back in tommorow to start up the next render and try out any other fixes that might work :)
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commartzu · 3 years
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Blog 8:
Spent the day on rendering pieces and editing a showreel. Had my 2 AOV’s set up for Tomie yesterday but only the edge rendered out properly, the background colours were rendered as edges as well for whatever reason. Started setting up the shot files for the animation scene and I’m planning to come in on Friday to claim a bunch of PC’s to render on since it’s a long weekend.
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commartzu · 3 years
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Blog 8: Testing out renders today. Went through with caching the scene to get lights to work, which fixed the issue. Spent a lot of time reassigning textures because alembic cache doesn’t read them. Pretty happy with the light setup but I might need some more ambient lighting to reduce noise, the 1080p render I tried was fairly grainy.
Nik has all the free PC’s running his renders so I’ll run some renders when I come in on Monday so try to get them when he’s done. Did have a small posing issue with one of Mery’s hands but that was a quick fix by adjusting the camera upwards to hid that her hand was clipping into the ground. Also added a puddle of goo coming from Ray’s head to add to the scene, might lower the roughness on the brain to match better. Work to be done: -Render 573 frames :’)
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commartzu · 3 years
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Blog 7:
error city baby:
Decided to do some more scene setup to get away from staring at my controls for too long. The latest save of my scene had corrupted somehow but luckily I had a backsave to go to.  A lot of issues with lighting the scene, bringing in an Arnold area light would cause the scene to crash and though process of elimination it is Malcolm causing the problems. First attempt to fix was to simply unload then reload the reference which didn't fix. Second was to remove the reference entirely, and use ATOM to export and import the animation but this didn’t work either.
Likely going to have to do an Alembic cache of the animation then bring it into a render scene so that Malcolm won’t be able to conflict with the lighting, but I don’t want to start this until the animation is ready for rendering. To be worked on: -Finishing up Malcolm’s phenomes -Getting Alembic caches set up -Finish some quick textures for the background objects, and find an image to put as the exit of the alley.
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commartzu · 3 years
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Blog 6:
Worked on phenomes today, feel like I’m pretty much done with Mery’s phenomes, Malcolm needs work still. Smoothed out the animation on Malcolm's arms and tried to add some subtle movements to make it more lifelike. Still somewhat stiff at the end though. Found a free texture to use for the ground, ran it through photoshop and adjusted the hue + put the oil paint filter on to make it more cartoony. To be worked on:
-Finish up Malcolm's phenomes. -Work on any feedback from Phil. -Add more subtle movements to both. -Work on background. -Think about render settings (if I have time to render).
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commartzu · 3 years
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Blog 5:
Spent the first half of the morning creating a blend parent control for the brick in Malcolm’s hand. Computer froze and I lost all progress so I recreated it. I started trying to smooth out the part of the animation where he throws the brick away but I quickly realized it didn’t really fit any of the story beats and felt awkward, so I deleted the brick + controls. I’ve started keying his arm into a different animation to replace the brick throwing one. To be worked on:  -Smoothing the animation on the arm that had the brick. -Refining floaty animations in the second half. -Forming phenomes out of the lip flaps. -Creating a backdrop.  -Fixing weird stretching on Mery’s arm at the beginning.
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commartzu · 3 years
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i just think shes neat :)
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commartzu · 3 years
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Blog 4:
Started blocking mouth flaps. Found Mery’s knee locks and FK/IK switches to stop the movement. Malcolm’s walk needs some more work but worked with some of Henri’s feedback about having his body move forward before his legs. I created a set driven key to parent the brain into Mery’s hand so that she can pick it up and put it down in the scene. The angle needs some adjusting to make it look right. I will also create another key for the brick in Malcolm’s hand so that he can throw it when he kneels. I got around to replacing the stand-in geo. Malcolm’s brick was a quick cube with some booleans, i created the brain for out team production assignment and I decided to reuse the low poly here. The body is the Ray rig which I posed then exported as an OBJ in order to mess with the geometry and remove the top of the head. To be worked on: Camera work Reducing floaty look of animation.  Start looking at the backdrop of the scene (allyway to match the show most likely option).  Start work on the phenomes of the facial animations.
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commartzu · 3 years
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Blog 3:  Started working on Malcolm's walk cycle. Mery’s knees are having issues with popping, will need to look through her controls for a knee lock or FK/IK switch in order to keep them in place without a lot of keying. To be worked on: Smoothing out Malcolm’s walk cycle. Finding Mery’s knee controls. Facial animations. Replace stand-in geo.  Try more camera angles out.
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commartzu · 3 years
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Blog 2:
Added animations to Malcolm, tested some camera angle options. Waiting on feedback.
To be worked on: Feedback from Phil (keep working in stepped preview to get movements down, dont focus on lipsync too much at the moment, notes on some frame angling.) Replacing stand-in geo Fixing tween poses.
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commartzu · 3 years
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Blog 1: Began block outs of Mery poses and facial expressions. Stepped preview cant handle the expression interpolation and sends it to the extremes leading to some strange expressions.
To be worked on:
camera work malcolm poses replace stand-in geometry (malcolm brick, dead body, brain)
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