This is everything the Stranger Things writers have posted publicly about the WGA strike:
TIMELINE
May 3rd:
Stranger Things writer Caitlin Schneiderhan tweets picture from personal Twitter account of sign from the strike that reads 'Pay us or Steve Harrington is toast'
May 6th:
Official Stranger Writers Twitter account makes post on behalf of the Duffers Brothers. They have since pinned this tweet to their profile.
"Duffers here. Writing does not stop when filming begins. While we're excited to start production with our amazing cast and crew, it is not possible during this strike. We hope a fair deal is reached soon so we can all get back to work. Until then -- over and out. #wgastrong
Bonus:
May 12th:
Stranger Things writer Kate Trefry posts picture from personal Tumblr account of sign that reads, 'Byler won’t write itself'
As far as I know, the two writers that posted on their personal socials are the only writers from ST that even have personal accounts that are public, whereas the rest of the writers do not.
What does make me take a pause though, is that, while yes they did post these pictures from their personal accounts, which is about as official as it gets, they also cryptically did not include themselves in said pictures...
This just got me thinking about how Stranger Things is quite literally Netflix and vise versa. They are practically one in the same, where one without the other just doesn't make sense.
While this conflict of interest might run deep for many writers out there fearing to speak out against their employer, for us, the consumers, the fans, we as a collective have so much more power than we realize.
In contrast to the writers, streamers can't just fire their consumer base sometime down the line, out of spite for speaking out. Without consumers, neither Stranger Things nor Netflix would be what it is today.
We have the affordance of being able to speak up the loudest of anyone. And so why wouldn't we take advantage of that?
There are so many people out there protesting: writers, actors, others in the industry and even outside of it who are also taking a stand, many who need support so that they can continue to fight in the upcoming days, weeks, months, without being deterred by corporations that are making them feel greedy for demanding a contract that at most, asks that they be paid fairly.
And so I want to encourage anyone that is reading this, but fellow fans of Stranger Things especially, who have so much power in this strike when it comes to getting Netflix's attention, to consider taking the time to do whatever you can individually + with the masses as a community in order to best support the strike.
Follow the Strike! If you're active on various social media already, please be sure to follow the official accounts advocating for the strike via Instagram (@writersguildwest/@wgaeast), via Twitter (@WGAWest/@WGAEast). Engage with posts from folks that are out there daily, many with whom you can find by following tags like #WGAStrong, #WGAStrike and #WritersStrike. Although most fans are not able to join in picketing themselves, we can at least recognize all of those out there's individual efforts and do our best to show that we're paying attention and listening!
Spread the word! Show support any way you can by sharing posts and articles about the strike, or even fun memes to inform others in a more engaging way. This is the official site for the WGA strike if you want to learn more about what’s going on before diving in! And make sure to stay up-to-date here as things continue to unfold!
Donate! The Entertainment Community Fund is endorsed by the WGA for anyone that wants to support those affected by the strike financially. And this thread on Twitter is an incredible resourse, as it provides an ‘easy, one-click, stress-free, accessible-to-all-budgets’ ways you can support folks on the front lines.
Also! Consider donating through this link for the Entertainment Community Fund, where the money donated still goes directly to that fund, this is just an organizing page for Stranger Things fans specifically! By allowing fans to see how much of an impact we make as a collective, in real time, this could encourage even more ST fans to want to contribute. In a best case scenario, if this GoFundMe were to reach impressive proportions of donations from fans, that could lead to news outlets reporting on it, which could allow an opportunity for even more eyes on the strike, while also even more importantly being able to provide financial support to those that need it.
Trend! On social media, use #StrangerFansforWGA to trend or even just to reach other fans also looking to come together to support the strike!
While I know this post probably wont reach anywhere outside of Tumblr, I want to make a point to encourage those of you that are on other platforms to inform fans in those spaces about the strike and what they can do to help!
We might not all agree on everything, but I think we can agree on at least one thing... @Netflix & all major streamers and networks out there, who are still refusing to make a fair deal: PAY YOUR WRITERS!
In the mean time, if you're interested in working on different ideas for initiates we can carry out as a fandom, please reach out to me! I might only one person and I might not have all the answers and solutions, but I do know that with more of us working together, our odds of making an impact are much greater!
Over and out!
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been learning to play ironsworn (gritty fantasy ttrpg which you can play with a gm but is mostly suited for solo or small group co-op gmless play) after having the rulebook pdf for several years (stars finally aligned to remove invisible thing blocking me from reading it idk) because i'm on another solo ttrpg kick & i don't know what took me so long to get around to this game because it genuinely is exactly what i was looking for. years ago when i was playing through solo 5e modules i should have just been playing ironsworn (believe it or not, 5e isn't very suited to solo play and is extremely clunky when you try lol).
also though i have dabbled in some other solo ttrpgs, a considerable amount of them are journaling games which is fun but imo considerably more work (usually by the time i'm a quarter of the way through the journal entry, i know how to entire scene played out and i want to move on to the next gameplay thing, so i get frustrated and bored quickly. it feels like when you solve a level in a video game but don't have the coordination to pull off the necessary move so you have to spend 20 extra minutes doing something you already figured out), so i really appreciate like not needing to write something for the game to progress (ive been taking notes for my own record since im playing solo and thus am not really out loud roleplaying the way you do in a group, but i definitely could do that instead and not take notes and the game would still function perfectly)
& ive been playing by myself but also in the past ive played a lot of ttrpgs in very small groups which has been other games but is mostly dnd and like. we also should have been playing ironsworn so that having a gm was not necessary. have definitely played games where we had to adapt the rules soooo much to do something that is just base game included in ironsworn. plus it's rules-light enough to do pretty complex moves that pose difficulties in bulkier games (ever introduced someone to dnd and they tell you they want to do a sick backflip and catch something and then attack and you have to tell them that will require several different consecutive rolls and some creative liberties with how the rules are 'supposed' to let you move? you can just Do That in ironsworn. use the strike move and describe it. done!)
the one thing is that although it's rules-light enough to theoretically play any setting or genre (some with more difficulty than others), ive found so far that like... the grittiness and sense of threat is very built into the mechanics so that would be sort of difficult to work around or change (but i think it's great from a game design perspective). what i mean is like, okay: you start with 5 max hp. there isn't really a way to raise this max hp, you just slowly gain abilities (assets) that make you less likely to have to lose the hp in the first place, or that make it easier to recover. when you encounter foes, you rank them on a scale of 1 -5, and enemies on the lowest side of this scale do one harm to you, while enemies on the highest side do five harm to you. so even though encountering an epic enemy won't always be deadly due to the assets you have, they are ALWAYS capable of taking you down to 0 hp with one good hit. so the feeling of threat is much more present compared to games where your character starts to be able to just tank and push through a failure or huge threat.
admittedly also i'm playing solo, im still learning how to balance combat, and also i built a character who has NO combat talents and iron (the close quarters fighting stat) is one of my lowest stats so i personally am under much more threat than if you built a character who knew how to fight or who could do deadly harm. but also the other thing about combat is it's extremely difficult to maintain control of the fight; you have to score a strong hit to do it on basically all moves, and there's a really limited pool of moves available when you don't have the initiative, and obviously none of them really favour you. i don't know that this makes combat genuinely more difficult, but it does make you feel like the fight is always about to spiral out of your control. every second you let it drag without decisive action feels like it brings you closer to dying. like i said, this is a feature of the game design and not a problem in any way. just thinking about it because when i was initially learning i was going to try to supplant it into a homebrew fantasy world of my own but the tone just wouldn't be right. and that it is somewhat difficult to replicate the kind of worlds that i typically play or run for dnd, which tend to lean somewhat sillier and definitely much higher fantasy
but i like to try new things and tbh especially in dnd i find that i very rarely feel that sense of threat and when i do feel it, it has nothing at all to do with the actual mechanics and reality of the combat and everything to do with how well the dm sells it to me and makes it sound and feel scary and dangerous. which is a testament to what a good gm can do for you but i do appreciate the threat feeling more built-in and also being actually real.
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