So, I want to share something that’s been sitting in my brain since KinnPorsche the Series aired. I’m a person who loves seeing colors and their meanings in the media I consume, as well as seeing how those colors connect to characters and become like a calling card for them. And oh boy does KPTS do that often. And one thing I’ve seen over and over again is that when Pete is on screen, – and somehow Vegas is involved – the color green appears.
In either lighting, clothing, and/or background items/decorations. And yes, green lighting is shown in scenes where neither is involved, or just Vegas, but it’s most common with Pete.
The meal that Vegas barges in on at the main home where Pete is present? Green lighting.
Pete in the car with the condoms and Vegas? Green lighting.
Pete snooping in the minor home and getting caught? Green shutters and Vegas in a green robe.
Pete being tortured? Green lighting.
Pete in the safe house? Green lighting.
Pete afterwards in the tub after his escape? Green lighting.
Vegas when he is pretty much confessing to Porsche about his feelings for Pete and swearing he’ll keep him safe no matter what? Green silk shirt.
Now, I know what you’re saying, “This sounds almost like Vegas is the green color.” Or “Well green can mean this thing, so it’s not really connected to Pete.” And yes, you are probably correct, but this is where it gets interesting. (Also this is just my personal take. So anything else is also valid.)
We know how Pete is as a character, right? Well look at what we find when we look at the color green:
“Green is a very down–to–earth color. It can represent new beginnings and growth. It also signifies renewal and abundance. Alternatively, green can also represent envy or jealousy, and a lack of experience. In spiritual terms, the color green implies beginnings, new growth, vibrant health, and other ideas connected with life, rebirth, and renewal.”
Now, does some of that sound familiar? These are all things that you can tie to Pete. Down-to-earth, lack of experience (you all know), beginnings, new growth, rebirth/renewal, and even envy or jealousy (from what I’ve seen people talk about how Pete felt about Porsche at certain points.) These are parts of Pete and his journey throughout KPTS.
Even more interesting is when you look into green in terms of love:
“What does the color green mean in love?
Green is the color of the heart chakra, symbolizing love to others, forgiveness, compassion, understanding, transformation, warmth, sharing, sincerity and devotion.”
Now tell me that isn’t Pete’s love for others, but especially Vegas. That’s basically how Pete loves Vegas down to the letter in the series.
But let’s also look at Vegas while we’re here. So I know most of the fandom pins Vegas’ color as red (I do too) and when you go back and look at certain scenes (the torture and safe house scenes for example) you see both colors. And the show almost always seems to add the red once Vegas enters, and even frames them accordingly to their colors. So of course we have to look at that.
Now what’s interesting is red and green are opposites, yet complimentary colors on the color wheel. One could almost say two things that are the same yet different. (Yes, I am implying Vegas and Pete being similar, yet different right now.) But let’s take an even closer look at the colors and what they represent when compared to each other:
“Red is a color of vigor and energy. It represents passion, urgency and grabs instant attention. It can also cause you to feel hunger, which is why it is used in food and beverage logos.” Now who does this sound like? Grabs instant attention, vigor and energy, but above all else causing you to feel hunger?
“Since red is the color of blood, it has historically been associated with sacrifice, danger, and courage. Modern surveys in Europe and the United States show red is also the color most commonly associated with heat, activity, passion, sexuality, anger, love, and joy.” And now we bring blood, danger, sacrifice, passion, sexuality, anger, love, and joy into the mix as well? Seems pretty spot on with Vegas.
“Green, on the other hand, is a color of peace, rejuvenation, nature, cleanliness, and fertility.” So when compared to red, green is its opposite: bringing peace, a rebirth of some sorts, and cleanliness (like washing away the sins of your past perhaps?). But also note how some similarities still are there.
Now one last look at the colors. I feel like this one is the big kicker for these two, and really sells Pete as green, and Vegas as Red: “Green speaks to our desire to foster understanding and acceptance between people and to see the potential value and goodness of each person. Green does not represent the color of love on the level of passion between two people. Throughout history, red has been the color of passion, romance, and sexual energy.”
That to me is Pete. If nothing else, that is Pete as a character and how you see him in his time at the safe house. He tries over and over to understand Vegas, see the value and goodness in him, as well as acceptance for who he is and of his past. You can even boil it down to just how Pete is as a person and how he loves/cares for people in general.
And when we look at the love on a romantic or just simply passion level, we see how Vegas and Pete are different. Vegas – like most people in his family – loves people to obsession. Once he loves you, he will do anything for you. He cannot and will not let anything or anyone harm Pete. He brings the intensity and sexual energy that we never really get from Pete. Pete loves in a more nurturing and compassionate way. Vegas comes in like a fire, whereas Pete comes in like a gentle rain on a summer day.
But when they two come together (look at me bringing things back around again) they compliment each other, and both take from one another. Pete learns to be more rage and heat. Finds that hunger and passion that he never had before. Finds the love and sexuality that he never explored or was aware of in his life.
Vegas cools down some of his heat and rage, and brings in the compassion and understanding of others (even if we only get to see it briefly with people like Porsche and Pete.) And we even see him entering his rebirth right before he gets shot and afterwards. Him finding that peace and devotion. That warmth and his own love that he never had before.
Red and green are two colors that work perfectly (again, in my opinion) for these two as “their colors”, but also to give us more depth and insight into two characters who didn’t get as much time and development as others. Complimentary, yet opposites. The same, yet different. Two people that you would never expect to come together, yet are soulmates through and through for one another.
One ruby heart, now speckled with beautiful emeralds. One lush and green heart, now blooming beautiful red blossoms.
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feel like the global tasks sweep strat should probably be nerfed somehow. my thought would be, give each team an individual ten minute overall cooldown on global task claims. that is to say, a certain team can only claim one global task per ten minutes. say, deliver gas masks, and then in ten minutes you're allowed to deliver tea, and then after another ten minutes you can claim hot chocolate.
another teams would be able to claim a global task for bananas during this time, and their own ten minute cooldown would start.
(the global tasks can either keep their individual ten minute cooldown [i.e. after tea is claimed no one else can claim tea for ten minutes] or a slightly shorter cooldown, say 5-7 minutes)
when a global task is claimed, everyone is notified, right? if not, in my hypothetical, they will be.
then, a team trying to sweep six tasks at once would actually take sixty minutes to do, allowing another team to swoop in and have a chance to stop it in cinematic, entertaining fashion rather than tubbo having to grind resources and then log out in front of the merchant to counter this, which is boring for everyone (including the person delivering). plus, if a team cuts it down to the last second and ends up getting delayed, they physically wouldn't have time to make a delivery, meaning even being a BIT of a nuisance could be a viable strategy, even if you can't manage to kill; if you can STALL you could still wreck their plans.
that's my dream anyway idk i'm not a game designer. just think it would be interesting for most players
(i elaborate under)
red team would have to shake up their strategies, which is fun since they're a team that kinda has to rely more on strategy than outright brawn (overall the team's pvp can't be relied on unless they have carre or phil, as seen today when pierre, bad, and etoiles attacked phil cellbit foolish and baghera, and cellbit and foolish both died to etoiles in the attack, despite it being a 4 on 1 at the time. baghera was killed by bad soon after. phil was the one to get the kills. the first day, when blue attacked [niki, tubbo, and bad as i recall] carre got both kills)
the other teams would then still have a way to stop a global sweep since a sweep would have to start earlier, allowing not only more time to arrive at global to pvp about it, but ALSO allowing another team to swoop in and steal the goal out from under the team again
i'm gonna use it in a scenario bc i'm badboyhalo and i can't stop myself from making examples:
so, tonight, if the proposed cooldown was in place, bad and tubbo would both still had roughly 17 minutes when red team would have HAD to start the sweep process if they wanted all six global tasks: 1 hour until the server closed at absolute MINIMUM. more for safety's sake.
therefore, in this scenario, there's a lot to happen
blue team could wait at globals, knowing red will probably try this strategy, and attempt or perhaps SUCCEED in killing red. if they kill red entirely, the operation is a wash; red doesn't have to gear to come back from scratch and take out blue team, and even if they could, the travel time to return to globals alone would mean they wouldn't get all the global tasks, potentially meaning they don't take the lead. if blue team is unable to kill red and dies themselves or has to retreat, but succeeds in delaying red, red would face the same problem.
if red sends in all of the task items on one person, and that person dies, even if the rest survived, blue could loot the items from that person and would be able to either use the items themselves, if green is currently the owner, or could run away with the items, effectively wasting red's time and again, meaning they wouldn't get all tasks claimed even if they were able to overtake the runner and reclaim their items.
i'm unclear what would happen if red divided the task items between them since it seems like the person claiming the task doesn't have to have all (or any? again, unclear) the items in THEIR inventory in order to claim so long as a teammate is nearby with the items in their inv (evidence: pac's vod "voltei... o que tá acontecendo no QSMP?!" at roughly 3:00:00; tubbo claims tea and tea is taken out of pac's inventory. i don't know the limits of this strategy)
blue team also has time to swoop in and steal a global task out from under red during this time. say, if red team had claimed the task for 10 tea leaves, upping the price to 15 tea leaves, and then blue team snuck in and claimed the task and set the price up to 20 tea leaves, (since the proposed 10 minute cooldown on claims would be TEAM LIMITED; red's cooldown applying to red only and so on). if red waited until the last second, they wouldn't have the time to reclaim this task even if they did have the resources, possibly forcing them to start their sweep earlier to counter this possibility, at which point team members who had logged on earlier and are out of time by the end of the night, OR members who live in time zones that don't allow them to stay up until server close, may have an easier shot at participating in defending against a global sweep.
all of this DIRECT CONFLICT would make for good audience entertainment and heighten the stakes of an attempted global sweep, since it would practically have to be one team defending globals for an hour while they pipe all their resources into it, knowing that if they die another team could easily swipe their task resources and use it themselves (along with the rest of their gear). it makes it more interesting, while still mostly viable.
plus it would force more strategizing for red team which is maybe just a personal plus, i just really like seeing people planning both in advance and in spur of the moment. it's really satisfying to see how a plan comes together and succeeds or fails; plus, since red team is the main team using this strategy at the moment and their main draw and strength as a team is cohesion and communication this would be completely fucking riveting for me as a viewer so maybe this is just a personal thing. but i really really think it would be fun
but again, i'm not a game designer, or a qsmp player, or a qsmp admin, or honestly even really a gamer? so maybe i'm off my rocker and out of my gourd and this isn't viable or balanced in any way shape or form but YKNOW what is this blog except putting stupid thoughts into the void and seeing if this time the void spits back hate mail so. i'm folding this into a paper airplane and throwing it into the abyss. hopefully it made sense.
k love you appreciate you getting this far, have a good week!!
(i hope your team gets a win in dramatic fashion and celebrates together!!! i hope they come together and unleash a plan so spectacular it takes the server by storm!!! i hope it's so good it becomes a vod you go back to even years in the future!!!! i hope you have a good week!!!!!)
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