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#works of art
cooperlaura · 2 months
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tomlinsins · 1 year
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may i present to you...hands!!!
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hiatus-queen72 · 7 months
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Sleepy? Always.
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heatheneldritch · 7 hours
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Statues and Moss.
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flippyspoon · 3 months
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I love Quark's wardrobe so much. Sometimes I swear I recognize crazy fabric prints my mom had (she was a quilter).
Garack fun too but Quark...
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photo-art-lady · 5 months
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'With Their Backs To The Wall' - Fine Art Portraits By Patrizia Burra
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marieandersoneq · 4 months
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you look so pretty
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redd956 · 2 years
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3 Games that double-down on video games as works of art
Not every time do you play a video game purely for the entertainment we expect. Video games themselves are also works of art; they radiate with creativity and human touch, their soundtracks alone attest to that. 
However not every game is designed with the intent to bring back money, become an infamous popular classic, or gain the archetype of being a esports play. Many games are designed with only the objective of an experience at hand, and these five games nail it!
Iron Lung
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Iron Lung is a short horror video game located on Steam, developed by David Szymanski. He purposefully developed the game to last about an hour of gameplay, however that doesn’t budge on its insanely well designed atmosphere in the first place.
It is beyond grim, and spawns tons of questions that will likely never be answered. It is a single player experience, in which you play a convict trapped within an outdated submarine, sent to explore an ominous blood ocean on a moon.
The sound design is eerie and perfect. The game aims for a sense of isolation, dread, and hopelessness. The exposition is delightfully spooky, followed by gradual built up to singular moment in the game. The atmosphere is retro but exceeds in its dreariness, and truly gives players the feeling of being locked into a submarine blind underneath the depths of a blood ocean on the moon.
Each objective within the game reached not only lures the player to continue on, but adds to the anxiety of the game built-in atmosphere. The submarine itself also begins deteriorating, perhaps even reflecting how the player character himself is falling apart at the seams and losing all hope. It built an experience for sure.
SUPERHOT
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SUPERHOT is a first-person action game, where you are simulating a man with inhuman abilities going on a deadly rampage as the world seemingly throws armies of opponents against you. The game spans onto several platforms, with many different ways to play, and also a handful of variations of the game.
This is another game heavy on building on experience. It starts much more innocent feeling, which is accompanied by its addictive smooth gameplay, where it appears as an everyday looping action game. However quickly everything seems to be going much more wrong, and the story being told rapidly increases in darkness.
The maps being to warp. The red enemies sometimes mimic innocent civilians, desperate forces attempting to stop you, and eventually they too morph and change. In SUPERHOT: Mind Control Delete levels are available to play, with snippets of our player character’s sanity being shown.
In an attempt to finish or continuing playing such smooth and fun gameplay, the players end up mimicking the character’s endless aggressive addiction and spiraling sanity. As dialogue is discovered it feels both aimed at the player and the character, and the your actions are become done methodically with sadness. Now both you and the character are searching for answers, whilst continuing a maddening cycle.
Papers Please
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Papers Please was created by Lucas Pope. As a work of art it not only serves an experience that stays with you, but makes statements against many post-WW2 world problems. Heavily inspired by the border control during the Cold War, especially from Yugoslavic nations and the Soviet Union, Papers Please challenges both your attention to detail, patience, and empathy.
In Papers Please you play a border control agent in the fictional nation of Arstotzka. Similar to SUPERHOT and Iron Lung, as soon as the game is opened, the tone is thrown in the face of players. This time a slavic inspired dreary militaristic anthem booms, as the title and logo is revealed.
The complexity of the border transactions, along with the sudden interruptions to the gameplay’s monotony, makes the game engaging and fresh. However the struggle of the player character is also quickly put on the table after the end of the first day. The game grows more and more complex as the days pass on, and eventually your character will face a time limit on their life.
Each character plays a role in adding to the atmosphere. Even the fictional nations, pixel art visuals, and sound design are built with the purpose of drawing out the depressing atmosphere the border, and Arstotzka offer. The ups are memorable, great, and heartstring tugging. While the downs are just the same, while also reminding the players of their character’s reality.
Authors Notes
I have played the final two of these games, and I have played a lot of them. I suggest go and play them, or maybe even relive them if you already have them.
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jebeplanet · 6 months
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✪ ZEROBASEONE ✪ MELTING POINT TEASER - LOYALTY VERSION ✪
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suburbanscrimshaw · 1 year
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lostandoverwhelmed · 1 year
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'Central Park' ca. 1914–15
Maurice Brazil Prendergast
Oil on canvas
On view at The Met Fifth Avenue in Gallery 772
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aboutmercy · 1 year
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let’s come back as plants (in the next life) by zayn qahtani, 2021
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londonknights · 5 months
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still thinking about that domi goal…
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fioregrafia · 10 months
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The Head of St James in the Last Supper, and architectural sketches - Leonardo Davinci c.1495, (Red chalk and Ink).
The royal collection Trust - P(L) : Pedretti, C., The Drawings and Misc Papers of Leonardo da Vinci in the Collection of HM The Queen at Windsor Castle, Vol. I (1982): Landscapes, Plants and Water Studies. Vol. II (1987): Horses and Other Animals [Vols III and IV were not published] – P(L) 199
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photo-art-lady · 3 months
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Vintage Looking Fine Art Photography By Alexandra Lord - Quote About Love And Freedom
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totheescapement · 10 months
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A realm that embraces all times
The most [powerful] works of art, though they are the products of their time, transport us from our own time not only to theirs, but to a realm that embraces all times. We call Shakespeare timeless, but what we mean is that he is not shackled to the particular age from whence he arose—though he could have arisen in no other age but that one.
~Anthony Esolen, Ten Ways to Destroy the Imagination of Your Child
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