So like
Time's asking Twilight to stay back and talk right
(In Dawn pt. 8)
Twi seems pretty concerned about the weapon
And then I think here, they were understanding- they were going to talk about it
AND then in that last panel
Time says "take care of anything left here; we're on our way"
"WE're"
Aaaaaalso the chain already knew that. Apparently those two just leave and talk lol
"They always have private conversations it's nothing new"
Also everyone was ready to go
And Time and Twilight didn't have their full armor on- indicating Time and Twilight are the two who will hang back in, "we're on our way"
So! For Time content... I think we've got a conversation coming up
And if I'm right, I think it's cool how they're so close and just wanna talk and work stuff out...
Art and comic by @linkeduniverse
:)
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also while i'm on my pedantry train: the reason i'm willing to call vault hunters a roguelite is that you do, in fact, lose all progress between runs of the vault if you lose in the vault, and the vaults are completely randomized. (that randomization is like, a REALLY KEY COMPONENT of a roguelike! if the map/path/equivalent isn't randomized, it isn't a roguelike!) it's not a roguelike but a roguelite, though, because it has a level system/skills/everything you do in the overworld that you get to keep between runs, even after you lose, but it has a roguelike gameplay loop of run vault - try to succeed - lose everything if you fail. also it's been steadily moving further and further away from what i'd call a roguelite, too, because you can buy back all your stuff in normal difficulty, which is the default setting these days; you have to set it to hardcore to lose all of your things permanently like in the original version. still like, if pokemon mystery dungeon is a roguelite (which i think it fairly unarguably is), then vault hunters probably also is.
anyway you should play vault hunters,
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Getting real sick of a certain subset of Destiny players complaining that it’s a baby game and crying to Bungie to nerf exotics and abilities when their ENTIRE POINT IS TO BE STRONG in specific ways as if they are being locked into using them.
IF YOU WANT AN EXTRA CHALLENGE STOP BEING SUCH A DPS GOBLIN AND JUST EQUIP SOMETHING THATS NOT TOP TIER META AND STOP COMPLAINING JESUS FUCKING CHRIST
MOOD. Go off.
It's incredibly annoying to me. They always use the argument of "the game should FORCE me to do things, I should not SELF-IMPOSE challenges." And like. ? I'm sorry but what? It's a video game for a big audience, it's here to be playable and accessible to the widest possible playerbase. There are plenty of ways to make the game difficult for yourself, so knock yourself out if that's your thing, but don't force others into it.
Like, I enjoy hard content, I regularly at least attempt day 1 raids, I do master raids, GMs, solo and solo flawless content and all that. But only when I want to. Sometimes I don't and I don't want to suffer in a patrol zone or struggle in a seasonal activity I'm doing for the story. The majority of the players don't want that. Designing games for the professional gamers only has NEVER been a good idea and never will be. Fifty streamers can't sustain a video game. It needs casual players who will want to come back to the game instead of feeling defeated.
One of the reasons I really enjoy helping others is because I know that casual players tend to struggle in stuff that's basic activity for me. I've seen people unable to get through a strike. I've sat for 10 minutes rezing someone who couldn't do the jump in a seasonal activity. I want those people to be able to play basic content without feeling frustrated and I want them to know that there are people out there who will help them out.
And this doesn't apply just to basic content, although it should start with that. I think all dungeons and raids and everything should be things that all players can complete. Fine, doing a master raid with all challenges should be tough, but it should be achievable with time and practice, not impossible. What a lot of these "pros" want is just completely divorced from reality.
It takes days and days of practice every time a new master raid is out for me and my team (all with thousands of hours of playtime) to get comfortable to finally finish it. We're far from casual players and it still takes a lot of time to be able to finish hard content. Making it even harder is insane to me. Like, if something is so hard that my team full of people, each with 5000+ hours of playtime and a coordinated team that's been raiding together for years now can't finish it, that means it's absolutely impossible for probably 90% of the playerbase. That's wild to me. Raids and GMs should have more people playing them. If master raids are too easy for you, Mr. I-Play-Destiny-For-A-Living, that's on you buddy. Unequip the super god tier god roll meta guns and loadouts or play something else.
And ofc, another excuse they make is "if I don't use meta, I am not going to win a raid race!" Then don't. Idk. Let me play you the tiniest violin. This affects literally nobody except a grand total of 50 people. Run your meta in day 1, and play with random shit otherwise. Play raids with all white weapons. Play without mods. Play without a HUD. Do things solo only. I don't know, make up a way to spice things up for yourself. I'm not interested in that and neither are 99% of the players out there. The game is genuinely hard enough for the majority of the players. On top of that, I am here to feel like a powerful space fantasy superhero. I am NOT here to die to dregs in patrol zones. If there's ONE thing that I know for a fact that put people off from Lightfall (as in this year of Destiny), it's the difficulty changes. They're annoying, frustrating and for some a barrier to entry more than anything else.
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hey can there be more content of gordon being a morally grey character. like yes i love it when hes a cool dad and great person and All Of That. but i feel like some of us didnt watch the same videos? that guy killed so many people and shot his friends so many times etc etc etc. he is Not a good person and i love him like that. if we were to take the whole 'it wasnt a videogame and these characters have a life beyond them and live in a world with morals' view of it all that is. gordon in canon it was a videogame world is a bit more complicated but i still love him like that.
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Annual reminder that Aang wasn't a terrible dad, that one episode was badly written and had poor perspective. Aang was a busy, working dad who had a lot of stuff to do, and then suddenly his third kid was a full-on Airbender and he was literally the only one qualified to teach this baby, so then he finally had an excuse to put his family before his duties ("My family IS my duty now, suckers!!!"), and so Kya and Bumi were all "What the heck, Dad???" because they were now teens (iirc) and they missed out on all that stuff.
It was basically Aang going from "my family has 20% of my time" to "my family has 40% of my time". Still not enough, probably, but Aang could finally go and explore his own culture without feeling guilty about leaving the rest of the world to fend for itself.
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