Behold that beauty of his...!! He resembles a being that has only been described in the ancient texts!! The Warrior of Liberation, whose foolish antics brought a smile to everyone’s faces — also known as, Nika, the Sun God!!
Splatoon 3: Side Order is good, but not great. I still highly recommend it, but if you care about the story, you're going to be disappointed. Quick review: spoilers ahead.
Side Order was the devs experimenting with Splatoon's gameplay loop. The campaign is a rogue-like, and it works amazingly well. Super fun, super challenging, building my deck and fighting through challenges with the stakes of resetting really scratched an itch in my brain. They did a great job with it.
Unfortunately, I feel like priority went to game design rather than story. Much of the mysterious artwork we saw in the first teaser trailer was completely unused; turns out, all of that was just concept art that never made it into the final product. Side Order failed to make me care about what was happening. I don't know why the protagonist had to be Agent 8; it could've been anyone else and the story would've worked the same.
Octo Expansion was the absolute peak of meshing story and gameplay. The campaign's hook is insanely strong; we immediately empathize with Agent 8 because we know from previous lore that octolings like her have been trapped underground for all their lives. We care about her fight to the surface because it's a fundamentally ideological fight for freedom. The plot stuff about Tartar and the Thangs is just nice set dressing; 8's fight for freedom is the real story.
There's none of that in Side Order. I don't particularly care about Marina's metaverse, even if it's tied to Octo Expansion's story. I don't know why Acht is there other than backstory stuff. It really feels like 8 is just told to do something and she does it because she's the protagonist; she has zero personal stakes or motivations in the conflict. This is a story blunder the devs did in Splatoon 3's default campaign––forgetting to give the protagonist a personal reason to fight––that I hoped would be fixed here, but alas.
What makes it worse is that the gameplay and story progression are completely out of sync. I beat the entire game on my third run in 4 hours. With each run, you get up to two keys to potentially unlock bits of story. That means you'll get about one piece of the story every two runs. There are twelve pieces of the story; I got the first and then beat the whole damn game. Now I have to go back and grind to see the remaining story when I've already beaten the final boss and resolved the conflict. I missed the entire story because I never had to reset because I blazed through the gameplay! It's just a real shame that I experienced everything without knowing... why it's happening. The final boss had me asking myself what the hell is going on because I don't know the backstory at all.
Again, I still really recommend. The devs did a great job, but Side Order remains in the shadow of Octo Expansion's incredible success. Like the default singleplayer campaign, there's just a lot of lost story potential here that, while not necessary, would have really elevated this DLC into something amazing.
I really hope mcr5 gets released with no previous warning just like foundations. Imagine how fucking funny it would be to wake up and look at your phone to see the album you've waited 10 fucking years for just randomly dropped
“vecna gets will” “vecna gets mike” “vecna gets lucas” vecna gets his ass handed to him. will gets cursed only for vecna to realise that he just summoned a feral 15 y/o into his home and now vecna doesn’t have will.
HEY @re-dracula WHAT GAVE YOU THE RIGHT TO HAVE JONATHAN ACTUALLY READING THAT PASSAGE OUT LOUD BEHIND SEWARD DESCRIBING THE SCENE, HUH? WITH THE TEARS IN HIS VOICE AND THE PAUSING AND THE SHORT LITTLE INHALES AND THE VOICE CRACKS? WAS IT TRULY NECESSARY??? I WAS ALREADY CRYING. I DIDN'T NEED THIS TOO. WHAT THE FUCK.
Self shippers whose f/os have canon love interests are so incredibly strong. It can be difficult, especially if you see fanart of them with their canon love interest a lot ... but we stick by our f/os despite that. And that takes a certain level of strength that I want to acknowledge.
I don’t think the Rat Grinders are irredeemable or whatever but I DO think a lot of people are putting the onus on Brennan specifically to redeem them or “write them a redemption arc”, like yes it is a show and there has to be character narratives especially for foils to your PCs, but ttrpgs are fundamentally a /collaborative/ storytelling medium, the thing about DnD is that the players have to invest in the NPCs, they have to give them the time and space to redeem themselves through interacting with them, the reason we see characters like Aelwyn and Ragh get a redemption arc & change and develop is because the Bad Kids went out of their way to talk to them (In Aelwyn’s case Adaine had to commit to redeeming her sister on multiple occaisions). Lets not forget there have been other teen villains, like Penelope, Dayne and Biz who the Bad Kids just straight up killed in combat, who didn’t get redeemed. Do I think it’s fully possible that the Rat Grinders can experience redemption/forgiveness and it would be narratively satisfying? Absolutely! But, imo, a lot of the narrative thrust behind wether a character gets redemption is in the hands of the players, and it would be a little bit unsatisfying if being freed from their rage crystals immediately gave them all full personality transplants (like removing all of Kipperlily’s anger and ambition for example)
Think the thing I liked best ab Nacho Varga was that the only thing that ever seemed to put a smile on his dour little face was tormenting Jimmy… like I’m clinically depressed time to go jumpscare that random lawyer I found in the desert… he was so real for that RIP king