FIND: Updated Gussy Up Mod
Image credit to lingeringwillx
This mod by lingeringwillx adds more functions to Christianlov/Midgethetree’s versions of the Gussy Up mod. More info about the download here. (MTS)
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~ List of my fav cc / mods for ts2
Engagement Ring Box
Download here
2. The bunny mobile
Download here
3. Tea and Cookies Food
Download here
4. Red and White Wine Drink
Download here
5. Fairy Lights
Download here
6. TS2 Love Tub
Download here
-> Follow for more list ♥
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mod idea: Wild Horse Spawner
Sun&Moon released the “Au Natural Pet Food Set” and “The Game’s Afoot Set”, which I really like. I thought, it would be nice to have a Spawner, that spawns wild horses, which sims can capture. Capturing a horse would be very exhausting. Success is based on their body skill. Once they’re successful, a mare, foal or stallion of Sun&Moon’s “Horsin’ Around - Horse Livestock Set” will be added to their inventory.
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There are some objects, such as the Seasons fish, which not only change mesh model when placed on a surface (like the floor) vs mounted on the wall, but also change function; ie. they are purely decorative objects on the wall but interactive consumables when placed on any other surface.
Is there a tutorial already available as to how one might achieve something similar with a custom object? Where functionality as well as model changes depending on whether it's on the floor or the wall?
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Computer Sanity
Blocks anyone but computer whiz sims from most of the computer interactions. Checking e-mail, chatting, playing video games, and hobby blogging/browsing. Video games can be played still by sims with games enthusiasm, or night owls at nighttime.
Download (SFS)
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Hello! I was wondering wcif the potion Ripley uses and what neighborhood you're using for Strangeview? Thank you!
Hi!
You can find the potion here :]
As for what neighbourhood I’m using, I just downloaded clean templates of Pleasantview (main hood version) and Strangetown (subhood version) from meetmetotheriver and added ST as a subhood to PV. No custom neighbourhoods here :]
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mod idea: visual effect for sick sims
While I think, the effect on sick sims in TSM, is way over the top, I like the concept. Frac shared an overlay box, that adds spots to the sim’s skin. But one would have to manually add the spots to the skin. If that could be autonomous (like sunburns), that be great.
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[TS3] Lot Population Mod
Update 7/18/23: Fixed issue that caused custom tuning to not take effect.
Download under the cut
Overview
This mod is an experiment that's been in my mind for a while now - Teleporting Sims into community lots as you send your Sims to them, or focus the camera on the lot, etc. Making the town feel more alive, and making it so that community lots are always populated. This makes it work more like a traditional open world game, in which characters are spawned based on camera distance, where you're looking at, etc.
Not only that, it also adds walkbys, much like TS2 or TS4. These are Sims that every once in a while spawn on a sidewalk, out of view, and walk across the screen, then go on their own way.
Now community lots will be filled with Sims.
Installation
2 flavors are available:
"ld_LotPopulation.package" - Default tuning, should make worlds very populated.
"ld_LotPopulation_Reduced.package" - Reduced tuning, should make worlds more lightly populated.
Simply drop the package of your choosing into your "Documents/Sims 3/Mods/Packages" folder.
All tunable values are documented in the XML. There are quite a few of them, but the most important one is probably the "kDemographicsMultiply" value.
Download
SFS / MTS / Patreon (Free)
More Technical Overview
In case you're curious about how it works more in depth, community lots have a population quota now. This quota depends on a ton of factors, such as time of day, weather, day of the week, demographics, etc. And is different across different lot types. For example, beaches will be booming during hot summer weekends, not so much if it's winter and snowing.
The amount of Sims that are teleported into lots tries to fill this quota. On top of that, Sims will also get pushed to visit lots to fill the quota, so if for example the camera is permanently facing a lot in a way that doesn't allow for Sims to subtly teleport to it without it being super obvious, the mod will push Sims to visit instead.
Sims are also chosen depending on a range of factors such as personality, age, occult status, etc. And they're placed on a "low priority" list for a while upon teleport. This way you won't see the same Sims everywhere.
Teleported and visiting Sims will also get appropriate outfits, needs and will immediately pick something to do, in order to make it more believable.
Walkbys use lot corners as reference when looking for sidewalks. So this feature is most effective with a decent amount of lots on the world.
There might be some lag every once in a while unfortunately. This is kind of necessary, as it tries to find spots that are actually routable to teleport Sims to, so that they're not stuck. If you find it particularly bad, you can try the reduced tuning version.
Source code: Github
Screenshots
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