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#this book is very DnD inspired if you are into that
jemichi90 · 1 year
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I’ve been e-mailing publishers in an attempt to get my picture book published for a year with no success. By now I’m so tired of writing those e-mails that I haven’t even been trying for a while. Doesn’t help that I have no agent. But since the book itself has been fully written and illustrated all this time, I figured that sitting on it won’t do anything, and since I can’t find it in me to approach publishers anymore, I might as well self publish it - like I did with my coloring book.
I’ve been watching the wholesome insanity that Bigolas Dickolas started on Twitter, and I’m hoping that even a little fragment of that weird luck with books and publishers within the Trigun fandom would extend to me as well. So, if you have / know kids that like pirates and fantasy, keep an eye on my blog! I’m ordering a proof copy to check if it looks alright, and then I’ll make the book public - which should be in a few weeks if there’s no problems with the book. ^^
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yoonyia · 3 months
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my humanity in a book series now that I actually think about the premise is so weird.
the original concept is just to prove that all of humanity's pain and suffering and joys and gifts can be shown in just a few books, that a lot of our struggles are shared and a lot are unique but that they're all inherently human.
no matter what experience you go through it's going to be a human experience because you are a human, and no matter how isolated and alone or exiled you feel the rest of humanity you are still infact human and take that part of you everywhere
you will always be a step in some direction of humanity no matter what that deed is
it's not meant to be read as comforting, in all honesty most of the characters find the idea of never not being human to be sort of disturbing. But that's a part of the human experience too. To look at humanity and say "man we suck"
But now I'm looking at it and it's more then that
the book is set in the 32nd century
although because of my lack of imagination I can't think of what the language would be like I did haphazardly put together a culture that I personally felt like matched the common trend of development in humanity
everyone is given a livable space, concept of currency really isn't a thing (but that's less on humanity and just because the space colony is made up of roughly 10,000 people and trade is impossible, there's more reasons too but I won't get into them at this moment) and in all honesty the society is fundamentally different then most societies on earth.
It's what you would call a utopia but it's such an obvious system that no body even considers it good. They talk only about the unfairness of the council members and the inhuman layout the colony is built on to make it relatively fair between all people. (I say fair not equal because they do take children, occupation and just size of person into account, which yes is a nightmare for everyone invloved)
but I dont know if you see it but there's a disconnect
they don't value the things we value, they don't have the same desires the same ambitions the same secret indulges, many conflicts are the same as they are now but they have a completely different context, different reactions from people, different tones and no real recognizable side we usually see in modern debates.
it's worse then if it were completely different conflicts, then you could just do some narrative translation and make it based off of the modern lense but you can't do that because it's the same conflict. ofcourse it's not to a point where your brain thinks "I can't compherehend this at all" but actually that makes it worse, because it is compherehensible it just isn't common
it's a story trying to tell you that all human experiences are inherently human but it's showing you a humanity that you can't really quite connect with
things you think are basic desires exist but they're not considered the core things that makes someone human, there's something alien about these people that you can't really agree with the actions they take and can't make sense of the movements and words they make.
800 years is a long time and I wanted to show it but I made a story that's inherently ironic
it still fits the original theme, it might fit it even better since it's telling you no matter how much humanity changes its still going to be humanity
but I left my audience behind, I alienated them to show them that they are human, that despite the alienation they're still apart of this society that they're reading about that dosent feel quite right
it's a weird thing to do
I really thought this book was going to be simple to write but I'm already adding layers and I don't think I'm going to stop
and also the science aspect behind this story excites me so much
I'm no biology major so half the stuff I come up with for the alien planet's are probably going to be impossible but it's fun to write about
espicially the plants, I found the heat regulated Lilly pads to be really fun to think up of
also fox like creatures that glow under uv light, gosh that took so much research
they're adorable by human standards but they are deathly venomous so please don't pet them
this series isn't even the only one in this universe
there's a second story that I suddenly forgot the name of but it's something like 'Colony 1, Brother Lutangalo' or something similar.
oh and if you haven't noticed yes these books are heavily inspired by the enderverse and I just wanted to go more indepth into the parts of the books that was largely left unexplored. So this series is also inspired by the shadow series, so the humanity in a book is more morality, conceptual and personal in nature the col1 brother lutangalo books are more political and more grounded in the main society (the 2 main characters are sent to set up a colony on a different planet so they aren't really on the main colony themselves) the main narrator being lutangalo which is the son of the 108 year old colony leader Lau. (this society also has a euthanization law that all people over the age of 100 by law must die to prevent over population, but religious leaders are protected so they can live pass 100 indefinitely) and is currently 8 when you first meet him. Actually his books don't start until he's 12, we meet him when he's 8 because that's the year the 2 main characters comes back
his books, and I'm calling them his books because this series is heavily centered on the one character rather then the humanity series which is forced to jump between people in different time and space to get the message across because the 2 main characters litterally don't react to anyone else but eachother for the majority of book one, all of book 2 and half of book 3 (at least that's what my planning says but it may change when I get to writing the drafts)
anyways his books are very focused on the family that he's apart of and how they affect the colony, it also focuses on the personal perspective of this one kid which is honestly the closet thing the readers get to a instinctually relatable character, he has all the impulses and needs a person of the current age would have, because he basically lived in the 21st century because of his obsessive need to research about Mr ari who is notoriously a history nerd.
so you're finally getting a person that lives and breathes in the same patterns as you do.
and he's so miserable
he is one of the most troubled, impulsive people you have ever met
but also the calmest and kindest and gentlest person at the same time
he's a horrible liar until he isn't, he's intelligent and self aware until he's shockingly oblivious
just a ball of horrible contradictions that feels way too unstable and flipfloppy to be consistently relatable
yes of course in several moments you will exclaim "ha, he's just like me!" but it's going to be rather hard to admit that all of his experiences and actions are relatable or even compherehensible
unlike the first series it's not justifiable in any rational way
it's messy, it's complicated, it's convoluted and he's honestly awful in some scenes
but thats human too
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palipunk · 5 months
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Hey there sorry to bother, but I’m very interested in traditional Palestinian tattoos but I can’t find any good sources or information on them. Do you have any recommendations? Thanks so much in advance ! I’m Palestinian, but was raised so distantly from our culture I’m hungry for more if you know what I mean ♥️🇵🇸
Not a bother!
I will be honest, there really aren't many resources online that go into detail about them. A lot of information about them just hasn't been recorded and they've faded away, as older generations of Palestinians die, their tattoos and their meanings have gone with them. A lot of the Palestinians still wearing these tattoos are older Bedouin women.
I uploaded this post a few years ago with some illustrations and I answered an ask about it with some links and discussed traditional tattooing practices in West Asia between Arabs, Kurds, Assyrians, and Yazidis (there are some overlapping symbols and meanings with the tattooing throughout the region). Tattooing in Palestine is hard to document because we've been forcefully exiled all over the world. A lot of Palestinian traditions, including tattooing, were uprooted with the destruction of Palestinian society during the Nakba. There are a few different terms for it, depending on what language or what dialect of Arabic you speak, but dag/deq/dakk/daqyit are all ones I've seen used.
I also have to say that many of the meanings within the tattoos were discussed either only between the tattooer and the client or were based on one's own community or tribe. Just for example: Some tattoos or combinations of markings can distinguish a person's tribe (this is something more common for tattooed Bedouin women) or village or it could be for health, protective, religious, or cosmetic reasons. My Great-Grandmother had them for cosmetic reasons, it was just something they did in her village according to my father - sometimes tattooing is regarded to be like jewelry.
The tattooing itself would be done with a needle and the ink would be made of ink or smoke residue (sometimes breastmilk was included) and then punctured into the skin. The few articles or books I've seen it referenced in have made note that the tattooers were usually Domari artisans.
He's in the second link but I will always highlight @siinlayth 's work on cataloging tattoos in West Asia, he's a bedouin artist and has spent lots of time putting this carrd together if you'd like to browse: https://southwestasiantattoos.carrd.co/#gallery
I'll just include some more images here:
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{I haven't posted about traditional tattooing in a while (none of this is directed at you butchorc) but the last time I uploaded stuff about tattooing in Palestine on my blog, I had people (who were not Palestinian in the slightest) reblogging it with tags saying it was for DND inspiration and putting information about our tattooing practices on their DND blogs for "character reference" - do not do this. Please treat our customs respectfully, this is a dying practice that we are trying to preserve- I will block anyone I see doing this.}
I hope this was at least a good starting point! I hope things go well for you and you can learn more about your culture, best wishes!
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cartograffiti · 2 years
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If you want to run a Court of Fey & Flowers Game, dnd isn't what you need
...because it's not what the Dimension 20 cast played, either.
I talked about this a little bit once before, very early in the season, but now that it's done, it's really clear to me that they played Good Society by Storybrewers with a few Dungeons & Dragons elements hacked in, not the other way around. Aabria Iyengar loves Good Society, and it really shows. She merged the systems really beautifully to suit the expectations of D20, and that's why I think players at home will get a better experience by starting with GS materials than by trying to reverse engineer the mechanics Iyengar showed in action.
Things they got from DnD:
-Skill levels/stats.
-Rolling dice to determine success.
-The game master/facilitator (Aabria) playing most characters.
-Some creatures and spells (the dog that has an old man's face, the telepathy spell I can never remember the name of).
-Aabria giving out Inspiration.
Things they got from Good Society:
-The principle of having a character goal that may be kept secret. (In fact, some of D20's specific goals were probably even chosen from Good Society materials. The player character with a secret spouse? There's a card for that.)
-Social reputation tracked by degrees, conferring descriptions and perks. (They did not use GS's exact system. Whether it was a hack or a mix with a game system I haven't played, I don't know.)
-Trading tokens that can be burned to make strong moves. (Again, not GS's exact mechanic--GS uses tokens throughout instead of dice. That game lets you decide what your character is capable of. Tokens make sure everyone has fair chances to act, especially when players have conflicting goals.)
-Additional guidelines and mechanics for agreeing on how the table wants social events to work, as well as how to navigate the varying dynamics of relatives, friends, and rivals.
-Rumors and epistolary phases. (There's a fun post going around about Brennan asking about these because "he wanted to get a good grade in dnd," but I think he was sincerely curious how they worked, because they aren't dnd!)
-The overall cycle of play, dictating the order of phases and pace.
-Some mechanics for the reputations and interactions of fae courts as entities were taken from Good Society's Fae Courts mini-expansion.
-Monologue tokens. (D20 has Aabria as the only one who can use these, GS allows anyone in the game to ask someone to monologue.)
-Additional guidelines for determining world state, character creation, and keeping the story within a consistent style and tone that feels like a recognizably Regency story...even when giant owlbears can get gay married.
-Other flavoring and approach details.
Things Good Society has that Dimension 20 didn't get to show off:
-The ability for players to also choose a secondary character to control, allowing them to participate in more roleplay and experience multiple personalities or social roles in the same game.
-A really rich and thoughtful collaboration phase, before the story begins.
-The ability to share facilitator duties among the table, and to allow the facilitator to play a main character as well as supporting cast.
-Advice and expansions for adjusting the game to various tones, genres, and other historical periods.
So you're looking at buying Good Society:
What you need is pdfs. Definitely grab the base game for $21.00, that has most of what I just described. If you're excited to see their Fae Court specific materials, it's included in the Expanded Acquaintance bundle with many other pieces of content, or there's a bundle of the base game and every expansion they've produced. You do not need to buy the more expensive bundles that include physical books and cards unless professional physical versions delight you, the pdfs are designed to be printable. Storybrewers also made and provide spreadsheet templates for sessions meeting online, so you can all see your worksheet choices.
Good Society is a really fun and flexible system, and it's most of what we loved about how A Court of Fey and Flowers was structured. It's your best route to a recreation, and well worth playing in its original form. I love that it doesn't have stats and dice--if you've never played a ttrpg that doesn't make you do math, this is a great introduction. I'm so glad Aabria featured it on the show!
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raul-volp2 · 11 months
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That Ghibli inspired 5e book that I saw some people commenting sparked a lot of thoughts in my mind, but most of it is how we are filled with books with a lot of surface level inspirations that dont make a full critical analysis of what they are referencing and end up being not even a good homage but fail to unuderstand their inspiration, like saying that they are a cozy game but fill the rules with stat blocks and loot. It also always coming back to this nature of ttrpg in general to use pre estabilished systems that most of the time dont work with the fiction they have in mind, because that system itself is created with another fiction in mind. But the first thing that comes to my mind is that those products dont strive to be engaging and fun, is just to generate profit quick using a system that is very marketable, a visual style that is generally adored and you can post how you reach your ks money in 10 seconds.
It is a pattern not uncommon not only in ttrpg but game in general, something is popular or becomes popular and there is a lot of copycat, but with the tabletop rpg scene tradition of using srds, specially the OGL because it's tied to Dnd and it's big popularity, we see more of it, or at least a version that I don't want to call lazy, but focuesd on only generating buzz and sales on Kickstarter.
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luna-writes-stuff · 1 year
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The types my favourite Supernatural characters would fall for:
Includes Sam Winchester, Dean Winchester, Charlie Bradbury, Castiel, Gabriel, Lucifer, Jack Kline, Crowley, and Rowena Macleod
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Sam Winchester:
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Surprisingly, I don’t think Sam would go for a nerd, or a bamf. No, I think he loves the gentle people most. Those who - regardless of whether or not they know about monsters - see the good in everything. Those who share a positive mindset and manage to smile through every situation. Sam has been through hell and back, and he needs that place of solitude more than he cares to admit. Someone he can run to who he knows will make him feel better. Comforting arms, gentle words, reassuring kisses: he craves those things more than anything. And he will damn well do anything he can to keep you safe from all those things he fights against. God forbid you are the one to be faced with those evils. His face always seems to light up upon seeing you. He has this habit of walking to you and wrapping his arms around you, lifting you off the ground slightly. But when he is exhausted, or something goes wrong, he will saunter, place an arm around your waist and pull you in for a side hug, his face buried in your hair, simply grateful to be back home. With you. He needs those things and we all know it.
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Dean Winchester:
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Now, Dean is the exact person to fall head over heels for nerds. People who can kick ass? Sure. But someone who knows a lot of things about a lot of different subjects? Very attractive. We all know Dean is somewhat of a nerd himself - we’ve seen it on multiple occasions - but he buries it deep down. But once you start rambling about a book series you love, or a game you’re really into, 90% chance he’ll give it a go behind your back. When you find out, he always plays the “so I can talk along” card, but let’s be honest: he’s genuinely curious. It sounds so stupid and nerdy, he wants to know what it is all about. Opposite of him, you love books. Unfortunately, he used to take advantage of this. He’d let you do all the reading while he sits in the chair beside you. Doing nothing. But he’s learned to love research with you. Somehow, it is very calming to him. He tends to let go of his emotions easier when it’s the two of you nose deep in books. And that’s something so delicate to you, because you know how Dean can be during these times. It is a sign he trusts you a lot.
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Charlie Bradbury:
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Golden retriever girlfriend golden retriever girlfriend golden retriever girlfriend golden retr-. She has a lot of nerdy hobbies, if you will. But if you are willing to participate in them, she’ll do a double take. In her eyes, you had always been attractive, but she is awkward, so she pushed those feelings down. But now you are actually interested in playing a game of DnD with her? Maybe she is over analysing things, and you are just being polite. But one event turns into two, which turns into three, which turns into four. And when she announced your fifth shared event with Dean, he’s had enough. He is the one to actually encourage Charlie to ask you out. In his words “grow a pair and get it over with”. Very inspiring. So, that day, she starts stumbling over her words. Anxiety overload. And that’s when you interrupt her and ask her out for dinner. A dinner as in a dinner date. And after that, everything just happens on its own. You don’t care what Charlie comes up with, as long as she doesn’t have to do it alone. And for her to have someone to share her interests with, is all she could really ask for. It makes her so happy, it becomes difficult to contain. All in a good manner, of course.
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Castiel:
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You guys know Folklore/Evermore (you should)? Cas would definitely be attracted to someone with those vibes. Someone calm and gentle, very laid back, bookwise, and imaginative. Perhaps an author, or a musical s/o. Someone who outs expressions and emotions through art. The look of focus and dedication on your face is simply so entrancing. Oftentimes, he’ll simply sit beside you and stare at you while you work. At first, it was very distracting and made you grow all flustered, but you got used to the feeling. Now, instead of intruding, it is soothing. He’d met you through Sam and Dean, who you knew in your youth. They kept in touch. And then one day he shows up in the middle of your bedroom, claiming he would bring you somewhere safe. And just like that, you had found yourself in the bunker. The boys had been hunting a pack of werewolves with a grudge against the Winchesters. And they had found out about you. As the pair was out, you and Cas got to know each other fairly well, and things just took off from there. He claims your works are some of the best his father ever created, and that he can spend hours looking at them, or listening to them. And he will. He actually keeps an entire journal with ideas he finds throughout his life and offers it to you, hoping to help you somehow. It’s endearing.
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Gabriel:
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Gabriel has seen some stuff, okay. He has heard and seen stories happen throughout many lifetimes. And he’s always been a sucker for a good story. If you are an author or bookworm, he’d grow enthusiastic at the thought. Sure, he loves looks, but he has a soft spot in his heart to those who love stories as much as he does. That entire Casanova attitude drops when he’s around you. He’s gentle, careful, almost as if you are the most precious cargo in the world. You have to share your works with him, would you have them. He wants to know everything he can, and everything you are willing to share with him. Read any good books? Tell him all about it. In detail. Rant about it, he doesn’t care. Late nights are spent on either the couch or on the bed. His head is in your lap as you drown yourself in a good book, reading aloud to him as he hums occasionally, letting you know he is still reading. And in exchange, he’ll tell you the things he has seen (though, only the good things). His entire personality seems to change around you, and is something he is so grateful for.
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Lucifer:
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Lucifer isn’t usually the type to fall in love quickly. But it’s all about playful banter with him. You dare argue back to him? You’re lucky you’re cute. Your initial meeting was after the whole Amara debacle, and - suffice to say - you were pissed when you saw him. You full-out shouted in his face, pointing accusing fingers and yelling words you probably shouldn’t. And he just smiled. He’d probably say something along the lines of “you’re adorable when you yell”. Now, that pisses you off even more. It takes some before you finally have a good conversation with him. And that’s when you realise, he might not even be that bad of a guy. If anything, you are the one who argues back and forth with him because you know he loves it. It’s that playful and loving mocking, you know? He lives for it and you know it. That satisfied smirk? Those joyful eyes? That’s all admiration, darling. He is taken with you from your first shouting match at him. “Asshole” “Minx” “Mister ‘I like to make others feel bad because it makes me feel good’” “Who am I? ‘I like to pile up all my emotions and stuff them down somewhere until I explode’” “You insufferable prick” “Your insufferable prick ;)”
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Jack Kline:
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Jack loves a person who lives more in the present. He worries a lot. Like, an unnecessary amount. There’s a lot of things swirling in his mind constantly. He needs a significant other who will take him on walks in nature. Someone to take him shopping just for the fun of it. Spontaneous dinner dates, taking the car to a random destination, changing the rooms just because they can. Someone who is spontaneous enough to drag him with them constantly. He needs the distractions, whether he likes to admit it or not. But he goes with you willingly. Regardless of what you say or offer; his answer always seems to be ‘yes’. He has fallen for you the moment he set eyes on you. He didn’t even know what that feeling was at first. It led to a very uncomfortable conversation with Dean. He said things he probably shouldn’t have said to Jack. He feels inexplicably happy around you, as if all worries and care simply disintegrate in your presence. It’s so relaxing to him, he doesn’t find himself wanting to part with you anytime soon. He is smitten with you and everyone can see it.
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Crowley:
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Crowley appreciates honesty more than he lets on. Does he lie? Yes. Does he do it on a daily basis? Yes. Would he lie to you? Only if he had to to protect you from something. But he needs a break from that constant nagging from demons, or the calling of the Winchesters. He needs a place to rant and sigh. Someone who he could explain all his irritations towards. But he wants that person to actually form a conversation with that person. Not just be heard, but also receive caring words. Honest words for when he needs it most. But, besides those moments, he needs someone with somewhat of an intimidating atmosphere around them. This already comes naturally when seeing Crowley, but you need that neutral face, set in stone, safe for when it’s just the two of you. Someone who can help him with difficult decisions or orders. But also someone compassionate enough to slow him down at times. Ironically, the Winchesters really like you. Crowley hates it.
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Rowena Macleod:
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Rowena is a lady and she loves to be reminded of it: take her out on dates, buy her flowers, engulf her in affection and offer her compliments on the daily. She returns the gestures twice as much. I mean, she puts spells on you just to make sure you are okay. That spell she uses for herself so she cannot die easily? She will 10/10 do that on you too. Once she finds someone to settle for, someone she truly loves, she’ll do anything for that person. Your opinion and well-being comes first, always. It’s almost as poetic as swans; she can and will dedicate her life to you. The Winchesters didn’t even know about you until Lucifer got out to look for his son. Rowena hid at your place after she was burned. You were her one safe place and she did not hesitate to run to you. She is the person to put her life on the line if it meant getting you to safety. Hell, even Crowley was in it for as long as he could. And he did a great job, because - when he was still alive - the Winchesters never found out about you. Rowena is the type to be all domestic with someone: A home, a cat, cooking in kitchens - though she does love fancy restaurants. At first you wouldn’t really believe it, but she would love to get settled down somewhere. As long as it means she gets to keep her craft there as well.
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nera789 · 6 days
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This idea wouldn't leave me alone until it was realized 🫠
I don't, in fact, think I'm considered normal about the wizard anymore...
Storm Sorcerer/Gale really does hold a special place in my heart haha
Larian, thank you so much for not only introducing me to DnD but making me care so greatly for the characters you've created;;;
[Rest of the pages under Read More]
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I can't promise anything but be on the lookout for an After/Bonus couple pages of what happens right after this sjdakjsadk
What Gale is referring to in the very beginning is referencing the excerpt from A Tour Of Tempest, a book that can be found in The House of Hope!
Fun little extra! This mini comic was partly inspired by these songs:
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jewishicequeen · 5 months
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Hi. Can you share a cool fact about Israel? How's the fan culture over there? You guys got conventions? 👀
BOY DO WE
There are 4 big conventions in Israel, run by two organisations- the Israeli Society For Science Fiction and Fantasy(known shortly as "Ha'Aguda), and AMAI, the Israeli Manga and Anime Organization.
The Aguda's conventions are the biggest and most well-known. There's Icon during Sukkot and Olamot("worlds") during Passover, and both are always in Tel Aviv. Those are the comic-con of Israel- they have everything geeky and fanish, from every type of media. They last 2-3 days, and are free to enter but you have to pay to go into specific events. Those are my favorites!
AMAI's conventions are centered around Japanese media and culture. There are also two- Harucon at Purim(the closest con), and Animatsuri at the summer. Those cons costs money to enter, but once you're inside you can go anywhere as long as there are free seats. Those cons are in Jerusalem, and are very big. They also sometimes include a run of an Animusical(anime-inspired original musical production done by members of the community)
Other then those 4, we have lots of smaller cons done by different organizations and for different specific topics- there's Meorot which is a Harry Potter and LOTR con set during Hannukah, the Aguda also has Mitopia in the summer, that's centered specifically around books, and there's Draconicon for DND and RPG players! And a lot more! Last year I also had the chance to go to the first Sha'atnez, a con surrounding specifically Jewish Fantasy and Fantastic Judaism. It was fantastic and I REALLY hope it'll be an annual thing.
Interesting thing about fan culture here- the main two groups involved in it are queers, and religious orthodox jews. Both are in the fannish scene in much larger percantages then they make of the general population! I suspect the religious thing is because Shabbat-keepers have a lot of time when all they can do is read, and queers are already very dominant in such communities, but it's still very cool I think:)
Anyway fun fact, I've been in the artist alley for... 6-7 cons up untill now? My favorite to sell in was Noar Kore which sadly does not exist anymore but I REALLY like doing those booths.
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momotonescreaming · 1 year
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Stardew Valley inspired AU where Steve works some boring corporate job for his father and he's absolutely miserable. His father has high expectations for him that he can't ever seem to meet, his mother just fawns under her husband's harsh gaze, and no one at work likes him because he's the bosses son. Doesn't seem to matter that his father doesn't like him much either.
So when he gets a call from their family lawyer, saying his granddads old farm has left legal hell and is officially his, he's very tempted to drop everything and leave. Get out of the city, escape his family, get a fresh start. The only thing holding him back, is his best friend Robin who also lives in the city. She tells him off for letting her hold him back. She'll miss him horribly, but she knows that he wasn't happy working for his father. He just has to promise to send her postcards and letters and to call her as often as he can. As soon as he’s settled she is going to visit and that is a fact Steve, you better get used to it.
Steve puts in his notice at work, cancels the lease on his apartment, and starts packing his things. He buys a trailer to hitch to the back of his Beamer to pack up all his stuff, has a very tearful goodbye with Robin, and drives to the small town of Hawkins.
He spends most of his time that first month getting everything sorted. Gives the house a deep clean, moves in what he bought of his stuff, and figures out what he still needs to buy. Does a check of everything he needs to repair or replace on the farm. Spends a lot of time clearing rocks and overgrown bushes and weeds and trees off of his land. Reads some books and takes some online classes on farming. Is determined to actually make this work.
Eddie has lived in Hawkins since he moved in with his uncle. Always had dreams of moving to the big city and making it big with his band. But for now he's still in Hawkins, working at Thatcher Tire, living with his uncle, trying not to get sucked into small town gossip. It's hard not to though, not when one of the local high school kids starts a rumour you're a cult leader because you run a DnD club and he thinks his girlfriend is cheating on him. It fucking sucked, but Eddie managed to graduate from high school the third time round, and the rumour mill slowly moved on.
Now, all everyone can talk about is the city boy who moved into the old abandoned farm just down the way. Apparently he's very handsome, very single, and looks like he hasn't worked a day in his life. And sue Eddie, he's fucking curious.
The first time Eddie meets the elusive city boy is at the post office, some months after he moved to town. The guy asks for the time, and politely introduces himself as Steve, the guy who's doing up the old farm. And the Hawkins gossips are right - the guy is handsome as hell. Carefully styled swooping brown hair that looks impossibly soft. Tanned skin dotted with moles. A tidy polo shirt that should look dorky but instead just really suits the guy. Fitting tight across his chest and straining against his biceps. For a supposed city boy, the man is unreasonably ripped. Maybe he is meant to be a farmer.
And then once they meet, it’s like the universe is playing a trick on Eddie because he can’t stop bumping into the guy. He sees him jogging through the city and Steve waves at him with a wiggle of his fingers. He sees him hiking through the woods with his new farm dog in training trotting after him happily. They’re in the supermarket at the same time, and they make small talk about food and Steve jokes that his stove is so old it’s like he has to teach himself how to cook all over again. Eddie goes to Merrill’s farm to drop something off for Wayne, and Steve is there, sleeves rolled up, glistening and sweaty, doing odd jobs on for a little extra cash.
A navy blue truck rolls into Thatcher’s one day, sturdy, big, with a small dent in the side. Good kit. And lo and behold Steve steps out. Clad in his usual blue jeans and a tight polo, twirling his keys around his fingers. He asks if there’s room for them to take a look at it, give it a service, or does he need to book in later? And Eddie says he’s free. There’s a lot of other things he needs to do, cars out the back to check over, but Steve is here. And so Eddie take a look at the truck so he has an excuse to talk to Steve. Asks him questions if there’s anything wrong with it, does he need to check anything in particular? And they chat, and Eddie brings up the beemer. Mentions it off handedly — did Steve swap it out for a truck? Something more farm appropriate?
And Steve just tilts his head like a confused puppy. Eddie know’s he has a beemer? And before he can think about it too much, Eddie says of course he does — it’s not every day that a handsome city boy rolls into a town like this in a fancy car like that. And Steve raises an eyebrow. Handsome? he asks. Eddie curses at himself under his breath. He could have pulled the mechanic card, said he keeps an eye out at all the cars in Hawkins. But of course he lost his tongue in front of the pretty stranger. But Steve just says he’ll take the compliment and smiles at Eddie in a way he hadn’t before.
Before it was small town polite — making conversation at the gas station or a smile of acknowledgement. But this is different. This smile is more. And so Eddie blushes, and rolls himself under the truck to hide his blushing cheeks. He thinks he hears Steve chuckle, bit graciously follows when Eddie steers the conversation away from the face he finds him pretty and onto a safer topic — farm.
And Steve sounds so genuinely excited when he talks about it. He finds the physical work really satisfying, he’s looking forward to getting to the point where he can actually plant crops. Wants to get a chicken coop, see how that goes, before he moves onto livestock. He likes the early mornings on the farm where he can watch the sun rise over the fields. He feels himself there on the farm.
Eddie jokes that the early mornings sound awful, he’s a night owl through and through — but the sunrise sounds nice. Steve laughs and says that's fair, he had to start waking up early in high school for swim team practice and now it’s ingrained into him. Handy for the farm now, which is a plus. Eddie admits that he’s been to the farm before — feels weird not too now — that he hopped the fence when he was teen and wandered the fields and the woods, having a smoke and a poke around. Steve is cool about it. The place was abandoned, and he would have done the same when he was young. He’s not as uptight as he looks — he had some semi-wild teen years of his own.
They talk, Eddie looks at the car, and then before he knows it — he’s done. The truck is all good. Runs like a dream. It’s time for Steve to pay and leave. And they’re both loitering in the doorway to the office, and Eddie knows it’s because he’s actually starting to really like the guy. He’s passionate, and kind, and also kind of a bitch which was delightful to find out. He’s handsome as all hell and is a genuine fucking guy. And he doesn’t want him to leave.
He looks over at Steve. Steve, who bites his lip, pink and plump, before looking up at Eddie through his lashes. And sorry if this sounds dumb, but does Eddie want to come visit the farm? Have a look around when it’s not abandoned and overgrown?
Eddie feels his cheeks flush, sees the identical blush now gracing Steve’s cheeks, and says yes. It’s a date.
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thydungeongal · 2 months
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I'm DMing my first dnd campaign with a couple players who are very experienced with 5e. I've found that I really like making homebrew items and that my players get really excited when I give them toys to play with that they've never seen before. Do you know any ttrpgs with exciting items that I could draw inspiration from?
13th Age (a weird lil D&D-like with some fun twists on the formula) had some interesting magic items, as does Earthdawn (a medieval fantasy RPG that is actually related to Shadowrun), and of course Rolemaster, the best game, has an exhaustively detailed system of bonuses and modifiers to be applied on magic items, and the classic Creatures & Treasures books featured interesting unique magic items alongside ones generated with the magic item creation rules. Oh, and Beyond the Wall and Other Adventures too!
But this actually leads to a sort of a mini rant of mine, in that I still haven't found a fantasy RPG that does magic items to a degree where I find them satisfying. In a dungeon combat game like modern D&D +1 swords are the most useful mechanically, but they're really boring. In older editions +math swords are also useful and actually necessary after a certain point when lots of creatures start being immune to nonmagical weapons, but they're still boring! And the fact that D&D has always had lots of really neat magical items that do stuff beyond just +math to sword makes all those boring yet useful items even more disappointing.
Anyway all of this is to say that the world has grown past the need for +1 swords, instead we need more crab
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Quarterfinals, Match 3
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Stanford Pines and Fiddleford McGucket (Fiddauthor) from Gravity Falls vs. Moomintroll and Snufkin (Snufmin) from Moominvalley!
Propaganda for Fiddauthor:
very very close guys who do mad science together and also lived together for a little while
1. College roomies. 2. Ford called Fiddleford later on, asked him to cone to Gravity Falls, and they temporarily moved in together (on account of Fidds having a wife and child back in Palo Alto or something).
They Were Roommates. And DnD nerds, unhinged scientists (one of them made a deal with a demon and put a metal plate in their skull to prevent possession from said demon, the other builds homicidal robots and made a memory-erasing cult.), Best Friends, etc. Ford also wrote things like how they talked about their futures while star gazing, "my poor. beleaguered assistant".... stuff like that. TL;DR: roommates, played DnD one-on-one, and Ford talked about Fiddleford a LOT in his journal.
Propaganda for Snufmin:
BASICALLY. The author of the original books was a queer woman and Moomintroll kinda was her self insert. At some point she had a relationship with a man who was always traveling so they had to break up. So she made Snufkin's character, who was inspired by this man, and Snufkin and Moomintroll's relationship was inspired by both of them. But at this point of time you couldn't make queer rep in a book, so it was never canon, only ambiguous. However, the creators of the most recent cartoon, Moominvalley, are clearly aware of this backstory and made them even more ambiguous. Kind of "ambiguous best friends"... And ambiguous best friends is like, the perfect trope for queerplatonic headcanons.
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theresattrpgforthat · 4 months
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Hello,
I apologize in advance if you've already answered something like this but my cursory look didn't show anything. I am looking for a game system that has an emphasis on the feeling of a wild west movie while still retaining general fantasy elements from DND. The wild spaces are slowly becoming tamed, increasing technological/magical advancement are pushing disparate communities together, and of course cocky assholes with guns (or a magical equivalent).
Thanks in advance
Theme: Wild West Fantasy
Hello friend, you might want to check out my Fantasy Westerns rec post, to see if anything there fits what you’re looking for. I especially recommend checking out the rec for We Deal In Lead and Clink. For the rest of this post, I try to span a very broad range, so I don't expect everything to stick - but perhaps one or two do!
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Inevitable, by Soul Muppet Publishing.
Knights and wizards have defended the Kingdom of Myth for centuries. These lands have known peace and prosperity, but soon the kingdom shall be destroyed. The Prophets have declared that your city shall burn and Myth will fall. All those who follow your King shall die. It is INEVITABLE.
But you shall defy fate. Myth will not end while you bear arms. You will fail, but as long as there are still stories, they will sing of you!
Inevitable is a Arthurian Western roleplaying game for 2-6 players and a GM, where your party of disastrously sad cowboy knights fail to stop the apocalypse. This 284 page book contains all the rules, character creation and the setting for your campaign, thoroughly and evocatively detailing The Barren, the lands surrounding the Kingdom of Myth.
This game might be way you’re looking for: it describes itself as a fantasy kingdom, with western aesthetics. There are wizards, prophets, and rune-carved revolvers. Your reputation in the kingdom is important; it determines how well you can face challenges, and roll pools of d6 on a table of staggered success. If you want a taste before you buy, there’s a Quickstart with some evocative set pieces, a quick overview of the rules, and a quick adventure to run through with a list of pre-generated characters.
Far West, by Adamant Entertainment.
Imagine a fantasy setting that shatters the tropes of Medieval Europe. Imagine a collision of Spaghetti Westerns and Chinese Wuxia by way of Steampunk. Imagine a world where gunslingers and kung fu masters face off against Steam Barons and the August Throne. Imagine fantastic machines powered by the furies comprising the fabric of the universe. Imagine an endless frontier where wandering heroes fight for righteous causes while secret societies engage in shadow wars. Imagine…
This game is a combination of Wild Western tropes and Wuxia fantasy. Your characters are wandering heroes, defending the small and helpless against the strong and powerful. I look at this game and I think of movies like The Magnificent Seven. Mechanically, it’s its own system, but it draws heavily from Fate, using positive and negative aspects to boost rolls and spark complications.This game relies on some tropes that require entire table buy-in: I’m not sure how many assumptions the game makes about the cultures it takes inspiration from.
Holler: An Appalachian Apocalypse (Savage Worlds), by Pinnacle Entertainment.
In Holler, the mysterious “Big Boys” own the mines, mills, and logging operations. They rule over every aspect of their workers’ lives—subjecting them to extraordinary dangers on the job and crushing oppression outside of it. The Big Boys have transformed the land of the Holler—rivers bubble with strange chemicals, strip-mined mountains crumble into valleys, and the air is choked with a toxic fog known as the Blight. The flora and fauna of the Holler grow more monstrous by the day. Demons of every description lurk in the forests. Mutant cryptids haunt villages with their strange cries and appetites. Vengeful haints leer from abandoned shacks and lonely cliffs. No one is coming to save the people of Holler.
The goal of the resistance is to build a coalition, to bring together diverse factions—humble workers, roustabouts, mountain men, dirt track racers, cultists, and even strange creatures of myth and legend to raze the works of the Big Boys and drive them from the Holler forever. Holler draws deeply on Appalachian history, mythic folklore, and culture to create a dark fantasy world of apocalypse and vengeance.
This sounds a little more grim and gritty, with cryptids, toxic fog and demons lurking in the forest. It uses the Savage Worlds system, so you’ll have to pick up the codebook to play with it, but the setting is very very fleshed out. This is a little less Wild West and a little more Appalachia, and the setting is a bit more on the horror side than most of the other games on this list, but there’s certainly a lot of wildness out there for you to fight!
TROUPE, by TheOriginalCockatrice.
A game about travel, discovery, and outsiderness, a combination of the best of Old-School and Story Games. Complete with 6 Jobs, including the Ghelf, the Hedge, and the Ogra, and includes a system for holistically coming up with a character from scratch.
The designer describes this game as an exploration of the road; the odd and unknown of the wild, what it means to belong, and what it means to be on the outside. You’re not heroes - you’re entertainers, jokers, healers and bards. There isn’t exactly magic, but there is myth and legend. This is a great game for folks who want plenty of challenges that exist outside of combat. Each character playbook comes with a balance of mechanical elements and descriptive options, and you’ll be rolling 2d6 plus your stat in order to determine success.
I’m not sure how much of a Western this is, but the designer actually hacked this game for BXLLET, a game about gunslingers in the apocalypse, in the zine Bxllet Clip, so it might be worth checking out!
Shotguns & Sorcery, by Full Moon Enterprises.
Welcome to Dragon City, a grim, gritty metropolis ruled over by the Dragon Emperor, with legions of zombies scratching at the city walls by night.
Whether in the streets of Goblintown or the prestigious halls of the Academy of Arcane Apprenticeship, people try to scrape by, make a living, and survive from one day to the next. You, however, are looking for something more than simple survival. And in this city, if you don’t make your own adventure, another adventure is sure to find you.
Shotguns & Sorcery is a fantasy noir game complete with Dragon City Intrigues, roving hoards of undead, and unexplored mountains rife with magical creatures. You’ll see magical staffs alongside light pistols, bows alongside submachine guns, and greatswords alongside canteens, playing cards and a camp stove. The game uses the Cypher System, with an additional character option alongside the three-part character sentence: your race. This includes the signature hafling, elf, dwarf etc.
Games I’ve Recommended in the Past
Knights of the Road, by bordercholly.
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archcambion · 6 months
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A Rose is a Rose? Some Analysis on Raphael's name.
On a certain discord, someone noted that Raphael's name seemed like a regular name. I paused, considered, and when I realized I was writing more than a paragraph, I decided to do a quick analysis instead.
Raphael is the name for one archangels in Abrahamic religious texts whose name is derived from the Hebrew phrase 'God has Healed'. Though never named in the bible itself, Raphael is associated as the angel that saved Lot in Genesis and associated as the angel who healed disfigured people in the Gospel of John.
However, Raphael is featured prominently in the Book of Tobit, a religiously inspired fictional text that was written after the Babylonian exile of the Jews in 5th century BCE.
A very rough summary of the story is as follows: Tobit is Jewish gravedigger who is blinded and becomes dependent on his wife, fearing she'll cheat on him and wishes for death. Meanwhile, a young woman named Sarah also prays for death when she is stalked by a demon named Asmodeus who kills her suitors.
God hears their prayers and Raphael is sent to help both by traveling with Tobit's son, Tobias. Together they drive away Asmodeus back to hell for Sarah, and Tobias marries her. Raphael travels with them to make sure they return save to Tobais' home. Once there, the archangel heals Tobit rejoices and reminds the exiled Israelis that God will return them home before leaving.
Though popular in Judaism and Christianity as a story, the Catholic and Eastern Church consider it apart of their religious canon.
Under the Catholic Church, Raphael was deemed a saint for his roles in the bible and in the book of Tobias on top of being an archangel. He is considered a patron of travelers, happy meetings, healers, courting, and marriage.
Some of this might feel like a stretch but I got to thinking:
Raphael is the only villain in the game that follows along with Tav/Durge with the promise to save them.
Most of the meetings with Raphael are helpful and remarkably agreeable for a devil.
Raphael proves that he can 'heal' you in Act 3.
The the stretch that you can feel in your hamstrings is likely courtship and marriage, but his situation with Hope and Haarlep play prominently in his interactions in Act 3.
However, what nails it in the coffin this wasn't a coincidence for me is the fact that Asmodeus (the figure that DnD's Asmodeus is based on) has a very explit association with the archangel Raphael.
I don't know if the later will prove to become something more, considering Raphael in BG3 is fated to die -- but it's fun to think about.
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hyp-fixator · 1 month
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Misc. Headcannons as a little treat and also cause I'm bored. (Most are region based!)
Hyperlaser tends to like writing as a coping mechanism. He keeps everything in a single storyline in a book that will forever stay a work in progress. ^ All it is is him putting his life into a different perspective. Most of the time I feel like the book would be pretty boring, just a day after day after day kind of thing. Noticing the little patterns around him, noting down what he eats, how he rested, etc.
All demon horns, if expressing strong emotions, can emit sparks and/or electric currents in the direction of growth. These sparks are harmless and are more of a pulse of light if anything. ^ if strong emotions are felt and the demon has injured/broken horns, the sparks/electricity can escape through the injury, and depending on the severity can cause a sparkshower. ^ these sparks also crackle like static electricity, while the glowing pulse going up the horn(s) is a faint hum. (This is partially inspired by horns glowing when the Phighters phinishers are ready, though when that happens it's kinda like when you go into a rage in dnd. A bunch of built up power erupts and the horns pulse so fast they look like they're glowing)
And now the faction headcannons!
BlackRock is a tourist attraction most of the time! With the mountains and valleys, it tends to feel a lot like Banff National Park in Canada. ^ tons of expensive as hell food, shops, ect all meant to trap and drown people.
Blackrocks economy is the worst out of all the factions. Many people have to eat only a few times a week, and when they do, it almost always tastes like gasoline and/or dirt. Of course, with the tourist traps, no one knows unless they move there how bad the cuisine is. They probably steal recipies from neighboring factions.
All of Blackrocks labs are built into the largest mountains, the only way in and out being the massive steel doors.
BlackRock was of course named after the mountains in the region, which are made out of a slick black rock. The most common tourist souvenir is a piece of this rock from the mountains.
there's of course the more mountainous places in BlackRock, but most of the population resides in the center of the faction which is protected by the mountains surrounding the massive city like a bowl. ^ this city resembles downtown japan and New York times square, but x100 more busy and advanced in their technology.
this city tends to only be visited by the tourists who are dead set on going, as it's not very tourist friendly with its inhabitants and the stores are more than expensive. Their cornerstores arent even that good either.
BlackRock doesnt celebrate anything, and is more secluded when it comes to their culture.
At playgrounds center is just an urban town, always resembling one of those classic movies based in the 1970's/80's. ^ the outskirts of Playground is a massive and dense forest system, where plenty of secrets are held. Most of them are hideouts though.
Playground is a heavily community based faction, and it doesnt have many big cities. The capital is one of the only cities, and even then many still prefer the towns and neighborhoods scattered across the faction.
There's also a few large lakes around the faction, so beach culture is a fairly big staple.
Playground doesn't usually celebrate a lot of things as a whole faction, and more rather everyone has massive parties and celebrates with their own family and friends. Party-hopping happens quite a bit because of this
The thieves den is the second most visited faction, and the calmest of them all. A permenant fog covers the ground, giving it an almost eerie feel, though it fluctuates with the weather.
Community is also a fairly big staple, though it's more in business then personal connections. ^ there is plenty of farmland and tons of street markets open almost all the time.
The Thieves den, without much competition, easily has the best cuisine out of all the factions with all the freshly grown and harvested ingredients, along with talented chefs.
The capital of thieves would most likely look a lot like those old chinese towns, but I wouldnt be suprised if theres a bunch of Korean inspiration in there as well.
Festivities are not very common, but when they do happen, Theives den goes all out with some of the most light and decoration crazy celebrations. Most times the capital holds it, and almost always it ends up being the whole city decked out to celebrate.
The theives den also has plenty of bars and pubs/hotels scattered around the faction, and they all reside fairly close to each other.
The lost temple is the driest faction of the four, residing in small towns around a massive desert, usually based around water pools and oasis.
Most of the buildings are made of sandstone and chiseled with delicate details.
Of course the church of the true eye resides somewhere in the capital, most likely hiding behind a different name.
Lost temple is probably the most menacing faction specifically for how uneasy the air around it is. Naturally theres some very nice and safe places and experiences to go to, but if you take a wrong turn it's very easy to end up in the wrong side of town.
markets are also fairly common, every other street has at least a few stalls up daily.
the more populated areas are definitely a little more "yee haw cowboy" esque, having taller buildings and such.
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aziraphalalala · 8 months
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My first fic is up on Ao3 THIS IS NOT A DRILL
Okay. I need to calm down. Deep breaths. I've wanted to write for the longest time. I never found the courage, or the focus for it. Then the Ineffable Divorce happened on Good Omens and something shifted in me. I joined this hellsite again. I started talking to my mutuals, and reading fanfic. I found a writing guide in a book shop in Prague, which opened my third eye. Before I knew it, I was writing, and commenting, and finding inspiration.
I have so many people to thank. So, this is kinda like an Oscars acceptance speech, except I didn't win anything, very few people care, and I am not wearing black tie right now (blanket burrito. I'm wearing a blanket burrito.)
So I am sending extra special hugs and thank yous to:
😘 @phoen1xr0se, who encouraged me to join the Ao3 queue and just start writing
😘 @keikokasugawitch-blog, who volunteered to help with editing on Ao3, and stood by ready to jump to my rescue if I fumbled it
😘 @celestialcrowley for our chats about writing, and your encouragement to post so you can read my stuff
😘 @superstitiousteven who just slid into my DMs and told me they'd like to read my fic
😘 @nerdypixel, with whom we've been able to share our love of DnD, and whose work I get to beta (and happily, I might add!)
😘 @fellshish who is an amazing writer and the sweetest person, and made the reckless promise of reading my stuff when it's up
😘 And finally, my dear @crowleyscleaninglady, with whom we just clicked straight out of the gate, immediately took a rocket ship into the next dimension, and never looked back. We're writing fic together (and hoo boy it's a steamy one!), I'm betaing her incredible Good Omens Human Thief AU fic which gets me all kinds of excited, and she's just the best.
This fandom is amazing. You're all amazing. And, if you were to read, kudo & comment on my first fic ever, I would instantly die. But I would die happy.
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corviisquire · 3 months
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I’ve read the comments on my post abt soulsborne sleep token thing! Here’s some concept art I tried. More is on the way just… HW ew. Tagging people who were interested/encouraging this idea: @sleep-token @wingedinsect @moonchild-in-blue @foundationsofdecay @madsthenightowl @a-s-levynn
Undercut is me mindlessly rambling about what’s going on in my brain about this. Don’t read unless you like torturing yourself with reading.
I guess to start, I have only played Elden Ring (crucible knight more like crucible kill yours-IM JOKING), I’ve watched some lore videos on Elden Ring Bloodborne and DS1, haven’t played DS1 yet, and have all the art books except DS2 (cause nobody likes DS2). I’ve played very limited DND games. I’ve read lots of weaponry wiki pages but I have bad memory. If any information I say below is incorrect (like I say this sword is two-handed but it’s not or I misspell spauldor… spalder? Spauldron?) please correct me. I’m just using information I know and I’m always open to suggestions and feedback!
Random Lore Bits: Sleep and the Whale lived in peace but Sleep was always the higher deity. It created all that lives on the land and the TMBTE creatures. Sleep had many worhsippers but Vessel and the rest stood out. They were appointed as the highest knights of sleep. Vessel always had Sleep’s favor and therefore became Sleep’s vessel. Confusing I’m aware lmao. Sleep and Whale became enemies somehow and Sleep injured the whale, causing it to die. This time period before the Whale’s death was called Eden. NPCs speak of Eden all the time about how, “Peace and day has never been restored since Eden” “Eden is over” “If the whale were here, Eden would still be here”. All followers of Sleep become corrupt.
Bosses: Once killed, all bosses turn into statues and have branches grow out of them. They aren’t dead, just dormant. You can fight them again but returning to their fight area and making an offering of a certain amount of tokens. Once defeated again they return to being dormant. If you defeat all resurrected bosses (fought each one twice) you get smth called a Talisman of Blood (important later).
Regular enemies: Idk skeletons???? Giant birds??? Snakes???? Giant insectoids Idk bro???
Location: Like Elden Ring lands between, it’s called Fields of Elation. The capital city is either Nazareth or Jericho. I’ll try to incorporate Calcutta somehow. Geography is a mix of frigid coast, deep dark forest, large cavernous cave strictures, old ruined castles with mysterious rusty machinery inside, sparatic temples to sleep (all whale temples were destroyed), and the remnants of towns. Large trade road that goes through the entirety of the land is called the Path of Reason??? Idk bro I’m spitballing.
Currency: Tokens. Killing enemies and bosses earns you large amounts of tokens and like how runes work, you can level up you and your armaments with them.
Waypoints: Sites of grace, bonfires, more like RITUALS (I am not funny). I think calling waypoints rituals makes sense.
Flasks HP/FP: Estus Flask, Flask of Crimson/Cruelean Tears…. How about Flssk of H I G H W A T E R. Nah I’m kidding. No idea! Suggestions are open! I’m reading lyrics and nothings jumping out.
Incantations/Spells: Can be equipped to magic armaments and weapons! Kinda like you can choose between spell sword or just being a wizard.
Player Character: Tarnished, undead, hunter…. No idea what to call them. Robes and garments Very inspired by TPWBYT. Thinking the whale was an ancient god defeated by Sleep. Player Character is gifted with a certain power of the whale and was resurrected to defeat Sleep. Game opens with epic cutscene and player charter emerges from a cavern (TLYW) and goes through it before finding themselves on the coast of a freezing raging sea and an inviting forest. There’s probably one class you play as cause I’m lazy and you just collect armor and new weapons on the journey. TLYW style robes with greaves, hood, and gauntlets. Basic longsword.
Vessel: I’ve read the feedback and I agree that staff needs to stay. Live laugh staff. I’ve seen a few Elden ring builds where it’s right armament is staff for casting the long range stuff and left armament is a short sword, miséricorde (mercy dagger), scimitar(?), or other various short weapons. I like the image of this because I imagine him having somewhat light armor so if you’re far away, he spell. If you’re close, he stab. Spells are gonna be red. Change my mind. I like the Elden Ring boss Maliketh’s magic attacks so I imagine something like that. I imagine his boss fight starts with epic cut scene with him kneeled in a big arching cathedral temple type place and he’s like, “you seek to defeat the vessel of Sleep, foolish warrior? I have not known defeat against those of the sea nor those of Sleep” or some crazy bs like that. Half health, hands of Sleep show up and swipe and grab and Player Character. Just giant spindly hands that appear and float around. Attempts to break away form Sleep control but fails so that why he evil >:}
II: Dual wielding… what? No idea. I want him to dual wild some sort of straight weapon cause like drumsticks but honestly… sickles are so badass… Med. to light armor so he can move around a lot. Some sort of helmet with feather Mohawk. Boss area is probably in a fort outside of the main city. Just you and this guy. Get ready for a stamina check.
III: I’m torn between frenzied flame/black flame style magic user or spell sword. If magic, light armor. If spell sword, med. armor. Boss fight in a large old temple, candlelit and torn tapestries everywhere. Better have some fire immunity talismans on you.
IV: Halbert. All the way. Heavy armor my guy. Idk not much to say. Thinking banished knight ornstein inspo?? Boss fight Outside the gates to Vessel/Sleep’s castle. Vigor check time!!!
Chokehold: large dark cavern with webs strung about. It appears from above like, “A traitor to Sleep, hm? Pity. You seemed like you would be a good asset to the Vessel’s artillery.” Big axe time. High HP high strength boss. Vulnerable spot is probably its stomach area. Gives you armor, weapon, talisman, and incantation “Branches in a Flood” (roots sprout from the ground and entangle enemy).
The Summoning: Player probably stumbles upon the fight after meeting Aqua Regia and Granite. Mean killing machine. Idk what else to say erm… maybe player interacts with a sleep token symbol on a pillar with runes and it summons (pun intended) the summoning creature??? Stonehenge lookin boss area. Armor, weapons, talisman, and incantations are dropped.
Granite: Relatively peaceful NPC. Dialogue options are cool and it probably raises stats and alters your armaments. Quest line ends with Granite maybe just becoming dormant or it becomes a member of sleep again and sad boss fight initiates. Drops its armor, axes, root/weed talisman that increases stamina and immunity.
Aqua Regia: Chill and never ends in boss fight. Probably lets you summon them during other boss fights. Spear and sword. Gifts you new armor and talismans. Quest line maybe ends with them becoming too weak to keep battling and becomes dormsnt. You get their armor, spear, sword, rose talisman that raises FP, and a spell/incantation that shoots gold acid rays called Gold Rush or smth similar (Like Aqua Regia? Get it?)
Vore: Awesome boss. Inflicts poison damage for sure. I think we can all imagine how fighting Vore would be. In a poison lake haha it wants you to suffer. Armor, weapons, talisman, and incantations are dropped.
Ascensionism: Swords swords swords. Pulls a Starscourge Radahn and turns a meteor and player has to dodge lmao (cause yk ascending). Boss area is probably in a giant colosseum that’s old and crumbling. Armor, weapons, talisman, and incantations are dropped.
Are You Really Okay?: Player character pulls a stupid and decides to touch and inspect the strange incubator with a fetus inside and AYRO appears and is like “DONT TOUCH MY CHILD” initiate boss fight. Small castle is the boss fight area. Armor, weapons, talisman, and incantations are dropped.
The Apparition: Big guy, big hammer. Boss fight is somewhere in a forest clearing. No other ideas for it. Drops weapons, armor, talisman, incantations like everyone else.
DYWTYLM: Chokehold but with tiny dagger and looks like a giant engine. Probably shoots fire from the pipes on its body? Chokehold is PISSED if you defeat this guy first. Brothers fr fr. Boss fight in an old building filled with machinery. Speed is low but HP is super high. Drops armor, weapons, incantations, and talisman.
Rain: Your magic immunity better be HIGH. Renala style fight: Crazy hits, bad defense. Probably drops some crazy cool incantations, armor (really bad armor), and a talisman of fire immunity and raises your FP. Boss fight area is in a shiny crystaly forest area surrounded by weeping willow/wisteria like trees.
Take Me Back To Eden: The last boss before Vessel. Killer fight. Armor is also fire??? Difficult but probably super dope. Boss fight is in a SUPER large hallway in the castle of Sleep. Drops weapons, armor, talisman of resistance against airborne attacks.
Euclid: NPC that’s probably cranky and hesitant to befriend you at first. Still a follower of Sleep but respects the players fate to defeat the sleepmiester (I’m so tired bro—). Might fight you idk.Once dormant, drops and old mask of Vessel, a few incantations, and armor.
Endings: Endings one: You defeat vessel, sleep becomes dormant and no gods rule over the land. Retires and vessels are resurrected. Endings 2: You defeat vessel and become the new Vessel of Sleep. No difference from first ending, you just chose if ya wanna be evil or not. Endings 3: If you acquire the Talisman of Blood, Sleep sees you worthy to fight them without using a vessel. Radagon Elden Beast situation. When you defeat sleep, the whale is resurrected.
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