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#the sims 3 grocery store
kwimii999 · 2 years
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Le Marché d’Oli (Oli’s Market) - Grocery Store
Lot Size: 40 x 40
Packs: Into the future + University + Ambitions + World Adventures + Late Night + Supernatural 
Price: . . . Expensive.
The grocery store can be set up in two ways
1 - Non-Functional Grocery Store: Used as a normal community lot with a custom grocery rabbithole rug. (I’ve already placed one on the lot) and if you have World Adventures, you can buy groceries with the Food register :)
2 - Functional Grocery Store: Your sim is able to buy grocery items (with ani’s merchant mod + Ani’s ration box mod) that gives them random fruits, vegetables,  fish and meat to then be able to cook (with the cook with any ingredients Mod).+ (Placed Rabbithole already on the lot)
More detail on how to make a functional grocery store
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Lot:
Mediafire | .sims3pack 
Mediafire | .package Note: since I’ve completly moved on from updating this build and working on a better grocery store with more functionalities than this one, I will no longer update this one - but if there’s cc missing that I’ve forgotten to link, do so tell me :)
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Custom Content List (In parentheses is what you have to download):
Inside (ATS3, armiel ): 
Rainy Day (Rainy Day Puddle) 
Janitor Cart & Cleaning Stuff (Janitor Sign) 
Grocery Furniture (Food Register + Cash Register Surface + Grocery Shelf + Grocery Baskets + Shelf Signs + Grocery Poster) 
Base Counter OMSP 
Get To Work: Police (Fire Extinguisher) 
Build Set - DIY (Basic Column Thick 4)
Exit Lamp
Outside (GrandeLama, ATS3, Cycloneuse, bioniczombie, Martassimsbook,hudy777DeSign): 
Street Curbs, Curbs 
Viaduct Build Set 
Road & Sidewalk Flooring Set 1 
Pavement Terrain Paint 
Useful Walls 
Food Ads 
Road Signs (Road Sign Round) 
Vehicle Vol. 1 (truck4 ) 
Camping Objects (Camping Trash) 
Caravan & Other Camping Stuff (Camping Plastic Chair) 
Trashes (Dumpster Empty + Trash Pile 3) 
Comfort Misc (Park Bench Wave) 
Outdoor Lights( 2nd Row, Third one) 
Music Festival (Festival Tent) 
Ilona Likes IKEA ( Ilona’s Bathroom Rug ) 
Newspaper Kiosque (Newspaper Stand x1) 
Flower Market (Flower Shelf 1 + Flower Market Flower 2-4-5 + Flower Market Plant 1-2-3-4-5) 
Jynx Residential Rabbithole (Grocery Rabbithole)
Wall Signs (Signature Sign, The one that doesn’t light up at night)
Modern Line Windows (Full v.1 + Modular counter top v.1 (all) )
Steel And Glass Double Door
Grocery Items (ATS3, omedapixel): 
Fruits & Vegetables Displays (Supermarket Displays, Style 3)
This & That (Vegetable Stand)
Bread Displays, Bakery Items (Empty Cooler)
Grocery Items #1, Grocery Items #2
Supermarket Trolley
Grocery Bags (Tote Bag + Delivery Cardboard Box)
Vending Machines (University)
If there’s anything missing/wrong with the links, notify me in the comments.
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mystery-pixels · 6 months
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more builds for my save. I redid the grocery store and laundromat because I didn't like them anymore so i merged them together. I also made a movie theatre because drive-ins feel very summer and I needed something year round!
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oasissimming · 7 months
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Hey friends! I'm here to post an update about my grocery store!
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I added a produce section and I finished the bathrooms! It's looking good! :)
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I hope everyone likes it! I won't be uploading it for download because you need a lot of CC and mods to make it work/look like it does. I got almost all the CC (food, stands, produce shelves, checkout lanes, etc.) from ATS3. Thank you so much for making all this wonderful CC! @aroundthesims
I also used the NRASS register Mod! If you don't know about the NRASS mods you should check them out! They can improve the quality of your game soooo much it's crazy!
Okay, well I hope everyone is having a good week! :)
Thanks again!
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writeouswriter · 1 year
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Had a great time playing Sims today (spent 3 and a half hours searching for and downloading custom content and never once turned on the game)
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simsreaper · 7 months
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While there was still plenty of daylight left and the sun was starting to become a bit too much for Pandora and slowly heat her up, she headed over to the grocery store to get some produce to start a garden back at home.
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She bumped into Christopher Steele outside the grocery store and would you look at that, someone's attracted to her. Pandora couldn't help but feel the same way. Does this call for a potential love interest??
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blackbriarsraven · 1 year
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rheya28 · 4 months
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Lucio's Market [Restaurant, Grocery, Teaching Kitchen] ♥ The Sims 4: Speed Build // CC
Lucio's Market is where culinary passion meets community connection! Nestled in the heart of Anchorpoint Wharf, this venue seamlessly blends a fully stocked grocery store, a dynamic teaching kitchen, and a cozy restaurant—all under one roof. [Lot Can be set as a restaurant, generic, or retail]
Market In Lucio's Market, you'll discover a curated selection of fresh, locally sourced ingredients, handpicked for their quality and flavor. Kitchen Step into our state-of-the-art teaching kitchen, where cooking enthusiasts of all skill levels can embark on a culinary journey led by our expert chefs. Restaurant After a satisfying cooking class, savor the fruits of your labor in our inviting restaurant area. Our chefs take the spotlight, crafting a menu that showcases the artistry of local ingredients.
Note:
♥This lot has been semi play-tested. ♥To make the Grocery part of the build functional, you can turn this into a retail lot. There are also grocery mods available such as SS realistic cooking mod and the Bulk Grocery Mod. Please keep in mind that I did not follow any requirements for these two mods as the grocery part of the build was made simply for aesthetics and storytelling. You are welcome to make adjustments! [I will be building a much bigger grocery store in the future, which im hoping will be more functional] ♥We do not have a teaching kitchen venue option in the sims 4, however, the gameplay can be achieve with some imagination! You can turn this into a generic lot and simply have your sims cook/bake together on different stoves simultaneously (I suggest making a club and setting preferences!). Also I've added a chef's station in the kitchen where you can hire a chef who can act as the "teacher". (Warning: considering there are plenty of appliances in this kitchen, a fire or two will most likely happen lmao) ♥Lastly if you want this lot to function as a restaurant, simply change the venue lot type in build mode. I would recommend downloading LittleMsSam's lock mod to lock the testing kitchen's door. This will prevent customers from using the kitchen appliances!
♥ Please make sure to turn bb.moveobjects on! ♥ Please DO NOT reupload or claim as your own. ♥ Feel free to tag me if you are using it, I love seeing my build in other peoples save file ♥ Feel free to edit/tweak my builds, but please make sure to credit me as the original creator! ♥ Thank you to all CC Creators ♥ Please let me know if there's any problem with the build!
♥ SPEED BUILD VIDEO 00:00 Beginning 00:02 Intro 01:25 Speed Build 16:38 Photos
♥ Sim Featured in video Courtney Ajak & Tiara Robinson by  @aashwarr Emi Grey by  @jaxplaysthesims
♥ LOT DETAILS Lot Name: Lucio's Market Lot type: Restaurant + Generic lot + Can be retail Lot size: 30x20 Location: Archorpoint Wharf, San Sequioa
♥ MODS: TOOL MOD by TwistedMexi
♥ CC LIST: Note: I reuse a lot of the same cc in all my builds, specifically cc's from felixandre, HeyHarrie, tuds, and Pierisim so if you're interested in downloading past, present, future build from me i suggest getting all their cc sets to make life a little easier! other creators include Sooky, Charlypancakes, Sixam, Thecluttercat, Myshunosun, awingedllama, peacemaker.
Awingedllama: Blooming Room plants
Lilis Palace: folklore (only deco jars)
Severinka: Grocery Store pt 1 (cash desk, display island only), Grocery Store pt 2 (all), Grocery store pt 3 (Shopping cart and basket only), Grocery store pt 4 (all)
Around the sims 4: Bulk grocery
FelixAndre x Harrie: Baysic, Harluxe, Orjanic, Kichen
Bbygyal123: Abstract Prints
FelixAndre: Berlin pt 3, Chateau, Fayun , Kyoto , Florence , Grove, Shop the look, Soho
Charlypancakes: Chalk
Thecluttercat: Dandydiary pt 2, Helloo horse, Sunny Sundays
Harrie: Brownstone, Brutalist, Coastal, Klean, Kwatei, Octave, Spoons
LittleDica: Rise & Grind, Delicious kitchen
Myshunosun: Harbalist Kitchen
Peacemaker: Pointless Renovation
Pierisim: Auntie Vera, Coldbrew, David Apartment, Domaine Du clos, Mcm, Oak House, Winter Garden, Woodland Ranch
Max20: Poolside lounge pack (floor pattern only)
S-imagination: Cottage kitchen (Decorative bag with scoop only)
Sixam: Home Improvement, Hote Bedroom
Syboullette: Boulangerie (chalk board only)
Taurus Design: Lilith Chilling Area (sul sul sign only)
Tuds: Cross, IND, NCTR, SHKR
♥Tray File: x ♥Origin ID: Applez ♥Twitter: Rheya28__ ♥Tiktok: Rheya28__ ♥Patreon: Rheya28 ♥Youtube: Rheya28__
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ahemerson · 2 years
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I actually finished these yesterday when I did the police station, but realized I had forgotten lights. I updated them and re took the pictures lol
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twinsimming · 2 months
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Spray Tan by Twinsimming 🌅
This mod adds a new Spray Tan object to the grocery store.
This is an scripted object that can be placed in your Packages folder. It was built and tested on 1.69 but should work fine on 1.67.
Thank you to Lemurphs for the mod idea and @aroundthesims for allowing me to use her lovely mesh!
Requirements
This mod requires The Sims 3: Seasons and The Sims 3: Island Paradise to function.
Spray Tan
Spray Tan functions just like my custom Sunscreen object and has the same effect as the tanning booth from The Sims 3: Seasons.
Sims will switch into their swimwear and spray themselves down. When they're finished, they will switch back into their original outfit with a nice, even tan... most of the time.
It costs §20 at the grocery store and has 5 uses per container.
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Tuning
All of the tunable values can be found on the mod download page under the header “Tuning”.
Conflicts & Known Issues
This is a new object so there shouldn’t be any conflicts.
Credits
EA/Maxis for The Sims 3, mesh by Around The Sims 3, Visual Studio 2019, ILSpy, s3pe, Notepad++, and TSRW.
If you like my work, please consider tipping me on Ko-fi 💙
Download @ ModTheSims
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olomaya · 8 months
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Smoking+ (Mild Teenage Delinquency)
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*cue the Spongebob 2 Years Later meme*
28-Sept Update: Added Brazilian Portuguese translations (thank you @cs2te!). Fixed an issue where there was no exit to the Sell Fake ID interaction. For those that have the Religion mod, you don't need a separate RM specific version, just download/redownload the main Overhaul package.
3-Sep Update: Thanks to ProtectusCZ over at MTS who let me know about a string issue with the vape flavors. That's been fixed so the flavors should not show up as blank when you are filling/refilling the cartridge. Also the smoking durations should now be tunable so you can adjust them in Retuner.
Czech version now available thanks to ProtectusCZ
2-Sep Update: If you have my religion mod installed, please download this version HERE (alt: here) to replace the main mod file. If you don't and don't want it, carry on.
This is the updated version of my overhaul of Cmomoney's Smoking mod which you can find here (original here). This update adds new features like vaping as well as more delinquency options for your teens by way of fake IDs.
Please read the full instructions after the cut before downloading.
Credits: Fake ID from @aroundthesims. And of course the OG smoking mod from Cmomoney on MTS.
I think that's it. Enjoy ruining your Sims' health and well-being. If you run into any issues, please let me know.
What does it do:
Everything my previous mod did
Sims can now sit and chat with others while smoking
I updated the way addiction works in the game. Previously it was just based on a random number of times smoked but now it's more nuanced and based on how often you smoke and certain trait and lifestyle factors (for example, if you have other smokers in your household, you're more likely to get a smoking habit)
Cigarettes and smoking items can now ONLY be purchased in a special section at the grocery store by YAs and above. You will see a new interaction in the store RH called "Shop for Cigarettes". Teens can get around this by using a fake ID. 
Fake IDs
Teens can purchase fake IDs from: 
Any common criminal (Sim in the criminal career Level 4 or below) 
Any teen that has a fake ID
You can offer a price and based on your offer, the dealer will either accept or reject. 
Rebellious, Computer Whiz or teens with high Rebel Influence Skill can also buy fake IDs online. The underground online market for IDs moves very quickly so prices change every time you check but will never go higher than §500 or lower than §50. Once you purchase, the ID will be mailed to your home the next day. 
HOWEVER, you need to make sure you get to the package first. If your parent gets the package and opens it, then all teens in the house will get in trouble. The one who ordered the fake will get a special moodlet that will allow them 24 hours to confess to doing it. If they confess to their sibling(s), the sibling will either forgive and agree to keep quiet or they will get mad and have the opportunity to snitch to a parent. If the wrongdoer confesses to a parent, it will exonerate the other teens but also potentially get them into bigger trouble with both their parents and their siblings.
Fake IDs aren’t foolproof. If you use it in the store, there’s a chance you will get busted and your fake ID will be confiscated. The chance is based on how young your teen is and the quality of the fake ID. Fake ID quality is determined when you purchase, based on the price you paid so you may want to think twice before jumping on that §60 fake.
Vaping
Sims can now vape, vaping pens can be found where you buy cigarettes.
Vaping pens cost §300 with a cartridge that needs to be filled before you can use and then after every 10 uses. You can buy a regular cartridge or a flavored one and the costs are varied but are all between §200-§300. (I know, it's an expensive habit.)
Vaping is not as unhealthy as smoking regular cigarettes, is less addictive and doesn't leave your Sim with a smoke smell.
For teens, vaping will still get them in trouble if they are caught by a parent doing it.
Known Issues:
There are no IK targets on the sitting animations (they kept floating above the chairs when I added them) so teens will sink a little into the chair because they're smaller than adults.
Download here | SFS alternative
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simdertalia · 1 year
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🛒 ACNH Grocery Set 🛒
43 items | Sims 4, Base game compatible | Many swatches for multiple items ~Not all items are part of the actual grocery store set in ACNH, but like always, there are too many items that just make sense to have with the rest. There are many more items I would like to do. Some of them take quite a long time because they need to be edited quite a lot. I put together the coin horse ride myself, I hope that you like him!~
Set contains: -ATM | 2 swatches | 866 poly -Grocery Bag | 3 swatches | 1496 poly -Bottles (glass) | 44 swatches each | 294 poly -Cans 1-6 (6 files) | 3 swatches each | low poly -Canned Food (grouped) | 3 swatches | 1086 poly -Capsule Toy Machine | 7 swatches | 1202 poly -Crab | 35 swatches | 603 poly -Cup Noodles 1 & 2 (one without lid) | 6 swatches each | 612 poly -Dessert Card | 4 swatches | 62 poly -Dessert Case | 20 swatches | 2172 poly -Dessert Slices | 4 swatches | 156 poly -Fish | 4 swatches | 906 poly -Fish Bag | 1 swatch | 374 poly -Fish on Board | 4 swatches | 966 poly -Fresh Trays 1 & 2 (2 files) | 12 swatches & 16 swatches | 589 & 380 poly -Gumball Machine | 10 swatches | 1180 poly -Hanging Panel Sign | 7 swatches | 712 poly -Horse Ride | 4 swatches | 1664 poly -Ice Cream Case | 9 swatches | 1814 poly -Ice Cream Case Retro | 4 swatches | 1649 poly -Ice Cream Cone Holder | 3 swatches | 473 poly -Ice Cream Cup | 3 swatches | 130 poly -Jar Coconut Oil | 2 swatches | 482 poly -Jar Mushrooms | 1 swatch | 400 poly -Jar Tomato Puree | 2 swatches | 290 poly -Lobster | 3 swatches | 873 poly -Maneki Neko | 7 swatches | 1210 poly -Modern Cash Register | 2 swatches | 1201 poly -Grocery Shelf | 20 swatches | 1190 poly -Shopping Basket | 9 swatches | 454 poly -Shopping Basket Stack | 9 swatches | 1188 poly -Sign (Long) | 8 swatches | 1546 poly -Sign pop Up | 8 swatches | 340 poly -Step Ladder | 5 swatches | 1244 poly -Vending Machine Drink | 14 swatches | 1191 poly -Vending Machine Food | 16 swatches | 2402 poly
📁 Download all or pick & choose (SFS, No Ads): <HERE> https://simfileshare.net/folder/187909/
📁 Alt Mega Download (still no ads): <HERE> https://mega.nz/folder/YtIBGTTZ#6S32tSyX0_8u2_YpQ64VXA
📁 DL on Patreon
Will be public on May 5th, 2023
Happy Simming! ✨ Some of my sets will be early access from now on. If you like my work, please consider supporting me:
★ Patreon  🎉 ❤️ |★ Ko-Fi  ☕️  ❤️ ★ Instagram  📷
Thank you for reblogging ❤️ ❤️ ❤️
@sssvitlanz  @maxismatchccworld @mmoutfitters  @coffee-cc-finds  @itsjessicaccfinds  @gamommypeach  @stargazer-sims-finds  @khelga68  @suricringe  @vaporwavesims  @mystictrance15 @public-ccfinds
If you want some of this set for Sims 2, @jacky93sims converted some items <HERE!>
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oasissimming · 7 months
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Hey tumblr friends! I just wanted to share with everyone this thing I have been working on all night!
I made a custom and *functional* grocery store using ATS3 CC and the NRASS register mod! It's still a WIP, but I'm so happy with how it is coming along! I need to get a few more CC items but when It's finished it's really going to look cute! Ahhh I love it so much already!
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I left a room in the back for a rabbit hole rug so I can get lottery tickets or take fishing classes if I want to. I just thought it would be good to have.
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Now I just need to find some shopping carts and a few more CC items! Thanks friends!
Also, I just wanted to say that I got the idea from Litrally AJ on YouTube! You can see the video that inspired me here!
youtube
Thanks friends! :)
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cityof2morrow · 4 months
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JSB Grocery 001: (Functional Jacky93Sims Remix)
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Published: 1-13-2024 | Updated: N/A SUMMARY Grocery store objects (Severinka_, 2022; BodegaBaby, 2021) converted by Jacky93Sims (2023), have been edited, expanded, and made functional. Slots have been added to most surfaces along with new items and recolors (select AL Woods; CuriousB, 2010). Some objects require shifting and/or placement cheats for ideal positioning. See below for details.
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DETAILS Requires all EPs/SPs. §100-500 | Buy > Surfaces/Electronics Items with “MESH” in their filename are REQUIRED for textures/recolors to display correctly in-game. Also, Object Freedom 1.02 (Fway, 2023) is required. Since some items are cloned from shelves, you may need to shift items up once in order for them to place properly.
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Display Island 4 (Fish) is cloned from the default grocery bin and now has an empty state. There is an “ice only” recolor in case you want to decorate it with your own food items -  just know that it will be harder to tell when the bin needs restocking if you use this recolor.
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Cold displays/fridges only have slots on the bottom-left side, and Display Island 3 only has slots on the front side. This is on purpose to allow intersection with other deco objects. Also, Shelf 3 (Fridge) is the ONLY shelf that will keep food from spoiling. Do not place perishable items on other shelves/displays! ITEMS Cash Desk (Center) (~450 poly) – single counter (no corners) Cash Desk (Left End) (226 poly) – shelf Cash Desk (Right End) (198 poly) – endtable; place w/ “move objects” and “grid on/off” cheats  1-tile/2-tile Cold Showcases (498 poly) - slots on bottom-left 1-tile/2-tile Display Fridges (446 poly) – slots on bottom-left 2-Tile Low Display Fridge (Deco)(660 poly) – shelves #4 and #5 can be used with this Display Islands 1-2 (250 poly) Display Island 3 (Half Slots/Half Deco) (250 poly) – slots on front-side only Display Island 4 (Fish) (3008 poly, HIGH) Display Aquarium (350 poly) – over-sized, not really meant to go against walls Floorlite (300 poly) Self-Checkout Bag Table (2520 poly, HIGH) - shelf Self-Checkout Register (318 poly) Shelf 1 (152 poly) Shelf 2 (Sloped) (304 poly) Shelf 3 (Fridge) (472 poly) – this will keep spoilable food items, other shelves will NOT. Shelves 4-5 (196-204 poly) DOWNLOAD (choose one) MESHES from SFS | from MEGA RECOLORS (unmerged, 190+ files) from SFS | from MEGA
*A known game bug may disable some OFB shelf slots. Not all players experience this bug in the same way, but if you do – there is a long-standing fix for it. If you cannot access more than 2 slots on shelves, download ONE of these fixes: MORE_Custom-objects-placeable-on-shelves (Numenor, 2006) MORE_Custom-objects-placeable-on-shelves+LOCKEDTILES (Numenor, 2006) Object Freedom 1.02 (Fway, 2023)
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SOME ASSEMBLY REQUIRED Assembly can be annoying, but you gain greater functionality in the end. Place sale items on any one of the FIVE shelves, then add them to Cold Showcases, Fridge Displays, or your own unique display. To assemble the Cash Desk: 1) place the Cash Desk (Center) (this is a counter meant for the cashier/register), 2) place the Cash Desk (Left End) on the tile directly to the left of the Center counter, and 3) use “move objects on/off” and/or “grid on/off” cheats to align the Cash Desk (Right End) part on the right side of the Center counter. Be sure all three parts are facing the same direction.
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CREDITS Thanks: @chocolatecitysim, @kashmiresims, @jacky93sims, Waterpixels, Severinka_, BodegBaby. Sources: Any Color You Like (CuriousB, 2010), BBNiche1Master (BuggyBooz, 2012), Beyno (Korn via BBFonts), Cubic Dynamics (EA/Maxis), EA/Maxis, Great Groceries Display (Balkopat, 2020), Grocery Store Part 1 (Jacky93sims, 2023; Severinka, 2022; Bodegababy, 2021), Kitchen Basic (Hafiseazale, 2016; BuggyBooz 2008), Kitchen Basic Extras (Hafiseazale, 2016; BuggyBooz, 2010), Offuturistic Infographic (Freepik), Slated Shelf (Katy76/PC-Sims).
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mookymilksims · 9 days
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ULTIMATE Realistic Functional Shops Mods in The Sims 3 | Guide and Tutorial
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Hey, everyone! Back again with another in depth tutorial. From my poll, a Functional shops guide was second popular to Family Gameplay.
This guide isn't going to be as long, hopefully! And we don't really have many mods, at least nowhere near as many for the other guides I've done. This guide is pretty simple, and I'll show you in the video how to get everything set up. I picked the systems that are the easiest to set up, it's a combination of other simmer's processes, with my own tweaks for added convenience. I mainly focus on Aesthetic and Functionality, as nothing should take away from your immersion in game. So I feel like I've done my best to come up with these easier systems. I've been playing like this for years so I'm super excited to show you all how to make literally any shop functional in the sims 3!
So what I'm going to offer are many ideas to maintain the consistency and look of your lot without losing functionality of that lot.
We are going to try and keep this guide simple and to the point. This guide will include:
Store objects and how to install them.
Modded Objects - For functional stores and Fashion stores.
How to set up Functional grocery stores.
How to set up functional stores in general, minus Fashion stores.
How to Set up functional Fashion stores.
Fashion Lots you'll want to make.
How to combine the Fashion stores with Consort Dress Code mod.
Miscellanous functional mod objects and cc sets you can buy for your stores.
Store Objects and How to install them:
The first thing we are going to need are the actual store objects. I recommend getting all of them from here.
I also use these few ones from Blam's EA Store.
Chocolate fountain
Pet shop
Then you want to get these store fixes here.
I'm going to show you how to install them it is super easy.
All the store objects should go into your mods folder.
I recommend merging everything and backing up the individual files on another drive.
All store mods should also go in your mods folder.
This is your Overrides folder if you're not using CCmagic.
If you are using CCmagic then this is your Packages folder.
Now copy the CCmerged file from your mods folder and paste that file in your Documents > Electronic Arts > The Sims 3 > DCBackup folder.
Never remove it.
This is where the data for the store objects are stored, without them your game will throw you a lot of errors when attempting to use those store objects.
That's it!
Now we can move on to the fun mods that change your game in powerful ways.
Modded Objects for Functional Stores and Fashion Stores
Ani's Savvier Seller - This is what you will use for 95% of functional stores in your game.
Ani's ITF Stands - This is what you will use for the remaining 5% of functional stores, to be able to shop for new outfits.
Ani's Shop for clothes (MUST Have either this mod or ITF stands, cannot have both) - This is an alternative option for those who do not have ITF. You cannot have both in your game.
Ani's Ration Box - For our functional Grocery stores. This mod adds a scripted object where when placed in your inventory and opened, 10 random ingredients will be placed in your inventory and the donation box will disappear. This mod is also working with custom ingredients as well. So you will always get a random assortment of items. The items are cheap in game so you can buy multiple in one shopping trip and get a random assortment of 100+ ingredients in your inventory.
Kwimi's Ration Box Overrides - Download this is you want to use EVERYTHING in the ATS3 Grocery set.
My edit to Kwimi's overrides - Download this is you want my edit of Kwimi's overrides. I hid all of the single objects from the ATS3 set, as it wouldn't make sense to put them in my builds. You can ONLY have either my edit or Kwimi's overrides, pick one or the other.
My collection file for functional shops mods - Download this if you want to be able to find all of the modded objects we will be discussing in this guide, including the bulk objects from ATS3 grocery store.
ATS3 Grocery store set - If you download the full set, then get Kwimi's overrides. If you only download the bulk objects (x3, x4, etc) then get my edit of Kwimi's overrides. https://aroundthesims3.com/objects/room_downtown_24.shtml https://aroundthesims3.com/objects/room_downtown_25.shtml
ATS3 Savvier Seller Sets - You can download whatever you want from these sets.
Consort Dress Code Mod - For more dynamic attire in town. https://modthesims.info/d/477049/dresscode-by-consort.html
Transmogrifier - Allows you to copy the script (function) of an object and paste it onto another object.
How to Set-Up Functional Grocery Stores
First, I have to show you how to set up Savvier seller in general. It works the same as Savvy Seller store content, so this won't be a huge learning curve for you guys!
Place down a savvier seller surface on a community lot. This should be a lot sims will want to visit so you can call this a hangout lot.
Then a counter with a savvier seller register.
Now place an object on the SS surface.
Now leave Build/Buy mode, and stay in Paused mode.
Now you ctrl-shift click the SS register, name it w/e you'd like.
Now ctrl-shift click the SS surface and link it to the register that you just named.
Then enable restock from inventory and restock from buy mode.
This allows all objects you place on the surface to be restocked from the build/buy mode catalogue. This still works when you hide the objects from the catalogue as well.
You can now set the open and close times, mark up or down prices, employee, owner, etc.
You do not have to set an owner. You can make a random townie the owner, or yourself if you want to own your own functional store. The money will go into your sims inventory after every purchase. We will get more into that later.
NOTE: That NRAAS register won't assign a sim to these registers, which means you have to manually pick one. This can cause issues if you don't want a townie to use it. So I recommend creating a household of 8 savvier seller YA sims, you don't need 8 stores in your game, but this makes it really easy to find those sims when manning the stations, without sacrificing townies you actually want to interact with and see around town. Just make their last names Savvy, for convenience.
The savvier seller mod alone makes basically everything in your game buyable.
Flower shops, Weed shops, Arcades with functional prizes, Museum gift shops, Art stores, Furniture stores, Candy Stores, a new kind of bakery (that sells custom food cupcakes, etc instead)!
When I say everything I mean everything!
So now that you've got your new functional shop systems installed, and you know how to generally set it up, I'm going to show you how to make a functional Grocery store.
I used to go into the RH buy everything from the store, and individually set them up one by one on shelves, make the inventory items restoackable from the inventory then start shopping.
This was such a long process, and also broke my immersion because I did not want to see a peice of shrimp on a random shelf in a grocery aisle!
So with Kwimi's genius idea, she created overrides for ATS3 grocery store items. To be used along side Ani's Ration box mod.
This mod gives you a random selection of 10 ingredients in game, whenever you open it, you'll get a random assortment. This mod is compatible with custom ingredients as well!
So now, I can set up these items on grocery shelves, which looks more realistic for my build, and actually add ingredients to my sims inventory, whenever I choose to open the boxes.
In the video I also show you that I transmogrify the savvier seller ATS3 shelves into the Flirtyghoul shelves converted by Martasimbook, and it worked.
However, as Kwimi noted herself, us simmers still like to shop for specific items instead of randomly hoping for the right ingredient without entering the RH.
I'm going to try to alleviate this issue.
Start with creating a Deli section, for just the meats.
A seafood section, for just the fish.
Then use the Store fruit and veggie stand object for the produce section.
Now you can place all the meats you can buy from the Grocery RH on the SS surfaces in the meat section. Do the same for the seafood section.
You don't need to do any set up for the produce stands. The object will randomly refill it's own inventory every day with new produce options!
Now, whatever else you miss you can just buy the remainder from the RH itself.
Personally, I like shopping for things at random, I don't necassarily want that to be user directed, unless there is a special event, like Thanksgiving, so I have to buy a roast.
I like to imagine that everything isn't going to be available to me with the donations boxes and produce stand because it's sold out or not in season, etc.
I also like to imagine that my sim is shopping for what THEY want specifically, just like the townies are, without it being user directed.
NOTE: Combined with my ULTIMATE Realistic Food overhaul, there are still hundreds if not thousands of recipes I can put together in game with the ingredients that are randomly bought.
However, I can still specifically shop for certain meats and seafood which is what I'll more than likely want for most of the custom recipes I put together in game.
Although, with the meshes it's implied the ingredient was in the food, so you don't actually need them.
So this makes grocery stores so much more fun and less stressful to set up in game. It's a way less tedious process.
The result leaves the lot itself looking very realistic, so I don't have to sacrifice Aesthetic for functionality.
Which is what I really care about.
The best part is you can make pantries actually functional in your sim's home. By placing what you bought on the shelves, as the ingredients won't go bad until AFTER you open the box and the food is placed in your inventory.
You can also add custom snacks and foods to a storage unit in the pantry as well and take out whatever your sim wants to eat in between meals for that day. Try finding a close pantry object, and transmogrifying it into a storage chest from WA. You should now be able to click on the pantry to place or remove custom food you've bought out and about!
How to set up Functional Stores in General
All links will be at the end of the Guide with the Misc Script objects & cc sets section!
Now I will tell you how to go about other kinds of Functional shops in game.
For flower shops, I want to recommend the flower arranging mod. You can set up savvier seller with the bouqets you make, as well as cc plants. So if you want to own a flower shop, you actually have something pretty interactive to do during the day while your customers shop.
For furniture stores, you mainly want to focus on the Savvier Seller rugs and shelves. Shelves for misc decor, and rugs for furniture like couches, beds, kitchen sets, etc.
However, it's important to note that when you have a lot of cc, this option isn't exactly reasonable, so I typically like to set up
bed and mattress stores
vase and decor stores
children furniture stores
Appliance stores
This is much more manageable if you're like me and have a lot of cc. It makes shopping a lot more fluid for being able to actually put those products in my home from the buy mode family inventory (which is where all objects that can't go into your inventory will go).
Everything else that I get from the catalogue or collection folder's can be tossed in as something I ordered online.
Pro tip: Consider using StudioPap's moving boxes in the room until you actually put the room together. I always use them when moving in or out, and changing a room around like a sim aging up and needing a more mature room. You could also use savvier seller to immersively sell what you're not going to use anymore in a yard sale. Alternatively, moving all items you want to sell to your family invetory then using NRAAS Consigner selling them at a consignment register! The yard sale can be set up in a big park instead of your home lot for convenience. I love seeing the boxes and re-decorating that part of the room. It adds a very dynamic roleplay feature to my gameplay!
For Electronics stores, with Arsils custom phones and backpacks, you can actually replace the cellphone you are using by following the guide in game. Use the ATS3 purse set alongside the mod for more functional cell phones to buy!
So when buying cellphones at something like an Apple store this can actually be functional. You can also set up more computers, laptops, TV's, and the store object ipad as well.
For specific niche stores, consider the Sewing and knitting mod, with the patch version for both to work in game. You can set up a really pretty etsy shop, and just like with the flower shop, you can actually work at the store location and have an active career. Showing some love to our small business simmers out there!
For functional book stores, instead of the rh, just buy the books from the RH and place them on savvier seller surfaces. To get the best look I use this table for it, and a pile of books using OMSP, to make it look like your sim is randomly selecting a book from the pile.
For weed shops, you can now use the buds that come with MD Vile ventures mod, and set them up on savvier seller surfaces to sell them like that instead.
For beach shops you can use Arsil's sunglasses, and Ani's ITF stands for custom bikini's. TS spray tan and sunscreen mod.
For food stores, like bakeries and coffeeshops, you can use custom food from various places and ATS3 custom drinks, specifically the coffee's and energy drinks. Just set them up on savvier seller shelves and enjoy.
You can even make much more specific shops as well, like smoothie shops, sandwhich shops.
Liqour stores using Dina Dine and ATS3 liqour sets.
Tea shops, with ATS3 and Ani's tea sets. Don't forget the store tea set, and modded tea set without the table!
Toy stores, using various cc toys, and fidget spinner. Olomaya crayons, puzzles and coloring books.
For Makeup stores, consider Arsil's Lipstick mod, (you can also put this in a fashion store).You can also use PJ's Deodarant mod in these stores. And cc functional perfumes (must have glass blowing store object, but if you've been following this guide then you already have it).
For car dealerships, add the savvier seller car spot object and set up as many cars as you'd like to buy from. I like making at least 2 car shops. 1 is an expensive car dealership. Another is a junkyard where you can buy the cheaper cars.
For Bike Shops, this can be actual bikes and/or mopeds and motorcycles. Just place them on a savvier seller rug and recolor it to your liking.
Pro-tip: You can also make a semi-functional car mechanic shop by Transmogrifying the fixer upper car into the current car you own either on the car mechanic lot or on your home lot. Then binding a custom car mechanic career to the EA science career so they will actually interact with the car on that lot.
Some more items you can add to Grocery stores, PJ Bubble Bath, PJ card stand, PJ pet bowl, Olomaya's smoking mod for the cigarrette's and vape.
For Pet stores, you can add PJ pet bowl items, and various pet toys and furniture that came in pets.
I don't typically place the Graham's pet shop register on these lots, I'll use a pet pantry for those, with deco animals in their crates to simulate where you'd actually be getting the animals from.
For Art supply stores, Consider PJ painting supplies, Lyralei journal, Zoeoe's scribbling pad fixed, cc art easels, UNI sketchbook, street art kits, crayons from Olomaya and Arsil. And the drafting tables that came with Ambitions.
For Music Stores, Consider the ATS3 music store set, and selling actual instruments.
For the Movie theater, Consider selling custom snacks. Adding the store popcorn machine. Selling action figure dolls to buy after viewing the movie. And a claw machine, to win prizes for your date!
For Sex Shops, consider adding passion condoms, and sex toys that come with the mod. I also include deco vibrators and dildo's, fleshlights, etc, as something you can buy from savvier seller, they aren't functional but they imply things. The passion mod altogether makes this implied action functional, so it works out fine.
For convenience stores, to make them more functional you can add the petrol system mod gas stations, and refill your gas at these stores, you can also sell Arsils bag of chips and these variations, and arsil's gum. With various custom snacks and foods to eat.
You can make asian themed convenience stores as well.
For Sports Shops, this is completely seperate from the Gym lot. Consider TS Yoga mats, Olomaya's Get pumped items, The chin-up bar from showtime. Arsil's excercise bike. Treadmill. Strength training. The various basegame throwable items like the football, more items from this ATS3 set. And the punching bags with the same WA martial arts object script. Also, sell olomaya's healthy snacks on this lot as well, these items boost your workout routines.
And well, you get the gist! You can virtually make any store idea you have in game functional. You could even transmogrify cc surfaces from savvier seller surfaces in game instead for a much more cohesive look to your build. Keep in mind, this may not always work, but for the most part it does, just wanted to throw that disclaimer out there!
How to Set up Functional Fashion stores
But what about fashion stores? How do we make those functional?
Using Ani's ITF stands.
These add very intuitive ITF stands to your game where you and townies (when changing the xml settings) can shop from.
NOTE: You do need ITF for this to work, however, if you don't have ITF, Ani's shop for clothes mod will do just the trick. It's not as extensive as the ITF stands, but you'll still be able to shop for new outfits on community lots. I also believe the Shop for clothes mod is compatible with NRAAS Dresser, but the ITF stands mod is not.
This is because the ITF stands mod replaces the plan outfit interaction from the dressers in game which breaks some key components of NRAAS Dresser. With both mods installed I also wasn't able to save my new outfits, either. So learn from my mistakes.
The ITF stands mod increases the amount of outfits you can have per category, which was my favorite feature of the NRAAS Dresser mod, so when I read extensively what both mods changed I realized I didn't even need NRAAS Dresser anymore, anyway. So I personally like to give my active household 7 everyday outfits. I just change their outfit using the dresser in the morning before they leave the house.
You can open up Ani's ITF stands mod using S3PE, right click the xml file, open it up in notepad, and set autonomy to true, then save. So now townies will autonomously shop for new outfits in your game. This isn't as intrusive as you think. In my game, they will replace their outfits. I also notice that when they are shopping from a pedestal the same age and gender as them they will wear the custom outfit I set for that mannequin. So it's a fun way to auto style your town without having to individually change all the townies outfits yourself, sometimes I still will do this, but I catch the townies that haven't shopped for clothes by themselves yet, so it cuts down this work for me by a lot!
Performance tip: So I want to tell you guys a pro-tip that I figured out in my own playtest of the fashion stores. I tried to set up custom outfits for every age and gender in a store and my game consistently crashed everytime I tried to go back in game and continue the build.
This is because all of those cc outfits for all genders and ages overloaded the lot.
But I was able to make stores for the elderly, both genders, without crashing. A store for YA and Adult men. Same for YA and Adult Women. A store for Teens, sometimes I make two stores for both genders or split one store up with both genders. A store for kids, both genders.
This allowed me to add at least 8-10 ITF stands with custom cc outfits on each of these lots without crashing. This also led me to more optimized lots as since I'm only focusing on one specific theme and age group, the lot could be a lot smaller. One day I might do speedbuilds on this and upload it to the community.
Alternatively, if you want to add all the age groups and genders on one lot, consider only adding one of each, the best theme for this build would be a thrift store, which I've made several times in game myself without crashing.
Fashion Lots you'll want to make (I keep these around 20 x 20 lot size, they can fit basically anywhere in my worlds with very little issues): Just set these lots as visitors allowed. It'll push all kinds of sims to these lots randomly through out the day.
It's important to note that I won't create fashion stores for every age and every gender, for every outfit category. I mainly focus on the outfits and age groups that would bother me the most. I revamp all of my households before starting my gameplay, so I've given everyone in my world a default cc outfit to start with. The attire for ages I don't create lots for either wouldn't bother me at all if it were missing, or the age group is more manageable in the world population where I can change their attire right then and there on the spot. My CAS runs pretty fast considering how much CAS cc I have so I don't mind this process at all.
Everyday Wear: You can make 4 outfits each of the either the age groups or genders without crashing on the lot for everyday wear.
A store for the elderly, both genders. 4 men, 4 women.
A store for the men, YA-A. 4 YA, 4 A.
A store for the women, YA-A.
A store for teens. You can either make one for each gender, which makes 2 stores and 8 outfits. Or 1 store for teens in general, 4 female teen and 4 male teen outfits.
A store for kids, both genders or 2 stores for each gender.
Athletic Wear:
Sports shop. YA-A, both genders, 2 each. I'll put these on the same lots where I sell all the scripted objects.
The other ages don't bother me.
Sleepwear:
A store for the elderly and kids, both genders. 2 outfits for Elderly Female, 2 for male. 2 for female kids, 2 for male.
A loungerie store, Victoria's secret. For female YA-A.
A Nike or sneaker store. For male YA-A.
Other ages don't bother me.
Formal Wear:
A wedding store. For male and female YA-A, 2 each.
Other ages don't bother me.
Swimwear:
Beach shops. YA-A, both genders, 2 each.
Kid's Beach shops. Both genders, 2 each. I also include functional pool floats to this store for more fun.
Other ages don't bother me.
Outerwear: will typically only get it's own fashion store for vacation worlds. I love creating themed outfits to the mannequins for vacation worlds. I'll show you how I do this in the next section.
How to combine the Fashion stores with Consort Dress Code mod
Once you enable the autonomous interaction in the xml's of Ani's mod, townies will autonomously buy outfits from the mannequins. The townies will replace their ONE and only outfit in that category.
They will not create more outfits like you the player would. This is great news for optimization as too many outfits for each category on every sim in the world would create lag, and it wouldn't even be neccassary since townies can't autonomously change their outfit numbers for each category, anyway (NRAAS Dresser does this but it caused lag, that's how I know).
So, when they do shop for that outfit on the mannequin, it's only going to be one outfit and you will see them in that outfit for the rest of the savefile or until they shop from another mannequin with a different outfit.
This is where I use the seasonal lot marker to my advantage.
I place down the ITF stands for every season, I DO NOT place the stands down on the default setting, the objects will obviously conflict.
This means all I have to do is create seasonal outfits on the mannequins each new season, and within a couple of sim days you'll start to see random townies walking around with these outfits on.
This is why breaking the fashion stores down by gender and age really matters.
As, the townies will be wearing a bunch of different cc outfits you set up in the store instead of, for example, all elderly women wearing the same exact outfit.
Because I also use the Consort dress code mod, I need to leave some slots open to get the most out of my roleplay.
The dress code mod will automatically change the sims outfits to the outfit number for the category, but you will have to set that outfit up.
It's a pretty lightweight script, you shouldn't feel it in your performance, assuming you've optimized your game altogether.
Basic outfit numbers by Category:
Everyday Wear: 7 outfits (Mon-Sun), Townies get 1.
Athletic wear: 2 outfits (basic workout, ballerina/dancer), Townies get 2 (if they enter lot with dress code script).
Sleepwear: 2 outfits (Basic pajamas, towel set, sometimes a 3rd one for sexy loungerie), Townies get 2 (if dress code script is present).
Formal Wear: 2 outfits ( Fancy event, Party outfit), Townies get 2 (if they enter lot with dress code script).
Swimwear: 1 outfit, Townies get 1 outfit. I just change the bathing suit after 1 sim year if I get bored of seeing it.
Outerwear: 3 outfits (Winter, Summer/Spring, Fall), Townies get 3 (if dress code is present).
Career wear: 2 (work and school if present), Townies get 2, 1 is their actual work outfit and the second is if I need it for something like school.
Consort Dress Code mod rules I follow:
Whenever I place the dress code script on a lot I stick to these rules to get the most cohersive experience.
Career attire outfit #2 For teens and Kids is their school uniform if I set that up.
Athletic attire outfit #3 For teens and Kids is their school workout uniform if I set that up.
(This is why I left Athletic attire slot 3 open above)
Protip: You can use MC to copy the outfits for every sim the same gender and age as the sim you selected to speed this process up for schools!
Athletic Attire Outfit #2 For YA+ for dance studio's.
Formal attire outfit #1 For Adults in their banquet, fancy restaraunt attire.
Formal attire outfit #2 For Adults in their party outfit for dance clubs.
Formal attire outfit #3 For everyone, this is for funerals. I throw a general party in formal attire on an open graveyard RH lot with the dress code script on it. This is why I leave this outfit slot open.
Sleepwear attire Outfit #2 For everyone, using ATS3 towel set. I will also set these up in my residential bathrooms.
So this is how I optimized it altogether which gave me more dynamic variety with NPC's changing their looks.
Now let's talk about outerwear for Vacation worlds.
Camping world fashion store, Outerwear slot 2
Beach town Fashion store, Outerwear Slot 2
Snow world Fashion Store, Outerwear slot 1
France or Monte Vista, romantic get away kind of worlds, Outerwear Slot 3.
I leave these as the outerwear outfit slots because it's more manageable and easy to change since I only use 3 outfits in this category.
That way I won't ruin the everyday wear I've already set up for my active sims when they return back home, and I can easily change their outerwear again since it's only 3 outfits.
I can also switch up between the outerwear and everyday outfits when I'm out with my sims. My months last 28 days in game, but I will turn off aging and seasons to extend that season for an extra month or 2. So by the time the new season comes around, I'm excited and ready to go shopping for my sims new season wardrobe!
I also will use the consort dress code mod on many of the community lots in those vacation worlds so that all townies will typically look the part. Most of the time this won't be necassary as I have again already revamped those townies to fit the aethstic of the world.
I set these up on community lots like coffee houses, dive bars, shopping strips, movie theater, etc. It just gives me another way to see my townies in different outfits. You can also do this in Homeworld.
The only vacation worlds I won't have to do this are the snow worlds, christmas themed worlds, as townies will autonously change into their snow attire when outside anyway.
So, instead I make sure my townies are wearing winter themed outfits for the inside of community lots to make sure the whole aesthetic fits together.
Miscellanious Script OBJS & CC sets
Functional scripted objs that were recommended in this tutorial:
Fidget spinner
PJ Deodarant
PJ Bubble bath
PJ Card stands
PJ Painting supplies
PJ Pet Bowls
TS Spray tan
TS sunscreen
TS Yoga Mats
Olomaya's activity table
Olomaya's Coloring Book
Olomaya smoking mod
Olomaya Get pumped
Olomaya Family snacks
Passion mod condoms and strap-ons (On LL needs registration and I can't link it since I have hate watchers. Sorry!)
Flower Arranging Mod
Knitting
Sewing (don't forget the patch)
Arsils custom phones and backpacks
arsil's lipstick
arsil's sunglasses
MD Vile Ventures (Can't link it, I have hate watchers, sorry!)
Ani's Tea mod
Tea Set without table
Lyrlei Journal
Zoeoe Scribbling pad fix
Petrol Station
Arsil's Gum
Arsil's Bag of chips and variations.
CC Sets that were recommended in this Tutorial:
cc Perfume
Moving Day boxes
ATS3 Custom Drinks
DD sandwhiches
DD Beer
ATS3 functional liqour bottles
ATS3 Tea sets
More Functional Toys
ATS3 Music Store set
Asian Themed Conveniene store set
ATS3 Produce Set
Functional cc gas stations for the Petrol Mod
ATS3 Towel Set
ATS3 Sports set
Punching Bag
ATS3 What's in my bag.
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reannasims · 1 month
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Neighborhood Walmart🏪
Hey everyone here is a new retail store that i built! Welcome to your neighborhood walmart. I hope you all enjoy and cant wait to see it in your game. Make sure to read description below before downloading! thank you to cc creators for making this possible💕
BUILD IDEA FROM GOOGLE
WILL BE FREE IN 3 WEEKS (04/08/24)
THERER IS CC IN THIS BUILD SO DOWNLOAD AT YOUR OWN RISK
LOT SIZE: 30X20
PLEASE DO NOT CLAIM AS YOUR OWN
SOME CC IS NOT INCLUDED DUE TO NOT EVERYONE USING ALOT OF FOOD MODS SO HERE ARE THE LINKS TO DOWNLOAD THE ITEMS THAT ARE MISSING
QMBIBI SELFCARE FACE MOD
QMBIBI SELFCARE BODY MOD
QMBIBI GROCERIES
SOMIK&SEVERINKA REALISTIC COOKING MOD FOR REGISTER
SOMIK&SEVERINKS HOT BAR/BUFFET
SOMIK&SEVERINKA BOTTLE SHELVES
ONLY A SELECT FEW ITEMS ARE ABLE TO BE PURCHASED OFF OF THE SHELF DUE TO SIMS NOT BEING ABLE TO REACH CERTAIN SHELVES.
CLICK HERE TO DOWNLOAD
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bast-sims · 4 months
Text
Large department store counter
Большой прилавок Универмага
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1. Sim File Share:
✔ Download
2. bast-ts3.blogspot.com:
✔ Download
Функционал: Прилавок (холодильник) Находится: Столы и тумбы / Витрины Стоит: § 265 Сколько каналов перекраски: 3 Количество полигонов: hLOD 1082 (Вершин: 1408; Треугольников: 1082); mLOD 879 (Вершин: 1263; Треугольников: 879) Какой набор нужен: Достаточно основной игры. Формат: Package Количество: 01 Состоит: 1 текстура перекрашивается. 21 слот для размещения товара. Дополнительно: функциональная витрина/стол (не связана с витриной из набора Deliciously Indulgent Bakery) Язык: Английский Перевод: Русский P/S: специально создала для своего продуктового магазина в городе Тария.
Functionality: Counter (refrigerator) Located: Tables and cabinets / Showcases Cost: § 265 How many repainting channels: 3 Number of polygons: hLOD 1082 (Vertexes: 1408; Triangles: 1082); mLOD 879 (Vertices: 1263; Triangles: 879) What set is needed: The base game is enough. Format: Package Quantity: 01 Consists of: 1 texture is repainted. 21 slots for placing goods. Optional: Functional display/table (not related to Deliciously Indulgent Bakery display) Language: English Translation: Russian P/S: I specially created it for my grocery store in the city of Taria.
УСТАНОВКА
Распаковать архив.
Добавить по пути: Electronic Arts/The Sims 3/Mods/Packages.
Запускаем игру.
INSTALLATION
Unpack the archive.
Add along the way: Electronic Arts / The Sims 3 / Mods / Packages.
Start the game.
My CC is free. If you like my work, my content - please support me “Ko-fi”. Thanks! 💙
Моя CC бесплатна. Если вам нравятся мои работы, мой контент - прошу поддержать меня “Ko-fi”. Спасибо! 💙
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