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#the curse of the undead
atomic-raunch · 8 months
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Curse of the Undead, 1959. The rare horror western, joining the ranks with the likes of Billy the Kid Vs. Dracula and Jesse James Meets Frankenstein’s Daughter.
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drenched-in-sunlight · 5 months
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where are all the cats in dark souls 3 ???? 😢🐱
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arradraws · 4 months
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Sad times ···🕷️
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maranigai · 8 months
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I just can't stop drawing them, can I?
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chaosroid · 8 months
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ULTIMATE SHOWDOWN!!
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transalphabf · 7 months
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Halloween short #4
You really should have seen this coming, you decided in hindsight.
What kind of idiot would decide to break into a museum to look at the Egyptian exhibit with a mummy said to be cursed. The pharoah's curse alleged that who so ever disturbed his rest would be bound and punished to extend the bloodline of the pharoah.
You didn't expect the binding to be literal, as the wrappings around the mummy tied you down over his sarcophagus, withered fingers grasping your skin, feeling your thighs, your hips and your stomach. You weren't sure if you were about to be sacrificed as punishment, or if he would drink your blood, or something.
What you weren't expecting was the pharoah's servants undressing you, exposing your cunt to the cool air.
Surely he didn't even have a dick left to fuck you with? One servant brought forth his canoptic jars, and after moments of wet sounds, the mummy turned back, looking far more human than expected, supple bronze flesh where withered and dehydrated monster once stood.
He pressed his fingers into your cunt with a promise. To extend his bloodline.
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monstersandmaw · 2 months
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You know that ‘but what if there was a good one’ trope of the ‘monsters’ from movies/media etc.? I’m thinking of BG3 (because BG3 brainrot is constant right now)…
What if there was someone in the shadow cursed lands who was undead but not hostile? What if this character could help your party? Or could be welcomed into your camp as a follower? Not heroic or anything. Just a lil undead guy (gn).
Maybe they cook for your party, or maybe you find a lute and bring it back, but no one at camp can play it so it gets set aside, but they pick it up and strum a few chords and remember what it felt like to be alive? What if they can fletch and enchant arrows for you? What if they’re so desperate to be useful and loved and cherished that they’ll do anything not to be sent out into the cursed, dark, echoing shadows again? spoilers they don’t have to *do* anything to earn their place, but after 100 yrs they don’t know that
What if they can pass as the undead and slink out of camp after your party one day, only to find you surrounded and struggling, so they grab a dagger from a nearby corpse and chuck a bag of healing potions and scrolls at you at the last minute and literally save everyone, and they’re celebrated and hugged and thanked that night back around the fire and finally feel like they have a home and a family again after a hundred years of fear and isolation and loneliness…
What if…?
Oof.
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puppetmaster13u · 5 months
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Prompt 122
So, Danny might be a hint confused and perhaps slightly suspicious about this situation. Look, he didn’t exactly remember how he got in this situation, but from what he hears of the other person-turned-oversized-lizard’s panicked whispers they don’t understand how this happened either. Something something ghost probably. 
Someone had better not have made some sort of wish back home. He didn’t want to deal with Desiree’s shenanigans, even if being a dragon or whatever was pretty freaking cool…
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dailyadventureprompts · 8 months
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Villain: The Cult of the Wyrm Eternal
Any adventurer, alchemist, or awestruck child can tell you that there is power in the body of a dragon, and like all sources of power it's only a mater of time before someone comes along to try to capitalize on it.
Enter the Cult of the Wyrm Eternal, which emerges from long buried vaults to dissect the bodies of dragonkind like flesh eating beetles. The cult originated from a time beyond remembering following the teachings of a profane text known as the Har'Khon Libram, which survives into the modern day as a sort of how-to manual for those seeking forbidden knowledge allowing them to revive the cult's practices and discover its caches of lost power.
It's in this manner that the cult has survived millennia and numerous purges at the hands of heroes, holy orders, and oligarchs: With each iteration caching away knowledge and resources for acolytes they will never meet.
Hooks:
A prominent dragonborn hero and ally of the party disappears, leaving behind few clues and a mystery to solve. Lacking a true dragon to carve up for ingredients the cult abducted the dragonborn and plans on sacrificing them after a gauntlet of strange rituals intended to suffuse their flesh with power.  Its a race against the clock for the party to find their friend before there’s nothing left of them but a grisly scattering of magical items bound for the cult’s armoury. 
The local warlord has a new pet, a young dragon provided to him by the cult in exchange for his protection and material support. Tales of him riding out to wreak destruction from its back send shivers of terror through the populace. What a surprise then when the party encounter it in the wild, rampaging aimlessly after  slipping her bonds.  Brainwashed by cult doctrine the parry find themselves  negotiating with a creature with the drives of a caged tiger, the volatility of an abused teenager,  and the destructive potential of an artillery battery.  Talking her down will be as difficult as diffusing a bomb, but they might just come away with important information or even a new ally should they help her evade recapture.
Using knowledge purloined from the mysteries of the mother hydra herself a cell of the Wyrm Eternal has been working on a ritual to create a true dragon, experimenting with drakes, basilisks and other reptilian monsters, filling the wilderness with bounty worthy monsters that will inevitably bring the party crashing into their lair.
Background: The knowledge contained within the Har'Khon Libram is cursed, part of a scheme by the book's original author in an attempt to evade both death and those who hunt unlawful immortality. Reading the book not only imparts the authors knowledge upon the prospective cultist, but also a vestige of their cosiouness, which steers them towards the same course of action that has kept the cult alive for so long: constructing more vaults, hoarding draconic power, and propogating the Libram's knowledge so that the infection can spread through time.
Hidden in the depths of each vault are tablets of further tainted lore, which causes the seed of malign presence within the Wyrm cultist's mind to blossom, opening their mind to the space between life and death and allowing their patron's thoughts to swirl into their own. In this way the party can end up fighting the same villain through many proxies, the unseen master of the Wyrm eternal studying them as they cut down vessel after vessel before formulating a counteroffence.
Dungeon Dressing:
Wyrm Eternal vaults vary by the culture that originally constructed them, but are always in remote, sheltered areas that could endure largescale devastation. Their entrances are hidden and warded against intrusion, protected by magical cyphers that can usually only be broken with aid from the Har'Khon Libram. Vaults can also contain these doors within, locking away the greatest treasures until the acolytes have further tainted their thoughts with the Libram's curse.
Undead are ubiquitous within dungeons claimed by the Wyrm Eternal, ranging from simple servitors to looming guardians to dragonbone infused war machines just waiting to be unleashed on the cult's enemies all with green corpsefire flickering in their heads. Access to these undead armouries and the arsenal of magical items that come with them are one of the primary drivers for individuals to become cultists in the first place.
Each vault will likewise contain preserved pieces of dragongore, ranging from single skulls placed on altars to whole cellars filled with blood magically preserved in clay or glass vessels. If a cult cell reached full operation, it's likely to have atleast one mummified corpse preserved in an onsite tomb, it's vital organs ( and perhaps a few spares) preserved in canopic jars waiting nearby.
Art 1 Art 2
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algrenion · 7 months
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i think she is perfect. i did not want to make her feel sad.
i love her.
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gameraboy2 · 1 year
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Jonny Quest (1964), "The Curse of Anubis"
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How many times do we have to teach you this lesson, old fey?
Did the COS gang know? No, but something has to explain the massacre in the winery-
You know what they say; you need to burn the thing down like twelve times, for good measure.
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tyiart · 1 year
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undead nun 🕯️
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nocandnc · 8 months
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WHATCHU SMIRKIN ABOUT TSUGARU
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He gave her his coat thooooo >///////<
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wujczak · 16 days
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Jelsen Darrock, vampire hunter, player hero from Cursed City boardgame.
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fathergustave · 7 months
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Burdened by Flame Continuing the dudes in suits line
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