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#thank you dlc
oopsallsyscourse · 10 months
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Fuck it, post for me
Syscoursers, what's your favorite pokemon?
This one's mine
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retquits · 2 months
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1.6 is coming—see you march 19th!!! 🥹🌱
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batpersik-art · 9 months
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how are we feeling fronnie nation
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dragonpropaganda · 2 months
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The Architecture of Rain World: Layers of History
A major theme in Rain World's world design that often goes overlooked is the theme of, as James Primate, the level designer, composer and writer calls it, "Layers of History." This is about how the places in the game feel lived-in, and as though they have been built over each other. Here's what he said on the matter as far back as 2014!
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The best example of this is Subterranean, the final area of the base game and a climax of the theme. Subterranean is pretty cleanly slpit vertically, there's the modern subway built over the ancient ruins, which are themselves built over the primordial ruins of the depths. Piercing through these layers is Filtration System, a high tech intrusion that cuts through the ground and visibly drills through the ceiling of the depths.
Two Sprouts, Twelve Brackets, the friendly local ghost, tells the player of the "bones of forgotten civilisations, heaped like so many sticks," highlighting this theme of layering as one of the first impressions the player gets of Subterranean. Barely minutes later, the player enters the room SB_H02, where the modern train lines crumble away into a cavern filled with older ruins, which themselves are invaded by the head machines seen prior in outskirts and farm arrays, some of which appear to have been installed destructively into the ruins, some breaking through floors.
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These layers flow into each other, highlighting each other's decrepit state.
The filtration system, most likely the latest "layer," is always set apart from the spaces around it. At its top, the train tunnels give way to a vast chasm, where filtration system stands as a tower over the trains, while at the bottom in depths, it penetrates the ceiling of the temple, a destructive presence. (it's also a parallel to the way the leg does something similar in memory crypts, subterranean is full of callbacks like that!)
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Filtration system is an interesting kind of transition, in that it is much later and more advanced than both of the areas it cuts between. This is a really interesting choice from James! It would be more "natural" to transition smoothly from the caves of upper subterranean to the depths, but by putting filtration system in between, the two are clearly demarcated as separate. The difference in era becomes palpable, the player has truly found something different and strange.
Depths itself is, obviously, the oldest layer not only of subterranean but of the game itself. The architecture of Depths has little to do with the rest of the game around it, it's a clear sign of the forgotten civilisations that our friend Two Sprouts, Twelve Brackets showed us, there's not actually that much to say about it itself, it's mostly about how it interacts with the other layers of subterranean.
That said, Subterranean is far from the only case of the theme of layers of history. It's present as soon as the player starts the game!
The very first room of the game, SU_C04, is seemingly a cave. It is below the surface, the shapes of it are distinctly amorphous rather than geometric. (well. kind of, it doesn't do a very good job of hiding the tile grid with its 45 degree angles.)
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But let's take a closer look, shall we?
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See that ground? it's made of bricks. The entire cave area of outskirts is characterised by this, the "chaotic stone" masonry asset is mixed with brickwork, unlike the surface ruins which are mostly stone. This, seemingly, is an inversion of common sense! The caves are bricks and the buildings are stone. This is not, however, a strange and unique aspect but a recurring motif.
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This occurs enough in the game for it to be clearly intentional, but why would materials such as bricks be used in otherwise natural looking terrain?
The answer lies in the "Layers of History" theme. This is in fact, something that happens in real life, and it's called a tell
To be specific, a tell is a kind of mound formed by settlements building over the ruins of previous iterations of themselves. Centuries of rubble and detritus form until a hill grows from the city. Cities such as Troy and Jericho are famous examples. The connections to the layers of history theme are pretty clear here, I think. Cities growing, then dying, then becoming the bedrock of the next city. The ground, then, is made of bricks, because the ground is the rubble of past buildings. The bones of forgotten civilisations, heaped like so many sticks!
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starrymarii · 1 year
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Side order 🐙
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homunculuslover · 9 months
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Finally finished this.~ I was worried about the soft shading at first, but now...I'm actually really happy with it. Might make into a sticker perhaps.~
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cross-mountain · 9 months
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The future is yours
{print}
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boobaloof · 1 year
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Thank you, Lance 💙
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ohmyblues · 9 months
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Hello, I'm back with my BS <3
This is what happened in the Citadel DLC right?
...or Illium.
Yes I know I'm several weeks late hush
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moeblob · 5 months
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This is all because I wanted to draw Arven with a lil braid and it got out of control with me letting my kids be friends.
Some formal event and Arven is like "I'll bring this along because Penny will probably have one" and then they don't have one so he has to give them his. And he's like "ok so i have heard of a security blanket but not a security boa......".
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fortegrace · 7 months
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I drew the future-past gang for the Future Witness: Lucina Zine over at @holoframeworks. Leftover sales will be opening at a later date so go and give them a follow for updates!
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freyyzu · 11 months
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SEE YOU AGAIN SOON
it's finally the day of your depature, and you decide to leave baxter with one last memory to hold onto until you can see each other again.
a/n; i'm so head over heels in love with this monochrome man i feel like my heart's gonna burst. thank you so much for the amazing game and loving memories, gb patch i'm going to treasure Our Life always
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“Is this everything?” You’ve heard that question no less than three times now since leaving Baxter’s apartment. Once, when he closed the door, twice, when you exited the car, and now for a third time as you’re at the station waiting for the train to arrive.
“I should hope so, otherwise one of my belongings is lost within the depths of your apartment now,” you tease good heartedly.
“Hm,” his concerned frown is quickly replaced by a grin. “Maybe I should hope you did leave something behind, then. It would give me an excuse to bring it to you.”
The both of you share a hearty laugh at that. You hadn’t even been parted yet, but here he was already thinking of making his way back to you.
Well, you did agree to have him come over soon after the hectic rush-planning that was Jude and Scott’s wedding, and the five days that you had spent here wasn’t enough to make up for the five years of no contact. There was going to be a lot to catch up on, and a part of you hoped that you’d always have something to catch up on with each other. That there was always going to be something new to learn about one another—together.
“We’ll call,” you reassure him. His shoulders visibly untense at your words, a softer smile adorning his lips. “And text, the days before you arrive will be over before we both know it.”
Baxter reaches out to take your hand, no pauses, no falters. “Then I look forward to that day with bated breath.”
Your eyes crinkle at the edges, and despite him being the one who took hold of your hand first you decide to turn it around on him—literally. Flipping your clasped hands, you bring it up to your lips in a gentle kiss, his bright, brown eyes following the motion as goosebumps chill their way down his arm.
“Why don’t we take a picture together?”
The sudden question catches him off-guard. “A picture?”
“The frame on your desk was empty last time I saw it, right?”
“Ah,” he looks abashed at that. Even though you had gifted him a picture frame, Baxter had never been able to actually use it for its intended purpose. “You noticed that as well, huh?”
You swallow the words at how it’s a bit difficult not to notice something like that. “What do you say?”
There was simply never a moment precious enough in his life to capture in time until you showed up again, and since your arrival every day felt special enough to be caught in the moment. Now with that offer laid bare in front of him, there was no way he was going to let it go. “I’d say that’s a great idea.”
Setting your bags on the nearest chair, Baxter pulls out his phone and you shimmy closer to his side, his arm reaching out to wrap around your waist almost instinctively. It felt a bit embarrassing, using the selfie function of his phone; he couldn’t remember the last time he ever did if ever.
Though far past his embarrassment was the joy of being able to see your face every day whenever he so wished, even if you weren’t there in person.
The shutter goes off, and at the same time he feels a soft press into his cheek.
The motion catches him by surprise, the only word able to leave the tip of his tongue being, “huh?” followed by your chuckles.
His eyes glance down at his phone, the picture displaying all its glory to you and him. He sports a startled look, the tips of his ears forming the faintest red and of course you’re leaning in, your lips pressed against his cheek with a smile.
“It looks good,” you comment cheerfully, either not noticing or feigning ignorance to the way his entire face has lit up in a bright, strawberry red. “Don’t you think?”
“I-” he catches the same tint of red dusting the edge of your cheeks. No doubt that action had been a spur of the moment decision on your part, rather than a well-thoughtout plan, though at this point he can’t say he’s surprised—if the last-minute party plannings were anything to go by.
An affectionate sigh leaves him, and he leans in, following the bubbling warmth in his chest, hand gently cradling your cheek as he pulls you into a kiss. A proper one, where both of your lips touch and your eyes flutter close, blocking the entire world around you.
Your arms wrap around his shoulders, fingers playing with the ends of his hair, and he nearly melts at the tender motion of your hands. Baxter’s spent the last five days wondering how he could be so lucky. To reunite with his ideal, the person he fell for, the one he loved—loves—from all those years ago and how even after a long five years you still haven’t forgotten, haven’t given up on him.
“Baxter?” Every part of you, from the color of your eyes, to your kind, patient personality, to your hands that treat him like he’s glass, to your voice that calls his name with so much warmth.
At one point, the kiss had broken and he bumped his forehead with yours. He couldn’t tell you not to leave, even when every fiber of his being wished for you to just stay by his side, and so he swallows those words. This is enough for now, these five days, the next five years. You’ll make it work.
“I love you.” From this close of proximity, the breath that follow his words flutter your eyelashes. His hand doesn’t move from your cheek, but his thumb begins to rub timidly along your skin, as if afraid you’ll back off if he did any more.
Your eyes gloss over at those three simple words. He was really going to make it hard to leave wasn’t he? Even though you were the one who had been trying to keep it together this entire time. “I love you, too,” you whisper, leaning in for another kiss.
If time stopped there, neither of you would have minded, but it doesn’t, and soon the ring of the train bells force both of you to pull away.
“I should get going,” you mutter with less resolve than before.
“I’ll walk with you to the doors.” Baxter picks up half of your bags again, motioning towards your ride with his head. He looks just as, if not more, insulted than you at the interruption.
“Thank you.”
The walk was short and quiet, there were a million and one things you could have said, but chose not to. They could wait until you met up again. And everyone knows that there was no one more patient than you around here. You’ve waited this long, you could wait a little more.
“I’ll see you in a bit?” Baxter passes your bags over to you. It’s unsure of exactly how long ‘a bit’ actually refers to, but you’ll get your answer eventually.
“Definitely,” you reply. “I’ll see you again soon, Baxter.”
He leans in for the last time, and you’re almost sure he was going to kiss your lips again, but he falters at the last second and moves upwards to press his lips against your forehead instead.
“I feel like if I kiss you now I’d never stop,” he chuckles in jest, though you can hear the full sincerity in those words. “I’ll see you again soon, darling.”
‘Darling’ that was a pet name you’d have to get used to unless you fear for your poor heart exploding.
You give him one last kiss of your own, also on the forehead—he hums contently at the action—before pulling back; the train doors beginning to close.
And when the train finally takes off, and your waves weren’t within sight anymore, Baxter finds himself crumpling to the floor in a heap.
It’s a question he’s asked himself multiple times, more times than you’d call appropriate, but was he allowed to be this happy? A hand goes up to his forehead where your lips had just been, and he allows himself to bask in the feeling.
‘It’s alright.’ He was allowed to be this happy.
A ping from his phone pulls him out of his thoughts, and he grumbles at the interruption. He pulls out the device with a less-than-appropriate mumble though stops completely when he sees who it’s from.
[ could you send me that picture, please?
i’d like to have a memory of us as well. ]
[ Of course. ]
Comes his instantaneous response.
He sends you the photo immediately, and his eyes linger on it for just as long as it takes for you to reply back.
[ thanks! i’ll treasure it ]
Yeah, he is allowed to be this happy.
With you.
And he hopes with his entire heart that you feel the same.
[ As will I. ]
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staraluman · 9 months
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that moment when the photographer is also model material 📸
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lambinarmor · 3 months
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hrokkall · 9 months
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What if a coughing baby was also a hydrogen bomb
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astromechas · 5 months
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The new "Inner Thoughts" function is gonna make me cry, that's his SISTER!! Even though they didn't get to interact much in the game, he was always thinking of her and her feelings, I'm gonna SOB
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