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#thank you colors 3d. ive made it so far because of you
captn3 · 21 days
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until next time.... stay fresh [plain text: until next time.... stay fresh]
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discountscoobyart · 9 months
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hii, i just wanted to ask if you have any tips you have for someone who is just starting to do digital art and fan art in general? im just kinda lost because i don't even know where to start (for context, im a 2nd year art student but i only draw and paint traditionally bc im terrified of digital 😭)
im asking you because I've been following you on here for a while and i LOVE LOVE your art, i love how you draw intimacy so much and how you give the characters some different traits or details, it makes your art feel so special i love it<3
sorry for the long ask don't feel pressured to answer if you don't know what tips to give me (and im sorry for my awkward english, it's not my first language and im also autistic so it's Even harder)
have a great day/night <3<3
thank you so so much for your sweet message!!! 🩷
ive been in the spot actually, because for the majority of my art journey ive been drawing traditionally- ive started doing digital art like 3 years ago now
as far as tips go it really is just a lot of trial and error. digital art can be overwhelming because suddenly you have all these tools on your hand that you didn't have before. trying all the brushes and not being afraid to go out of your comfort zone are probably the most important things- don't be afraid to adjust and tinker with brush settings!!! one of my favorite brushes is one i custom made myself because i realized what i wanted in a brush!!
and don't be afraid of using the tools digital art has to offer!! a lot of them are different (and some people keep saying it's cheating but it's really not) but they're so helpful!! the lasso tool, color picking, references and 3d models, flipping your canvas etc.
doing studies, especially when it comes to colors and composition, help a lot too!! i was so overwhelmed with the coloring process in the beginning and eventually you'll figure out what works and what doesn't!!
fanart really is just drawing what you want to see but i really can't stress enough how fun and inspiring fan projects are!! big bangs and collabs and zines are the best way to meet other artists and find a community!! i've made so many friends through these things and they continue to inspire and help me out 🫶🏻
but yeah, other than that it's a lot of practice and trying things out and connecting to people- but that's also the most fun part 🩷
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lena--beana · 6 years
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Now that Simon’s in Smash, I’m personally invested in Castlevania. But should I watch the anime? Should I play the game/games that it’s based off of first? Thanks for your time!
Thanks for asking! First off it’s important you know that if you want to play the Castlevania games, they’re all pretty hard your first time playing each of them. It’s not like some impossible challenge that only the strongest could ever finish but they will all will beat you up a little. Also I fucking love the series so I’m going to just say a bunch of shit all at once and I really hope I don’t overwhelm you :’D
For real tho, I’ve played every game 100% (or 200% or 1000%, they count completion differently in each game) and I’ve almost never had a bad time. The 2017 anime on Netflix is superb and you absolutely can go in knowing nothing about the series and still have a good two hours, but that experience is enriched so so much if you’ve first played the games it’s based on. Also the anime actually follows Simon’s great-great-great-grandfather Trevor Belmont and his companions, but you will love them just as much as any other main character in the series. The anime is heavily based on Castlevania III for the NES, with little nods to Symphony of the Night for PS1 and it looks like Curse of Darkness for PS2 from what I’ve seen in the season 2 trailer.
The anime also has most story out of the whole series honestly. Like there is a really good story running through every game in the series, but don’t play the games for just the story. It’s a good story, don’t get me wrong, there’s just not much of it! Like there’s about a 30:1 gameplay-to-cutscene ratio constant across all the games. That being said each game is relatively short, taking between 3-20 hours on your first playthrough depending on whether it was released before or after Symphony of the Night.
As far as actually playing them though!! Castlevania 1 is the best starting place I’d say. It’s pretty short, but hard enough that you’ll give it lots of time. This can be purchased physically on the NES, GBA, or the NES Classic if you can find one of those in your local game store still, or digitally on the WiiU and 3DS e-shop. There is also a very faithful PS1 remake (also on the PS3 digital store) called Castlevania Chronicles, which in addition to the regular game also features a sort of Zelda Master Quest mode that changes a little things around in the level layouts like enemy and item spawns, as well as Simon’s hair color. Castlevania IV also sounds like it’s a sequel, but it’s really just a super huge remake of the first game with added levels and bosses and like? really really tight controls? fucking stellar. That’s on SNES and the SNES Classic, and digitally on the WiiU and 3DS e-shop.
From there Castlevania II is a direct sequel that immediately follows the story, but it is the opposite of user-friendly. You will need a strategy guide sitting in your lap for about 70% of the game just to know where to go. It is a good game and definitely worth playing for about ten minutes at least just for the music, but definitely not great for one of your early titles. Instead I’d say Castlevania III is the next best game to try. It improves on the formula of the first game, it’s incredibly difficult, but it is very enjoyable for sure. This can also be picked up on the NES, but for some reason was not included in the NES Classic’s library. It can be downloaded on the WiiU / 3DS e-shop as well, but for this game I would actually recommend emulating the Famicom version with an English language patch if for no other reason than the dramatic increase in the sound quality.
From there, the two best titles you can get are Dracula X: Rondo of Blood and Castlevania: Symphony of the Night. These are the best the series has to offer in every way and I cannot stress my love for these two enough. Rondo of Blood is unfortunately only available in Japanese for the TurboGrafx-16, and officially sold in America digitally through the Wii Virtual Console, which is sadly no longer in service. I’m not sure how easy it is to emulate, but I would highly recommend doing so if it’s not a hassle for you. If that’s not an option, the game was also remade for the PSP in Castlevania: The Dracula X Chronicles, which does contain both the original TG16 release and Symphony of the Night as an unlockable, though I don’t know how easy that is to do.
Symphony of the Night is a direct sequel to Rondo, and also probably the best game in the series. I and everyone else will probably tell you the same thing but holy shit this one is so good??? Just like? Just play it, you’ll see what I mean. You can pick it up physically on PS1 or in the Dracula X Chronicles previously mentioned, as well as digitally on the PS3 store and Xbox Live Arcade.
After that you’re pretty much prepped to play any other game in the series you want? My personal recommendations would be Aria of Sorrow/Dawn of Sorrow for GBA and DS (the former also on the WiiU virtual console), Portrait of Ruin for DS, Order of Ecclesia for DS, Belmont’s Revenge for the Gameboy, Bloodlines for the SEGA Genesis, Lament of Innocence for PS2 and the PS3 digital store, and although it isn’t technically a Castlevania game the newly released Bloodstained: Curse of the Moon on Switch, Xbox One, PS4, and Steam is a fucking superb homage to the NES games, and a prologue (?) to the coming soon kickstarter-backed Bloodstained: Ritual of the Night, which also looks hella rad.
Also steer clear of Castlevania Lords of Shadow, because holy heck those are Castlevania games in name alone. They play like a slippery God of War 1 and they take place in an alternate timeline from the rest of the series so like what’s even the point? And Harmony of Despair for the PS3 and Xbox 360 do play like a classic Castlevania but they were made with multiplayer in mind so unless you have three friends who are also big fans then maybe wait on this.
Anyway thanks for actually reading through all of this if you did? This is kind of a personal topic for me because of just how much time I’ve invested in the series but holy shit it’s such a good series to get into. I hope this was sort of helpful and not too overwhelming!!
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tl;dr
play these first
Castlevania I (NES) / Castlevania Chronicles (PS1)
Castlevania III: Dracula’s Curse (NES)
Rondo of Blood (TurboGrafx-16)
Symphony of the Night (PS1)
Now you should watch the anime!
these are also worth your time
Aria of Sorrow (GBA)
Dawn of Sorrow [direct sequel to Aria] (DS)
Portrait of Ruin (DS)
Order of Ecclesia (DS)
Belmont’s Revenge (Gameboy)
Bloodlines (Genesis)
Lament of Innocence (PS2)
Bloodstained: Curse of the Moon (Switch, Xbox One, PS4, PC)
don’t play
Lords of Shadow
Lords of Shadow: Mirror of Fate
Lords of Shadow 2
Harmony of Despair (unless you have up to three friends who are dying to play the co-op)
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ungarmax · 6 years
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All the vidya game asks tho. All Of Them
1. Favorite game from the last 5years?
Idon’t even know what came out within the last five years.  I thinkI’m gonna have to go with Stardew Valley?  It’s my game on Steam withthe second most hours logged, but the one that has the most hourslogged came out 6 years ago.  I haven’t played it in a while, but Ido really like it.
2.Most nostalgic game?
Hmm. That’s probably a tie between Link’s Awakening and Final Fantasy IV. Link’s Awakening was the first non computer video game I ever owned,and FF4 was my first RPG.  That said, there’s a special place in myheart for the old SNES version of Wing Commander, the game Icommandeered at my cousins’ house every weekend.
3.Game that deserves a sequel?
Thething is, the best games in the world are the ones that don’t needsequels because they’re very well self-contained, or they’re alreadya part of a series.  I’m tempted to say Chrono Trigger, becauseChrono Cross doesn’t count as a sequelso much as a spiritual successor.  But I also want my children torest.
4.Game that deserves a remaster?
Inever trust these…sometimes they are done well, like the remastersof FF4 and Chrono Trigger for DS, those were both excellent.  But Ilook into the future and think about how the FF7 remaster is going totake out all the dumb 90s cool guy lingo, and then I don’t like it somuch.
UnlessI’m wrong about what a remaster is?  Because I just remembered thatwhen they rereleased FFX with better graphics, that was called aremaster.
Eitherway, I just suddenly decided I need a new version of Quidditch WorldCup because that was the fucking best game ever made.
5.Favorite game series?
Ihaven’t kept up to date with a lot of game series, thanks to lack offunds for the past few years, and most of the series I enjoy, Igenerally really like a couple of the games from it and eitherdislike or haven’t played the rest.  Contenders are Final Fantasy,Metal Gear Solid, AceAttorney, and Legend ofZelda.  But I’m way behind on all fourof them, and Final Fantasy has been…disappointinglately, to say the least.
Oh! Dragon Age has been pretty dang good thus far!
6.Favorite genre?
Ireally love RPGs, but lately I’ve been playing nothing but this citybuilder/RTS game and a couple of rogue-likes.  I also love MMORPGs,but I haven’t had the money to pay for a WoW subscription in manyyears, and, uh, I only own up to Cataclysm, lol.  Oh, and good ol’point and clicks hold a special place in my heart too.
7.Least favorite genre?
Firstperson shooters and platformers.  I also usually dislike rogue-likes because I liketo min-max and the point of rogue-likes is that you literally cannotdo that.
8.Favorite song from a game?
ThePrice of Freedom, from Crisis Core.
9.Favorite character from a game?
FarisSherwiz from FF5.
10.Favorite ship from a game?
WOWwhat a question.  I think I’m gonna have to go with Zack Fair/CloudStrife, since it’s something I’ve shipped consistently for 15 years.
11.Favorite voice actor from a game?
Ilike a whole lot of them, but I’m particularly fond of ChristopherRandolph’s voice.  It’s to my extreme sadness that he’s not done muchother than Voice Of Otacon, but that’s okay.  Apparently, he’s beendoing more since MGS, so that’s cool, but I’ve still barely heard ofanything he’s been in.
12.Favorite cutscene?
Thefirst thing that came to mind was The Sending in FFX.  Anothercontenders is Zack and Cloud escaping the lab in OG FF7 (as long asyou turn off the game right after the truck scene).  Those are thetwo I always keep save files right before that.  Though I will saythat the scene in MGS before you fight the Boss in the flower field,or really, the entire ending cinematic of that game, is fuckingamazing too.
13.Favorite boss?
GOD,WHAT A QUESTION.  Does this mean, favorite boss battle?  Or favoritecharacter who is also a boss fight?
Myfavorite kind of boss is a difficult one that you need some sort ofstrategy to beat, so that you feel vindicated for winning.  However,that said, this can border on annoying too, because, if it’s amandatory battle that you can get stuck on, that’s frustrating.  So Iguess optional bosses are the best?  I’m thinking like Ruby andEmerald in FF7, and Sephiroth in Kingdom Hearts.  I also tend toreally like Zelda bosses because you can’t just hit ‘em, you gottafigure out how to use your brand new toy to do it.  (Exceptthe water bosses for some reason?  They all suck.)
Myfavorite character that you fight as a boss battle…probably Golbezor Kain Highwind from FF4.  Which do I like better?  I don’t know. There’s also the Boss from MGS3, of course.  AndMiles Edgeworth?  He’s a boss, right? There are probably more that I can’t think of right now.
14.First console?
Thefirst console I ever played was an NES, but the first one I everowned was a SNES.
15.Current console or consoles?
NES,SNES, N64, GameCube, Wii, PSX, PS2, and PS3.  I also have a GameBoyColor, a DS, and a 3DS by technicality.
16.Console you want?
I’dlove a PS4, but it’s not like I can afford any games for it anyway.
17.Place from a game that you’d like to visit?
Thisis a really intriguing question, since games like Final Fantasy havesuch interesting and beautiful locations.  There are so manybeautiful places just within the few FF games I’ve actually playedthat this is a really hard choice.  The problem is that all theseplaces generally have monsters in them.
MaybeCleyra or the Farplane or the City of the Ancients?
18.Place from a game that you’d like to live in?
Doyou think Cosmo Canyon has WiFi?
19.Ridiculous crossover that would never happen but would be super fun?
FF4/TAZcrossover where apparently Lucretia is FuSoYa because they’re both incharge of fake moons.
20.Book that would make a good game?
I’mso tired right now I can’t think of a single book I’ve ever read inmy entire life.  Like, the book I am reading right now is based on avideo game, so, I mean,
21.Show/Movie that would make a good game?
MacGyver! (Thank you, @perniciouslizard.)  Like, it should be a point and click game,probably based on the old show because it had less boring fightscenes, and you can do QTEs for those even though I hate QTEs.  Aslong as the game isn’t entire QTEs (I’m looking at you, Heavy Rain),it should be okay.
22.Games you want to play?
Thereare a Lot.  Off the top of my head, I’d really love to finish DragonAge: Inquisition, and just to play, Persona 5, Breathof the Wild, allthe Ace Attorney games I haven’t played yet (there are at least 2,maybe more?), all the Pokemon games I haven’t played yet (whichis…most), Oxygen Not Included, all the Mass Effect games andFallout games, Night in theWoods, aaaand probably lots of others.  I’m tired.
23.Have you gotten 100% completion in a game?
Yep. I have 100%ed FF4, I think, and also Link’s Awakening.  Maybeothers, but those are the two I was proudest of.  Actually, I don’tknow if FF4 counts?  I got all the items (except possibly theincredibly rare thing with a ridiculous drop rate, but I don’tremember?  I got all the extra summons for Rydia, though, which was aThing), but I didn’t level everyone up to 99.  I’m working on a 100%FF7 run right now, but that’s gonna be a pain because I don’t knowhow to play the Fort Condor minigame.  I usually just let them get tothe top and beat them up, but you can’t get all the items if you dothat.
24.Have you cried over a game?
Thismorning I cried because my cat scratched me while I was clipping hisclaws.  I cry playing basically every video game, whether or not it’ssad.  My top three crying games, though, in no particular orderbecause they’re all Really Fucking Sad, are FFX, Crisis Core, andMGS3.
25.What power-up or ability would you want IRL?
*thumbto bandana* Infinite ammo.
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blaurascon-kzk · 5 years
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KZK Discord Digest [Week of May 30 - June 7 Pt.1]
SUMMARY: There's a big thing we're doing that I'm gonna split off into its own post so people can directly reference that. Plus this post is gonna be enormous. Pt.2 should be up shortly after this one. It’s been a busy week!
After months of trying to land a rental and a job in VA so they can move, Kat and April have decided, fuck it, they're going - some generous friends will be having them stay there until they're able to find a place of their own. The PODs are already being loaded. Kat will likely not be able to make / release new things for 2-3 weeks while they move and get settled. On top of that, he has to put his cat Ishizu to sleep soon - she's developed kidney failure and the only treatment would involve dialysis and subq fluid injections, so the difficult decision was made to let her go.
To help fund the move, we've put up a lot of our old LEs and plushy avatars, including things like the Darastryx, Mana Machina, and Murk Beast that haven't seen the light of day since their release. The sale will run for a few weeks, minimum. Check it out here: http://maps.secondlife.com/secondlife/Okarthel/181/81/50
The Direwolf plushy is still WIP. See below for a sneak peek (with a lot of color) Direwolf freebie devkit is finished, barring documentation and instructions. Paid devkit will be getting a v1.2 update soon as well. No ETA on their release given IRL circumstances, but rest assured they are coming as soon as possible! Direwolf update is still WIP pending the move. We apologize deeply for the massive delay with this, and want to thank you all for your patience.
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May 30
Kat05/30/2019 @everyone Another quick teaser for the Eastern Dragon coloring page:  Noodle derg!
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Kat05/30/2019 @everyone Last teaser for today, as this one took me all day to finish, but here's the final result for the Eastern Dragon coloring page. The PSD for it, as well as the Northern will be made available once they are both complete. And a quick reminder, You have until tomorrow night to contribute to my patreon at the 10$ or more level if you want to snag a cool resin crystal! I've got another batch of mail going out in a couple of days to fill recent orders so now's your best chance! https://www.patreon.com/darkecokat
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May 31
Kat05/31/2019 @everyone Amazing how much quicker something goes when you've got less detail to contend with! The Northern and Eastern Dragon pages are done, as per the votes on the most recent Coloring page Poll. You can download all the available pages here: https://drive.google.com/open?id=1PfjTfO0M2a47arowNzhXD7MWxEDeNfgI  And here's a preview of the Northern Dragon coloring page! A lone Dragon emerges from its den to greet the emerging spring as the final snowfall starts to melt.
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Kat05/31/2019 @everyone Keeping the productivity train rolling. Decided to pick up the Direwolf plush today to break up the monotony of setting up devkit stuff and arting. Here's a preview of one of the steps of making a 3D model. This color vomit is not just awful to look at. It actually serves a very important purpose. Once I've finished the low poly model, I will bake these colors onto it, and my software will be able to use these very distinct colors as a 'Color ID' Mask. It'll save me a bit of time later setting up all the markings during the final baking/texturing phase. Stay tuned for more updates.
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Kat05/31/2019 @everyone Been a busy day for announcements the last couple of days. Apologies for nuking your notifications. So update on the job situation.
As of this moment, my fiance and I are on the brink of burning one of our last few bridges with no way of going back. Her job has failed time and time again to work with her on scheduling for travel, and through no fault of her own, could be jobless by the end of tomorrow. Monday she flies up north for an interview, and if they don't hire her, we're out of options. She'll be jobless and we'll be stuck in Louisiana for at least the next six months which is far from ideal.
I say this because I need to start looking forward toward new projects. I'd intended to get the Direwolf update out before I started anything new, but this move has already caused so many delays and problems, that things are now piling up and I need to keep my income stable if I have any hope of qualifying for a place on just my income alone.  So I will do my best to get the plush av out, get the freeby dev kit out, then I will be moving forward with production on a new avatar, while simultaneously working on the remaining bug fixes, missing features and general QoL improvements for the Direwolf.
I promised the update, and as usual, I've dropped that ball. For that I am sorry, and I can only hope for your forgiveness and support as my Fiance and I try to transition through this exceptionally difficult time in our lives.
I hate this state. I hate the people here. I hate being alone all the time. This move is supposed to help fix most of that, and putting out new content is the only way I can make that happen. I hope you all understand. Thank you.
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Jun 1
KatLast Saturday at 7:08 PM @everyone Update on the devkit progress: The Paid devkit will be getting a 1.2 release to address some minor issues bugging me, but that's not happening just yet. The freeby kits have been finished. Now I'm penning up the documentation and usage instructions. Those should be available once I get back from Dallas.
Speaking of Dallas, I will be gone for Sunday, monday, and tuesday. Its cheaper for us to book a hotel room and stay two nights to wait for her return flight than it is to drive back and forth (a total of 12-15 hours of driving for two round trips to dallas) so I'll be camping out in my hotel room with my switch and laptop xD. Hopefully I will have some good news on monday.
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Jun 2
KatLast Sunday at 11:13 AM @everyone so.. I will not be going to dallas, as originally planned. Last night my eldest cat ishizu got very sick. I'm sitting at an emergency clinic right now and wont be home in time to join. So please.. do me a favor, send @AprilsaurusRex words of encouragement for her interview. I'm not able to be there to support her on this trip and its tearing me apart.
KatLast Sunday at 1:07 PM @everyone At home now, waiting on news of the blood test results. Doctors had to sedate her to draw blood because she was fighting back so badly. Normally i'm there to calm her down but the clinic was exceptionally busy and I desperately needed food in my stomach. Total costs are already up around $400 for the IV(sever dehydration from constant vomiting), blood work, and the exam fee. that, compounded with the expenses to book the flights for this interview have taken a bite out of my savings so.. expect some sort of sale or something soon. I'm going to use the unexpected next few days home to focus on work. Thank you all for your support, patience and understanding.
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Jun 3
KatLast Monday at 3:01 PM @everyone Going to try to keep this brief today. Lab results came back early yesterday for my cat(I spent all day just.. processing, and... preparing myself for whats coming.).  I've been reviewing her bloodwork and doing my best through research to interpret the results, along with the information provided by my vets. Her kidneys are in bad shape, and the only 'treatment' now is dialysis and weekly subcutaneous injections of fluids to combat dehydration. I can barely give her a syringe of chicken flavored medicine, let alone get her to sit still long enough to give her a shot. They had to mildly sedate her to even draw blood so... I've made the soul crushing decision to.. stabilize her for now, make her comfortable, and set a date. She will be buried next to my other animals.
As for moving... My fiance and I decided 'fuck it'. Job or no, we're leaving. Thanks to some generous friends in the area, we've got a place to stay while we find a place to live or while she looks for a job should the worst happen and Geico fall thru. I've already ordered the pods and i h ave 15 days to load it before city officials fine me for the pods overstaying its welcome. That'll arrive on the 6th so.. basically everything's on hold at this point while I move and prepare myself to say goodbye to my beloved Ishizu. I got her as a freshman in highschool. I'm going to miss her. so much. I dont want to put her to sleep but weekly injections, stress, and constantly being dragged to a vet where its cold and sterile and constantly stinks of fear is not how I want her final days to play out. I didn't come to this conclusion easily, and even now I wish there weer another way.
KatLast Monday at 3:08 PM @everyone All I ask is that when you get home, or if you are home.. give your cats, dogs, brids, lizards, snakes, turtles.. whatever animals you share your love with, please just.. give em a hug for me, ok? Let em know they're loved, even if they dont understand it. Thank you all for your kind words.
KatLast Monday at 9:58 PM @everyone As mentioned before, I've opted to put up a bunch of retired stuff for sale. Some of the stuff was sold recently when our car broke down, but some of it, like the freeby will o drakes, the murk beast, and the mana machina, haven't seen the light of day since their initial release. Also available is the darastryx, the winter hunt freebies (wings, horns, tail, ect), and a bunch of LEs released for the Sergals, Fennecs, Raptors, Central Dragons and Rift Dragons. I hate that I have to do stuff like this but I will have no time over the next 2-3 weeks to produce any new content, and this is my best chance at staying afloat financially while the move happens. Thank you. http://maps.secondlife.com/secondlife/Okarthel/181/81/50
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Jun 4
KatLast Tuesday at 11:07 PM @everyone We've been having some major issues with our host, so if you have any issues with a purchase, PLEASE let myself or @Blau know. I will do my best to respond and resolve the issues.
That said, by popular demand I've set up 4 new sets of avatars out that were previously exclusive to preorder or hunt events: This is the LE Fennecs, LE Ferox, LE Kaori, and the Hunt exclusive Rift Dragons. This sale will only go on for a few weeks.
A fond thank you to everyone for their support and kind words. It means the world to me. Ishizu is home with me now, and has spent the majority of today relaxing and resting.  She's yet to eat anything, but she's drank a bit. Hasn't used the restroom yet though which has me really worried.
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Jun 5
KatLast Wednesday at 11:08 AM @everyone If you or someone you know has had any issues with deliveries, please drop me a message in SL. I know the alloy was a bit issue (entirely because of a mistake I made), so just drop me a message mk?
KatLast Wednesday at 12:32 PM @everyone If you're wearing a Kirin Alloy and your neck/spine guards attach to your HUD, this is a bug with Firestorm, not the avatar. I've just tested a freshly unpacked copy on the Default viewer and it works just fine for me. So make sure your viewer is up to date, and if it is, send a bug report to the Firestorm devs. Thank you.
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haload701 · 3 years
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Gta 5 Immersion Mods
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AUTHOR'S NOTE: Immersive Pickups is a total overhaul of Grand Theft Auto V's pickups system for, as the name implies, immersion. Did you miss GTA IV's Pickups System? Or simply looking for a different, more immersive experience than what the game offers by default? Look no more, because this mod is tailored for you. SUMMARY OF FEATURES: Organized all pickups.meta files and documented the main. The goal of this mod is to bring about more action oriented events and eventually callouts that are more in the spirit of Grand Theft Auto. This initial release features 5 calls: Active Shooter Ambulance Hijacking - Chase down a hijacked ambulance.
Gta 5 Immersion Mods 2
Gta 5 Immersion Mods Mod
Gta 5 Immersion Mods Free
Cars are basically the core and soul of GTA V.
Grand Theft Auto V ditched this top-tier wanted level, but this mod puts it back in place. Get five-star notoriety and you’ll be pursued by the nation’s finest. Get five-star notoriety and you.
But now it's time to get serious, and talk about the mods which take elevate GTA V to a new level of immersion and realism. Sure, there's plenty of fun to be had in firing vehicles from a cannon.
But there just seems to be something missing whenever you look at the car roster that the game has to offer. There are some fantastic cars in the game, no doubt about it. But some of the world’s best and most famous car models can make a massive difference when cruising in the streets of San Andreas.
I’ve compiled a list of mods that fully changes the way you’ll see cars in Grand Theft Auto V.
Most of these mods are cars that you can add to the game, but I’ve also threw in a few mods that change certain car mechanics and visuals to make driving more realistic.
Download one, two, or all – it’s up to you how much you wanna ball out!
30. Real Wheels Pack
This fantastic mod adds plenty of new wheels to the game, mainly using the assets of the Forza Horizon games.
It introduces plenty of new rims as well as aesthetical modifications to some of the vanilla wheels in GTA.
The mod also introduces custom tires and even real-life brands to the game, which fits in perfectly with basically everything else listed below.
Combine this mod with any of the cars here and you’ll have quite a customizable selection of rides to pick from in your GTA playthrough.
29. Porsche Gauges
As its name suggests, the Porsche Gauges mod simply changes the way gauges look in the game to make them look like they belong on a sports car.
And let’s be honest, in a game like GTA we all want that look.
This is a fantastic mod if you want to get some fancy sportsy whips in your game. And even more so if you’re a fan of Porsche rides.
It’s a very simple mod, but just the thought of having these gauges makes it earn a spot on my list.
28. 2016 Honda NSX
Honda has some beautiful sports cars on the market. And the NSX 2016 has managed to make its way to the GTA universe with this fully customizable mod.
You can take this baby to any garage that you want and have it recolored to your taste. And those of you who like to play in first person will also be able to enjoy the interior of the car, which is also custom made and dope as hell.
This is the same model used in Forza Horizon 3 which is why it looks so great.
You’ll find that many of the car mods in this list are conversions from Forza games, as they fit perfectly into GTA5.
27. Maserati Ghibli S
The Ghibli S is the first Maserati in my list(yes, there will be more than one).
And even though the modder hasn’t managed to make it fully breakable, the beauty of the car and the perfection added to the model makes it a quality addition.
The Ghibli S with custom interior shows the manual transmission stick, and truly makes you feel like a millionaire while you drive.
The windows of the car are fully breakable, though. And even though the paintjob damage is not as good as it is in other mods, it’s still a brilliant car worth testing out.
26. Hummer H1
Take a trip down memory lane with the Hummer H1 in GTA V.
Remember a few years ago when everyone wanted one of these bad boys?
Well I might be a few years too late with this one, but this H1 mod will allow you to ride this beastly truck in ways you’ve always dreamed of!
The interior is fully customized and I absolutely love the way the engine looks. I’m sure you’ll love it as well if you’re a Hummer fan.
Overall it’s a very well-made car that it fits right into the GTA universe.
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25. Mercedes Benz CLS 6.3
A fully customizable Mercedes Benz in GTA is the stuff dreams are made of.
This might not be one of the fanciest sports cars on the list.
But this car can be tuned to your taste at any auto shop in the game.
The Benz drives as you’d expect and with no bugs thanks to the constant work and updates from the mod creator.
The CLS is a beautiful car and you’ll be able to see its interior in excruciating virtual detail.
24. 1967 Chevrolet Camaro
No GTA V car mod list can be complete without including one or two classics.
And the ‘67 Camaro mod is surely one that should be in a spot here.
This traditional car looks absolutely beautiful in GTA V given its history in America. And I have to say, it does seem like the type of car that Franklin would love to drive. He looks pretty slick in the driver’s seat.
A Camaro never really gets old. And with this mod it’s finally time for you to give it a try!
I know you’ll love it once you hear that engine purr. It’s hard not to love this thing with how detailed this mod is.
23. 2013 Lamborghini Veneno
If you’re into these types of sports cars then you definitely need to give the Veneno a try.
What a fantastic model from any Lambo(and there are plenty!)
Not to mention how well it was implemented into GTA.
All of the car doors (including the trunk) work just like they do in the real-life model, which makes the immersion of the Veneno far greater than what you get in other cars.
The reflections of the car are truly realistic as well. The creator did an amazing job with this mod and it’s worth a gander even if you test it and uninstall afterwards.
22. 1967 Shelby Mustang
Fans of old cars rejoice.
The classic Mustang makes its way to GTA in one of the best car mods ever created.
The maker of the mod has made sure to fully map the interior or this Mustang and make it look as close to reality as possible.
Many similar colors have been used to create the most natural feeling for the car from all angles. And the ride itself feels much like any other car in GTA.
This bad boy allows you to install plenty of car parts on it as well – including some that are often seen in traditional cars such as hydraulics and even audio systems.
21. Ferrari 458 Italia
I could never finish this list without a Ferrari.
And the 458 Italia is by far one of the best models from this manufacturer.
It resembles some of the vanilla sports cars, but this one just looks fantastic. The interior is identical to the one of the real car and you can see the Ferrari logo in the center of the steering wheel.
The car looks and handles like a custom ride since the design was fully imported from Forza.
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Gta 5 Immersion Mods 2
The creator of the mod did a lot of work with the retextures, though. And it shows in the way the car looks – both on the inside as well as the outside.
20. 2017 Rolls Royce Dawn
Even though there’s already one car in the game that looks like a Rolls Royce, there’s nothing better than seeing the actual brand in the game.
Sometimes we get picky, you know?
This fantastic car mod is fully customizable and comes with a 3D engine which breathes life into this classic ride.
The different paint jobs that you can do also make it quite interesting to customize, including one of the pre-designed paint jobs which gives off a wooden feeling like no other car in the game.
19. Mercedes Benz G65
I know that many of you are here mainly because of the sports cars. I’m kinda here for that too.
But let’s face it: plenty of us love Mercedes.
The G65 allows you to have an in-depth experience thanks to the realism of the collisions of its parts, and the way the car interacts with mud(very well mapped).
It might not be the car to take you from 0 to 220 mph in 10 seconds. But it’s still a beautiful car that seems to fit Michael more than any other character.
18. Range Rover Evoque
These SUVs are fantastic, and people from all over the world who can afford them seem to be getting them now more than ever.
The popularity of these SUVs is helped by the fact that they’re developed by Land Rover, and the quality of the vehicle and the beauty of its design are undeniable.
As such, adding it to GTA V seems like a no-brainer. And this mod practically requires no brains to get it installed, too!
This mod adds the Range Rover Evoque to the game with a fully custom interior, and fully HD interactions between the glass windows and the lighting outside.
17. Mercedes-Benz AMG GT R 2017
This two-seater is one of the latest beauties created by Mercedes.
And if you’re still playing GTA V you’ll absolutely want to see how it looks in your game.
The vehicle is textured using HQ images which makes it look insanely realistic in every part of the game.
This is one of those cars that you’ll want to have a custom lighting mod to try out, as it makes the ride look even better the way it reflects its surroundings.
16. 2017 Nissan GTR
Now here’s another one of the car mods on this list that was originally converted from Forza, which means you can expect a high-quality interior as well as fine textures all around.
The creator of the mod has made sure to make the Nissan 2017 fully capable to be tuned, as well as compatible with first-person driving thanks to the details on the wheel and the inside of the car.
Worth trying if you’re a GTR fan but totally one you could skip as well. But it’s also a more “conservative choice” for rides, which I think deserves a higher spot. We don’t all want Ferraris!
15. 2015 Koenigsegg Agera
This fantastic model is made to have some of the most realistic collisions that any car of this list is able to present.
Sure, Koenigsegg might not be as popular as Ferrari or Porsche. But this luxury sports car is by far one of the most beautiful designs that made their way to GTA(with modding, of course).
There’s been a lot of care placed into the development of this mod. You can see this in how you drive with your hands on the wheel, and everything seems to be well-made to scale.
Scale is often the most difficult part of modding any car for a game, so the creator of this mod hit the nail on its head with this one.
14. Porsche Cayman GT4 2016
A Porsche with dirt effects, breakable glass, a high-quality model, and a custom interior that allows you to play in first person?
Sign me up.
The Cayman GT4 2016 brings the traditional Porsche look to the universe of GTA V with a fantastic car mod that uses HD textures.
The scale of the car is perfect, and the mod has been updated to work with the latest GTA patch too!
13. 1970 Dodge Challenger RT 440
Being the highest-rated classic model in my list, the 1970 Dodge Challenger meets expectations with a fantastic car design.
This really does take you back to the good old days of the 70s.
The model passed the test of time and remains a fantastic vehicle to be used in today’s modern world, as well as one that looks good in the hands of a tough guy like Trevor.
12. 2015 Porsche 918 Spyder
The exterior of this car is just beautiful, but the interior is just so well done that you’ll struggle to find another car with one as fantastic as the 918 Spyder.
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Some modders really take a step beyond to make sure that their creations are superior to the rest.
And the 918 is close to making one of the top 10 spots on my list because of this exact reason.
11. 2015 Lamborghini Aventador LP700-4
Worry not friend: there are still a couple of Lamborghinis left.
And the 2015 Aventador could never be missing from this collection.
The car is completely destroyable for those of you that need that car damage to feel realistic in GTA. And the model of the car itself is of a fantastic quality.
Lambos are particularly difficult to map, but they’ve done a fantastic job with the Aventador on this mod.
10. 2015 Ford Mustang GT
What, you thought I wasn’t going to mention a Mustang GT on this list?
Being one of those cars that everyone seems to have wanted at some point in their lives, the Mustang GT comes to GTA and you can try out how it feels to drive it in the virtual world Rockstar has created for us.
This is another one of those cars with a fantastic interior too, so first-person players rejoice!
9. 2015 BMW i8
Probably not as aerodynamic as the rest of the cars listed here, the 2015 BMW i8 brings something unique and modern to the table.
Gta 5 Immersion Mods Mod
This car is not as destroyable as I’d like them to be, but the design is fantastic and seems to fit right into the taste of most GTA fans. The textures are extra HD as well so that’s a nice touch.
Gta 5 Immersion Mods Free
But if you’re looking for an even cooler BMW then check the next mod link.
8. 2015 BMW F82 M4
Custom spoilers, tires, and add-ons.
The BMW F82 seems to have it all in the world of car mods in GTA.
It’s a fantastic model with HD textures, which can look even better if you download one of the GTA graphic enhancement mods that we’ve covered.
I may never get a BMW in the real world but I can still ball out with this GTA alternative.
7. Bugatti Veyron
The Adder is clearly a copy of the Bugatti Veyron in GTA V. But if you’re tired of seeing it instead of the original car in the game then give this mod a try.
The Bugatti Veyron mod is fully customizable and allows you to incorporate one of the world’s most expensive cars into the game: fully functional, crushable, and destroyable!
6. 2013 Lamborghini Aventador
Another one of the Aventador models makes far up in this list, this time with the 2013 version of the car.
The rear window of the car can be lifted and the vehicle itself is fully tunable, as the modders have made sure to add many custom parts in the game to be compatible with the Aventador.
If you’re a fan of Lambos then give this one a try. It’s sure to please!
I also love the details of this car, too. It comes with an interior like the ones you see in modern racing games, which does make everything feel right in place if you like to do your GTA first person style.
5. 2014 McLaren P1
Much like the Adder is clearly the Bugatti Veyron, the T20 is basically a version of a McLaren sports car in GTA V.
Progen, the manufacturer of these cars in the game, is basically McLaren in the world of GTA.
However if you wish to try out a real McLaren in the game, then the 2014 P1 might be the first mod you’ll want to download.
It allows you to put carbon and chrome textures on it, and the engine of the vehicle is fantastically detailed to boot.
It’s an overall amazing car with an amazing modder and I fully recommend it to any McLaren lover reading this.
4. 2015 Ferrari LaFerrari
As far as single-car mods go, this 2015 Ferrari is the highest rated in our list.
This fantastic adaptation of the classic Ferrari look fits right into the game, and does a much better job at fulfilling the needs of many players who just want a clear sports car feeling.
The flaps on this ride are fully functional, the car is fantastically well mapped, and the details that it has make the immersion great. This is true of both first person and third person alike so it’s really just a brilliant car to add into your next playthrough.
3. Vanillaworks Extended Pack
Sure, it’s nice to have a ton of real vehicles added to the game.
But not everyone likes to break the vanilla feel of GTA vehicles or to push the lore too far.
In fact, to many players the brands of the GTA universe are part of what makes the experience such a unique one.
But the variety of models still leaves a lot to be desired – even with the many vehicles that come in the vanilla game. Hence this fantastic add-on to GTA 5.
The Vanillaworks mod adds countless new vehicles to the game, all of which are “manufactured” by the same companies that appear in GTA V.
It adds dozens of new cars to the game while keeping in line with the story too. This provides some much-needed variety that is sure to make even the oldest veteran GTA player feel like the game is brand new again.
2. GTA IV Vehicles in GTA V
Are you missing those classic rides from GTA IV and wondering why no one seems to have imported them to San Andreas?
Well, this mod basically does that. For free, I might add!
Imagine that a shipping container with the best GTA IV rides came to San Andreas and the cars from the previous game started being sold around the city. Then you can jack ‘em and ride them around yourself.
With this mod installed you’ll be able to drive some of your favorite classic GTA IV rides in the newest installment of the game.
1. Realistic Driving Mod
Now this mod was in development for over three years, and the quality definitely shows in the final product.
Realistic Driving is a rework of every single part of the driving mechanics in the game.
It makes cars move far better, handling is easier, and every car also feels unique. The creator of the mod really made sure to spend time developing driving mechanics for each car individually.
Now you can probably see why this took years to finish.
Even the roads and surfaces where you can drive all feel more realistic.
Basically if you want to completely overhaul the driving experience in GTA 5, you’ll want this mod in your stack.
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iyarpage · 7 years
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3D Apple Games by Tutorials Updated for Swift 4 and iOS 11
Happy Wednesday – it’s another iOS 11 Launch Party book release!
In 3D Apple Games by Tutorials, you’ll learn how to make 3D games in Swift, using Apple’s built-in game framework: SceneKit. You’ll learn how to make games similar to Fruit Ninja, Breakout, Marble Madness, and Crossy Road.
To celebrate the book launch, this week we’ll be posting a free chapter to give you a taste of what’s in the book.
Keep reading to watch a video trailer for the book, learn how to enter the iOS 11 Launch party giveaway, and how to get your launch discount!
This will be a free update for existing 3D Apple Games by Tutorials PDF customers — our way to say “thanks” to our readers for their support.
Don’t own 3D Apple Games by Tutorials yet? Read on to see how you can get a copy!
What is 3D Apple Games by Tutorials?
The trailer below gives you a good, fast overview of what the book’s about:
youtube
You’d be forgiven for thinking that making 3D games is far more complicated than creating a classic 2D game. 3D games have a reputation for being notoriously difficult to program, usually involving a lot of complicated math.
However, that is no longer the case, thanks to the advent of SceneKit. The simplicity of SceneKit lets beginners create simple and stylish games in a short amount of time. Yet it’s also powerful enough to satisfy the needs of advanced developers who want to create the next FPS killer.
Why SceneKit? Apple’s built-in framework for making 3D games is easy to learn, especially if you already have some SpriteKit and Swift experience.
Why Swift? Swift is an easy language to get started with, especially if you are a beginner to Apple development. In addition, we believe Swift is the way of the future for Apple development, so take this as an opportunity to develop your Swift skills early!
Why 3D? As awesome as 2D games may be, 3D games have a greater appeal in the look and feel department. Creating modern artwork such as popular voxel-style graphics is easier than ever. With SceneKit, even the programming is far less complicated than ever before, and you don’t need an advanced math or physics degree!
With 3D games and SceneKit, you’re making great choices!
Don’t worry — you can jump right into any chapter in the book, because we’ll always have a starter project waiting for you!
What’s Inside 3D Apple Games by Tutorials?
3D Apple Games by Tutorials is 24 chapters and 473 pages – yeah, it’s pretty huge.
Let’s take a look at what’s ahead.
Section I: Hello, SceneKit!
This section covers the basics of making 3D games with SceneKit. You’ll look at the most important techniques used in almost every 3D SceneKit game created, and by the end of this section you’ll know enough to make your very own little 3D game: Geometry Fighter.
This is a Fruit Ninja style game, with colorful geometric shapes thrown up into the air for your pure destructive indulgence. Seek out your inner Darth Vader and use the force to destroy the colorful shapes with a single touch of death! :]
Chapter 1, Scenes: Start off by creating your very first SceneKit game project, and get to know the basics.
Chapter 2, Nodes: Learn how to use nodes, primitive geometry shapes and cameras to construct a basic 3D scene from the ground up.
Chapter 3, Physics: Unleash the power of the built-in physics engine, and learn how to add basic physics to the elements in your game.
Chapter 4, Render Loop: Learn all about the render loop within SceneKit, and how you can leverage it to update the elements in your game.
Chapter 5, Particle Systems: Create massive explosions for your game, by learning how to create and use the 3D particle system.
Section II: The SceneKit Editor
Xcode include a variety of standard built-in tools; in this section, you’ll take an in-depth look at them. These tools will make building your 3D games with SceneKit easier, faster and even more fun.
Throughout this section you’ll be making a game called Breaker, which is based on Breakout, but it adds a nice new 3D look and feel. Keep your paddle and ball close by, so you can go bust up some bricks! :]
Chapter 6, SceneKit Editor: Get a hands-on introduction on how to use Xcode’s awesome built-in SceneKit Editor.
Chapter 7, Cameras: Learn about the different types of cameras SceneKit has to offer.
Chapter 8, Lights: Learn all about the different types of lights, and how to properly set them up for your game.
Chapter 9, Geometric Shapes: Get your hands dirty and construct the entire game scene with just using the built-in SceneKit primitive shapes.
Chapter 10, Basic Collision Detection: Add physics to your game and learn how to handle basic collision detection.
Section III: Intermediate SceneKit
In this section you will create stunning a make belief world, with a shiny wooden relic awaits brave warriors with exceptional balancing skills to guide it through a maze high up in the sky. The game is called Marble Maze, and is somewhat based on the Labyrinth-styled games with a twist.
Chapter 11, Materials: Learn about the different lighting models and the various material types supported by SceneKit.
Chapter 12, Reference Nodes: Learn how to start using reference nodes in your game.
Chapter 13, Shadows: Learn how to use and configure the darker element of light, known as shadows.
Chapter 14, Intermediate Collision Detection: Learn all about bit masks and how to make use of them for more intermediate collision detection scenarios.
Chapter 15, Motion Control: Add motion control to your game, and learn how to use the motion data to move the elements in your game.
Section IV: Other Platforms
In this section, you’ll learn how to leverage your iOS knowledge to build games for the other Apple Platforms: macOS, tvOS and watchOS.
Chapter 16, macOS Games: You’ll take a complete iOS game and add a target for macOS. Along the way, you’ll learn some of the differences between the platforms, such as windows and mouse and keyboard events.
Chapter 17, tvOS Games: Building from Chapter 18, you’ll add another target for tvOS. You’ll learn concepts such as Focus and parallax icons, Top Shelf and working with the Apple TV Remote.
Chapter 18, watchOS Games: Lastly, you’ll add a target for watchOS, and you’ll learn about gestures, the Digital Crown and Haptic Feedback. You’ll also discover some of the design considerations when working with a small device.
Section V: Advanced SceneKit
“The SceneKit Force is quite strong within you, young apprentice.” (Read in a deep, heavy, asthmatic breathing voice. :] )
In this section, you’ll learn few more advanced techniques, as well as apply all the skills you’ve learned up to this point, to creating an awesome little voxel style game. By the end of this section, you’ll know enough to take on the big Hipster Whales out there with your very own game: Mr. Pig.
This is a Crossy Road style game with stunning voxel graphics, a catchy tune and some cool sound effects.
The premise: Mr. Pig is out-and-about scouting for lost coins in a nearby park while waiting for his late afternoon tea to heat up on the stove. Unfortunately, some big bad wolf decided to build a massive mall nearby, resulting in a very busy highway straight through his lovely park.
Mr. Pig better watch his step, or he’ll end up as pulled pork in the road. :] Our hero can carry quite a few coins with him, but to score, he has to deposit them at his little house.
No need to get your tail in a twist or ham it up — we’ll walk you through every step of building the game!
Chapter 19, Transitions: Create multiple scenes and learn how to transition from one to the other.
Chapter 20, Advanced Reference Nodes: Start building more complex scenes by leveraging the power of reference nodes to make scene-building child’s play.
Chapter 21, Actions: Learn how to add basic animation to the elements in your game by using Xcode’s built-in action editor.
Chapter 22, Advanced Collision Detection: Learn how to use more advanced collision techniques to solve certain scenarios.
Chapter 23, Audio: Harness SceneKit’s built-in sound capabilities to play music, sound effects and ambient sounds.
Section VI: 3D Game Art
We’ve also included a bonus chapter, all about creating your own voxel-style art, à la Mr. Pig!
Chapter 24, 3D Art for Programmers: Learn how to build your own 3D voxel art made famous by Crossy Road and other retro-styled games, and how to export it for use in your SceneKit games.
About the Author
This book would be nothing without our experienced author at the helm:
Chris Language is a seasoned coder with 20+ years of experience. He has fond memories of his childhood and his Commodore 64; more recently he started adding more good memories of life with all his iOS devices. By day, he fights for survival in the corporate jungle of Johannesburg, South Africa. By night he fights demons, dragons and angry little potty-mouth kids online. For relaxation he codes. You can find him on Twitter at @ChrisLanguage. Forever Coder, Artist, Musician, Gamer and Dreamer.
Free 3D Games Chapter This Week
To help celebrate the launch, we’re going to open up the book and share a free chapter with you this week! This will give you a chance to check out some of the great stuff in the book. Stay tuned!
Now Available in ePub!
And as another exciting announcement, by popular request, 3D Apple Games by Tutorials is now available in ePub format. Take it on the go with you on your iPad, iPhone or other digital reader and enjoy all the mobile reading benefits that ePub has to offer!
Where To Go From Here?
3D Apple Games by Tutorials is now 100% complete, fully updated for Swift 4, iOS 11 and Xcode 9 — and available today.
If you’ve already bought 3D Apple Games by Tutorials PDF, you can download the new book immediately on your our online store.
If you don’t have 3D Apple Games by Tutorials yet, you can grab your own copy in our store.
And to help sweeten the deal, the digital edition of the book is on sale for $49.99! But don’t wait — this sale price is only available for a limited time.
Speaking of sweet deals, be sure to check out the great prizes we’re giving away this year with the iOS 11 Launch Party, including over $9,000 in giveaways!
To enter, simply retweet this post using the #ios11launchparty hashtag by using the button below:
Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],p=/^http:/.test(d.location)?'http':'https';if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src=p+'://platform.twitter.com/widgets.js';fjs.parentNode.insertBefore(js,fjs);}}(document, 'script', 'twitter-wjs');
We hope you enjoy this free update, and stay tuned for more book releases and updates coming soon!
The post 3D Apple Games by Tutorials Updated for Swift 4 and iOS 11 appeared first on Ray Wenderlich.
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