Donnie is super hard for me to draw, particularly with his accessories, so I did some more studies. This time they're centered around him. I'll try to share some of the stuff I noticed.
I'm not exactly sure how much I learned, but I think I got something out of it lol.
One of the ways I figured out to draw his head was similar to Raph's circle, where it's just an oval with extra steps. The eye line is on the center of the oval, and his snout is just a little below the eye line. The jaw connects to the bottom of the oval. The sides of his head go straight up the oval to the top, and connect. Alternatively, you can make his head a circle and extend the jaw/snout downwards, with his head and such still following a similar shape.
The start of the goggles is like an ear's, with the top of the round part directly on the eye line. Goggle ears.
Donnie's body is built using angular tube like shapes. Different to Raph's, they're far longer and slimmer. He's built tall and lanky. His palms and base of his feet are built with polygons.
His knee and arm pads still perplex me, but I think they extend forward and away from the joint. They follow the shape of the lower outside limb then extend past it, connecting back to the rest.
His battle shall has two main parts, being the frame and then the actual outer part. It's like the other's carapace's, but with harsher separations and boxier. The upper part of his plaston dips at the same point as his shell.
His plastron also doesn't have that bump right below the upper plastoron the other turtles do. It's smooth. His plastron follows a similarly boxy shape similar to Mikey, thought with harsher edges.
In conclusion, Donnie is tall, long, has a lot of squarer shape language, and a bunch of really confusing to draw accessories.
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I just made this up after seeing your post on dub and sub names
*ahem*
Joey Wheeler is Katsuya Jonouchi's Americansona
Tristan Taylor is the same for Hiroto Honda
They decided to do the same for Anzu, and that's why they keep calling her Tea
They even got Grandpa Muto in on it
Yugi declined, and they also couldn't figure out a good name for him that didn't feel weird, so he stayed Yugi
PERFECTION.
I'm not the biggest dm fan in the world, it just kinda didn't give me brainworms like the other shows did, but I still love the cast and want to include them in fics/headcanons. They're all WEIRDOS. Friendgroup consisting of a goth/punk gnome of a highschooler, dancer with kindness in her heart and muscle in her thighs, ex-gang member who listens to radiohead and wears secondhand denim jackets, his bff, and occasionally their ttrpg guy who keeps accidentally trapping them in death games and collects haunted dolls.
Katsuya "Call me Joey" Jonouchi the america kabure and Honda joins in because it's funny and he likes doing stuff with his friend, Anzu sometimes complains and pretends she doesn't like The Bit but in that friend way where everyone knows she is absolutely in on The Bit.
I love the headcanon that Bakura re-learned japanese out of a textbook and that's why he uses stilted almost-archaic high formality for everyone, because he's out of touch with the Social Rules of the language and just sticks to the guaranteed least offensive option. He does not remember When It Is Acceptable To Go To First Name Basis and doesn't share his first name with any of them until they've been friends for years. This is based solely on the joke in the abridged dub where Bakura says his first name is Ryou and no one knows who that is.
As such, he escapes the American-ization ray because it is inconceivable to any of them that Bakura could be called by any name other than Bakura.
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do you have any tips or tutorials for anatomy and poses? you always make it look natural and fluid!
hiya! I'm not really a professional so take this all with a wee grain of salt, but beyond the two common tips of "practice" and "use references" that I would second, I find it's always helpful to keep the skeletal structure of legs in mind when coming up with poses for cats! Simplified, a quadruped's legs look something like below- keeping these joints etc in mind, you can then push poses while keeping limbs (vaguely) on model!
I usually start a sketch by laying out a pose, planning where I want to put these Z-shaped legs, as well as aspects like a character's head, muzzle, ears, and tail. Think about expression here too- is your character feeling tense or relaxed? Shy or confident? Grumpy or cheerful? Try to accommodate for what you want to get across in posture, stance, and tail position.
Then, build over that guideline and add details!
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mmmm coffee...m
twas a study of this piece by leyendecker
this took far too long. dying
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Shoutout to my friends who graduated school and then realized going to school was the only thing they were actually good at
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Official Alice Scar Chart
[ with & without reasons ]
Most of the scars from her mother faded / disappeared by the time she's like 16 except the cane marks on her thighs from her 'noble education' & the "hair cut attempt" from when she was a child
Majority of her scars come from either the jabberwock or other wonderland adventures.
Her right arm is primarily used for blocking, as Alice is ambidexterous but tends to favor her left hand for the vorpal blade as she keeps it on her left thigh. Alice does not use a shield, instead allowing other weapons to hit her armor, skin, or even dig into flesh and bone.
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If you ask a non-artist what they think the most fun parts of the body to draw are their list is gonna be like "Eyes, lips, and boobs" or something but if you ask artists the same thing they're going to answer some shit like "The clavicle from a 3/4 view, the bottom part of the fibula where it connects to the ankle, and the lower eyelid"
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I think the part where triceps overlaps the biceps is pretty. I think the way you can see the connection points of tissue is pretty. I think bones showing through skin and muscles showing through fat and the active way a constricted muscle prevents overlap and how it, while still keeping certain poses possible, still makes body recalibrate its gesturing and falls into some other position and the way that midposes are usustainable to hold which is precisely why they're midposes are cool and I love mechanics in general even if they don't love me back.
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