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#so it's not a game design problem
sapphire-weapon · 2 months
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Between PS5 and PC, I probably have close to 500 hours in RE4 Remake, and I platinumed it on PS5 because I pretend the game is good. The truth is that it's a complete and utter betrayal 6/10 at best and is emblematic of everything wrong with modern game design. Capcom wasn't even trying to make a good game. Never EVER do this to someone.
shooting gallery sucks btw
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flamedoesart · 1 year
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I feel like people tend to forget that the reason children are on websites they really shouldn't be on, like Twitter for example, is because there are no spaces on the internet anymore specifically designed for children, unless it's for babies or toddlers.
The death of Flash also meant the death of thousands of games and websites specifically designed for the 9-13 demographic. Now granted, several games died long before Flash did (like the Holy Disney MMO trio - Pixie Hollow, ToonTown and Club Penguin) but there were other websites designed around what kids would enjoy. Sites like Kongregate, Sploder, GirlsGoGames and others were designed with kids in mind.
These sites were special in the sense that it gave fun games for children to play without even really needing to interact with other people directly. They could play the games and have fun. If they wanted to make friends they could, and oftentimes these sites had moderation to prevent kids from having full control over what they could say so as to prevent bullying and potential cyberstalking.
But now Flash is dead, and there's barely any hangout spots for that demographic anymore. I think the last remaining game you can play that doesn't require Flash that was a major part of the 2010s game nostalgia was Wizard101, but that game comes with the flaw of membership programs, similar to all the other MMOs that existed at the time.
Needless to say, the next time we ask in annoyance why there's so many 12 year olds on Twitter and Tik Tok, remember that it's because there's literally no online spaces anymore solely for them and only them, that majority of adults wouldn't step foot into anymore.
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anarchopuppy · 11 months
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"Why did Tears of the Kingdom have a development cycle just as long as Breath of the Wild's even though it reused so many assets?" is a question that I think fundamentally misunderstands how modern game design works
It assumes that the team does something like all sit down, develop the physics engine, then they can move on to the overworld map, then they can move on to making the cutscenes, etc. and when you think about that for just a second it becomes obviously absurd. Developing a physics engine, writing dialogue, creating textures, designing puzzles, and so on are all different disciplines that different specialists work on in parallel and in cooperation
What probably actually happened is a lot of the artists, engine devs, and so on put a lot less time into the project, before/while working on a bunch of different projects at Nintendo (quite possibly including the engine and art for the next Zelda game), and they also probably didn't need to get Monolith Soft to help design the overworld. Meanwhile, the puzzle designers, writers, and a lot of the rest of the team have to do just as much work as they did for Breath of the Wild (or more!), and so it's not that surprising that it took just as long
(Disclaimer that I don't know for certain that this is how it happened internally at Nintendo, and short of interviewing the devs I don't think there's any way to find out. The credits won't help because close to all of the people who moved on to other teams either worked on TotK for part of the development and/or had their work ported over from BotW. This is just my understanding of how modern AAA game development works)
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sonknuxadow · 5 months
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are people actually mad about the pixel art segments in sonic prime. man literally who cares
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katartna · 2 years
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My Pokemon Scarlet team in gijinka forms!
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motherfuckingbrad · 6 months
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as a female engineering student i am so grateful to have representation like poppy li. too many “woman in stem” characters are, on top of being really smart, also really cool and really pretty but POPPY is a piece of shit, awkward as hell, egotistical little gremlin addicted to candy, power, and validation. she is the smartest person at mythic quest and also the weirdest person you’ve ever met. i love her so much
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fairmerthefarmer · 2 months
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Some Exocolonist sketches!! (Is that how people shorten the name of this game? Cause I’m absolutely loving I was a Teenage Exocolonist but dammit it’s a mouthful of a title!)
I’ve done I think four or five playthroughs now? And still loving it, though I don’t know if I’ll be able to stomach purposely trying to get some of the bad endings, even though I know it gets you more lore.
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kirisclangen · 1 month
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Zelda
She/her, 65 moons, cis molly
#Zelda (cat)#<- so it doesn't go in the fandom tags of the game lmao#Loner#honeyclan#<- the save file she's from. I'm gonna say she lives nearest to them#warrior cats oc#warriors oc#kiri’s clangen#clangen#She also doesn't have the chest spot on her sprite but I thought she looked better with it so. Y'know#I made her fur so massive but I need it to be known that the rest of her is massive as well. She's jut very large#also I HAVE RETURNED TO THIS BLOG!!! Can't say how regular activity here will be but I'm queueing this on thursday to go up on friday#and I've got three more finished cats to go up the three days after that. We'll see how many more I draw before the queue runs out#I'm doing hermit-a-day-may over on my main blog and I'm coming up on the end of the schoolyear so I may be mostly swamped until summerish#but I'd like to pick back up with posting these during the summer. I have some ideas for a comic that I'd like to do but I haven't written-#-it out yet becuase I want to get these designs done first and I think I'm about halfway through all the cats I have? across 5 different-#-clans two of which are very large so. Mass extinction events will be on once I start playing moons again!!#anyways sorry for rambling but I'm very proud of my next few designs. I think I've found a good method for doing them quickly. It involves-#-using actual reference images for the poses lmao#EDIT I lied I'm not even close to halfway#I've got 66 out of 181 done meaning I have 115 left#jesus fucking christ ITS FINE it's fine it's just a lot. not a problem though#I can pick up the pace after this next month or two#it's chill
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falciesystemessays · 4 days
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so there's this indie game developer who's been a quiet favorite of mine for the past year. Artless Games. they're a chinese developer who specializes in puzzle games. they have a programming game called A=B about working with an esolang, pretty solid takes on The Witness and Sokoban formulas, and the absolutely ridiculous 14 Minesweeper Variants, which is my comfort game and also getting a sequel soon. this developer is really good at making rock-solid puzzle games with good ideas and great execution. if you are interested in puzzle game design at all, and especially if any of these concepts interest you, i highly recommend you check out their work.
The hitch is, of course, the lack of an artstyle. You could call it minimalist, but the name "Artless Games" shows a full awareness that there's a presentational lack in these games. I kind of admire it, honestly, because these games do stand up without the need for visual flair. And as an indie designer who tends to be pretty limited on assets, I deeply respect a game that shows how you don't need those to make an amazing game.
...But it's not that simple, is it?
A few months ago I went to the yearly Game Developers Conference in San Francisco. I learned a lot there, met a good few people, and started to really rethink how I approach gamedev. The thing to understand about GDC talks is that they are incidentally about making good games. The real focus is on how to be successful in the game industry. This often does mean making better games, but it's just as much about confronting how making a good game isn't always enough.
Enter Lenophie, an aggressively French game designer who gave my most anticipated talk, 'Bunburrows': How to Break Out of the Puzzle Niche. She speaks to the fact that, despite puzzle games being very popular among indie developers, it's a pretty small niche in terms of players. To make a profitable indie puzzle game, you have to appeal outside of that niche to players looking for other things. In Lenophie's words, "We treated being a puzzle game like something we had to compensate for." It means not relying on mechanics alone as a selling point. It means giving your game a unique style, or even a story. And it means swallowing your pride as a puzzle game designer and giving players hints, or even letting them skip puzzles. It's not enough to make a good puzzle game, she says. You have to make a good game with puzzles in it.
I came out of that talk feeling like the future of puzzle games was just laid out before me. And I was excited. I'm still excited! The idea of puzzle games extending past their current niche status is a really cool one, to me. But it puts me in a weird spot thinking about Artless again. On some level, I have a deep respect for a game like 14 Minesweeper Variants, a game with even less interesting visuals than normal Minesweeper, for standing on its own as a puzzle game. It was a game built just for me. I think it's really important that games like this exist, that game developers can make a game with a sharp focus that knows its audience and appeals to it fully. But the reality of gamedev as a business complicates matters. I hope every developer working in the puzzle space finds their answer. I hope I find mine. And I hope you, whatever rising star developer is reading this, find your balance.
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sluckythewizard · 3 months
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FORGOT I CAN POST STUFF HERE. HERE, CHECK OUT THESE BEASTS I SCRIBBLED UP A WHILE BACK
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ganondoodle · 6 months
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one of the few zelda youtuber guys that seems to actually love totk made a video about it (i guess bc so many talked about why they dont like it) and while i didnt watch it i took a peek into the comments and of course its full of people going "LMAO people only dislike it bc it didnt validate their crazy theories!!" "its always the same when a new zelda comes out lol at first they hate it and then later its a classic haha idiots" "people who dont like it are just caught up in their nostalgia and cant accept anything new being introduced!!"
also thanking him for "speaking up" about loving the game ... which i find kinda mind boggling bc the internet is full of praise and 10/10s for it
i obviously dont want to villainize people that love totk but like .. these kinds of comments are so unecessarily judgemental? how dare someone NOT like an entry in the franchise and voice legit criticism, how dare someone not worship the game just bc it has zelda on it! CLEARLY they are just made delusional by their own fantasy and will realize later just how wrong they were! hah! those fools!
on my rants there were quite a few people who actually said they like the game but agree with alot of my views on it regardless, it is very flawed but i can also see that the good things outweigh the bad stuff for others, even if i legitimately hate it; but i also had to block multiple people bc they got so butthurt about me criticising it
and i dont think its 100% just an opinion thing either, totk, even when i disregard my personal feelings on the matter, has alot of problems, moreso than the other zeldas (each judged for how it was in their time) and in pretty much every part of the game too (story, lore, continuity, gameplay and rewards, UI-) and i think alot of it stems from its conception, they have never done a true direct sequel before and it came from a DLC idea, and it shows (though i still believe even coming from that you could have done something way better..... bc they also made botw, which seemed to prepare fertile ground for more storytelling that was all discarded for NO reason)
BUT that doesnt mean you cant like it anyway! there are some very horribly shitty games out there that are beloved by people anyway! and thats fine! i love ww and botw, both of which HAVE flaws too! and thats okay!
you dont need to be dismissive of any hint of criticism like that, there is no holy honor to defend, it just makes you look like a jerk
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n--n · 1 year
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It’s finals week so enjoy my study break Sen and Elyon
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rocketbirdie · 7 days
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Thoughts on the new Monster Hunter trailer?
Equal parts thrilled and apprehensive!
I've always preferred a more cartoony and colorful MH that doesn't take itself too seriously. World wasn't my cup of tea for various reasons, such as the emphasis on realism, too much time sucked away by a disinteresting plot, and the disgustingly visceral sound design.
Wilds is very obviously World-like. As soon as I learned it's FULLY voice acted, I groaned in agony not gonna lie. I'll be perfectly fine with it being plot heavy as long as they make cutscenes skippable. Not sure yet how I feel about having a handler again. Would like to see Sunbreak's followers system return, but I'm not confident.
New locale looks beautiful!! Mohran hype maybe??? The new large monsters are curious. Amphibian monster! Zamtrios?? Please please please zamtrios please pleeease please. Great Sword moveset is funky. I like the gap-closing counter attack, but I also kind of miss the goofy simplicity of the old school hit-and-run playstyle.
Seikret is precious. I hope we get to customize their colors and deck them out in cute cringey outfits. Very surprised that you can sharpen/drink potions etc. while riding them, that was the thing about Rise's palamutes that I felt needed to be nerfed. I DO like that Seikret can carry one other weapon for you to switch out between. Hopefully that means you can't freely change equipment at the main camp like in Rise. I like having to prepare more carefully for hunts!
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munchboxart · 5 months
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Ok last long winded post but I've had this deep rooted fear for a long time but I'm kind of afraid of the Genshinification of Kirby. Ok so what I mean is that if you know Cookie Run, their designs over the years have gotten really complicated and Genshin-like. I'm afraid of that happening but I also think I don't need to be too worried, hopefully.
So far the biggest offender of this is Star Allies, but I'm also kind of mixed because it can just be excused for like... the ancients and such. And if it's just a thing with the ancients stuff then that's fine personally. I'm just kind of afraid that they're getting a bit lost in the sauce with narratives and final bosses and music and etc.
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chibishortdeath · 7 months
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I have drawn Simon again :)
The fourth image is based on the art for a Vocaloid song lol, “Leming-ming” by Kairikibear . And the last two are outfits from some dress up games I was playing around on.
But yeah! Actually posting new art, I drew these yesterday!!! Wahoo! d(^^ )
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thesoulsofthedarned · 5 months
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TL;Dr : Reverse 1999 is great
So since yesterday I’ve been playing Reverse 1999 because I was interested in the story. Honestly I’d say this game is pretty good overall! The story is cool, the gameplay is fun and interesting, and the characters are really fun, not to mention the character roster has a much more unique and diverse cast than Genshin (sorry Genshin). So for this post, here are some of my highlighted characters:
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Sonetto is pretty sweet, plus she has cool attack animations. She’s also a free five star you get in the main story, which is neat :3
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Normally i dislike Tsundere characters because they can be annoying, but Matilda is an exception. She also has pretty attacks, plus she’s kinda funny so I like her.
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Leilani is currently my favorite, i just love how cute and energetic she is! I’m really glad shes for free, even though she’s a 3 star :,)
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Currently one of the MVP’s of my account. Does decent damage plus provides solid healing, an overall comfy unit for me. It helps that she reminds me of Diluc. I dunno why but characters who represent justice/judgement always appeal to me in video games. Maybe it’s because of their strong presence?
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Mondlicht is another favorite of mine (even though i have trouble pronouncing her name ;-;). I really like how she’s a balance of cute and stoic, it reminds me of Razor (not 100% sure if they’d get along tbh). She also has an axe gun so she’s easily top tier lol.
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Ok so from what I’ve seen on the internet, his name in the English language is spelled “Zima”? I think? Lemme know if I’m wrong. Anyways yeah, I like him a normal amount. He’s just a peaceful, possibly sleep deprived lil guy with an owl, you can’t compete with that! Plus he sounds like he struggles with speaking english, unsure if that was the intent but it’s a very cool detail.
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Sweetheart makes me feel a certain way, plus she’s a really nice Dps. Her design reminds me of Betty Boop a little bit. Her voice is nice too, it really sells the kind of character that she is.
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Pavia’s interesting to be sure. He reminds me of Childe with his murderous tendencies and unmatched charm. For real though, this guy is a borderline psychopath, the voice lines will tell you that much 0-0
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La Source is a decently comfy healer, definitely worthy of the MVP status despite being a 3 star. Plus I love how sassy she is, she can be pretty funny. That being said, she’ll probably be benched as soon as I get my hands on a better healer.
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