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#minesweeper
mylifeinwindows · 3 months
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it's getting late..computer time is almost up ۫ ּ ⊹ ִ˖
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nofollowgame · 4 months
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🔶 Various screenshots from No Follow, a browser 「game」 on Neocities about the internet of yore & w/e else.
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cbts004 · 11 months
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minesweeper
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weirdmarioenemies · 1 year
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Name: The face from Minesweeper
Debut: from Minesweeper
Minesweeper is a pretty cool game! I like it. I went through my entire life not knowing how to play it, and then a few months ago decided “I will learn how Minesweeper works” and now I like it well enough. But even before I liked it as a game, there was something about it that was always charming! Even as a silly baby, I felt positive energy radiating from this game with an honestly horrific premise, because this grid of squares and numbers was Smiling at me!
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The Face From Minesweeper may register as an Emoji to you, but it actually predates them! This strange creature is a Smiley. More than a mere smiling face, a Smiley is like a sort of animal. Everyone loved Smiley! You can think of it on the level of other fan-favorite animal, Dog. Just like Dog, Smiley got all sorts of merchandise! Toys, decoration, even smiling French Fries! One day, however, the magic day finally came when world leaders agreed it was time to domesticate Smiley.
Though many would have loved to have a pet Smiley of their own, it was decided that they were unfit for such a lifestyle. Instead, they would become beasts of burden... they would be Used. The selective breeding began! Over time, they became smaller, cuter. They gained a wider range of readable facial expression. Most importantly, they were now hardy enough to be sent all over the world countless times per day. And that is how Emojis came to be! Linked gene shenanigans also led to some shaped like animals, plants, objects, even symbols! Don’t worry about it. But if you are interested, I think they released a documentary about this in 2017.
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After this section in which I deliberately transitioned away from smileys and toward emojis, I would like to immediately return to smileys if that’s okay. Thank you. The face from Minesweeper is always watching... but not in a scary way! In a nice way. The face is your buddy. If it ever feels too hard, you can click the face, and its square will be pressed in, and the puzzle will be reset! No shame in that.
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I wonder, where does the face end, and its platform begin? Is the face even the extent of the entity? Maybe the entire Minesweeper board is just a guy, and that’s where its face is! Minesweeper is a whole character!
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In that case, then, it is even funnier that the face goes :O whenever you click a space. It COULD be that it is in suspense, since any wrong move can end in disaster, but maybe it’s just because you are poking its body! And that’s a little Weird. Evidence: it does this even if you click a cleared, safe square! It is reacting to touch, not anticipation! There we have it, Minesweeper is a creature. Also, I like to use the ease of activating this face like a little digital puppet! It is fun.
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Like any creature, sadly, it can Die. However, it is at least functionally immortal and only ever in danger of explosions! Unfortunately, it contains land mines. I am becoming slightly convinced that Minesweeper (game) is, in fact, a bizarre sort of medical procedure where you help to isolate the explosives embedded in this grid-based life-form’s body. The only way to save it, sadly. And sadly, if you are not a professional, Minesweeper and its precious Face will die... but it’s okay. We have more! Just press the face and reset the game and don’t tell anyone!
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If you win Minesweeper, then congratulations! You don’t get anything yourself, really. But that’s not what it’s all about. Minesweeper isn’t about YOU, the player. It’s about Minesweeper’s Face, the main character here! And after achieving victory, it is Cool. And you helped it get here! It turns out Minesweeper is all about helping another person become their best self, the story of an average schmuck who, with the help of a clever stranger, can become the coolest in town!
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Lastly, I would like to show you Minesweeper as it appears as a character, in the Roblox game Databrawl! I don’t know anything else about this game! Don’t ask me about it please! I just think this design is really fun and cool!
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opendirectories · 5 months
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glitchedcrisis · 2 months
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2 hours into Kinito Pet and all I've completed is minesweeper.
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winguontheweb · 1 year
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Claire plays a scary game while Jodie watches
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never-obsolete · 1 year
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contac · 8 months
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MOOLTIPASS
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todaysdocument · 10 months
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Puppy! 
Scuttlebutt was the mascot of a U.S. Navy minesweeper ship somewhere near San Diego, July 3, 1943. 
Record Group 80: General Records of the Department of the Navy Series: General Photographic Files
Image description: We are looking over the shoulder of someone who is holding an ID card and writing in a ship’s log. The ID card says, “United States Navy Mascot / “Scuttlebut”, Hair - Black-White / Eyes - Brown / Born - 3-6-43 / 207-20-12 Jr. / “Trudie”” and has a photo of a puppy sitting on a table. The puppy itself is lying on the table with both paws on the logbook, and is looking at the camera. I’m not sure what breed it is, but it has short fur and cocked ears. 
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rslashrats · 11 months
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i drew minesweeper fanart today
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Minesweeper 8x5
Inspired by a post by @cannibalcaprine
🔳 🔳 🔳 🔳 🔳 🔳 🔳 🔳
🔳 🔳 🔳 🔳 🔳 🔳 🔳 🔳
🔳 🔳 🔳 🔳 🔳 🔳 🔳 🔳
🔳 🔳 🔳 🔳 🔳 🔳 🔳 🔳
🔳 🔳 🔳 🔳 🔳 🔳 🔳 🔳
Edit: i can't fucking count; should be fixed; thanks to @artificial-father for finding the mistake(s).
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nofollowgame · 2 months
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No Follow 「game」 :: File #000005 Updates!
Checking My Junk Mail to Fool Myself Into Thinking Someone Wants to Talk to Me
🔶 New stuff added to No Follow :: File #000005 :: Browser game about the internet of yore & w/e else.
🔶 File Synopsis :: Midi receives a nefarious email. Seo assists a lackadaisical, stamp-hoarding mail carrier, and promptly fails a personality quiz. Spider finally makes a site button.
🔶 You can also now enjoy in Text Only Mode – it’s got night and day color themes, works on small devices, and you can toggle fonts between hyperlegible and monospace.
🔶 Or play from the beginning:
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This time a draw dose not save you! If you even it out, everyone explodes. Like last time, wich ever option has the highest percentage by the polls conclusion is a mine.
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fioras-resolve · 5 months
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"Is the Berlin Interpretation still relevant?" Part 10 - Results
So, I guess I should finally explain what I'm talking about. I promise I'll stop spamming these tags now.
The Berlin Interpretation of Roguelikes is a genre definition that was made at a roguelike dev conference in 2008. It was a handful of people who were inspired by Rogue to make their own procedural death labyrinths. This was just before Spelunky. It was before The Binding of Isaac, it was before FTL, and it was before Risk of Rain. In other words, this interpretation was made right before the definition of a roguelike radically changed. Before these genre fusions, roguelikes were mostly games like NetHack and Angband, games that were directly inspired by this RPG from 1980. They were roguelikes, because they were "like Rogue."
But let's talk about what this interpretation is actually doing. It is not, in fact, a set of rigid guidelines of what features a game needs to be part of the genre. It is a set of high and low value factors, that a game may not have all of, but the more it has, the more it is, well, Rogue-like. There isn't a game that purely embodies each of these factors, because there's doesn't have to be. Even Rogue isn't fully faithful to this interpretation. It's just that if your game has enough of these factors, then it's clearly working in the same design space, and part of the broader conversation. That's all it was doing.
So is it still relevant? Well, kind of, but not really. Sure, permadeath and procedural generation are still important to people, but for it to be turn-based and grid-based aren't necessary anymore. And I guess for the later polls, either people got tired of me posting these in their tags every day, or they just don't have an opinion one way or the other, because their vote counts didn't even hit the triple digits. It seems like complexity, resource management, and exploration/discovery are still important, while non-modal gameplay and hack-and-slash aren't as much. But I hesitate to give these results the same kind of credence because of how many people from the earlier polls didn't vote on these ones.
It seems like, these days, the roguelike isn't really about its base mechanics. It's a structural genre. You can graft any base mechanics onto it, as long as you start a new run after you die, and each run is made unique by randomness. It seems pretty straightforward.
Okay, what about Mystery Dungeon?
The Mystery Dungeon games these days are mostly known for being Pokemon spinoffs, but the series goes back to the 90s with games like Shiren the Wanderer. These games are directly inspired by the original Rogue, complete with grid-based movement, item discovery, and heavy resource management. It's more "like Rogue" than a lot of modern roguelikes. But because it's structured more like a Japanese RPG, with checkpoints, persistent progression, and a full-blown story, it would probably nowadays be called a "roguelite." Even though it precedes that term by decades!
I'm honestly really surprised that Mystery Dungeon doesn't come up more in discussions about roguelikes. Like, it's a really obvious point of contention, and one that's worth talking about. But only one person in my replies actually mentioned Mystery Dungeon in their thoughts about permadeath. I suspect it's because most of the roguelikes people are invested in these days are indie PC games from the West, while Mystery Dungeon is a Japanese series on console and handheld. But I can't prove it.
Speaking of roguelites though, we have to talk about that term. I don't think that "roguelite" is an inherently elitist term, or that it's useless as a label. it clearly serves some purpose in conversation, even if I wouldn't use it myself. I don't want to prescribe my definitions of terms from on high. I want to understand how people are using these terms in daily practice.
And it seems like it comes down to two definitions. One is the Berliner standpoint. It's less common, but it sees some use. Basically, if you're not making a grid-based dungeon crawler, you're not really making a game "like Rogue," are you? Genre fusions like Risk of Rain and Slay the Spire play completely differently from the roguelikes of old, so it feels weird to just call them roguelikes. This is treating it as a mechanical genre, defining roguelikes by dungeon-crawling in the same way we define a shooter by shooting.
The other definition is a broader one, defined by two key features: procgen and permadeath. This is the most common one in modern conversations about roguelikes, because it takes it as a given that these genre fusions are what roguelikes Are. By this framing, a roguelite is any procgen game that features persistent upgrades. Something like Rogue Legacy, where your progression isn't just you as a player, but your character growing more powerful. Permadeath and procgen serve a very specific purpose in conjunction with each other, and there is a sense where either of these factors being diluted misses the entire point. But plenty of people don't put stock into the like/lite distinction, because they don't see it as mattering. No definition here is wrong, they're just all operating under different beliefs.
(sigh) Look, genre is a lot like gender. In fact, in some languages, they're the same word. It's vague, it's arbitrary, and it doesn't make sense if you squint too hard. But it's important to people, either to describe what they're doing or to understand what others are doing. There's never going to be a strict, clear definition of roguelike that perfectly covers all cases, because that's just not how genre works. Roguelikes are what we mean when we talk about roguelikes. It's very easy to poke fun at a genre label like this, but it's a lot harder to understand what it's doing, and what it means to people. That's the conversation that really matters here.
Is the Berlin Interpretation still relevant? Not as much as it used to be. But your interpretation is what's really important.
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glitchedcrisis · 2 months
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KinitoPET sayings for minesweeper and being afk
Minesweeper:
1] I'm trying to ask you a question, nows not the time to be playing games
2] Did my story bore you? I saw you playing games.
3] Hey, what are you doing? I promise the web world is more fun than games!
4] are you playing minesweeper? Why?! There's so much fun to be had here!
Afk:
1] are you still there?
2] hello? Where are you?
3] I guess they had better things to do
[After that it seems to repeat]
There maye be more. This is just all of gotten so far 🤷
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