Tumgik
#sims 4 homestead
llama-core · 6 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
A cozy night in 🤎
You can find the non-cc version of this cozy cottage homestead in the gallery by searching laurdami 🫶
3 notes · View notes
sugarplumpixels · 10 months
Text
lots of homestead mods
very good for the decades challenge and general countryside gameplay
1 note · View note
igotsnothing · 8 months
Text
Dusk
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Build items @lilis-palace
89 notes · View notes
katssimsdecades · 4 months
Text
Tumblr media Tumblr media Tumblr media
Spring - 1846 - Wagon Trail start point
Once Santiago was sure all the wagons were packed. He told the women to get on the wagons so they could leave.
Everyone wasn't sure what the future held but the new beginning was just starting.
50 notes · View notes
bb-enablefreebuild · 2 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
To NO ONE'S surprise, the St. Claires are expecting!
11 notes · View notes
Photo
Tumblr media Tumblr media
The Smithsen homestead, Glimmerbrook, Middle Ages
16 notes · View notes
plumbob-builder · 1 year
Text
Tumblr media
🐷 Modern Off-Grid Farmhouse
✨NO CC✨ 🌻 gallery id: plumbob_builder
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
🐣 Interior:
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
3 notes · View notes
aurora--sky · 4 months
Text
Happy Homestead | Polskie Tłumaczenie
Tumblr media
Tłumaczenie Happy Homestead
Happy Homestead to mod, który stworzyłam, aby Twoi Simowie mogli doświadczyć dobrej, uczciwej i ciężkiej pracy na prawdziwym gospodarstwie! Uwielbiam dodatek The Sims 4 Wiejska Sielanka i Ranczo, ale nie mogłam powstrzymać się od poczucia lekkiego rozczarowania, że oferowały wszystko, aby mieć gospodarstwo, ale nie uznawały gospodarstwa moich Simów za GOSPODARSTWO! Więc, ubrudziłam sobie ręce i stworzyłam Happy Homestead, mod na gospodarstwo do The Sims 4!
tłumaczenie trzeba włożyć do folderu z modem
bez moda tłumaczenie nie zadziała
mod wymaga: The Sims™ 4 Cztery pory roku, The Sims™ 4 Życie eko, The Sims™ 4 Wiejska sielanka oraz The Sim™ 4 Ucieczka w plener
POBIERANIE 📂
SFS lub CF | 30.12.2023
TOU | FAQ | BUY ME A COFFEE
1 note · View note
largetaytertots · 9 months
Text
Tumblr media
watch the mod showcase here
mod download links
◦ everyday clutter kit objects become functional by cepzid ◦ go for a jog... together by zero's sims 4 mods ◦ skate everywhere by littlemssam ◦ fruit platter by somik and severinka ◦ brazen homestead cookbook by brazen lotus
*I'm so sorry guys! The mod that organizes the fridge is actually from Somik and Severinka. It's the realistic cooking mod that has this feature. I thought it was from Brazen Lotus (Brazen Lotus still has amazing recipes though). You can get the mod here: https://www.patreon.com/posts/realistic-mod-v-80740299
◦ bottles working as bar by around the sims 4 ◦ sip and paint party by cassity simmer ◦ control any sim by titan nano ◦ steady sit & seat any sim by amellce ◦ mean (no-impact) social interactions by maplebell ◦ strength and weakness preferences by vickysims ◦ cas tuning - controlled postion mod by northern siberia winds
Tumblr media
youtube / tiktok / twitch / patreon / gallery id: largetaytertots
1K notes · View notes
antiquatedplumbobs · 3 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
The Soddy
A CC Free Prairie Homestead
Lot size: 40x30 Price: §37,341 Lot type: Residential Location: Biscuit's Bastion, Chestnut Ridge
Homesteading and the settlement of the American west has always been a particular interest of mine and recently I've become very interested in sod houses! I toyed with the idea of recreating one in Sims but never had a good world or assets to work with. When I fell into my little building bender a few weeks ago I realized Chestnut Ridge was perfect for it and promptly hyperfixated.
This home is ideal for a couple or small family just trying to make their way in the prairie of Chestnut Ridge. The house can fit up to three sims and a baby or toddler, perhaps a bit snug for our modern standards but perfectly alright for the nineteenth century. Also comes complete with fertile fields, an empty chicken coop, a slightly decrepit horse barn, and a well stocked root cellar.
More info and download under the cut:
This house is heavily inspired by Prairie Homestead in South Dakota. When I started kicking around the idea of this build I started googling for reference photos and discovered this very cool historic site. I tried to match this build to its real life counterpart more than I usually do, as the interior that they have set up for that house was just so fun and unique feeling. The exterior is inspired by it, but sim lot constraints required more creative license. I highly recommend you look at some photos, it really is such an interesting place.
Sod houses, which were constructed by cutting hunks of the top layer of the grasslands (which were held together by the strong roots of the native grasses) were common throughout the latter part of the nineteenth century and began to peter out in the early part of the twentieth century. They weren't the most luxurious accommodations, but did have the virtue of being warm in the winter and cool in the summer.
Unfortunately as the walls were made from the earth, bugs could be an issue and I've given this lot the creepy crawlies bug challenge for ~realism~. It's also off-the-grid, and has a functional root cellar (meaning I put the fridge down there, have fun in thunderstorms).
This lot is fully playtested (might have been the most I've played in a while actually, I wanted to make sure the crib worked). Please please enjoy this build. I know I always say it but this one is actually my favorite, and making this work with the constraints of Sims 4 terrain tools was quite the undertaking and I'm so pleased with it.
If you use it please tag me in any photos, I love seeing what y'all get up to with my builds!!
Gallery ID: antiqueplumbobs
SFS | Google Drive
@publicvanillabuilds @twentiethcenturysims @maxismatchccworld @mmoutfitters
395 notes · View notes
jenplayssims · 9 months
Text
Tumblr media
Sims 4 “Oregon Trail” Challenge (BACC)
Inspired by playing Oregon Trail on the Switch recently with my family as well as the Homestead Challenge for Sims 2 by child_of_air, I wanted to create a historical build a community challenge (BACC) with references to the Oregon Trail game (ie, river crossings, death by illness, new pioneers arriving by wagon train, etc). The below are guidelines for play, many adapted from the Sims 2 challenge for use in Sims 4. Please consider these guidelines flexible and tweak them as you wish to fit your gameplay. This challenge was written with all packs in mind but can be played without them.
HUGE thanks to @antiquatedplumbobs for providing me valuable feedback and helping my idea really come to life! Also thanks to @cowplant-snacks​ for being a sounding board and providing feedback. This challenge wouldn’t be the same without either of their input and I am so grateful!
The Basic Rules 
1. There is no electricity, no running water, and no access to technology that wasn’t invented prior to the 1850s. You may wish to utilize the lot trait “off the grid” to aid with this, but this is not essential. As long as the home, decor, and most behaviors of the sims matches the time period, how restrictive you choose to be in your gameplay is up to you. “Close enough” is ok for this challenge.
2. Each member of your wagon party has a backstory to their lives, and many of them are trying to escape from the confines of the restrictive social order or begin a new life. However, the items they take with them will be restricted to what their social rank was when they left. Space on the wagon is limited, and only the most precious items would be taken along. (More on items below)
3. At the start you will play your aspiring pioneer household as they journey by wagon to their destination, facing obstacles along the way. Once your pioneers arrive at their destination, they will all move into a boarding house with a host sim. Only the host household (which includes your first set of pioneers) will be played at this point. Once sims move out and begin their own homesteads, the neighborhood will be played in rotation. Each house will be played for 1 week (length of rotation of your choosing. 1 week is my recommendation).
4. Only the host or hostess at your destination will be able to have a job at first, which will be in politics. Everyone else will have to focus on developing their skills, adding to their hope chests, and preparing for their own homesteads. Sims cannot marry or move out of the boarding house until they have produced enough goods to begin their own homesteads.
5. Please note that your end destination does not have to resemble Oregon. The Oregon Trail game was simply an inspiration for this challenge.
Time 
The concept of time passing is up to you. You may want to let the seasons dictate the years, or you may want to base your year around a biological marker, such as the sim age spans. Some may want to make their own metric for years (ie, 4 days = 1 year). You may choose to not bother with the passage of time at all. If you choose to advance the passage of time, you will need to keep track of advancing technology (I recommend Decades Challenge for inspiration). This challenge could be played as a prequel to the Decades Challenge.
Getting Started
1. Create your wagon train lot for your pioneers to live on as they travel to their new home. You can build this yourself or pull a lot from the gallery (my recommendation is Oregon Trail Camp by HistoricalSim). If building your own, this functional tent looks like a covered wagon - http://simfileshare.net/folder/183978/ kindly hosted by @cowplant-snacks, amazingly made functional by @superflare, original by inabadromance.
2. Host Sims and House - Before the pioneers’ journey is complete, you will need to create a host house and a host/hostess sim. (Note: This step can be done right at the start or can wait till their journey is almost over.) Create a host sim of your choosing. This will be the only sim in the initial household able to hold a job, which should be in politics. The host will be the one to hand out homestead deeds (though not literally). The wagon load of pioneers will begin their new life here as they gather supplies and build up their skills to qualify for a homestead of their own. Consider it a boarding house of sorts and build accordingly. You’ll want space for many sims as well as skilling/crafting items available for use. 
3. Townies - Your game should have as few townies as possible to begin with as your first pioneers should be part of the town’s founding. You may use mods to prevent the game from spawning townies or you may create your own and use mods to make them fill the roles the game would normally spawn new sims for (mailperson, bartender, etc). You can also allow the game to spawn as it needs to and either ignore those sims or make them over to fit the historical context. (Note: The Sims 2 Homestead Challenge mentions creating Native people to serve as existing townies. This is up to the player)
4. Create your first wagon of settlers
a. Roll a dice to see how many are on the wagon (1-7, unless you use mods to increase the household sim limit). They can be teens-adults. If you want to roll for gender, age, traits, etc you may. You can start with a married couple or single sim if you wish, but keep in mind that not all sims are guaranteed to survive the journey so more sims may be better for this challenge.
b. For each sim, roll their socioeconomic background: This determines the quality and quantity of items each sim may have brought with them to begin their new life/homestead. Note: Sims 4 furniture is stored in the shared household inventory, so may want to roll and make note of this somewhere but not actually choose the items until the sim has moved to their own homestead. 
1-2: Indentured Servant or Former Slave (2 Items, poor quality) 
3-4: Lower Class (5 Items, poor quality)  
5: Lower Middle Class (6 Items of poor quality and 3 items of medium quality)  
6: Middle Class (10 items medium quality)
c. Likewise with animals - it stands to reason that some would have brought livestock or perhaps a pet with them, but as these won’t really come into play until the sim moves to their own land, you can decide what they have now and then add them later.
5. Move them into your wagon train lot and begin their journey!
Optional: You can use my save file as a starting point for this challenge. It contains a wagon camp (Oregon Trail Camp by HistoricalSim) placed in Willow Creek. It also has the calendar already set up to include events on the journey and holidays (more on the journey and calendar below). Host house and sims are not included. http://www.simfileshare.net/download/4024989/
The Journey:
Your wagon of pioneer sims will begin their journey in spring. Their goal is to reach their end destination before winter begins. The length of this stage is up to the player - you may want to drag out the survival struggle or you may want to zip through it quickly. The average time of travel was 150 days. I’ve included a sample calendar below from my save file. The Oregon Trail begins in Missouri and ends in Oregon, and typically took months to complete with many hardships along the way. Any sim who becomes sick while on the journey will need to have a dice rolled for their survival odds (even - they live, odd - they succumb to their illness and die along the trail unless they are within a day of a Fort where they can purchase medicine). Also along the way are 4 river crossings (Kansas, Big Blue, Green, Snake) as well as passage through the Blue Mountains near the end. There are also 4 random events in the spirit of the original Oregon Trail game. For each of the 5 major events (spaced however the player chooses), roll a dice for their odds of success. 
1-3 unsuccessful attempt at crossing - roll to see which sim doesn’t make it
4-6 successful crossing - continue on
For the 4 random events on the calendar, roll a dice to determine which sim will be affected by the event. Roll the dice again for survival odds - if a 3 is rolled, your sim dies. 
Once the events are completed, the wagon arrives at the boarding house and moves in temporarily until their own homestead can be secured.
The sample calendar below from my save file includes all 5 events spaced out as well as a couple of stops at Forts where supplies can be purchased (medicine, food if you’re playing using the Simple Living lot challenge). I also included 4 random events and a few holiday celebrations.
Tumblr media Tumblr media
Optional: If you’d like to further simulate pioneers journeying across the country, you can move your pioneer sim household to wagon camps in different worlds with each river/mountain crossing. If you’re using my save file, use the numbered wagon train lots as listed below.
Recommended worlds to use:
Kansas/Big Blue River Crossings - #1 stay on original lot in Willow Creek
Green River Crossing - #2 Henford
Snake River Crossing - #3 Oasis Springs
Blue Mountains Crossing - #4 Copperdale
Homesteads:
In order to qualify for a homestead, sims must gain 4 skill points in 3 different skills (Baking, Cooking, Cross Stitch, Fishing, Fitness, Flower Arranging, Gardening, Gourmet Cooking, Guitar, Handiness, Herbalism, Horse Riding, Juice Fizzing, Knitting, Nectar Making, Painting, Piano, Pipe Organ, Violin, Writing) as well as meet the qualifications for homesteads below:
Basic Homestead: all skills obtained, $100 starting fund, 10 household wares
2 Bedroom Homestead: all skills obtained, $200 starting fund, 12 household wares
3 Bedroom Homestead: all skills obtained, $300 starting fund, 20 household wares
Middle Class Homestead: all skills obtained, $400 starting fund, 30 household wares
If sims decide to marry, they must each obtain the skills individually but can pool household wares and money to qualify for a homestead. 
Since work is not allowed for the pioneers until they move out, they will need to grow and sell produce or create and sell crafted items to earn money. Items can be sold through their inventory for ease if desired. If using Chestnut Ridge as their town, items can also be sold at the General Store.
Household wares include what they rolled from earlier based on their socioeconomic backgrounds as well as anything they create while in the host house.
Note: if you choose to play with the Simple Living lot challenge turned on, you will also want your sims to bring some produce, canned goods, and possibly seeds with them to their homestead.
Once in their own homesteads, they can expand as they have funds and need or can move to a new lot.
Optional: When two homesteads have been established, you can build a Trading Post. This is where your sims can sell their wares through the sales tables available in Sims 4. A grocery stall from Cottage Living may also be placed. They can also sell items at the General Store in Chestnut Ridge.
If you prefer a lot from the Gallery, I highly recommend Old Western Township built by antiqueplumbobs (antiquated plumbobs : Western Township - Simblreen Gift #1 A CC-Free... (tumblr.com) It is perfect as a community lot for this challenge.
When all pioneer sims from the initial wagon have moved into their own homesteads, a second wagon of pioneers can be created and start their journey. As your initial sims have families of their own, you may choose to create families to journey to your town rather than individual sims. The second (and any future) wagon train households created will be played in rotation with the homestead households established by your original pioneers.
Careers:
Once on their own established homesteads, your sims can begin careers. 
At home careers: farmer, orchard owner, florist, woodworker, dairy farm, llama farm, chicken farm, horse breeder, goat herder, sheep farmer, nectar maker, juice fizzer, herbalist
Careers in game: fisherman, manual laborer, gardener, painter, politician, writer, lawyer, doctor, teacher, criminal, entertainer (Note: I would suggest creating a specific sim to be the doctor to unlock medicine, creating a teacher to be part of a wagon train once your town begins to have infants/toddlers, etc - add the careers as it makes sense for your town, as most making this journey initially would have been farmers).
Optional careers:
Create a clergyman to perform marriage ceremonies among the settlers. Can add a fee to their household funds for each marriage performed, etc.
Add in custom careers, such as Fur Trader ( Peebs : Fur Trade Career | Original Career This career... (tumblr.com) )
That’s it! See how far your town can grow and advance as new settlers arrive but most importantly, have fun!
PDF link to rules
285 notes · View notes
llama-core · 10 months
Text
florist's homestead at dusk  🌷✨
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
5 notes · View notes
littlbowbub · 1 year
Text
Tumblr media
1. Grannies Cookbook & Recipes (Bulk & Individual) & Additional Objects
2. Homestead Helper Mod ~ required for other mods
3. Olde Cookbook Kit ~ is being remade
4. Delivery Services
5. Drinks Machine & Soda Machine Add-on
6. Old Time Tea Pot
7. Hungry Plumbobs & Fast-Food Counter
8. More Cafe Foods Override
9. Ice Cream Counter Override
10. ThriftTea Bubble Tea Counter Override
11. Hot Chocolate Maker
12. Home Barista Espresso Machine
13. Flower Crafting Station Override
14. High School Cafeteria Override
15. Toast-E-Maker
16. Handmade & Prepped Ingredients 
Other Links:
Mod Tracker - keep updated with my mods after patches
littlbowbub.carrd - Socials etc
Occult Cookbook ~ Progress Thread  - discussions for an ongoing WIP (slow progress)
Recipe Update Master list - for adding 'prepped ingredients' & additional updates 
F.A.Q:
Desserts section not working - please remove the chocolate egg ice cream dessert recipe as it requires the cool kitchen stuff pack to work.
Recipes missing - each recipe requires a different cooking skill level and will only be available to cook if your sim has the level required.
Last Exception (AttributeError: 'NoneType' object has no attribute 'get_model') - You have an outdated version of the cookbook please delete and download the latest version.
Recipe showing in Better Exceptions - Please see list here and re download recipe.
Olde Cookbook Kit showing in Better Exceptions  - I am currently overhauling this and will take some time. The mod is still okay to use in its current state but feel free to remove.
753 notes · View notes
kerriganhouse · 2 years
Photo
Tumblr media Tumblr media Tumblr media Tumblr media
[KHD] Homestead Mini Set
6 all new original meshes
includes sims 3 conversions by @keibea
pictures taken in sims 4 | sims4studio
ToU
[Download] patreon // free + no ads
@sssvitlanz | @katsujiiccfinds
783 notes · View notes
katssimsdecades · 4 months
Text
Tumblr media Tumblr media
The Host and first Homesteader’s introductions.
Tumblr media
Host
Name:  Santiago Agramonte
From: Selvadorada
Gender: Male
Age: Young Adult - 24
Class: Rich
Family Back ground: Second son of the Governor.
Reasons for taking the offer:  Santiago loves politics but as second son taking over his fathers position is just a dream.  So when he was asked to lead Homesteads in creating a new town that may became a new city.  His answer was an immediate yes.
Homesteaders
First
Tumblr media
Name:  Flora Baxter
From: Windenberg City area
Gender: Female
Age: Young Adult - 20
Class: Lower Middle Class
Family Back ground: Oldest child of 7.  Her father just started helping manage one of the factories in the city.
Reasons for taking the offer:  Flora’s father has noticed that factory work is dangerous for his daughter’s health.  Flora’s cough isn’t getting better so when it was suggested for her to go he said yes in hopes the new area will improve her health.  Flora was just excited to get out of the crowded house hold.
Second
Tumblr media
Name:  Elliot Cole
From: Windenberg Country area
Gender: Male
Age: Young Adult - 21
Class: Middle Class
Family Back ground: Third son, his father owns a farm that is the main supplier to most of Windenberg’s factories.
Reasons for taking the offer:  For Elliott farming is in his blood and having the opportunity to farm in a new land.  Felt like a dream come true so when offered he said yes.
Third
Tumblr media
Name:  Ollie Mathews
From: Granite Falls
Gender: Male
Age: Young Adult - 20
Class: Lower Class
Family Back ground: He is the second son only because his twin came first.  There are 6 sons and 2 daughters in his family.  They mainly hunt and fish some crops grow there but the others bring in more money.
Reasons for taking the offer:  Ollie it was an easy decision to go since it meant one less mouth to feed.  He also had no worries since his father had plenty of help from his brothers.
Forth
Tumblr media
Name: Benjamin Griffin
From: Moonwood Mill
Gender: Male
Age: Young Adult - 19
Class: Lower Class
Family Back ground: He grew up in an orphanage in Copperdale. When turning 18 he left to work in the wood mills of Moonwood Mill.
Reasons for taking the offer:  After working in the mill for a year he wanted something new so he took the offer.
Fifth
Tumblr media
Name: Charity Banfield
From: Willow Creek
Gender: Female
Age: Young Adult - 18
Class: Former Servant
Family Back ground:  Her parents only had two children she is the oldest while her brother is ten years younger.
Reasons for taking the offer:  Her father owed a huge debt to one of the wealthy families in Willow Creek. The family of four served them for five years to pay of the debt. When everything was said and done there wasn't enough money for all four of them so she decided to take the offer to help her family.
Last
Tumblr media
Name:  Jane Laurence
From: Brindleton Bay
Gender: Female
Age: Young Adult - 18
Class: Middle Class
Family Back ground: She is the youngest and only daughter out of four children. Her father is part of the trading company so she knows a little bit of business.
Reasons for taking the offer:  With her knowledge of business she wanted to be apart of something big which she couldn't do in her brothers shadows.
19 notes · View notes
bb-enablefreebuild · 2 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
A change I want to make is having mutliple different gameplay families at once! They might not all stick but variety is an easy way to prevent burnout.
Anyway, these are Aaron and Roxanne St. Claire. They live in Sulani raising animals and harvesting crops. I love them.
10 notes · View notes