Basically all I've been doing this week is building out this factory-type level and I think it's coming along p nicely! I spent like 2 days trying to get moving platforms fully working, and I ended up realizing the only things that will work well are rotating platforms and vertically moving platforms where you can only grab the ledge to it. So if the full game comes out with no horizontally moving platforms just know that I tried. Anyway, the theming to this level is that its some shitty half rundown factory/warehouse district that is overseen by rich assholes who chill up on the floating hot tub zone and collect data on everyone with a big ass security camera. They like to keep a dangerous work environment.
Whiteboxing:
I've been using probuilder to quickly put this level together, which is something I haven't really tried doing since I made a 3d platformer prototype in highschool. It is a v fun way to do level design as u might imagine because I can just quickly snap shit together without having to think too hard about it. I think it's gonna be really fun to do an art pass over everything as well.
Conclusion:
Not much 2 say. I'll be continuing 2 make this dang level until it is done I suppose. Yippe!!!11 Anyway, have a nice day everyone.
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Merijool is a land of contrast and color, of diversity in culture and creed. As a result of continual conflict between the arcanists of Aspect-worshipping tribes, many holy sites in the region lie in a state of partial ruin.
I gave WASM a go, with a rough doom-style render. I'm not sure if I'll develop it further, but its nice to know something like this is do-able in browsers
More progress with farming stuff, here is how a 5x6 cultivated farmland looks in-game 🙂
For now, I am doing the underneath terrain painting of the land manually with a painting brush in the editor, but I am considering making this automatic like I have done for buildings and forest trees.
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I’m making a game. Not just starting out... I’ve been working on this for about 6 months now. I think of June 1, 2022 as my official start date. It’s not my first attempt at a game. I made two half-games before this one. But this, this is the game that I will see to the finish line.
My game is officially untitled. I have a title in mind, but I’m not going to reveal it yet. And this isn’t the final environment look, but any means. This is my level zero. My prototype. I’ve been using the word prototype a lot -- ad nauseam, in fact -- and I’m sticking with it. Project title “PROTO.”
Check out the video link above. It’s my latest video post, as of this writing. I’ve been posting lots of -- probably too much -- progress videos to vimeo. A smarter guy might be posting them to youTube, but here I am on vimeo and tumblr. Asking to be ignored! Haha.
As I type that last comment it’s hit home just how much of an uphill battle this really will be. I’m going to need your help. Everyone’s help. Please tell your friends, your cousins, your kids. Your nieces and nephews and anyone who loves making fun. And please, join my mailing list.
Time seems to fly by when you're exploring with a pal! Take your buddies along on your adventures in Cattails: Wildwood Story. 🐈🐈
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