Decided to add a little gag for those who may be doing the levels out of order.
Anyway, here is your reminder to follow the game on Gamejolt. Help me reach 30 and I'll give a release date. Don't be shy and share a plenty, the more people know about the game, the better.
I tried making a pixel art sprite for this random idea i had, of a big ass guy who had a hunched back or smth
but he just looks like he wants to kill smurfs...
I am a solo indie dev trying to overcome my anxiety and actually let people know my game exists. It is a cute physics based game where you are the level.
I love making this game with passion and I am so excited to share it with the world, but somehow I need to let the world know. Unfortunately the way steam works is the more wishlists the more visibility, so if you are interested it is super appreciated :)
Wishlist on steam or visit the website to find out more mightymarbles.com
good news! unity has walked back a lot of the runtime fee!
they made a blog post outlining their new terms, the link is here. but if you want a sparknotes version, here's the highlights:
1. the runtime fee is not retroactive. previously released games are safe.
2. the fee only applies to the next major version of unity. developers can choose not to upgrade if they don't want do deal with it.
3. the fee is opt-in and number of installs is self-reported. if they'd prefer, developers can instead pay a 2.5% revenue share. (for reference, unreal is 4%.)
4. interestingly, the splash screen is being completely removed. this is probably a way to improve their reputation.
overall, this is a HUGE improvement! but, if I remember right, there was not any revenue share before, so, we are not at the same point we started. unity will still be taking a larger cut of developers' revenue if they choose to use newer features. but, it is nowhere near as drastic as we thought it would be.
overall, I think we're in a stable spot now, but I also think unity has lost most if not all of the trust it had. especially with indies. there has already been a mass exodus, and I kinda hope that will keep going.
We have officially reached 20 follows on gamejolt. Which means you people earned the character page for irredeamable main antagonist.
Keep following Irredeamable and i' ll do something once we reach 30 follows.
Ursula Valenhart:
Ursula is the daughter of the great Uther Valenhart, Owner of Valenhart Industries and wealthiest man in New Eden. She is the latest descendant of Boris, the legendary hero who defeated the great calamity centuries ago. Working directly under her father, Ursula acts as an unofficial leader to the New-Eden Peacekeepers in their mission to protect the city from thieves and ruffians. Ursula is a bold, proud, and fierce woman, showing no mercy to her opponent and taking great pride in her work as the city's finest champion.
Having grown in the city slums as a young lass, Ursula is very fammiliar with the grimy bowels of the city and the many gangs of criminals that occupy it. She had acted as a local hero in her youth, but was eventually discovered by her father who raised her as proper heir to the Valenhart name and the Thunder Dragon Title. She rarely frequents the lower city anymore, finding it to be a shameful reminder of her less than remarquable past…
This character profile was sponsored by Valenhart Industries and the New Eden peacekeepers.
Did some more work on the lighting and fixed the sliding on the walk/run transition!
Here's a little turnaround of the main character! Their name is Maris
Sound on! Yesterday I posted this and you gave me feedback to improve it. So here is the new improved version!
I am a solo hobby dev from Australia making Mighty Marbles - a physics based marble game where you are the level. There is music in the game too but I turned it off so the SFX was clear!
Yesterday I posed this and got feedback the marble on plastic sounded a bit too much of a thud and the siren for the copter was a bit much so I tried to fix. Did I make it better?
If you want to find out more visit the steam page or web site. As a small indie every wishlist helps me get some visibility on steam!