Cavern of Dreams, my N64-style 3d platformer, is out on Switch now :) check it out here: https://www.nintendo.com/us/store/products/cavern-of-dreams-switch/
you can get Pseudoregalia for just 6 bucks on steam right now!! it's a short but tight little metroidvania, with very open progression and expressive movement!
This whole post is gonna be about the green demon challenge that I implemented. For those unaware, the green demon challenge is something that originates from mario 64. It's a self imposed challenge in which you try to complete a level after spawning a 1up without letting it touch you. I love the concept so much, so I decided to add in a lil challenge on certain contracts where you summon a green demon and run around to grab 4 token pieces before it catches you.
The process of making the green demon's graphics was v fun. First, I made a sketch.
Then, I rendered out the head and hands in blender. (The animation is only 6 frames of the head and hands bobbin up n down.) Then, I brought those frames into csp and drew the same face on each frame.
After that, I shrunk that bitch down and dithered it with web colors like I had done with the environment textures.
The final result is something that feels like a geocities gif, and I'm really happy with it.
During playtesting I realized that players need to be able to figure out where the token pieces are gonna spawn before the demon is summoned, so I included these green token pieces to take their place before they spawn. Honestly, the only reason I'm mentioning this is because something in my lizard brain tells me to get very excited when I see floating green collectibles in games. I think it is because of how cool and special I thought the green stars were in Mario Galaxy when I was younger.
Conclusion:
I am aiming to have a demo of this game done with a couple contracts you can play by feb. We will see if this will happn... Other than that I don't got a lot 2 say. Next week u might be seeing some v cool ui if I manage to get it done.
today i bring a personal project after getting to now more about pseudoregalia.
what a good game. i miss good games sometimes.
games that don't try to be movies or try to be convoluted, you know?
so i am really really happy to get to know and play this game.
and what a fun game.
a metroidvania with some n64 graphics - but controls like a charm.
nice movements, potential for speedrunning and just a plain good game.
played and enjoyed every second of it. i hope you do too!
took about one whole week on and off. wanted to take my time with it and looks like it paid off.
Cavern of Dreams, my n64-style 3D platformer, is OUT NOW on Steam!! be a little dragon! gain cool powers! save your siblings and feed and take care of them! explore weird worlds!! help people out!! fly and swim and jump around!