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#level art
paleopinesofficial · 10 months
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This scenery!!
The environments in Paleo Pines are just as beautiful as the dinos! Have a look at these two- one is from Dapplewood, one from Veridian Valley.
Where are YOU excited to explore in Paleo Pines?
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[ALT TEXT: IMAGE ONE: A rich brown dirt path in a forest, surrounded by huge green trees. The sky is obscured by foliage, and the trees go deep into a forest. On the ground, little flowers and drops of rain and puddles. IMAGE TWO: A bright, light Valley scene with two Cherry Blossoms. Towards the background, a rope bridge leads up to a treehouse built in layers up to the sky. There are bushes and rolling hills, and the rope bridge passes over a river.]
The Paleo Pines demo is available to play now!
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sfaira · 5 months
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More work I did for student apprenticeship in 2020: some enviro and location design with style tests
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hounfort · 3 months
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Hi! I made some horror scenes in Unreal Engine 5
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devsgames · 8 months
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I've been revamping most of my world tiles with a focus on high-level player flow and readability.
Part of this has also lead me to color-code them to give players a better sense of where they are while in high-intensity combat and to orient themselves. Generally I've always found that the hardest part of building any game around high-intensity gameplay spaces is making sure the player still knows what's going on in the midst of everything, so I'm starting at a high level and getting more granular over time.
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maomornity · 3 months
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Sunken Temple by Mao Mornity
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nyran9 · 1 year
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This is a 1v1 map I made in Halo Infinite’s forge mode called “Aligned”, set inside a mysterious Forerunner structure located deep inside a cave.
The map features a circular ring with two floors connected by teleporters surrounding colourful monoliths arranged in a peculiar pattern.
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The pillars were designed with gameplay in mind first as I wanted to make a map where as players move around, different sightlines and cover would present themselves, creating a constantly evolving play-space despite its small size and simple layout.
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Despite being happy with how it turned out visually and gameplay-wise, I ended up losing interest in completing it because I couldn’t come up with a good enough answer as to why two cyborg super-soldiers would be fighting inside of an ancient alien stonehenge…
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abernardoart · 1 year
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One month learning Zbrush for the first time and proud of the progress so far! I've been learning all the basics trough Milivoj Popovic's "Sculpting in Zbrush tutorial".
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visserdaniellebpw · 2 years
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A recent game project I am working on
And a project for my final year in game art!
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batri-jopa · 5 months
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world_of_engineering_75 on Instagram
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juiche · 4 months
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a moment of peace before the whole world shatters 😇
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nipuni · 8 months
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Archangel Aziraphale and Archdemon Crowley 😌
A step by step process of this will be available at my Patreon on october 1st!
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emberglowfox · 11 months
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i dont think the sages are distinctly aware of everything their avatars are doing, but i imagine some things probably bleed through
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shininas-ideals · 2 months
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Y'all acting like this wasn't Chuuya's idea
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devsgames · 8 months
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More examples of tests using coloured materials to indicate different tiles. It's a little more jarring and less cohesive from an art standpoint but does seem to help with orientating yourself in combat.
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maomornity · 7 months
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Sci-Fi Corridor - Realtime 3D environment by Mao Mornity
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barblaz-arts · 2 months
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When Gomez Addams obsesses over his tol goth wife who he calls a million pet names, everyone calls them couple goals. But when a gay lil angel does the same thing for her tol demon gf suddenly it's toxic? As if Charlie isn't such a huge enough sweetheart to deserve having someone fawn over her anyways.
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