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#reddit repost
aronarchy · 8 months
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Here’s a fun little update on the status of Reddit.
Reddit has rolled back its enforcement regarding botnets and fake accounts - specifically with cryptocurrency scams.
90% of the time, if you view r/all with the “rising” filter, you will see a new scam. These stay up for hours at a time now. Every comment and account in them is a bot, controlled by scammers.
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Take a look at the subreddits this one is in - AIart and NorthernIreland - completely unrelated to crypto, yet it’s been up for almost 30 minutes. This should have been instantly detected by Reddits back-end, and removed purely for the bot manipulation. But due to the rollback of enforcement, these scams will stay up a long time.
Reddit is a cesspool.
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gorbalsvampire · 6 months
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V:tM at the Movies: a film rec list
THE UR–EXAMPLES
The Hunger is about as close to the Platonic ideal of Vampire: the Masquerade as you can get. Nightclubs! Gratuitous Bauhaus! Lesbian kiss! The aesthetic is spot on: it looks and feels like early Vampire art, or rather early Vampire art looks and feels like this film. V:tM may have come out in 1991 but it's rooted firmly in the 1980s and the vampire chic this film defined. The Hunger will dump the vibe of the game right between the eyes and it's as close as I dare come to "must-watch."
V:tM's Gehenna concept is heavily mirrored/inspired by the novel Queen of the Damned, which was filmed around the time Gehenna was actually happening and the line was coming to a close. The Hunger defines where V:tM came from, all Eighties post-punk writhing - this chuggy post-industrial apocalypse-glam perfectly sums up where it's going.
Although they have no real connection to each other besides parallel evolution, Night Teeth absolutely nails the "rival conspiracies" energy of Hunter: the Reckoning and Vampire: the Masquerade, as well as the burnout, the irony, the neon and the party-at-the-end-of-the-world vibe of V5.
THE META TAKE
Shadow of the Vampire is about a vampire playing a vampire in the first vampire movie ever made. In a weird way I think that's perfect for the sense of the Masquerade, hiding in plain sight, preying on the worst instincts of humanity and encouraging them to let you get away with all the awful things you want to do. In microcosm, it's the perfect analogy for the "vampires secretly run society" vibe.
YOUR FLAVOUR OF BASTARD
Depending on what type of vampire you want to be (and I'm going with V5's categories here), I recommend at least one of the following:
Thinbloods lend themselves well to the What We Do In The Shadows conceit of vampire flatmates (or The Carmilla Movie, I guess, but I haven't seen that one). They're millennial vampires; all the power and resources are concentrated in the hands of previous generations, so they pretty much have to bind together and find something else to enjoy in life, 'cause they're never going to be powerful in the conventional sense. Thinblood games are low power, a bit domestic, and often the closest to "normal life but we happen to be vampires and bigger vampires try to kick our heads in occasionally."
Neonates are your classic Gen X eighties/nineties vampire movie - The Lost Boys. Still weak enough that they're better off standing together, strong enough that they can afford to be a bit cocky around humans. Probably share a sire, mentor, authority figure of some sort and should probably be working on his agenda once they've finished prowling the boardwalks and clubland at night. They're a step further removed from society, but they can pretend to be human for an hour or two if they really try. Also, this is the other one that was in the air and influential when V:tM first came to be - along with The Hunger, I'd recommend it as the closest to a must-watch.
Ancillae (the upper reaches of age and power offered by the V5 corebook) are more your Interview With The Vampire  kind of deal. You've lived a long life, your adventuring days are behind you, and now you're something of a mover and a shaker - you're probably permitted or at least not prevented from siring and you're looking to give someone the choice you never had. Modernity gives you a headache but at least you can work a smartphone four times out of five. Ancillae games are a nice balance between "you're powerful" and "you still have to answer to someone".
If you're extending into Elder territory, settle down with a small glass of something and enjoy one of my favourite films ever, Only Lovers Left Alive. It's a slow story, and not a lot happens, but that's elders for you. They become introverted. They fall into a groove. They keep to each others' company. It's beautiful and haunting until some clueless childe comes along and screws it all up for them and they have to admit what they really are.
Want to figure out the Sabbat? Watch 30 Days of Night and thank me later. The vampires there are getting away with something horrible because they've fallen through the cracks in the world. They act alpha-predator but they still live on the fringe or civilisation, the little savages. (I am told that Near Dark is basically Sabbat: the Movie, but I haven't seen it, so I'm going to have to take that on trust.)
REFLEXIVE ACTION
It would be deeply remiss of me not to talk about Underworld, the film series transparently inspired by V:tM,.to the point where White Wolf as was took the producers of the original to court over it. Underworld reflects V:tM at its most "gamery" – all custom weapons, trenchcoats and corsets, fighting werewolves in the dark, flashing back to the Middle/Dark Ages and preoccupied with impenetrable why-does-this-matter world-building. It sits at the end of that unfortunate tendency toward Desert Eagles, katanas, Dragonsbreath rounds and C4 appearing on every character sheet that found its way into V:tM's DNA from Shadowrun, along with the penchant for double handfuls of d10s and wearing sunglasses indoors. I dislike that sort of game and I'm not mad keen on Underworld either, but I'd be lying if I didn't admit that this sort of thing is also peak Vampire.
WAIT, THIS ISN'T VAMPIRES!
V:tM is synonymous with politics and backstabbing, and there isn't in my opinion a vampire movie that really hits that. Thing is, Rein-Hagen also loves Mafia movie and cites them as an influence. Vampires exist as organised criminals, after all, and the concept of omerta is atomic to that of the Masquerade. This is why, to grasp how a Prince or Baron holds court and influences people, you really should just sit down and watch The Godfather. Pretty basic recommendation, granted, but I don't know if anyone else is here for my "Guy Ritchie's V:tM" style of action storytelling...
YOUR OWN PERSONAL JESUS TASTE
What are your top three movies? Why? That'll give you an idea of what you, as Storyteller, are most interested in running. Now grab some friends and ask them the same question. Wherever you find an overlap in your tastes, that's something that's worth focusing on in your actual game. Try to make sure there's a couple of vampire-themed answers in there, but also something else, because "being a vampire" in and of itself doesn't make a story (unless it's a quiet, short one like Only Lovers Left Alive, but that's a one-off, not a chronicle). 
People often expect an RPG to come ready-made and ready-to-go ("We're playing the Lost Mines of Phandelver") and Vampire, at its best, is a bit more bespoke. Asking players about their taste in media is one way to start that tailoring process, making your V:tM something a bit different from everyone else's and getting into that transformative stuff that makes RPGs so gosh-darn amazing.
Mine, discounting the one I've already gushed about up the line, are a nebulous "pick one from Guy Ritchie's early career" and Franklyn. My games run on generally have a couple of seemingly indestructible SPCs nobody likes and a dark secret that can absolutely take them down, someone WILL have an impenetrable regional accent, but there's also a layer of exaggerated Gothickry over everything, neuratypical characters will perceive the world very differently, vengeance and trauma will drive the major players and love may conquer all but you'll have to lose a lot to get there. None of this is essential to V:tM but it's what makes my V:tM different from A. N. Other Storyteller's.
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nando161mando · 2 months
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Reddit reportedly signed a multi-million dollar licensing deal to train AI models | Mashable
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number-1-panstander · 1 month
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WHAT
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wrathfulrook · 9 months
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Someone on Reddit (u/AlfLandonFuckYou) made some cool af flags for each of the 3 regions in fc5! (Here’s the link to OP)
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Holland Valley
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Henbane River
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Whitetail Mountains
They even explained the symbolism of the flags, and it’s really cool!
“All the colors in the flags are based off the ones found on the banners hanging around the respective region's outposts.
Holland Valley - A Bible defaced with the Project at Eden's Gate cross. The "Yes" is a reference to John's quirky catchphrase.
Henbane River - The green represents the rivers and bodies of water that are contaminated with bliss. The black above represents sin, with the white representing redemption after washing away your sins in the bliss.
Whitetail Mountains - The red represents the wrath of those who want to tear down The Project. The shield represents the militarism that characterizes Jacob.”
Anyway thought this was worth a share!
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scotts-takes · 5 months
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Love the headcanon of “Eichi saw Hiiro, said “look at this absolute fucking cutie”, and let him into Starpro
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brightgreendandelions · 10 months
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slugcat chronicles intermission 1 (part 3) -- the map
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this is a simplified rain world map i found on reddit pretty early on, that helped me navigate around and find all the echos! thank you reddit user u/FlllllSH!!
using it is less cheatsy than the normal fully detailed maps, and it kinda feels like using a real map. you have to work for it, and like use landmarks and such. exploring stuff is still fun here!
i guess i'll have to draw my own in downpour /j there's not even a world map yet, with all the regions arranged relative to each other, like this
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(this map is by steam user Jochem)
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w3bpunk · 1 year
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Reposted from Reddit
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ulyssescaligula · 6 months
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tarot15 · 10 months
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aronarchy · 1 year
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... huh. interesting ways of putting it.
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Reposting one of my favorite Reddit comments here (worth every award that was given by other users):
The reason they hate Fetterman so much is because they want a conservative Fetterman. Big, strong guy who speaks his mind without caring what his detractors think about it. Taking the elitist Oz down with a simple insult like the crudité vs vegetable platter.
They hate AOC partially due to sexism and racism but you can also clearly see the jealousy as Boebert and the Blonde try to be the right-wing AOC.
They don't understand that AOC and Fetterman are effective because they are trying to do what is in the best interests of the people they represent. The people that support them are actually supporting them, not just doing it to own the fascists. The right is empty, they have no plan, no policy aside from what will piss of the libs so their base can feel like there is someone below them.
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gorbalsvampire · 6 months
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on Golconda, Roads and Paths
Here's the thing about Golconda.
In the Dark Ages, it was understood that there was a Beast, and that many Roads led away from the Beast, and that at the end of every Road there was a state of being in which one was a paragon of one's virtues, as far from the Beast as any Cainite could ever be, and that state was called Golconda. A Paragon of the Road of Sin would look like a shame, a caution and a horror to a follower of the Road of Heaven or Kings, but their Beast would be mastered nonetheless.
Much that was once known was lost, in the War of Princes and the Inquisition and the Revolt and the rise of the Sabbat.
A Path is not a Road, built and tended with the authority of mind over soul. A Path is simply a route trodden by many, through a wilderness poorly understood by all.
The Sabbat is permanently struggling, and its Enlightenment begins with a breaking of the self and a submission to the Beast. Its Paths are framed by an eternal war that defines everything the sect thinks and does, against everything it can reach, against enemies vast and abstract. It is not interested in Golconda any more than it is capable of winning.
The Camarilla? They have maintained but one Road – Humanity – to the detriment of all the others. Theirs is the struggle between Beast and Man, and when a Kindred wishes to be neither, they fold their arms and say "nevertheless: choose, or be damned." The Camarilla does not believe in many things that happen to be true; it believes in you believing what you're told, and if you don't, well, you must be lost to the Beast already, mustn't you?
In the modern nights, Golconda is an accident. The Roads, well kept and maintained, are lost, and all that remains is to blunder along the Path and hope.
This is a very long winded way of saying "check out Dark Ages if you want to see what an authoritarian (Kings) or indulgent (Sin) or harmonious (Beasts) or pious (Heaven) relationship with the Beast looks like, all of those are forms of Golconda, same mechanical effects but very different behaviours to maintain them."
During the War of Princes, i.e. before the formation of the Camarilla, you have five major Roads and at least as many minor ones. None of them are presented as necessarily more important, more widely followed, or more "true" than the others. And, crucially, in the Revised era - that's Dark Ages Vampire, not Vampire: the Dark Ages - all of those Roads have an Aura attached. At a high Road rating, that is to say really living up to their personal ideals, a character radiates a palpable sense of something - authority, temptation, compassion - suggesting that they are approaching a different order of being.
After the formation of the Camarilla, on the other hand, you have Humanity presented as the default state of being for vampires. Their central moral struggle is to preserve their Humanity from the ravages of the Beast - there are very clear consequences for letting your Humanity drop, but the Aura corresponding to the Dark Ages' Via Humanitas is no longer present. Something has changed. Something about the way vampires work is not as it used to be.
Dark Ages was always a backformation - a prequel created after the core operations and tenets of Vampire were established. And those core operations and tenets have always included a sense of Humanity as "The Downward Spiral," of vampires as risking "degeneration" should they engage in behaviours presented by a "Hierarchy of Sins." The journey toward the Beast has always been more explicitly mapped out than any journey away from it. Spend XP to restore Humanity. You may reach Golconda, I guess.
This is fine, it's a solid bit of Gothic theming, core to the game, love it. Except... it doesn't gel with the Paths of Enlightenment, many of which are transhumanist in nature, and which - again, in Revised, this is where I came in - are built from a start of actively running down your Humanity and then adopting your Path and then needing to build your Path rating back up again, i.e. climbing a moral ladder away from the Beast. This doesn't really work when the Paths' morality is written, like Humanity, as a series of failure points - Sins by which you degenerate and risk the Beast. The Paths, as written, are a kind of square peg/round hole situation where you have to turn prohibitions into opportunities to progress. And there isn't as clear a mechanical reward or incentive for maintaining a high Path rating as there is for a high Road rating. No Auras here either.
So, what I arrived at, once I'd run my first successful Dark Ages Vampire game and had this distinction really brought to my attention, was a sense that vampire morality had changed between one side of the transformative events in the early modern period. And that's when I started thinking about what it meant that your characters in Dark Ages and Victorian Age occupied the same band of generations, and thought about how the Camarilla can get away with claiming there are no such things as Antediluvians when some of its founding figures have a personal memory of Antediluvians being actively involved in the War of Princes.
That's when I started taking the Inquisition seriously, as an effectively genocidal event that wiped out almost all playable vampire characters. Higher than sixth generation? Yeah, you probably didn't make it through the War and the Revolt and the Inquisition, and repopulation took a while, Tradition of Progeny and all that. The surviving elders are the ones who deliberately fabricated new social orders for vampirism - the aggressive, militant transhumanism of the Sabbat and the centralised "we hide amongst humans and Humanity is the best way to do that" principles of the Camarilla.
And that's how I arrive at my model of vampire morality.
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gentlelandingplace · 1 year
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I’m just crying, like genuinely. I have tears staining my face as I type this out, I didn’t know I needed this today.
Please take his message to heart. You deserve love.
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cireah · 11 months
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i think r/foreverbox is the only subreddit im gonna miss
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