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#probably not accurate at all but fun to think about
meraki-yao · 2 days
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RWRB Script: Meraki Thoughts and Notes, ACT I
...Remember when I said if we don't get something new I'll reach the phase where I dissect the movie frame to frame?
Yeah so I did decide to annotate the bloody script I am that obsessed, will put this into either two parts or three parts, this is from the start to Paris
Highlight:
Red: Deleted Scenes
Yellow: Different from the movie
Blue: Fun/Interesting Movement Descriptions
Green: Extra Information of character/set
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Right off the bat, we have a deleted scene
I need someone to enlighten me about these markings: what do the numbers and letters mean? I searched online and it said that numbers means a scene, but what counts as one scene? And what is the letter then?
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Again, three more deleted scenes, what the fuck. And why is the first one labelled 1? Was the movie originally supposed to start there before they added the receiving line in re-shoots?
Henry was shaking a person's hand when Alex comes up to him in the movie
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TRIES TO LICK IT???? ALEX THE FUCK
Also note how the frosting thing is before "tell me something" here but after that line in the movie: In the movie, Henry didn't not see any of the frosting shenanigans since he turned away to greet someone else. The script doesn't state what Henry's doing while Alex fucks up
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Two more deleted scenes!!! One of which should be Aneesh's favourite scene to film where Alex asks her how much trouble does she think he's in
Canonical Zahra and Ellen age
Ellen staring at Alex was not in the final cut, we go from the credits directly to Ellen's line. Also the "killing him" is sort of a book reference: P28 Ellen: "all I want is to have the CIA fake your death and ride the dead-kid sympathy into a second term"
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TWO MORE DELETED SCENES WHAT THE FUCK
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ANOTHER ONE
Ah so that's why Taylor's post of him in "Kensington Gardens" captioned “IT'S ALL LUSHHH”
Huh, he's awed
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Nick improvised Henry's "Both" line
Clench teeth not that visible in the actual scene but we get the message
"Juicy photo" what the fuck
"This won't be fun" about that Alex....
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Two more, one of which is the Cornetto scene, what's the other one?
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Obviously we did not get this line about the outlets in the movie, but also ??? Do American outlets not have lights? Is he talking about this thing? (the red part is a light)
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Henry you're enjoying yourself aren't you
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ANOTHER ONE
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Well this is a mess
"Essentially Spooning" WHAT
I feel like "isn't entirely unsexy" is from the book but I can't remember???
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"The most shit-eating of grins"
He didn't wave, he did the V hands. That was probably Taylor lol
Canonical Oscar Age! So both Oscar and Ellen are 55, let's say movie Alex is 25 then Jesus Christ he's right they were babies when they had Alex
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ANOTHER ONE I'M SOBBING AT HOW MANY AT THIS POINT
Firstprince Book list!!!
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So this is the opposite in the movie: Henry was the one to turn around and face up instead of Alex, Alex was staring at imaginary Henry the whole time until he went to press "hang up" on his phone, on his other side
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what the fuck 😭
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Canon Percy Age: 24!
He was in fact wearing a white blazer with black swirls (I really liked that outfit).
"Percy is just as impressive as his clothes" HELL YEAH
"coppery-mustard"
"knowing smirk" the fuck
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POST WALLFLOWER LMFAO
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"dancing his ass off" love your word choice Matthew
"subtly bops to the music" yup, somehow think that applied to Nick at parties too
Aww Alex finds it "ridiculously endearing"
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"even sexier midnight kiss" lmfao
"crestfallen" awww nooo Henry bbg :(
"Everyone's hands are on him, wanting a piece of ACD"... huh.
WHAT IS IT NOW
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"They look so right together"
"panic growing in his chest, genuine fear crossing his face" HENRY 😭
"utterly gobsmacked" again, interesting choice of words, but accurate
TWO MORE WHAT THE FUCK
Alex was not on the floor, he was stretching against the sofa, I feel like that's a Taylor thing, but also he needs to see the TV on the wall
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AGAIN????? MATTHEW!!!!
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"Young James Bond" YUP
"entranced by Henry"
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THREE???? ARE YOU KIDDING ME????
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"trying out the perfect suave and sophisticated pose to greet Henry" ends up just standing straight
Can you fucking imagine the table read and Matthew saying "and THEY GO AT IT BABY"
"raw and aggressive and hot -- like they're trying to eat each other"
Note that the movement description didn't mention lifting Henry on the table or Alex hitching his thigh up, so that was designed on set
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THIS WAS SUPPOSED TO BE A CLOSE-UP????
“Gently” are we sure about that
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"the bluest balls on the planet" lmfao
WHAT COULD POSSIBLY BE DELETED HERE OH MY GOD
"utterly devasting" yup
Okay there's a lot of differences here: Henry doesn't close the door, Alex grabs Henry's waist not vice verse, Henry kissed down his neck and chest after this dialogue and they tumble over the sofa, but also how to you expect him to kiss Alex's chest while simultaneously unbuttoning his shirt when they're both verticle
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"J Crew finest" straight from the book
"The power of his thighs", "his arse bouncing hard in the saddle"
"who has never been so jealous of a saddle" OH MY GOD PFFTTT
I guess 55 is the extended polo scene with Bea and Pez
"attack each other" "pawing"
"Alex can't decide where to put his hands because he wants to put them everywhere at once" Istg this is a book line but I can't find it at the moment, will update when I do
YANKS in all caps
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"Their meals are gone" So the photos from Matthew's BTS post where they had their meals was before this scene? But there isn't a deleted scene before or after the Paris cafe scene in the script?
Henry is charmed, huh
"whistles in amazement"
HE WAS SUPPOSED TO WINK?
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Alex didn't laugh, we start the hotel scene with his back to the camera
"Henry wraps his arms around him" ... sorta? But in the movie it's Alex's shoulders
"on Henry's chest" okay yeah so this was for short Alex, TZP would have to contort himself to do that
In the movie we only see Henry undressing
(Dammit two more images but I reached the posting limit, hang on)
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superkooku · 2 days
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Dionysus' iceberg
This post is what remains of an initially very long rant idea. That means there will probably be a part 2 😏.
Here's the reason for my title :
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In theory, you can stop there since my meme pretty much summarizes my complaints. But since I like ranting, I'll continue 😈
The tip of the iceberg
When you think "Dionysus", which words come in mind first ?
Probably "wine", "party", "alcohol" "fun god".
These words are what most people remember about Dionysus. And yes, I'm not going to deny, they fit.
Unfortunately, my problem comes with the fact that 9.5 times out of 10, Dionysus' personality will exclusively revolve around these aspects.
Since the issue is about modern adaptations and perceptions, I'll use a modern term.
I'm sure most of you are familiar with flanderization, right ? If not, the link to TV Tropes' article on the subject is available.
Many adaptations fell into that trap for, I think, every single Olympian.
Hades, god of the dead, lord of the Underworld = Satan, evil death god, darkness and sorrow
Aphrodite, goddess of love and beauty = Superficial bimbo who only cares about her pretty face
Zeus, king of the gods, lord of the sky and thunder = 100% pure God OR more recently : evil king god who constantly abuses women.
The gods are stripped of their complexity to fit simpler and more "digestible" characterizations. It doesn't help that the cultural context surrounding them is also taken away...
But this is about grape boi, right? Well, Dionysus is no exception to that rule. In fact, he might be one of the worst cases.
So far, he was never really portrayed in an "insulting" light, like Apollo in Lore Olympus or Hades in the Percy Jackson movie. Fortunately.
But, from all the popular adaptations I've seen, none of them manage to portray Dionysus ! None ! Does that make them automatically bad ? No, of course. It's just something I noticed.
God of war ? Doesn't appear, only mentioned
Disney ? Don't even try 🤣. Just a drunk goofball. Yes, that includes the fantasia segment and Hercules.
Lore Olympus? Well, he's a baby for 99.99999% of the time, so it doesn't count. But he's still a quiet little Gucci bag for Persephone.
Hades I ? Just a nice guy. But hey ! He can give us useful boons ! And I like his sass.
Maybe he'll do more in Hades II. They're usually more accurate than most, right ? Though that's not a very high bar. And they know about Zagreus ! Surely that's a good sign, right ?
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Nevermind...
Here's what all these adaptations tell us :
Dionysus is the god of wine, feasts and parties
He's an Olympian
He likes to get drunk and party 🥳
And that's it.
Again, I'm not blaming anyone, but if the myths stopped with those three points, wouldn't everyone wonder why he's even an Olympian ? I sure did when I was a kid.
We have the god of thunder, the goddess of wisdom and war strategy, god of music/arts/medicine/100 other things, the god of the oceans ! Many cool gods !
And some drunk dude. He's not given any particular power, except the power to stay super passive no matter the stakes ! If the story revolves about epic godly fights (which is often the case), he's absolutely useless.
Heck, Hades II even actively depicts him as a pacifist who can't handle war. While he's not physically a weakling, he sure psychologically is.
Why is this a problem ?
I am not going to beat around the bush: this gives us a very incomplete and incorrect perception of the god.
Even the things that aren't forgotten about him (like his link to wine) aren't explored.
The thing with Hades II (that's the last time I'll mention it) is that it tries to deepen the flanderized version of Dionysus. He's not stupid, but afraid. He drinks to forget his issues.
While this characterization can be very interesting taken separately, we must remember that this isn't an OC, but an interpretation of a cultural figure.
It must be accurate ! While I can accept some liberties, I think that those should mostly be an extension of the original material, not a total deviation.
Dionysus isn't a scared little boi or a stupid drunkard you can manipulate. In fact, that's quite the opposite. And he's not afraid to get his hands dirty.
(even if the "dirt" in question is the blood of his enemies).
Under the surface
Though it's rather "stuff you can find on Wikipedia". Or by reading the myths.
More about it in part 2 of the rant...
It'll be about theater, madness, travels, link between mortality and immortality and... pirates turning into dolphins.
The actual interesting stuff about Dionysus.
I'm not sure about Blood of Zeus and Percy Jackson.
If anyone can explain what exactly he does in one of these series (or both), it'd be nice. My post would be more complete.
Though because of the general perception of Dionysus, my point still stands. None of the things I'll mention in part 2 play a role.
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oldhalloweentape · 2 days
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🪨Venture (OW II) x (gn) reader ⛏️
(Dragon Reader Edition!)
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(Picture’s not mine!)
(I’m gonna be honest with y’all, my bones fucking ache. But it’ll be ok, the week will be done soon enough. Happy early birthday @goohts , you weirdo/pos)
- From my knowledge, I know that most dragons have a human form so meeting them like that is the most likely situation, however, the idea of them stumbling upon your cave and witnessing your full dragon form while on a hiking trip sounds fun.
- Makes them question everything— The mere mention of real-life dragons was preposterous, considering mere folklore and fictional but… Here you were, and it had their brain just emitting a droning dial tone and nothing else.
- They’ll get over it— Eventually. When the initial panic and fear of being honey smoked by your large lizard assed self, approaching this part of you with an air of excitement.
- This is revolutionary to them, you are an absolute marvel to them, every little bit of information you tell them whether it be about your species or parts of history you were able to experience is cataloged neatly in various handwritten and recorded journals.
- Studies you (expect to be poked and prodded a little bit if you let them) as much as they can so they can see whether or not historical depictions of your species were accurate or not.
- The prehistoric lizard facts are endless and they will eagerly ask you about your ancestry, you have them captivated.
- This may be a highly coveted secret of yours and with Venture usually it’s natural to think that they might spill the beans inevitably, and are kind of right. Though they are actually able to swerve certain questions about you fairly well, technically not lying but not indulging in telling anyone.
- Just means they can be slick when they want to be, and will divulge in sharing anyone else’s secrets with you.
- Considering how time after time throughout history humanity, or certain groups of humanity are known for being rather gauche and destructive with their kind, and we know how they are with inhuman species that are visibly able to think critically/emotionally and have bodily autonomy (cough cough omnics cough cough).
- Anyways on a less serious note, I feel like they’d be a D&D player, like usually playing bards or artificers, so— I guess you can say that they can finally seduce a real dragon with their D20 roll/j
- Shared lizard brain? Shared lizard brain, the size of your hoard increases tenfold with rocks and crystals just by them coming on by your cave and waving them around excitedly.
- Got a hoard of ancient treasures? Their immediate reaction is to try to analyze them and ask question after question on each piece so they can hear you talk about how you got them and so on and so forth.
- They’re like a kid in a candy shop, aching to touch everything but asking if they can all the while giving you puppy eyes, saying stuff like “You won’t even notice I’m here! Pleaseeee!!”.
- This goes for them wanting to touch you while in your dragon form, like if you have scales, feathers, fur, etc.
- When you’re cuddling they’re going to run their feelings across them, enjoying the texture.
- Kisses your snout a whole lot, you letting out a small puff of smoke from your nose is just too cute.
- Knowing the whole fire breathing and association with the element you probably feel like a hot rock… And they’ll be the lizard in this relationship now.
- Can and will plead for you to let them climb on your back and fly with you, the wind on their face is rather nice and exhilarating.
- Has “jokingly” asked for you to fry Mauga before, drawing some crude picture of it you keep on a pile of gold coins.
- Ya’ll are extremely cute, as any other Reader x Venture usually is.
(Hmm, monster x human, y u m)
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i, for one, welcome our new fear gods that come in many forms.
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arom-antix · 3 months
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As part of a two-part reverse bang-bang, here's some more Valentines art to which @probablytoooldforthis wrote an amazing fic, Sweets for the Sweet! Please go check it out, I promise you won't regret it, and keep your eyes peeled for the second chapter - and artwork, of course - coming out on White Day aka the 14th of March!
Also, I this is an unrendered version, the finished version will be posted within about a week's time (hopefully) since I don't have access to digital drawing at the moment YuY
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godsfavoritescientist · 2 months
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well hold on, if we define a character flaw as any limitation a character deals with, regardless of whether it's something Morally Wrong With Them or not, then Ford's paranoia counts as a character flaw since it does in fact negatively impact him and the people around him. Let me use better wording here: I will die on the hill that Ford's paranoia is not a moral failing.
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fortyfive-forty · 3 months
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WTA 9 - 12 AS LYRICS FROM SONGS I HAVE SAVED [1 - 4] [5 - 8] [INSP]
MARIA SAKKARI [GRE] -> GAVE YOU EVERYTHING [THE INTERRUPTERS] JEĻENA OSTAPENKO [LAT] -> SO WHAT [P!NK] KAROLÍNA MUCHOVÁ [CZE] -> A BEGINNING SONG [THE DECEMBERISTS] DARIA KASATKINA [RUS] -> LIGHT MY LOVE [GRETA VAN FLEET]
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nartblartmallcop · 1 year
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more of that monsters inc au cause i got mildly obsessed with comparing fluffybird to the mike n sully dynamic
also some monsters university stuff, cause imagining red as an overly confident jock is straight up the funniest thing (and of course the lake scene ✋😔👌)
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coquelicoq · 1 year
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just had the thought "after i exhaust the french fiction, poetry, and textbooks i own, i could read the french dictionary cover to cover" and got, like, GENUINELY excited about it.
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skrunksthatwunk · 5 months
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yakuza: dead souls - american vibes, bigass guns, and why zombies are super weird to have in ryu ga gotoku thematically/ideologically speaking
so i've been playing dead souls recently (hell yeah hell yeah hell yeah) and although i'm having the time of my life with it, there was something about it that kinda felt off to me, and i think i've figured out what it was, but i'm gonna have to walk you through a bit of my thought process to get there.
my first instinct was that it felt... american? and upon further examination i think that boils down to a couple of things:
everyone suddenly has lots of guns and also way way bigger guns
high emphasis on individual heroism (this itself is quite typical for rgg, but it manifests differently here; more on that in a bit)
military/government incompetence, which must be solved by the right individuals having the biggest and bestest guns
[for the sake of transparency i will note that my experience with zombie media is pretty limited and skews american (and i myself am american), so that may create bias. however, the 'this feels american to me' instinct is a rare one for me even in genres where i have seen little/no non-american media, so i think the fact that it did occur to me is notable. what about dead souls triggered that response when little else has? that's why i examined it and, truthfully, i think there's merit in the idea itself.]
the first point is pretty self-explanatory. america's got more guns than it does people, and its gun worship is infamous. japan's ban on guns (aided by its being an island state) means there's far fewer guns in the country, as well as far fewer people with guns (and likely far fewer guns per gun owner, excepting arms dealers/smugglers) than somewhere without such a ban. obviously, there are guns anyway. due to their illegality they are clustered within the criminal population, which explains their presence within organized crime within the series. very few guns will be sitting around in the homes of otherwise law-abiding citizens.
and yet, when the zombie outbreak hits kamurocho, plenty of civilians suddenly have access to quite an arsenal. everyone has the knowledge they need to aim, fire, and reload smoothly and quickly; ammo is infinite for certain guns. characters we've never seen using firearms before suddenly have shotguns under their couches (looking at you, majima). it's not only very different from reality, it's very different from guns' place within the series up until this point, when they were limited weapons used primarily by the enemy.
and they're making a zombie shooter, so of course they would have to do this. it has to be unrealistic to be simultaneously in this setting and in this genre, in the same way that yakuza solving their problems with bareback fistfights instead of guns is itself both unrealistic and necessary to being the kinds of games rgg are.
my point is that this is a kind of focus on and valorization of gun ownership and competency unusual for the series and setting. further, it serves as an argument for why an armed, competent populace is crucial typical in american media.
which brings us to the third point (we'll get to 2 in a minute). guns are often marketed as self-defense weapons. the implication is that the government's defense of the individual (via law enforcement or the military, but particularly the former), are insufficient. this is objectively true. if someone pulls a gun on you at the gas station, will a cop manifest out of thin air to intercede? no. that's impossible. but if you have a gun, or if some bystander has a gun, you or they may be able to do something with that gun to stop the armed person. thus, there is an undeniable gap in the effective immediacy of such responses.
many gun advocates also point to the incompetence or insufficiency of law enforcement, even when they are present to stop an armed aggressor. the fact that law enforcement do not have a 100% success rate in protecting the citizenry is also objectively true.
so, when you are in danger, arming yourself increases your chances of being able to put down (or at least take armed action against) a present or potential threat. whether it is viewed it as a supplement to or a replacement for law enforcement, it is meant to make up for the shortcomings of the government's ability to completely protect all its citizens. it's a safety net for state failure.
back to dead souls. rgg has always centered political corruption in its stories, including politicians, the police, and sometimes even the military, though usually the former two. sometimes this is treated sympathetically (i.e. tanimura, a dirty cop, whose dirty-cop-ness allows him to work outside/against the law to help disadvantaged people, not unlike how kiryu views being a yakuza), and other times it's simply a matter of greed or lust for power (i.e. jingu).
however, something that's almost never touched on so clearly is government incompetence. when the government fails to help people or hurts them or does corrupt things, it's usually due to a competent, malicious bad apple who is removed from power by the end of the game. this implies holes in the system because it keeps happening all the time, but that's on a series-wide scale, a pattern ignored by the series in favor of the individual game solution of "this guy's gone now :) yay".
but in dead souls, the SDF's barracades fall, their men are killed, they are unable to help protect the people outside or inside the quarantine zone. they are weak in a way the government usually isn't in these games. and who is stronger than them? our individual good guys with guns. so we need to be armed because the government is weak and can't protect us. boom. america.
returning to point 2, i'd like to say that dead souls is not particularly more individualistic than any of the other games in the series (other than, perhaps, y7). rgg is an incredibly individualistic series, actually. its protagonists are usually men who defy, oppose, and skirt around the law as a way of helping others and doing what is truly right (with a few exceptions, like shinada and haruka). the romanticized view of the yakuza as a force for helping the community in the face of government incompetence is a real one, and one that tends to manifest itself most in kiryu and how the series treats him. it shows us yakuza who aren't willing to kill, yakuza who cry about honor and justice and humanity and brotherhood, yakuza who never dip their hands into less palatable crimes, or only do with intense regret (and only ever as part of their backstory). the beat-em-up style emphasizes this as well. i mean, what's more individualistic than a one-man army?
put more clearly, this series is about men defying legal and social laws and expectations to live in a way that feels right to them, and about making themselves strong enough to combat those who would get in their way. the individual is placed before the society in importance, (though generally in a way that benefits the community, because they are good guys who want to use that agency and power for good).
all of this is true in dead souls as well, technically. those who live on the outskirts of society are the ones who actually save the day, and the ones who go in there and save people rather than just walling them off and pretending like they don't exist. they have the guns, which are illegal and mark them as criminals, but this broken law is what gives them the power to save themselves when the government will not, and to save their community if they so choose.
where dead souls differs is in the nature of that strength.
rgg places a lot of emphasis on self-improvement, both of one's body and of one's character. do both of these, and you will be strong enough to back up your ambitions. what allows someone to carve their own path in life is the ability to put down ideological and physical resistance by having resolve and the ability to tiger drop whoever won't be swayed by your impassioned speeches. you make yourself a weapon. you make yourself strong. in dead souls, that strength comes from an external, material possession. strength is something you buy (or that you take from someone else). who is able to survive the apocalypse comes not from the heart, nor from rigorous training, but from who has the most, the biggest, and the most bestest guns. it's an intersection of capitalism, militarization, and individualism. simply, deeply american.
[when i was talking myself through this a few days ago, i spent a lot more time on the capitalism + individualism stuff, but i think i'll keep this moving. consider this aside the intermission]
dead souls also differs for a few other interlocking reasons. it can be described with this equation:
zombification of enemies + lethality of guns = loss of emphasis on redemption
if your best friend turned into a zombie, could you shoot them? or your child? or your lover? it's a common trope, but it's a damn good one. watching your family, your neighbors, your town, everyone turn into a husk of themselves, something that looks like them but cannot be reached, is deeply tragic. it's even more tragic when these husks are trying to kill you. unable to be reasoned with and unable to be cured, you must incapacitate them before someone innocent is hurt--or hurt, then themselves made dangerous; each loss adds to the number of threats surrounding you. your life is seen as more valuable than that of your zombified friend, not only because the zombie is attacking you and it's self defense, but because they are no longer a person to you. to be a zombie is to no longer be human; zombification is dehumanization.
and so in a series so focused on connection with one's community, on saving innocent civilians, often on saving kamurocho specifically, one would expect similar tropes to occur. even if one's friends aren't turned, perhaps the cashier at poppo you chat with sometimes is. it's the destruction of that community and of the members one has tertiary relationships with that i expect would occur most within a kamurocho zombie story, since they are likely unwilling to axe anyone more important than that, even if dead souls isn't canon. i'd especially expect to see that in the beginning, before the need to kill zombies rather than contain or redeem them becomes apparent.
this does not happen.
i cannot speak for the entire game, but i can speak of gameplay choices that affect this, and ones i think will not be subverted throughout, even if they are somewhat contradicted by plot events i am presently unaware of.
kamurocho is not a community to protect, nor is it filled with your fellows. it is a playground filled with infinitely respawning, infinitely mow-downable, infinitely disposable zombies. you are meant and encouraged to kill them by the thousands, and never to hesitate or consider whether they may be cured or who may be mourning them. who may be unable to identify their loved one because you were trying to reach a headshot goal from hasegawa. you are not meant to consider them as human, nor beings that were once human, nor beings that could be human again, in the eyes of the zombie shooter. they are merely bodies, targets, and obstacles.
the zombies are contrasted with the true humans, those barricading themselves within the quarantine zone or those living in ignorance outside it. humans are meant to be saved, zombies are meant to be killed. the player character is the only one who can truly help with either of these goals, because the other humans are cowardly, ignorant, or unarmed/helpless. you must be their savior. to be a savior is to eliminate zombies, who are less than human.
the black and white nature of this is also emphasized by another gameplay characteristic: the lack of street encounters. when you traverse the peaceful parts of kamurocho, you are never attacked. you are also never directly attacked by the humans within the quarantine zone. kamurocho feels very different without its muggers and hooligans, but it's because this is a zombie shooter, not a beat-em-up. in a normal rgg title, you'd subdue threats by punching, kicking, and throwing them. you'd use your body in (supposedly) nonlethal ways. dead souls does not have a combat system meant for civilians. you have your guns. you subdue threats by shooting them, preferably lethally. the game doesn't want you to do that to humans, so you never fight humans. this furthers the black and white divide between the salvation-worthy, noble humans and the death-worthy, worthless zombies. combat is only lethal, and only used against the inherent other.
this leads me to the part of dead souls i find most conflicting with the ethos of rgg broadly, and perhaps its greatest ideological/thematic failing.
because the enemy are incurable, dangerous, and inhuman, you must kill them to protect yourself and others, others who are still human. humanity is something that is lost or preserved, but never regained. once someone's gone, they're gone, and you not only must kill them, it is your duty and your right to kill them. you should kill them.
in dead souls, there is no redeeming the enemy.
and that's a big problem.
rgg is about a lot of things, but a key one is the ability of people to change for the better. its most memorable, beloved villains are those who see the light by the end and change their wicked ways (usually through some form of redemptive suicide, though that's another essay in itself). its pantheon of characters is full of those who come from questionable backgrounds struggling to be the best people they can be, to live as themselves authentically and compassionately. it's about the good and the love you can find in the moral and legal gray zones of life/society, and the potential/capacity for good all of us have, no matter how far we may have fallen. it is a hopeful series. it is a merciful series.
this is something bolstered by its gameplay. countless substories are resolved by punching a lesson into someone until they improve their behavior, either out of fear or genuine remorse/development. the games don't just discourage killing your enemies, they don't allow you to (yes, we've all seen the "kiryu hasn't killed anybody? umm. look at this heat action" stuff before, and while they've got a point, i believe it's the narrative's intent that none of this is actually lethal, based on how laxly it treats certain plot injuries (cough cough. y7 bartender) and the actual concept of taking a life, the gravity it is given by the text, particularly when it comes to characters crossing that threshold into someone who has killed. explicit killing is not an option open to you, even when you're being attacked by dozens and dozens of armed men. conflicts are resolved by simply beating up enough guys in this nonlethal manner.
but dead souls is a shooter. to avoid conflict with the series' moral qualms about letting its characters kill, the enemies cannot be human. furthermore, the zombie shooter genre can only fit within the series if its zombies are completely inhuman. this means their pasts as humans cannot be acknowledged, nor the possibility of a cure, nor the characters' own potential conflicts about killing them; or, at least, not in a way that impedes their or the player's ability to gun them down afterwards.
if you can't kill humans in your series, then it cannot be possible to save (in this case, rehumanize) zombies. this is especially true in a game where you are unable to fight humans, and thus human lives are universally more valuable than zombie lives. because if you kill a zombie that can be cured, you are, in a way, killing a human.
and so, in a series where you should always assume your enemies (and everyone, for that matter) are capable of reason, compassion, change, and redemption, and where they are always worth that effort, even if they reject it in the end, dead souls' enemies are irredeemable and only worth swift, stylish slaughter. there are only good guys and bad guys. good guys must be protected, lest they be turned irreversibly into bad guys. good guys are only protected by killing bad guys, and the only way to save good guys is to kill every last one of the bad guys. do not spare them, and do not ask whether or not it's right. only kill.
i love dead souls. it's a silly game. i like seeing daigo in decoy-drag and majima gleefully cartwheeling his way through zombies and ryuji with his giant gun arm prosthetic. it's fun. but when i was trying to figure out what felt off about it to me, one of the words that came to mind (besides american) was indulgent. that, too, felt odd, because i love indulgent media. i am not one to scorn decadent, hedonistic, beautiful high-calorie slop type media. if dead souls was just fan servicey, that wouldn't really bother me. i am a fan and boy do i feel serviced. it rocks. but i think my problem is in what dead souls is indulging.
i think dead souls indulges in the desire to cut loose, and to see these characters cut loose. thing is, they're cutting loose all over kamurocho, and all over the bodies of people they used to (at least in concept) care for. with lethal weapons. it is catharsis via bloodbath, not by pushing your body and mind to the limit in man to man combat, but by pulling a trigger before the other guy can hurt you, or even think about hurting you, for the crime of existing as the wrong kind of thing.
and i just don't think that's in line with rgg's beliefs.
yes, it's probably fair for dead souls' characters to kill zombies. i'm not against that. i'm also not against games letting you do purposeless violence. i spent a good amount of my elementary school years killing oblivion npcs for shits, like. that's not what bothers me about dead souls.
rgg as a series has always taken a hard stance in both its game design and narrative choices against killing and for the potential for redemption in its enemies. and i think the lengths to which it goes to promote that despite the probably-lethal moves you do and the improbability of a harmless do-gooder yakuza is one of the most endearing things about the games. so for this one entry to disregard that key theme for the sake of a genre shift that flopped super hard, well? i dunno. it feels weird i guess. it's out of place not just because it's a dramatic shift in gameplay and style and also zombies are only a thing here (and the supernatural/fantastical are thus only prominent here), but because of what those shifts imply.
so, uh. yeah. my pre-dead-souls thoughts that dead souls wasn't that out of pocket bc rgg's just kinda weird? turns out it was actually super weird to have a zombie shooter in there, but for way way deeper reasons than anyone gives it credit for.
(footnotes in tags)
#1) i deemphasized the physicality of shooting to emphasize my points about the viscerality and personal nature of rgg#brawls and the colder more detached nature of gun use relative to that but i do NOT mean that shooting has no physical component to it#obviously it takes a lot of skill to shoot quickly and accurately and lugging a bigass gun around kamurocho would tucker me out for sure#2) no i don't think all those things i said were american were usa-exclusive. it's a big world out there. i'm just saying those things#combined feel like a particularly american flavor of thing to me#3) there's probably more to be said about the connection between wanton killing and american styling or anti-immigration theming in zombie#stories or dead souls But i figured that was a bit too disconnected to the funny zombie game. this shit was a lot anyway y'know?#4) also i don't think most of this was intentional on the part of rgg studios. i genuinely think they just wanted to make a fun zombie#shooter and didnt really think about it all that hard. whenever you make smth there's gonna be implications you never considered. it happen#5) is it ballsy to write a giant essay on a game i'm like 1/4 the way through? yes. i've done smarter things. i'll revisit it when im done#if i'm wrong then i'll figure it out probably. but like. i don't think they'd set up the hasegawa objective stuff or have akiyama just#unflinchingly start shooting zombies and then later challenge that. we'll see but my hopes aren't high y'know? i know rgg#6) i should also clarify that violent catharsis is a) a part of all rgg games and b) cool as hell. it's the lethal bit that doesn't fit with#the series y'know?#rgg#ryu ga gotoku#yakuza#like a dragon#yakuza dead souls#dead souls#classic skrunk 4 hr middle of the night impulse essay hooorayy
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sysig · 11 months
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Go play, ambassador, go play ambassador (Patreon)
#Doodles#SCII#KUP#NEJ#Captain Sterling#Mix of lads! Working on a little bit of all the SCII OCs lol#Ft. my first intentional doodle of KUP - trying to plan around ways to differentiate him from how I draw the rest of my fave VUX#I'm thinking he might just have a slightly longer face lol - slightly longer tendrils slightly longer trunk#Stretched lad lol#The return of NEJ! Love NEJ <3 His name is fun to write in VUK ZIX haha it's very angular#He's still got his little pouch :) Which is definitely a good way of differentiating him since I forgot his uniform differences until later#He doesn't have the little gold collar/cuff elements! Mistake! The last two of him are the most accurate even if he is missing his pouch lol#Also fun to draw his mask again :D He's totally gotta wear it from protection from things like water and fertilizer! Not just in avoidance!#I mean it Is probably a good idea that plant fertilizer doesn't get in his eye lol but it's more of a perk of the job#His curves are fun to draw too ♪ Gotta remember he's Extremely hour-glass shaped - somewhat wide shoulders and hips and tiny waist haha#And then a couple more of Sterling and KUP to round us off#Getting dangerously close to considering shipping those two...#Sterling's just friendly with everyone and has very few boundaries lol but KUP's feelings hmmm hmmmm#He's not a fool tho he likes playing chicken as well lol#KUP balks easily but keeps coming back hmm wonder what that's about lol ♪#He can just produce so much warm air all at once! It's not cooled by passing through a long narrow passage! It's interesting! That's all!#Totally ♫
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13eyond13 · 1 year
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Hello I just excited saw your tags on an L post about what you think his enneagram type is !!! Can you go deeper into what u see his type as and why?? :)
Hi hi! I got into the Enneagram a couple years back for funsies, and I think L is probably a Type 5 with a 6 wing, which I guess is called either "The Troubleshooter" or "The Investigator" (lol, fitting).
The Type 5s tend to be quite logical and independent and intelligent, very focused on gathering information and sussing out meanings and analyzing and interpreting data. The Type 6 tends to be skeptical and private and cautious and focused, which I think would be his most likely secondary type (rather than the Type 4, which is a bit more of an artsy and emotional and sensitive type).
Here is what the write-up for the 5w6 says:
People with an enneagram type 5 wing 6 personality usually identify the most with the type 5, but also share traits with the 6 type. They tend to be practical, independent, and logical in their behavior. They are much more cooperative than other 5 types and have a passion for using their knowledge to solve real-world problems.
Basic Fear
Five wing sixes fear being useless or incapable. They seek to improve the world around them in order to feel worthy.
Basic Desire
Their basic desire is to be competent and useful. They usually show this by picking up new skills and pieces of knowledge that can be of benefit.
Troubleshooters may withdraw from others to cope with stressful situations, which can tend to make them feel lonely.
In summary, Enneagram 5w6 personalities tend to...
Be hard-working and analytical problem-solvers
Withdraw from others when stressed
Prefer to spend time thinking alone
Fear being incapable or incompetent
Make practical and logical decisions
Enneagram 5w6 Strengths
Being focused and well-organized
Passion for learning and growing
Solving difficult or complex problems
Remaining calm in times of crisis
Enneagram 5w6 Weaknesses
Struggling to relate to and understand others
Tendency to be private and defensive
Being perceived as cold or aloof
Difficulty taking action when uninspired
How Enneagram 5w6 personalities like to work
Communicating with an Enneagram 5w6
Avoid emotional expressions and allow five wing sixes space to think and process.
Meeting with an Enneagram 5w6
Keep meetings short and sweet; focus on clearly addressing the purpose.
Emailing an Enneagram 5w6
Be direct when emailing, allowing five wing sixes to share insightful and new ideas.
Giving feedback to an Enneagram 5w6
Offer constructive criticism and honest feedback; give specific areas for improvement.
Resolving conflict with an Enneagram 5w6
Focus on logically expressing your perspective; work toward a mutual understanding, allowing them time to think privately, if needed.
Enneagram 5w6 Motivations
Enneagram 5w6s tend to be motivated and energized by...
Solving or preventing problems
Spending time alone to gather their thoughts
Feeling like they’re contributing to society
Pursuing knowledge in the specific area that sparks their personal interest
Enneagram 5w6 Stress
Enneagram 5w6s tend to be stressed and drained by...
Spending too much time around others
Needing to be emotionally vulnerable
Feeling unwanted or rejected by others
Self-doubt and insecurity
--
I think it all sounds a lot like him. The introversion and fierce independence, the problem-solving skills and preoccupation with privacy when socializing, withdrawn when moody and listless when uninspired, etc. The list of strengths and motivations reminds me a lot of him when he is successfully honing in on Kira during the beginning of the story, and the stresses and weaknesses remind me a lot of L when he is struggling more during the Yotsuba Arc.
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Im more angry about the “Making changes to a comic book character in a adaptation is normal and people angry about it just dont get it!” page in the Peacemaker miniseries because
1. You cannot convince me there were enough people genuinely mad about the changes made for this page to read as anything but making up a guy to be mad at
2. The changes made to Peacemaker for the show were mostly things like updating his backstory so it would make sense in 2022 and other inconsequential stuff. I dont want those changes forever in the comics just because I think his comics specific lore would be interesting to explore, but he’s still the same character and them being a thing in a Show is fine
3. Peacemaker is one of those characters who gets a soft reboot everytime he shows up in something. Its literally happening right now even though hes appearing in alot of stuff: hes different in doom patrol then how he was in suicide squad and Im sure hes about to be different in the green arrow miniseries too. He was different in blue beetle and even his stuff written all by the same writer kept having changes thrown in in between appearances, not to mention the version of Peacemaker everyone writes and knows of now is literally a reboot thats a parody of the way he used to be. Like whats the point.
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ewil · 8 days
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okay im tracking my periods now in an app lets see what this thing everyone else is doing for some reason is all about
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arom-antix · 5 months
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Happy birthday to the man, the myth, the legend, trophy husband of Yuuri Katsuki, Viktor Nikiforov!
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dois-funnyzone · 28 days
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fates, awakening, and three houses were such a holy trinity of fire emblem osts for me. theyre sooo good
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