We want to know what you think of Outlaws of Thunder Junction in our latest survey!
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people going through omenpaths to thunder junction be like
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This answers all the questions. There are none left to ask.
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mtg: magic is real, gorgons are real, dragons are real, demons and angels are real, there's a multiverse of different worlds including one that's just greek mythology, and a special class of people who can teleport between them at will
mtg fans:
mtg: people, who again can do real magic, constructed wooden buildings and dug holes within the span of two years
mtg fans: these soulless lickspittles on the creative team just don't give a shit about plausibility and internal consistency anymore
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MtG: Bovine Intervention
AD: Taylor Ingvarsson
Outlaws of Thunder Junction
(c) Wizards of the Coast 2024
MtG: Slickshot Vault-Buster
AD: Forrest Schehl
Outlaws of Thunder Junction
(c) Wizards of the Coast 2024
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Add Marchesa to the list of "MtG Characters in leadership positions who should really get back to their damn job", alongside...
Well, I was going to list them, but at least 6 of them are in Thunder Junction alone. And most of them are Ravnican. What is it with that plane and shirking responsibilities?
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Note: We’re Arab, not Native American, so listen to their opinions on this before ours.
I wanted to have hope that Outlaws of Thunder Junction would be handled well, or even just not awfully. But the evidence is starting to rack up, folks, and it aint pretty:
At MagicCon, Blake Rasmussen (mtg’s Senior Communications Manager) said that, “everyone’s a newcomer to Thunder Junction.”
Also at that MagicCon panel, Aaron Forsythe (VP of Magic Design) called it an “unspoiled land.”
Mark Rosewater (mtg Head Designer) says that, “prior to omen paths [sic], it was uninhabited.”
Could this just be three white guys saying White Guy Things? Sure. Especially since they’ve all shown themselves in the past to be kinda uninformed on the particulars of their product’s storyline. But it’s not a great look.
The narrative that lands are uninhabited and ripe for plunder is inextricable from the American colonial genocide of indigenous nations (which has never stopped). This is especially the case in a setting based on the American West, rife with the trappings of the imperialist genre of American Westerns, and fraught with the colonialist propaganda of “frontier fantasy.” For this world, they’ve even created an ethnic group explicitly based on the Diné nation, per the official MTG Twitter account. Yet they still chose to center the set’s story around the genocidal selling point of “exploring uninhabited lands to find untold treasure and fortune.”
Yes, they’ve said they used cultural consultants. And, sure, that’s gone well-ish (though not without great flaws) for NEO and LCI. But whatever influence those consultants were allowed to have on OTJ, it was clearly not enough. Because holy shit, even the (otherwise amazing) side story, No Tells, says, “Thunder Junction’s a new plane, one that’s still beginning.” (Do NOT go hating on the author; I doubt he had control over that level of worldbuilding.)
All of this has shattered my hope in the set being respectful, or even not actively harmful. You can say, “wait and see,” and we will, but we’ve seen a lot already—and gang, it has not looked good.
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Rakdos: "NO ONE WILL EVER RIDE ME AGAIN"
Tinybones: 🥺🥺🥺🥺🥺
Rakdos: "AWW... HOP ON, BUT ONLY BECAUSE YOU'RE SO ADORABLE"
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“Silence, the poetry of a whispering wind, the centurial fall of tar on pale sand.”
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I wanted to make a Digimon plant warrior token of Togemon to go with my proxy of Yuma from Outlaws of Thunder Junction.
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Now you just have to wait for the homarid mercenary to be revealed to tell us if you got to right the flavor text if there is any.
All in due time
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