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#monster and mana 2
kidgetrash · 1 year
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Monsters and Mana 2 - Save The World, Get The Girl - Chapter 7
Character:  Keith Kogane, Pidge Gunderson/Katie Holt, Lance McClain, Hunk Garrett, Shirogane Takashi, Coran, Princess Allura, Matt Holt
Pairings:  Keith/Pidge
Warnings!:  This is going to be one looooonnnggg fic! I think? So far I'm barely into the plot and I have four chapters, so let's see how far we go! I'll add warnings as they come up!
Summary: Keith and Shiro clash.
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‘How did that go?’  Keith asked as the bubble shrank and excluded Coran with a soft “bloop!”.
‘A good MM never reveals his secrets.’  Coran straightened his jacket in a way that suggested he was actually composing himself.
‘MM?’
‘Monster Master.’  Coran swept back his hair.  ‘So, you had all geared up before leaving King Z’opetes castle.  Prince Keith and Lance are now disguised in commoner clothing to make transport through the region easier.  You have your supplies, horses, and are about to set out.  Is there anything you want to do before you leave?’
‘Gotta go to the bathroom before any trip.  It’s just common sense.’  Hunk suggested and they all looked at him, apart from Pidge, who was bobbing her head to music they couldn’t hear while poking away at her floating screen.
‘Let’s assume you’ve all taken care of calls of nature for the entirety of the game.  I won’t be penalising you if you forget.’  Coran organised his dice before him.  ‘You set off on your journey late at night…’
The moon was high in the sky as the group left the castle, following Allura’s lead as to which path they took.  At first they simply rode through the deserted streets of the castle town before leaving the walls proper.  They passed the agricultural region, large fields full of crops that would soon be harvested to see the town through winter.  Ephbe was considered a main stay in the economy as a agricultural country, not only for local produce but for trade and export.  But at this time of night, long before the farmers would rise to go about their duties, the large expanse of fields were simply a reminder of how far from true civilisation they were.  It felt for some time that although the speed of their horses was great, their progress felt like little, an illusion from their current location.
‘How long have you been betrothed to the princess?’  Shiro called over to Prince Keith, whose stoic demeanour had not altered since they left.
‘Almost a month.’
‘Not long then.’  Hunk joined the conversation.
‘Their engagement is a political one.’  Allura said without looking away from the road ahead.  ‘It will bring peace to their two nations, allowing an unbreakable alliance.’
‘Not only political.’  Lance interrupted, disliking people talking about his master when he was right there, as though they knew better.
‘It’s alright.’  Keith glanced at him to let him know he wasn’t offended.  ‘Pidge and I, our engagement is for the alliance, however we have known one another since we were children.  Neither of us is opposed to this.’
‘OooooOOooOOOoO.’  Lance wiggled his eyebrows, but Keith simply turned to Coran.
‘Can I kick him off his horse?’
‘What?!  No!  That was out of character!’
‘Well, you didn’t say that.’  Coran pointed out.  ‘Next time, be more careful and tell us it’s out of character first or Prince Keith will be allowed to roll to kick you off your mount.
‘Jeez.’  Lance slouched back in his seat.  ‘Can’t even make a joke.’
‘Your jokes aren’t funny.’  Keith replied.
‘It’s nice that you both agree.’  Allura got them back on track.  ‘Far too many political marriages are forced and fail.’
‘I think we’ll be fine.’  Keith’s lips twitched in a small smile.  He could think of far worse things than marrying Pidge.
‘What will happen to the alliance if this mission fails?’  Shiro asked and an uncomfortable silence fell over the group, until Lance finally spoke.
‘That’s harsh.’
‘I’m a thief with few morals.’  (Shiro read that off his character sheet, hoping his insult would be enough for someone to kill him so he could re-roll a new character).  ‘Insulting an overeducated royal isn’t exactly a hard task.’
Keith fought to keep the smile off his face, suspecting that their master thief was more used to travelling with others who would just as soon stab you in the back than work efficiently.  ‘No offence taken.  I knew that working together as a group was bound to be trying, we vary in background far too much, but if King Matt has brought us together it is because he believes it is for the best, and I will accept his judgement unless it proves misguided.’
‘What does Matt have over you to make you bow to his wishes so easily when you’re a royal yourself?’
‘My respect.  And that is not easily earned.’  He finally turned, giving a serious look at Shiro.  ‘Matt and I were, you could say, overeducated together, for some of our childhood.  Our mothers were close friends.  He got me out of more trouble than I care to mention in present company, and it was at his gracious suggestion that Pidge and I are to be wed.  I owe him a lot but he asks nothing in return.’
‘Except sending you into the dangers of the wastelands, from which you may never return.’
‘Matt loves his sister, he would not risk her by sending fools on an errand that they cannot win.’  Keith could feel his hackles raise at Shiro’s insistence there was more to this situation.
‘But what might he gain if, perhaps, she were not kidnapped at all, and sent five fools on his errand who the kingdom would not miss?’
Keith turned his horse rapidly into Shiro’s path and drew his sword.  ‘Insinuate one more thing about any of the royal Ephbian family and we will be one less fool!’
‘Prince Keith!  Shiro!  Away your weapons!’  Allura rode back, forcing Keith to move away before glaring at Shiro until the poison tipped throwing dagger in his hand resheathed itself somewhere about his person.  ‘I will personally guarantee this mission is all above board.  Since you began arguing, the princess has been on the move far from here.  She is definitely not still in Ephbe as you suggest, and King Matt is genuine in his concern for her and the alliance!’
‘And, not wanting to offend anyone, but it’s been on my mind,’ Hunk asked hesitantly, ‘why should we trust you?’
Allura looked between them, figuring as they were travelling companions it was in their best interests to know the truth.  ‘Because I am one of the Oshela.’
The silence that fell over the group meant that they all knew what that meant, the only question was who did it concern?
The Oshela were a legendary nomadic tribe who travelled around the realm depending on their duty.  Upon either their coming of age, or their obligation to their charge becoming dire, they would separate from their tribe and rush to their aid.  In Allura’s case, Princess Pidge was under her guardianship, as spoken by the gods of her tribe.  Her sworn duty was to keep Pidge safe, no matter the circumstances.
‘So, who do you watch over?  King Matt?’  Hunk continued.
‘Princess Pidge.’  Allura spun her horse and spurred it into a trot, encouraging the others to follow after her if they wanted answers.
Prince Keith shot a final unfriendly look towards Shiro for all his accusations before spinning his horse and catching up with Allura easily.  Lance followed, but not before indicating to Shiro that he was watching him, with Hunk shrugging and following on.  Shiro shook his head.  This wasn’t your average adventuring group yet they had all been brought together.  Something just wasn’t right.
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bestygogirl · 6 months
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BEST YGO GIRL: ROUND 2, GROUP C
Match 6
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please use this as an opportunity to say why you like a character, not why you don't.
Propaganda under the cut!
Mana
Somehow still doesn't have propaganda. What the heck.
Tome
She was the moment. Completely deadass, I want to be her when I grow old.
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0xy--m0r0n · 9 months
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thunderstorm darkness, trapped in the darkness (with his bf pike)
pretty ironic lmao
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lunarburnt · 2 years
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𝐖𝐇𝐈𝐂𝐇     𝐃𝐍𝐃     𝐂𝐋𝐀𝐒𝐒     𝐒𝐔𝐈𝐓𝐒     𝐘𝐎𝐔𝐑     𝐏𝐄𝐑𝐒𝐎𝐍𝐀𝐋𝐈𝐓𝐘?
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Paladin
You’re an idealistic person who is not afraid to stand up for what you believe in. You’ve got strong opinions and you are fully prepared to back up those opinions with your fists, if necessary. Sometimes you might come on a bit strong, but you always have good intentions. You’re very determined and you don’t back down easily. You have a protective side and, ultimately, you’re just trying to make the world a better place.
Tagged by: @okeancs​
Tagging: @skyguarded​ @blueblcd​ @warbled​ (for pidge)
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dravidious · 5 months
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You're more amazing than noodles
That, my good friend, is a matter of taste.
Anyway, vehicle crew costs are too low so I made big ones
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The vast majority of crew costs are 3 or less. I'm pretty sure the reason why crew costs are so low is because a vehicle would have to be really good to justify a high crew cost, but making a vehicle significantly stronger than its mana cost would normally allow probably causes gameplay problems or something idk, so vehicles typically end up in a middle zone where they have low crew costs and are somewhat stronger than their mana cost would allow.
My way of making higher crew costs was to add enters-the-battlefield effects to the vehicles; by giving them extra value outside of their use as a creature, it justifies giving the creature part a worse cost-benefit ratio. Thus, a high crew cost for a creature that's only somewhat stronger than its mana cost would allow.
Honestly giving a vehicle a high crew cost is also dangerous just because the player might be totally unable to pay it. Especially since by spending mana and a card playing a vehicle, they DIDN'T get to spend that on a real creature. That's why I stuck to crew 4-5. Except for the Excavator Dreadnought, where I just went all-out.
#asks#custom cards#low crew costs are fine i guess#forcing you to tap even just 1 creature can be significant#and if you try to use 1/1 tokens to trivialize the crew cost? crew 2 and crew 3 force you to invest a decent amount of power#but god damn i want some WEIGHT in my games#related: i like reloading with gunlance in monster hunter#a hefty cost makes the payoff feel more satisfying#it's not even about getting a big payoff#a big 7/7 trample haste Thundersteel Colossus with crew 2 just. feels wrong#so give that colossus a noncreature ability and pump up that crew cost! give crewing that thing some WEIGHT!#ironically i didn't make an actual literal dreadnought boat#speaking of literal dreadnoughts Consulate Dreadnought actually has a crew cost of 6!#but a mana cost of 1.#give me WEIGHT damn you!#honestly having vehicles be cards with no mana cost but instead have a crew cost could be really neat#but that's not what they are so having a low mana cost on a big damn creature feels wrong#oh yeah also ticket tokens#you know like. train tickets or plane tickets#inspired by that one SoNC train that crews itself with treasure tokens#i always spell that set name “cappena” but it's “capenna” which feels weird because it looks like “cape” but it's not pronounced like that#wait is it? i'm pretty sure but i don't actually know#anyway i don't actually like ticket tokens as an idea that much because cheating on costs is dumb and boring#like i said: a big cost gives weight to the payoff. cheating away the cost takes away the weight#WAIT FUCK I FORGOT TO MAKE THE TOKEN SACRIFICE ITSELF#lol whoops whatever
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thegnomelord · 3 months
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CH:2 You Were Made For This At Least You're Good For Something
CW: NSFW, blood, gore, scars, cannon typical violence, dissociating, Mage reader, Monster cod AU, poly141, eventual poly141 X reader, reader isn't a good person, survivor's guilt, military inaccuracies. Heavy description of reader having scars, reader gets called 'sir' once but overall GN.
AO3: 13.7k words. Big thanks for @rodolfoparras and @princeguri66 for betaing for me, love you guys!
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Magic is often described as a loaded gun, a double edged sword, a grenade with a missing pin, an unmarked minefield — and a thousand more little comparisons parents have come up with to frighten their children, to drill the dangers of magic into their heads. And, should their spawn unfortunately present with said aptitude, to teach them how to spend the rest of their lives vigilantly holding the leash on their emotions tight, lest the magic consume them the next time they throw a tantrum.
Your own parents spoke about magic like it was a beast sent by a vengeful God; a venomous insect hiding in your boots, a beautiful creature luring you to touch it's deadly skin, glowing eyes peering at you from the darkness, a handsome wolf stalking your red hood from the tree line. Something so desperate for a single chance to devour you. Famished. Ravenous.
What a load of shit.
—Ethereal mana rushes through your veins like water through a busted dam, your fingers forcing it to form into skin chafing ash. Large dark clouds swirl around you like a shield, stray cinders brush your feverish skin in a distorted attempt to mimic a lover's touch, smog curls around your head like blinders to focus your eyes forward so you don't need to notice if it's a combatant or a civilian your ash consumes—
If magic was half as unpredictable as people made it out to be, you would have never reached the heights you did.
—The thick disgusting scent of gas and burning human flesh tenderly presses down on your chest, sharp claws persuading you to breathe out by gently caressing the spaces between your ribs. Your breath fogs over the darkened lenses, steam rising from your chest as the generator inside churns out more mana—
What does that make you?
—Sparks nip at your heel when your body thinks of faltering, sharp needles pricking half dead nerves and commanding your limbs to move in order to evade obstacles and falling debris and whatever else is thrown at you, magic strengthening your muscles so you can rush through the streets like a forest fire—
A weapon? A fellow beast?
—Silent black flames devour the corpses your magic creates, leaving nothing behind. Stifling heat straddles your brainstem and burns away the weeds of empathy before they can spread the seeds of hesitation in your mind, isolating your heart so it remains too hot to harbor any mercy, regardless of how many lives you cut short—
Yeah, sounds about right.
—The roar of fire deafens the screams and sirens, the soft crackle of flames is indistinguishable to the crack! of breaking buildings and snapping bones. It makes it so easy to retain the single minded focus you were praised and cursed for. To remind yourself of what you are; a mage, a soldier, an Ifrit, a Red Right Hand—
What else are you good for?
You—
Breathe.
You need to breathe.
You need to think.
While you still can.
Your brain is a jumbled mess of puzzle pieces a frustrated child threw into the fireplace. Burnt edges and missing corners prevent your mind from its natural configuration and forces your thoughts into obtuse positions. It takes time and effort to open your eyes, needles of stagnated mana stabbing your irises and making what should be a pitch black room feel like you're staring into the sun. Your body feels light like you're falling, your vision swims with spots of blurriness and sharpness, the back of your throat tight in an attempt to get you to puke up your empty stomach. You only manage to cough, but the vestigial impulse gets some other thoughts to trickle from your mind.
You focus your eyes to one point and stare until the blurriness retreats to the edges of your vision and the tripling shapes solidify into one. It takes more time for your brain to understand what your eyes are seeing through the steam, but you manage to make out. . . your glowing hands. . . your knees. . . dark ash, muddied water, bathroom tiles.
Your vision improves the longer you keep your eyes open, the room steadily darkening and becoming more bearable as the stagnated mana is forced to recede.
You concentrate on what you feel; water pelts your naked body, only to sizzle and turn into steam after rolling an inch down your skin. Cool ceramic tiles brush against your spine every time you shift, rapidly warming up to your body temperature. A drizzle of discomfort nibbles on your nerves when the hot air you breathe out burns the corners of your dry lips. Your fingers feel like rusted pistons as you intertwine them and numbly watch your 'skin' bubble, and those bubbles 'pop', giving you a grim glimpse of your blackened muscle and sinew and bone before the surrounding lava covers them up.
You don't even notice the ringing in your ears until your slowly sharpening mind forces it to go away, replacing it with the sound of running water, of the ventilation fan uselessly trying to suck up the steam, of your own heart beating like a hummingbird against your ribs, woodpeckers drilling into your skull from all angles as the world becomes so fucking—
—Loud. The world is Loud. Nothing like the calm and quiet brought to you by the battlefield, nothing like the sense of safety that comes from familiarity. No. Now the world feels like a swarm of angry wasps are burrowing into your ears to build a nest in your skull, sharp pincers gnawing on your bones and flesh and nerves and—
No.
You got this far.
You're not allowed to fall back into panic.
You force your chest to expand and take in a deep, unfiltered, unrestricted, breath. Ash with the disgusting undertone of rotten eggs curls inside your nose and doesn't let anything else pass. But a small hint of you manages to register in your brain, light and calming; your body’s lackluster attempt at incense to cover up the stench of rot.
And you taste. . . a lot. Too much; morning breath, ash, smoke, blood, the peppery battery acid quality of your blood — all blended together into a disgusting cocktail tailor made for you by what's left of the butchered angel sitting on your shoulder.
You don't think when you reach out to grab the glass of whatever shit liquor past you had bought. 'Glass' is far too kind a word for the tin can you're using, but metal doesn't shatter in your burning hands like ceramic or glass.
Your head thunks against the wall as you throw it back to gulp down the alcohol before it can boil, swallowing in big gulps like it's water. Your stomach cramps, the devil's finest piss would taste better going down your throat than the booze, but it's as effective as it is disgusting and bleaches your mouth until it's the only thing you can taste — sweet relief wrapped in thorns.
You don't revel in it.
The tin can bends like playdoh as you squeeze your burning hand, quickly reddening metal molding to your palm before you crumple it into a small ball. You flick it into the corner where it becomes another piece of the small pile that's been steadily growing there over the months.
Breathing in deep makes your ribs creak and groan like rusted hinges, your lungs burn and complain as you keep the air trapped in them until they're forced to function properly and a shuddered breath escapes your parted lips. The water feels nice and a part of you wants to stay under the stream forever, a part of you would be content growing moss and listening to the soft apologies your mana murmurs as it nibbles on your blood vessels.
You would hit that part of yourself if you could.
The thinning steam urges you to move. Shifting to your knees is difficult with Atlas's burden weighing on your shoulders, forcing your fingers to find purchase in the scorched grooves previously melted in the wall. Pulling yourself to your feet causes them to grow a few inches deeper, your burning hands leaving singed handprints on the ceramic walls.
The weakness in your knees forces you to spend a few seconds just standing, watching your magic slowly start to slumber. The once runny lava consistency of your 'skin' shifts to that of cooling magma, the vast excess of loose mana still in your blood slowly coagulating atop your 'skin' in the form of large chunks of volcanic rock, little cracks remaining between them to simulate blood vessels.
Washing yourself isn't a relaxing affair in general, but it's made worse by the heavy duty soap and rough sponge you have to use in order to scrub away the grime and ash stubbornly clinging to your skin. You try not to look at your body more than you have to, your eyes transfixed on the way the dirty water carries the signs of your violence down the drain. You never get any blood on you, your fires burn too hot for that, and you don’t know if seeing the water turn red instead of black would make you feel better or worse.
The most painful place to wash is the sharp transition between mage marks and living tissue at your shoulders; magic cares little for appearances, volcanic rock abruptly transitioning to soft skin that boasts spiderweb cracks — a tell tale sign of your mana intending to spread further. The nerves there are partially eaten away too, turning your skin into a minefield of zero sensation and absolute hell when one of those nerves is prodded.
You get out when the water runs clear, the residual droplets turning to steam the second you turn off the shower. You stumble as take a few steps, bracing against the small sink next to the shower, staring at the tap to keep your gaze from doubling again.
Something gnaws on your heart as you recognize that you're standing naked in your small safehouse. You should have recovered by now, gotten your shit together and went off to carry out whatever other massacre your employer wanted to commit. Your mind, ever the problematic thing, chimes in: How improper.
Your eyes skirt to the dog tags sitting on the sink, those little plates of steel chastising you "Fuck's sake firebug, this isn't a nudist beach!" like their owners did before. . . before.
Just thinking about it gives you the phantom taste of blood and something acidic, makes you feel a ghostly ache in your bones as if your chest had been ripped open one rib at a time. Invisible glass digs into your throat as you swallow, fish hooks tug on your skin. The mirror hanging above the sink calls for you, mocks you, dares you, orders you to look at the horrid thing that replaced a sweet young child.
Burning flames greet your gaze, swallowing up every last bit of natural color in your eyes just as the hungering beast devours those stupid enough to enter its woods. And you were that fool. The raised bumps of veins and arteries snaking across your chest and throat like creeping ivy attest to that, each inch of your blood vessels meticulously, painfully, pulled from the safe depths of skin and bone to heal on the surface of your skin (or bleed and rot. You could never tell when torture turned into intended murder.)
Your body tells a tale of your survival (for whatever that's good for), most of your scars old and healed, created at a time when you didn't know how to heal yourself. Dimly glowing lines of hardened mana occasionally stretch across your skin, spiderwebs of deep cyan peek beneath your hair on one side of your head and pulse across your throat, glittering amber swirls across your side — small and pretty testaments of wounds so horrendous only magic could keep you in one piece.
An eternal flame burns in your chest, its steady unfaltering glow outlining your sternum and each rib in such clarity it's like you're a cadaver in a morgue, a textbook example of a person slowly spiraling towards lichdom. The light emanating from within you makes the jagged dark ink curving along the space of your ribs stand out like a sore thumb, D.O.D. 2016.01.01. Your fingers ache to trace the little shaky messages of not Today, Guess again, yuo wish, NO, just one more day that circle it, but you can't bring yourself to do it.
You can't sully the last few things you have left of them, you can't, you can't you can't—
Crack!
You realize you've broken the mirror when you pull your hand back and see large shards stick out between your knuckles. Little reflections of yourself continue to mock you as you pull the pieces out. It doesn't hurt, it hasn't hurt since the mage marks first cracked the pads of your fingers, though you're still unsure if it's a gift or a curse —"leave it for the scholars to bicker about" as your Commander loved to say.
A shadow flickers in the corner of your eye, almost like a silhouette of someone you think you knew. Glowing lines of a magic circle burst into the air before you can physically react, mana simmering beneath your skin as magic comes to you easier than breathing.
The hallway lights up to reveal nothing. The thing you saw was just the shadow of a tree branch moving in the wind. You unsummon your magic before it can burn anything, the dwindling sparks nipping your fingers before they’re snuffed out as a way to show your mana is not pleased by the false alarm.
There is nothing there.
You are alone.
Again.
Your phone rings, the factory setting music grating on your ears. The phone is a piece of shit Nokia brick that belongs in a museum, but it works fine as far as burner phones go. Archaic technology like this plays better with magic than the flashy electronics people use nowadays, and the fact it doesn't connect to wifi helps make you harder to track.
You use the back of your knuckle to answer the phone, luckily not needing to pick it up as your mana enhanced hearing is a lot better than human. You manage to force a rough "Yes?" out of your throat.
"Nicely done my friend." Khaled sounds pleased with the death you brought, "You put on a very nice show." The eloquent Arabic he speaks makes the praise sound even nicer to your ears, like a balm of milk and honey to soothe your mind after what you went through. You can see how he's amassed as many men as he has, you could see yourself joining him full time if you were younger and dumber.
Your thoughts sit on your tongue like hot coals, but you swallow them down. "Thank you sir." You say instead, politely. Respect for your superiors was beaten into you years ago, yet exhaustion makes your words sound far rougher than his. Thankfully you're able to keep the accent of your mother tongue from deforming the fragile vowels.
"Ever the modest one." Khaled's chuckle is deep and just at the edge of mean, the subtle change in tone making the fine hairs at the back of your neck stand on end. "I need to pick up some more toys." And by 'I' he means you.
Toys — guns, bombs, other weapons intended for mass destruction; you're not surprised he's using slang instead of saying it outright. Your employer may be an overgrown murderous warlord, but he's not dumb, there's no doubt heavy surveillance has been put on both of you and Al-Qatala as a whole after your stunt.
It makes sense why he'd want to send you for the weapon's deal instead of going himself, there's no telling when some military group or pmc will try to bushwhack them in hopes of body bagging Khaled. Hell, you'd be disappointed if the CIA wasn't already in the final stages of planning a counter terrorism measure. Nosy fucks.
"Understood sir. Send me the shopping list." You feel your brow twitch with irritation when Khaled abruptly cuts the call. A sigh escapes you; your stomach feels like a witch is using it for a cauldron, all sorts of nastiness bubbling into a disgusting brew — your body's trying to warn you of something you can't see.
Not like you listen.
Dropping the last of the mirror shards into the sink you reach over to grab the dog tags and slip the cold chain around your neck. The metal warms up quickly, becoming indistinguishable from your skin. You rest your hand over them. If you try hard enough, you can just about sense the last remaining dregs of their magic— cool water, nibbling ice, soft soil — but the rest blend together into senseless mana, nothing but whispers of the past.
16 other tags rest against your skin, your own nestled somewhere between the dead.
You should have died instead.
You tear your hand away with a scoff, shaking those thoughts off and go get dressed. You slip on your helmet last, the tension in your shoulders evaporating when your face is hidden. Your lungs stutter for a second before adapting to breathe normally. You throw a glance at the shattered mirror and this time it's the helmet that greets you; just another soldier, just a mage.
Yeah. . . that's you alright.
Your phone vibrates, telling you you've received a message.
Right. You have a job to do. Here's to hoping this one isn't your last.
You're not holding your beath.
. . .
The briefing room is silent as Laswell goes over the census: 200 confirmed dead, hundreds in serious condition, thousands more who will be affected in the coming weeks and months when the seasonal storms wash the toxins into water sources and pollute the earth. And that's not talking about the long term effects, who knows how many will be lost in the coming years trying to neutralize the poisonous magic and rebuild.
Toxic gas itself is problematic when they don't know what specific kind it is, but when it binds with loose particle magic like ash or sand it can linger for decades, eroding concrete and skin alike. A whole generation will be born in hazmat suits.
Kate finishes speaking. A minute of silence follows.
Soap takes the time to try and visualize the dead as people rather than just a statistic, but his mind falls short. His tail twitches with irritation, fists clenching by his sides; he just can't understand how one person could do all of that without rockets or explosives.
His brain births a grim thought — fire hot enough to burn through concrete wouldn't leave behind any bodies, so he can tack on several more hundred deaths to the census, ones that have no way of being confirmed, leaving families without a body to grieve over.
"As far as we know." Kate begins again, her face grim, deep dark shadows stretching beneath her eyes. Only caffeine and determination have helped chase away her exhaustion. "This was a terrorist attack organized by Khaled Al-Asad," She pulls up two pictures on the interactive board, one of Khaled, the other — the same featureless helmet they'd seen on the news. "And carried out by a mage mercenary called Ifrit. True identity unknown."
Soap's ear twitches and he tilts his head at Ghost. "Bet yeh he's an ugly focker."
Ghost's dark eyes flicker to him. "Didn't think that 'bout me did you?" He mutters, eyes returning to the screen, staring at your picture as if it'll reveal some deeper meaning; an insight into a murderer's mind. Soap holds off on doing the same, he doesn't want any of the sludge on him.
“Could also be a ‘her’.”
Their gazes turn to the two women sitting at the front, the captain and lieutenant of another pmc the US has contracted to help them deal with this problem.
The one who spoke is a woman in her late 30's, brown hair pulled in a tight bun, green eyes occasionally flickering with whisps of unnatural blue; Captain Roberts – if Johnny remembered her name correctly from orientation – continues. “Women are better at using magic, and control it with the finesse required for more complex spells.” She explains with a dismissive look, absentmindedly waving her gloved hand like they’re just insects buzzing around her head.
Yeah, Johnny doesn't like her. And it's not because she smells like sweet lotus mixed with the stench of rancid fish rotting under the sun. It's because she's as hoity-toity as every other mage he's met (thankfully he's only met a few).
The shorter woman sitting next to Captain Roberts shrugs, black hair pulled into a similarly tight bun. "A little biased there captain." Lieutenant Martinez says, her black eyes flickering to look at the monsters. "Though, I can't say it's unwarranted." He hears her mutter.
Johnny notices striped patches velcroed to their arms, 2 icy blue ones on Martinez, 3 deep blue on Roberts. Distantly he remembers them to signal the power level of a mage on the international power scale, though he's blurry on the finer details.
Johnny’s ears twitch as he hears Ghost mutter a “Fuckin’ ‘ell.” under his breath before the wraith gruffly speaks up loud enough for all to hear. “Nail Ifrit and you’ll get the chance to check for bollocks.”
Roberts turns her head to look at Ghost. Her eyes look him over and the initial scowl (which Johnny's sure she was born with) turns into something that makes Johnny's fur stand on end and gums itch with the need to bare his teeth. She opens her mouth to speak—
A low rumble wafts through the air as Price blows out a puff of cigar smoke, the soft cloud escaping through the open window but the strong scent remains. "Hush." Price's pupils are thin like needles, shutting up Roberts with one look before he looks at Kate. "What do we know about 'em?"
Kate frowns, "Not enough." She pulls up a map of the world, a red dot placed somewhere in Libya. “Ifrit first appeared on our radars 2 years ago under the employment of a Libyan warlord called Ahmed Saleh.” Next she pulls up a video, playing it. The camera work is shaky, but Soap's able to make out said warlord speaking in a language he doesn't know, Ifrit standing by his side like some freaky statue. The camera shifts to focus on the row of men behind them, all bound on their knees with bags over their heads.
Johnny knows immediately what this is.
He still flinches when glowing circles spring beneath the mens knees, violent flames shooting high up into the sky as if Ifrit just used their personal key to open Satan's backyard. The camera flickers like an old TV, catching the last few seconds of glitched dying screams and magic burning away skin and muscle before the the video ends.
"Jesus." Kyle mutters next to Soap, his clawed fingers carding through the black feathers on his other forearm in a self soothing motion. "Just. . . Jesus."
"Ah dinnae think he’ll help." Soap mutters back, nose wrinkling as if he can already smell the burning bodies.
"A few weeks after this video was taken, Ifrit went into hiding before resurfacing again under a different employer." If Kate's bothered by the public execution, she doesn't show it. "Cross referencing the attack in Uzrikstan we’ve found over 50 arson attacks with the same M.O.” More red dots spread across the world map haphazardly, seemingly with no rhyme or reason. “As well as indication of Ifrit's involvement in numerous organized crime groups. Khaled is just their latest employer.”
Ghost lets out a low whistle. "Our arsonist's been busy."
"So what?" Soap's fur bristles even more, "The torcher just pop oot like a weed aw o'a sudden an' immediately jump intae terrorism?"
"Maybe?" Kyle scratches the back of his neck. "If they're a late bloomer and unbound then it makes sense why some crime rings would want them," He turns his head to look at Captain Roberts, "Right?"
She doesn't spare him a look, chewing on her words like Kyle had put something foul in her mouth. "I suppose developing strong magic after adolescence is possible." She begrudgingly says, "And unbound magic is stronger than bound, making Ifrit look like an appealing attack dog." She crosses her arms over her chest, stroking her chin in thought.
"But unbound magic also damages to the body." Lieutenant Martinez pipes up. "And that type of mage marks would take more than just 2 years to develop even if they used magic 24/7."
"You're correct." Captain Roberts finally glances at Kyle, giving him a look as if he had asked the difference between a pug and a werewolf. "It's more likely they had magic for a while. Not to mention received training for it."
Another low rumble escapes Price's chest, the sound reminiscent of construction machinery. "How come we didn't know about the firebug earlier?" His voice is calm, making the sharp edge underneath it cut deeper.
Kate sighs, "I hate to say it, but Ifrit is good." She says solemnly. "Their magic destroys electronics, they never show their face or leave witnesses, and they manage to cover their tracks up so well that we can't find even a partial mana-cule signature on the arson attacks, the most recent one included."
Her words make little sense to him, entering Johnny's ear and exiting through the other. He remembers taking a few classes on the types of magic that can mimic explosive materials when he was doing his demolition course, but all the jargons had made his head hurt and wasn't needed in the end. His tail tucks closer to his leg. "A what?"
Captain Roberts scoffs, but her Lieutenant speaks up. "A mana-cule detector picks up the way magic that's left in a victim's body refracts light. It's specific to every mage, so, like a magical fingerprint." She holds up her gloved hand to give visual to her comparison.
Soap feels Gaz's feathers brush against him as the man folds his wings closer to his body, resting his elbows on his knees as he looks at the screen. Kyle's eyes wander back to the starting image of the video where you're standing behind the warlord, mentally comparing it with the brief glimpse of you he got on the news. Something about you screams 'professional' to him, like you've done this so many times you got used to it the same way he got used to pulling the trigger of his gun.
"Ifrit doesn't look like some gang banger Khaled or some warlord picked off the street." Kyle finally says, and though he knows Laswell probably had the same thought, he still asks. "Could they be ex military or part of some pmc?"
"We're operating under this assumption, but we can't confirm anything." Kate frowns. "We're still trying to find any personal information about them."
"Getting to the important information." Captain Roberts says, giving them a pointed look. "What even is Ifrit’s level? With destruction like that I can’t imagine anything beneath L3. L4 if they’re 3 seconds away from becoming a lich or just high on Magnus dust."
"Fuck what dust?" Soap asks, but Captain Roberts just waves him off like his question is too stupid for her to answer.
"Magical crack." Ghost shrugs. "Makes the magic stronger, but also turns the mage into a firecracker."
Kate rubs her brows, a headache starting to pound behind her eyes. "By our calculations Ifrit falls into the L5 category." Her words make the rest of them go silent, but Soap just looks around confused.
"Preposterous." Captain Roberts huffs, "I can count on my fingers how many L5's there have been since Christ was born. Ifrit being one is just impossible." A deep scowl etches across her face. "At best, Ifrit is just an L3 high on Magnus dust with no regard for their body. They'll be a lich in a couple months."
"Regardless of what Ifrit is," Price speaks up, stubbing the cigar butt on the window sill and throwing it out the window. "What do we do about them?" A small bit of smoke escapes the corner of his lip, dragon fire burning hot in his chest in response to his well masked anger.
"An insider in Al-Qatala claims a weapon deal will be going down in a day." Kate swipes away the previous pictures, putting on a bird’s eye-view map of a shipping dock. 5 large warehouses circle an empty concrete space bordering the ocean, clearly long abandoned. "From what we know, Khaled has Ifrit secure most of his weapons because they’re careful. If a buyer’s even a minute late they call it all off."
"So punctual and paranoid?" Gaz sumarrises.
Ghost hums to himself. "Quite the work ethic." He side-eyes Johnny. "You could lean som'thin' from 'em."
Soap just huffs, his tail bumping against Ghost's leg in retaliation, his snagglefang showing as his lip quirks up into a small smirk when Ghost's dark eyes flicker to him.
"You’ll need to be tight, there's no telling when this opportunity will present itself again." Kate continues, ignoring them. "Team Alfa," A dot pops up on one side of the docks, Price's and Lieutenant Martinez's faces beneath it. "you'll be going in from the north. Bravo—" Another dot appears on the opposite side with Ghost's and Captain Robert's faces. "—the south."
The dots move to indicate how they're supposed to approach the position, ending up with them completely surrounding the docks. "We don't know Ifrit's full battle capabilities, so you'll need to be careful. Isolate and tire them out before attempting capture, but kill if you must." Laswell looks at them all. "We can only assume ifrit's magic is short ranged so under no circumstances do you get close to them, understood?"
"Crystal ma'am." Captain Roberts shrugs, throwing a look at the monsters at Taskforce 141. "Just let us take care of the mage and keep out of the way so you don't become collateral. I would hate to waste my time healing you." Her eyes linger on Ghost, bits of bright blue mana flickering in her eyes. "Well, most of you." Soap feels Ghost subtly stiffen next to him.
That woman's charming as a train wreck; Soap can feel himself prickle with irritation, more and more strands of fur rising to stand straight on his tail the longer he has to stay near Roberts.
Luckily they're let go early to go rest up and prepare while the two mages stay with Price and Kate to iron out the finer details of which mages which team is taking and what spells to use. Apparently everyone but Price and Kate are too stupid to understand the 'complexity' of their spells.
Soap would be insulted, but he takes the opportunity offered to him. He glues himself to Ghost's side as much as he can 'professionally', his tail curling around his leg as Johnny throws a smug look over his shoulder at Captain Roberts.
Johnny catches her looking back at him like he’s a flea ridden mutt and that just makes his tail wag. He forgets about her the moment the door of the briefing room closes, busying himself by subtly rubbing his arm against Ghost's, spreading a bit of his scent on the wraith's jacket. It's one of the few times he's glad wraith's don't have a scent — makes it easy to smell himself on Ghost.
"Someone's territorial." Gaz chirps as he joins them on Ghost's other side, feathers brushing against their backs to throw his own scent into the mix.
Ghost just looks at Soap bemused, his thick paw of a hand coming up to cradle the back of Johnny's head, gloved fingers gripping his skin like he's a puppy. "You bettah not piss on me."
Gaz breaks out into laughter and Johnny feels his cheeks grow warm. "Dirty bastard." He huffs, but stores the idea for later. "Are all mages like that?" He tilts his head back at the door.
"Uptight?" Gaz asks. "Snotty?"
"Wankers with their heads shoved up their arse?" Ghost helpfully adds.
"That's putting it brawly," Soap lets out a breath, amusement tugging at his lips as his tail wags.
"Yeah, I think it's like a requirement to be a military mage." Kyle chuckles, holding up his hand like he's judging someone's height. "You've got to be this much of a twat to join." He grins, passing them as he goes to get ready.
Soap wants to say more but Ghost's hand on his neck demands his attention, tilting his head up. His breath catches in his throat as Ghost bends down until their foreheads bonk together softly, the cool metal of the mask tickling Soap's skin. "Don't go doing anything dumb pup, olright?"
Dark eyes meet his own, a shiver runs down Soap's spine, his mouth dry as a desert when he tries to swallow the rock in his throat; Soap can't even begin to define the strange thing that was born between them on that one night in Las Almas, he can still remember the way Ghost's deep voice had kept him sane and his wolf's demands to blindly rush the enemy and get back to his pack quiet.
Johnny certainly can't define the late nights spent sharing that dog piss Simon likes drinking, nor the rough touches and hickeys they leave on the other, though they never have time to get further than that.
This feels nice too.
His hands sneak to Ghost's hips, thumbs hooking under his belt loops to pull their bodies closer, pressing his chest against Ghost's. "When have I ever done that?" He smirks, lips ghosting over Simon's masked ones.
He feels Ghost's chest rumble as the man chuckles, his other hand roughly gripping Johnny's arse. "You want a list?"
Johnny's tail wags more, "Well, I reckon I'd be up fer-"
"Oi, I’d hate to break the snogfest but we’ve got things to do!" Kyle’s chuckle breaks them up before they can do anything else. Soap turns to flip the bird to the bird, but Kyle's tail feathers have already disappeared into the changing room.
. . .
 The night is calm.
Mellow waves break against the well worn concrete walls of the docks, tree leaves softly flutter in the mild breeze, crickets and frogs sing their songs into the night air. The world itself doesn't care about you or the soldiers guarding the docks. Absentmindedly you track the movements of the men Khaled gave you, the barely noticeable crumbs of magic you stuck on them flickering at the back of your mind like dwindling coals.
All are accounted for. The night is calm. There is nothing out of the ordinary.
And yet your nerves are on a razor's edge. The relative silence scratches down your spine with long crooked claws, the calmness crackles beneath your skin like electricity. Your fingers itch with the need to tap them against your thigh, to do something; waiting has always been your least refined quality regardless of how often you needed to use it. Your body, your magic, Hell — the very essence of what you are — craves the heat of battle, the sweet lull of adrenaline's song to put your nerves at ease.
You resist moving too much. Years of training make hiding the signs of unease and nervousness easy as breathing, your body so still you could be mistaken for a statue if your chest didn't steadily rise and fall.
Taim doesn't possess your abilities. You can feel his nervousness on your tongue, like licking an old battery. His hands shift to re-adjust the hold on his gun for the 6th time in the past 10 minutes. You doubt he knows you're watching him from the corner of your eye, so the tenseness of his shoulders must be from you just being near him.
It doesn't surprise you — many countries that have had Russian or Soviet influence consider mages more monstrous than actual monsters. Mages like you are perversions of God's template, thieves who possess power not intended for you. Urzikstan is no different.
You don't point out how Taim flinches when you raise your hand to look at the time, the watch face strapped to the inside of your wrist; some habits are hard to break.
The deal is supposed to happen at 3AM, and it's 02:57 already. "The seller's taking their sweet time." You say under your breath, lowering your hand. You have half the mind to call it off and tell Khaled to teach his suppliers punctuality. Hell, you've done it before when you had less surveillance on yourself and your employer. This just feels like tempting luck.
Taim looks at his own watch and glances your way. "I understand your frustration sir, but- but we just need to wait a bit more." He absentmindedly holds up three fingers to indicate the minutes left, starting the count from his thumb.
It wouldn't be so odd if middle eastern countries such as Urzikstan didn't start counting with the pinky finger. Americans count with the index. That just leaves the entirety of Europe. You hum a low sound at the back of your throat.
"They-" Taim quickly puts his hand down and grips his gun in both hands, apparently thinking you hadn't noticed his blunder. "They should be here any min- minuta." Another slipup; the hint of a different accent softens and shortens the last vowel of the Arabic word. It narrows down a couple countries, but nothing specific.
Taurus would have made you run around the base for days if you had ever made the same mistakes, provided you survived the consequences of getting caught.
What a fucking amateur.
But Khaled isn't paying you to get rid of vermin, so you let it slide. You catalogue this moment in case you'll need it later, concentrating on the present.
The radio inside your helmet sputters to life, a rough voice speaking quickly in Arabic. "Ship incoming."
Your gaze falls on the dark ocean, mana flowing to your eyes without even having to cast a spell. It's not the same as using a mana sensing spell, those leave your head feeling like you'd volunteered it to be used as a church bell in exchange for perfect clarity of the world around you. But your sight becomes significantly brighter and sharper, enough to see the ship sailing towards the docks. It's a medium sized fishing vessel, the lights inside turned off so as not to attract too much attention, but it meets the specifications Khaled had given you.
You reach up to activate the voice receiver of your radio, pressing the button hidden on the inside of your helmet just behind the gas mask portion. "Our seller's incoming. Get the truck, secure the perimeter and keep tight." You order into the radio, cutting it off again.
You motion for Taim to follow as you walk out from your cover. You had hidden yourselves between two warehouses, their roofs extending to the sides enough to hide you from the sight of drones.
You stop a few feet from the edge of the docks, listening to the truck back up behind you as the boat slowly sails up to the edge of the dock and drops it's anchor.
You don't recognize most of the men on the boat, except for one. "Ah, Ifrit, long time no see," Victor Zakhaev greets you in Russian as he steps off the boat first. You notice a new scar across his face, but otherwise he looks good considering last you've heard of him he'd gotten himself shot and left for dead by some monster taskforce. "I am not late, yes?" He asks in English, offering you his hand.
"Right on time." You say and take his hand in a firm handshake. You try to ignore the way the touch of another human, regardless of the fact you can't really feel his touch, makes your skin crawl.
"Good, good, from you, that is a compliment." He smirks and steps to your side, giving room for his men to unload the heavy weapon crates from the bowels of the ship onto the dock. "I assure you, you'll find the garden hoses and other peashooters are all accounted for." Zakhaev makes a motion with his hand, making his workers put a heavy box onto the ground beside you. "But I know you well, you want to check the goods, yes?"
Needles prick your skin and your mind kicks itself for becoming so predictable. But Zakhaev has known you since your stint with that warlord in Libya, it's only natural he would learn a few of your habits after so long. "You would be correct." You say, your voice betraying nothing.
Zakhaev just chuckles, his workers undoing the crate's top board with his company logo printed on top of it. Inside, nestled between a sea of white packing peanuts, lies one of many M134 miniguns Khaled has been keen on getting — people of your ilk call it the garden hose for the ridiculous amount of ammunition it can spit out in a minute.
Say what you want about the yankees, but their weapons are top notch. Having once been on the receiving end of that weapon, you know first had how useful it can be; both for tearing enemy combatants to shreds and for decimating their morale.
You look over the weapon, unable to find anything wrong with it. Zakhaev takes pride in the guns he sells, you've never had any problem with them. "Looks good." You nod your head at Khaled's men and stand up. "Load them up."
You reach into your pocket and pull out a flash drive. Khaled had paid half of the price up front, leaving you to deliver the second half. Inside the flash drive are wallets with thousands of dollars worth of crypto currency. This is a smart play on your employer's part; you don't need to lug around suspicious briefcases full of cash, and there's no wire transfer some nosy agent can trace back to Khaled.
"Rest of your payment." You say simply, handing the inconspicuous flash drive to Zakhaev.
"Thank you kindly." Zakhaev slips the drive into his pocket. You watch the men carry the heavy weapon crates and put them in the truck.
Zakhaev shuffles through his pockets and pulls out a packet of cigarettes, some Russian brand. He taps the bottom of the carton on the back of his hand, offering you the stick that partially sticks out of the box. "Care to join me?" He asks, taking it in stride when you don't react. With a shrug, he puts the cigarette between his teeth. "Help an old friend, yes?"
You don't particularly like being the personal lighter for anyone, but you acquiesce — powerful and resourceful men with fragile prides are better as friends than foes; The task is so simple you don't even need to form a magic circle, a single thought making the end of the cigarette smolder before vestigial flames spark up from nothing, catching on the tightly packed dried leaves and setting them alight.
"Impressive trick." Zakhaev compliments and breathes in the nicotine, unbothered when he receives your silence again. You expect the rest of the weapons exchange to pass quietly, you and him watching from the sidelines as the men load heavy crates into the back of a truck. Your presence here is only as a guard dog.
Zakhaev surprises you by speaking up again. "Ah, there was another thing I wanted to speak to you about."
Another crate is set by your feet. You tilt your head to look at Zakhaev before your gaze flickers to the worker who pries the top board open. Inside isn't a minigun or an automatic rifle Khaled had ordered, but a sniper rifle.
"What is this?" You ask, just about keeping yourself from tensing; This is unexpected, a surprise, and surprises can get you killed faster than playing patty cake with a landmine.
Zakhaev, as if sensing your unease, waves you off. "A gift, my friend." He says in Russian, the words easy to understand. "And a. . . taste, shall we say, of what I can offer you in the event you decide to seek other employment opportunities."
Ah. So that's what this is about — he's trying to bribe you.
Now that you think about it, it isn't too surprising. He knows what you're capable of, and mages of your abilities don't grow on trees. "Is that so?" You ask in Russian, playing along as you kneel down and pick up the gun.
Your fingers move with life of their own, gliding smoothly and confidently over the metal as if you'd been born with it. The barrel is straight as an arrow, the butt fits comfortably against your shoulder, the magazine locks into place with a soft 'click', the bolt moves back with buttery smoothness and gives you sight of the live round before it's loaded into place with a second satisfying sound. It tickles your brain, that violent thing in your chest stirs with interest.
"You like it, yes?" Zakhaev chuckles, the sharpness in his eyes momentarily lost as he observes you as one does a child opening gifts on Christmas morning. "It’s a .50BMG, semi-auto, 5 rounds every 1.6 seconds, 1,800mile range, 1,319 m/s velocity, and has a 5-round detachable box mag with a muzzle brake." He details, and you mentally whistle to yourself; guns like these cost a fortune. "It's a nice gun, no?"
It is a very nice gun.
Something at the back of your mind tingles; a smoldering coal is quenched, a string snaps and sends a single needle through your amygdala. Foreign mana, as subtle as a tank, traipses at the edge of your consciousness — a fly unknowingly vibrates the threads of a spider's nest.
It is a very nice gun.
And you just found a target to practice on.
. . .
"What is Zakhaev doing here? I thought we buried him in Verdansk?" Sergeant Garrick’s voice chatters quietly over the coms as Captain Roberts makes her way through the swamp, muddy water up to her knees and insects buzzing around her head. A few of her best mages trail behind her, the rest of her team mingled between the monsters on the other side of the docks.
"Turns out our matchstick's just a magnet for wankers." Sergeant MacTavish’s voice crackles. She doesn’t stop the scoff that comes to her lips. He just has a voice that’s easy to dislike, then again she never did like mutts.
"Our mission remains the same, get Zakhaev if you can but Ifrit’s a more dangerous target." Captain Roberts wants to argue with Price. Hell, she did for nearly an hour after the briefing was done just on the subject why everyone but him and the wraith had to wear gas masks. Captain Price is too paranoid in her opinion; after the terrorist attack there's no way their target's mana reserves aren't depleted to shit, Ifrit probably couldn't put up a fight tougher than wet tissue paper but nooo, Laswell just had to pick that lizard over her own kind.
"Took care of a straggler." The deep rumble of Lieutenant Ghost’s voice sends a nice shiver down her spine. He had broken off to go ahead, briefly giving her a nice look at his ass. At least there’s one sideshow in that freakshow of a taskforce that’s easy on the eyes. She bets he would look even better without that ugly mask, all those big muscles on display and quivering beneath her…
"Alfa team in position." Price speaks into the radio.
Roberts shakes her head, refocusing on the task as she kneels in the dark water. She's partially hidden behind a rotten tree stump, but the night is dark and there's enough critters and insects in the swamp to make sensing them with mana difficult. "Team Bravo in position." She says.
"Good, stand by, we only get one chance at this." That's probably the only thing she and Price agree on. Opportunities like this don't fall into their laps often, maybe she can even nab herself a promotion if she captures both Ifrit and Zakhaev.
Curiosity tugs on her mind as she watches the weapons deal go down. She doesn’t know what she expected but this isn’t it; The last time she had seen someone capable of similar destruction, it had been a teenager in the late stages of lichdom— mind eroded, body nothing but skin and bones, magic rotting the poor girl from the inside out until all that was left was an animal in human skin.
She expected something similar, maybe worse, not for Ifrit to look no different than every other criminal piece of shit she's seen.
Unable to hold back her curiosity she hunches her shoulders and takes off her gloves. Her mage marks are extensive and ugly; reach to the first knuckle of each finger, the dried coral like texture scratching her skin as she places one hand on her face to peer between her fingers, another resting over her chest.
Captain Roberts can at least feel proud for being so magically gifted she can shorten a 40 something word incantation to just 13 measly words: "Sister of steams, daughter of oceans, give me sight to see the hidden." She can feel her mana leisurely crawl through her veins as she murmurs the spell, like squeezing honey through a cheesecloth.
The world lights up in an array of colors like a broken kaleidoscope, shapes and outlines flickering in and out as the mana inside every living creature mixes and twirls with the dark backdrop of dead mana without rhyme or reason. The sight is something humans were never meant to see, and it stabs at her eyes for even daring to look, but she can stomach it long enough to catch sight of Ifrit's mana.
Captain Roberts is disappointed to see the mana surrounding you is nothing to write home about; orange mana cleanly outlines your entire frame, barely a couple of inches thick, not too bright and not even the barest flicker in the even surface to indicate mana suppression.
The disappointment morphs into relief as she deactivates her spell — at the very least she won't need to waste her time with this monster and terrorist nonsense longer than she has to. Shame, she had been looking for a challenge—
A violent shiver runs down her spine, her heart lurches and bashes against her ribs with the feral panic of a prey animal trying to escape, cold sweat breaks out across her skin and pain blooming in her arteries as mana rushes to her fingers—
A bullet strikes the rotten stump she's hiding behind.
Magic explodes on contact.
Violent flames race to devour those still living.
. . .
You count 5 seconds between the bullet hitting it's target, the magic you imbued it with exploding, and it all going to shit.
You throw a hand over Zakhaev's shoulder and force him to the ground as the first hail of bullets comes your way. You drop to your knee just in time to avoid receiving a lead injection, the concrete behind you exploding in small puffs of dust as the high caliber bullets hit the ground or bounce off Zakhaev's boat to tear through the meat shields that are Khaled's men. You try to take a few potshots, but your position is bad and you can't tell where the shots are coming from.
You catch large elongated sticks fall from the sky and clatter to the ground. You immediately screw your eyes shut, bending at the waist to put your face parallel with the ground and pressing your hands to your ears. You avoid the flash as the stun grenades go off, but the following bang! rattles inside your ears and makes you stumble as you straighten out.
But you know this is just a distraction: beneath the whizzing bullets and echoing shots you can feel the world groan, the air shivering with disgust as magic slowly gathers at the fingertips of enemy mages. They take every precious second given to them to build and strengthen their spells, the average cast time around a minute.
You need no such preparation.
The moment you feel their spells release, like a rubber band snapping against your skin, you summon your own magic. You have neither the time nor space to produce a proper counter spell when you haven't seen your enemies casting circles, so your offence becomes your best defense — glowing circles spark across the air to shoot out violent flames, burning heat and freezing cold colliding in the crisp night air. Your magic is far superior, turning the balls of ice and water into steam.
The boundless steam floods the area and rushes at you like a stampede of frantic beasts. You pull Zakhaev close to you, shielding his fragile body from the blistering mist as it washes over you, nothing but a mild inconvenience. Your stomach feels tight, as if mocking you for not listening to your body.
At least you can be certain this isn't just some group of Khaled's enemies or gangsters that stumbled on you. The fact they're using water and ice spells means this was preplanned, they have a specific target — you.
The thought makes something inside you stir. You feel your heart begin to beat a little faster, a little harder, a little louder, banging against your ribs in the slow start of a war march to rouse the slumbering beast in your veins. Enticing it with what it you craves.
You hear Zakhaev say something but his words fail to reach your ears, not that you'd be able to respond with how your tongue feels like it's made of lead. Your body always does this; jaw tensing to keep you quiet, muscles relaxing in preparation, the lingering vestiges of nervousness evaporating to clear your mind so you can focus. Something in that fucked up brain of yours makes you switch to the first language you ever learned — violence.
Your grip is ironclad as you throw Zakhaev over your shoulder like he's a sack of potatoes, summoning more spells for cover instead of listening to his cursing. Even more steam blankets the ground, joining alongside gunfire and magic to create a disorientating shroud you're very familiar with. You easily duck and weave through Khaled's men, catching glimpses of enemy bodies moving beyond the steam as you head to the truck, hoping to use it for momentary cover.
Throwing Zakhaev into the back of the truck with the weapon boxes you skirt to the front of the vehicle, the sharp bang! of your fist knocking against the metal door scaring the shit out of the driver. You meet the man's eyes through the darkened lenses of your helmet, giving a hand gesture for him to drive.
Hummingbirds peck at the back of your skull, giving you ample warning to jump out of the way even before a circle spreads beneath your feet. A shard of ice erupts from the ground where you'd just stood, thankfully avoiding the car and giving the driver further incentive to get the fuck out. Ants crawl down your spine in another warning, and you saw enough of the previous circle to disrupt the one that appears behind you, a few orange lines springing up in the neat blue circle to make it fizzle out and send the half built spell right back at the caster.
With the primary targets secured you can turn your full attention on the attackers, your gloves smoldering as hot mana rushes to your fingertips. You hear pebbles crunch under a boot while you summon your own magic circles, the return of that tight feeling in your stomach making you break concentration just enough to catch sight of one of Khaled's men in your periphery.
You notice the gun aimed at you a second too late.
Bang!
Pain flares through your shoulder, your body moving on its own as you throw yourself to the side to avoid another round. You don't need to think for your flames to burst beneath the feet of your attacker, using the distraction to retreat into the space between two warehouses, giving yourself better cover. Mana rushes to the hole in your shoulder, drops of molten metal leaking from your wound when you lean forward, your clothing greedily drinking up your mana saturated blood and sticking to your skin.
Your magic repairs your body as quickly as you're injured, pain rapidly fading away until only the dull sting of betrayal remains. Like a sacrificial lamb, it catches the deadly attention of the thing slumbering in your heart.
It wakes up angry and feral and oh so hungry.
Fangs of freezing heat tenderly grip your heart, ravenous nothingness once birthed by your desperation now begs and demands for your will to give it shape. How can you refuse?
Flames spark at your palms, burning away the thick material of your gloves to free your hands. A freezing chill gnaws on your burning fingers and harkens the arrival of something that slinks out of your heart like crude oil, bulging and molding itself to your veins as it crawls to your palms. Darkness consumes the orange glow of your magic, leaving behind little pitch black candlelight flames burning at your fingertips. 'Flames' is a bad word to describe them when they suck the light around them; it's like looking at black silhouettes in the approximation of fire, painted straight onto reality by a child's hand.
A magic circle spirals beneath you, glowing bright blue and stinking of enemy magic. You can just about hear the chanting of spells near you, more circles appearing on either side of you, trapping you.
"Beelzebub," You mutter under your breath, not out of need — you've long since mastered the art of wordless magic — but out of respect. "Devour."
2 measly words is all it takes for the black fires to shoot straight up like the fangs of a beast, leaping off your fingers in wide arcs and creating a quickly expanding perimeter around you, circling like sharks as they rush outwards. The meticulously crafted circles shatter like glass, hundreds of little shards of visible mana fluttering around you for a second before they're swallowed up by the black fires.
Beelzebub is a ravenous spell, lashing out at everything around you with the sole intent to consume, to devour every little bit of mana in an endlessly fruitless attempt to sate its hunger. Regardless, if said mana has already been made into a spell, of it's still inside a person.
You don't see it, but you know the exact moment Beelzebub finds the enemy mages, screams of horror and pain filling the air as black flames descend on them like bloodhounds. You can feel Beelzebub's freezing claws tear into them, leaving the flesh unharmed but tearing their mana out bit by bit, devouring it, syphoning the power back to you.
Once, long ago, the acrid rush of foreign mana through your system would have knocked you on your ass, now it just forces you to sway and lean against the warehouse wall. Long ago, the way stolen mana gnaws on your veins and claws at your chest for escape would have left you writhing on the floor, but now you can barely feel it. Your stomach cramps, the urge to vomit still as strong as it was back then, your senses registering all the rot; people don't think about how many forms rot can take — decaying kelp, festering flesh, acid rain, gangrene, moldy wall paper — hundreds of little deaths making up the very essence mages depend on.
Your body begs to use magic before you explode, muscles tensing, chest fluttering, ribs squeezing down on your lungs in an attempt to keep the stolen mana imprisoned. Sweet relief floods your mind as the searing heat of your own magic pushes the stolen mana through your veins, herding it into your palms where you can easily reshape it into something familiar to you: Ash.
Pushing off the wall you rush into the open, using Beelzebub's flames to burn the lines of the attack circle into the ground. The thinning steam lets you catch sight of enemies rounding the warehouses in front of you, likely human or monster since Beelzebub would have taken mages closest to you out of commission. You don't ponder this further, the second the final line is drawn you use Beelzebub as a transition point and push all the stolen mana out.
The docks erupt in a puff of disorientating ash. You don't waste time waiting for someone to fire the shot needed to ignite your magic, falling to your knee as you punch the ground. All it takes is for the chips of volcanic rock along your knuckles to scrape against the concrete for a spark to form.
The resulting explosion is never pleasant.
The sudden surge of light and the loud bang! leaves you disorientated for a few seconds, your skin dry yet clammy as if you has just got sprayed by a flash flood of boiling water. Tiny chisels pick at your bones as you stumble to your feet, trying to sculpt you into something holier than what you are.
But you can't complain when the same explosion tears through soldiers like they're paper, not even leaving behind blood to stain you when the harsh heat cremates the bodies closest to you. Your lungs struggle to get in a good breath, the stench of smog and burning meat passing through the filter and clinging to your tongue. You can hear your enemies coughing, you can feel them moving through the smog in search for you, but your ash is so thick it completely hides you, giving you a few seconds to think.
Thousands of thoughts roll around your skull, but one stands out — Khaled finally betrayed you.
Fire shoots out from beyond the ash at you. Your body moves instinctively as you throw your hand up to guard your head and turn away. The hot flames lick harmlessly over your skin, too similar to the heat inside you to harm you, so all it can do is burn your outer clothes until your shirt and bulletproof vest peek out beneath the large smoldering holes.
You get a second to catch sight of sharp curving horns and predatory blue eyes staring at you from the ash, the smog shifting around a rapidly approaching figure. Next thing you know something hard hits you right in the stomach, fast and unyielding like a truck.
Your skin and muscles ripple under the fist, you feel and hear your ribs crack! under the immense strength right before the punch flings you back like a ragdoll.
You crash into a warehouse wall, the metal denting in the shape of your back as more bones crack. Pain flares through your body, your tongue, caught between your teeth, bleeds peppery acrid blood into your mouth. You gasp for breath as much as you're able to, chest weakly fluttering like a butterfly's wing as you find yourself unable to take in a deep breath.
Then a sickening crack! rings right behind your eardrums as your magic pulls out the rib piercing your lung, pushing on it until it fully expands and you can breathe again. Heat slithers through your body to glue together broken bones and torn muscles, repairing you as if nothing ever happened. You're on your feet in seconds, the ripple in the ash giving you enough warning to lunge out of the way before another stream of flames can wash over you. You send your own in return, a magic circle forming in front of you before spewing out a beam of concentrated flame. The force behind it causes the lingering ash to disperse, giving you better sight of your opponent—
Dragon.
Of course your luck has to be so dogshit you'd get a fucking dragon sicked on you. What's next, a damn stone-skinned goliath? Maybe a leviathan to really fuck you over?
You bend your knees as you summon a magic circle beneath your feet. The ash erupts with such force it sends you careening through the air, launching you into the ash free air above you. You're close enough to a warehouse to grasp the jutting out metal sheet of the steel roof, your muscles tensing as you haul yourself up.
Quickly wiping away the ash stuck to your helmet lenses your eyes instinctively look up to search the sky, the bright spotlights of the docks making the night so much darker. If a dragon's after you then there's a high likelihood there are more monsters, and those rarely come without at least one flyer in their team.
The subtle, unnatural, flutter of distant stars across the dark sky gives you enough incentive to throw up a fiery shield, retreating further back onto the roof. Feathers sharp as knives burn to cinders in your flames, some stragglers imbedding themselves near your feet, easily slicing through the steel roof; Harpy.
You can't tell what kind it is, probably a common variety, but it doesn't really matter so long as you can clip the bird's wings.
Mana floods into your eyes as you use a mana sensing spell. The sky lights up like an aurora borealis, the ground below explodes in all sorts of nauseating colors that makes a headache pound against your skull. But it's worth it when the body of the harpy lights up like a lightbulb, contrasting sharply against the sky, it's wings making for the perfect target.
You know harpies are fast fliers. It forces you to give up some firepower in exchange for a homing ability. Changing a spell is an easy thing to do, mentally erasing and adding a couple of lines in your circle before you summon it. You disable your mana sight so you don't blind yourself and let your magic loose, firing off 4 tightly packed balls of fire in rapid order.
You don't stick around to see it try to dodge your magic, turning to your heel to race across the roof after you flood the earth bellow with even more ash. You need to escape; you could try to kill the monsters, you doubt they have anything worse than that dragon, but you have bigger problems — you can't let an enemy like Khaled live.
Something catches your leg like you're a rabbit in a snare, an unforgettable cold creeping up your skin to gnaw on your brain. Ethereal shadows curl like ropes around your ankle and pull you down before you can burn them away. You tumble to the steel roof and blindly summon flames around you, rolling to your side the moment you get yourself free and just barely managing to avoid your own shadow trying to skewer you.
You burn away the shadowy spikes sticking out from the ground, flames flaring up around you to momentarily distract your opponent as you get to your feet. Your eyes settle on the one that tripped you; big fucker, tall and wide, half wreathed in shadows, a skull mask peering at your from the darkness. Your spine feels like it wants to crawl out of your back, the silence of the grave ringing in your ears when you go to sense his magic and pick up nothing.
The same nothing that makes up Beelzebub. Furious. Hungry. Dead.
Wraith. You are facing a Wraith.
Not a goliath, not a leviathan. Worse. Much, much worse.
You have no shot at outrunning that thing when your own shadow can betray you, not to mention the wraith's range is far larger than yours in the dead of night. You have no choice but to charge at him, a circle forming beneath your heel and ash bursting out to launch you forward, your magic burning hot and bright to produce as much light as you can in an attempt to limit the shadows he can use.
Flames wreathe your fist as you throw a punch to his side, your sudden advance taking him off guard just enough for you to hit him, fire eating away at tactical gear to gnaw on the dead flesh. It forces a grunt out of him before shadows spew out from where you hit him to engulf your arm, leaving you open for a sharp knee to the gut. Your hands flare up, volcanic stone melting into active lava to burn away the shadows holding you. A pillar of flame erupts between you two to force him back, but whips of shadow shoot through the fire in quick retaliation. You duck and roll, adrenaline rushing through your veins like a feral hound as you charge at him again.
Shadows and flames are both volatile and taxing, making you two employ similar tactics: rush and overwhelm your opponent. You have to admit, the wraith is fucking good; he's not an oaf despite his size, using it to his advantage and giving you no reprieve from the constant jabs, trying to bully you into a position where you'd be open for his shadows to pierce your flesh.
But you're faster, ducking and weaving between his blows, mana pulsing through your blood and strengthening your muscles when they think of failing you down. You can almost hear Jackal shouting at you for being too slow.
Your flames are an extension of you, you trust them to clash with his shadows so you can focus purely on the Wraith. You can tell he's getting annoyed when you duck under another swing and jab your elbow into his ribs, the un-melted rocks covering your joint much more painful than actual bone. And that's before magic shoots out from your elbow, flames burning away both of your clothes and creating a sizable blistering wound on his side.
"Fucker," His shadows flare out to put out your flames, "Stay still." You catch a hind of a British accent in his rough voice, unable to get any more as liquid shadows roll of his shoulders and shoot out at you. You're forced to stumble back in an attempt to avoid the shadows trying to claw your face off, your heel ending right on the edge of the roof.
There's a small space between the edge you're standing on and the start of the roof of the warehouse adjacent to this one, the space big enough for you to fall through if you're not careful. The fall itself wouldn't be pleasant either. Your jaw clenches harder and you swing your arm down in an arch, summoning dozens of palm sized circles and shooting out bolts of concentrated flame through the shroud of darkness. Some of them hit him and force black smoke to fizzle out from the wounds you inflict on him, his shadows repairing the walking corpse the same way your magic does to you.
That's not good. While you could go hours, you'll run out of the mana you'll need to take out Khaled if you continue this attempt to put the wraith down. Beelzebub's cold flame simmers in your heart, begging to be set free. You'd rather not use it again when the closest mana source is a wraith — a dead thing full of unfiltered rot — god forbid it triggers the only spell you've sworn not to use, but you don't think you have many other options.
Just as Beelzebub readies to crawl from your heart something else grabs your foot, sharp claws digging into your skin and jerking you down. You buck forward and nearly fall face first, throwing your head to look at the thing that's caught you. A man has half hoisted himself up on the roof, clothes torn and barely hanging on to his frame, a gas mask obscuring his face, one clawed hand gripping the steel to keep himself up as the other has your leg in an iron grip that leaves your bones groaning.
You notice the man's elongated ears and gleaming blue eyes as those of a werewolf. Those blue eyes widen to the size of dinner plates when you summon a magic circle point black with his head, the reflective orange glow of your magic swallowing up all the color his eyes.
Shadows shoot out into the space between his head and your circle, devouring the ball of flames you shoot out so the worst the wolf gets is a face full of smoke and singed hair. You turn your body back to face the wrath, throwing up both hands to summon different circles to take both out, but you're too slow. Whips of shadow shoot out and hit you dead center in the chest. The force sends you crashing back, the dumb wolf holding onto your leg pulled down with you.
You crash through the window of the other warehouse and straight down to the ground. The fall forces a loud wheeze from your lungs as large glass shards embed themselves into your back and shoulders where the bulletproof vest doesn't reach. Your ribs crackle like popcorn as magic heals them, but the pain from constantly getting them broken and repaired is starting to linger.
Dark brown fur flickers in the periphery of your vision, the sensation of a heavy body bearing down on your own snapping you back to action. You throw your arm up, the sharp fangs meant for your throat biting down on your forearm. You don't feel pain there, but a sick sense of satisfaction bubbles in your stomach as you get the first row view of your assailant registering the blistering head of your mage marks against the tender flesh of his mouth.
He yelps like a kicked dog as he releases your forearm. With a grunt you grip his shoulders, the patches of fur there smoldering the few brief seconds it takes you to gather enough strength to throw the heavy mutt off you. You stumble to your knees quickly, forced to dampen your healing abilities. The glass shards dig deeper into your muscles as you move, but the threat of them exploding from the heat of your magic prevents you from doing healing your wounds; the best you can do is dull the pain.
The warehouse is dark, but the mana in your eyes gives you a rudimentary night vision, letting you see the werewolf scramble to his own feet, spitting saliva and curses at you, "Aw ye fockin' bawbag! I-"
The rest of his words fail to reach your brain as you register the ignited remains of your ash blanketing the ground, making it impossible to see your feet bellow your knees. The scent of melting steel and smoke invades your nose, your mind taking this as the most opportune time to replace the metal ceiling high above you with hundreds of feet of rubble. Your chest tightens, the wide walls of the warehouse closing in until you feel like there's no space to move.
You're trapped. Again.
Your eyes flicker around in search for an escape, flames sparking from your fingers to burn all the way up to your shoulders, your mage marks burning hot and bright in the darkness. There! — at the very back of the warehouse you spy a motorcycle, your way out. Only a werewolf stands between it and you. It's true what Taurus used to tell you: freedom is a rope and God wants you to hang from it.
Steeling yourself, your hands reach out to grasp the knives you keep strapped to your shins, a subtle shift of the handles in your palms letting your magic flow freely into the steel.
Let him try to stop you.
. . .
Soap 's hackles raise, his fur feeling like it wants to leap off his tail. Such a deep and strong stench of rot permeates his senses his mind thinks he's the one decaying for a second. His eyes focuse on you as flames coat the knives in your hands and artificially extend the blades to give you better reach. Laswell's voice replays in his mind, telling him not to get close. Hell, he swears he can he can hear his ma's voice call him a bloody idjit for thinking of rushing at the fucking demon.
But his body still shifts further, bones snapping and reforming, muscles growing and the tattered remains of his shirt snapping off his torso as his body doubles in size. He can see his glowing eyes reflect in the tinted lenses of your mask before he rushes at you, body low to the ground before he leaps, claws bared.
You sidestep at the last second and raise your arm, the artificial blade of flames licking a blistering cut across his side. Pain shoots up his spine, his blood literally boiling as the fire both cuts him and cautarizes the wound.
"Focker-" He yelps and drops to all fours to dodge a second slash, leaping up and swinging his arm in an uppercut. His claws cut into the Kevlar as they scrape against the bulletproof vest instead of your skin, snagging on something around your neck and pulling it with him as you lean down and duck back to create distance.
Johnny doesn't get to check what it is when you immediately retaliate by throwing your knife at him. He quickly pockets what he got off you and tries to avoid the weapon but it still hits him in the shoulder, hot flames burning at his skin to let the metal slide in deeper. "Bastard-" He snarls but before he can do anything you're next to him, ripping the knife from his shoulder as you duck past him to slash at the back of his knee.
Soap yelps from the pain as he tumbles forward, turning his body as he falls to roughly swipe at you with his superior reach. The force behind his swing makes you stumble, giving his body the few seconds it needs to regenerate. He rolls to all fours, muscles tensing to lunge again— a sense of wrongness shoots down his spine, forcing him to pause.
A pillar of flames erupts from the ground where he would have been had he lunged at you, the bright light blinding him. When he can see again, he catches your form on top of one of the shipping containers, magical circles appearing as you run across the container to pelt him with balls of concentrated ash. The balls explode in large puffballs of ash as they hit the ground, his mind urging him to move to avoid getting a face full of ash. "Aw no yer fockin' not." He mutters under his breath, taking a few quick and wide steps before he leaps onto the shipping container to escape the suffocating smog, racing after you on all fours.
This proves to be a mistake as you suddenly turn around, thrusting your hand out to cast a giant circle right in front of his eyes. Claws digging into the metal Soap throws himself to his side just as a beam of flames shoots out, singeing his furry tail and forcing a strangled gasp out of his lips as a bit of his thigh gets caught in the blast of fire.
He crashes to the concrete ground, the scent rot curling in his nose as the ash swirls over him, but can't reach his lungs thanks to the gas mask. Johnny's leg muscles twitch, his though skin blistered and red like a tomato, the tattered remains of his pants partially burned into his skin. He struggles to get to his knees, pain stabbing his skin as his body tries to heal, watching through blurry eyes as you reach your target — the motorcycle.
The engine revs to life and you get on it without wasting a second. A violent sensation rushes down his spine as you summon another circle, this one so big it stretches across the entire back wall of the warehouse. In a second the metal heats up to the point it's glowing, solid steel turning into molten slag and dropping to the ground like melting snow. Soap's mind stutters when you flip him off before racing away, shouting and gunfire audible but quickly growing quiet as you get away.
Fucking Bastard.
"So- Soap! H-ghr!- ow co-kghr-ppy?" Price's voice crackles through the radio, barely understandable thanks to how much magic is floating around him.
He groans, sucking in a sharp breath. "Still alive." He grinds out. Rapidly approaching footsteps make him stumble to stand, a threatening growl erupting from his throat.
"Just me." Ghost's voice makes him instantly calm down. His body presses against Johnny's and Soap lets himself put his weight on Ghost. "You broken?" Ghost asks, slipping Johnny's arm over his shoulder and gripping his waist, easily holding him up despite Johnny being nearly twice his size currently.
Johnny tries to breathe in deep with the gas mask restricting his lungs, "Just me pride." He glances down to his leg, the wound glistening with clear fluid and still blistered, his healing factor not even making a dent in it. "Fucker got me good." His ears twitch,
"We'll track 'em down." Ghost grunts as he helps Soap limp out of the ash filled warehouse, safe from the magic as he doesn't need to breathe. "I stuck a tracker, they're not getting far."
"Fockin' hope so, ah got a score to settle an' the bawbag flipped me off for fuck—" A thought comes to him. The tattered remains of his pants have pockets high up so he doesn't tear them when he transforms. He reaches into the pocket and pulls the thing he'd accidentally nicked off you. Johnny lifts it up so both of them can see the chain hanging off his fingers, a little more than a dozen dog tags dangling from it.
Even with the gas mask obscuring part of his face, Ghost knows Johnny's smirking. "Bet you Laswell will love this."
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Tag list: @resident-cryptid @diejager @lovingtyrantkitten @lieutnt @lilpothoscuttings @krystiannng @crankyweasel @ashy-kit @fyolaizs @h0n3y-l3m0n05 @aldis-nuts @whoislucas @birdiiiiiiiiiii
Masterlist; Chapter 1 <- Chapter 2(you are here) -> Chapter 3
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mortra · 26 days
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mithrun's abilities are so ridiculously op, like, he's technically able to teleport heads away from their bodies (though it's harder to locate a monster's head than humanoids) and instakill them. his abilities must have restrictions though, probably it being that it consumes a lot of mana (1), he has to be holding on to at least one of the things he's going to teleport (2), and it has to be between a reasonable distance and size (3). he doesn't need to determine the position because he just swaps the two things. so I conclusion it's more like position-swapping, not exactly teleportation. as teleportation is more like only one thing gets transported, while mithrun's abilities swaps objects instead
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thechekhov · 4 months
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Since you've covered a pretty big bit of the manga so far, can I ask what are your opinions on it? Deeper than just the quick reactions you've shared with us so far.
What are your opinions about the manga's characters? Its pacing? The mystery element? The magic system? What areas do you think it succeeds, and what areas do you think could be better?
I understand if you're reversing judgment until you finish, but you've also read quite a bit of the story so far. Idk, I'm just curious!
Especially seeing as you're a writer yourself, so I imagine you have a different perspective on how the story functions as, well, a story!
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Oh, hmmm... that's an interesting question.
As of right now I'm on chapter 35-36 so I'm about a third through the story. The first major arc (find dragon, yoink falin out of its body, etc) has kinda happened, and we're hitting some larger world arcs.
As you mentioned, I DO want to withold judgement but for now... But I will say what I think thus far, with full awareness that my mind might be changed later depending on circumstances.
Comment 1: The manga is finished! Actually, just knowing that makes me feel like it's a more cohesive storyline.
Maybe I'm boring, but I'm not a huge fan of neverending storylines in general. Naruto, Bleach, etc. They have their place in the forever-young-monster-of-the-week genre, and I know why so many manga just keep... on... publishing....... but I feel like there's a lot of merit to being able to just wrap up a story and say 'there, that's how it ends'.
Comment 2: Laios is very well developed, even at this point of the story. Senshi remains a mystery. Marcille... speedran her arc?
I think this is the closest thing I have to a criticism. While I think Laios' character is well-paced in its revelations throughout the series (the slow ramp-up from 'oh this guy is weird' to 'oh, this guy is a freak club card carrying member' to 'oh, this guy is the freak club president' was great!) Marcille is.... a little more of a mystery to me.
Now, perhaps my memory is bad. But I did find her turnaround at the end of the Red Dragon arc a bit... out of the blue?
Don't get me wrong. I think it's entirely believable. But I wish there had been more hints - or rather, more visible progress of her studies of ancient magic. I know it's been mentioned, and there WAS that chapter of her and Falin during their school years... but watching episode 2 of the show on netflix when she goes 'I feel useless, my magic doesn't help anyone :(' and then reading the manga and seeing her straight up go from 0 to 100 as she decides "we're gonna rearrange falin's bones and then I'mma raise her using this ancient technique I've been studying all along that I didn't tell you about because it was sus" is... a little bit of a turn?
Maybe it's on purpose! Maybe, when I read further about her personal journey, the pieces will fall into place more neatly. But compared to the rest of the characters, which seem relatively steady in their reveals (Laios, Chillchuck, Senshi) Marcille took a bit of a turn.
Which, again, isn't bad! It just seems contrasted to the rest of the team.
Comment 3: The magic system is more like a magic ecology.
Actually, in the beginning, I found the magic system Marcille used very vague. It was just a 'do what needs to be done' type of power with very few apparent limits or power balances aside from 'sometimes you run out of mana'. But I think at this point, I'm beginning to assume that the details of the magic are closer to the functions of an ecosystem or an organism, and therefore WHAT the magic does is kind of moot point. Marcille is just a little bacteria inside of the great intestine labyrinth of the dungeon, and she is using its energy to survive, like a sort of microfauna.
Comment 4: Man, the worldbuilding is cool. It's so cool.
I don't think I've seen another story that goes so deeply into dungeon ecosystems before this one. Not only are the people who live there fleshed out in terms of individual cultures and traditions and norms, there are also monsters that serve as a natural fauna that inhabits the halls of what OUGHT to be a mindless 'turn left and fall into a trap' setting!
There's sticking monsters into your world, and then there's 'digging out a trench 1 meter deep, pre-soaking the soil, inserting monster's roots lovingly into the spot, and then covering it with fertilizer and spritzing the leaves'. I don't doubt that there ARE other works that go into this level of detail, but the dedication and the ideas Kui-san has for this very much makes the dungeon a living part of this entire tale. :)
I'll probably have more to say later but for now.. that's about it!
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ohnoitstbskyen · 6 months
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Why do you think Diablo has disenged on it's core themes? (I mean I agree) I've always considered it to be a franchise with some insane wasted potential, but my perspective comes more from Diablo 3 and 4. Id be nice if you could expand on that.
I mean, my argument is that Diablo 1 was a dungeon crawler with a randomized loot mechanic that existed mostly to enable the roguelike random level generation that ensured replayability for the adventure. Players shouldn't be able to simply beeline it to the most powerful items in the game once they figure out exactly where they are, so randomization made each journey into the Tristram Cathedral a new process of discovery.
It's a game that, yes, wants to provide engaging gameplay, but just as much as the discovery of loot, it is driven by discovery of its world and story - multiple NPCs in the game exist that have no function or benefit to the player except as characters to interact with. You find lore tomes in the labyrinth which give you exposition about the world, but offer no tangible benefits. Shrines will randomize your stats, transform your potions, curse your items, randomly teleport you into a horde of monsters. The world is populated by objects, people and events that entice a player with curiosity to see what happens as much as they entice the player with the power fantasy of Making Number Go Up, and plenty of interactions have no hard gameplay benefit. "Sub dungeons" in the labyrinth, like the Halls of the Blind or Chamber of Bone, exist in part to give the player lootable rewards and monsters to fight, but also each of them have their own exposition, lore and worldbuilding (however limited by budget and technical limitations).
Diablo 2 realized that the skinner box thrill of randomized loot drops and number-go-up optimization was by far the most primally emotionally engaging part of Diablo 1's gameplay, and began the process of reorienting the franchise ENTIRELY to enable that specific pleasure. The loot system expands exponentially, crafting, gem slotting, etc all get introduced, and loot mechanics are given pride of place in terms of how the game engages the players. Shrines all provide knowable, specific benefits, every NPC is either a quest-giver or a merchant, there are HUNDREDS of randomized sub-dungeons on every map, and the vast majority of them have absolutely no narrative content whatsoever, they are merely slot machine arms for the player to pull, hoping for a chance of a jackpot loot drop.
Diablo 3 is the apotheosis of this process - a game which drops all pretense that the nature of your loot matters in favor of orienting every part of it around chasing the high of Getting A Bigger Number. You're a sorcerer running around with a greatsword? No problem! You cast all your spells as normal. So long as the greatsword has Bigger Numbers, anything works. Templar with a Wand? Equally viable! Damage numbers inflate into the millions, hordes of monsters swell with ever greater numbers, your spells and abilities clear entire screens in seconds, and everything in the game revolves around enabling the player's power fantasy.
In Diablo 1 you are an unimportant adventurer, the latest in a long line of unremarkable hopefuls, stepping alone into the bowels of a middle-of-nowhere village church, creeping slowly through its doors and hallways, fighting its monsters primarily one by one. Any group of ranged monsters can kill you in seconds, even in the late-game, and if you get surrounded, likely as not you are quite simply dead. It's tense, lonely, unglamorous and often desperate. Unwieldy inventory management puts constraints on your ability to heal and restore mana. You can only carry so many potions while leaving room for loot, and remember to leave room for your Town Portals and Identify scrolls, and for your all-important gold, which will clog your inventory almost totally by the end. Slay a unique monster and hope to god that the item it dropped wasn't cursed. Touch a shrine and you might lose 2 Strength points and suddenly be unable to equip your armor. When you kill Diablo, you find he is nothing but the possessed body of a young boy who was abducted and abused by a corrupt priest, an ugly and mundane tragedy leading to extraordinary suffering.
In Diablo 3 you are the most specialest most important incredible super-hero that has ever existed. You are a half-angel half-demon unstoppable killing machine, mowing down hordes of demons and corrupted angels like nothing, absolutely BATHING in infinite showers of ultra-powerful legendary loot, each more ultra-powerful and legendary than the last. You deal ten million damage with a single ability. You fight Ultra Diablo, the special super-powered SUPER SAIYING MEGA ULTRA super-powered extra special Prime Evil who is the most powerful evil bad guy who has ever existed and YOU are the only one in the whole universe who can beat him because you're SO special, yes you are! Identify shit by clicking on it! Cast town portal whenever you want! Enemies drop infinite health potions whenever you need them! Fuck it, you even KILL DEATH by the end because you are invincible and immortal and unstoppable and perfect. Fear has no hold on you, never in your life will you know uncertainty or doubt. AND it's your birthday! Buy a sword that is 3.2% better than your magic wand with real money in the auction house as a treat!
tl;dr Diablo 1 is an adventure game, Diablo 3 is Cookie Clicker.
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fuumiku · 2 months
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Day 2 : Role Swap
Ok I have thoughts for this one bear with me. He’s a mage with a half-foot guild still but his activism is especially targeted towards half-foot mages specifically since they’re rare and so looked down upon (and the two are correlated).
Marcille scouts out places all Tomb Raiser style for lost treasures and knowledge, keeps maps and written info etc in her book. She’s still much of a scholar but more in an archeologist sense, she wants to discover the truth of dungeons and see if it could revolutionize the world. She’s a buildings and engineering nerd instead of magic nerd. She hypes herself up as a passionate cool rogue adventurer like in books✨ Chil thinks it’s a silly and unstable profession. All her um, grace and agility when doing headstands and dancing are coming through with this new role of hers.
Chil does need to borrow mana and so they hold hands a lot. I am so taking advantage of the mana transfer thing. "I’m out of mana, you’re an elf and you never use magic, give some to me! You have so much, don’t be selfish!!" -inparty fight breaks out as he chases after her and she runs away- I imagine that’s just kinda how he and half-foot mages roll? Dunmeshi-typical worldbuilding monologue that explains how "Most people don’t even use their mana, they don’t even learn magic. If you give me your mana I’ll be able to do more magic, win-win, no harm done." I imagine you have to be magic-savvy to be able to transfer mana to someone but it’s fine he can just steal it methinks 🌟 So he gets to be the one who’s very casual about physical touch. He does NOT want to be a healer it stresses him out but ah shit there Falin goes.
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More AU details under cut
You’ve heard of onion knight now get ready for onion mage Y’know the saddest part of mage Chilchuck is that he wouldn’t use explosion spells
You know how Marcille uses her staff to grab people by the neck or head sometimes… Chilchuck would have a free choking stick he can use to make people listen to him. He can REACH THEIR NECKS . It doubles as a walking stick for his old man back… /j And a weapon, sort of. I think staff more than lance, but long weapons like that suit him I think. Holding the monster at bay with a 4 feet long stick like "Stay BACK!! Go for my party members shoo shoo!!!!"
From my observations, staffs for magic all have a ‘hole’ at one end, oh size, shape, material and form varying. For example both Marcille and Rin have a similar hoop, but Falin’s is a lantern which imo the metal frame of it and the glass form this hole I’m speaking of. Maybe it’s like, the staff condenses the magic inside the hole and helps channel it and give it form? What I’m saying here is I didn’t decide what it was made out of but I like to think it’s carved wood so it can be homemade but unique to him.
Marcille and Chil both fight in battles, but he stays where it’s safer and does long distance spells only. Marcile uses daggers probably… But yeah her role’s more being a scout rather than a fighter, while Chil’s role is being a magical fighter and his expertise on magical creatures and such.
I think he’d be self-taught, where it’s his own magic system… I think he likes theory more than vibes and working at the whims of creatures, so maybe elven with an half-foot script? He doesn’t seem like the type to get buddy-buddy with spirits much A bit like his cowl it’s like he always has a part of home with him a bit with his half-foot magic… He’d have sucked at the beginning, it’s pretty experimental magic, but he made it work and tbh he’s a Big Deal for it. Learning on the field ofc ofc he’s no honor student
I think the racial prejudices tension would be worse, because he’d be nervous of the whole ‘half-foots who get too curious about dark magic get taken away’, and I think as a half-elf who doesn’t do magic it might be uncomfortable for her to deal with how the half-foot is better at it than her and how her mana would have had better use with him instead of her? Idk brainstorming. I def think she’d habe more of a complex about being a half-elf… Still with existential dread and still Hopes to find a cure to death, but she goes about it through artefacts etc rather than magic. I’m unsure how her career would turn out that wqy exactly because job stability and academia are important to her, but yeah I think she went to school on an agricultural and history level and focused her research on that front? And then she could become that adventurer scholar who explores to pierce secrets of the world and ancient civilizations trope yeah I think that’s the angle.
Maybe his plans for the future after quitting being a dungeon diver would be teacher/mentor instead of shopkeeper 🤔 One one hand oh god have mercy on his blood pressure, on the other he likes contributing to his community and would want to encourage half-foot mages and pass down his knowledge and expertise I think. Empty nest syndrome where…- OHHH mage Meijack……. I was thinking becayse Meijack followed in his footsteps in canon but it could suit Puckpatti and Flertom too… Their dad would have shown them some magic tricks hehe. They can be a magical girl trio in my heart, Powerpuff Girls energy…
A rogue has gotta be able to make intricate af braids and updos with their fingers (ignore how in canon Chil is just barely decent at them nvm). I was thinking maybe one of Marcille’s lockpicks is Ambrosia-shaped… Or maybe it’s an hairpin. Maybe she keeps her lockpicks as pins in her hair but they’re easy to grab… Getting more gimmicky by the second but my heart yearns for it I cannot lie. I ended up doing something close to canon for Marcille’s outfits but at first I imagined she’d wear stuff more akin elven fashion, short dress with pants, light material, though also with a leather armor breastblate. She has long gloves like the ones that look fancy, maybe even up her upper arm rather than just forearm ooh… Also her little pouch, which actually contains stuff this time around (lockpicks). They still have matching pouches yay
In that last doodle Chilchuck weaved her a little familiar with twigs… So it is magical but it’s hers, and it’s a second stand-in for Ambrosia. Maybe a golem… It’s very silly and prob not real in the au but the thought of it is really cute. Someone on the discord said Fantastical Beasts Pickett which yesss lmao, it’s like a pokemon for "(lock)pick it!" I love arts and crafts Chilchuck so much. Sew clothes. Weave twigs. Woodcarve. Necromance a frankenstein. He can make himself a new wife (/J I AM SO /J)
Also for Izutsumi: I think the reverse of a ninja is a bard. Take that as you will. Angry bard who grew up in a troupe……
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we-stan-cale · 2 months
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I have enjoyed some of the TCF reaction fics, but I feel like there's a major problem.
Namely, that it's really hard for fic writers to stay motivated for over 700+ chapters, so it feels like they all start off strong for the beginning (especially rescuing Raon) and then peter out. We never get to the really good stuff.
Never reach that flashback when Cale reads the letter from the GoD, or see reactions to Choi Han rushing over to see Kim Rok Soo after getting Choi Jung Soo's records. Never have them see the Sealed God's test, and really... Post-apocalyptic Korea horrified Alberu, for good reason. Not that it's explicitly stated, but when is it ever? He had quite the reaction when he was trying to decide what to tell everyone else.
I've had some thoughts on how I would do it, but fair warning - I'm not much of a writer, and will probably never write it. All my respect for the ones that regularly write fanfic because I have like - less than a handful? Maybe, maybe, if I haven't moved on after finishing this reread, I'll try writing it myself.
The other thing is that I've been reading part 2 - only as far as eatapplepies has translated as I find mtl more confusing than helpful - and I'm really liking the Heavenly Demon. He seems to have fallen for our Cale pretty hard, and I'm interested in seeing how that goes.
So I have been playing around with ideas.
First - Dodam is trying to find 'that terrible bastard', and is dragging around his Choi Han.
He reaches Korea. Og!Cale as KRS, specifically. He has his own attribute, one to help him track down Cale, so he can pull up visions/memories related to that.
He pulls up the dream meeting between Cale and KRS.
There are a few team 1 members present, particularly Kim Minh Ah. Cue a bit of chaos, some 'aha' moments, and the long and the short of it is Dodam is going to pull up some of just what they're team leader is up to. (And if Dodam can figure out exactly which world or dimension to to next, and OG! Cale gets the bittersweet ability to see how his deal with the God of Death prevented the destruction he'd lived through, well... That's fine too)
During that brief moment, the Henituse noticed some strange mana fluctuations and managed to get Rosalyn there. She's basically able to tap into the feed and see and hear what's going on.
And divine intervention (like perhaps a god of love) extends the feed to the Heavenly Demon.
What would follow would be an abbreviated version of the key points. Sure, it loses some of the flavor... But we don't actually need, say, the amusing anecdote where an elf mistook Cale for a dragon.
Anyways, the more I thought about it the more I thought about how team 1 would react.
Because the minute they see those monster statues you know they'll all be going 'what the fuck?!?'
They will probably also nod knowingly at some of Cale's more shocking plans. Like hey, there he goes agreeing to help the Mogoru Empire put out the fire he started with the Whipper kingdom.
Nod, nod
Just like he did when they were dealing with that one corrupt guild
And if they ever get as far as seeing the Heavenly Demon, I'm sure one team member will be like 'Is.. is he flirting with Team Leader-nim?!?'
Cue stories where Team Leader Kim Rok Soo avoided a honeypot - except now they're thinking maybe he was just too dense to notice?
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kidgetrash · 1 year
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Monsters and Mana 2 - Save The World, Get The Girl - MASTERLIST
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Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Chapter 7
Chapter 8
Chapter 9
Chapter 10
Chapter 11
Chapter 12
Chapter 13
Chapter 14
More to be added as they are posted!
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soylent-crocodile · 1 month
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Myr (Monsters)
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(Silver Myr by Kev Walker)
(I FUCKING LOVE MYR! They're cute, they're iconic, they're interesting bits of worldbuilding... I HAD to make 'em! Mercifully, I've separated Mirrodin from New Phyrexia, and created the Plane of Steel, a fun little plot hook roughly referencing Mirrodin's creation. If you want to make these native to the Plane of Metal- new to PF2- or simply old machines of a dead culture, feel free.
Also, this will contain rules for Mana Myr, which I spiraled off the five colors of Magic, but expect more myr in the future!)
Myr are mysterious creatures native to the Plane of Steel, an artificial plane ripped from the Plane of Earth and turned into a vast network of self-sustaining machines. Myr themselves are the most common denizens of the plane, servitors to an unknown master and performing upkeep on their more complicated cohabitants.
Myr have been imported from the Plane of Steel in rare quantities, and serve as a rare treasure on the Material Plane, loyal servants infused with magical energy. Some, however, fear inviting such mysterious creatures into their homes, especially paranoid wizards and watchful politicians, as it's a known fact that myr are vulnerable to scrying- and it's a distinct possibility that their master is still watching.
Myr are unique among constructs in being easily repairable once slain. Upon reaching 0 health, a construct with the Myr subtype is not destroyed; rather, it turns inactive, and will reactivate upon being returned to positive hit points. However, a myr that reaches -20hp is destroyed as usual. Additionally, the knowledge of how to create myr has been lost or well-hidden, and they lack rules for construction. Fortunately for myr, they are capable of reproducing themselves, although attempts to study how they do so have not succeeded in creating animate constructs.
There are thousands of different kinds of myr, most being only slight modifications on a basic design; what is presented are some common archetypes and a few notable variations.
Mana Myr
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(Myr Moonvessel by Danny Orizio)
Among the most common servitor myr, mana myr work on the machinery that makes up the bulk of the Plane of Metal, and these servitors are attuned to one of the eight schools of magic. Of the myr of the plane, it is the mana myr who are most desired, and those who find themselves in possession of multiple, or let them reproduce, sell them for exorbitant prices.
Each school of magic produces a myr of a different color. Even though they are all made of the same substance, the magic forged into their bodies makes them appear as one of a variety of colors; the mana myr of each school of magic is named after a metal or mineral it resembles.
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This small humanoid construct has a strange head shaped like a heavy beak. It resonates with magical energy.
Misc- CR1 LN Small Construct (Myr) HD2 Init:+2 Senses: Perception:+3 Stats- Str:8(-1) Dex:15(+2) Con:- Int:4(-3) Wis:14(+2) Cha:14(+2) BAB:+2 Space:2.5ft Reach:0ft Defense- HP:21(2d10+10) AC:13(+1 Size, +2 Dexterity) Fort:- Ref:+4 Will:+2 CMD:13 Special Defenses: Construct traits Offense- Slam +2(1d3-1) CMB:+0 Speed:25ft Special Attacks:  Feats- Lightning Reflexes Skills- Perception +3, Spellcraft +0 Spell-like Abilities-  Share Memory /at-will Make Whole 1/day Special Qualities- Mana Servant, Scrying Focus Ecology- Environment- Any Languages- Common (Can’t speak) Organization- Solitary Treasure- None Special Abilities- Mana Servant- A mana myr is designed as a vessel for magic. When created, it is infused with magic from one of the eight schools of magic. When used as a focus to cast a spell of that school, the spell is cast at a +1 caster level and with a +1 DC. A mana myr registers as strong magic of its school when viewed through Detect Magic or similar spells. Scrying Focus- Myr are perfect vessels for scrying on. They get a -5 penalty to saves against spells with the Scrying descriptor, and magical sensors made to scry on a myr and its surroundings get a +5 bonus against rolls to perceive it. Additionally, myr- and any object or creature they are in contact with- are not protected by spells such as Nondetection and Screen.
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Of course asking people which monster they find more fuckable is a good way to get them to say funny things, so I got a lot of funny comments on the Most Fuckable Monster in the Dungeon Tournament. So as usual, I compiled a list of the ones I liked best, ordered by the poll they were commented on. Enjoy!
Barometz vs Dryad (round 1 part 1)
dryad boobs in my mouth please please please you're nothing
Man-eating plant vs Mandrake (round 1 part 1)
getting my dick digested by a pitcher plant
its what laios would have wanted
Skeleton vs Dullahan (round 1 part 1)
why is the armor sweeping?? how are ya'll planning to fuck the armor??? at least the skeleton you could like wedge a vibrator or fleshlight into the pelvis. I forgot this is the celibacy site and fucking is not a real physical thing on here
fools do not see the eroticisim of plate armor
Phoenix vs Harpy (round 1 part 2)
harpy has a tits out kinda look
Griffin vs Hippogriff (round 1 part 2)
Me at first: really? You’d fuck the horse? Me, remembering the barded penises of felines : no wait you’re right
White dragon vs Red dragon (round 1 part 3)
It's canon that white dragons fight furiously while red dragon is the equivalent of that blue hands dinosaur in Prehistoric Planet
white dragon is cuntier somehow
Treasure insects vs Succubus (round 1 part 3)
another tits out kinda look
normal poll matchup. normal poll. do people want to fuck a succubus or inch long insects. who will win
Huge scorpion vs Huge spider vs Mimic (round 1 part 3)
What you do to the mimic is hidden from the eyes of all
The mimics got that dog in it
dark souls mimic resemblances have me thinking unwise
something about the mysterious air around the mimic
Golem vs Ice golem (round 1 part 4)
Same deal but one freezes ur junk off I think the winner is clear
Gargoyle vs Hag (round 1 part 4)
..abusive mother kink????
Familiar vs Jack Frost (round 1 part 4)
familiar is customizable 👍
Doppelganger vs Demon (round 1 part 4)
That stupid sexy cat simply slays too much cunt
Hippogriff vs Fish-man (round 2 part 1)
no offense to my buddy fish-man but that hippogriff is too majestic
Living armour vs Undine (round 2 part 2)
One if the extras has a really perturving bit: Undines fed by consuming liquids with mana. Holm mentions regularly feeding it BODILY FLUIDS.
is wearing living armor anything
White dragon vs Green dragon (round 3)
she made that dragon sooooo cunty and for what
Cockatrice vs Demon (round 3)
you should've put the slutiest picture of the demon. to remind everyone that ryoko -sensei is down BAD
no one: ryoko kui: i am going to make a lion demon that is SOOOOOOO [redacted]
everybody vote for demon! a vote for demon is a love letter to Ryoko Kui
I do find it funny we're blowing the demon whore moments on like, the cockatrice matchup
This manga is so slutty and yet so tasteful in it that you can't really call it anything but great in every aspect of its eroticism
Mermaid vs Harpy (quarter finals)
i am so mad rn. a mermaid !? more fuckable than a harpy!? for shame tumblr for shame
White dragon vs Succubus (quarter finals)
Dragon fluffye!
Chimera vs Mermaid (semi-finals)
sorry mermaid. falin fucks supremely.
sorry falin. gotta stand up for my fellow merfolk here
a vote for chimera is a vote for lesbians
Succubus vs Demon (semi-finals)
Not even the sucubbi stands up to the limitless demon sexo
if you think about it. the succubus can turn into the demon's many forms
Chimera vs Demon (finale)
fags and dykes fighting to the death over this one
Listen man. Even if I'm gay I understand why Falin is winning but- Consider that the demon knows your exact wants and desires and could satisfy your sexual needs perfectly. Also when he's buff and humanoid near the end
either of them deserve to win but demon sweep because that fucker showed up in a dream to me once
teef!!!!
VOTE FOR DYKES. VOTE FOR SLEEPY GIRLS. VOTE FOR SHARP LITTLE TEETH
Mermaid vs Succubus (battle for the bronze)
mermaids can't lose to magical mosquito people PLEASE
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bestygogirl · 4 months
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BEST YGO GIRL: ROUND 4, GROUP C
Match 2
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please use this as an opportunity to say why you like a character, not why you don't.
Propaganda under the cut!
Mana
mana is the apprentice to mahad and her ka is dark magician girl. she is the basis for apprentice illusion magician. she is the first one to inherit the millennium ring after mahad, while it allegedly has yami bakura in it. her fate is left up to the viewer. another fun fact is she teases atem like he's her big brother and hides in vases. she makes fun of set's stupid hat and turns it in magical hats. she's a fun loving child who is put in a position where she needs to fight a war. and like. she's my daughter please vote for her.
Isis Ishtar
gorgeous, very caring sister, strong duelist, and the only woman to ever make Seto Kaiba squirm
anyways. not only as mentioned above is she the first woman to make kaiba squirm, but she was by all means going to beat him if not for the millennium rod's millennium interference. yami marik admits that she's a strong duelist with a strategy that's been working for literal years-- and given that she's not like, a professional duelist, thats pretty impressive
she also recently got some really cool meta bumps and let me point out that an "ishizu deck" now includes obelisk the tormentor-- which we knew she had prior to giving it to kaiba, but i think it only solidifies my opinion that she very much could wield an Egyptian God Card, an exclusive little club for top tier duelists
as a character she presents herself with an amazing amount of poise and grace, shes compassionate and kind and stays with mai and serenity even though she only just met them. shes struggling through living the past 5 years of her life drowning in guilt for her family's tragedy just because she wanted to make her little brother happy and shadi is a fucking liar. shes foretold her own death and marches towards it grimly but with so much love in her heart. and even then shes 20 years old and holds an important position in the egyptian government that typically requires a doctorate degree AND has been dealing with mariks off-and-on bullshit entirely by her lonesome. she also likes to flex her fortunetelling a little which is awesome i think she should do that more that scene where she tells the guy exactly how the stele is being transported was so everything
speaking of shes got such an attitude. "is it your destiny to waste my time?" iconic. never seen before will never be seen again. watch the duel between her va and joeys its so fucking funny
shes excult. shes doesnt flinch in the face of god nor death. seto kaiba and yami marik respect her. shes so sad and so sweet and battle city couldnt have happened without her.
also her parallels with kaiba are what motivate kaiba to give yugi the card he needed to beat marik.
kaiba, in duelist kingdom, was ready to jump off a ledge if yugi didnt let him through to face pegasus while trying to save mokuba out of sheer desperation to save his little brother. he KNOWS what that dedication feels like and the iron kind of will you need to have to make that kind of gamble. isis is being so fucking legit with what shes saying and he respects that and her judgement enough to change his mind and not only watch the duel, but give yugi a card that eventually helps him win, even if he has no real confidence in the odds. but theres a CHANCE, which is the same thing he taught her when he beat her in a duel. the layers its her faith that moves him to act. which is so crazy
anyway vote isis shes my best friend forever and a real rep for all the 20 year olds who honest to god did not sign up for this bullshit
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doberbutts · 5 months
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Gathering entertainment before top surgery and like. Okay.
So my mother has insisted on being my caretaker which is fine I *guess* because she is *trying* to make an effort to chill out with the transphobia (after 18 years but whatever I guess) BUT my mom is historically A: a prude, B: fussy about curse words, and C: an extreme pacifist. Like. Got mad at me and grounded me the first time I chose a jrpg over harvest moon because I said that I was bored of a conflict-free world all the time and wanted more action, extreme pacifist.
I'm gunna try to finish Elden Ring before my surgery bc I think it's going to raise my blood pressure way too high during my recovery period (I'm currently stuck in Caelid 70 hours in). I'm almost done with Cult of the Lamb which I know for a fact I need to finish before my mom has a chance to be mad that I'm playing it. No co-op games because my friends all swear freely esp when running away from ghosts and/or monsters.
So my list as it stands is:
Horizon Forbidden West
Forspoken
FFXVI
FFVII Rebirth
Baldur's Gate 3*
And games I'm partially through but could probably pick back up are:
NEO: The World Ends With You
Y's 8
Y's 9
The last like 3 chapters of Fire Emblem Engage (I'm having trouble being motivated to finish it bc the ending is turning out to be dumb- it was okay/mid while it lasted and had some genuine fun moments but this ending is hmm)
Various Of Mana games I nabbed for nostalgia and then forgot to do anything with
Tales of Berseria**
*There is no possible way I can play BG3 with my mother present because I'm going to romance my sadboy hot vampire elf and he says fuck many times and I don't feel like having her judge me about it and listening to the lecture while I can't escape her for 2-3 weeks. Not to mention the sexual content in that game.
**The aforementioned jrpg I bought when I got bored with Harvest Moon was a Tales game and there's always a chance she's going to remember that and once again be mad at me about it 🙄
And like. I don't need any more suggestions or anything I'm just like. God damn why is my to-do gaming list literally all things that my mother is going to be mad about me playing while she's in my house.
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