Sorry to bother but
Spoilers for turnabout revolution
Do you think channeled Dhurke would have leg hair? Like do you think he would have leg hair at all (in other words does he shave) and if he does would he get his leg hair back while channeled
(This is for my own curiosity im just too ashamed to ask publicly)
It's a weird but complex question, so I'll give it some thought
Part of me wants to say that Dhurke would have whatever hair he had as himself, but we know from Tahrust's channeling that the medium's hair length and color are kept during a session. It's implied that Amara dyed her hair black when she channeled Inga and Dhurke to hide the real time of death.
So, would that apply other areas of hair on the body? That's a bit harder to parse, since Dhurke does not share Maya or Amara's eyebrows.
Dhurke does not give me the impression of someone who shaves his legs for rebel-on-the-run reasons. Amara probably shaves, but Maya strikes me as someone who wouldn't care or isn't bothered by it.
I get the gut impression that he probably does have leg hair when he's channeled, but maybe not if she shaved recently (a medium wouldn't spontaneously grow leg hair). It is still the medium's body that the soul is borrowing, so I guess my answer is dependent on that.
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do binders exist that are comfy but actually still work
for instance, ones that zip up at the front (so they don’t have to be rib-crushing tight) but still ACTUALLY flatten your chest
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Lights, Camera, ANIMATION
This is mostly an outlet for myself to vent, so no sweat if you scroll on by. I watched a reaction video complain about the depth of field in a 3d animated piece, and how there’s no need to use those techniques because there’s “no camera” in animation. WHEW. Now, I will give them a lot of leeway because they’re reacting to things live, and not all opinions are allowed the time to form more cohesive thoughts. And I’ll also say they were totally fair to critique its frequent use of rack focus in the sequence.
But this plays into a broad issue that Western, specifically American, audiences have regarding animation. They see it as a genre and not a medium. A medium that can do allllllllll the genres live action can do. If I was the type to be buried or have a tombstone when I die, it would absolutely read: ANIMATION IS A MEDIUM. NOT A GENRE. JFC.
But back to the casual comment that had me gnashing my teeth: Yes, Margaret, there IS a camera in animation. Whether it be all the ways traditional and digital animation can recreate different lens effects through other means, to programs having a robust camera feature as a layer/object/however it implements the tool.
And along with the other tools we share with live action to tell a story: lighting, color, framing, blocking, editing...all that jazz, the camera and its variety of features are a big part of that. It’s an incredibly important tool in how we direct the audience to what’s significant in the scene and when to look at it.
EXAMPLE TIME
The Lion King has a poop ton of camera techniques just in the opening sequence. In a lot of 2d it’s applying a blur effect to recreate the use of lenses, but it’s the same thought process. From mimicking wide lenses to standard lenses, to more extreme changes to the depth of field, as with this use of rack focus.
The below first shot would be overwhelming with deciding where to look if it used a wide lens. The 2nd you could argue would be less personal and emotional with the foreground and background elements in focus, pulling attention from her reflection.
We recreate flares and bokeh effects as if a spherical lens were turned towards a light source. And paint backgrounds in a way that recreates the standards’ effect of blurring objects in the distance, as our own eye would.
Arcane does every type of camera trick in the book. Rack focus can be a tricky one with me. I enjoy it when the lens doesn’t come with any extreme warping, and is really subtle. But y’all, filmmaking is just so cool with this god-like control. Thou shalt not see what is there until I deem it necessary!
I could be wrong on this one, but Kung Fu Panda’s all-out playground with depth of field looks like they’re creating a tilt shift effect in some sequences. And I frickin’ love it and wish more animated films went for it. The choice really made it feel like we were watching a miniature world that was real and not computer-animated, somewhat akin to stop-motion sets.
Sigh. I just love the medium, y’all. From all the cinematic language and techniques, on top of the movie magic of simply creating the Illusion of Life from scratch, and making it look like one person crafted the whole shebang.
So to cap it all off, let’s enjoy 2d animation going whole hog with a dang zolly.
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