Eve Ruhn’hakarae, Shifter Knight.
1. Rune-hah-car-a is how you pronounce it all together if you need to know how to say it.
2. This verse will have everything from a fantasy, modern and sci-fi verse and use Eve’s already existing icons.
3. This will be using DnD 5e for a base, but I don’t expect to completely adhere to everything and just a general idea. I expect your character from that Universe/Fandom if working with mine or against her to either scale her down in terms of level to be equal to yours or you scaling up. It doesn’t matter if they don’t plan on adventuring, however, though I will say I am open to her being a Teacher of sorts given her nature.
4. Eve for this AU variant will be a lot more chill and using the Changeling Race with my own flare to it, though she will still be eh, I’d say somewhere between Lawful Neutral and Lawful Evil as the DnD alignment system is somewhat flawed inherently. She will also be focusing more on shapeshifting for fighting style, and while I have it based in DnD? I’m just going to give a general idea as to not limit my own descriptions of form shifting, striking while shifting and utilizing those powers, etc.
5. This will be using my homebrew subclass called Shifter Knight which utilizes transforming into monsters and all that entails, however, I have extensively balanced this subclass, going from the ENTIRE CR 0 to CR 8 monster list of DnD 5e to balance all the powers, monsters, etc that this class can become as a Shapeshifter Arcane Warrior, while also not overshadowing Rune Warrior or Moon Druid to give it an identity of its own. I can link the page privately if you desire to see it, but I am adhering to it and the balances, limitations and counters the class has to it compared to something like Rune Knight who doesn’t need verbal or somatic components for example to use its abilities, albeit not counting as spells, so they can’t be counterspelled, but are affected by things such as a Beholder’s Anti-Magic Cone which would force her to stay as normal or stay in the form if standing in it. I say this because this took a lot of work and totals in around 13 pages for this subclass alone.
6. Some monster abilities I will actually roll for as if using a higher level Eve? Some of her forms have petrifying-like abilities or even at lower levels though more similar to that of the Cockatrice. Then remember some abilities are outright nerfed/changed to be once per turn or allowed to make a save at the end of their turn. I say this mechanical stuff to hopefully make an understanding that I’m not using the straight-up stat block and rather my 13 pages of rulings on the subclass.
7. As with the nature of the character? There’s quite a bit of body horror. I’d read her forms and tell me which isn’t ‘comfortable’ to use, if any.
Eve’s reference, basically only a recolor was needed as her race was originally based off the Changeling to begin with, though I will be keeping my variations and deviants.
Do I want them to die: Eve to some degree I will allow to die. Separate timeline and bad ends are fully fine, however. They just need plotting.
Will I have/get icons: I’ve given her icons.
Tag: lvl 5, lvl 10, lvl 15, lvl 20, epic lvl - shifting tides (fantasy/modern verse, basically puts her in a DnD like universe or modern universe with a gun as part of her arsenal compared to normal) - shifting space (sci-fi verse) Either within the far future or within the depths of space like Star Wars, Star Trek, Star Finder or even something like Final Space.
Age: Several Centuries to thousands of years, depending on what level, but I’d be fine with her advancing at the same pace as yours.
Sex: AMAB. Gender: Trans Female, she/him. Eve has no real concept of human gender standards.
Race: Quarter Tiefling (Zariel Subrace), Changeling (Base Race and Statline Used)
Sexuality: Has no real sexual preference but is active.
Personality traits: Silent until she knows you. Blunt. Cruel if pushed to the point of fighting. Can be passionate. Can be loyal. Can be hard to guess. Is somewhat mysterious. Can be extremely loving, but it’s rare. Though is capable of platonic friendships that are deeply intimate as well or motherly. Can be fun, likes adventure and exploring. Has a grim sense of humor, but can be joking. Wise with experience, but had a time where she wasn’t as knowledgeable and is only really skilled in what she’s studied in and battle. Calculating, somewhat cautious at times. She likes to eat people sometimes, but tends to lean toward mostly in battle or just bastards. Pretty relaxed underneath it all.
Mental traits: Has an alien mindset and viewpoint to certain topics or things, but has much more humanity than one would guess.
Physical traits: She’s around 6′4, has fluffy long flowing hair, and he’s rather muscular, though the definition is hidden by the nature of a Changeling’s body. Though their height can vary when using a Changeling’s ability to around 3′0 to 10′0 depending on what common race she’s disguising herself as at the time. Then her monster form height can widely vary depending on looks. Otherwise, she can rip most people in half even without Storm Giant’s Belt. Has hooves and a tail as part of her quarter Tiefling bloodline.
Powers: statline and skills, racial powers, items, then classes and feats. Keep in mind that this is scaled down significantly the lower lvl she is for her tagline. This is to give a good idea of what she’s capable of and to be able to scale her down.
Statline:
HP: 240ish at max level or in epic levels. (Average for Fighters is around 170 to 240ish, especially if toughness is taken)
Strength: 18, Belt of the Storm Giant (29 strength) when wearing it at higher lvls.
Dexterity: 10.
Constitution 20.
Intelligence 16.
Wisdom 12.
Charisma 8.
Skills:
Athletics. Acrobatics. Survival. Perception. (Fighter Class and Background). Persuasion. Intimidation.
Saving Throws:
Strength.
Constitution.
Movement:
It vastly depends on what form she currently is using.
Languages:
Common, Deep Speech, Giant, Elvish. Undercommon.
Racial Powers:
Standard Stats:
Her main power as a Changeling is to Shapeshift into any race or species she knows of that is medium or smaller as an action. She does not gain any benefits from the race doing this, merely acting as it without others assuming her true nature. She often disguises herself as an Elf, though will take the shapes of monsters when dealing with them or passing by if she doesn’t intend to fight them, though sometimes has to tap into her arcane reserves for the more complicated, powerful forms.
Her mixed bloodline even by Changeling standards has made her natural physical traits different compared to the average Changeling.
Eve’s tampering of her own life and form has made her cease aging.
Items: (Keep in mind the more insane things such as the ‘Belt of Storm Giant Strength’ or anything like that in terms of legendary rarity is kept to lvl 15 and above.
Main Equipment: For her armor, it is either none before lvl 10 or Storm Giant’s Bone Full-Plate, an extremely sturdy armor, giving quite the defense when morphing it onto her forms and resistance toward lightning. A magic +3 longsword with a fire enchantment on it. A magic +3 great-axe with a wounding enchantment, designed to cause massive bleeding against targets when used and is her usual main weapon. Then a magic +3 great axe of dragonslaying as a situational weapon. A few magic javelins returning for utility. (They return on throwing them). A backup greataxe of +3 that deals fire damage and a +3 shortsword. Dagger of +3. A bag of holding. A backpack. Butcher’s Kit. Mess Kit. Rations.
Minor Magic Equipment: A ring of slowfall, as to avoid being killed through great heights or teleportation. Potions of flying if dealing with flying enemies, mostly for utility. A few potions of supreme healing, only three or four at the most. Then quite a few superior healing potions, around six to eight. Rope of Climbing.
Major Artifacts that require attunement: Belt of the Storm Giant’s Strength. A Mantle of Spell Resistance. (Both self-explanatory) Ring of Evasion, it’s used when failing dexterity based saving throws.
Classes and Feats: this segment will be starting only with fighter and its subclass.
Fighter (20 levels put into):
Fighting Style: Great Weapon Fighting, an expert in two-handed weaponry to do more brutal strikes with her greataxe or natural attacks.
Unarmed Fighting: Increased Prowess in using her Changeling Claws and forms natural attacks when it comes to physical brutality.
Adrenaline Surge: Tapping in her adrenaline reserves using her arcane shaping? Eve is able to gain a massive burst of energy to strike another four times to a total of eight within around six seconds, or to grapple the enemy.
Changeling Regeneration: tapping into her chaotic ancestry and form’s nature, she may regenerate a certain amount of hp.
Changeling Fluid Strikes: her attacks are as confusing as the perception of her form in the field of battle, swinging with intense speed and unnatural accuracy as she shifts and changes her form. While she may not be faster than some species when not transformed? In any of her forms, along with her true form? Eve’s amount of speed and brutality is near unmatched.
Chaotic Endurance: the nature of Eve’s being is truly chaotic, few can outlast a being with such chaotic genetics, further augmented by their own designs. Eve has the ability to overcome or shrug off some of the most horrible effects.
Subclass Shifter Knight: The amount of times she can shift isn’t infinite, but can be devastating if using her abilities to swap to different forms for certain situations or to utilize certain abilities while transforming. It uses the Eldritch Knight’s Spell Table for the amount of ‘Spell Slots’ that count toward Arcane Form Shapes. I will include a power list, a short descriptor of the humanoid characteristics if she’s not using the complete natural form. I have cut some of the forms of course as not all are needed or don’t fit with the theme compared to playing an actual game of DnD for example, so some might be altered to reflect lore strength.
Footnote: you need two hands to swing a great-axe, but nothing in the rules states you can’t do a somatic gesture for a spell with one hand while holding the great-axe in the other. I will also be using a form of ‘altered’ latin for my own spells.
Chosen Monster Typings:
Aberration. Giant. Monstrosity.
Monster Forms and Power List CR 0 to CR 1/2:
( Figura Diaboli Pullus ) Cockatrice (Monstrosity, Small): Dark Vision 60 ft. 40 fly ft. 20 ft. Petrifying Bite (Temporary Petrify). Forms a razor beak and face shape to support it with wings, her skin turns to that of a cockatrice’s in color with glowing yellow eyes with no pupils.
( Figura Magna Canis ) Worg (Monstrosity, Large): Strong Bite with knock prone once per turn. Keen hearing and smell like that of a bloodhound. 50 ft. Dark Vision 60 ft. Her humanoid form she sprouts a large amount of white fur akin to the texture of her hair and its pure white color, then has a long biting snout and often could be mistaken as an unnaturally large Werewolf standing in around 8′9.
Monster Forms and Power List CR 1 to CR 3:
( Figura Hastae Coleoptera ) Ankheg (Monstrosity, Large): Strong, Acidic Bite. Acid Spray Line. Dark Vision 60 ft. Tremorsense 60 ft. 30 ft. Burrow 10 ft. She is around 9′0 in her humanoid form for this and has brown, spiked chitin and mandibles to replace her mouth.
( Figura Basilisci ) Basilisk (Monstrosity, Large): Petrifying Gaze 30 ft. 20 ft. Dark Vision 60 ft. Strong Poison, Strong Bite. She stands around 10′0 as this form grows countless red brownish spikes on her back and tail. She has countless large sharp teeth in a new reptilian maw and scales.
( Figura Faciem Abactor ) Doppelganger (Monstrosity, Medium): Immunity to charm once per turn. Dark Vision 60 ft. 30 ft. Shapechanger (Works like Doppelgangers, not Changeling’s). Ambusher. Surprise Attack. Read Thoughts. Her skin merely goes pure white and she becomes completely smooth on her face, being utterly faceless.
( Figura Cerebrum Tentamenta ) Grell (Aberration, Medium): 10 ft. Fly 30 ft (Hover). Resistance to Lightning. Immune to blind or prone once per turn. Blindsight 60 ft (Blind beyond that radius). Strong Beak. Restraining, Paralyzing Tendrils. Grows a large beak in her humanoid form and has many reddish tendrils sprouting from her back that are constantly reaching and waving. She becomes faceless.
( Figura Avis Leonis ) Griffon (Monstrosity, Large): 30 ft. 80 Fly. Dark Vision 60 ft. Keen Sight. Beak. Strong Claws. She grows massive brown feathered wings in this form with brown feathers on her body as well, then talon hands and feet with a beak for a mouth. Her hair becomes more similar to feather down and her face, neck, and shoulders becomes feathered in a white mane standing in around 8′7.
( Figura Piscium Hominis ) Merrow (Monstrosity, Large): 10 ft. Swim 40 ft. Dark Vision 60 ft. Amphibious. Bite. Somewhat Strong Claws. In this form she’s around 9′0 and grows fish merrow scales, then reddish fins on her back while her hair is also replaced with feathers. Then furthermore: her tail becomes that of a merrow’s tail with red fins every so often going up for the behind of it.
( Figura Tauri Hominis ) Minotaur (Monstrosity, Large): 40 ft. Dark Vision 60 ft. Charge. Labyrinthine Recall. Reckless Attack. Strong Gore. She grows strong minotaur horns and her hair grows a bit longer, her body becomes much more broad and toned, and she stands around 9′5 in this form.
( Figura Spiritus Arachnidis ) Phase Spider (Monstrosity, Large): 30 ft. Climb 30 ft. LIMITED Ethereal Jaunt. Spider Climb. Web Walker. Strong Bite, deadly poison. She is around 8′5 in this form and her skin becomes pure white with a phase spider’s pattern of light blue on it and grows multiple glowing light blue eyes and mandibles to replace the features on her face.
Monster Forms and Power List CR 4 to CR 7:
( Figura Rostri Vermis ) Grick Alpha (Monstrosity, Large): Stone Camouflage. Strong Tail. Strong Beak. Strong Tentacles. Resistance to Piercing, Slashing, and Bludgeoning based on level. 30 ft. 30 climb. Dark Vision 60 ft. Tendrils grow on her back, she grows a beak and is around 8′7 in height.
( Figura Cerebri Comedentis ) Mind Flayer (Aberration, Medium): 30 ft. Dark Vision 120 ft. Magic Resistance once per turn. At will with 6 round cooldown: Detect Thoughts, levitate. Strong Psychic Tentacles. Extract the Brain. Mind Blast. In this form, she is around her same height and the tendrils appear around her wrists, her tongue becomes that of a xenomorph-like mouth and her skin turns purple.
( Figura Cerebrum Visus ) Mind Witness (Aberration, Large): 20 ft fly (hover). Immune to prone once per turn. Dark Vision 120 ft. Telepathic Hub. Brutal Bite. Brutal Psychic Tentacles, can grapple up to large. Eye Rays, roll 1d6. Take action. Multiple tendrils sprout from her back, along with tendrils with eye stalks at the end. Her skin turns red, and she grows a powerful maw on her mouth, and she’s around 9′0. Her eyes and tendril eyes change in a glowing psychedelic arrange of colors when using her eye rays.
( Figura Dentes Petrae ) Roper (Monstrosity, Large): 10 ft. 10 climb. Dark Vision 60 ft. False Appearance (Rocks, Cave Structures). Grasping Tendrils. Spider Climb. Brutal Bite. Tendril 50 ft reach. Reel 25 ft. In this form Eve is around 9′5 and has 20 ft long tendrils sprouting from her back that can stretch to 50 ft, regenerate and so on.
( Figura Petra Hominis ) Stone Giant (Giant, Huge): 40 ft. Stone Camouflage. Rock. Pickup Boulder. Rock Catching. Eve’s skin merely turns gray, and she stands around 15ish feet tall. 10 ft reach. 15 ft reach with a weapon.
( Figura Dentes Bufo ) Banderhobb (Monstrosity, Large): 30 ft. Dark Vision 120 ft. Immune to charm, frighten once per turn. Resonant Connection (allows tracking of a target in one mile if having a possession of theirs). Shadow Stealth. Brutal Grapple Bite. Tongue 15 ft, necrotic damage, bonus action bite. Swallow Whole (Medium or Smaller), restraint, blind, necrotic digestion. Shadow Step. Teleports up to 30 feet to an unoccupied space of dim light or darkness, Eve can see. Cooldown 6 rounds, cannot use attack or bite with this ability. Eve is around 10′0 in this form and has a large, subtle maw to which she can easily consume a target. Her skin turns green, her hair becomes a greenish tint.
Monster Forms and Power List CR 8:
( Figura Serpens Draconis ) Hydra (Monstrosity, Huge): 30 ft. 30 swim. Dark Vision 60 ft. Hold Breath. Multiple Heads. Reactive Heads. Wakeful. Massive Regeneration. Strong Bites. Limited Multi-Head Attacks. She stands around 20ish feet tall with strong light green and dark green scales and fins with strong, powerful jaws. Four hydra heads with long necks sprout from her back in this form. Reach 15 ft.
( Figura Ignis Custos ) Fomorian (Giant, Huge): 30 ft. Dark Vision 120 ft. Odd Physiognomy. Stealthy Hunter. Brutal Fist. Reach 15 ft. Evil Eye, Deals Psychic Damage. Curse of Evil Eye, Deforms Target. Eve is around 17ish foot tall in this form. Her skin turns gray, her glowing eyes fused into a reddish fiery one, think akin to the eye of sauron from lord of the rings. This is one of the few forms she has an actual pupil in, it is a large black slit of the void as its fiery gaze trails to its targets. She has no mouth, lips, or nose in this form and most of the eye takes up her face other than the chin. This is her favored form other than Hydra and then Cloaker in certain situations.
( Figura Dentium Pallium ) Cloaker (Aberration, Large): 10 ft. fly 40 ft. Dark Vision 60 ft. Damage Transfer once per turn against a target that hits her. False Appearance, can disguise herself as a dark leather cloak. Light Sensitivity. Strong Bite. Tail Hit. Restraint Large or Smaller, blinded with advantage. Screech 60 feet, causes fear to single targets. Phantasms, long rest, the cloaker makes 3 duplicates unless in bright light. Roll a 1d4 whether or not an illusion is hit. Eve becomes around 10′0 and has a white underbelly, then a blue back and big maw. Then her arms have a cloak attached to her body and then spikes on her tail.
Shifter Knight Feats:
Shifter Bond: this allows the Shifter Knight’s fighting styles to influence their natural attacks, armor or otherwise depending on what they have chosen. It also gives the Shifter Knight the ability to keep the effects of their equipped items and ability to use them in combat, it also optionally allows the Shifter Knight to use the plate they are wearing to form natural armor on their forms. Along with limited resistances, a large telepathy reach while transformed, monster feats and powers that while not perfectly replicated for all? They are impressive in the arsenal they offer, along with the Shifter Knight’s ability to easily learn new forms from books in a matter of time or instantly upon observing the creature they wish to become.
Shifter Prowess: this allows the Shifter Knight to fight with their equipped weapons that change in size with them, and use their humanoid forms combined with their monster forms and monster size. For Eve's case? She simply adopts the aesthetic of the creature onto herself when deciding to use her weapons, and may equip them seamlessly for the weapon she has equipped prior to transforming. Granted, she is only able to use one of her natural weapons in either or hand for whatever main attack she is making, so either a claw or tendril and so on when wielding her great axe.
Shifter Strike: natural weapon attacks from her claws and transformations other than things such as poison penetrate magical resistance and immunity.
Shifter Enlightenment: this allows the user to expand their typing choice dramatically outside the normal through true genius. The Shifter Knight no longer ages once full maturity is reached, and finds learning new forms through books rather easily.
Improved Shifter Bond: the Shifter Knight is capable of delivering a strike in the midst of transforming, whether the natural weapon of the creature or using a one-handed weapon that’s currently equipped. The Shifter Knight is able to tap further into her ability to use her inner arcane augmentation forms to use them more frequently by merging the spell slots of her arcane forms from CR 4 to CR 8 together. Albeit it is not infinite by any means, it is the philosopher's stone of self-augmentation and inner arcane might to be a brutal, abominable dervish of claws, teeth and powers in a grotesque flurry of death and overwhelming strength.
Trained Feats and Stats:
Trained Strength, Intelligence, Constitution: Eve has left herself rather versatile in terms of her trained traits, utilizing her knowledge and items to further the effectiveness of her deadly shapes.
Trained Toughness: through training and arcane augmentation? Eve’s endurance has been increased to supernatural levels.
Great Weapon Master: Eve has specifically trained to be a master when it comes to her brutal strikes.
Grappler: Eve is capable of wrestling and using the sheer advantage to the wrestling ability she has, using tendrils, claws or other odd appendages or even maws to swallow unfortunate foes depending on the form she currently has. Then in general is capable of taking out individuals in take-down techniques.
Motivations: To adventure and increase her physical and mental skills. To eat all kinds of things and people. To have a bit of fun when she can. Otherwise, finding love is always nice either with friends or lovers. Killing things is always fun as well as enhancing, making new forms and studying various artifacts, animals and creatures.
Backstory: Eve’s lineage hails from the mighty Changeling Shapers of the world, born in a mixed bloodline, highly encouraged within her society to ever make their pool of genetics as chaotic as possible. Eve’s morality reflects that of her society, that while she leans toward something neutral? Her willingness to experiment, shape life or contribute to the study of it through self-shaping augmentations? Has left her with a rather questionable sense of right and wrong, leaning somewhere between Lawful Neutral and Lawful Evil, as she is a warrior by nature, her family, friends often indicating it might have to do with her bloodline, though her scholar-like nature and questionably unethical practices and viewpoints to other monsters and people is a direct result of the Shaper Society and its viewpoints when it comes to expanding their power, influence and strengthening their chaotic natures down o the very core of their being.
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