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#like in the film 'ghost dog: the way of the samurai' the character played by isaach de bankolé speaks french but no one understands him
lulu2992 · 6 months
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Hi lulu, so i was wondering if have you played Far cry new dawn in French, does roger talk in another idiom?
In spanish he stills talk in french
Hi! Yes, I played New Dawn in French and Roger has the same Québécois accent he has in English. It even seems he’s played by the same actor, Vincent Leclerc, whose name appears among the other French voice talents in the credits.
As for some of the (Canadian) French words he uses, such as “osti”, “tabarnak”, or “caulisse”, they’re typical slang/swear words from Québec that we don’t use in France, so they kept them in the French version and they sound as funny and exotic as they do in English.
It’s rare that Far Cry characters who speak with a non-American accent end up also having an accent in the French version of the game, but Roger thankfully kept his!
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demifiendrsa · 4 years
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Ghost of Tsushima – Version 1.1 Update Trailer
Ghost of Tsushima version 1.1 update will launch on October 16 and add the Ghost of Tsushima: Legends cooperative multiplayer mode, New Game+.
Overview via PlayStation Blog:
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■ Ghost of Tsushima: Legends
As we announced in August, Ghost of Tsushima: Legends is a brand new, online cooperative multiplayer experience that will be a free update for all Ghost of Tsushima owners. A classic element of some of our favorite samurai films is warriors standing together, ready to fight as a team. In Ghost of Tsushima: Legends, you can fight side-by-side with your friends, which is such an important part of fulfilling that samurai fantasy in a whole new way. We’re so excited to hear from everyone who teams up with their friends and jumps in.
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Ghost of Tsushima: Legends features two-player story missions and four-player survival missions, as well as a Raid that we’ll release in the weeks following launch. After you’ve downloaded version 1.1 of Ghost of Tsushima, you can visit the PlayStation Store from your PlayStation 4 to download a free unlock for Ghost of Tsushima: Legends, which will allow you to play. Keep in mind that an internet connection and an active PlayStation Plus subscription will be required to play with other players.
Once you have version 1.1, you’ll notice a new character at various towns and locations in Tsushima… Gyozen the Storyteller! He’s heard the rumors about the Ghost of Tsushima, but he has a different perspective about what’s actually happening in his homeland. Gyozen is the author and gatekeeper of the stories you’ll find in Ghost of Tsushima: Legends, and when you talk to him, he’ll be happy to share one of his transportative stories about the “Ghosts.”
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Speaking to Gyozen will give you access to the Ghost of Tsushima: Legends lobby, but you can also get there directly from the title menu or the pause menu… or by accepting a PlayStation Network invitation from a friend!
Classes
In Ghost of Tsushima: Legends, you’ll be able to pick between one of four classes. Each one has their own unique advantages. When you start Ghost of Tsushima: Legends, after a short tutorial, you’ll choose which class you want to unlock first. As you rank up, you’ll unlock each of the remaining classes.
In addition to each starting with their own unique ability, each class can unlock an alternate ability as you progress, as well as earning class-specific Charms and ranged weapons.
While playing with friends, you can mix and match classes however you’d like, whether that’s a party of four all playing the same class, everyone playing as a different class, or any combination in between.
—Samurai
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Samurai players can run straight toward combat and stay there, sustaining their health while chopping enemies down left and right. When you’re overwhelmed, use the Hachiman’s Fury ultimate attack to slash through enemies in a flurry of strikes.
—Hunter
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As a Hunter, you can stand on the edge of combat and snipe enemies before they even see you. You can also use explosive arrows to slow down groups, and when the combat gets really fierce, the Eye of Uchitsune ultimate attack will unleash multiple arrows straight at your enemies’ heads.
—Ronin
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Ronin players can revive their entire team with the Breath of Izanami ultimate ability. You might play Ronin because you want to help your human friends… or you might do it because the Ronin class is also able to summon a Spirit Dog. (And yes, you can ABSOLUTELY pet your Spirit Dog!)
—Assassin
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If you prefer doing massive damage with a single attack, you’ll love the Assassin. The Shadow Strike ultimate attack will allow you to teleport across the battlefield and directly strike your enemies. If that’s not intimidating enough, wait until you see the terrifying masks the Assassin gets to wear!
Story Missions
Ghost of Tsushima: Legends Story Missions are designed for two players, and take you through Gyozen’s stories about what’s really happening in Tsushima. When you unlock higher difficulties, you’ll face new encounters, tougher enemies, bonus objectives, and greater rewards.
Survival Missions
In Survival, you can team up with three other players to fight off waves of enemies while defending different locations in Tsushima. You and your team can activate blessings to help yourselves, like “ignite enemies” or “summon a Spirit Bear.” The longer you survive and the more bonus objectives you complete, the more rewards you’ll earn!
Raid
You’ll need all your skill, top-tier gear, and a great four-player team to be able to survive in Iyo’s realm! The Raid is an epic three-part adventure that will require excellent teamwork and communication to overcome. It will be released in the weeks following the launch of Ghost of Tsushima: Legends.
Other Features
Ghost of Tsushima: Legends also has a few features you’d expect from Ghost of Tsushima. Our robust Photo Mode is still present here (as long as your teammates opt in) and you’ll be able to show off all the new masks, armor, and emotes you’ve earned.
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Legends is packed with new cosmetics, and they’re all unlocked through gameplay without any microtransactions. Looking cool is important, but Ghost of Tsushima: Legends gameplay progression really centers around the gear you’ve equipped and the techniques you’ve unlocked. You’ll be rewarded with increasingly rare and powerful gear as you take on greater challenges, and you’ll unlock new techniques as you gain experience with each class.
We’ve also added some new Trophies for Ghost of Tsushima: Legends, which will appear in a separate section of your Trophy list and do not count toward Ghost of Tsushima’s Platinum Trophy.
■ Ghost of Tsushima Single-Player Campaign Updates
In addition to Ghost of Tsushima: Legends, version 1.1 will include new updates for Ghost of Tsushima’s single-player campaign based on your feedback.
New Game+
If you’ve already beaten Ghost of Tsushima, you’ll find the option to re-embark on Jin’s Journey in New Game+. You’ll start New Game+ from the release to the open world, shortly after Jin’s initial confrontation with the Khan. You’ll keep all of the Techniques, Gear, and Vanity items obtained in a previous playthrough, and difficulty will be increased to provide a new challenge (but you can still adjust it down in the menu).
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You’ll also find yourself with a brand new New Game+ horse, which features a vibrant red mane and unique saddle. There are also new, extremely powerful Charms available that can help Jin unleash devastating attacks and may change the way you play. You’ll also be able to unlock an additional upgrade for your sword, bow, and armor.
We’ve also added some new Trophies for playing Ghost of Tsushima on New Game+, which will appear in a separate section of your Trophy list and do not count toward Ghost of Tsushima’s Platinum Trophy.
—Ghost Flower Merchant
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Exclusively in New Game+, you’ll be able to earn a new type of flower: the Ghost Flower. This new type of flower can only be earned in New Game+, and is accepted by a mysterious new merchant that you’ll find in Ariake. If you complete a Tale or activity and already have the reward, you’ll earn Ghost Flowers in its place, so even if you’ve completed Jin’s journey before, it’s still exciting to explore Tsushima once again to collect as many Ghost Flowers as you can.
You can exchange these flowers for new armor dyes and other vanity gear only found in New Game+, featuring much more elaborate designs than those found in your first playthrough.
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The merchant will also offer an array of powerful new Charms intended to create new combat experiences, empower existing playstyles, and allow you to customize your experience for even greater challenges!
Other Features
Once you’ve installed version 1.1, you’ll now find the option to enable Armor Loadouts, which allow you to assign all Charms and vanity items to each armor set to quickly swap between loadouts to match your playstyle and roleplaying preferences.
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You’ll also find that your total play time is now displayed when you select a saved game file to load, and new options have been added to Photo Mode.
These features will apply to your existing game, or to a New Game + playthrough.
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blackjack-15 · 3 years
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(Pachin)Koping Mechanisms, KuroSAWa, and Putting The Ring On It — Thoughts on: Shadow at the Water’s Edge (SAW)
Previous Metas: SCK/SCK2, STFD, MHM, TRT, FIN, SSH, DOG, CAR, DDI, SHA, CUR, CLK, TRN, DAN, CRE, ICE, CRY, VEN, HAU, RAN, WAC, TOT
Hello and welcome to a Nancy Drew meta series! 30 metas, 30 Nancy Drew Games that I’m comfortable with doing meta about. Hot takes, cold takes, and just Takes will abound, but one thing’s for sure: they’ll all be longer than I mean them to be.
Each meta will have different distinct sections: an Introduction, an exploration of the Title, an explanation of the Mystery, a run-through of the Suspects. Then, I’ll tackle some of my favorite and least favorite things about the game, and finish it off with ideas on how to improve it. For this meta and the next (CAP), I’ll have a section entitled “The Faerietale” where I break down the issue of genre within the game and how it adds to the experience.
If any game requires an extra section or two, they’ll be listed in the paragraph above, along with links to previous metas.
These metas are not spoiler free, though I’ll list any games/media that they might spoil here: SHA, SAW, MAJOR SPOILERS FOR SPY, GTH, Rashomon.
The Intro:
Full Disclosure: draft titles of this meta include “Yurei-sing the Tension” and “Using Your Girlfriend’s Mom’s Horrific Death For Fun and Profit”. They ultimately don’t fit the tone of the game (or the meta), but I thought they were fun…so you’re being subjected to them anyway.
Freshly out of the games of growing pains, Shadow at the Water’s Edge is the first of our two Faerietale Games, where we delve fully into Theme and Allegory and other such literary devices — which happen to support some pretty fine mysteries as well. As such, in case you didn’t see it above, both SAW and CAP will have a section diving into the Faerietale-ness of it all (partially because it’s That Interesting and partially to keep the intro section from being like 2k on its own).
SAW is interesting for a number of reasons (which I’ll go into throughout the meta) but one of the things that stuck out to me on a replay was how much it leans on Rashomon for its story about the past. For those unfamiliar, Rashomon is a Japanese film by Kurosawa Akira from the 50s that deals with the rape of a woman and the killing of her husband, a samurai, as told through four different points of view.
Nowadays called “a Rashomon episode” or “false flashback”, the idea of different, opposite points of view being shot and filmed to present to the audience is almost a cliché, but Kurosawa was the first to really bring it to film and to popular consciousness internationally.
Like in Rashomon, we’re presented with different views of the situation at the ryokan (including but not limited to Kasumi’s death) from our characters’ perspectives — and, like in Rashomon, no point of view nor opinion on what happened is ever confirmed to be the Honest Truth.
Was Kasumi’s death accidental, and on whose part was it accidental? Does the world stay the same inside the ryokan, or is it just as prone to change as the rest of the world? Is the ryokan a resort or a prison? Should you respect what your loved one wants for themselves, or is it your job to want something better for them? Takae, Rentaro, Miwako, Yumi, and even Kasumi all have different opinions on these questions, and we’re never told who’s correct, nor to what extent.
Finally, like Rashomon, the game is content with leaving a few answers undiscovered. While shooting the movie, Kurosawa was approached many times by the actors, who wanted to know what “really” happened in the movie — and each time he refused to say, wanting the story to be truly Alive in a way that it wouldn’t be if he answered their questions.
Nancy’s job is to expose the malevolent force in the game for what it is, not to heal the family, nor to make decisions for them.
And speaking of their decisions, let’s talk about what motivates our characters in this game. I know, this intro is already kind of long, and I normally keep this kind of talk for the Characters section, but given how much they intersect in this game, we’re gonna go into it here. All of our suspects here in the game are driven and informed by one thing: their coping mechanisms.
C’mon, no surprise here. It’s in the title of the meta for more than just the pun.
Because our suspects are living in the “Once Upon a Time” section of the faerietale — aka the past — it’s their coping mechanisms that drive them. Takae is driven by guilt over her daughter’s death and fear of a changing world; Miwako is driven by anger towards her family and personally-assumed responsibility over Everything That Happens; Rentaro is driven by selfish pride and concern over his loved one; Yumi is driven by avoidance and individualistic willpower.
These are all common when dealing with loss, and each of these tell us exactly how our characters are going to act throughout the tale. In a very real way, SAW is a game about how we, as humans, deal with the stories that we tell ourselves (another thing that it has in common with CAP), and how that changes the way that we perceive the world.
It’s the breakdown of Rentaro’s coping mechanism — his pride in always being correct — that causes him to Do Evil while claiming that it’s The Right Thing. Everyone else’s mechanisms are what allows for him to be as influential as he is; Kasumi is already haunting Takae, and Miwako is already feeling the world crash down around her. Even though the yurei is just wires and metal and Upsettingly Damp-Looking Hair, its presence in the ryokan isn’t physical – it’s psychological.
Remember, “a ghost doesn’t need to be real to haunt you”.
The Title:
Let’s be real here, we’re getting into the segment of Nancy Drew games where the (most of) titles just kick butt and aren’t afraid to do so. Like, Shadow at the Water’s Edge? Gives you creepy vibes right off the bat even without the yurei on the front giving you The Ring flashbacks. Properly atmospheric without being too specific, and “shadow” gives us the idea that we’re dealing with a monster that’s more ghostly, rather than flesh and blood.
I don’t even have anything negative to say about this title, that’s how good it is — plus, I mean, the acronym is literally “saw”. Awesome.
Let’s move on then to the faerietale behind the title.
The Faerietale
SAW and CAP both function, genre-wise, as a faerietale — a story with few characters, big pasts, legends and magic, and a moral at the end to tie things off. In both cases, interestingly enough, it’s our villain who gives us our “moral” — the Truth that ties the plot, history, and characters together, able to be said in a single sentence. In SAW, it’s this (rather chilling) statement from Rentaro that does it:
“A ghost doesn’t need to be real to haunt you.”
But let’s start at the beginning.
Like in a lot of faerietales, we have two sisters who are as different as can be, an inheritance (a ryokan rather than a crown or a prince), absent/dead parental figures, a wizened mentor related to our main characters (Takae), and a Monstrous Force opposing them and their ‘kingdom’. In this story, Nancy is the Dashing Outsider (not unlike the Prince from The Twelve Dancing Princesses) who vows to learn the secrets, defeat the monster, and save the kingdom, restoring balance to the ‘royal’ family and allowing them to prosper.
(And no, I don’t think it’s a coincidence that in this game Nancy’s the Knight in Shining Armor when CAP and Renate’s talk about them is right around the corner, but we’ll save that for next time.)
Having established that the game is a faerietale, let’s talk about why that actually matters (beyond the fact that it’s kinda cool in itself) when we’re looking at the game.
It basically matters for a handful of reasons: it allows us to figure out the suspect Fairly easily, it allows the writers to Allude to subject matters that are a little Dark for the E/E10 rating that Nancy Drew games normally get, and provides a bridge between the (overall) concrete games of the past and the more thematic, character-development-focused games that we’re coming up on. So let’s break that down.
Assigning our characters faerietale roles lets us see immediately that Rentaro is Missing an easy assignation. He doesn’t fit the prince, doesn’t fit a sibling — he doesn’t fit anywhere, in short, which is our first clue that he’s the villain.
Even ignoring the fact that the yurei is obviously mechanical, that Rentaro has free access to the entire ryokan in a way that no other character does, and that he’s responsible for upkeeping the ryokan (which is why it’s suspicious that he’s not the one Dedicated to figuring out the mystery) — which are all excellent things that point towards Rentaro, his absence in the faerietale points to a hidden role.
Since the only role worth hiding is either an 11th hour ally or a villain, and Rentaro is present from the beginning of the game, it’s pretty clear which one he is.
Situating the game as a faerietale also lets HER play with a few more themes than they normally can, given their target audience. Starting with a rather blatant implication of suicide, the game spins on to abusive relationships, overpowering guilt, and Nancy being, well, downright mean with her questions about a family member’s death.
While Nancy’s always been a bit insensitive, the mystery surrounding Kasumi’s death sends her into the realm of bullheadedly rude (to the point where you can get a game over for it). We see why this writing choice was made in SPY (which we’ll cover in that meta), but it’s one of my favorite things about this game; it takes a slight character trait of Nancy’s and gives it a character-driven purpose.
The last function of SAW (and CAP) as a faerietale is to provide a bridge between the older and the newer games. The older games tended to be self-involved entities: they began with Nancy’s room and ended with the letter to Carson/Hannah/Ned. As the game technology improved and the player base got older, however, that started to not be good enough; Nancy and her mysteries needed to become A World rather than simply a string of cases held together with a handful of familiar names and archetypes.
The first step towards this was the inclusion of the Hardy Boys back in our Expanded games, but it’s really SAW and CAP that show an Active Transition. Faerietales are often thought of, literarily speaking, as the bridge between children’s fiction and adult fiction; they involve simplistic plots and archetypes that children can easily grasp, but teach hard lessons about the world that adults will understand and resonate with.
The earlier Nancy Drew games, on the whole (there are of course a few exceptions), are largely concrete, like the children’s fiction they’re based on. The good and bad guys are simply and easily divided,  Nancy and co. are always the heroes and always do right, and the bad guys always go to jail.
The past few games leading up to SAW start to shift slightly; while generally our heroes and villains are still sharply divided, nothing is quite as simple as it seems (look at TOT, where at least a few bad guys get away and actually profit from their bad actions).
It’s here in SAW, however, where we see that take a sharp shift. Those who should be good guys (Rentaro is a Love Interest, he enjoys puzzles, he’s a ‘fixer’ by trade) aren’t good at all; those who should be the bad guys (Takae and Miwako behave a lot like early Nancy Drew villains with their cageyness, dislike of Nancy, and ability to get Nancy to Second Chance) really aren’t.
In case this point is a bit obtuse, Logan is the perfect example of what I mean.
In SHA, Charleena Purcell has a receptionist (well-voiced by JVS) that at first prevents you from talking to her, but isn’t much of an obstacle. It’s a cut and dried ‘solve this one puzzle’ and then Nancy can talk to the author as much as she chooses — it’s barely an impediment, honestly.
In SAW, we’re dealing with another famous author, who also has a receptionist — Logan Mitchell. Unlike the receptionist in SHA, who’s just Doing His Job and exists long enough for a puzzle, Logan is a rather spiteful character who enjoys hanging up on people, and does it to Nancy with Great Joy.
As a character, Logan matters; he has his own viewpoints, loyalties (that are explored in SPY as well), and his own idiosyncrasies that make dealing with him — repeatedly — a bit like dealing with people in real life. The receptionist in SHA isn’t a character, no matter how much I personally like JVS’ voice work with him. Logan is. And that’s a huge difference in the approach of the games and the shift from the concrete, insert-puzzle-and-go nature of the older games and the more abstract, thematic nature of the newer games.
Whether or not that’s a good thing is up to you, the player, and your personal preferences. But it can’t be denied that there is a shift, and it’s the genius of SAW (and CAP)’s genre-shift to a faerietale that does it.
The Mystery:
Our mystery picks up where TOT left off, with Krolmeister sending Nancy to one of his favorite ryokans in Japan as a thank you for her help in the previous case.
This is how we find out that Krolmeister is apparently Spooky AF, as the ryokan is haunted.
Nancy decides to pick up a job while she’s there (the ‘how’ of her obtaining employment and an E-2 visa so promptly is ignored) as an English teacher to some of the cutest (and one of the most disturbing) children in Japan, which is how she spends her days — and how the game gets away with it taking place Solely at night.
The more time Nancy spends at the ryokan, however — and the more people connected to it that she meets — the more that she suspects that the ryokan might actually be harboring a malevolent entity bent on wreaking havoc and shutting down the place once and for all…
As a mystery, the game is solid; you spent most of your time “on-site” at the ryokan, soaking in the very well-done atmosphere, with only a few moments in-game spent at other locations (such as the pachinko parlor, Yumi’s apartment, etc.), and the amount of work that went into every detail of the ryokan is staggering (especially the garden).
Normally, I wouldn’t hang so much on the atmosphere when talking about the plot, but it’s actually relevant here, since the atmosphere is part of the plot — i.e., is it the ‘atmosphere’ of the ryokan that makes the hauntings happen, and did the ryokan kill Kasumi.
Speaking of Kasumi, she’s one of the biggest open-ended mysteries in this game. Did Shimizu Kasumi kill herself, or was her death an accident, or was it caused by a Paranormal Entity, leading to her becoming a ghost herself?
The game tells us how Kasumi died — cleaning a bath that she had never cleaned before, leading to her drowning — but the circumstances outside of her death like her will and her premonitions about her death speak less to an accident alone and more towards Something causing her death.
In my own point of view, Kasumi — remember, this is the Nancy Drew Universe, where ghosts are actually real — had a bit of Prescient Awareness to her, and knew that her death was coming, though not by what. While there’s evidence towards her knowing about her death that could, if looked at in that light, lead one to suspect Kasumi of suicide, it’s unexpectedly hard to kill yourself via drowning in a shallow body of water. Add to that her future plans, and I think it’s pretty safe to assume that Kasumi knew she would die, but she didn’t plan and execute a suicide.
Of course, there’s good arguments to be made on the other side. Whichever way you look at it, I’m just happy with the presence of loose ends, as that’s not the mystery that Nancy’s there to solve — and, indeed, without the presence of an actual suicide note from that period, is a mystery that simply cannot be solved.
The Suspects:
We’ll start with (and yes, the names will all be in Japanese rather than Western order) Shimizu Miwako, the Younger Daughter in our faerietale and the current force behind the ryokan.
As the one (via a faerietale’s rules) destined to succeed, Miwako sure does get the short end of the stick when it comes to her relationships. Her causing/contributing/worsening the rift between herself and Yumi aside, her boyfriend is actively sabotaging her and her grandmother doesn’t think she should be the one running the ryokan, no matter how good a job she does.
As a culprit, however, Miwako would have been a bit confused, given how much she likes the ryokan and the good job she does with it. For a Miwako ending to make sense, she would have had to been influenced by an actual ghost, sabotaging the ryokan without wanting to and having your usual blackouts that come with Psychic Interference. It would have been interesting, but out of the faerietale genre (and out of the Nancy Drew game genre as a whole) and thus not a very good story.
Next up is the Elder Daughter, Shimizu Yumi, who left the ryokan as soon as she could and instead sells bento boxes in Kyoto. Framed as a sort of free spirit, Yumi doesn’t see any need for her to run the ryokan and instead does something that she likes and is obviously very successful at.
As a culprit, Yumi would have, to be frank, been a major disappointment. Already taking fire from her little sister and her grandmother for the Abject Sin of not taking on the family business, Yumi would have been way to easy, both character-wise and tonally for the game as a whole. The Elder Daughter in a faerietale is usually the one who fails (the Youngest Daughter almost always succeeds), and so it’s refreshing to have everyone but herself consider Yumi a failure.
Their grandmother and quasi-mentor, Nagai Takae, is the other person who helps run the ryokan — much to her displeasure, as tradition dictates that Yumi, not Miwako, help run the family business.
Because someone who resents being there will definitely be a much better worker in the hospitality market than someone who loves the ryokan.
Takae has absolutely no head for anything but her own ideas and clings onto tradition not for its sake, but because change is scary, hard, and (in the case of her daughter’s death) heartbreaking.
As a culprit, Takae would have been interesting, but absolutely impossible — unless she was working with someone else. And as interesting as a Takae/Rentaro team-up would have been, Takae simply has no motive for scaring everyone else out. She needs the ryokan to survive, to do well, if she’s going to be able to cling on to the things that she wants.
Rounding out our main faerietale cast is our Malevolent Force, Aihara Rentaro, the ryokan’s handyman and tech expert, who secretly builds robots resembling his girlfriend’s dead mother and uses them to scare people out of the ryokan.
He’s a peach.
Not only is Rentaro our only option for a faerietale ending, but he’s also just the best option for the culprit in general. Handy enough to build a “ghost”, expected in any place in the ryokan without suspicion, and with a strong (if dickish) motive). Like all Evil Wizards/Malevolent Forces in faerietales, he wants to ruin the kingdom and steal away the Daughter — though, unlike a lot of faerietales, he’s convinced himself it’s For Her Own Good.
Which yeah is super gross, but hey, he’s our Villain. Villains should be a bit gross.
Lastly, we’re going to look at two characters who are inseparable from one another for the purposes of discussion: Savannah Woodham and her assistant Logan Mitchell.
Savannah (as we meet her in SAW) is a former ghost hunter who now writes about technology (hence her presence in Kyoto) who mentioned the ryokan in a book about the paranormal. Not being fond of interruptions, she pays Logan to be her assistant so that he can deal with the calls that she gets.
She also brings in a nice little easter egg talking about CAP, where Castle Finster is implied to be the castle she mentions in SAW.
As a character in the Nancy Drew world (as it becomes a world), Savannah is an odd presence, in that she’s a sage without being an academic. Most of the ‘authorities’ that Nancy calls for information are professors, researchers, etc., but Savannah doesn’t quite fall into that designation.
Sure, she’s written a book, but ghost hunting isn’t exactly a…respected profession or topic — and yet, Savannah is clearly the smartest person in the game (and one of the smartest people that Nancy encounters as phone friends). This is great — Nancy herself is no academic, and I do get tired of the prioritizing of Academia over actual knowledge.
Savannah also gets the best lines, and her VA absolutely smashes it out of the park. I’ll talk more about her as the Nancy Games (beginning in ASH), as a lot of her dialogue is foreshadowing for our next games, but suffice it to say that, other than the Hardy Boys and the Drews, Savannah probably fights only Alexei for the most significant NPC in the ND universe.
Her assistant is no slouch in the Significance department, though.
MASSIVE SPOILERS FOR SPY AHEAD, IF YOU DON’T WANT THEM SKIP UNTIL THE NEXT ALL-CAPS PARAGRAPH.
Logan (according to him) started working for Savannah to make some money during spring break and found the job too weird to quit once break was done (according to him). He loves hanging up on people, resulting in Savannah referring to him as her “lil’ Georgia bulldog”, and would like to go out on a date with Bess (according to him).
Yeah, pretty much everything about Logan should be taken with a grain of salt, as he’s the one who tells it to us, and…well, Logan is a spy. A spy who’s assigned to Nancy at least as far back as SAW, who gets close to her friend(s) and reports back to Cathedral that Nancy’s obsessed with her mother’s death and thus will probably be used by those who want to know Kate Drew’s secrets.
He ‘fires’ Savannah from being his boss prior to GTH because his work is done; he’s completed the mission he’s been assigned and is now working on other things. Logan isn’t a ghost hunter, nor a receptionist, nor a guy who wants to take Bess out on a date — until he needs to be. Like any good spy, Logan is all things to all people, and it’s his tiny bit of backstory in SPY (easily missed if you’re not paying attention — remember, in Nik games especially there’s no such thing as “optional reading” — that makes him so significant in SAW.
SPOILERS END HERE, YOU’RE ALL GOOD TO CONTINUE.
The Favorite:
There’s a lot to love about SAW, so let’s dive right in.
The first thing I’ll mention, because I just mentioned it, is Logan, who is one of my favorite parts of the Nancy Drew universe, let alone this specific game. His VA is great, his dialogue is great, his character is great — he ticks all the boxes, and I love it.
Savannah is, of course, also a favorite; any game with Savannah in it automatically moves it up a few clicks in my estimation. Savannah (and sage-type characters like her) is where Nik’s writing really shines, and her dialogue is always a joy to read and hear.
My favorite moment is actually a tiny moment, despite it being the titular incident: the shadow at the water’s edge. It’s easy to miss, but when Nancy looks in the bath and sees Kasumi’s shadow for that split second…it’s the haunting that games like HAU and CUR really wanted to have — subtle, upsetting, and fully within the bounds of the Laws of Haunting that the ND universe has set up.
My favorite puzzle is hands-down the bento boxes. Longtime readers of this meta series (which will be two years old this summer!) will know that there’s nothing that I like better than a good logic puzzle, and the bento boxes are a great logic puzzle. It’s fun, cute, and I love that you can do it as much as you want.
I do love, lastly, that this game is a faerietale. Having read and analyzed faerietales for a good portion of my life, it’s nice to see that niche interest represented within another niche interest.
The Un-Favorite:
There are a few things in SAW that I really don’t like, as much as I think this game is great.
The most important is my least favorite puzzle: the frame puzzle. This puzzle is one of the few puzzles that actually make me white-out in Rage and refuse to play further, which is a problem given that SAW is actually a great game and I enjoy playing it. It honestly stops me from replaying the game as often as I really should, given its significance to the ND universe, and for how just good it is. I usually make my sister or my best friend play it for me, but I do actually have to leave the room while they do it because it infuriates me that much.
My least favorite moment in the game is a little different, given how good the game actually is; it’s the very end where, depending on the choice that Nancy makes, Rentaro’s apology is accepted by Miwako. Sure, Nancy says it’s unlikely that they’ll date again, but this is a case where the choice to tell on him or have him tell himself should result in the same result: him having to leave. Handymen aren’t thin on the ground, and the ryokan needs help, rather than the same toxic influence that helped bring it down in the first place.
While I appreciate the choice for Nancy impacting the end — I really do — it should say more about Nancy as a character than it should about Miwako and Rentaro. That it doesn’t is a failure in storytelling at the 11th hour, which is a shame in a game this good.
The Fix:
So how would I fix Shadow at the Water’s Edge?
First things first, I would obviously change the frame puzzle a bit. I don’t think it needs removed per se, but I would definitely shift it. Give an option to skip it, perhaps, or make it easier the more time you spend on that screen, or make it easier if you go in and out of it a few times. Heck, even having it reset when you back out (or having a reset button) would be better, since getting stuck in the puzzle results in Hours of Frustration.
Other than that, I would only change the ending choice. Like I said above, the choice is great, but it should be changed to show us exactly who Nancy is (not unlike the choice in GTH). Is Nancy the kind of person who would not trust Rentaro to tell himself and thus does it, or is Nancy the kind to give him just enough rope to hang himself?
Either way, we’re given a view of Nancy that we’ll see more and more — that she is not always kind, nor infallible, nor impartial. She lets her feelings interfere with her cases, and while sometimes that’s good (again, GTH is a prime example), sometimes the only impact her choices need to have on her is to show us her character.
All in all, Shadow at the Water’s Edge is a good, mature look at the Nancy Drew universe, and continues the thread of connecting case-to-case. While it’s ultimately imperfect, I believe it’s not only one of the most fun games to play through, but also to consider in the larger realm of Nancy Drew games and in adaptation of genre altogether.
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animeandfilmotaku · 4 years
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Akira Kurosawa film recommendations if you play Ghost of Tsushima (or for people who watch the playthroughs like me)
O.K you are here because you stumbled on the name of Kurosawa Mode, which you can play like a 50’s Samurai film with Japanese dub and cool visuals and you are wondering Who The F is he?
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So in short, Akira Kurosawa is one of the influential Japanese Cinema directors (known as the Golden Age which was between the end of 40’s-60’s). known for his chiaroscuro cinematography and its awesome action sequences which changed the face of Samurai Cinema (チャンバラ/Chanbara) which itself is a subgenere of Jidaigeki (Which is Japanese period films), so yes he is awesome. However I think you can get lost at this which is why I made the primer, based on what is shown in Ghost of Tsushima and my options.
FYI: if you lived in America or Canada, criterion channel has a Paid service akin to Netflix/Hulu of most Akira Kurosawa films and their translations are not bad,.
Personally if you cannot get your hands on the streaming, like me- Criterion DvDs are great and have fantastic commentaries (and sub translations) by the late Donald Ritche (An influential Japanese film scholar) to his films
The Hidden Fortress
If you love Star Wars watch this shit, and they did it in a everyday man perspective. And plus Toshiro Mifune as the Han Solo dude is not a bad idea
How is it related to Tsushima: So they do focus on the minor characters which you encounter with Jin,  like Kenji for comic relief or Yuna. Plus it has a pretty great female character which is Princess Yuki (There is another one later in Rashomon)
Yojimbo/ Sanjuro (HIGHLY RECOMMENDED)
Sanjuro is cited by the game developers, as one of the influences, mostly the end scene of the strikes, I mean yes the blood spurt is delicious… but for real, I prefer Yojimbo as it is a fun character piece and personally one of my favourites from Kurosawa’s filmography -Yojimbo is  basically the definition of chaotic good and Toshiro Mifune’s expressions are such a mod which he complained that he is so done with people’s shit, one of my favourite translations is from the Criterion collection which he screamed that I will turn them into sushi, that was comedy gold.
Yes it influenced Lorne’s spaghetti western films (which unfortunately I do not watch its interoperation) for the cool dude walking in and the title music of Yojimbo is dope.
How is it rated to Tsushima: Ok the wandering samurai trope is used in his films which he solved the problems and pretty much related to Mifune’s character in general though it has a happier ending.
Seven Samurai
Basic bitch introduction to Kurosawa if you do film school and you will get to see how to do good character interactions, and Toshiro Mifune’s character is delightfully charismatic. And I think the moral ambiguity seeps in Tsushima mostly the oldest male character and the peasants. The ending itself is heartbreaking.
High and Low
An underrated Kurosawa, we know him for his Jidaigeki films, but he actually did noir and modern films, a thriller about a chauffeur’s son kidnapping, great visual storytelling and I particularly love the ambiguity of the last scene story wise. The tension is something we need to learn in writing. Plus it echoed a little bit of Parasite..
If I could link it to Tsushima: it is mostly a class divide and Mifune’s character struggling through the ambiguity echoed to Jin’s character development.
Dreams (Yume)
They have martin Scorsese as Van Gogh, sure.. Very hard to chew on-meaning wise but I love the aesthetics of mostly the Kitsune wedding and the Van Gogh sequence, Gosh so good.
Fun Fact: Kurosawa initially wanted to be a painter, but decided film-making was a way to go. I love his use of bright and impressionist style
Ran (Not bad but do not recommend for me personally )
Beautifully shot, the scale is almost David Lean porn style, but story’s pacing is eh.
Oh bonus, if you read King Lear- you know this shit, though he changed the daughters to sons but it would have been cool to having scheming females yo.
Tsushima-wise: if you want coloured period films, you got this- you can do essays of it (Please someone make one for me)
Thorne of Blood
If there is something Kurosawa is being awesome is making Shakespeare pretty dope, which he borrowed from Macbeth which Toshiro Mifune (Yes the films I loved are with him, for good reason perhaps…), if you think that scene when Jin is shot by arrows shot perfectly, this is great stuff (BTW Toshiro Mifune did the stunts by himself so he is indeed a BAMF) I think the opening scene of Tsushima gave me that vibe when I watched Jin being shot by the arrows. I think they pulled it from this film
Rashomon: 
Yes that film has a name in the dictionary, called the Rashomon effect, and it is just wild to see them use the unreliable narrator trope. It was a gorgeously shot film, and the editing was way on point. Watch the Woodcutter’s entrance, it is that great. and Toshiro Mifune being hot in a bandit’s role which he is pretty hot LMAO.
We did have an unreliable narrator on Jin’s childhood flashback, and the moral changes in society can been seen in Tsushima. And plus Norio’s quest kinda fits the monk character in Rashomon
Films I have yet to watch but  I should because it was recommended by many ahahahah
-Ikiru (Have to yet watch)
-Stray Dog (Have to yet watch)-Hot Toshiro Mifune looks floating on tumblr, I need to see.
-Drunken Angel: Again Toshiro Mifune being hot again…I need to watch it though
-Kagemusha (Heard it is amazing)
-The Bad Sleep Well (We have a Hamlet version)
-Dersu Uzala (His first foreign film, unfortunately hard to find)
-Red Beard (The last collar with Mifune and Kurosawa, sad but again yet to watch)
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chiseler · 3 years
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The Silva Screen
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Howard Da Silva 
Am I the only one who constantly gets character actors Howard Da Silva and Henry Silva confused? 
Howard Da Silva was born in Cleveland in 1909 and was working as a steelworker when he decided to go to drama school. He first appeared on Broadway at age 20, and made a name for himself playing Jud in the original production of Oklahoma!.
Da Silva (born Silvablatt) was a burly, jowly man with a boxer’s face, thinning hair and an unmistakable voice, half-midwest, half Lower East Side. He made the move to Hollywood in the mid-thirties and, over the next decade and a half established himself as a familiar screen presence playing gruff but ultimately understanding characters. He was the tough but fatherly criminal mentor in They Drive By Night, and Nat, Ray Milland’s wise but increasingly frustrated bartender in The Lost Weekend. He played opposite Alan Ladd and Veronica Lake in The Blue Dahlia, Edward G. Robinson and John Garfield in The Sea Wolf, and portrayed Wilson in the 1949 adaptation of The Great Gatsby.
After actor and fink Robert Taylor, while testifying as a friendly witness before HUAC in 1947, described Da Silva as a troublemaker “who always has something to say at the wrong time,” Da Silva himself was called to testify about his supposed communist sympathies. When brought before the committee in 1951, Da Silva became the first of over three hundred writers, actors and directors to refuse to answer questions, citing the Fifth Amendment. He was promptly blacklisted and for much of the next decade vanished from movie and television screens, though he continued to work in theater.
When he reappeared in the early Sixties, older, balder, and jowlier, he found himself playing an array of historical figures from Ben Franklin to Franklin Roosevelt to Boss Tweed to, ironically, Nikita Kruschev in The Missiles of October and Louis B. Mayer in Mommy Dearest. He also appeared in the 1974 adaptation of The Great Gatsby, this time around playing Meyer Wolfsheim. He made his final screen appearance in 1984’s Garbo Talks, and died of cancer two years later.
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Henry Silva
Henry Silva, meanwhile, was born in Brooklyn in 1928. Although often accused of being Puerto Rican, he insisted his mother was Spanish and his father Sicilian. His father walked out on the family when Henry was three months old, at which point he and his mother moved to Harlem.
Silva, who had decided early on to become an actor, dropped out of public school at age 13 and enrolled in acting classes, taking a dishwashing job in a local hotel restaurant to help support him and his mother. Fourteen years later, he’d finally worked his way up the ranks to become a waiter in that same hotel.
Then twenty-seven, Silva, having grown into a darkly handsome young man standing six-foot-two, decided to apply to the Actor’s Studio, and was accepted. He soon made his Broadway debut in in 1956 in A Hatful of Rain, with classmates Shelley Winters and Ben Gazzara. The play became such a hit it soon landed Silva in Hollywood, where he co-starred in the 1957 film adaptation.
His commanding stature and sharp, angular, swarthy good looks not only made Silva an easy choice for producers looking for a suave but sinister villain, they also allowed him to play everything from Mexicans to Russians to Italians to Middle Easterners to Asians to Native Americans with very little extra makeup. He was a chameleon without even trying.
In the Fifties and early Sixties he played a string of suave and sinister gangsters, killers and thieves on TV series like The Untouchables, Climax and The Outer Limits and in films ranging from Green Mansions to Ride a Crooked Trail. He became a regular Rat Pack satellite, appearing in Ocean’s 11, Sergeants 3, and making guest spots on The Joey Bishop Show, as well as playing one of the evil stepbrothers in Jerry Lewis’ Cinderfella. In what may have been his breakthrough role, he again co-starred with Sinatra in 1962’s The Manchurian Candidate as the double-crossing Korean guide who delivers Sinatra’s company into the hands of those dirty commies. 
He earned his first starring role the next year as the titular Mob assassin Johnny Cool (co-starring fellow Rat Pack alumni Joey Bishop and Sammy Davis Jr.), after which he accepted an invitation from an Italian producer and moved his family to Rome. Over the next decade he would become a star throughout Europe, appearing in dozens of Spaghetti Westerns, occasionally even playing the hero.
He returned to the States in the mid-Seventies to once again co-star with Sinatra in 1977’s Contract on Cherry Street. Following that, he would spend much of the Eighties playing cartoon villains in comic strip movies (Buck Rogers, Dick Tracy) and and endless string of cheap jingoistic action films (Megaforce, Code of Silence), as well as a few sub-lowbrow comedies (Cannonball Run II, Lust in the Dust). He was admittedly spectacular  in his brief turn as Brock, the would-be Great White hunter out to kill a monstrous alligator roaming the Chicago sewer system in Lewis Teague’s 1980 darkly comic monster movie Alligator.
After co-starring in Jim Jarmusch’s 1999 Ghost Dog: The Way of the Samurai and a quick cameo in the 2001 remake of Ocean’s 11, Silva retired from acting at age 73.
But back to where all this started—namely, am I the only one who gets Howard Da Silva and Henry Silva confused?
Yes, Howard Da Silva was some twenty years older than Henry Silva. And yes, Howard was born in Cleveland to Jewish parents while Henry was a Spanish-Italian kid from Brooklyn. And yes, Howard was a steel woorker while Henry washed dishes in a hotel restaurant. And yes, Henry was some four inches taller than Howard, and had thick black hair to boot. Yes, Henry tended to play suave and sinister villains while Howard tended to play gruff but lovable types. Yes, Henry played everything from Italians to Mexicans to Asians while Howard was as decidedly American as they come, and yes, Henry is still alive while Howard died in 1986. But if you’re going to say “Yes, you dunce, you’re the only one who gets them confused, because you’re stupid,” consider the following.
First, Henry Silva’s official biography is suspiciously inconsistent. Despite repeated claims about his heritage, a 1930 U.S. Census entry states that both of Silva’s parents were from Puerto Rico. But I guess being half Spanish and half Sicillian is much more Romantic than being just another Puerto Rican kid from Brooklyn. That same form also lists Henry’s given name as “Harry.” What’s more, after supposedly working at the same hotel for fourteen years, shouldn’t he have worked his way up to something more than waiter? You’d think he’d at least be night manager or something, right? And despite his claims he made his film debut only after the 1956 Broadway  premiere of A Hatful of Rain, his first screen appearance was actually in 1952’s Viva Zapata!.
Now, given we can clearly not trust a thing Henry Silva says, or has ever said, about himself, ask yourself the following questions:
Is it mere coincidence that Howard Da Silva and Henry Silva, as prolific as both were, never appeared onscreen together? Their careers overlapped for some thirty years! What are the odds of that? I mean, Sinatra co-starred with Groucho Marx, for godsakes! 
 And is it sheer coincidence that Henry Silva’s film debut in Viva Zapata! occurred at the precise moment Howard Da Silva had been blacklisted? Think about it—Howard vanishes and Henry steps in. Hmm, right? Plenty of other blacklisted artists worked under the radar by using pseudonyms. Maybe Howard, given his troublemaking reputation, decided to take the idea of thumbing his nose at HUAC a few steps further.  I mean, take a look at the two of them side by side. Give Howard some lifts, a little swarthy makeup and a black toupee and BOOM! He’s Henry Silva.
And what better way to throw off the scent than to play a completely opposite character type from the one you were known for? And how better to flip the bird, just for fun, than by playing a bunch of evil communists and revolutionaries?
After the blacklist ended, Howard was faced with a dilemma. He could work again, which was great, but what to do about Henry? Kill him off? Retire him? His career had just taken off and was going great guns in the early Sixties. Then it struck him—with Henry still around, he had two solid income streams flowing. Why give that up? Both Howard and his alter-ego Henry were character actors, after all, meaning they were rarely needed on set for more than a couple days on each picture. Easy as pie to do a Howard role one day, then a Henry role at the end of the week.
My god, it’s all so perfect! What an ingenious scheme! And what better way to throw everyone off the scent for good than to have Howard “die” in 1986? At that point, after all, Henry was awfully busy with those stupid action movies that paid so well, while Howard’s own jobs were becoming more sporadic and low-profile.
So there you have it, and remember you read it here first—Howard Da Silva and Henry Silva WERE THE SAME PERSON! I likely never would have figured it out for myself had Howard just put another minute’s worth of work into choosing a name for his alter ego back in 1952.
By Jim Knipfel
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legendarymasterwolf · 3 years
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My Top 10 Favorite Video Games
Now that The Last of Us Part 2 and Ghost of Tsushima are out and I’ve finished both, I’ve decided to finally compile a list of my top ten favorite games I’ve played and have revisited over time. This is my own personal list, make no judgments based on what is here.
And awaaaaaaaaaay we go!
10: Ghost of Tsushima
I’ve never played a game that scratched that samurai itch before, and this one totally did it for me. Whether it was the standoffs straight out of a Kurosawa film, or the ability to scare the shit out of Mongols, or riding through a beautifully rendered world viewed through one of the most natural HUDs I’ve ever seen, I loved this game. Sure, it may be leaving this list once Cyberpunk 2077 comes out, but for now, it takes the tenth spot.
9: Star Wars: The Old Republic
Still one of my favorite Star Wars games. This was the first MMORPG I played where my character actually had a voice. I know, it’s a little thing, but I still like it. Whenever I have a spare moment on the road, a decent connection, and some time to chill, I fire up this game. Plus, it’s still operating even with Disney owning the franchise now, so there’s that.
8: Wolfenstein: The New Colossus
Still scarily relevant at the time of writing (hopefully not for much longer) and one of the best modern reinventions of a protagonist from a classic series. Also, shooting, hacking, and exploding Nazis and Klan members will never get old, no matter how many conservative man-children say otherwise. Plus, there’s one of best female characters in gaming, Grace Walker, who’s got some of the best lines in the game and some great commentary on masculinity.
7: “Assassin’s Creed” Series
I’m cheating here, but I can’t just choose one game from this series. One of the first games I played when I got a PC was Revelations. I played through the rest of them in the year that followed and I became hooked. So hooked, that I got both the Ezio Collection and AC3 Remastered for PS4 when the opportunity came (though the latter was just because it was on the Odyssey Season Pass). Odyssey was the first AC game I platinumed and, barring a few missteps here and there, I loved it. I can’t freaking wait for Valhalla.
6: “Persona” Series
I was just going to have Persona 5 Royal in this spot, despite still not finishing it (damn Okumura boss fight), but I’ve also got Persona 4 Golden and am loving it, so now I need to get Persona 3 whenever Sega decides to port the game to PC. Each game is set in a high school with an other world where your inner self is revealed. The social links system is great and you're basically playing an anime, complete with filler and everything. Some of them have surprisingly relevant themes, too(P5 fans know what I'm talking about). Now to finish them at some point.
5: Marvel’s Spider-Man
A game better than Spider-Man 2: The Game? No one thought it was possible until this came out. The web swinging has weight to it, the acting is great (props to Yuri Lowenthal), and the story, which Dan Slott contributed to, is a fantastic original Spider-Man story. Also, this happened to be the game that convinced me to buy a PS4. Can't wait for Miles Morales.
4: Disco Elysium
When I heard about this game, I knew I had to play it. It's not like any other isometric RPG I've played. In it, you play as an alcoholic detective waking up after a three day bender to find himself with amnesia and 24 distinct personalities that are always clashing, especially when you’re in conversation with an NPC. The story progresses as you try to piece together not only the case you were assigned to, but why you drank for three days straight to forget the case altogether. It’s batshit nuts and I love it. It also runs fairly well on my laptop, with a console port on the way. Also, still need to finish it. I know, my backlog is huge.
3: Red Dead Redemption 2
I never really got into the original RDR, mainly because I didn’t get a console until Christmas 2018. Thankfully, RDR2 is a prequel to the original game, set in the last years of the Old West, so it was easy to get into. While it did take a while for the game to get going and its storage size is massive (105 GB, WTF), when I finally powered on through and played the rest of the story, I was treated to some of the best characters I’ve seen in a game along with a story so heartbreaking, I was tearing up by the credits. Sure, the realism did become annoying to an extent, I could have done without the Guarma chapter, and the epilogue was four hours too long, but regardless, this is still one of my favorite depictions of the Wild West I’ve ever played.
2: “The Last of Us” Series
If the story for RDR2 was heartbreaking, then this series shattered my heart, pieced it back together, shattered it again, and then gave me hope to mend it in the future. I can’t choose between either Part 1 or Part 2, because I think both games are not only brilliant, but oversimplified when it comes to their themes. If we’re being simple about it, Part 1 is about Love and Part 2 is about Hate. In actuality, Part 1 is about the lengths we are willing to go for the ones we love and Part 2 is about the cycle of hate and how love can break it. Beyond the story (going to finally do that Part 2 breakdown in the future), the gameplay in both games is entertaining, the graphics look breathtaking (Part 2 has ruined all other games for me when it comes to graphics), the music is on point, and the performances are some of the best ones I’ve seen for a video game. This series set a new standard for how we see games and I can’t wait to see what the future holds for it. I don’t even mind waiting another seven years or so for the next one!
1: The Witcher 3: Wild Hunt
While the other games on this list are fantastic, they don’t hold a candle to the game that first inspired me to start thinking about making this list. This was the first game where, when I got to the credits, I felt not joy at completing another game, but sadness at the story finally being over. Geralt of Rivia’s final tale is still my favorite for its choices with no clear terms of morality, monster hunting missions that kept me enthralled even if some of the creatures scared the shit out of me (fucking Aracnomorphs), and the chance to have some fun with several members of the opposite sex (I regret nothing). Oh, and Gwent. Can’t forget Gwent. CD Projekt RED still remains one of my favorite developers to this day and I can’t wait for Cyberpunk 2077 to finally release in December (when it’s ready!!!).
And there you have it, my Top 10 Favorite Video Games I've played so far. This list is definitely going to change in the next couple months once I finish Watch Dogs: Legion and Cyberpunk 2077, but for now, this is how it is (AC already has an entry here, and Valhalla won't change that).
I may be putting my energy into that TLOU Part 2 Breakdown of my thoughts along with that Ellie/Dina fic I've been working on, so expect those at some point.
If you haven't already, go out and vote! Stay safe!
Lemme know what you think!
Until then!
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transgamerthoughts · 4 years
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Idle Thoughts On Games During Pandemic Times
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I’m in an interesting position as I write this. Since I’ve written here I have moved out of journalism and towards the dev side of games. Good news! I’m happier! Bad news! It can feel weird to have public opinions.  That said, I miss writing and I’ve had some thoughts about games I’ve played (mostly major titles) that I want to share. I’m keeping them loose and I hope folks will allow me the indulgence. Here we are!
Ghost of Tsushima 
I’ve been surprised by how playable Ghost of Tsushima is. Which is to say that the world is very enjoyable to explore. There’s something about ambling between marker to marker, or stumbling upon a few hidden items, that fundamentally works. I’ve seen some folks imply that this is simply the result of overproduced open-world design philosophies. A sort of focus-tested gaming drug-world that it’s easy to slide into. There’s probably some truth to that, and there’s a discussion to be had about the dangers of pastoralism, but I think that the open-world itself is designed well. Sure, there’s collectables and outposts to conquer and all the things you would expect but those are not the appeal. In fact, in many cases, engaging with those things feels worse than wandering. In the early game particularly, combat is not enjoyable. But there’s a sensibility to the world, a sort of stubborn antiquatedness that calls back to an open-world structure—one where space existed for its own sake—that we don’t see in as many games now. That’s curious to me because Tsushima has been criticized for feeling old-fashioned but I think this approach to world design isn’t so far removed from Breath of the Wild. It is certain littered with more *stuff* that you can stumble on but despite the fact that I can set markers or unlock bonuses that make these things easier to find, I don’t feel an overwhelming push to engage with them.
That good because combat is a decidedly mixed affair. I’m not eager to slide into difficulty discussions but if Tsushima’s closest cousin is Assassin’s Creed, it’s no surprise that I’ve instantly found the game more playable at a lower difficulty setting. If the goal is to emulate film—and there can be discussion about how well that’s actually done; black and white filters don’t suffice to make something comparable to Kurosawa—then Tsushima’s normally cluttered and gamey combat rubs against that impulse. It’s a game with sub-weapons, ninja-like tools, multiple stances for breaking the guards of certain enemies, and a wealth of skill trees. The beauty of the action (which you can frame at the push of a button thanks to a respectable photo mode) can get lost in the shuffle.  Lowering the difficulty has led to speedier and more dramatic encounters where a few sword strokes can slay a handful of men. It’s a curious thing, as I tend to play games on higher difficulties, but this is one of the few times where I felt it might have served a game better to streamline combat down to the most basic of interactions. Tsushima’s combat can get very busy and I did not enjoy tackling challenges or outpost conquest until I progressed to unlock more abilities while also lowering the difficulty. Even then, those are the moments I care for the least.
I feel unable to comment on critical discussions about Tsushima’s story and politics but as an observer to the input of Japanese-American writers and Japanese devs/players, one thing that’s struck me is how the broader gamer culture has reacted to the dialogue. There have been moments where gamers have minimized the voices of some critics with the exultations of certain Japanese writers, which eliminates valid concerns from people who have every right to look close at a game connected to their heritage. The lens through which Tsushima was made was at the end of the day a Western one and that’s worth discussing. I am grateful for the writing of critics like Kazuma Hashimoto at Polygon that dig into these tensions.  I will say that I feel like Tsushima sometimes wants to do the proper thematic thing where it will say that entrenched nobility and cultural notions of honor can be inherently damaging but because that’s mostly expressed, at least in the main plot, as “the outside invaders are besting us because of our traditions” it falls flat. Tsushima works best in side quests where the stakes are smaller. It’s thematic aspirations are best when things are personal and on a more humble scale. I like the version of Tsushima I get to play in those moments more than I like the grand gestures towards honor or combat challenges. Which is to say I mostly want Way of the Samurai with multiple zones and a more connective tissue. Tsushima teases that possibility without ever really getting there. In those teasing moment, the game makes a lot more sense to me.
I’ve enjoyed myself and intend to finish soon. That enjoyment comes with a lingering question: what other game could this have been? It’s inspired an image in my mind of a different sort of open-world ronin game where there is a smatter of villages with sub-stories and perhaps the smallest A-plot. A game with Mongol invaders, dramatic family conflict, or shogunate decrees.  Tsushima has capture my attention but I do wonder more about what might have been that what is right in front of my eyes.
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The Last of Us: Part II
I have struggled with this game in ways I did not know were possible. When I play it, I find myself taken in by the raw skill of the actors. There’s a mood and tone I enjoy, a somber twinge to the infected escapades that lingers from the first game. I like The Last of Us. I think there’s small moments of character interaction that express core things about the cast’s shifting relationships. James Howell embarked on a video essay series about this very thing and while it will remain unfinished perhaps forever, I suggest engaging with it. Suffice it to say, the changing language of Joel and Ellie’s mechanical interactions does a lot to underscore the narrative. I think players often think of the The Last of Us in terms of pure narrative but these smaller considerations reveal a game with a very natural approach to story telling. The Last of Us 2 has these moments and often hides them within combat. When multiple factions of humans and infected interact, their clash and the behavior of the AI tells something fundamental about the game world. 
The Last of Us: Part II is a cynical game with an unflattering view of humanity, a view that (in spite of Joel’s selfishness in the first game’s climax) feels somewhat at odds with what came before. It is, in fact, possibly the most cynical game I’ve ever played. That’s hard to talk about but it’s best expressed in the various dying barks of enemies or moments where the player is forced into violent, dehumanizing slaughter. In the former case, it feels like a magic trick. The first time you hear someone cry out their dog’s name, it can be tragic. The next five times you hear it, it feels forced. Like any trick, it’s never as powerful as the first time. You might argue that’s the point: that as you follow Ellie’s journey, the player also stripes enemies of their humanity and agency but the player’s culpability is secondary to the writer’s in some ways.
Players did not contrive to have Ellie rob Nora, one of the game’s major black characters, of her fundamental dignity before murdering her. Nor are players the ones who shove a knife into Mel’s pregnant stomach. Those are scenarios crafted by designers and writers, and much like how retroactively guilting the player for killing a doctor in the first game (An unavoidable action, mind you! Joel will do this regardless of what the player wants.) feels manipulative, calling a player’s culpability into question as Ellie fails to act like any sort of reasonable human being also rings hollow. There is a perpetual push and pull between players and controllable actors, best expressed in the verbs that we are allowed to perform. It is telling the more often than not, Ellie’s most egregious acts of violence happen outside of the player’s control. 
And yet there are moments where I buy deeply into the story. Notably, it happens when Abby is on screen more than Ellie. (Tangent: Abby has more interesting gameplay scenarios that lean closer to horror game vibes like what you’d find in The Evil Within. TLOU is way more interesting working in that mode than HUMAN vs. HUMAN drama.) Abby is also allowed more growth and agency than the script ever gives Ellie. At the core of this is Abby’s relationship with Lev. It is here that I’ve had my largest struggle with the game. 
Discussion about Lev has often bowled over transgender commentators.  For many people, Lev resonates regardless of anything the plot says about his gender. Lev captures people’s attention because Lev is eminently likable. That’s a testament to Naughty Dog’s writing. Still, there is a sense that Lev’s wider resonance has left some folks (particularly queer folks) without as much space to talk among themselves and hash out sentiments without the discussion getting overpowered. This is complicated by an environment where creators seem more empowered to directly speak to criticisms.
Which is to say that as a trans critic (perhaps ex-critic) watching from the sidelines, I was very hurt and dismayed to watch people who do not share in the transgender experience comment quickly about Lev. And while the discussions about Lev are varied—the trans community, like any community, is not a monolith—it’s sometimes felt like trans voices were made the quietest when talking about this character.
Many things are true about art at the same time. Lev can act, as is the case for some players, as a token figure whose struggles are appropriated and turned into spice adding flavor to the apocalypse.  Spice that allows us to be seen as we are usually seen: in pain and defined by that pain, and which displays that pain voyueristically for cis players. Lev can also be a kind-hearted and respectable hero, and ray of light within a dark story. Neither feeling is in competition. Some will find strength and inspiration in the character, others will see the machinations of corporate powers and award-chasing writers. Both can be true.
Enthusiastic fans and players are quick—not in a malicious sense; merely in their excitement—to defend the things they enjoy. If they found a thing good it stands to reason the thing must be good. They empathized and that is taken as proof that a thing is good irrespective of other concerns. This is a kind impulse but one that robs people of their concerns, or at the very least close off conversations quickly. I cannot properly diagnose this except to suggest that there’s a growing force of cultural positivism that’s encircled games of a certain scale. One which shuts down a lot of valuable engagement. The bigness of the moment, of the object, demands the moment be the Best Possible Moment For Games regardless of the qualities of the object itself. That’s worrisome to me.
The Last of Us: Part II has become nearly impossible to talk about even now because we are dealing with an object so large as to have a gravity that weighs everything down. A game with sublime moments that intoxicate deeply but one where voices of critique or caution are buried away largely because of the potency of that intoxication. I deeply wish that wasn’t the case because the breadth of discussions that might’ve happened would have been really valuable.
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Aim Lab
I’ve gotten really into Valorant. It’s scratched an itch for a type of multiplayer shooter that I haven’t had scratched in a long time. My experience with the game itself has been good but the surrounding experience has been decidedly mixed. Suffice it to say I’m mostly living the solo-queue life and it’s a miserable existence even with the occasional highs. Yet, there’s a mechanical crunchiness to Valorant that deeply compels me and I’ve enough competitive drive that (in spite of the fact that the most of beloved social aspects of the game seem generally out of reach for me) I’ve really devoted myself to improving as player. Enter Aim Lab. It’s a totally free aim trainer that anyone can download off Steam. It has a variety of drills and exercises that can be used to improve a variety of first-person shooter skills. In one case, you might be flicking from target to target with the express goal of training your aiming speed. In another you might need to look at a group of colored balls, which will then disappear with one of them changed. You’ll then need to shoot at the different one as quickly as possible. You earn a score for each drill, which is tracked and compared to global records and folded into a ranking system. I’ve placed in the “Ruby” range for my rank, which is mostly in the middle of the road. (It’s a weird rank above gold but I think before Plat?) Mechanically sound with sloppy spots. I’m able to identify these thanks to Aim Labs. For instance, I know that I am fast and relatively accurate but that tracking moving targets is a difficulty for me. I know that I am quicker at things on the right side of my screen but also that I’m thankfully able to read changes in the environment quickly. This might sounds like a dry and rote way to approach video games but Aim Labs’ suite of repeatable and trackable challenges means that it is very easy to trace gradual improvements.
As a result, what might have been dull work becomes something akin to going to the gym. I can feel the ways in which my control over a mouse have changed. I understand which muscles need more flexing. Importantly, for all my weakness I also know strengths. Playing Aim Labs—and yes, this is play—becomes a semi-automatic and meditative experience like swinging at a batting cage. 
As a player (again, I hesitate to use the word critic anymore) who tends to engage with games on thematic levels even when it comes to mechanics, it’s been surprisingly gratifying. Part personal ritual, part labor. Bubblegum for the brain. Chew chew chew. Shoot shoot shoot. Take some notes and chew some more. Not much more to say except Aim Labs has surprised me with how enjoyable and relaxing it can be.
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Necrobarista
Necrobarista was not what I expected. That’s because I started playing it with what felt like a safe-assumption: it would be comparable to some of my favorite indie “drink” games like Va-11 Hall-A or Coffee Talk. It’s hard for me to break down those games and how their structure—insightful conversations punctuated by drink-mixing and the occasional memory puzzle or story choice—works for me. I know folks who have played those games and bounced off for entirely understandable reasons but I love them. They call to mind some of the personal experience I had as both someone who worked at a bar and coffee shop. In spite of their fantasy settings, they evoke a highly specific and idiosyncratic part of my brain. Necrobarista doesn’t quite do that because it is strictly a visual novel. Repetitive work such as drink making is entirely absence. As a result, I initially found Necrobarista harder to engage with. It lacked the percussive but comfortable rhythm I was craving in quarantine. 
That highly specific preferential quirk/personal need might place the game lower on my list then the other two (the game’s certainly in conversation with them to a degree; it’s got plenty of shout-outs and references that make it clear the designers know the ballpark they’re playing in) but it doesn’t mean it is a “lesser” game in terms of the world it is presenting or the character you’re watching. Necrobarista has, if nothing else, some of the most naturally flowing dialog I’ve experienced in a while. That is partly because I’ve been sampling so much AAA stuff, where the writing tends to eschew the evocative for clean, crisp (and corporate!) staccato, but even in comparison to other VNs or drink games, it finds some more integrated and interesting ways to handle lore dumps. That’s helped by the core conceit. The lead character Maddy Xiāo runs a coffee shop alongside her wise former boss Chay that just so happens to serve drinks to the recent deceased. That makes it really easy to introduce a character, as the plot soon does, fresh off the mortal coil and eager to learn about life after death. It’s a common writer’s trick to place a clueless character in a plot so world-building can happen but because the stakes are high—the freshly-deceased have only 24 hours before they pass into the afterlife—there’s an urgency in the explanations that feels warranted. I could probably spend a lot of time breaking down the ways in which Necrobarista successful builds the world around the player. From a well-framed scenario and properly placed characters (an inquisitive child-genius, for instance) to the ability to click highlighted words for snarky but never crass footnotes, you never want for necessary knowledge but also never feel like your hand is being held. You’re not digging for meaning or piecing together arcane lore concepts. You know what you need to know, it feels fun to learn it, and the characters all make sense. They’re also incredibly likable. Necrobarista’s largest strength isn’t that the details are handled well; it’s that the core cast is deeply relatable. That’s important because the story moves from coffee to magic and death within a clipped 4 hour playtime. Relationships are clear, motivations clearer, and while some of the standout story-telling pieces are in optionally readable side-chapters, the main story lifted up by how eminently fun it is to eavesdrop of these character’s lives. The only glaring exception is a Greek chorus of robots that seem out of place and overly-chatty. Necrobarista sometimes feels eager to impress structurally, and that’s no more clearer than when these fellas are on screen. The difficult thing about Necrobarista’s literary approach is that the pandemic’s completely shot my attention span. It took my two weeks of on and off play to finish what is a very short game. That said, given the enormity of some world events I found it edifying and cathartic to engage with a piece of media explicitly concerned with death and dying. It wasn’t what I thought and I kinda wish it had a bit more happening mechanically but I’m really happy for the time I spent with this one.
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Final Fantasy XIV: Shadowbringers
Shadowbringers and Final Fantasy XIV in general is a difficult thing talk about. Not because of the accumulated history of a long-running game and storyline but because my feelings are ultimately swayed by a host of personal and specific emotions. I am a social player on a social server. I’ve spent just as much time coming up with roleplaying plotline and casually taking in taverns as I have tackling difficult bosses. I have made dear friends through FFXIV and even more than that. Those relationships, their energy and gravity, mixed into everything like an errand paint drop. You can hardly see it in the mixture but it’s unavoidably there. For many, this is a game of heroes and anime plots. For me, it has been a doorway to some of the most fruitful, edifying, and occasional painful experiences of my life.  I say this because I want it understood that in spite of this sentiment, Final Fantasy XIV is a good game and Shadowbringers is easily one of the most confident pieces of video-game storytelling that I’ve ever experienced. Which isn’t to say it’s not sometimes trite or predictable. It’s not to suggest there is something groundbreaking here. For all of the craftsmanship, Shadowbringers often succeeds by embracing the conventional. It sticks to more well-worn plot structures, it simplified job gameplay and streamlined a variety of features whose strange and un-sanded bumps brought charm to the game. Yet, in the streamlining comes something more refined. Like running a soup through a fine mesh sieve to create something creamier and more rich. When you look at Shadowbringers high level plot: travel to the corners of the world to fight monsters, all while unraveling cosmic secrets.. it’s familiar. Even as the patches following the launch experience did, as all FFXIV patches do, focus on the fallout of the main story’s event, it kept to a strict content release pattern. If you’re digging for a revolutionary experience, Shadowbringers cannot offer it by virtue of structure. But what has been releases is foundational. The writing is of such quality and battle scenarios increasingly playful that everyone should be taking notes. A core component of Shadowbringers success is how deeply the story is concerned with genuinely exploring the richness of the scenario. It would be easy to craft a story about evil mages destroying the world. FFXIV’s done the more straightforward version of that at launch and it proved stiff. Instead, Shadowbringers’ has a deep concern with motivations and takes unprecedented time to explore the interior of the cast. This allows old characters to grow into bright new versions of themselves, and it has (two for two now!) turned villains into more than just monsters. The writing exhibits a delicious empathy for the world, and it takes time to give everyone a perspective. In MMOs, this is not always afforded. Characters act as quest-barkers and clumsy plot chess pieces. Shadowbringers strength rests in avoiding this in favor of clear stakes both personal and cosmic.  There’s plenty to be said for other aspects. Masayoshi Soken’s music remains an incredibly powerful trump card, and the latest patch (which concludes the Shadowbringers story and sets up for next expansion) shows an increased willingness to employ fight mechanics that trick and test players in new ways. The content is challenging and full of tiny subversive moments that actually rob players of power they’ve taken for granted over the course of hundreds of hours. In finding its stride, Final Fantasy XIV doesn’t just craft sweeping narrative moments, it better integrates those stakes into individual boss encounters. There’s a cohesiveness, an interlocking of parts where each piece (music, narrative, gameplay, et all) are in clear conversation with the other and often in conversation with not only other expansions but other games within the franchise. 
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Recently, a piece dropped on Polygon with the title “Games need to return to black-and-white morality.” It was, if I can be honest, a poor title for the article and one which left a freelancer unduly exposed to harsh feedback. But there is a core kernel to the article. To quote the writer: “Watching our heroes stick to their convictions, even against insurmountable odds, ratchets up drama, rather than destroying it. The concept that good can ultimately triumph over evil is a timeless one, and stories that rally around this trope — around unadulterated hope — can help guide us through the year’s ceaseless onslaught of calamities.“ Shadowbringers’s conclusion brought this piece of writing to mind. I’m ironing pretty much all of that piece’s argumentation but the notion that games about heroes have great efficacy in times of uncertainty shouldn’t be a controversial one. The crux of my favorite game, Skies of Arcadia, is that heroism is hardly a choice at all. It is a compulsion, it is a duty that we all must accept when the moment comes. Shadowbringers is not quite as simple but it is ultimately a story about hero defeating the baddies, and I would be lying deeply to say that there wasn’t something incredibly, nearly word-defyingly beautiful about the feeling of hope I felt in its concluding moments. The sweeping power of epic fantasy and heroism holds true and, like a genuine panacea, held a curative power for my soul that was not just enjoyable once consumed but frankly necessary for my well-being.  I’ve no clean conclusion here (and I don’t have to! ha!) other than to say that Shadowbringers has consistently proven a delight in a sea of rocky games media. It is affirming, exciting, and empathetic in ways that I was not expecting. That, along with the friendships I’ve made while playing, have secured its place as one of my favorite video game experiences ever. From start to finish, it really was a delight. 
------------------ And that’s that! I was gonna write about Blaseball but I need to let my Blaseball feelings settle before even trying that. Anyway, if you read this.. uh thanks!
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theirrationalzone · 3 years
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My Top Ten Games of 2020
Let’s just address the giant elephant in the room from the offset: 2020 has been one giant mess of a year. Every event, every major moment this year just felt like the worst case scenario every time.
For a lot of us though, there was one saving grace: video games.
2020 has been a damn fine year for video games. From the return of certain classic franchises to some amazing new entries and experiences. Gaming really managed to thrive in a year where other entertainment mediums such as films and television struggled.
Let’s dive in and take a look at some of the games that made this year a lot more bearable:
10: Watch Dogs Legion
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I’ve had a soft spot for Ubisoft’s hack ‘em up franchise for quite a while. I didn’t think the original was as disappointing as it was made out to be and I thought the second one was an underrated gem. When Legion was first announced, I liked a lot of what the game was setting out to do but I wasn’t ready to pull the trigger on getting it. I decided to give the game a chance in the end and I’m glad I did.
Legion might suffer from the same pitfalls that have plagued other Ubisoft enterprises, but the recruitment mechanic is one of the coolest systems I have seen in any game ever. The fact that you can recruit any NPC that you see on the streets of London and use their unique talents to complete your objectives is just an awesome thing in and of itself. Its depiction of London is also incredibly fun to explore and cause mayhem in. While I found the writing to be pretty subpar, the game quite buggy and the whole PS5 upgrade fiasco a farce, I still found Legion to be a fun open world experience overall.
9: Resident Evil 3
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Resident Evil has been on a real hot streak as of late, hasn’t it? Ever since Capcom made a promise to its fans that the Resident Evil series would go back to what made it so popular in the first place, the series has gone from strength to strength. Last year saw the release of the RE2 Remake which was absolutely excellent in that it kept the spirit of the original while also taking a few liberties of its own. It was only a matter of time before RE3 got the same treatment and well... it did.
I’m just going to spit this out. It’s not as good as the RE2 Remake. It didn’t need to be though. I still think this is a good game that provides a satisfying and fun survival horror experience. It carries over a lot of the elements that made the RE2 Remake such an excellent game and in certain areas (especially the writing) it makes a few improvements. Plus the game looks absolutely stunning thanks to the RE Engine. It is quite short. It is missing quite a bit of content from the original game. It definitely isn’t as replayable as the RE2 Remake. I still had a blast with it though overall. If this really is a blip for the Resident Evil series, then it must be in a really good place right now.
8: Tell Me Why
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Dontnod Entertainment have fast become one of my favourite developers in the industry right now. When I first played Life is Strange back in 2015, it felt like a revelation. It weaved a fantastic story with characters you genuinely cared for and took you to a place you never wanted to leave. I’ve enjoyed all of their other ventures since then such as the underrated (if quite janky) Vampyr and Life is Strange 2.
Tell Me Why is another venture that fits the Dontnod MO: A grounded emotional story with slight supernatural elements, a degree of player choice and a setting that makes your jaw drop. The major difference here is the game’s attempt to portray a transgender character. That’s nothing new in and of itself. It’s more the fact that it attempts to accurately portray a transgender male character which is a bit of a rarity in all forms of media. Transgender portrayals (from what I’ve seen) tend to focus on male to female rather than female to male.
I’m in no position to comment on whether the portrayal is accurate or not, but I got the impression that Dontnod really went out of their way to get this right. Their FAQ explains that they worked with GLAAD and the voice actor to get it as right as they could. That alone deserves huge praise, but I also loved the Ronan Twins’ story as they dealt with their harsh past and the uncertain future. The game was a delight from beginning to end and it just looks absolutely gorgeous to boot. Dontnod have done it again.
7: Bugsnax
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One of the early delights of the last generation was a little ditty known as Octodad: Dadliest Catch. It was a fun little physics based affair which cast you as a octopus masquerading as a human. The game had a terrific sense of humour and it was just bloody fun to play. Young Horses (the developer of the game) kinda went dark after that. They only really resurfaced to release two bonus levels for that game and then they just disappeared again. Now we know why that was the case...
Bugsnax retains some of the qualities that made Octodad such as a memorable game. A great sense of humour and a unique gameplay hook. You play as a reporter sent to the mysterious Snaktooth Island to interview an explorer called Elizabert Megafig who has discovered these unusual creatures known as Bugsnax. After crash landing onto the island, you discover that Elizabert and her significant other have gone missing. It’s up to you to find out what happened while also documenting and capturing Bugsnax for yourself. Capturing the Bugsnax is a big part of what makes this game such a delight to play. As you unlock more tools to play around with, you can come up with different strategies and methods to capture these weird snack based creatures. It’s pretty awesome. Throw in a lovable set of characters to interact with and a beautiful environment to explore, and you’ve got one of the most lovable games released this year.
6: Mafia: Definitive Edition
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The last few years haven’t been too kind to the Mafia franchise in my eyes. I really wanted to like Mafia III when it came out back in 2016. It was a sequel I waited years for and it did have some good qualities such as an excellent story that dealt with some pretty heavy topics, solid gameplay mechanics and an amazing licensed soundtrack. Unfortunately the game had one of the most tedious and boring gameplay loops I think I’ve ever seen in an open world game. It just got so dull after the first couple of hours.
This year saw the announcement of the Mafia Trilogy which was to be a celebration of the entire franchise with a remake of the first game, a remaster of the second and a re-release of the third. Half of this was botched with the remaster of II being poorly put together and the re-release of III receiving a broken patch. Things were looking grim for the remake...
As you can see by it being in this list, we were proven wrong. Mafia: DE is a fantastic remake that pays good lip service to the original while also expanding on certain elements. The story which follows the rise and fall of cab driver turned wiseguy Tommy Angelo is more fleshed out with new sequences and character moments that weren’t in the original. Gameplay still retains the solid shooting and cover mechanics of Mafia III and the driving feels absolutely excellent especially when you put it in simulation mode. Lost Heaven is just gorgeous to behold as well with its bustling neighbourhoods and beautiful countryside. I hope this is the beginning of a redemption arc for Hangar 13 and the Mafia franchise. There is a lot of promise to build upon from here.
5: Deadly Premonition 2: A Blessing in Disguise
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Anyone who knows me personally or has followed me on social media for a while knows that I’m a big fan of Deadly Premonition. The 2010 cult survival horror hit pretty much encapsulates why I love video games with its lovable hero, an eccentric cast of characters and surprisingly solid mechanics considering the budget it was made for. It was definitely more than the sum of its parts.
When I found out that a sequel was being made exclusively for the Nintendo Switch, my jaw hit the floor pretty hard. I thought any hopes for a sequel were dashed when SWERY left Access Games (the original dev), and yet here we are. A Blessing in Disguise is a brilliant sequel to the zany original. It captures everything that I loved about the original game to a T while also improving in certain aspects. The story is more ambitious this time with it being both prequel and sequel. A lot of the gameplay elements have been improved. The combat benefits from better aiming controls and an upgrade system for both York and his weapon. Getting from A to B is less wonky (and more fun) thanks to the addition of a skateboard rather than a car.
While I do still think the original is better due to the more creative side quests, the more challenging difficulty and the fact that it functions better from a technical perspective, I’m still a big fan of DP2 and it deserves your attention. Here’s hoping that it makes its way to other platforms in the future.
4: Ghost of Tsushima
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This last generation has been good for Sony and its Worldwide Studios. In the last five years, they’ve managed to produce hit after hit after hit. A definite far cry from the first year of the PS4 where they produced some dire exclusives. Infamous Second Son was one of these. Sucker Punch’s first effort on the console was very pretty and a good technical showpiece for the console, but as a game, it was boring and dull. I couldn’t even muster the strength to finish it. The standalone expansion First Light was a huge improvement in my eyes. It cut out a lot of the fluff from Second Son. I knew then that Sucker Punch would eventually give us something amazing. They certainly did in the end...
Ghost of Tsushima is honestly one of the best exclusives that Sony has ever produced. Giving us a brutal tale in the vein of a Kurosawa flick where samurai Jin Sakai is forced to betray his code in order to drive out the Mongol force that has enslaved his homeland; we have a story that is genuinely gripping from beginning to end with an incredibly powerful final duel to boot. The combat is incredibly fun with a brilliant combat system that is easy to pick up but challenging to master. Duels especially show the combat system at its finest. Upgrading your abilities genuinely makes you feel incredibly powerful as you begin to decimate enemies left, right and center. Stealth is solid giving you plenty of tools at your disposal and certainly changes up the gameplay a fair bit. Did I mention that Tsushima Island is one of the most aesthetically pleasing locales in any game to date? Well I’m saying it now. It is one of the most beautiful locales in any game to date.
I’m very excited to see where this new IP goes in the future because this first entry is just incredible. A must buy if you own or plan on owning a PlayStation 4 or 5 in the near future.
3: Astro’s Playroom
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Memorable pack-in exclusives are a bit of a rarity nowadays. The last one that sticks in my mind is Wii Sports, and that was a long time ago.
Astro’s Playroom serves as the pack-in title for the PlayStation 5 as it is pre-installed on all units. It’s also my favourite exclusive for the console so far. The main reason for this is that Astro’s Playroom evolves past being just a tech demo for the console and its fancy new controller. It actually is a fun little platformer in its own right. It offers something different with every level. In one level you can transform into a giant ball and attempt to navigate some pretty tight platforms, and in the next, you take control of a rocket ship and navigate through corridors while also avoiding bombs. There is great variety here and to be fair, it shows off the potential of the new DualSense controller fantastically.
Plus the game is just one giant love letter to the PlayStation brand and the games that made it what it is today. You’ll see references to obscure PlayStation paraphernalia such as the Multitap and UMD discs, and also games like Final Fantasy VII and Silent Hill. The final boss of the game in particular is one giant callback to something you might remember if you got a PlayStation 1 back in the day. I won’t say any more, but it made me yelp in joy when I saw it. If you plan on getting a PlayStation 5 in the future, make this the first game you play. You won’t regret it.
2: Tony Hawk’s Pro Skater 1+2
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Activision have been on a roll in the last few years with the revitalisation of some of their classic franchises. Crash Bandicoot and Spyro the Dragon for example have enjoyed newfound success thanks to the excellent N Sane Trilogy and Reignited Trilogy. When it was revealed earlier this year that Vicarious Visions and Beenox would be resurrecting the Tony Hawk’s Pro Skater franchise with a remake of Pro Skater 1 and 2, my heart skipped a good few beats.
The Pro Skater franchise means a lot to me personally as I have very fond memories of putting hours into 1 and 2 when I was a kid. Going through the Career mode with each skater, learning the gaps and getting used to doing manuals when they were introduced in 2, it’s all ingrained into me. I’m happy to say that this is probably the best remake I have ever played. It perfectly captures what made those first two entries so special. Each level is beautifully recreated with a ton of new details that serve to enhance these levels. The soundtrack includes all of your old favourites like Goldfinger’s Superman and Rage Against the Machine’s Guerilla Radio along with some fantastic new tracks like Less Than Jake’s Bomb Drop.
The gameplay definitely taps more into Pro Skater 3 and 4 territory with Reverts and Flatland tricks included. These tricks don’t feel out of place and the game does give you the option to play it legacy style if you want. It feels magnificent overall though. The physics are pitch perfect. Creating lines and large combos is still as addicting and rewarding as ever. Online leaderboards certainly tempt you to reach for the stars if you’ve got the ability. Career mode isn’t particularly long, but the pretty robust Create-a-Park editor and solid multiplayer suite should keep you coming back for more. I’ve already put dozens of hours into this and I have no intention of stopping anytime soon.
If my number 1 entry on this list didn’t exist, this would be my Game of the Year. As it stands though, this is a very close second.
1: Doom Eternal
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How do you follow up one of the best first person shooters in recent memory? Basically turn everything up to eleven and then some. Doom (2016) was such an eye opener when it launched. It gave everything we could have ever wanted from a new Doom game: a whole planet full of demons to kill and some big guns to help them back to where they belong. It was awesome and an easy choice for my GOTY back in 2016.
I anticipated Doom Eternal with bated breath. The excitement was building but the nerves were building with it. How could it live up to the previous one? What if it makes the same mistakes as Wolfenstein II: The New Colossus? Thankfully my worries were unfounded as soon as I loaded up the game and was thrown straight into the fold with a Combat Shotgun and some entry level demons to destroy with it.
Doom Eternal is the FPS genre at its absolute finest. The levels are much bigger with more secrets to find and loads of demons to kill. Said demons are much more plentiful in their ranks and they move faster too. Fortunately enough, you have a huge arsenal to deal death to these demonic denizens from the depths of Hell such as the starter Combat Shotgun, the Plasma Rifle, the Ballista and even a giant sword known as the Crucible. Enemies now have weak points to exploit as well which can turn the tide of battle and it rewards accuracy. Before you know it, you’ll be entangled in a ballet of bullets, beams, blood and guts (HUGE guts mind you.) This game makes you feel like a hero at the end of every fight. It’s so satisfying.
Toss in a soundtrack that will get your blood pumping and your goosebumps raising along with environments that will make your TV or monitor look like a window to a scorched earth, and you have my Game of the Year for 2020. Well deserved for sure. I really need to get on that DLC.
To those of you who actually took the time to read all that, you have my heartfelt thanks. I really appreciate you reading this and I hope my choices made sense.
To those of you who just glanced at each entry and skimmed through the text, I don’t blame you for doing that. I still appreciate you taking a look anyway.
All that’s left for me to say is that I hope each and every one of you has a safe holiday season and I hope that the New Year will be better for all of us.
I’ll see you all in 2021. Stay safe and well, folks.
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vivalahoni · 5 years
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Questionnaire :: Zari’to Honi
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BASICS.
FULL NAME: Zari’to Honi NICKNAME: Honi, Hons, Tempest AGE: 21 BIRTHDAY: 23rd Sun of the 1st Astral Moon ETHNIC GROUP: Keeper of the Moon Miqo’te (tribal) NATIONALITY: Claims Lominsans LANGUAGE/S: Hyuran, Miqo’te SEXUAL ORIENTATION: Heterosexual ROMANTIC ORIENTATION: Straight RELATIONSHIP STATUS: Single HOME TOWN / AREA: The Black Shroud CURRENT HOME: Maelstrom Barracks in Limsa Lominsa (Also The Spinner's Rest, Plot 46, 15 Ward, Shirogane, home of the FC  Vanguard Sanctum) PROFESSION: Survivalist Instructor for the Maelstrom and Scout
[ Courtesy Cut for Length ]
PHYSICAL.
HAIR: Shoulder length dark hair with blond highlights EYES: Gold FACE: Strong jawline LIPS: Thin COMPLEXION: Sepia tone BLEMISHES: None SCARS: Small scars but nothing visible TATTOOS: None HEIGHT: 5′8″ (she’s tall for a miqo’te!) WEIGHT: Average BUILD: Lean and muscular FEATURES: Standard male miqo’te markings on face, red war paint worn on face ALLERGIES: None USUAL HAIR STYLE:  Switches between letting his hair down and braiding it USUAL FACE LOOK: Squinted eyes, reading the situation USUAL CLOTHING: Lord’s Suikan in black or Company Tabard in black and red
PSYCHOLOGY.
FEAR/S: Finding out his brother wasn’t the hero he thought he was ASPIRATION/S: To help anyone in need of aid against the Empire and finding out the truth regarding his older brother POSITIVE TRAITS: Protective of those in need and willing to put himself at risk for those he cares for NEGATIVE TRAITS: Quick to anger and can often come off as awkward  TEMPERAMENT:  Myterious SOUL TYPE/S: Ninja (Samurai when acting under cover) ANIMALS:  Red, his dog VICE HABIT/S: Eater of all things delicious  FAITH: Believes in destiny GHOSTS?:  Yes AFTERLIFE?:  Yes REINCARNATION?:  Yes POLITICAL ALIGNMENT:  Limsa Lominsa EDUCATION LEVEL: Educated to read and write, Provided tutors by the Maelstrom
FAMILY.
FATHER: Tonto’a Yas MOTHER: Zari Honi  SIBLINGS: Sasha Honi (Sister)Toncho’a Honi (Brother)Jhanna Honi (Sister)Chenoa Honi (Sister) Lyra Amberlin (Adopted Sister) EXTENDED FAMILY:  A whole Tribe’s worth NAME MEANING/S:  Honi means little wolf HISTORICAL CONNECTION?: The Honi line descends from  Honiahaka the Little Wolf, a fierce female miqo’te who stalked the Black Shroud years ago and was said to be a great hunter with both bow and knife who’s skill could be matched by few.
FAVORITES.
BOOK: Honi loves to read about nature as well as the interesting history of ninja and samurais. DEITY: Oschon, for Honi shares a love for wanderer as well HOLIDAY:  Little Ladies' Day (cherry blossoms are beautiful) SEASON:  Spring PLACE: On the rode, Limsa, or Kugane WEATHER: Fresh spring mornings SOUND / S: The sound of a blade cutting the air, the clink of tankards after a toast, the sound of warm heath SCENT / S: Cedar TASTE / S: Fruit... And anything yummy FEEL / S: A warm summers storm ANIMAL / S: Chocobos and most small animals NUMBER:  3, number of times he’s beaten his brother in a archery contest COLORS: Red, black, gray, white
EXTRA.
TALENTS: Honi is skilled in archery as well as surviving off the land itself. He can track and navigate and is rather good at reading maps. This later helps him after he joins the Maelstrom and he is trained by a Doma refugee in the ways of the Shinobi. Since then, Honi has proven to be rather skilled at sword play and manipulating aether. He is also skilled with his hands and has taken up crafting, mostly woodcraft, hence why he usually smells of cedar. BAD AT: Picking up hints when someone likes him. Naive at times. TURN ONS: Confidence, someone who isn’t afraid to voice their opinions,  TURN OFFS: Liars HOBBIES:  Wood working, finding new places to eat TROPES: N/A QUOTES: "Not all those who wander are lost..."
MUN QUESTIONS.
Q1 : If you could write your character your way in their own movie,  what would it be called, what style would it be filmed in, and what would it be about?  
A epic tale of adventure, love, heartbreak, and humor. It would look alot like Samurai Champloo
Q2 :  What would their soundtrack/score sound like? Anything from Nujabes
Q3 :  Why did you start writing this character? I wanted to represent a little of my Native American background (Taino) and the tribal aspect of the Keepers was rather alluring. 
Q4 :   What first attracted you to this character?  I was a first time player joining a well established community, so Honi’s fresh take on the world as a miqo fresh from the Shroud fit perfectly with my train of thought.
Q5 :  Describe the biggest thing you dislike about your muse.  Honi tends to care to much and ends up getting hurt in the end. I wouldn’t say I dislike that about him per say, it’s just become a running gag for the love department not to work out for him.
Q6 :  What do you have in common with your muse?  A sense of wonder about the world and a love for food.
Q7 :   How does your muse feel about you?  Honi would question why I no longer eat meat  >_<
Q8 :  What characters does your muse have interesting interactions with ?   All his FC mates and of course his adopted sister Lyra who has gotten him into more trouble then he can remember... Seriously the girl is a magnet for trouble!
Q9 :  What gives you inspiration to write your muse ?  The time I’ve invested in him and the growth I’ve seen. I can’t wait to see what else happens to... with him?
Q10 : How long did this take you to complete ?  45ish minutes
Tagged by @vivalaezra: My other char! Is it lame I tagged myself? Tagging @shroudblessings miqo’s gotta tag each other and stuff @vylette-elakha and another miqo! @lydha-lran chosen at random ^_^ – And anyone seeing this feel free to go crazy!
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disappointingyet · 5 years
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The Dead Don’t Die
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Director Jim Jarmusch Stars Bill Murray, Adam Driver, Chloë Sevigny, Tom Waits USA/Sweden 2019 Language English 1hr 44mins Colour 
Jim Jarmusch has a go at a zombie movie, with uneven but enjoyable consequences
1. I enjoyed The Dead Don’t Die, but don’t feel compelled to treat me as a reliable witness – I really liked the one Jim Jarmusch film that has an even worse score on Metacritic than this one: The Limits Of Control.
2. I think Jarmusch has three main things he’s trying to do here, and they don’t all mesh. The one I didn’t expect, the one I don’t think you’d get from the trailer or the poster, is the yowl of the broadly progressive baby boomer faced with the state of the world at the end of this decade. I get angry when critics discussing any form of art or entertainment act as if everything made right now either is or should be about the current political arrangements, but with a film in which the camera repeatedly shows that a character is wearing a cap that says, ‘Keep America White Again’, you know where you are. The terrible events in the story are caused by polar fracking, and the characters with the clearest grasp of what is going on are a trio of bright minority teens in a young offenders institution ruled over by big white dudes with shaved heads. Adam Driver’s character repeatedly says, ‘This is all going to end badly,’ and he doesn’t just mean the fate of these characters.
Horror movies have a long and distinguished history of dealing with social and political issues, but I’m don’t think this unsubtle and at times surprisingly bleak tale does a good job of that.
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3. The next aim, then, is to make a zombie movie, and more precisely one in the tradition of George A Romero (Night Of The Living Dead, Dawn Of The Dead, etc), who is repeatedly namechecked during the film. Unlike Jarmusch’s Only Lovers Left Alive, which was a film whose characters were vampires but wasn’t what you’d usually think of as a vampire movie, TDDD plays by zombie genre rules, which are explained several times. It is also, though, undoubtedly a Jim Jarmusch film – slow, obsessed by details and its offbeat characters and wheezy jokes – so if you are looking for a heart-raising action horror movie featuring zombies, please watch Train To Busan instead (and if you’ve already seen it, watch it again).
4. What you will definitely learn from the trailer and the poster is the director has assembled the ultimate Jim Jarmusch cast, even if some of them appear fairly briefly. The every one of his feature films has at least one cast member represented, from Eszter Balint, who was in Stranger Than Paradise (1984) to Adam Driver (Paterson, 2016), via Tom Waits (Down By Law, 1986), Steve Buscemi (Mystery Train, 1989), Rosie Perez (Night On Earth, 1991), Iggy Pop (Dead Man, 1995), Rza (Ghost Dog: The Way Of The Samurai, 1999), Chloë Sevigny (Broken Flowers, 2005), Bill Murray (The Limits Of Control, 2009) and Tilda Swinton (Only Lovers Left Alive, 2013)*. What about Jarmusch’s full-length student film Permanent Vacation, the completist asks? Jim’s partner Sara Driver was in that, and she plays a zombie here. Plus, there’s Selena Gomez for the young folks (and the dirty old men), and Danny Glover for the old folks. 
5. As a collision of pressing current issues and what I tend to think of as ‘I like cool old stuff and eccentric people, hope you do too’ filmmaking, Jim’s chum Aki Kaurismäki’s The Other Side Of Hope works better.
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6. The plot: Adam Driver, Bill Murray and Chloë Sevigny are the cops in a very small town where strange things start occurring. It’s a place whose inhabitants have a long-earned, grouchy fondness for each other, except maybe Trump-supporting, racist Farmer Frank Miller (Steve Buscemi). He has a particularly antagonistic relationship with Hermit Bob (Tom Waits), who lives in the woods and acts as a kind of Greek chorus. If you like Waits being Waitsian, which I surely do, he’s one of the treats of the movie.
7. Waits also played a loner in the wilderness in the Coen Brothers’ The Ballad Of Buster Scruggs – his film roles belatedly reflecting his life and music, which left downtown dives for rural parts some time back.
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8. One thing that doesn’t work is a meta-riff in which - seemingly only when they are in the patrol car – Driver and Murray know they are in a movie. It starts with Murray remarking that Sturgill Simpson’s The Dead Don’t Die, playing on the car radio, sounds familiar. ‘It’s the theme song,’ Driver explains. 
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9. Watching the film, I was bothered by Sevigny’s character, who throws up at the sight of dead bodies, is anxious and then terrified. I wondered if Jarmusch was being sexist. In movie terms, we expect characters we’re meant to like to respond more robustly faced with danger, to – as her colleagues do – load up with guns and axes and assorted weaponry. But thinking about it beyond film convention, she’s behaving as most of us would – if you saw the savaged body of someone you knew and liked, you would be completely traumatised. In retrospect, I think she is the key character in this film, in a good way.
10. But if you do want to see a woman who is more formidable than any of the men, you’ve got Tilda Swinton elegantly and effectively wielding a samurai sword.
11. So while I think The Dead Don’t Die fails as a political fable**, and won’t satisfy horror fans, there are plenty of things that I liked about it. There’s a good sense of place – established in fairly long pre-zombie part of the film – and appealing characters, even if you have to reckon a number of them are doomed. It’s atmospheric, helped by a good score by Jarmusch’s band Sqürl and that terrific country theme song. Along with some bad jokes, there are some excellent ones. And it’s a movie that has lingered nicely in my mind, always a good sign.
*Some of those people are in more than one Jarmusch film, but you get the idea. The cast of TDDD are also well represented in Coffee And Cigarettes, Jarmusch’s collection of short films.
**Though it’s no more clangingly obvious than George Orwell’s Animal Farm, which for reasons that have always eluded me is regarded as a masterpiece.
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lifejustgotawkward · 5 years
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365 Day Movie Challenge (2019) - #104: The Dead Don’t Die (2019) - dir. Jim Jarmusch
I’ve been avoiding writing a review of the horror-comedy The Dead Don’t Die for over a month. That’s how much it let me down.
It pains me to say such a thing about a new Jim Jarmusch movie, given that for forty years he has consistently made work that is true to his senses of how to portray interpersonal relationships. In Stranger Than Paradise, Down by Law, Dead Man, Ghost Dog: The Way of the Samurai, Broken Flowers, Only Lovers Left Alive and Paterson, there was always a Jarmuschesque mood to the proceedings. Admittedly, I didn’t like Paterson nearly as much as those other films, but I could still trace its cinematic DNA pretty easily.
In telling the tale of a small American town ill-equipped to deal with a sudden influx of zombies, The Dead Don’t Die fails in just about every possible way. The humor, including meta-jokes, falls flat; the story itself is poorly conceived; the pacing is abysmal; the ending is infuriating. It’s most shocking, though, that the cast is overstuffed with so many great actors, many of whom have been associated with Jarmusch thanks to previous collaborations: Bill Murray, Adam Driver, Chloë Sevigny, Tilda Swinton, Tom Waits (literally the coolest guy in the universe), Steve Buscemi, Caleb Landry Jones (fast becoming the most impressive young character actor in Hollywood), RZA, Selena Gomez, Eszter Balint, Danny Glover, Taliyah Whitaker, Rosal Colon, Larry Fessenden, Rosie Perez and Jodie Markell. It’s kind of worth it to see the zombies played by Iggy Pop, Sara Driver and Carol Kane, but another member of the undead army is played by Sturgill Simpson, and the cameo could not have been too brief for me since his involvement in this production is my least favorite aspect of the whole shebang.
Simpson recorded a theme song for the film, aptly titled “The Dead Don’t Die,” and it’s the only song that plays on the soundtrack. Repeatedly. I guess Jarmusch thought that that would be funny, but I have no idea. Whatever happened to the director that was capable of utilizing Screamin’ Jay Hawkins, old pal Tom Waits, Public Enemy, Marvin Gaye and Wanda Jackson so expertly? Well, at least in The Dead Don’t Die we get to see old Tom wander through the woods, tear into some raw stolen chickens and mumble to himself about the end of the world, which I daresay is more engaging than anything else displayed in the film. Like a reanimated Iggy Pop moaning about wanting a cup of coffee, The Dead Don’t Die has the appearance of something cool, but in fact the soul is missing.
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thefilmsimps · 2 years
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Ghost Dog: The Way of the Samurai (dir. Jim Jarmusch)
-Jere Pilapil-
I spent the last year, maybe year and a half of college having wrapped up my major (English) and pursuing my interests through whatever electives I could take (plus the last few film minor classes). That led me down comic books, and anything that I could see letting me write about whatever the fuck. That’s how I spent a lot of that time thinking about and writing about eastern/western cultural mixing and the ways that gets reflected in comic books, movies, and music. My final college paper was a behemoth about the Wu-Tang Clan, intricately researched but also basically shitted out From that perspective, it is an absolute shock that I had never watched Ghost Dog: Way of the Samurai until 36 Cinema did a live stream with commentary by the RZA (who scored the movie). It’s a movie that speaks to my obsessions so acutely that there’s a chance we’ll find out I went back in time to give Jim Jarmusch the idea. We’ll see what happens.
Ultimately, this is a movie about the cross pollination of ideas between cultures. The titular character lives his life according to the Hagakure, its lessons interspersed throughout the story giving us insight into Ghost Dog’s train of thought as the story unfolds. Italian mobsters enjoy hip-hop (and can’t tell brown ethnicities apart). A French-speaking ice cream man can’t communicate with Ghost Dog, but they’re best friends. Their thoughts and conclusions are identical. That’s the greatest wisdom that this movie has to offer, that cultures share and spread and influence one another unintentionally. It can’t be helped; so many characters in this movie are afraid of change, of the world becoming different but they are part of the reason it’s happening, whether they know it or not. That said, I think it might be fair to accuse the character Ghost Dog of exorcizing Japanese culture, but the movie is working on such a broader scope that that is less true overall. This would all be well and good but could be pedantic as fuck - a more elusive version of Crash, I guess - if it weren’t fun. Luckily, the turn of the century must have had something in the air. This came out about half a year after The Sopranos premiered, and much of it plays like something that could be happening across town from Tony and company. There are weird bits here and there for those on the same wavelength as this movie - I particularly love a conversation between Louie, the mob boss who hires Ghost Dog for hits, and Louie’s mob bosses. They’re in disbelief over this hired hand who only communicates via daily pigeon messages. They can’t believe he calls himself Ghost Dog. One says a lot of black people take aliases like that. His favorite is Flavor Flav. Another boss says it reminds him of Native American names. It’s all common traditions.
The premise is that a hit goes wrong got Ghost Dog, and in covering it up, he must be eliminated. But the mafia folks are a bumbling bunch, and it takes a whole movie. I just finished rewatching the Sopranos a few months ago and the way the more violent scenes are shot, not particularly stylized (except the odd blur effect) and feeling like improvisation on the actors’ part is very similar. They are of the same world, tracking the dying gasps of the culture that makes sense for their characters. The Italian gangsters are a little lost by their turf becoming populated by varying shades of brown, and Ghost Dog himself adheres to a code of honor centuries removed from modernity (but it works for him, of course).
What a great movie, one that I can see not being others’ cup of tea, but one that resonates very much with me. It’s humor is my humor. You could argue its pacing is too slow, but I think it helps immerse us in its weird, weird world of eccentric gangsters. It slots itself nicely into that uneasy “what’s coming next?” Cultural moment of 1999 but also within the lineage of gangster/hit man movies (via obvious but hilarious homages to Le Samourai and Branded to Kill). But above all I think it’s a fun kind of vibe movie, where you can enjoy these characters and what they bring to each other’s world, enriching the experience for everyone.
10/10
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blackkudos · 6 years
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Forest Whitaker
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Forest Steven Whitaker III (born July 15, 1961) is an American actor, producer, and director.
Whitaker has earned a reputation for intensive character study work for films such as Bird, Platoon, Ghost Dog: The Way of the Samurai, and The Butler, and for his work in independent films and for his recurring role as LAPD Internal Affairs Lieutenant Jon Kavanaugh on the Emmy Award-winning television series The Shield.
For his performance as Ugandan dictator Idi Amin in the 2006 film The Last King of Scotland, Whitaker won the Academy Award, British Academy Film Award, Golden Globe Award, National Board of Review Award, Screen Actors Guild Award, and various critics groups awards.
Early life
Whitaker was born in Longview, Texas, the son of Laura Francis (née Smith), a special education teacher who put herself through college and earned two master's degrees while raising her children, and Forest Steven Jr., an insurance salesman. According to DNA tests, his father was of Igbo descent, while his mother had Akan ancestry. When Whitaker was four, his family moved to Carson, California. Whitaker has two younger brothers, Kenn Whitaker, an actor, and Damon, and an older sister, Deborah. Whitaker's first role as an actor was the lead in Dylan Thomas' play Under Milk Wood.
Whitaker attended California State Polytechnic University, Pomona on a football scholarship, but a back injury made him change his major to music (singing). He toured England with the Cal Poly Chamber Singers in 1980. While still at Cal Poly, he briefly changed his major to drama. He was accepted to the Music Conservatory at the University of Southern California to study opera as a tenor, and subsequently was accepted into the University's Drama Conservatory. He graduated from USC in 1982. He also earned a scholarship to the Berkeley, California branch of the Drama Studio London. Whitaker was pursuing a degree in "The Core of Conflict: Studies in Peace and Reconciliation" at New York University's Gallatin School of Individualized Study in 2004.
Career
Film work
Whitaker has a long history of working with well-regarded film directors and actors, as well as, for a brief period of time, working in direct-to-video films alongside novice actors such as Lil Wayne, Maggie Grace, and 50 Cent. In his first onscreen performance of note, he had a supporting role playing a high school football player in the 1982 film version of Cameron Crowe's coming-of-age teen-retrospective Fast Times at Ridgemont High. In 1986, he appeared in Martin Scorsese's The Color of Money and Oliver Stone's Platoon. The following year, he co-starred in the comedy Good Morning, Vietnam. In 1988, Whitaker appeared in the film Bloodsport and had his first lead role starring as musician Charlie "Bird" Parker in Clint Eastwood's Bird. To prepare himself for the part, he sequestered himself in a loft with only a bed, couch, and saxophone, having also conducted extensive research and taken alto sax lessons. His performance, which has been called "transcendent", earned him the Best Actor award at the 1988 Cannes Film Festival and a Golden Globe nomination.
Whitaker continued to work with a number of well-known directors throughout the 1990s. He starred in the 1990 film Downtown and was cast in the pivotal role of Jody, a captive British soldier in the 1992 film The Crying Game, for which he used an English accent. Todd McCarthy of Variety described Whitaker's performance as "big-hearted", "hugely emotional", and "simply terrific". In 1994, he was a member of the cast that won the first ever National Board of Review Award for Best Acting by an Ensemble for Robert Altman's film, Prêt-à-Porter. He gave a "characteristically emotional performance" in Wayne Wang and Paul Auster's 1995 film, Smoke.
Whitaker played a serene, pigeon-raising, bushido-following, mob hit man in Ghost Dog: The Way of the Samurai, a 1999 film written and directed by Jim Jarmusch. Many consider this to have been a "definitive role" for Whitaker. In a manner similar to his preparation for Bird, he again immersed himself in his character's world—he studied Eastern philosophy and meditated for long hours "to hone his inner spiritual hitman." Jarmusch has told interviewers that he developed the title character with Whitaker in mind; The New York Times review of the film observed that "[I]t's hard to think of another actor who could play a cold-blooded killer with such warmth and humanity."
Whitaker next appeared in what has been called one of the worst films ever made, the 2000 production of Battlefield Earth, based on the novel of the same name by L. Ron Hubbard. The film was widely criticized as a notorious commercial and critical disaster. However, Whitaker's performance was lauded by the film's director, Roger Christian, who commented that, "Everybody's going to be very surprised" by Whitaker, who "found this huge voice and laugh." Battlefield Earth won seven Razzie Awards; Whitaker was nominated for Worst Supporting Actor, but lost to his co-star, Barry Pepper. Whitaker later expressed his regret for participating in the film.
In 2001, Whitaker had a small, uncredited role in the Wong Kar-wai-directed The Follow, one of five short films produced by BMW that year to promote its cars. He co-starred in Joel Schumacher's 2002 thriller, Phone Booth, with Kiefer Sutherland and Colin Farrell. That year, he also co-starred with Jodie Foster in Panic Room. His performance as the film's "bad guy" was described as "a subtle chemistry of aggression and empathy."
Whitaker's 2006 portrayal of Idi Amin in the film, The Last King of Scotland earned him positive reviews by critics as well as multiple awards and honors. To portray the dictator, Whitaker gained 50 pounds, learned to play the accordion, and immersed himself in research. He read books about Amin, watched news and documentary footage featuring Amin, and spent time in Uganda meeting with Amin's friends, relatives, generals, and victims; he also learned Swahili and mastered Amin's East African accent. His performance earned him the Academy Award for Best Actor, making him the fourth African-American actor in history to do so, joining the ranks of Sidney Poitier, Denzel Washington, and Jamie Foxx. For that same role, he was also recognized with the British Academy Film Award, Golden Globe Award, National Board of Review Award, Screen Actors Guild Award, and accolades from the Broadcast Film Critics Association, London Film Critics’ Circle Award, Los Angeles Film Critics Association, National Society of Film Critics, and New York Film Critics Circle among others.
In 2007, Whitaker played Dr. James Farmer Sr. in The Great Debaters, for which he received an Image Award nomination for Outstanding Supporting Actor. In 2008, Whitaker appeared in three films, first as a business man known only as Happiness, who likes butterflies, in the film The Air I Breathe. He also portrayed a rogue police captain in Street Kings, and a heroic tourist in Vantage Point.
In 2013, after working in several limited releases and independent features such as Freelancers and Pawn, Whitaker has enjoyed a bit of career resurgence, having played the lead role in Lee Daniels' The Butler, which has become one of his greatest critical and commercial successes to date.
Whitaker also starred in the film Black Nativity, alongside Jennifer Hudson, Angela Bassett, and Jacob Latimore. He also co-starred with Arnold Schwarzenegger in 2013's The Last Stand, playing an FBI agent chasing an escaped drug cartel leader.
Whitaker played Saw Gerrera in the 2016 film Rogue One: A Star Wars Story.
Television work
After completing several films in the early 1980s, Whitaker gained additional roles in multiple television shows. On the series, Diff'rent Strokes, he played a bully in the 1985 episode "Bully for Arnold". That same year, Whitaker also played the part of a comic book salesman in the Amazing Stories episode "Gather Ye Acorns". He appeared in the first and second parts of North and South in 1985 and 1986. Throughout the 1990s, Whitaker mainly had roles in television films which aired on HBO, including Criminal Justice, The Enemy Within, and Witness Protection.
From 2002 to 2003, Whitaker was the host and narrator of 44 new episodes of the Rod Serling classic, The Twilight Zone, which lasted one season on UPN. After working in several film roles, he returned to television in 2006 when he joined the cast of FX's police serial The Shield, as Lieutenant Jon Kavanaugh, who was determined to prove that the lead character, Vic Mackey, is a dirty cop. As opposed to his previous character work, Whitaker stated that he merely had to draw on his childhood years growing up in South Central Los Angeles for the role. He received rave reviews for his performance—Variety called it a "crackling-good guest stint"—and he reprised the role in the show's 2007 season.
In the fall of 2006, Whitaker started a multi-episode story arc on ER as Curtis Ames, a man who comes into the ER with a cough, but quickly faces the long-term consequences of a paralyzing stroke; he sues, then takes out his anger on Dr. Luka Kovač, who he blames for the strokes. Whitaker received a Primetime Emmy Award nomination for his performance in the series. Also in 2006, Whitaker appeared in T.I.'s music video "Live in the Sky" alongside Jamie Foxx.
Whitaker was cast in the Criminal Minds spin-off, Criminal Minds: Suspect Behavior, that was subsequently cancelled by CBS on May 17, 2011.
In December 2016, it was announced that Whitaker would reprise his role as Saw Gerrera from Rogue One for the Star Wars Rebelsanimated series.
Theatre
Whitaker made his Broadway debut in 2016 in a revival of Eugene O'Neill's play Hughie at the Booth Theatre, directed by Michael Grandage.
Producing and directing
Whitaker branched out into producing and directing in the 1990s. He co-produced and co-starred in A Rage in Harlem in 1991. He made his directorial debut with a grim film about inner-city gun violence, Strapped, for HBO in 1993. In 1995, he directed his first theatrical feature, Waiting to Exhale, which was based on the Terry McMillan novel of the same name. Roger Ebert observed that the tone of the film resembled Whitaker's own acting style: "measured, serene, confident." Whitaker also directed co-star Whitney Houston's music video of the movie's theme song, "Exhale (Shoop Shoop)".
Whitaker continued his directing career with the 1998 romantic comedy, Hope Floats, starring Sandra Bullock and Harry Connick, Jr. He directed Katie Holmes in the romantic comedy, First Daughter in 2004 while also serving as executive producer; he had previously co-starred with Holmes in Phone Booth in 2002. He had previously gained experience as the executive producer of several made-for-television movies, most notably the 2002 Emmy-award-winning Door to Door, starring William H. Macy. He produced these projects through his production company, Spirit Dance Entertainment, which he shut down in 2005 to concentrate on his acting career.
Whitaker and his partner Nina Yang Bongiovi produced the film Fruitvale Station, which won the Grand Jury Prize and the Audience Award for U.S. dramatic film at the 2013 Sundance Film Festival, as well as Repentance (2014), Dope (2015) and the upcoming Sorry to Bother You.
JuntoBox Films
Whitaker plays an active role as co-chair of JuntoBox Films since his initial involvement as co-chair with the collaborative film studio starting in March 2012. JuntoBox was developed as a social-media platform for filmmakers and fans to share ideas to create films and then collaborate to make them. Since Whitaker joined as co-chair, five projects have been greenlit for production.
Honors
In addition to the numerous awards Whitaker won for his performance in The Last King of Scotland, he has also received several other honors. In September 2006, the 10th Annual Hollywood Film Festival presented him with its "Hollywood Actor of the Year Award," calling him "one of Hollywood's most accomplished actors." He was honored at the Santa Barbara International Film Festival 2007, where he received the American Riviera Award.
Previously, in 2005, the Deauville (France) Festival of American Film paid tribute to him. On April 16, 2007, Whitaker was the recipient of the 2,335th star on the Hollywood Walk of Fame for his contributions to the motion pictures industry at 6801 Hollywood Boulevard. He received the honorary degree of Doctor of Humane Letters from Xavier University of Louisiana in 2009 at the 82nd Commencement Ceremony. He received the honorary degree of Doctor of Humane Letters from California State University, Dominguez Hills on May 16, 2015.
Personal life
In 1996, Whitaker married actress Keisha Nash, whom he met on the set of Blown Away. They have four children: two daughters together (Sonnet and True), and his son (Ocean) and her daughter (Autumn) from their previous relationships.
Whitaker studies yoga and has a black belt in kenpō. He also trains in the Filipino martial art of Arnis, under Dan Inosanto. Inosanto is best known for having been a student of the late Bruce Lee and has trained actors such as Denzel Washington and Brandon Lee.
Whitaker's left eye ptosis has been called "intriguing" by some critics and "gives him a lazy, contemplative look". Whitaker has explained that the condition is hereditary and that he has considered having surgery to correct it, not for cosmetic reasons but because it affects his vision.
Activism
Charity work
Whitaker, who is a vegetarian, recorded a PSA with his daughter, True, promoting vegetarianism on behalf of People for the Ethical Treatment of Animals (PETA). He is also a supporter and public advocate for Hope North, a boarding school and vocational training center in northern Uganda for escaped child soldiers, orphans, and other young victims of the country's civil war.
Politics
In politics, Whitaker supported and spoke on behalf of Senator Barack Obama in his 2008 presidential campaign. On April 6, 2009, he was given a chieftaincy title in Imo State, Nigeria. Whitaker, who was named a chief among the Igbo community of Nkwerre, was given the title Nwannedinamba of Nkwerre, which means A Brother in a Foreign Land.
Whitaker was inducted as a UNESCO Goodwill Ambassador for Peace and Reconciliation, in a ceremony at UNESCO headquarters on June 21, 2011. As Goodwill Ambassador, Whitaker works with UNESCO to support and develop initiatives that empower youths and keep them from entering or remaining in cycles of violence. At the induction ceremony, U.S. Ambassador to UNESCO David Killion described Whitaker as a "perfect choice as a Goodwill Ambassador... he has exemplified compassion in every area of his life, with humility and grace. He does this because it's the right thing to do."
In 2010, Whitaker received the Artist Citizen of the World Award (France).
Whitaker co-founded the International Institute for Peace (IIP) at Rutgers University in Newark, New Jersey. Launched during the international Newark Peace Education Summit, IIP's mission is to develop programs and strategic partnerships to address cutting-edge issues such as increasing citizen security through community-building; the role of women and spiritual and religious leaders in peacebuilding; the impact of climate change; and the reduction of poverty. IIP operates under the auspices of UNESCO as a Category 2 Center.
Wikipedia
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ecsundance · 3 years
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A very Long (yet very awesome) Week of Sundance
Organisers of Sundance say in Tryon’s discussion that “If a filmmaker wants to create his or her own idiosyncratic vision, it’s often not worth looking around for a big budget, waiting for others to say it’s okay to make it.  You have to stand up and make the film yourself…” (pg.164) and Kevin MacDonald in Tryon’s discussion talks about how basically all you need to make a movie is a laptop and a video camera, and how amazing it is that we live in a time which we can do this (pg.156)
This is similar to the idea that you can complain about not having enough time or experience to do something, but if you get over yourself and do it either you fail and learn, or you succeed and gain confidence.  If you have a great idea then nothing should hold you back from making it a reality.  Movies with billions of dollars behind them have fallen flat.  So it stands to reason that a movie made on weekends with only a couple bucks could be amazing.
According to Chuck Tryon’s discussion of “Reinvented Festivals” (pg. 160), because there are a lot more independent bloggers/critics now due to newspapers not hiring many, there is a consistent stream of new reviews being released even minutes after a film finishes premiering.  
Taking part in this class and festival and constantly thinking about what I thought about a film plays into this as I (along with my classmates) were some of the first to review some of these films.  It’s such a fun experience to think and talk about film as everyone will have various ways of perceiving and connecting to each film.
Favourite Film From the Festival
It feels hard to choose a favourite because there were so many incredible films which affected me in different ways like Coda, How it Ends, Flee, and honestly most of the films I saw in this year's festival . However, I fell in love with The World to Come when it wasn’t even a movie I initially planned on seeing.
The world to come felt like a poem. It made my heart ache deeply, marinating in feelings of melancholic love, and unexpected loss. Maybe it hit me especially hard because I lost one of the most amazing people I’ve ever had in my life along with family and pets (since they are family too) since the start of Covid: I have regrets and things I never got to say.  Maybe it’s because I’m fiercely fighting with my own identities right now.  Either way, it was hard to watch.  Parts of it still haunt me and still leave me breathless on the brink of tears.  It struck a chord in me which I have a hard time fully putting to words.  I didn’t originally even want to watch this film, it somehow ended up on my list of on demand films, and my mom convinced me to watch it (and I’m so glad she did).
It is a story which about two women which takes place in the 1800s, together in their loneliness who fall for each other behind their husbands’ backs.  They secretly rendezvous in the forest and tucked away corners of their homes when their husband’s are working.  It is beautiful in story and dialogue; it doesn’t get stale.  It feels modern somehow, though it is set in the 19th century, and I’m still processing it all to figure out why exactly.
Least Favorite Film from the Festival...
Eight for Silver by Sean Ellis wasn’t the worst movie I’ve ever seen, but it was certainly not the best;  I would not actively choose to watch this again.  It had interesting concepts such as only natural lighting being used throughout the film and those turned into the werewolf emerging, negatively changed, from the dead animal.  The movie would have gotten 4 stars rather than 3 from me simply by not having a CGI werewolf (unless it was so brilliantly terrifying and amazing it had to be shown) and by keeping the original plot of the Roma’s spells/curses (fueled from the massacre which the targeted village caused).  The scarecrow and buried teeth, and the strange dreams which followed were such a great piece, but they just fell away more and more.  The addition of the religious text (which mentions 30 pieces of silver is unnecessary, and just recycles old vampire movies/myth ) took this film from a great timepiece and cheapened it in combination with the subpar CGI creature, while also making it feel far too Hollywood in a bad way.  Again, some of the ideas, like the person within the wolf were great, but they could have kept it that way and not shown the monster otherwise.  
A list of All Feature Films I Saw:
During the 2021 Sundance film festival I have seen and rated the following:
Coda ***** Sian Heder
The story of a teenage hearing girl who wants to be a singer living with her otherwise deaf family who run a fishing boat.
Cryptozoo **** Dash Shaw
A woman’s attempt to protect mythical creatures in a world where everyone wants to harm them or use them as weapons.
Misha and the wolves ***** Sam Hobkinson
A chilling documentary about holocaust tale with a twist.
Users **** Natalia Amada
A mother’s view of the world, global warming, technology, her children and the relationship between all of this. 
Prisoners of Ghostland **** Sion Sono
Samurai meets the gunslinger Western World in this colourful action-horror (featuring Nicholas Cage). 
Censor **** Prano Bailey-Bond
The story of a woman whose sister disappeared as a child and how her job as a horror film censor helps her uncover the truth.
How it ends ***** Daryl Wein, Zoe Lister-Jones
A walk through the last day on Earth with a woman and her younger self as they make peace with their lives, relationships with others, and their own inner selves.
Strawberry Mansion ***** Dan Deacon
A dreamy/nightmarish surreal tale of a dream tax collector as he falls in love with the younger version of his client.
Cusp ***** Isabel Bethencourt, Parker Hill
A documentary on the lives of teen girls in Texas which delves into rape culture, poverty, and what it’s like to be a young woman.  
Eight for Silver *** Sean Ellis
Werewolf lore set in the 19th century. 
John and the Hole **** Pascual Sisto
A young teenage boy puts his family in a hole in the woods as he tries to deal with the stressors of being a kid and what adulthood holds, entwined with fable. 
R#J ***** Carey Williams 
A modern retelling of Shakespear’s Romeo and Juliet through the age of social media, with a twist or two.
Coming Home in the Dark ***** James Ashcroft
A horror story of  a family who are abducted by two strangers who they later learn they share a deeper, darker history with. 
We’re All Going to The World’s Fair **** Jane Schoenbrun
A showing of loneliness and desperation through an online roleplaying game and it’s after effects.
First Date **** Manuel Crosby, Darren Knapp
A story of a first date gone VERY wrong.
The World to Come ***** Mona Fastvold
A 19th century story of the growing connection between two farmhouse wives.
Violation ***** Madeleine Sims-Fewer, Dusty Mancinelli
A film about a woman’s trauma and how she… Deals with it.
Marvelous and the Black Hole ***** Kate Tsang
A story about how a young teen girl gets through the loss of her mother through forming a connection with a local magician.
The Blazing World ***** Carlson Young 
A traumatised young woman tries to bring her sister back from “the other side” but must really fight her own inner demons.
Mayday ***** Karen Cinorre
A story of a young woman overcoming trauma and fighting back against the man in a dreamlike state.
Night of the Kings **** Philippe Lacote 
A new storyteller is anointed in a prison run by its inmates and he must keep telling these stories until the moon sets to stay alive. (It helps to understand the specific culture more with this one, otherwise it sort of goes over your head.)
Life in a Day 2021 ***** Kavin Macdonald
A grounding compilation of scenes from across the world on the same day, July 25th, with scenes one after the other which either connect or contrasted in an impactful way.
Flee ***** Jonas Poher Rasmussen
A biography told through animation of a young gay immigrant. 
Short Films
Bj’s Mobile Gift Shop- Jason Park
A story of a young guy in Chicago who makes money to support himself and his grandparents by running a mobile gift shop out of a large suitcase.
Flex - Josefin Malmen, David Strindberg
A visual telling of a bodybuilder rubber-banding between insecurity and self obsession through surreal imagery and dialogue. 
The Affected- Rikke Gregersen
A retelling of a college student preventing the deportation of a man back to Afghanistan through the interactions of the bystanders.  
You Wouldn’t Understand- Trish Harnetiaux
A time-warp involving a picnic, a strange character looking for “horsey sauce” and a grocery store clerk armed with a food scanner.
Animations
Ghost Dogs- Joe Cappa 
A family's new dog is “haunted” by the family’s many deceased dogs in squishy colourful 90s/early 2000s style animated short. 
GNT- Sara Hirner, Rosemary Vasquez-Brown 
A woman obsessed with social media tries to make yeast infections popular.
Trepanation- Nick Flaherty
A showing of depression through a disturbing hole ridden entity emerging from a hole and taking the place of the house's owner. 
Little Miss Fate- Joder Von Rotz
A cleaning bird interrupts the fate of a couple going out on a date, leading to disastrous consequences.
Indie Series
I had really wanted to see Seeds of Deceit by Miriam Guttman and Would you Rather by Lise Akoka, (I tried viewing 4 Feet High by María Belén Poncio and Rosario Perazolo Masjoan but there was an issue which Sundance staff never got back to me about, sadly) but I ran out of time.  
However, I did see These Days by Adam Brookes which takes place in New York City during Covid, showing a young woman living alone and how she survives living alone and being unable to work as a dancer.  
New Frontier Experiences
Sadly, I kept thinking I’d have endless time.  I did not engage in the New Frontier experience except for in class on one occasion.  I think it was a great idea and fantastic opportunity and I regret not planning my time better for this specifically.
Talks or Events 
Ignite x Adobe featured shorts films from artists aged 18 to 25 and was very inspiring since I’m in the age range of these artists. 
A few I especially enjoyed were Vigincita, Personals, and Joychild (Although I honestly enjoyed the whole compilation).
Virgincita - A sexual coming of age/ look at mother daughter relationship mixed with religion.
Personals - A sexual encounter between two insecure individuals who find comfort with one another by the end.
Joychild - A documentary piece showing a child discovering and opening up about their gender identity. 
Q&As
I attended a few Q&As, but my favourite I believe was CODA’s.
They spoke about how they worked around language barriers and learned sign language before and throughout production.  Everyone just seemed at ease and like they had a great time in production of the film.
- - -
Overall, I’m quite pleased with how this festival went virtually.  It was a truly amazing experience which I am so glad I was able to take part in.  It was as Immersive an experience as I think could be created virtually and seemed to go relatively smoothly for the most part for having it be the first time this has happened.  
I’m also extremely grateful for the inclusivity which allowed for those who may not be able to travel as easily due to disability, financial reasons, or anything else.  I don’t know if I’d have been able to go otherwise.  
This experience was more amazing than I even hoped it would be.  I feel so inspired that I plan to find out how to submit to Sundance so that I can possibly try to get a short film idea I have done for the short film/18-25 year old category.  I feel like I can actually do this now and I have so many new ideas. 
Thank you!
Tryon, Chuck,
On-Demand Culture: Digital Delivery and the Future of Movies
,  Rutgers University Press, Copyright © 2013.
Mae McCloskey
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Leave Wes Anderson out of your woke conversations
With a smorgasbord of (very well-crafted) politically-rich films in the mainstream right now it can be easy to assume that every “masterpiece” that comes across our screens was made to appease our socially curious minds.
With the weighty addition of the #metoo movement, you could argue that it’s the duty of the filmmaker to give us a set of strong morals we can berate everyone we meet with. Because of this expectation, movies are under an unforgiving lens right now and Wes Anderson’s latest piece, Isle of Dogs, is no exception.
In his ninth feature and his second stop-motion film, Isle of Dogs follows an alpha pack of dogs try and survive a Japanese doggy dystopia, purpose-built for them by an oppressive Kobayashi regime. Their goals are recalibrated slightly from survival to rescue when a young boy, Atari, comes to their home, Trash Island, to look for his lost dog. The team lead by their new master undergoes a Great Escape-style caper.
Pretty standard Wes Anderson film right? The critics would agree so too. Only a lot of people are unhappy, even furious, with how the director has handled Japanese culture.
There are no two ways about it, this film is heavily appropriated. It cements very old, westernised ideas about Japan: playing heavily on the mispronunciation of words, Samurai ideas and culture bookending the film, skirmishes and explosions in atomic bomb-style mushroom clouds, sushi, the Yakuza are the bad guys… the list goes on.
Behind the camera, there were many native Japanese hands involved, as Kunichi Nomura namely helped develop the story and voiced Mayor Kobayashi, the authoritarian ruler of the make-believe Megasaki City. In the hands of a lesser filmmaker, this cultural tourism could have turned out to be actual racism. Critics and people like myself would argue Anderson should have known better, even if the seeds were sown for this film in 2007, well before this ‘woke epidemic’.
The insensitivity to race issues is even made worse with - one of my favourite problems - white saviour complex, with added sprinkles of misogyny. Although our hero this time is Tracy Walker (voiced by Greta Gerwig) a young exchange student from America, who just happens to be in the area to help overthrow an oppressive regime, our diversion from the unexpected is steered right back onto the heteronormative track with Tracy winding up with a crush on our male protagonist, Atari (yes like the console by the way). In case that wasn’t enough to embed into children the idea that women can’t do anything without a man by their side, the relationships between the doggos of the film follow a similar formula.
On top of this, the ensemble cast comes together to form a kind of whitewashing avengers, who have, interestingly, all been criticised for starring in films that are insensitive to aspects of East and South Asian culture. Tilda Swinton in Doctor Strange, Scarlett Johansson in Ghost in a Shell and Lost in Translation with Bill Murray, and Fisher Stevens in Short Circuit.
To simplify things, let’s umbrella all the problems with this film and concluded that Anderson made Isle of Dogs for a white, working to middle class, straight audience, who probably haven’t been to Japan or know much about it outside of what they learned from school or popular culture - viewing the film with a “white gaze”. A rather outlandish -some would argue accurate- claim to make against a director who has done nothing the audience, now more socially conscious, deem too unjust, right? To only talk about Isle of Dogs this way is not fair on Wes Anderson.
“This is his love letter to Japan though” you might say. “How will we understand different cultures if we don’t even get to show them on screen and talk about them? Besides it’s not even real, none of Anderson’s films really adhere to reality”, “P.C. gone mad” blah blah. Wes even said the story “could happen anywhere” and he and his team (Japanese natives included) made it because of “a shared love of Japanese cinema.” Herein lies the problem: Anderson’s use of the white gaze has gone unchecked for a long time. As a white filmmaker, he has benefited from structural racism and current gender dynamics well before Isle of Dogs.
From Moonrise Kingdom to Bottle Rocket to the marvellous Grand Budapest Hotel, we follow the same white characters play out the same heist-like escapades, playing off of trends and stereotypes the white gaze has seen and consolidated time and time again. Under all the pretty pastels and fully utilised thirds, there are a lot of people (filmmakers like Anderson and audiences in general) patting themselves on the back for believing they have interpreted and appreciated a culture - say Japanese culture - extensively and not in bad taste. We’ve known for a while that a lot of Hollywood films only highlight how the majority of Westerners view the world around them. Some people are only now coming to realise this is not always the right thing to do, and even fewer are willing to elicit change. I fear Anderson falls into the latter category.
The fact that Anderson can now pretty much hand-select a cast for a film means he has access to the best Hollywood has to offer, who tend to be stars we adore for their humanity as well as their ability. I wholeheartedly believe no one in the making of this film is racist or meant wrong by anything they did but it can’t be ignored that with the release of Isle of Dogs, it’s become clear that Anderson doesn’t want to use his position to incite any meaningful social development in the film industry. He doesn’t have to or have to want to, however, it is disappointing to know that someone we consider so effective at storytelling is choosing to tune out the calls for change. We’ll have to look for our innovative films elsewhere.
As Reni Eddo-Lodge might put it: Wes Anderson is one white person you shouldn’t talk to about race or anything else woke for that matter.
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tube-thoughts-blog · 6 years
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tube thoughts vol. 2
zero stars - terrible, 1/2 a star - dull, 1 star - folly, 1 1/2 stars - lacking,   2 stars - fair, 2 1/2 stars - decent, 3 stars - terrific
zack snyder's 300: Rise of an Empire *Lady warrior commandeers the battle scenes and saves it from being a male meat fest like the first film.* 3 stars
rifftrax presents "Independence Day" *One way to make this movie more moronic would be if social media existed in its world at the time.* 3 stars with riffing 2 without
Cannon films "Ninja 3: The Domination" *Spunky shinobi, you must avenge me!* 3 stars
Septic Man *Municipal shit-storm* either zero stars for grossness or 3 stars for grossness and surrealness
"The Stuff" a Larry Cohen film starring Michael Moriarty *Ba-da-ba-ba-ba, I'm lovin' it.* 3 stars
Farscape premier episode *Awol from the ratcage.* 3 stars
Garth Marenghi's: Darkplace "The Creeping Moss from the Shores of Shoggoth" *Brocolli from space. I'd thought it had tasted odd.* 3 stars
Albert Pyun's "Omega Doom" starring Rutger Hauer *It's nice to know after we've killed ourselves off, through constant warfare, sentient robots will become gun nuts and start acting out cold war westerns.* 2 1/2 stars
Kenny vs. Spenny: "Who Can Sell More Bibles?" *The Devil is in the details.* 3 stars
Masters of Horror: Clive Barker's "Valerie on the Stairs" *Another bodice-ripper.* 2 stars
"I Spit On Your Grave" uncut 1978 either zero stars or 3 stars
"Beyond the Door" *Paranormal pregnancy with personality.* 3 stars
Twin Peaks: "The Condemned Woman" *Josie and the pine weasels* 2 1/2 stars
Lost and Found Video Night: Vol 7 -- 3 stars
Seinfeld: "The Frogger" *George's high score.* 3 stars
Kolchak, The Night Stalker: "Mr. R.I.N.G." *What's the difference between right and wrong? robot need to know.* 3 stars
Everything is Terrible "The Rise and Fall of God" *Homeschool is the answer.* 3 stars
Roger Corman presents Andrew Stevens' "Subliminal Seduction" featuring Sharknado's Ian Ziering and Critters' Dee Wallace Stone *CD-ROM Inception meets Tommy Wiseau's "The Room"  type inept erotic thriller.* 3 stars
David Cronenberg's "eXistenZ" *Jennifer Jason Leigh penetrates Jude Law's port hole in order to play an addictive and twisted version of The Sims.* 3 stars
rifftrax presents "The Lord of the Rings: The Fellowship of the Ring" *Butter scraped over too much bread.* 3 plus stars with riffing 3 stars without
"Spacehunter: Adventures in the Forbidden Zone" *Han Solo babysits a brat-pack ginger cutie, Ernie Hudson is Lando, and Michael Ironside is a Darth Humongous who believes that Earth Girls Are Easy.* 3 stars
"Riddick" *Robinson Crusoe machismo* 3 stars
Farscape: "I, E.T." *My name is Mud.* 3 stars
Dominion: pilot episode *Bright light city gonna set my soul on fire.* 2 1/2 stars
"Thor: Dark World" *Science lady Padme pines for Adam of Eternia so that she inadvertently stumbles into the evil fudge and awakens the 9th Doctor Keebler Who causes the realms to converge like ornaments on an imploding Christmas tree.* 3 stars
"Priest" *Paul Bettany's Obi-Wan character is disenchanted with his forced retirement  in a Catholic 1984 dystopia and his regret filled dreams lead to the wasteland where his  fallen knights of the old republic partner, a cowboy from hell Karl Urban, lurks about with his horde of bloodsucking bandits and xenomorph vampires. A decent cameo from Brad  Dourif as a snake oil salesman. This movie's biggest flaw is that it forgets  the classic genre work of Sergio Leone,  John Carpenter, and George Miller and instead mimmicks the cliche Matrix ripoff style hack work of Paul W.S. Anderson's Resident Evil flicks.* 2 stars
"Scanners 2: The New Order" *If you get inside me, go gently, and easy on the nosebleeds. This kind of telepathic power in the hands of a fascist P.D., no thankee.* 3 stars
Joe Bob's Christmas Special: Charles Band's "Pets" *Inhabits the same universe as other weird,  dumb kids' adventure comedies like 'Garbage Pail Kids', 'The Super Mario Bros Movie', 'Ernest Scared Stupid', and 'Problem Child 1 & 2'* 1 1/2 stars
Sami Rami & The Coen Bros present "Crimewave" aka "The XYZ Murders" *Reminiscent of the Three Stooges, classic Mel Brooks, 40s cartoons, humorous Tom Waits song tales, and the original SNL.* 3 stars
Udo Kier in "The Strange Case of Dr. Jekyll and Miss OSbourne'  --sexploitation-- *Show me where it hurts. Fill me with  hatred. My pleasure is seeing your dead body.* 3 stars
Masters of Horror: "Right to Die" *The crispy, vengeful ghost of Terry Shiavo.* 3 stars
William Lustig's "Vigilante" starring Robert Forster & Fred Williamson *Regular Joe nihilism* 3 stars
rifftrax presents Ridley Scott's "Alien" *H.R. Giger porn on the sattelite of love.* 3 plus stars with riffing 3 without
Josh Brolin is DC's "Jonah Hex" *Sometimes spooky, often dumb B-western that's sadly too gutless to show any blood n grit. Still it might fit into a marathon of 'The Quick and the Dead', 'Five Bloody Graves',  'Navajo Joe', and 'Jesse James Meets Frankenstein's Daughter.'*  2 stars
"Rhinestone Cowgirls" 1982 --xxx-- *Easy listenin' and screwin', plus plenty of other prickly  situations protruding in Cactus Corner.*  2 stars
Kolchak, The Night Stalker: "Primal Scream" *Unfrozen caveman mauler.* 3 stars
"Shogun Assassin" *Daddy day samurai* 3 stars
Monstervision with Joe Bob Briggs: Dino De Laurentiis presents "Orca" *starring Richard Harris as a salty sea-dog, Charlotte Rampling as a sensitive marine biologist, Bo Derek as a sexy shipmate and Shamu snack, plus the indian fella from 'One Flew Over the Cuckoo's Nest' lending his wisdom by saying things like,  "The old ways no longer work. Now, even our gods dance to a new tune."*  2 1/2 stars
"Baron Blood" *Decent dubbing, giallo lite, moody nightscapes, cursed castle, creepy stalking.*  2 1/2 stars
Garth Marenghi's Darkplace: "Illuminatum & Illuminata" *Interviewer: Do you believe in the Horned One?  the actor Todd Rivers: You mean the Hoofed One? Interviewer: Yeah.*  3 stars
Beavis & Butthead: "Time Machine" *Butthead: 1832, that's like not now.  Beavis: Yeah, aren't we more than that?* 2 1/2 stars
Twin Peaks: "Wounds and Scars" *"A country habit. We are so very trusting."* 3 stars
Monstervision with Joe Bob Briggs:  Wes Craven's "The People Under the Stairs" *A ghetto version of Twin Peaks' "Black Lodge" where "Hills Have Eyes" type inbred freaks are trapped in the cellar and "Sometimes further in is the only way out." in a twisted Tom & Jerry style game of cat & mouse.* 3 stars
Masters of Horror: "We All Scream for Ice Cream" starring Lee Tergesen, William Forsythe, and the kid from Bad Santa and Eastbound & Down *The Good Humor Man returns from the land of the popsicles to scoop out and dish some cold and sticky revenge.* 3 stars
Gun Fu John Woo and Risky Bidness Tom Cruise present: "Mission Impossible 2" *We've got the cure, we made the disease. Dianetics incorporated.* 3 stars
Tim & Eric present: Bedtime Stories "Hole" *Spitting surreal absurdism sometimes sidetracks the sinister suburban satire.* 2 1/2 stars
MST3K presents: Charles Band's "Laserblast" *Moppy-haired stoner with a muscle-van gets to rain down the fire of the lizard alien gods on his stereotypical 70s burnout and redneck cop enemies in his one horse desert hometown.* 3 stars with riffing 2 without
Farscape: "Exodus from Genesis" *A hot time in the roach maternity ward in the outer reaches of the universe, tonight.* 3 stars
"Saga, Curse of the Shadow" aka "The Shadow Cabal" *Somewhere between Peter Jackson's LOTR and LARPers that run around yelling, "Lightning bolt, lightnight bolt, lightning bolt!"  2 1/2 stars
"Night of the Loving Dangerously" --xxx-- *With the allure of his ever-wanton ex-wife, Traci Lords, private dick, Peter North, is pulled into a web of blackmail involving his ex's new fiance- a perverted CEO  with everything to lose, Jamie Gillis,  his naughty daddy's girl daughter, and gay son's snooping photographer boyfriend.*  2 1/2 stars
Monstervision with Joe Bob Briggs: "Poltergeist" *Joe Bob maligns Spielberg's involvement with a Tobe Hooper horor flick, Heather O'Rourke gives me the sads, an 80s kids bedroom is full of nostalgic shit, the mom looks sexy even with a streak of grey hair, there's some kind of message about the sinister nature of suburban sprawl,  a sassy medium with a drawl steals the show, and Joe Bob ponders the difference between "Go into the light" & "Stay away from the light."* 3 stars
Lost & Found Video Night Vol. 5 *Hot diggity tallyho* 3 stars
"Purely Physical" 1982 --xxx-- *Schmaltzy motel fornicating where the lovers' lips refuse to move when the pillow talk gets filthy.*  2 1/2 stars
Kolchak, The Night Stalker: "The Trevi Collection" *Fashion victims. Some hilariously bad acting from a witch.* 3 stars
"Gallowwalkers" starring Wesley Snipes *Spaghetti vampire western. The kind of movie Blade 3 should have been.* 3 stars
Star Wars: The Empire Strikes Back & Return of the Jedi ---despecialized editions--- *Impressive. Most impressive* 3 stars
Monstervision with Joe Bob Briggs: 1954's U.S. version of "Godzilla"  & "Godzilla vs. Mothra" *Tokyo stompin' in a Texas trailer park.* 3 stars
"Manborg" 2011 *Will Ferrell's 'Westworld', Scott Pilgrim vs. Mega City 1, Napoleon Dynamite 2: Judgment Day, Tom Green's 'Total Recall', Jim Carrey's "Battlefield Earth', Sam Raimi's 'Mortal Kombat: Annihilation', Paul Verhoeven's 'Army of Darkness', Patrick Swazy, Jacki Chan, Jake Busey, and Cynthia Rothrock  in 'Revenge of the Sith'.*  3 stars
Masters of Horror: Stuart Gordon presents Edgar Alan Poe's "The Black Cat" *Pluto, the little devil.* 2 1/2 stars
rifftrax presents: "The Last Slumber Party" *More potty-mouthed and homophobic than a Wayans Bros. "Horror" "Comedy" "Movie"* 2 1/2 stars with riffing 1 1/2 without
The Outer Limits: George R.R. Martin's "Sandkings" starring Beau & Lloyd Bridges *Red menace* 3 stars
rifftrax presents: "Battlefield Earth" *L. Ron Hubbard's  The Passion of the Prometheus as acted out by the rat-brained man-animal, John Travolta.*  2 stars with riffing 1 star without
Monstervision with Joe Bob Briggs: Mel Brooks "Spaceballs" 3 stars
rifftrax presents "Fantasic Four: Rise of the Silver Surfer" *Fate of world hangs in balance while obnoxious bantering, obnoxious celebrity  style wedding is overshadowing focus, obnoxious background extras actors mug for the camera and stare at the pop culture status heroes, obnoxious twirling mustache Dr. Doom villain moments, obnoxious studio thinking Galactus is a stupid concept and yet going through with having his threat to earth being the plot-- leaving us with a cloud of lame spacedust* 1 1/2 stars with riffing 1 star without
Troma presents: Lucio Fulci's "Rome 2072: The New Gladiators" *Televised brutality in a cyber-disco dystopia where the cities of the future are painfully obvious scale models covered in Christmas lights and dirtbikes along with karate chops are still considered pretty badass.* 2 1/2 stars
--- Game of Thrones: Season 3 episode 1
*The inept, pudgy comic relief gets to stumble around  in the snow avoiding ice zombies,
the dashing dwarf gets dissed by dear old dad,
the high class pimp positions himself near the daughter of the woman who always shunned his advances,
the would be future queen shows kindess to orphans and gets politely scolded for it,
a crow defects to the king beyond the wall,
a fiery zealot harshly deals with infidels,
a shiprecked war veteran brother puts himself back in harm's way to try to talk sense to his witch's pussy whipped brother,
the king of the north returns to his scorched hometown and imprisons his mum there,
a puppy eyed dragon mama sails with her seasick soldiers and goes shopping for baby slaughtering drone warriors while narrowly escaping creepy child with scorpion assassination attempt.*
3 stars
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rifftrax' Mike Nelson riffs "Predator" *"Speak mono-Slavic-ally and carry a big stick."* 3 plus stars with riffing 3 without
George Lucas & Ron Howard present: "Willow" *In order to save a red-headed bastard baby, Frodo Skywalker  fellowships a force of ragtags including a Han Solo in Pocahontas drag, an indian in the cupboard Kevin Pollack,  and a wizard lady trapped by spell in the body of a wombat.*  3 stars
rifftrax presents: "Twilight: New Moon" *A frigid, psycho chick gets dumped by her prissy,  older, unhealthy obsession. she then begins having night terrors ruining  the sleep of her closet gay lumberjack dad. next, she begins leading a lovesick  puppydog around on a leash while getting wreckless on a mopad, attempting suicide  for attention and all before going on a sisterhood of traveling pants adventure to a pretentious Anne Rice version of faggy Europe. 1980s teens were awesome. 2000s teens are awful.*  2 stars with riffing 1 star without
---- monstervision with Joe Bob Briggs:
"Slaughter High" aka "April Fool's Day"
*These jokers aint' f-f-f-foolin'. They like their drugs, they like their sex, they like their cruel pranks on nerds.
Unlucky for them,  their 10th year class reunion takes place at the now abandoned old high school in the middle of nowhere on a rainy night.
It's the perfect setting for an old dark house horror mixed with Agatha Christie style revenge picture.
This is one of the best episodes of monstervision.
It features a classic 1980s slasher flick, it has the original mail girl, Joe Bob skewers the logic of the TNT censors, and he reads an awkward letter from a male admirer named Rufus.*
3 stars
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"A Nightmare on Elm Street 3: Dream Warriors" *Freddy flew over the cuckoos' nest* 3 stars
The Outer Limits: "Valerie 23" *Do androids sleep mode with electric wet dreams? 2 be or R2D2? See, I could think of some existential questions to ask my prototype sexbot over a romantic dinner, especially if she were the first sentient being of her kind, and had Hulk strength for no apparently necessary reason.* 2 1/2 stars
Jamie Gillis in "Midnight Heat" 1983 --xxx-- *Rare grime. A gem of a different time. Seedy NYC.* 3 stars
Masters of Horror: "The Washingtonians" *Patriotic blue hairs set their wooden teeth on edge about the disclosure of that rich colonial tradition of chomping on cherry tastin' child flesh.* 2 stars
Farscape: "Throne for a Loss" *Rigel, the royal pain in the rear.*  3 stars
"Hellraiser 2: Hellbound" uncut *The stigmata of Sigmund Freud, from the makers of 'Scratch it, sniff it, squeeze it, suck it,' now available at finer novelty shops.* 3 stars
Twin Peaks: "On the Wings of Love" *Hangover cures, hidden secret half-sister, hallelujah for the hard of hearing, hometown beauty pageant queen hitlist, and hoot owl hieroglypics.* 2 1/2 stars
Monstervision with Joe Bob Briggs:  Randy Quaid in "Parents" *A Norman Rockwell painting hanging on the wall behind the desk at the Bates Motel.* 3 stars
The Outer Limits: "Blood Brothers" *Twelve immortal monkeys* 2 1/2 stars
"Kill List" 2011 -- *This feels like it could be a Garth Ennis story. It has old mates drinking together and shooting the shite about life. It has acts of extreme violence almost to the point  of dark comedy. It has a bleak poignancy. There's also the occult undertones like a Hellblazer comic.* 3 stars
William Hurt in Ken Russell's "Altered States" *Waiting, in a fish-bowl, for Godot.* 3 stars
Kolchak, The Night Stalker: "Chopper" *Stunt motorcycle riding, sword slashing specter with separation anxiety.* 3 stars
Farscape: "Back, and Back, and Back to the Future" *"Psychic Spanish-fly," alien lady combat, genetically structured spy seductress, quantum singularity also known as a blackhole used as a soul saving secret weapon of mass destruction that is seriously in jeopardy of being stolen or accidentally set off."* 3 stars
"The Wind" starring Meg Foster, Wings Hauser, & Steve Railsback *Swept up in stormy solitude and story.* 3 stars
The Outer Limits: "The Second Soul" *Lending our dead bodies, like they were used cars, to alien parasites, leads to some serious moral implications. Feels like a 50s style sci fi message about the dangers of multiculturalism given a more progressive twist at the end.* 2 1/2 stars
"Virgin Witch" --sexploitation-- *Prissy Galore throws a feisty spell when a group of dysfunctional devil worshippers decide they really, really fancy her.* 2 1/2 stars
Van Damme / Raul Julia "Streetfighter" *"Who wants to go home, and who wants to go with ME?!" Self aware dumb fun.*  2 1/2 stars
rifftrax' Mike Nelson riffs "xXx" starring Vin Diesel, Samuel L. Jackson, & Asia Argento *Double Ohhh Seven sez, "Do the DEW, dude."* 3 stars with riffing 2 stars without
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