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#kinetic visual novel
sagemintiart · 6 months
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My first horror kinetic visual novel, 'To Ensnare a Witch', is officially finished!
I learned a lot over the month of development, and I'm pretty proud of the end result.
You can download it free for PC on itchio below;
I will be testing an Android build, and for gamejolt in the future.
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thepolishlynx · 7 months
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Hot Cocoa Magic! - This witch just wants to make friends
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unseelie-grimalkin · 1 year
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I'm going for gold, lads, lasses, and other gendered classes!
Do you like visual novels? Do you like stories about the fey? Do you like your entertainment as EDUTAINMENT?
IF SO, BOY HOWDY DO I HAVE A VISUAL NOVEL PROJECT FOR YOU.
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The Good People (Na Daoine Maithe) is a lore-rich and choice-driven romantic visual novel inspired by Irish mythology. Play as an Irish tenant farmer from the mid-19th century, whose path becomes inexplicably entwined with fairy affairs after getting robbed by the roadside and lured into the mythic and war-torn world of Tír na nÓg: A once unified land, now divided into the Seelie and Unseelie Courts. Will you escape with your stolen belongings? Or does fate have something else in mind?
OKAY, BUT WHAT DOES THIS MEAN FOR YOU, SEEKER OF SEROTONIN?
6 wonderful romantic/PLATONIC options (each love interest can be pursued entirely platonically)
a visual novel whose philosophy is less on anxiety-inducing, arbitrary choices to get a good or bad ending, but instead focuses on if you, the player, are interacting with a character in a healthy or unhealthy manner, leading to player freedom and choice
intelligent and reflective writing that is reflected within character moments and dialogue
and MORE! (so much more!)
WHERE CAN I FIND MORE OUT ABOUT THIS GAME?
Here is the bio link, which has links for the indie developers' social media accounts (Tumblr, Twitter, Discord Server) along with the link to their official website, which has a deep dive into every main NPC and the philosophy of the game. The demo is out now and free on both Steam and Itch.io
(As an official statement: I am in no way employed or affiliated with Moirai Myths and I was not approached in any way to make this post. This is me being a feral fan on main, blazing this post)
EDIT:
HELLO EVERYONE! DID YALL KNOW THE KICKSTARTER FOR THIS GAME JUST LAUNCHED TODAY? NOW YOU DO! MORE DETAILS AND MORE FUN TO BE HAD!
They’re doing voice acting reveals this month, along with an early bird special to see blushing/flirty emotes!
EDIT THE SECOND:
WE HAVE REACHED FULL FUNDING WITH THE GAME! Which is excellent, because it means that my little hyperfixation is gonna be made!
However!
It would be very nice if we could reach some of the stretch goals (which go into depth here: x). Not only are they fun (MC customization, a switch port, expanded voice-over work, more sprites, mini-games, side stories), but I think they'd spark a lot of serotonin for folks playing (myself included).
If this post has interested you at all, please, please, please check out the Kickstarter above! Thank you!
EDIT THE THIRD
Since this is still getting notes beyond my wildest dreams:
Hello! It's been a while! The Kickstarter ended a bit ago (I did not update this post when it did end, due to being ecstatic to how much the project managed to get: 130% funding!), but development is ongoing and strong! The first two routes are in development right now. Please keep tuned at @moiraimyths for official development updates!
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maxmorkson · 6 months
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Illustration from my visual novel, Coelacanth
This might be my favourite digital painting to this day.
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nanapop · 4 months
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It's Wolf Like Me release day!!
Play as Cassie, who finds herself in a little town in the woods, and with a new friend in tow, find out the truth behind the legend that this town tries so hard to deny.
Features:
nameable protagonist
4 MC sprite presets
timed choices
one ending (no bad end!)
2 CGs
roughly 1.5-3hrs of gameplay
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Wahhh this is my project for the Once Upon a Time VN Jam and I'm very excited about it!!
It's my first fully finished project which makes it extra exciting, plus it's just a really nice story with a message that is close and personal to me so I really hope that if you play it, you enjoy it.
You can play it for free over on itch.io!
Special shoutout to @ardeeste for being my co-pilot through this one. I wouldn't have had the drive to finish in time without you <3
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tricitymonsters · 1 year
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TRI CITY MONSTER MORE LIKE IDIOTS BEING DEMONIC DISASTERS
Have some fake screenshots (that are still like.. very in the tone of the game lol)
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─•~❉᯽❉~•─
Tri City Monsters is a multigenre visual novel that throws you head first into  a supernatural underworld right in your own home turf.  Meet hot monsters living their lives as humans and get swept up romancing either version.
TCM features:
Choose your name and pronouns / Choose your body type for  🔞 Scenes / Romance the monster or human forms /Decline spicy scenes without getting punished or breaking hearts
Gorgeous character artwork by @totatoti​
Mori is available for free on itch
Amir is in early access
Akello is in development.
Discord with regular events, rampant blorbo bonking, and fun, laid back community
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madocactus · 7 months
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If you need even more reasons to play protoViolence literally every reviewer has written a book in the comments about the game's story.
Here's some from the past two days!
So if you're itching for a meaty 1-2 hour VN to play this evening, why not give it a try?
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satoshi-mochida · 5 months
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The Steam version of Witch on the Holy Night releases today. It is also available digitally for the Switch and PS4.
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teamanpim · 5 months
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Our newest game for the Yuri Game Jam 2023 is finally out! We weren't able to release a game last year, but we're back in business today babyyyy!!!!!!
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linuxgamenews · 3 months
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Transform Reality with JUSFASLEX: Journey to a Utopian World
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JUSFASLEX is a short kinetic visual novel game coming to Linux and Windows PC. Thanks to Shreibikus' creative talents, magic happens. Due to make its way onto Steam next month. Mark your calendars for March 11th, since that's when an exciting adventure awaits you on Steam. It's called JUSFASLEX, and it's not just any ordinary tale; it's a captivating journey. One that is due to transport you to a world of dreams, ambitions, and the pursuit of utopia. 13 years ago, a visionary named Joann embarked on a quest to bring God back into our world. While he may not have succeeded, his idea continues to thrive through Theodore, a dreamer with a penchant for creating a utopian society. Doing so in an entirely new dimension. Now, let's dive into the heart of the game's story. JUSFASLEX is a kinetic visual novel that unfolds the struggles and triumphs of a young Theodore. He's a character you'll instantly connect with, as he grapples to maintain his true self. Doing so amidst the presence of two intriguing companions. Such is Emma, a spirited redhead with an older soul, and Rebecca, a charming and reserved girl who shares Theodore's love for solitude.
JUSFASLEX Trailer
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The game offers a beautifully crafted Victorian manor house setting, due to immerse you in its rich ambience. You'll feel like you're right there, navigating the intricate twists and turns of this captivating story. But what truly elevates JUSFASLEX is its Ukrainian voice acting. Which also adds depth and authenticity to the characters. While enhancing your overall gaming experience on Linux. The emotions, the dialogues, and the nuances. All come to life with deep performances that resonate with the story line. So, mark your calendars, set your reminders, and get ready to embark on an unforgettable kinetic visual novel journey. Doing so with Theodore, Emma, and Rebecca. JUSFASLEX is all set to hit Steam on March 11th, and it's an adventure you won't want to miss. Join us as we explore dreams, aspirations, and the pursuit of a utopian society. All through the eyes of an aloof dreamer and his amazing companions. Get ready for a deep and heartwarming title like no other on Linux and Windows PC.
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alexandriaisburning · 10 months
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033: Seabed
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CANON FIRE is made possible by the generous contributions of readers like you. Support more writing like this on Patreon. Thank you!
A yuri mystery novel, Seabed has no choices or alternative routes to explore. You simply read it from front to back, like a conventional novel. And despite that, it remains constantly engaging, with a structure that feels more interactive than many of its contemporaries that lean more heavily on the genre’s adventure game aspects. There’s a real literary quality to Seabed, not only in its prose, but how it asks you to piece together the story. 
Told non-linearly, it builds up the relationship between Sachiko and Takako, with various vignettes from childhood to their adult lives together. We get to see them work together, travel the world, and deepen their affections, before finally reaching the revelation that here, in the present, Takako has disappeared and Sachiko has been hallucinating her presence. 
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The how and why is left unclear. Whether it was a simple breakup or Takako going missing during a trip, it calls into question exactly what happened and when, and gives an uneasy tension to past interactions, with each flashback heavy with the idea that this might be when Takako disappears. Layering the mystery are the “Tips”, parallel stories accessed from the main menu, with everything from small character moments to disappearing rooms and unsettling hospital visits. You’re never given a sense of where these fit into the timeline, leaving them spinning in your mind as you try to find where it fits into the ongoing mystery. 
The final revelations ended up mixed for me, but the process of unraveling the story kept it satisfying regardless. The heart of the story is the various relationships between the different women, and the complex emotional stakes that define them. Gorgeous prose describes each scene, and when we arrive at the mansion, the main location the story finally centers on, there’s a tangible sense of place that made me feel as if I’d walked its grounds myself. 
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Even as I eased into a certain intimacy with the mansion and its characters, the structure of the story kept the boundaries of its world uncertain and intangible. The warmth of conversation at a Christmas party, or in a bath room filled with colorful fruit toys gave way to intimidating mountain landscapes and tunnel paths filled with dreamlike terror. Seabad often lulls you into comfort, followed by a violent reminder of the story’s stakes and why its characters can’t afford to settle into a peaceful routine. 
It's a bittersweet story, washed in melancholy, but it never falls into the trap of becoming a gay tragedy. We get to see an entire lifetime between Sachiko and Takako, with the non-linear structure continuing to deliver tender moments between them long after Takako's mysterious disappearance. We see what their lives look like after their separation, how they deal with it, and the new connections they form. 
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If there’s one indulgence, it’s the classic visual novel trope of lavish food descriptions and detours into the author’s pet subject matters. Thankfully these detours are as interesting as the main story itself, with architectural history lessons, travel blog stylings, and conversations on delicate pastries and the astounding size of American portions. None ever go on too long, and each one of them feels as if it has a purpose in the story. 
In contrast to the maturity of the prose, there’s an almost amateurish quality to the art. Portraits are all ever so slightly off, with the occasional odd anatomy and posing, and fabric has a tendency to be suctioned tightly between every character’s legs. Backgrounds have a sort of mixed media approach, with a scene receiving either fully rendered 3D artwork, complete with variations for atmosphere and time of day, filtered photographs, or some combination of either with illustrations layered on top. 
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You can tell where the artist’s strengths lie, with the 3D backgrounds rendered with such care I wouldn’t be surprised to learn they had a day job at an architectural firm or something similar during development. The portraits can sometimes come off a bit goofy, but the sincerity behind them comes across, and there are some beautiful, intimate scenes that aren’t any less effective for it. An intense care has been put into the presentation, and alongside Seabed’s effective use of color and soundtrack, there’s rarely a moment that fails to hit, regardless of the resources or skills the team had at their disposal. 
As I read Seabed, I kept getting lost in the pull of its gravity. Seabed flows between the personal, psychological and even supernatural boundaries of mystery. It has the warmth of a friendly, lighthearted hangout that provides a reprieve from a life of emotional turmoil. As the stakes build, characters consider what it is they need to let go of, and what they desperately want to hang on as the waves of time erode their memories. Seabed is a mystery not about the cold hard facts of reality, but what the emotional consequences of each event are for its characters. 
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When the story wrapped up, I found myself wishing for more time with the characters. I wanted to see their desires fulfilled, to get one more interaction between them, one more conversation I hoped would allow me to let go of them. Goodbyes often leave us carrying the words left unsaid, hoping that the few words we can get out can express those silent feelings. Seabed captures those feelings--those feelings of a lifetime spent with the one you care about, of goodbyes that never end, and yet are never long enough, and of the memories you’re left to cherish--or forget--when it’s all over. 
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sagemintiart · 6 months
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'To Ensnare a Witch' vn First 3 mins preview
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Uploaded a 'First 3 mins' preview of my just released horror kinetic visual novel, 'To Ensnare a Witch' to my youtube channel.
Please check it out if you're interested, thanks~
The vn can be downloaded, for windows, for free on itchio here;
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thepolishlynx · 7 months
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Winter Memories - I was not expecting that!
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hollowmend · 6 months
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Counter-Side Dev Log #1 - 11/03/23
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In an attempt to seem much more professional than I am, I've decided to give monthly dev logs a shot!
I'll keep individual projects sperate, so if you're here for Fetch Re;Quest stuff, keep an eye out for another post later this month.
Please bear with me as I figure out what the hell I'm doing 😂 And let me know if you like this kind of content, or if I should just stick to my random updates!
So anyways...
As a quick catch-up; Counter-Side is a kinetic BL sci-fi drama. It's about two men who live and work in a capitalistic hellscape- A mining facility on the barren, atmosphere-less planet of Ikarus.
But the story's not really about that. It's about two men who've been unlucky in relationships becoming friends and hanging out at a bar. It's a BL, so I think you see where this is going.
The Boys
Counter-Side has lots of fun (and not so fun) characters, but let's just focus on the two protagonists for now.
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Transferred from his home facility to this one for mysterious reasons, Rae is the new Human Resources Manager for the software engineering department.
Rae is calm and collected... or so he'd like people to think. In truth, his inner thoughts are much more fiery than his reserved persona lets on. With a short temper and a protective streak, it's a constant struggle for Rae to keep his head down and his thoughts to himself.
Rae is not interested in dating at the moment, because as much as he hates to admit it, someone else still occupies that place in his heart.
His drink of choice is the gin and tonic 🍸
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Stationed at the facility for military training, Rosco works as part of the mining crew by piloting a mech that houses an experimental sapient AI named MARC.
He may have only been here for half a year, but he already has a reputation; Everyone knows that Rosco, the hotshot playboy pilot, never turns down a date. Little do they know that rather than playing the field, Rosco is a hopeless romantic who simply doesn't want to miss an opportunity to find his one true love.
Currently in his longest running relationship, Rosco is determined to make things work and prove that he's not the flighty, promiscuous one-night-stand that everyone makes him out to be... no matter what he has to give up in the process.
Rosco's preferred drink is anything colorful and fruity 🍹
Chapter Select
And now on to the more technical aspects of the game!
Counter-Side is kinetic, which means there are not choices or multiple endings. It's a linear story told in three acts, but there is a bit of interactivity when it comes to how the chapters work.
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(The UI is just a placeholder for now, if it wasn't obvious from Rosco's rather... colorful outfit.)
The story is told from both Rae and Rosco's perspectives, so after each act's linear opening, you'll get the option to choose what order to read things in, chapter by chapter. Once you reach the end of the act in one character's chapters, their option will be locked until you finish the other character's side.
Most chapters are completely unique scenes, but sometimes, Rae and Rosco are in the same place. These key moments are called Counter-Side chapters, and you get to experience them from both men's perspectives. The dialogue may be the same, but Rae and Rosco will have different narration and inner thoughts about what's happening, and they often start and/or end the scene apart.
Counter-Side chapters account for about 35% of the total number of chapters.
The Demo
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We're currently working on a demo that will feature the entire first act- Over 50k words! It might be missing the final UI design and some cut-in art, but other than that it will be feature complete.
After that, we don't expect the full game will be more than a few months away.
The script for the game is about 3/4ths finished and we have the rest of it already outlined. The current word count clocks in at over 130k words 😭 It's gonna be a long one.
We haven't settled on a price yet, but the full game will not be free.
Wrapping Up & Discord
There's a lot more I could talk about, but I think this is getting pretty long already. I'll post again next month, but in the meantime, let me know if there's anything specific you want to know!
And if you're interested in a slow trickle of content instead of a monthly tidal wave, I post updates as they happen in my ✨ discord server ✨
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maxmorkson · 4 months
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Woooooh my new VN has a playable demo! No beta reader, missing assets, some wonkiness, but playable! I'm so happy.
It's a comedy with some horror elements. Mostly comedy.
I'll reblog it with the itch.io, don't even worry about it.
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nanapop · 5 months
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Hey everyone!! It's getting close to being deadline time for the Once Upon a Time VN Jam & so I'm in crunch mode trying to finish this thing!!
My plan is to have a full build ready for playtesting before or on the 11th (🤞) and currently have a few ppl on standby for that but I am open to bringing more on. Time wise, planning on having it tested and any tweaks made by the 23rd bc that will give me time to get the page set up and it all uploaded before the deadline since I always run into issues uploading things to itch.
The game itself isn't very long, without the ending done (so currently) it only takes maybe an hour and a half to get through?? So I feel I'm giving plenty of time.
Some things about the game: mc with customizable name & skin tone but pronouns stay she/her; story takes inspo from little red riding hood, beauty and the beast & the swan princess
If you'd be interested in helping me out, lmk in replies or dm me and I can send you an invite to the discord 🧡 as always, reblogs for greater reach are always appreciated
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