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#vn development
arimiadev · 10 months
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visual novel development guides
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I compiled a list of my better articles on visual novel development & marketing to make them easier to find on my blog. I also included a few links to other people's articles and talks that are great!
This list is mainly for my own stuff and an up to date list can be seen here.
making visual novels
How to Make Visual Novels
Game Development Checklist
VNDev Wiki’s various pages on development
strategies for working with teams
How to Find Game Jam Teams
making game development backup plans
Releasing 8+ games (ft. game jams) and when to take breaks
marketing visual novels
How to Market Visual Novels
Marketing Fundamentals for indie game developers
Marketing Visual Novels FAQ
Marketing your first indie game — What we learned from releasing the same game twice. (a Scarlet Hollow devlog)
The stairstep approach to indie game marketing
marketing visual novels - social media
Social Media Marketing Plan Template + Marketing Funnel
Social Media Marketing for Indie Games – 2021 Guide
Marketing Visual Novels on TikTok
marketing visual novels - press
Visual Novel Press-Kits
crowdfunding
Underutilized Aspects of Marketing Visual Novels
Marketing your Visual Novel for Kickstarter
publishing games
How to Make Your itch.io Page Stand Out
Tagging Visual Novels on itch.io
additional resources
5 Free Tools For Indie Game Marketing + Bonus
VNDev Wiki’s various pages on development (seriously check it out)
DevTalk+ (LGBT+ friendly Discord server)
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shewassaying · 4 months
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OUR VELOX TURBO SUBMISSION: Promise Me, You'll Live LIVE ON ITCH
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As a crossroad keeper (cough cough, devil), your job is promises made and kept. Your nights are spent at the crossroads, exchanging promises with souls trapped in their final breath, hoping for more time.
That is, until someone very much alive comes to make a deal.
CHECK IT OUT: https://shewassaying.itch.io/promise-me-youll-live
**This game was made in 4 days for Velox Turbo**
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sheynchankawaiiuwu · 5 months
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currently coughing my ahh off but that's okay-
Tamarack Baumann! from Our Life: Now and Forever! Can't wait for the full game! <3
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I drew the background but was crunching for time so I just rushed it and blurred it
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residentialrabbit · 1 year
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Repurpose (Part 1) is now available on itch. io right now for $6.99! Embark on a journey through the afterlife with one of our loveable and romanceable characters!
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You and several others have passed away.
Rather than being sent to Heaven or Hell, the powers that may be are unable to decide where you should go. You wake up in the Garden of Eden whose new home has been made in Limbo. You have three options: either take the trials to earn your place in Utopia, live it up in Hell, or remain lost in Limbo for eternity.
It's a lot to take in fresh off your deathbed... but maybe you find can find your peace alongside your new friends in the afterlife.
Features:
Ability to play as cis, trans, or various other genders with unique interactions based on it.
Quirky queer/LGBTQA+ characters
Partial voice acting from a talented cast.
200K words of funny, dramatic, and touching story to go through..
40+ CGs, 100s of unique sprite work, and dozens of backgrounds. This game puts the VISUAL in visual novel!
Catchy soundtrack
Available through Itch.io on:
PC/Windows/Linux/Mac
Browser (Demo only)
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galdra-studios · 24 days
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Hi everyone!
Spring is here! Which of course in Denmark means it's time for the last annual snow storm ahah! Our poor flowers... Hopefully they will get the sunshine they deserve soon.
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With a Kickstarter campaign looming on the horizon, most of our efforts right now are focused on putting together a great demo for everyone to enjoy. We've been working on the game for a while now and created a lot of content, but it’s when you connect all that content together to make something playable that the struggle truly begins xD 
Here’s a little game development fun fact: There’s a saying when you make games, that making the last 20% of a game takes as much time as the first 80%, which is why you end up cutting 10% ^^0 We’re still only making a demo, so the things we cut now might still make it into the final version. 
However, since we’ve already done this once before, we’re a lot more conscious about rating tasks as essentials and nice-to haves in case we don’t have time to finish everything. For example, a pretty CG image showing a scene can-be temporarily replaced with descriptive text and the story will still make sense, but a character needs to have at least one sprite, otherwise it will just be empty air talking - not ideal ^^
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One of the most time-consuming art tasks we have is creating the player character sprites. As the player’s representation in the world, they are basically on-screen in every scene, and therefore need to be of the highest quality. 
For the original Arcadia Fallen, we ended up redrawing the female body type three times to make it perfect, but that was also because my art skills improved while we were working^^0 This month, I’ve drawn expressions for the androgynous body type and I fear I might repeat the same pattern again, because I still think I can improve them. That will have to wait until after the Kickstarter though. 
For now, the sprites are in the game, which is a good milestone to be at. I’m not sure we’ll have all three body types ready for the demo, as there are other tasks that have higher priority, but the plan is to have the same three body types with two hairstyles that we had in the first game by the time we’re ready for launch!^^
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Another cool thing we worked on this month is the player’s dorm room. Josefine did a wonderful job designing a room that changes depending on who you choose as a roommate. Can you guess which one is Soren’s and which is Nina’s? :P
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Jesper is in full swing composing music for the demo, so here’s a sample with this month's header image speed paint!
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That’s about it for this month, so we’ll just leave the pre-launch page for our Kickstarter here if you still haven’t seen it. We’re almost at 200 followers!^^
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Thank you so much for following our journey! And we’ll see you in May for another DevLog!
Cheers!
- The Galdra Team
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qkayoostudio · 1 year
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out now: A Tavern at Night!
surprise!!!
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I've been working on a little game for the oji jam and the queer game bundle!
play it here!!
There won't be a devlog this week, but I hope that this grouchy merc can fill that void😊😊
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You're cold. You're wet. This storm isn't going to let up anytime soon. Thank the gods for this remote tavern -- there isn't anything out here for miles.
To pass the time and distract yourself from your shivering, you strike up conversation with a somewhat terrifying mercenary all the other tavern patrons give a wide berth to. 
He begrudgingly obliges.  
features:
♡ respite from the rain
♡ chooseable pronouns
♡ bonus art for each ending
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meant2beestudios · 1 month
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Announcing our otome/bl visual novel project, it’s high fantasy/adventure where you play as an angel tasked with saving your male love interests (all based off of the 7 deadly sins) from themselves.
This is #Rectifier 🪽
Coming to you this Otome Jam 2024! 🙏
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herotome · 4 months
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Devlog #125
Hi-ho, Wudge here! Gosh! I missed last week's update.
Happy holidays from Herotome!!
I haven't drawn anything this year-- oh but hmm, I could do a quick edit, here -
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Tadah! For anyone who hasn't already seen it, we got those 50 reblogs to make Warden shirtless! A pure version without the christmas lights went up yesterday, just scroll down my blog a bit or check out the #ro: warden hashtag.
I'm pleased with how much mileage I'm already getting from this picture, ha.
Anyway.
Seems like I'm gonna be focused on writing new scenes and drawing expressions for a while. They're some of the more tedious tasks for me, so I'll certainly be looking for every opportunity to do other things on the side - like coding.
Today I've decided that the LI sprites should have their eyebrows on a separate layer from the rest of their face, to offer me the greatest amount of variety in creating new expressions - and I've come up with a naming system for it, too!
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I'm looking forward to implementing this. Eyebrow shapes have much, much less variety compared to mouth shapes, so I might even finish drawing every possible eyebrow for every LI sometime soon. I've already gotten a strong start with Warden and Mia's eyebrows.
Speaking of, I did turn in more expressions over on Ko-Fi!
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Tadah!! Thank you again to everyone who has donated so far!
I'm realizing that in the set dedicated to Dia, Warden and Mia have the same mouth shape on the upper right side... A fascinating subconscious decision on my part.
Outside of art, I did write... once. Er, it went pretty okay. I'm usually the biggest hater of my first drafts.
I think my goal is gonna be to show off the abilities of all the characters as equally as I can; Warden and Jade have had their time to shine (during the job fair and flying MC home, respectively), and I think MC, Griffin, and Mia are gonna be queued up next.
I'll put the rest under a cut for potential spoilers and further rambling - as always, if you don't see the cut, make sure to check out my blog directly!
I have a good idea of what I wanna do with Griffin (it may or may not involve obliterating your rent debt, and I may or may not have written about that in the first-draft-I-don't-hate).
I've been thinking that this scene would involve a change of clothes btw, and did some fashion concepts for Griffin that I also don't hate;
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I'm not super sure what I'm gonna do for Mia's eventual ~special show-off scene~, but I'm sure it will come to me.
For MC, I want to show off her relationship with the city, and showcase how qualified she is for the job in a low-key way. I recently discussed with a friend how Men in Black is a huge source of inspiration for me... Y'all know the scene where Will Smith has his interview and did things differently from all the other candidates?? I kinda wanna capture that vibe...!
And ah... I think that's about it, Herotome-wise.
Wudge-wise, honesty hour - I've had ssssome mild health concerns this year.
I don't want to go into detail; I want to say it's been like... nothing life threatening, thankfully, but a lot of small physical inconveniences that pile up and make it harder to concentrate.
I did rest a lot last week so no worries. <3 It's just that parts of my body have been weird and annoying, and I think it's helpful to acknowledge that the flesh prison can be a weird and annoying place. But I value it! And I'm doing my best to take care of it. Health comes first, etc, etc.
With this new year, I hope you guys take care of yourselves as best as you can, too. The person who's most qualified to take care of you is you!!!
Stay safe and keep warm,
Wudge.
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lavendeerstudios · 2 months
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One of these options is not like the others…
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Support us on our crowdfunding! ✨
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Guardians of the Galaxy Dating Sim
So, mostly for shits and giggles, I am planning on making a GotG dating sim! The game would start with the player somehow ending up on the Guardians' ship. The guardians agree to get them back home, and the player has three weeks to romance their favorite space loser. The romancable characters would be Peter, Gamora, Drax, Nebula, Rocket, and Mantis. That is basically all I have so far. If any of y'all would be interested in playing the finished game, have questions or ideas, or would even like to help me make it, then send me a message! In terms of help, I’m looking for anyone with game-making related skills, from background art to character sprites to python coding to writing and editing. Anything helps! Also, please don’t tell James Gunn.
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cheddyjuu · 6 months
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So, I'm writing a Visual Novel...
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AND I'M HAVING SO MUCH FUN
Here is a tiny little introduction (devlog... ish? style) for my Visual Novel, CLUES: CLEANING CREW
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In "Clues: Cleaning Crew" you play as Evelyn, a girl who is really focusing on her Cleaning Crew job that she joined a month before the game's events. She is also a bit of an airhead that didn't really know the house she has been cleaning everyday is empty of people.
One day, after the arrival of a new addition to the crew, Winter, Evelyn starts experiencing some paranormal phenomenon. Or is it? She is not really sure. But she will get to the bottom of this! Also finding romance in the way (because, you guessed it! this is a sapphic dating sim too).
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(The Love Interests, all part of the Cleaning Crew)
Right now, I expect to write a lot of the script for Nanowrimo. Hope you have as much fun as me with this journey of game dev (and suffering) too!
THANK YOU FOR READING
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(and yes, im making a character curse.... uruguayan style ;D)
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shewassaying · 8 months
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"Shall we write a masterpiece?" 💛🖊️
Our Velox Fabula VN TITAN ARUM is out NOW!
"Stepping away from your ghostwriting job for the first time in years, you have the opportunity to finally write your own story– in more ways than one."
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Titan Arum features:
💛 3 LIs
💛 27k words
💛5 endings
💛3 Unlockable CGs
💛 and an Original Soundtrack
You can download it here!: shewassaying.itch.io/titanarum
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vndev · 1 month
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Free VFX & Consultation for NaNoRenO 2024 Jammers!
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Hey everyone!  I hope you've had a great time participating in NaNoRenO this year!  I'm Nai from Make Visual Novels, though I imagine more of you know me either through our live team building events in DevTalk, or from the other jams and competitions I run.  I wanted to let you guys know that, for a limited time, I'm offering free consultations for jammers participating in NaNoRenO2024.  With those consultations, I'll also be creating VFX for your title screens to help you make a stronger first impression.
So you might be asking...
Why would I even want a consultation, Nai?
Something went really wrong and you want to know how to fix it .
Something went really right and you want to know how to take advantage of it.
You had an objective that you got close to, but couldn't quite hit it.
You want to go Pro with developing VNs, and you'd like guidance.
You feel lost in some part of the process, and need help setting goals for your circumstances.
You tasted VN Dev, you can't imagine a life without it, and you want tools, resources & opportunities.
Okay, but why you?
I've spent nearly a decade supporting and coaching visual novel developers reaching their personal and professional goals.
I've read over 500 indie visual novels.  I know what your peers are doing, and where they are succeeding and where they're struggling.
I run & judge for the largest sponsored visual novel development competition.  That 500 was a conservative estimate.
My network includes VN engine & game developers, game, book, comic & VN publishers, merchandise providers & manufacturers, marketing professionals, crowdfunding experts, professional programmers, illustrators, animators, graphic designers, VFX artists, 3D Artists(specifically modelling, texturing, rigging, and lighting) editors, pixel artists, Live2D capable artists, authors, narrative designers, translators, composers, musicians, singers, casting directors, voice actors (so many voice actors).And, probably most importantly, people who are living the experiences you're looking for.
In short: If I don't know the answer and/or can't come up with a solution to your very specific goals, I know someone who can.
I'm in.  Now what?
To be eligible for the free consultation and the VFX, you need to have a game submitted to the NaNoRenO 2024 jam page and follow its rules.
Having a list of questions to ask is a good idea.  Having goals is an even better one.  If you don't have goals, we can work on setting them.
For best results, you or a team representative should be present for the consultation.  These are conducted between 6:00 PM and 9:00 PM ET on Tuesdays and Thursdays.
Message me over on Discord (discord:naidriftlin) or in DevTalk(https://discord.gg/devtalk) to set up a time and day.
Some things to keep in mind: 
Don't ask me to roast your game/be brutal.  I don't do that.  I can provide critique with suggestions and examples.
These consultations will be conducted live on https://twitch.tv/makevisualnovels.  My viewers are typically your peers and VN industry folks, and usually not exceeding 10 concurrent viewers.  A VOD recording will be provided to you to download for 30 days afterwards.
The free VFX for your title screen is eligible for those who complete the consultations.  It will be tailored to your existing title screen visuals and delivered afterwards.  I may opt to stream and record the process of making them.
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seraphimslum · 7 months
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you see her approaching you from a considerable distance. wyd
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galdra-studios · 2 months
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Hi Everyone!
Today we are launching the Arcadia Fallen II Steam page! You can go wishlist the game and see all the pretty new screenshots^^
Cheers~
- The Galdra Team
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deusparasite · 7 months
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crying as I finally code my boy in
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